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161  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 20, 2015, 02:40:35 PM
Space Miner received a big HD update this week.  If you missed it back in 2010, now's the time to rectify that mistake.  It's an Asteroids clone at it's core, but is still one of the funnest (and funniest) iOS games I've ever played.
162  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 20, 2015, 02:10:26 PM

Quote from: raydude on February 20, 2015, 02:07:40 PM

Quote from: Gratch on February 20, 2015, 04:53:09 AM


I did have an issue with the joystick coming out of calibration after about an hour though.  It started constantly rolling to the left when in the center position, which made it really hard to do that last dock before logging out.  A quick unplug/replug into the USB port seemed to fix it, so I'm hoping it was just a one-time fluke.  Will be keeping an eye on it.


I actually consistently have that problem with my Saitek X45s (the rolling to the left thing). It seems to happen after I leave a game menu screen and go back to the piloting view. For me the fix is going back to a menu screen, jiggling the joystick, then exiting the menu. I was thinking that perhaps the problem is with my X45s (since they are several years old now) and I was hoping the X52s would not have this issue.

Please let us know if you see the issue again - I've been keeping my eye on the X52s and perhaps might ask for it as a birthday present.


I did a little research last night and the likely cause is not enough power output to the USB ports.  Apparently the x52 uses lots more power than your average device.  I was using one of my front side USB ports, so I'm going to try it plugged into one of the main ports on the mobo this afternoon and see if that fixes the issue.
163  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 20, 2015, 01:44:30 PM

Quote from: wonderpug on February 20, 2015, 06:02:48 AM

Gray hair*, are you sure you're playing the solo mode? I think every time an NPC pirate has scanned me with no cargo, they've just called me a dud and moved on.

*that's Gratch autocorrected, but hell if I'm removing it

Yep, definitely playing in Solo.  He did the typical AI "This is your last jump, space scum" comms right before attacking me.  I was in a Federation system as well.  Stupid pirates.

I want to get a better ship and some credits in the bank before I jump into open world.  I'm pretty close, jumped up to a little over $60K after last night.  Will probably pick up a hauler with more cargo space so I can start making more lucrative transport runs.

164  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 20, 2015, 04:53:09 AM
My Saitek x52 arrived this afternoon.  I was enjoying Elite Dangerous before, but this thing takes it to a whole 'nother level.  I have never had as immersive of a gaming experience as when I throttled away from my first docking bay using those controls.  I know it's a little silly, but I actually shut off all the lights in my office so I could make a few cargo delivery runs with nothing but the monitor and the glow from the controls.  It was the closest thing I'll ever get to feeling like I'm truly piloting a spaceship....and it was awesome.

I did have an issue with the joystick coming out of calibration after about an hour though.  It started constantly rolling to the left when in the center position, which made it really hard to do that last dock before logging out.  A quick unplug/replug into the USB port seemed to fix it, so I'm hoping it was just a one-time fluke.  Will be keeping an eye on it.

I'm so damn annoyed with the NPC pirates.  I had no wanted level and my cargo hold was empty, yet I still got interdicted and blown to bits by some assface for no apparent reason except that he wanted to be a dick.  Wouldn't have been a big deal (I didn't lose any funds), except that I did lose at least $10K in map data that I hadn't sold yet.   finger
165  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 11:35:00 PM

Quote from: TiLT on February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.

That people can have wildly differing opinions on what is considered enjoyable?  Or is that not the "right" answer?

Quote
I don't want to play a bunch of interactive cut scenes, or a ton of quick-time events, regardless of how pretty it is.  I play games mostly for the gameplay, and if that sucks then I don't want to even get close.  I imagine people falling on the other side of that equation and want a "story experience" are ones that rate the game higher.

As someone who cares far more about story and characters than gameplay, I had no interest in The Order until reading Ron's review.  Everything I'd seen (which was admittedly very little) looked like a rather generic run & gun action game.  Now that I know that it's an overtly cinematic experience with a compelling story attached, I'm likely to give it a look at some point.  I doubt I'm $60 interested, mind you, but it's at least on my radar now.
166  Gaming / Console / PC Gaming / Re: Re: [PS4] The Order: 1886 on: February 19, 2015, 11:01:11 PM

Quote from: Scraper on February 19, 2015, 10:53:18 PM

Quote from: Knightshade Dragon on February 19, 2015, 10:21:56 PM

Quote from: leo8877 on February 19, 2015, 08:54:31 PM

Wow the trolls are out in the review comments on the main page!

For sure.  I just can't bother with people's accusations anymore.  Let them rage.  No point in getting wrapped up in it.

The best part is they haven't even played the game yet to form their own opinion. Trolls.

I will never understand the rabid fanboy mentality.
167  Non-Gaming / Off-Topic / Re: It's been a while -- (Re)Introducing the Gaming Trend Team! on: February 19, 2015, 09:02:08 PM
Buncha noobs.  Tongue

Seriously though, you guys should really post more often.
168  Gaming / Console / PC Gaming / Re: Help me pick my next game on: February 18, 2015, 04:38:59 PM

Quote from: rittchard on February 18, 2015, 01:10:06 AM

Quote from: JayDee on February 17, 2015, 09:02:09 PM

I really want to get DA: I if only because I want to get involved in a big, deep RPG. But there is no guarantee I'm going to like it since it's been years since I've played a tactical RPG. SoM, however, is right up my alley. I really like Action RPGs. So I *should* get that to stay in my comfort zone, right? But I've heard such good things about DA: I. I want to experience that joy too!!!!

Keep in mind DA:I can be played very much like an Action RPG if you so desire.  If you play on an easier difficulty and allow your other part members to pretty much do whatever they want, combat can have a pretty action-y feel to it. 

+1, this is the way I played it.  Having to go into tactical mode for every encounter would have driven me absolutely bonkers.
169  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 18, 2015, 05:38:29 AM
Man, those space pirates are just dicks.  Encountered my first two deaths tonight, both from interdictions.  Thought I might be able to fight off the first one, but my pea shooter lasers didn't seem to do a lick of damage.  The second dude wiped me out in about 5 seconds flat.  Snuck away from a third using the escape vector (whatever that is), which was really quite exhilarating.  

I also started exploring signal sources more often, which led to some great small interactions.  At one, a wanted criminal was being chased around by three Federal ships.  While there's no way I could have taken him on by myself, he apparently didn't see me as much of a threat so I was able to sneak in a few shots (being VERY careful not to hit the cops) when his shields were down and collect a $20K bounty.

On another one, I was literally about a second away from scooping up some illegal salvage when I got the "Ship Scan" message from a cop.  I quickly retracted my cargo scoop and scooted on past the salvage (looking around and whistling while I did so) until I got the "You have nothing illegal, carry on" message.  Waited until he was out of range, then turned around, scooped up the black box, and took off before he could circle around.  All the while waiting for him to blast me.  I actually found a black market to sell it at (thanks Wonderpug!), but I think that doing so must have increased my wanted level.  I was approaching a major station in the next system on a normal docking approach, and everyone suddenly just started randomly shooting at me with a "WANTED" message blaring.  I panicked and quickly gunned it for the mail slot entrance, narrowly missing a head-on collision with a large freighter that was leaving at the same time.  Pretty sure I heard an "AAAAAAAASSSSSSHHHHHHOOOOOOLLLLLLEEEEE" echoing out into space as a snuck a foot or two underneath him.  I made a 1/3 finesse-1/3 simply fall out of the sky-1/3 sheer luck landing at the pad with my hull integrity hovering around 15%.  Pretty sure one more blast would have killed me.  I paid the whopping $236 bounty (still not entirely sure what it was for), and they didn't bother me again.  Sheesh guys, is it really worth killing a guy over a couple hundred bucks?  Ended the night by running a mission for some coffee that netted me a decent amount.  Started the night at $80, ended just under $50,000.  Not bad, and it was as much fun as I've had gaming in a long, long time.

I also had "Well, duh" moment #236 when I realized that the scanner was mapped to secondary fire and not primary.  I kept switching fire groups and pulling the trigger when I would enter a new system, but nothing ever seemed to happen.  Couldn't figure out what I was doing wrong...now I know.  SMH.

I'm seriously considering picking up a Saitek x52 in the near future.   ninja
170  Gaming / Console / PC Gaming / Re: Help me pick my next game on: February 17, 2015, 08:27:31 PM
A couple thoughts:

1.  Dragon Age was my personal GOTY for 2014.  An absolute blast from start to finish.  It would be my #1 recommendation.
2.  I'm on the fence with Shadows of Mordor.  The atmosphere is really fantastic and the Nemesis system is very unique and interesting.  However, I could never quite get the hang of combat and always found myself getting killed by the warchiefs (?, I think that's what they were called).  As a result, the enemies kept getting stronger and stronger, which caused me to lose to them again, rinse, repeat.  I ended up getting to the point where I felt like I was facing enemies far stronger than me every single time I turned around.  The game got incredibly frustrating as a result, and I threw in the towel about 10 hours in.  I'm guessing that if you have any competency with action games, you wouldn't run into this issue and would probably have a blast.    It just kicked my ass, even on the easier difficulty settings.
3.  I thought Wolfenstein was a completely generic FPS.  Outside of the alternate reality setting, there really wasn't anything particularly unique or interesting about it.  Played about halfway through, then simply got bored.  That said, I'm not a big FPS fan to begin with, so YMMV if that's your thing.

Haven't tried either FC4 or CoD.
171  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 03:26:05 PM
Cool, will try that.  Thanks.  smile

And +1 internets to you for "Spaceballs Diner"
172  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 03:15:15 PM

Quote from: wonderpug on February 17, 2015, 03:09:26 PM

To sell stolen goods (or goods you found floating around in space) you need to go to a black market.  You'll find it under the Contacts tab of a space station, but not every station has one.  Anarchy systems generally always have one, but even regulated systems often have a station or two with a black market.  I don't remember if there's a way to check from the galaxy map, but if you look at a solar system map you can look at the owning faction of a station to get a hint.  Something like Blue Sun Boys is probably a pirate group, and probably has a black market.

See, that's what I thought.  I found a station in the Brani system with a black market (Wundt Hub), but got scanned as I came in to dock and was hit with the fine.

I suppose I should assume that just because there's a black market at a station doesn't mean it's safe to land there?
173  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 02:32:24 PM
Paid the fine this morning to avoid getting turned into a pile of space dust.  I apparently need to figure out where I can actually land to off-load this stolen stuff, as I came across more last night.  Didn't dare grab it though, as there's no way I could afford another fine like that.   I also managed to screw up a delivery mission (didn't get to the delivery system in time), which apparently cost me $15K.  Didn't even realize I lost the $$ until I went to refuel and it said my balance was only $86.

I may as well just start over at this point...at least I'd have $1,000.  frown
174  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 17, 2015, 01:59:14 PM

Quote from: Bob on January 13, 2015, 07:26:10 PM

If you enjoy Match-3 RPGs, Hero Emblems has so far been one of the best I've played.

https://itunes.apple.com/pl/app/id645797558?mt=8

You have a party of 4 characters (warrior, paladin, wizard, priest) whose powers are triggered by each of the 4 gem colors. Longer matches activate better abilities and create skill boosting gems. Battles are fought as a series of 1-6 encounters during which the ending board state flows into the next battle.  So saving up skill boosting gems is critical to beating some of the final encounters in a battle. Makes for some interesting choices.

Requires a little bit of grinding before big fights to up your levels, but hasn't been bad. Nothing atypical for an RPG in that respect.

Art is detailed and charming.

Hero Emblems was patched to include a "Casual" mode today.  I had given up on it because the difficulty was so crazy, but will give it another look with this option available.
175  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 05:42:44 AM

Quote from: Autistic Angel on February 17, 2015, 03:04:28 AM

Every ship comes with a Basic Discovery Scanner pre-installed in one of the internal bays.  Manually activating this will generate a sensor ping that will reveal all astronomical bodies within a 500 LS radius.  You'll need to assign it to a firing group and trigger it like you would a weapon, but it can be used while in supercruise and does not need the hardpoints deployed to work.

Tagging objects with the BDS will mark them as "Unknown" on your local navigation list.  If you target them, point your nose towards them, and fly close enough, you will see a "Scanning..." animation begin in the target display.  The exact distance varies based on the size of the object -- stars can be analyzed from a much greater distance than small moons.  A few seconds later, your display will fill in with the object's name and a simple description.  These details will substantially increase the value of the map data when you go to sell it to Universal Cartographics.

There are more advanced exploration tools like the Detailed Surface Scanner and more sophisticated Discovery Scanners that ping a much larger area, but the BDS is a good way to make some extra credits while you're getting started.

-Autistic Angel

Thanks, I figured out how to assign the scanner to a firing group.  I think that was my biggest confusion.

So, um, how do fines work?  Here I thought I found a jackpot when I investigated an unknown signal and came away with 4 loads of rare artwork...only to get scanned going into a station and hit with a $19,000 fine because they were apparently stolen.  That really hurts when you only have $20,000 to start with.  They didn't confiscate the cargo though, so I took off to the nearest black market and sold them for $13K.  A loss of $6K stings a little less.  (you guys making million dollar cargo runs can quit laughing now.  smile)

Will they shoot me on sight if I don't go pay the fine immediately, or is it more like a parking ticket?
176  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 02:38:19 AM

Quote from: Autistic Angel on February 17, 2015, 02:12:09 AM

Quote from: Gratch on February 17, 2015, 01:06:49 AM

I'm struggling a bit where to find particular items.  Accepted a mission to deliver some tea, but pulling up the "import/export" panel in the galaxy map and filtering down to just "tea" didn't show any options at all.  Will try checking the commodity board next time I'm in a major port, that might give me a better idea.


The economic display is showing nothing because none of the stations where you've docked are importing or exporting significant amounts of tea.  You can purchase more detailed economic information about more populous systems from the Galactic Map, but it probably isn't worth the cost at that level.

Instead, try adjusting the Galactic Map to colorize stars by economic type.  Use the Population slider to filter out the lowest population systems, and then look for one that specializes in Agriculture.  Large Coriolis stations are all but guaranteed to be producing all the tea, coffee, fish, and other fresh foodstuffs you need.

-Autistic Angel

Helpful, thanks!

I've been getting new mapping locations automatically whenever I jump to a new system.  Not sure what (if anything) I'm doing to get them, I just get a "1 new celestial body" notification from time to time.  I assume I should be doing a manual scan whenever possible?  Is there even a manual scan toggle?  Don't remember seeing anything in the control settings, but maybe I just missed it.
177  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 02:07:21 AM

Quote from: jztemple2 on February 17, 2015, 01:44:03 AM

I also bought the same stick when I got ED. I think you might have a problem with the Logitech driver not being set properly. Test the stick in the driver software and make sure it shows moving full range.

Tested it in the driver properties, and it shows that it's working fine and has full range.  I'll just play with the ED settings some more and see if I can get it to work better.  It's not a deal breaker, just kind of annoying.

Quote
Also if you're getting into ED you might want to consider using VoiceAttack. I tried it and liked it so much I not only bought it for ED, I also used it for Silent Hunter III.

I looked into VoiceAttack yesterday, but unfortunately it's not really practical. I have a full over-ear headset/mic (this one), but have have to keep one ear open for the baby monitor (one of the Wonder Twins gets really bad night terrors).  Anything that would keep me from sprinting upstairs at a moment's notice to comfort the little one is verboten at the moment.  frown
178  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 01:06:49 AM

Quote from: Eco-Logic on February 17, 2015, 12:27:03 AM

This game sounds really sweet.  I have a new computer on the way too...  I assume you're playing with a joystick I assume?  Any recommendations?

I picked up a Logitech extreme 3d Pro.  $32 at Best Buy.  Seems to work fine, except that the throttle flipper thing feels really twitchy.  I set it for "forward only" in the settings and mapped a toggle switch for when I need to reverse.  However,  it still launches me backwards if I decrease the throttle flipper past a certain point.  Really annoying, and I'm not sure how to fix it.  It also has this shitty habit of automatically putting me in full reverse once I lift off from a docking station, which is always causing me to run into stuff.  No idea why it does this or how to turn it off.  Debating mapping the throttle to a keystroke, but I worry about how accurate that would be.

I'm realizing how infinitely vast space really is.  Accepted a mission to haul some junk...that required 17 different jumps on the fastest route.  The reward would have been really good (well, really good for me anyways), but I don't think I'm going to get to it before the Wonder Twins go to bed tonight (it expires in 2 hours).  frown. I assume abandoning missions or not getting them done in time hurts your status with particular groups, no?

I'm struggling a bit where to find particular items.  Accepted a mission to deliver some tea, but pulling up the "import/export" panel in the galaxy map and filtering down to just "tea" didn't show any options at all.  Will try checking the commodity board next time I'm in a major port, that might give me a better idea.

Side note:  if you would have told me last week that I would have been saying any of the above, I'd have called you absolutely insane.  Elite Dangerous seems to be scratching an itch I didn't even know I had.
179  Gaming / Console / PC Gaming / Re: Weekend Playlist - Valentine's Day 2015 edition on: February 16, 2015, 06:13:19 PM

Quote from: Gratch on February 13, 2015, 07:55:51 PM

Have Monday off, looking forward to the long weekend.

Not sure where to spend it yet.  Was thinking I might have one of the New3DS units, but it doesn't look like that's going to happen now.  frown  I grabbed Child of Light for Wii U yesterday.  I tried that on PS3 when it came out, but got distracted by other things.  Will give it another go.

Been spending a ton of time with FF Theatrhythm Curtain Call the last couple weeks as well. Took it on my last trip and got a StreetPass connection with someone that had over 200,000 Rhythmia (this game's version of XP).   icon_eek  For reference, I've put in nearly 40 hours and just barely cracked 50,000.  I've got a long way to go...

Might pick up Wind Waker HD after hearing about how they improved the sailing bits (that was what made me quit the game when I played it ages ago).

Probably some HOMM3 on iPad as well.  Even without the RMG and the somewhat wonky controls, it's still such an awesome game.

Or, as per usual, I can do none of the above.  smile

I had picked up Front Mission Evolved from a Steam sale recently, and fired it up on a whim on Saturday.  I wasn't expecting much, but actually had lots of fun with it.  It's the gaming equivalent of a B-movie and the Mass Effect-ish sections outside of the mechs were meh, but I thought the mech combat was far more fun than I was expecting.  It's not a great game by any means (I'm not even sure it's a "good" one, to be honest), but it scratched a particular itch over the weekend. 

I also took my first foray into space sims and picked up Elite:  Dangerous yesterday, along with a Logitech Extreme 3D Pro joystick.  The game still intimidates the hell out of me, but I actually started to figure a few things out last night.  Had half a dozen successful docking attempts, started to figure out the travel system, learned how to buy goods, and actually made it through a few hours of gameplay alive.  This, frankly, was far more than I was expecting.  Looking forward to booting it up again tonight.

I did pick up Zelda: Wind Waker and spent a couple hours with it.  About the only thing I came away with was a reminder of how much I don't like Zelda games.  frown  I did run a few short FF Theatrhythm quests, but that's just part of the daily routine at this point.
180  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/17) on: February 16, 2015, 06:03:49 PM
I picked up Elite:  Dangerous and a joystick yesterday, so I'm probably tapped out for the week.

Keeping an eye on reviews for Hand of Fate and The Order.  I tend to really enjoy some of the recent reboots of arcade games (Pac Man Championship Edition DX and Galaga Legions were both an absolute blast), but this Q*bert one looks rather lackluster.
181  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 16, 2015, 04:50:00 AM

Quote from: drifter on February 16, 2015, 04:14:05 AM

I had no trouble with that mission.  Although what I did different was I targeted it and fired on it at a much greater distance.  I don't think I could really even see the thing so maybe its too close or you need to target it to hit it.  Didn't look like you had it targeted in the video.  T is target front target (default anyway).


Yeah, my "Hey, duh" moment #1 was: Bullets only hit things that are actively targeted. Simply shooting at them without being targeted doesn't do anything.

Completed my first docking sequence on the first try and think I kinda sorta understand the whole galaxy map travel thing. I'd call that an unqualified success, considering this is my first ever space sim.
182  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 15, 2015, 08:36:19 PM
In an effort to further expand my gaming horizons (and against my better judgement), I just purchased Elite Dangerous.  This will be interesting...I'm guessing my experience will go something like this

EDIT:  Yeah, we are not off to a good start.  Didn't realize that the actual game and the combat missions were separate downloads.  Took me forever to figure out why my only options from the main menu were tutorial missions.  Got that one figured out (finally), and tried running the first combat tutorial mission.

Was kinda getting the hang of flying around, but apparently I'm missing something entirely when it comes to shooting.  The mission had me shooting 6 barrels.  No problem, right?  I located the targets, lined them up in my cross-hairs, pulled the trigger...and nothing.  Targeting reticule is directly on the barrel...nothing.  I know the target is right in front of me (hell, I can actually run into it with my ship), but my bullets are apparently just passing right on through them. 

Guess figuring out how to make bullets work will be my first order of business.   

EDIT:  Here's the video, maybe one of you can tell me what I'm doing wrong.
183  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 15, 2015, 03:09:43 PM

Quote from: ChaoZ on February 15, 2015, 08:32:48 AM

Quote from: Gratch on February 15, 2015, 05:17:24 AM

Quote from: Destructor on February 15, 2015, 03:47:30 AM

Can't find that New 3DS anywhere? Can't find that Amiibo either?

Reality Check: Nintendo is Awful. Seriously, they have no damn idea what they're doing nowadays. Although according to comments it seems it's a NOA issue and not Nintendo as a whole. Who knows.

Isn't big supply and low demand basically the standard for new console releases?  Or is Nintendo doing something that takes that to the extreme?

Granted, this is only an incremental console upgrade.  It's also been a looooong time since I paid any attention to getting a new console on Day 1, so maybe the days of having to camp out for one are long gone. 

The only shortage witnessed around me is the special Zelda New 3DS XL. The couple of stores I visited were all well stocked with New 3DS XL. That being said, there was little fanfare about its release up here. Usually with a console launch, the big electronics chains advertise the heck out of that fact. None for the New 3DS, though one store did have one on demo. The new handheld is being sold along side with the old one and also the 2DS.

I tried to find one Friday and came up empty everywhere.  Gamestop, Target, Walmart, Best Buy, Shopko...every one of them within a 30 mile radius was completely sold out.

I just chalked it up to new console demand though...didn't think much of it.
184  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 15, 2015, 05:17:24 AM

Quote from: Destructor on February 15, 2015, 03:47:30 AM

Can't find that New 3DS anywhere? Can't find that Amiibo either?

Reality Check: Nintendo is Awful. Seriously, they have no damn idea what they're doing nowadays. Although according to comments it seems it's a NOA issue and not Nintendo as a whole. Who knows.

Isn't big supply and low demand basically the standard for new console releases?  Or is Nintendo doing something that takes that to the extreme?

Granted, this is only an incremental console upgrade.  It's also been a looooong time since I paid any attention to getting a new console on Day 1, so maybe the days of having to camp out for one are long gone. 
185  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 14, 2015, 05:25:36 AM

Quote from: Lordnine on February 14, 2015, 05:14:30 AM

If you plan to get a larger SD, do it now before you download anything of substance.  While you can transfer data, itís more trouble than it should be.  Nintendo is archaic in that games are tied only to the one device, so if you buy something on the eShop, donít expect to download it again on a 2nd device.

I bought FF Theatrhythm via the e-shop for my current 3DS.  So you're saying that if I get a New 3DS,  I can't download Theatrhythm onto the new device then transfer over my save file?

If so, I'm glad I didn't actually end up getting one today, as that's pretty much a deal-breaker.
186  Gaming / Console / PC Gaming / Weekend Playlist - Valentine's Day 2015 edition on: February 13, 2015, 07:55:51 PM
Have Monday off, looking forward to the long weekend.

Not sure where to spend it yet.  Was thinking I might have one of the New3DS units, but it doesn't look like that's going to happen now.  frown  I grabbed Child of Light for Wii U yesterday.  I tried that on PS3 when it came out, but got distracted by other things.  Will give it another go.

Been spending a ton of time with FF Theatrhythm Curtain Call the last couple weeks as well. Took it on my last trip and got a StreetPass connection with someone that had over 200,000 Rhythmia (this game's version of XP).   icon_eek  For reference, I've put in nearly 40 hours and just barely cracked 50,000.  I've got a long way to go...

Might pick up Wind Waker HD after hearing about how they improved the sailing bits (that was what made me quit the game when I played it ages ago).

Probably some HOMM3 on iPad as well.  Even without the RMG and the somewhat wonky controls, it's still such an awesome game.
187  Gaming / Portable Gaming & Apps / [3DS] Games for kids (6 years old) on: February 13, 2015, 05:21:15 PM
I just bought a New 3DS, and am going to hand my old one down to Little B 5.11.  I'd like to find her some entry-level games to play.  Needs to be pretty basic...something like Mario would be far too complicated for her at this point. 

I think she'd love those Nintendogs things...might start with those.  Any other suggestions?
188  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 13, 2015, 05:09:27 PM
Just ordered mine, picking it up from Best Buy on my way home today.   nod  Will be grabbing the new Monster Hunter too, assuming I can find a copy.  Really not looking forward to that whole transfer process.

Between this and the new Wii, I'm now full "Nintendo'ed".   thumbsup

EDIT:  Scratch that, Best Buy just told me it is no longer available for pick-up.  Tried all three stores in the area, same result.
189  Gaming / Console / PC Gaming / [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 12:58:00 PM
This one just popped up on my radar, and it looks this looks really damn cool.  An isometric D&D campaign + DM tools?  Yes, please.

I'd never even heard of it before this morning though...flew completely under my radar.  Was this common knowledge and I just somehow missed it?   icon_confused
190  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 02:07:04 PM

Quote from: TiLT on February 12, 2015, 01:16:05 PM

Edit: Oh, and before you say "but this is the fault of those other sites for not using Metacritic right" or something in that vein, allow me to interrupt you and say: No, it's the fault of Metacritic for putting an utterly (as in 100%) useless and nonredeemable aggregate score front and center. Even if nobody abused it, it would still be useless by its very nature, yet it does harm because the average consumer actually thinks it holds some kind of meaning.

I love how TiLT asserts that Metacritic is of absolutely no use to anyone under any circumstances, and that this is somehow an indisputable fact.  Never mind the many folks in this very thread who use it regularly and find it to be a very useful tool.
191  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 09:16:41 PM

Quote from: Bullwinkle on February 11, 2015, 08:52:08 PM

However, taking it away would be much worse for the folks who use those sites.  Myself included.  Honestly, if I didn't have an easy way to sort through reviews at this point in my life, I'm sure I'd be spending less money, especially on the smaller games.  And I know I'm not alone.  Following that path, destroying Metacritic won't hurt the big publishers at all, but will have an affect on consumers and the smaller companies, struggling to make it.

Lots of truth to this.  A quick anecdotal example, if I may.

I dropped nearly $500 on a Wii U + games + controllers two weeks ago.  I was only mildly interested in the system, but decided on a whim to go to Metacritic and pull the list of top rated games for the system.  I then filtered that by RPGs to see what games I may have missed.  I then did the same thing for Wii games, since the system is backwards compatible.  I was quickly able to read through a few reviews of games I was on the fence about, and also found a few games that I had never even heard of before (oh hai, Shantae and the Pirate's Curse!).  All in all, I went from "I might buy a Wii U someday" to determining that were enough games of interest for me to go drop the money right now.

In the absence of Metacritic, I never would have gone through the effort of tracking down each of those game lists for myself, look up individual reviews at their respective sites, read the details to determine if they were positive or negative, repeat for the Wii, etc.  Right now, I'd still be thinking "I might buy a Wii U someday".

So Metacritic isn't entirely evil. 

And for the record, I love this discussion.   thumbsup
192  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 08:38:54 PM

Quote from: Purge on February 11, 2015, 08:36:03 PM

Quote from: Gratch on February 11, 2015, 08:24:36 PM

Quote from: Lordnine on February 11, 2015, 07:12:24 PM

Quote from: Gratch on February 11, 2015, 06:22:57 PM



We're talking about gaming here, not human rights violations.  It's a hobby.  Something I do for fun when I have some extra time.  Sure it's fun to hang out and talk about it here (which I have continued to do for 15 years because I enjoy the company), but the word "serious" has never even crossed my mind.  I suppose that's my disconnect with this whole thing...everyone seems to be howling that this is some sort of large-scale, damning conspiracy that demands immediate attention, and I just don't see it that way at all.

When companies stop making games which appeal to me (which has already started happening, to a large extent), I'll stop buying games and move on to something else.  

I think that is key.  If you donít have a vested interest in the future of the industry, then itís kind of pointless to argue either way, isnít it?  The idea that you can enjoy something until it goes away and then just move on seems kind of selfish.

When did I ever say gaming would go away?  I specifically said that when the games being made don't appeal to me personally, then I have no issues with walking away from the hobby.  I fail to see how that's selfish.



It's incredibly selfish - as in you choosing behaviours that serve only yourself.

I think the gaming industry as a whole could somehow manage to soldier on if I choose to step away.  smile 
193  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 08:33:42 PM

Quote from: TiLT on February 11, 2015, 07:23:10 PM

Quote from: Bullwinkle on February 11, 2015, 05:13:44 PM

We're not taking a defeatist attitude of "Well, the problem can't be fixed, so why fix it."

On the contrary, that's exactly what Gratch did, and specifically what I responded to. As for yourself, you're apparently suggesting that the publishers are the root of the issue. What's your solution to that issue, if I may ask? Shoving the problem one step over doesn't make it less defeatist.

No, I'm saying it's silly to think that the business practices of an entire industry are going to change simply by removing an aggregator website. 

The sole reason for publishers to exist is to make money.  If they have a way to leverage something to make the their profit margins improve - whether that something is a Metascore, customer feedback, sales figures, demographics, or something else entirely - they will do exactly that.  Unless you have a way to remove the publishers from the model entirely, I don't see that ever changing.  If that makes me a defeatist, then so be it.
194  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 08:24:36 PM

Quote from: Lordnine on February 11, 2015, 07:12:24 PM

Quote from: Gratch on February 11, 2015, 06:22:57 PM



We're talking about gaming here, not human rights violations.  It's a hobby.  Something I do for fun when I have some extra time.  Sure it's fun to hang out and talk about it here (which I have continued to do for 15 years because I enjoy the company), but the word "serious" has never even crossed my mind.  I suppose that's my disconnect with this whole thing...everyone seems to be howling that this is some sort of large-scale, damning conspiracy that demands immediate attention, and I just don't see it that way at all.

When companies stop making games which appeal to me (which has already started happening, to a large extent), I'll stop buying games and move on to something else.  

I think that is key.  If you donít have a vested interest in the future of the industry, then itís kind of pointless to argue either way, isnít it?  The idea that you can enjoy something until it goes away and then just move on seems kind of selfish.

When did I ever say gaming would go away?  I specifically said that when the games being made don't appeal to me personally, then I have no issues with walking away from the hobby.  I fail to see how that's selfish.
195  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 08:10:47 PM
Quote
You may want to read this before you start throwing out random issues that have nothing to do with the case at hand. When did we start talking about human rights violations? This discussion is about Metacritic and reviews. Take your human rights discussion to a more relevant thread.

Apologies, that was my very poor attempt at placing this particular issue into a grander "things that really matter in life" scale.  Bad form on my part, won't happen again.
196  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 06:22:57 PM

Quote from: TiLT on February 11, 2015, 04:44:12 PM

No offense intended, but that's the kind of defeatist attitude that I will never accept for myself. "It's never going to get better anyway, so why try to work towards change?" is a very, very dangerous line of thinking. While gaming is far from the most serious of things in our lives, it's still serious enough that we've got this forum where a bunch of us has been hanging around for more than 15 years, experiencing our shared hobby together.

We're talking about gaming here, not human rights violations.  It's a hobby.  Something I do for fun when I have some extra time.  Sure it's fun to hang out and talk about it here (which I have continued to do for 15 years because I enjoy the company), but the word "serious" has never even crossed my mind.  I suppose that's my disconnect with this whole thing...everyone seems to be howling that this is some sort of large-scale, damning conspiracy that demands immediate attention, and I just don't see it that way at all.

When companies stop making games which appeal to me (which has already started happening, to a large extent), I'll stop buying games and move on to something else.  

Quote
Metacritic has hurt the industry in more ways than we realize. In fact, reading the Kotaku articles today, and what developers and previous employees at publishers were saying in it, made me realize that the current Ubisoft way of designing games probably came around because of a need to inflate overall review scores. As the interviewed people themselves point out, things like making games open world instead of level based raises the review scores for the most part. Before Metacritic got huge, we had far fewer review sites around the net, so publishers were less concerned about appealing to the broadest possible reviewer audience than they are now. They did focus on the lowest common consumer denominator though, but that's a different issue and probably more beneficial to gamers anyway.

I'll go out on a limb and guess that game design trends (i.e. open world instead of level-based) have a hell of a lot more to do with consumer research, trend analysis, and past sales figures than a need to raise Metacritic review scores.
197  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 04:08:38 PM

Quote from: Lordnine on February 11, 2015, 03:59:10 PM

Quote from: Gratch on February 11, 2015, 03:36:21 PM


You think that removing Metacritic from the equation means that publishers will cease to use review scores as leverage against developers.  I think that leverage will simply be replaced by something else, and that "something" could potentially be significantly worse for the devs.  We'll just have to agree to disagree on this, I suppose.
Worse than a system that is broken because one reviewer can bomb a game without much effort, simply because their review scale doesn't translate well to a percentage?

Potentially, yes.  As I mentioned earlier, I could easily see publishers creating their own aggregate scores in the absence of a Metascore.  In that (hypothetical) scenario, who's to say they don't simply gather up all the Tom Chick'ish reviews to make a game appear to be reviewed poorly, thus giving them more leverage in the discussion with the developer?

Would it be a slimy business practice?  Absolutely.  Would I put it past them?  Not for a second.
198  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 11, 2015, 04:02:02 PM
Lord help me, I'm actually considering picking up a New 3DS.  I'm tired of squinting at my first gen 3DS' screen while playing FF Theatrhythm, and both the new Monster Hunter and Xenoblade remake interest me.  I can transfer my game data over from my old 3DS system, right?

I'll keep my fingers crossed for a FF Tactics Advance reboot somewhere down the line as well.  smile
199  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 03:36:21 PM

Quote from: TiLT on February 11, 2015, 03:18:39 PM

Quote from: Bullwinkle on February 11, 2015, 02:31:22 PM

What you seem to be missing, TiLT, is that each of these examples and really everything "damning" that has been brought here against Metacritic should really be pointed at the publishers.  How is it Metacritic's fault that publishers use a site that compiles review scores to do shitty things?  How is it Metacritics fault that bribes for good review scores happen?  

As Gratch said earlier (though he clearly didn't understand you, since he didn't agree with you): "And I'm sure all of these bad behaviors will just disappear if/when Metacritic goes away."  I actually think you missed his point, not the other way around.  The problem is that video gaming has turned into a gazillion dollar industry.  The biggest entertainment industry.  As a result, it's filled with suits.  Suits will do anything to keep the money on the suit side.  Metacritic is a tool.  Normal folks use it to help guide them in gaming choices.  Suits in the gaming industry use it for evil purposes.  If you take that tool away, they will find another tool.  They are those kind of tools, themselves.

You're killing the messenger.  Not the problem.

No, I am killing the problem. As you say, the publishers will use any tool at their disposal. They don't have one if Metacritic goes away. Metacritic gives them a plausible way to extort developers. To this day, I've never heard of them using alternate systems for similar purposes. You say they'll just use something else. Can you point to any facts that indicate this? Can you point to systematic exploitation of developers through the use of a third-party service before Metacritic appeared? Most people who would have been involved are long past the point where their contracts meant much to them, so if there was anything to say, surely it would be public by now, right?

Your mistake is taking pieces of the full situation out of context and analyzing them in isolation. You have to look at at least the majority of the pieces at once, or Metacritic comes off as useful or just mildly misguided. It's the combination of a myriad of factors, all created from Metacritic's outright harmful design philosophy (though designed with good intentions). When people argue against the claim that Metacritic as a harmful force in the industry, they always do that by singling out individual parts of the overall argument, but it just doesn't work that way.

Publishers are our antoganists, not our friends. We all (well, most of us anyway) know that. In the same way that you don't give alcohol to a recovering alcoholic, you don't give the publishers tools to exploit developers and consumers. Metacritic is such a tool, and it has absolutely NO benefit to us consumers that wouldn't immediately be surpassed by a different site in a better way the instant Metacritic were to disappear. Companies are not people. They don't need or deserve protection by us consumers.

You're right, there is no hard evidence that publishers were using a third-party tool as leverage prior to Metacritic.  However, Metacritic launched in 1999.  I'd say that the gaming industry (especially on the business/publishing side) as a whole is vastly different today than it was 15 years ago.  Metascore has been an available tool, so they've used it...but that doesn't mean they won't find something else if/when it's gone.

You think that removing Metacritic from the equation means that publishers will cease to use review scores as leverage against developers.  I think that leverage will simply be replaced by something else, and that "something" could potentially be significantly worse for the devs.  We'll just have to agree to disagree on this, I suppose.
200  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 11, 2015, 02:38:40 PM

Quote from: Teggy on February 11, 2015, 06:56:37 AM

Quote from: EngineNo9 on February 11, 2015, 12:58:44 AM

Quote from: Gratch on February 10, 2015, 04:21:03 AM

The comparison GIF is for Xenoblade Chronicles, a game which originally came out for the Wii and is being ported over to the new new 3DS.

The Wii U game you're referring to is Xenoblade Chronicles X, which is a completely different game (and looks much better).

Oh, well, how could anybody ever make a mistake between those games.   retard  (blaming the silly naming convention, not your explanation)

And what happened to Xenoblade Chronicles II through IX?

Only released in Japan.  slywink
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