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8401  Gaming / Console / PC Gaming / Re: Spore Creature Creator to be released on June 17th (PICS!) on: June 21, 2008, 12:07:46 PM
Here's a blast of new pics/links















8402  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 21, 2008, 12:02:56 PM
I played in the beta and the demo, plus you can pick up other people's weapons to try them out... noob. slywink

C4 is awesome, that's why it's awesome.  It's so awesome that it defines the word awesome.  If you unlock it and don't think it's awesome, you don't understand what awesome is all about.

Though sometimes with lag, I'll throw my c4 on a vehicle and it'll 'stick' but when I detonate it, the c4 wasn't actually on the vehicle, it was on the ground under me.
8403  Non-Gaming / Off-Topic / Re: [movie]The Incredible Hulk on: June 21, 2008, 08:54:42 AM
Random spoilers throughout

Quote from: Jiffy on June 18, 2008, 02:30:58 AM

Just got back. I liked it quite a lot, but not quite as much as Iron Man. To make a comparison, these two movies are like Baldur's Gate 2 and Icewind Dale. BG2/Iron Man has more story, more memorable characters, and in general the more complete package. IWD/Hulk takes the action parts from BG2, improves even more on the action parts, but drops a lot of the story and characterization to do so. Still, you can tell both came from the same developer/studio, since they both are quite polished and really, are good standards to judge other superhero movies against this summer.

Quote from: Caine on June 15, 2008, 06:11:41 AM

stark in the suit was much more believable and there's very little effective characterization going on when the hulk is on screen.  they make an attempt, but it comes off as king kong-ish instead of a real scene.

My friend mentioned this exact thing, that the Hulk seemed more like King Kong at times than anything, and it came off as odd.

I can see that comparison, but it's not all together unlike how the Hulk is/was.  Before he starts to get control over who he is when he's the hulk and the hulk's personality evolves, he kinda is like a King Kong on the inside imo. 

Overall I really liked the movie, no huge problems with it in any case.  Enjoyed my time at the theater and look forward to seeing more.  I enjoyed the time while he was Banner just as much as when he was Hulk which surprised me (especially after someone else had mentioned the comparison to Stark/Ironman and how Banner/Hulk wasn't the same).  For me I could watch either movie minus the hero parts and still enjoy it, but I like character driven pieces.

I had a concern that the way they introduced stuff quickly in the beginning over the credits would confuse the average movie goer who is oblivious and doesn't really pay attention to details. Hopefully this isn't the case.

I liked how they didn't kill anyone off but still had a resolution.  That's how comic movies should be imo.
8404  Non-Gaming / Off-Topic / Re: [Movie] Get Smart - Impressions on: June 21, 2008, 08:45:16 AM
Saw it, loved it.

Great performances all around for me, enough camp to keep it fun without dragging it into the realm of Austin Powers.  Good action, good character development.  Overall I had a really good experience.

Hard for me to say whether the chief or Max was my favorite part though, Alan Arkin was awesome.
8405  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2 on: June 21, 2008, 08:27:04 AM

Quote from: Destructor on June 19, 2008, 02:18:17 PM

EQ2's patcher is...less than efficient. Sometimes it'll just completely stop, forcing you to restart it, while other times you'll want to restart it anyway as the download speed has gone in the crapper.

To put it bluntly - its been a constant complaint from the players for years now.

This problem went away when I turned off the user access control in Vista.  I occasionally still have it with the beta patcher, but I stopped using it because of this.  Haven't had any issues with the original launcher since.
8406  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 21, 2008, 08:25:14 AM
So far the unlocks I've been pleased with (not in order):

M16 - good damage and accuracy
MG36 - good accuracy and has a scope when zoomed
AT Mines - good damage and ease of use
C4 - awesome in every way slywink
Mortar - very good addition to the class, almost makes up for lack of anti-vehicle utility by providing better anti-infantry
Laser Designator - good all around once you get used to it
SVU - fast firing, low noise, good damage in the tradeoff
C4 - did I mention this is awesome?


Unlocks I have not been pleased with:

M95 - simply doesn't do enough over the original to justify an unlock
XM8 LMG - might be ok if it fits your playstyle, but it takes a few more rounds than the other guns to kill with and doesn't seem to have the accuracy to make sure those rounds are on target.
8407  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2 on: June 21, 2008, 08:19:56 AM

Quote from: Austin on June 19, 2008, 06:14:51 PM

Quote from: dangerballs on June 19, 2008, 05:33:29 PM

The only problem I still have with the patcher process is that EQ2 still requires a pretty long file scan before it lets you play.  You would think they would have implemented some kind of simple file database or list that could be checked instead.

Heh, not to excuse EQ2, but have you played AoC?  icon_razz

The scan for EQ2 doesn't take me long at all, maybe 10-15 seconds.  AoC definitely is a problem and the scan can take over a minute and on a few occasions as many as 3-4 minutes.
8408  Gaming / Console / PC Gaming / Re: Day of Defeat Source...buy or pass? on: June 21, 2008, 08:17:52 AM
DoD was my favorite until CoD4 for the 360 hit.  I'd suggest starting off with the LMG and setting it up somewhere.  good noob gun. smile
8409  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: June 21, 2008, 08:16:25 AM
Mine has shipped.

Regarding team killers, hopefully with the full retail stats tracking this will be kept to a minimum and servers will have a way to prevent it.  If it becomes a bigger problem I hope EA does something.
8410  Non-Gaming / Off-Topic / Re: Tiger Woods is amazing. on: June 19, 2008, 02:29:44 PM

Quote from: NetGuy on June 19, 2008, 02:05:34 PM

I thought you needed an ACL to like... walk and stuff.

Guess not.

 

There was a sports player recently in the news, think he was a college guy moving to pros that was born without an ACL and they didn't know it until his physical for the draft. 
8411  Non-Gaming / Off-Topic / Re: See you all in 6-7 months!!! on: June 19, 2008, 12:28:02 PM

Quote from: USMC Kato on June 19, 2008, 01:54:37 AM

Quote from: PeteRock on June 16, 2008, 09:04:31 PM

Take care of yourself.  Best wishes both from myself and my wife.  You'll be in our thoughts while you're away.

Thanks Pete! I'll think of you in Phoenix when my brown ass is burning in the sun. 
Also I'll be heading down to YUMA Arizona to buy a new handgun, as long as we provide the ammo we are allowed to bring our own handgun of choice.
Here's a pic of my patrol formation when I have Harkonis or Jarrod type of Marines in my squad.  Jk jk




You don't fool me, that's you guys checking for landmines the old fashioned way.
8412  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW 2.4.3 Mounts at 30! on: June 19, 2008, 11:32:57 AM

Quote from: morlac on June 18, 2008, 11:31:37 PM

"* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!"

They just jumped the shark.

they've had pop culture pun names just as bad since day one.  though I agree that they jumped the shark with them slywink
8413  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 19, 2008, 11:30:13 AM
eventually, when work isn't being a pain, I too will have to visit the Rock.
8414  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 18, 2008, 05:17:01 PM

Quote from: CeeKay on June 18, 2008, 04:01:15 PM

so, I made a toon on Cimmeria last night, spent about 5 minutes reading the general chat, felt my IQ drop and promptly deleted the toon.  I thought it was supposed to be an RP PvP server but it felt I had logged into a public game on XBL.

The people that RP don't do it in any of the global channels, you can safely turn those off.  The real RP'rs feel that global chat would be like telepathy so they only talk in /say and /shout.  I've had the global channels turned off for most of my time on the server slywink
8415  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: June 18, 2008, 01:28:16 PM
Gamestop.com says Now shipping on both the regular and gold editions of the 360 version.

Sadly my order says BACKORDERED though

Some people got shipment confirmation today, pretty odd.
8416  Gaming / Console / PC Gaming / Re: worst parts of great games. on: June 18, 2008, 01:15:27 PM
The intro screens (that are unskippable) of any game on a portable system.

I liked the final boss battle in GoW, but that's probably because the first time I played it was on the hardest difficulty with a friend and we killed him right away slywink  I still haven't played through the game though, I think I made it to act 3 myself then hopped into his game because he kept saying he was having trouble with that boss.  Sniper rifle made short work of him.
8417  Gaming / Console / PC Gaming / Re: The Great Console Catastrophe of 2008 on: June 18, 2008, 11:39:08 AM
Then log on and play a marathon session of BF: BC with me until we force your system to DIE!  icon_twisted
8418  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 18, 2008, 09:44:10 AM

Quote from: Jarrodhk on June 18, 2008, 06:05:12 AM

I'll be there with you, job or no job (god help me I better have a job), I've got a couple more games I can trade for BF, like COD4 since no one is playing it regularly anymore (that I see online and that send me invites) so I can afford it.  (until my room mate takes all my stuff to the pawnshop to pay my half of the rent anyway.

Hopefully Kato will be able/willing to jump in, if not it is completely understandable.

Awesome playing tonight, sorry I bitched so much. lol.  Work stressing me out and I tend to vocalize it to you when we play.

Awesome job with that push on the last 2 crates when we were down.  Actually that whole last game was pretty fun.  I took out one crate with my knife, another with a couple C4, then the last two all at once with that tow missile.  F'n rocked hard!
8419  Gaming / Console / PC Gaming / Re: The Great Console Catastrophe of 2008 on: June 18, 2008, 09:16:56 AM

Quote from: godhugh on June 18, 2008, 09:09:27 AM

Quote from: msduncan on June 18, 2008, 04:31:54 AM

Ok now I can't get the dang thing to do it again (360).   I'm thinking I should call them tomorrow and let them know that it's functioning again and to hold off on sending me the box.   I ***KNOW*** it is going to die, but I don't want to send it to them just for them to turn it on and find nothing wrong and send it back.

I think I'll just cancel and play it until it really dies.

**or do you guys think I should risk sending it in when it's not doing it?

Send it in. If it's a launch unit it will probably be out of warranty for the red rings soon and since it's showing signs of dying I'd go ahead and exchange it now.

+1, send it in now.  The sooner you get it out there the sooner it comes back.  Get it out of the way so you're not going through this again soon. 
8420  Non-Gaming / Off-Topic / Re: Kung Fu Hustle - Why all the praise on: June 18, 2008, 07:49:20 AM

Quote from: hepcat on June 17, 2008, 08:41:09 PM

Quote from: JCAnejo on June 16, 2008, 11:50:01 PM

Quote from: hepcat on June 16, 2008, 05:43:37 PM

Quote from: Daehawk on June 15, 2008, 11:29:07 PM

KFH is the only movie other than Ice Pirates where I laugh so hard I cry every time I watch it.

My well documented love of Cabin Boy now seems a bit less embarrassing....

My wife and I  loved Cabin Boy tries to have the kids(13 & 18yr old girls) watch it and they shut it off in a couple of minutes



wanna buy a monkey?

though I've never seen cabin boy, I thought the line was 'would'ya like to buy a monkey?'  sicne I watched Letterman a lot during that time period and he'd say it about a dozen times per show every night again and again and again. slywink
8421  Non-Gaming / Off-Topic / Re: Quiz: Star Wars or WWII Reference? on: June 18, 2008, 07:48:09 AM

Quote from: hentzau on June 17, 2008, 08:52:59 PM

Star Wars Reference or WWII Reference?


Score: 80% (8 out of 10)

Click here for the quiz!

Spoiler for Hiden:
I slipped up on Hoth and Kessel.  Assumed they were both just SW references.

same score, same misses
8422  Non-Gaming / Off-Topic / Re: [Movie] Get Smart - Impressions on: June 18, 2008, 07:46:49 AM

Quote from: CeeKay on June 18, 2008, 06:42:33 AM

Quote from: EngineNo9 on June 18, 2008, 03:41:06 AM

Anne Hathaway...rrrrrrraaaawwwrrr!

I'd hit it by that much!
LMAO, that's got me almost literally rolling on the floor.

I'm having a movie overload come Fri.

going to see Hulk, Iron Man (2nd time) and Get Smart.  I want to see a fourth and was mistaken and thought Hancock also came out Fri, but I'll see something else instead.
8423  Non-Gaming / Off-Topic / Re: Kung Fu Hustle - Why all the praise on: June 18, 2008, 07:44:01 AM
I loved how it had a semi-serious overall story that was in the middle of an outlandish comedic venue.  What really made it shine as a movie though was the direction and art style.  I thought it was of high enough quality that I would consider it to be a masterpiece smile

It had a good enough story and likeable enough characters to keep me interested, the fights were well choreographed, the effects done well and the dialogue was humorous without being dry or overly long.  I think it was a hit on all the criteria I judge movies on.
8424  Gaming / Console / PC Gaming / Re: Meet the Sniper on: June 18, 2008, 07:37:19 AM

Quote from: CeeKay on June 18, 2008, 06:46:25 AM

I loved the part with the demo guy!  for some reason I was thinking of Soulchilde when watching it  icon_twisted

lol, actually so was I, I guess that makes me an evil stereotyper of the likes of CK.
8425  Gaming / Console / PC Gaming / Re: Etrian Odyssey 2 is available now at Gamestop on: June 18, 2008, 06:03:12 AM
Does this mean you are currently awake J?

BF:BC is calling!
8426  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 18, 2008, 05:51:08 AM

Quote from: UncleSmoothie on June 17, 2008, 04:19:49 PM

In other news, I am way better at this game than ATB.

Shhhhh, we all know we are, but it's the way we allow him to think otherwise that keeps him from the clock tower.  This one's on you Smooth if he goes.
8427  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 18, 2008, 05:31:15 AM

Quote from: Mikagami on June 17, 2008, 07:39:22 PM

Quote from: Ralph-Wiggum on June 17, 2008, 04:45:48 PM

I downloaded the demo the other day and tried it out yesterday. The game seemed extremely laggy; has anyone else noticed that issue?

Ranked games tend to be more laggy than non ranked games.
Think Hark said it some time ago where it might be the case that the ranked servers are CONSTANTLY updating stats every time you even pull a trigger.

With that said, if we have a large group playing we tend to start a non ranked game.


This is part of the problem.  Basically the EA servers are having to handshake with the MS servers constantly during the matches because of the reluctance of MS to allow completely hands-off (on their part) third party servers.  Eventually they'll get it sorted out, but it might take awhile since part of the delay will be politics and not just technical hurdles.  While it's an irritation, I understand MS's reluctance since XBOX-Live is their brand and if they allow EA complete freedom they basically lose control over something that in the end is still perceived as theirs.

The gist of it is that MS won't run servers for the game since it really only does peer-to-peer, but they don't allow EA's servers complete access since they aren't MS servers.  It's causing quite a headache and I'm not sure why it hasn't been cleared up before now since I don't think this is the first game with this issue (frontlines, though I remember it being laggy too, was that fixed?).

Loving the game, but having issues with idiots more and more both on my team and the other team.  Also my big complaint right now is the game does not feel as consistant as it did in beta, but that might be lag behind the scenes.  Sometimes I fire my gun and someone drops from full to zero health really fast, and sometimes they take a whole clip then turn and kill me in <1 second.  Same gun, same enemy, same health and I can get two different outcomes.  I either seem to kill people quicker than it feels I should, or it takes forever.  Never seems to be the middle.  It works both ways too.  I felt bad for this guy that got the jump on me and fired for a good .5-1 second before I turned and he died in one short burst from full health.  If they can improve the consistantly then the game will feel spot on imo.  I at least now feel like actually hitting people is more consistant even if the damage part isn't.  I do wonder if they have variable damage on some of the weapons instead of a flat amount at each range.  I know sniper rifles seem to always do the same, but I'm wondering if the lmg for example ALWAYS does 4 damage per bullet at max range, or is it more like 2-10.  Be interested in the answer.

Though work keeps telling me that I don't have any vacation time left (I took one week in Nov for CoD4 and my job offer states I get two weeks) I'm taking off next week for gaming goodness. 

Hoping to get some gaming in with you guys and especially with Kato before he's off to 'play' BF for real frown 

I'll understand if he doesn't want to play it though since he's going to have to deal with the unpleasantness of it all in reality though.
8428  Gaming / Console / PC Gaming / Re: Spore Creature Creator to be released on June 17th (PICS!) on: June 18, 2008, 05:21:34 AM
I'm still having the same problem where I can't access any of my creatures or import new ones.  I'm hoping the full program today won't have the same problem but I have the feeling it will.
8429  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2 on: June 18, 2008, 05:20:52 AM
Those of you playing on Venekor (the RP-PVP server) hit me up on one of my toons and we can get together.  I'll mentor down if need be.

Harkonis - 35 - assassin
Sinokrax - 13 - furry...er, fury
Ravina - 5 - - coercer
8430  Gaming / Console / PC Gaming / Re: Spore Creature Creator to be released on June 17th (PICS!) on: June 17, 2008, 08:35:59 PM
When I start up the creature creator and try to load the ones I made already, it shows that I have 5 creatures in the left tab, but there aren't any displayed.  It seems everytime I shut down and restart the program it loses my creatures but remembers how many more I made. frown

I also don't seem to be able to add the png's to the game by dragging and dropping as shown.
8431  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 17, 2008, 08:32:02 PM

Quote from: StriderGG on June 17, 2008, 06:54:50 PM

Quote
I can't speak for anyone but myself - but my personal desire was just a system to make PvP meaningful. Nothing fancy, but instead pretty much what they advertised and which was partially enabled in beta. The system they've announced for end of june - which is the same system with the fugitive thing on top of it, is more than enough and I'm happy with that.

I see this term - "meaningful (or meaningless) PvP" - thrown around a lot, but I really don't understand it. What kind of a meaning people expect from PvP?

Is it about the 20 PvP levels? But then it becomes just a meaningless PvP grind. There was a PvP grind in WoW and people still said the PvP was meaningless there. And does PvP lose its meaning once you are lvl 20 in PvP?

Is it elimination of "unfair" ganking? Hordes of PvP players both in WoW and in AoC loudly complain against these kinds of systems, stating that the whole point of FFA PvP is the "FFA" part.

I see a meaning in Siege PvP or RvR PvP, but you don't have to play on FFA PvP to have this.

So that's a "meaningful PvP?"

For me in order for pvp to be meaningful you need both a goal to fight for (which WAR should have with the realm war aspect and the way the keeps and control of zones works) and you have to have accountability.  In AoC there is absolutely zero accountability in pvp.  If you die, you lose nothing.  If I get jumped by someone and have an 'amazing' battle and barely win against insurmountable odds, so what, they'll be back in about 20-30 seconds (or the first guy I killed will be back and start fighting me again while I fight the second and third).  Then if they kill me, so what, I'll be back in 30 seconds or so and I'll start fighting again.  Fights in AoC can literally go on forever because there is nothing you're losing.  There's no incentive to fight, but there's also no incentive to not fight.  There's no reason to be cautious and this is leading to some people just standing there if you are fighting them, they don't fight back because you aren't costing them anything.  It also leads to people that just continually harass knowing they will lose but they are costing you time in dealing with them instead of what you were trying to do.  It's really the worst of allt he systems. 

AoC WAS touted as having good endgame siege pvp and it's right there on the box.  IT simply doesn't exist in the game.  In addition to all the other complaints, apparently once you get a battlekeep up and running, you can't attack another battlekeep.  You can only attack a battlekeep if you have the ability to have a battlekeep but don't have one.  This means that eventually all the big guilds will have battlekeeps and won't be able to fight each other.  Pretty retarded.  Once you build a keep you can only do defenses and only against lesser guilds that don't have keeps already. 

It's really just a shame, not only are things not near a retail state regarding the programming and patching, but they aren't even at a retail state in the design process and still don't even know how they want things to be.  They haven't thought the game out to the end yet.

Another misc bug that I thought was amusing in how bad it was:  Some guy rolled a 0 on a Need roll, the item was given to a guy in the group who rolled Greed and when a GM was contacted he said that's how it works because the Greed guy rolled higher. O_o
8432  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 17, 2008, 11:16:13 AM

Quote from: Arclight on June 17, 2008, 11:07:26 AM

Ok I took a break from AoC a week or so ago. Don't gasp but I've never rolled up a character on a PvP server in any MMO.
But its time I tried it I think.

My main reason for not being interested before was how annoying it sounded. Trying to do quests getting killed by someone who is levels higher than you...that just didn't sound like fun.

But...I'm willing to see if Aoc is worth the effort in PvP.

Help me transition to this game style.

Is there a class in this game that seems best suited for PvP play and also questing and leveling?

I've played to the early 30's three classes......Guardian, Assassin, and Barbarian.

Any suggestions as to what class I should start on a PvP server?

At this stage, pvp in AoC is pretty irritating to me, but I'm an assassin slywink

Ranged abilities will help you greatly.

Keep in mind that until they change some things, there's no point to pvp on any of the servers though.
8433  Gaming / Console / PC Gaming / Re: Spore Creature Creator to be released on June 17th (PICS!) on: June 17, 2008, 08:30:17 AM
Found it, but it doesn't look like it saved my three creations frown

I have a couple pics though.





and some animated





Weird how they flash, not sure what's wrong with that.

Anyway, the blue one is my 'anatomically correct' one, though it has parts of both genders.  I was feeling bored so I went ahead and did the juvenile thing I'm sure millions will do on release.  His breasts and penis are actually spitter and when you use the spit attack he shoots from all three.  It's amazing at 4am how funny that is to watch slywink

Looking forward to having all the parts available, I really like the Hyder though, wish I didn't have to redo it when the game comes out.
8434  Non-Gaming / Off-Topic / Re: See you all in 6-7 months!!! on: June 17, 2008, 04:37:53 AM

Quote from: morlac on June 17, 2008, 04:14:03 AM

We look forward to hearing from you, be safe!

My uncle said to tell you Semper Fi!

Apparently us Civvies aren't allowed to slywink

That's because it drains your IQ everytime you say it slywink

yeah, I went there.

Good luck Kato
8435  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 11:00:05 PM

Quote from: StriderGG on June 16, 2008, 08:42:21 PM

Quote
What it comes down to is the faster the combo activates, that's the one to use because the mob will die when it goes off.  All the cool effects are completely wasted and it's a shame.

That's right, some stuff is for solo, some for grouping, some maybe for raids, some for PvP.

Besides, you can start your combo on one mob and, if the mob dies in the middle, finish it on another (when you are fighting more than 1 mob at a time, which is most of the time). IIRC dealing with multiple mobs was one of the complaints assassins used to have.

These assassins complain about everything - first they complained about being underpowered, now - about being overpowered, what's next? smile

I have to stealth to be able to really take them down well, and I still have to heal between battles.  I can't chain them together.  I suppose this means I'm still underpowered in the eyes of you two. Tongue

At least I do good damage now.

I swear, sometimes it feels like the two of you are receiving checks from Funcom, God knows they have the money to throw around.
8436  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 10:58:26 PM

Quote from: rittchard on June 16, 2008, 06:21:16 PM

Quote from: Harkonis on June 16, 2008, 05:28:14 PM

Still frustrates me in a way though, I have all of these awesome combos with great effects when they go off, but most mobs that I'm fighting don't live through the first 3 moves of the 4 move combos.

Go fight something harder, you big baby!!!!  I'm pretty sure Epic/Elite mobs won't die in 3 moves. crybaby crybaby crybaby icon_lol icon_lol icon_lol

They don't die in 3 moves, but I do when I fight them. Tongue  PoM has no room to talk slywink
8437  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 05:28:14 PM
well between my abilities properly stacking and what I'm guessing is the bonus to offhand attack chance from dex combined with the ability to use kidney strikes every battle (no cooldown now) and it stacking properly also I'm pretty overpowered in PvE for the first time.

Had a lockup right when an even level boss jumped me and he had me down to about 25% hp and I managed to kill him when the lockup stopped.

Still frustrates me in a way though, I have all of these awesome combos with great effects when they go off, but most mobs that I'm fighting don't live through the first 3 moves of the 4 move combos.

I have an ability to lower enemy damage, one to raise my damage on them, one to make them not heal as fast, plenty of ones with dots and some straight dps abilities.  What it comes down to is the faster the combo activates, that's the one to use because the mob will die when it goes off.  All the cool effects are completely wasted and it's a shame.


edit for CK:  MY assassin got some love just because I happen to have Kidney strikes and they took what was a 1 minute cooldown and it's zero now.  It basically doubles my damage every battle now.

I did notice however that I can no longer trigger ANY instant abilities during a combo.  I'm sure this was done to patch the 'exploit' that people were using where they were starting a combo and when one hit from finishing it they would use a charge ability.  This would allow them to rush up to someone, stun them and immediately pop all the damage of a combo finisher on the target.  Now if you choose an ability while doing a combo, it stops the combo and does the ability.
8438  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2 on: June 15, 2008, 08:30:38 PM
Venekor server, evil side
8439  Gaming / Console / PC Gaming / Re: [Impressions] Grid on: June 15, 2008, 08:55:01 AM
Once they patch out the stuttering I'm up for some games.  right now it stutters so badly I can't really play.
8440  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to the original Everquest - 3 Years Later (56K Warning) on: June 15, 2008, 12:32:28 AM
I'm now back on Venekor evil side for any of you that play the pvp side.
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