I've tried all the classes, and am pretty much an abject failure across the board. Most of the time I can't even tell what the hell happened, I'm just staring at an "Eliminated by" screen before I can even blink...usually accompanied by a kill-cam of someone sniping me from across the map. When I play a damage class, I consider a game a success if I happen to get a single kill. Yeah, I'm that guy. I "get" how all the classes work...I just flat-out suck at them when playing against real people.
While I'm sure this is more forgiving that other games in the genre, I'm reasonably sure that I just don't have the twitch reflexes or patience to have even the smallest measure of success. I'm going to stick with it for a few days (told myself I have to give it at least 6 hours if I'm going to spend $40), but I'm not expecting much.
Hardcore Final Fantasy fans in the US may remember that an International Version of the game was released that included a new character growth system, as well as various other improvements to the games interface. We are happy to report that The Zodicac Age integrates all of these features and updates, so North American fans can finally experience them for themselves. Modern advancements including PlayStation 4 Trophy support and Share functionality, auto-save, shortened loading times, overlaid location map and more are new!
Played quite a bit of FFXIV, getting my full set of i230 gear.
Played through a few more levels in Dragon Quest Heroes. Probably won't dump much more time into that one...it's really quite boring.
Got to the last boss (I think) in Sword Coast Legends, only to find out the way I built my party means he'll be damn near impossible to take down (I was mainly melee, he pretty much requires ranged). I was able to spec one of my reserve characters I hadn't used much, but I'd been giving away all my ranged gear over the last 30 hours, and now don't have anything that will do much damage. Oh well...guess that'll go on the "close, but unfinished" pile as well.
Finally tried Bloodborne. Hahahahaha...no. Made it about 2 hours in before ragequitting. I simply don't need that level of frustration in my life.
Gave Overwatch a shot. Never having played a team-based shooter before, I have no idea what to think. It seemed ok I guess, but I don't have the first clue what the hell I'm doing.
Also started messing around with Tera Battle again on iOS as well. It's a fun game, even if I'll never dedicate the time required to actually be successful at it.
Need to get my last piece of 230 gear before the FF XIV patch next week, probably half a dozen(ish) dungeon/raid runs. Side note: I read the patch notes this morning, and they're giving Bards a major buff. Yay!
Will keep plugging away at Sword Coast Legends. I'm in the final area, but it just freaking exploded with sidequests. Trying to decide how motivated I am to get through them all.
Still messing around with Dragon Quest Heroes: Overly long title about trees. I'm not sure how much legs it'll have, as once the overwhelming charm of the overall package wore off, I find the gameplay to be a bit dull. Still, it's some mindless fun.
And I'm sure something else entirely unexpected will jump into the mix, as it always does.
Vainaja - Verenvalaja . Overabundance of the letter "v" aside, this is a fantastic album. Aggressive, sludgy, nasty doom metal that reminds me a lot of Vallenfyre but with more weight (best word I can use to describe it). Full album is up on their Bandcamp page.
At The Games - At War With Reality. My impressions of At The Gates shifted completely after seeing (and meeting) them on the 70K cruise. I had always seen Slaughter of the Soul pop up on those "10 Most Influential Metal Albums" lists, but I never really paid it much attention even though it had been in my collection for years. After seeing them absolutely tear up two sets, I committed to giving them a more serious look. SotS has since become one of my favorite albums, and I think it is fully deserving of every bit of the praise that gets heaped on it...even if it did spawn a thousand awful copycat bands. I'd go so far as putting it in my personal top 10 (more on that in a minute).
I liked the songs I had heard them perform from At War With Reality, so I figured I should give the full album a listen. Unfortunately, it doesn't come across nearly as well when it's not live. It's not a bad album by any means, but I find that every time I turn it on, I end up just going back to SotS. Tomas' voice doesn't have the "peel the paint from the walls" power that it did 19 years ago, which takes AWWR down a peg or two. Good album, but certainly not in the same league as their classic.
Messa - Belfry. I heard Hour of the Wolf and absolutely loved it. The strong 70's vibe combined with that ethereal voice was just fantastic. Unfortunately, the rest of the album isn't nearly as good. There's a couple decent tracks, but there's also a bunch of drone/ambient nonsense that is simply boring filler. I'd suggest just listening to this track and calling it good.
To cap off this update, someone asked me what my top 20 albums of all time were the other day. I had a chance to think on it, and came up with a list. The top 10 are entirely solid, with the bottom 10 perhaps fluctuating based on my mood. Give it some thought...would love to see other folks lists as well.
1. Skinny Puppy Too Dark Park 2. Opeth Ghost Reveries 3. Sigh In Somniphobia 4. David Bowie Ziggy Stardust 5. Pallbearer Foundations of Burden 6. Turisas The Varangian Way 7. Agalloch Ashes Against the Grain 8. At the Gates Slaughter of the Soul 9. Bad Religion No Control 10. The Ocean Pelagial 11. Metallica Master of Puppets 12. David Bowie Hunky Dory 13. NIN The Downward Spiral 14. Unexpect Fables of the Sleepless Empire 15. Wilderun Sleep at the Edge of Earth 16. Type O Negative October Rust 17. Amorphis Skyforger 18. Bauhaus The Skys Gone Out 19. Frontline Assembly Implode 20. Jethro Tull Aqualung
Quote from: Dante Rising on May 31, 2016, 09:08:18 PM
I'm confused. You are nearing the end of the game, but it forces you into beginning a new game+ ? I know you are probably trying to avoid spoilers, but is this some weird Metal Gear-esque strangeness where the game is trying to outsmart the player?
Yep, you think you're at the end, then you (sort of) end up starting again. Some minor spoilers:
Spoiler for Hiden:
It kicks you back to the battle which originally started the game, but doing a certain action during combat
Spoiler for Hiden:
changes the outcome. You then proceed from there and finish up the game in a alternate universe of sorts.
If you don't do that action (and the game doesn't make it particularly clear that's what you're supposed to do), you end up just starting the game over again with carryover skills and items...like a usual New Game+ would do.
I own the game but haven't yet played it. From your periodic updates it seems like Bravely Second won't end up in your "Recommend" list.
It's a strange game. If I look at it overall, the game is decidedly mediocre. The story is lame, the artwork is nice but looks mostly recycled from the first game, the combat is pretty basic turn-based, the humor falls embarrassingly flat most of the time, etc. However, the job system has been compelling enough for me to spend 30+ hours with it. Probably the combination of nothing else that was screaming at me to play right now and lots of cross-country flights, tbh. I doubt I would have stuck with it otherwise.
I thought I was just about finished with Bravely Second...no such luck. After nearly restarting the game due to overly vague instructions, I have now hit the "go back and replay everything you've already played" portion of the game. Not sure if I'm up for that or not...it wasn't all that interesting the first time around.
Made some good progress in Sword Coast Legends, and I think I'm on the homestretch there (just got to the Duergar city). Still surprised at how much I'm enjoying this. I can absolutely see why others hated it, but it's exactly the kind of CRPG I was looking for right now.
Ran a few dailies in FFXIV, and am now only one accessory short of a full set of i230 gear. Got it all melded with Grade V materia as well, so my Bard is a walking, singing dealer of death. I should have that final piece this week...right in time for the 3.3 patch which will probably introduce a higher set of gear.
Best Buy had the "Day 1 Edition" of Dragon Quest Heroes: The Earth Tree's Woe and the Blight Below for $30 today, so I picked that up as well. I don't have much familiarity with either Dragon Quest (the only one I've really played is 8 ) or musou games (I played one of the Dynasty Warriors games way back on PS2, but that's it), so I'm coming in fairly blind. Played a few hours and while it's certainly not a deep game, it just oozes personality and is lots of fun (ridiculous name aside). I don't know how much longevity it'll have as I can see the button mashing getting rather tiresome, but it's been surprisingly enjoyable so far.
So I'm about 30'ish hours in, I think I'm getting to the end, I get the "this is it, you can't turn back, better save" message...then the big bad runs off. I'm then left with an incredibly vague set of directions on what to do next, which literally involve starting the game over (in new game +) and doing a very specific combat action during the first battle. An action that I hadn't even used a single time during my previous 32 hours and I frankly didn't even remember was available as an option. If you don't do this specific action, you simply...start the game over. I came *this* close to unwittingly restarting from the beginning (and overwriting my previous save) but thankfully glanced at an FAQ that told me what to do.
After avoiding that near-disaster, the game is now requiring me to backtrack over every area I've previously gone through and get the other half of the classes that I missed out on the first time. Blech. As with the first game, that might be the straw that broke the non-compelling-story camel's back. It was only mildly engaging the first time through, I can't imagine keeping interest a second time.
now you guys have me interested in Sword Coast Legends
Do it, you know you want to.
I will say that enjoyment of SCL is entirely dependent upon your expectations. If you want an accurate representation of the D&D ruleset in a deep & engaging game with a robust story...you will be sorely disappointed (hence most of the nerdrage directed at it). If you don't mind a simplified version of the rules mixed with a light dungeon crawl, there's absolutely fun to be had here.
Take a look at this review, which I think is 100% spot on.
I'm in the thick of two RPG's, which is never a good idea. I think I'm getting near the end of Bravely Second, as I just got the typical "you can't go back after this point. Do everything you need to before proceeding." message. Given the first game, however, that probably just means I've hit the point where I have to replay the entire game a second time.
I'm also still thoroughly enjoying Sword Coast Legends on PC. I wholly acknowledge it's an average game at best, but something about it has just clicked with me.Of all the recent isometric CRPG's, this one is by far my favorite. I admit that that's a lot due to sentiment, as it reminds me so much of the first Neverwinter Nights, which a game that brings back very fond memories (both as a game and that for that particular point of my life in general).
I really need to finish one or both of these before June 6, when the big FF XIV 3.3 patch drops.
- Bravely Second: Got all characters past 50, working through the storyline. Man, that area with the invisible bridges is annoying. - Doom: I actually made it through 3 checkpoints in one sitting. Progress! Still not all that enthused about it, but will probably keep messing with it off and on. - Tera: Spent most of Fri night/Sat afternoon playing the new Ninja class. Meh...see above. - Sword Coast Legends: Thoroughly enjoying it so far. My only gripe is that it's often very difficult to figure out what to do next. There's a map marker if you happen to be standing near a quest-giving NPC, but nothing otherwise. Been depending on some online walkthroughs to figure a few things out. - Guild Wars 2: Tried to get back into it and finish my personal story. Got bored again after about an hour. Weird how I just hit such a massive wall on that one. - Ori and the Blind Forest Definitive Edition: I liked this one when it came out originally, but couldn't get past the crazy difficulty. They supposedly toned it down for this "Definitive" version, so I figured I'd give it another shot. While the enemies are certainly easier, the precision platforming required certainly is not. Not sure how far I'll get...I just suck at these Metroidvania types. - Tree of Savior: I need to give this a dedicated look when I'm not quite so distracted. Looks like it could be cool, the art style is simply beautiful. - New Super Mario Bros U: I bought this mostly for Little B 7.2, and while she likes it, it's waaaaaaay harder than the Super Mario World game she's been playing. Took me a bunch of tries to finish a few of the levels as well...might be a bit too much for her to handle.
A "definitive edition" of Ori was recently released. It adds a lower difficulty level, as well as some fast travel options, and a couple new areas. For owners of the original, it's just a $5 upgrade.
I'm excited about giving it another look. There was so much to like about it, but the plentiful bugs and the crazy difficulty pushed me away. If those two things got fixed/adjusted, this could really be a on amazing game. Here's hoping...downloading now, will report back later.
EDIT: They definitely tuned down the enemy difficulty and being able to reuse Spirit Bond sites is helpful, but a level of precision platforming skill is definitely still required...and is sadly beyond my skill set.
Tried the new Ninja class in Tera (up to level 23) and wasn't terribly impressed.
Tera has gone the SWTOR route and made leveling so ridiculously easy that it's really not much fun. SWTOR could get away with having zero challenge because the story was really good. Tera doesn't have that, so you end up grinding through trash mobs and doing endless fetch quests without any real reason for doing so.
Picked up Sword Coast Legends on a Steam sale this week, and am really enjoying it. I know it got trashed for not being a "faithful" recreation of D&D, but I find that I really enjoy it's more simplified, streamlined approach. The last few CRPG's I've played (Pillars of Eternity and Divinity Original Sin) have fallen completely flat because they were so damn complex...so SCL is exactly what I was looking for. Helps that the writing is genuinely funny and engaging as well.
Will also probably put some time into Bravely Second and will hope that Doom grabs me more than it has after the first couple hours. Also grabbed New Super Mario Bros U for Little B 7.2, so I'm sure that'll see some time as well.
This will be the first weekend in a long time that won't spend mostly with FFXIV.
If you enjoy either pinball or "games as art", I would strongly recommend INKS. At it's core, it's a simple pinball game that requires you to hit colored squares to complete each level. When you hit the square, it explodes in a burst of colored ink, which can then be tracked around the board as your ball rolls through it.
While the bulk of the game isn't terribly challenging (you can probably finish all the levels in a day or two), the designs you make by splashing multiple colors together and tracking the ink are often stunningly beautiful. As in "I wish I could frame that and hang it on my wall" beautiful. You can get a sense for how it looks here
Fixing the FOV helped with the nausea issue (thanks Tilt!), but I'm finding the game to be rather 'meh'. I was hoping this would scratch the same ridiculous, ultra-violent itch that Bulletstorm did, but I just end up bored with it after 15-20 minutes. I find myself playing one, maybe two checkpoints, then switching over to something else.
My lukewarm thumbs-up is becoming warmer as I've started unlocking more and more classes. Just got access to the Ninja class last night, which is pretty awesome. Each of the four characters (level 43) now has a variety of skills they can use to handle nearly any situation. While the main story still sucks, the side mission stories are fantastic. Not sure how crazy I am about having to choose between two classes though. For example, the side story I did last night required me to choose to unlock either the Knight or Ninja class, and whichever one I didn't choose became unavailable (for the rest of the game, I assume). Frustrating to have to make those sort of decisions blindly, since you don't really have any intel on whether or not the class you choose will be effective or not. Still, I don't feel like I've made any horrible decisions, yet.
It does feel like a few of the classes are a bit redundant. White Mage and Bishop are nearly identical, as are Black Mage and Wizard. There's a few nuances, but they both basically do the same thing.
I have finished my moon base and upgraded my ship to the point that wearing down the level 60 Ba'al monsters doesn't take forever. I usually set everyone to start firing when I leave for work, and they're down to a decent target level by the time I get home.
I never felt like Elite Dangerous is complicated. Sure, there can be a lot of controls to master, but you don't need to grasp them all right away, especially with a HOTAS. Just do two or three basic tutorials, and you'll be ready to head out there and do whatever you like. I suspect anyone who claims the game is complicated is talking about trying to grasp every single concept in the game, which isn't at all necessary. I've played the game for many, many hours and have barely even touched combat or exploration, being more of a trader.
Just be sure to watch a few tutorials (especially around docking and warp speed traveling), and you'll probably be able to pick up the rest pretty quickly.
Played this for about an hour last night, and had to stop because I started getting a massive headache and my stomach was doing flip-flops. Once I stopped playing, both the headache and stomach churn stopped.
Motion sickness due to gaming would be a first for me (it has never bothered me in FPS before), so I'm hoping it was maybe something unrelated.
I know the feeling (despite having 25 fewer years of life experience behind me), and I believe it's just part of getting older. I've found myself gravitating towards unique gaming experiences over the last few years, finding more interest in indie games than in the by-the-numbers AAA games. It's also one of the reasons I'm so into Virtual Reality, because it offers something completely unique and new. I'm once again discovering the pleasure of being surprised and awed by something as simple as a pretty view, and thinking about where this new platform can go in the future makes me incredibly excited.
It might just be that you're tired of gaming in general and would rather do other things with your life now, despite your nostalgia reminding you of how much fun you had with it back in the days. Or it might just be a call for you to try something new within gaming, instead of jumping back on the same bandwagon over and over again while expecting it to give you something you haven't seen before.
Well said Tilt.
I'm in a similar boat these days, and find myself struggling to enjoy even those games that would have been no-brainers in the past. For example, I would consider the Infinity Engine games (Baldur's Gate, Icewind Dale, Planescape Torment) among my favorites of all time, yet the new crop of isometric RPG's (namely Pillars of Eternity and Divinity Original Sin) have fallen completely flat with me. I struggle to really get into current JRPG's (both standard and tactical), which were practically the sole staple of my gaming diet for 20 years. It's a little disappointing, but makes sense when I recognize couple key things:
1. I have far less gaming time than I used to. The thought of an 80-hour RPG simply doesn't hold the appeal because it'll take me 2 months to finish. 2. I have little patience for learning complex systems. This sort of ties into #1 because if I only have an hour to sit down and play something, I don't want to spend that hour bashing my head against obtuse or unclear mechanics (I'm looking at you Black Desert Online). 3. I also have very little patience for overly difficult games. I have enough stress in my life, the last thing I want is for my games to add to it. I've become more of a "filthy casual" when it comes to games, mostly because I'd like to at least make some sort of progress when I play. There's a whole genre of games that I would probably love (ahem, Dark Souls), but I know I would never have the patience to get through them.
I still love gaming, but the games I do end up finishing and enjoying are becoming fewer and further between. These sort of gaming ruts are also dangerous for my wallet, as I end up throwing money at a whole bunch of random games in the hope something will click.
I've kept plugging away at Bravely Second, and it's finally starting to click a little bit. The story is still a pile of hot garbage, but the combat is starting to become more fun as I unlock different skills, spells, and abilities. Some of the jobs seem rather worthless (Catmancer?), but creating a spell slinging support healer is certainly fun. I love the fact there's only 4 characters, so you can focus on building a small party instead of trying to level up a ton of extra tools. So far, I'm going with:
- Yew: Damage dealing Mage (Wizard, Black Mage) and Support (Astrologian) - Edea: Heavy melee (swordmaster, charioteer, etc.) - Magnolia: Mostly Heals (Bishop) - Tiz: Sneaky sneak (thief)
One thing I struggle to figure out is how damage is calculated for each of the jobs. Tiz has a far lower physical attack rating than Edea, but does about twice the damage with an equivalent weapon (Tiz has a Mythril Bow, Edea has a Mythril Sword). I'm not really sure why, which drives me a bit nuts.
I'd give it a lukewarm (but getting warmer) thumbs up at this point. I'll keep hoping the positive momentum continues.
P.S. Here's a pro tip that I just figured out today (after playing for nearly 16 hours): The pig in each town serves as a teleport to every other major city. Just talk to him and he'll pop up a list of cities you can jump to.
P.P.S. Hey AA, are you "Ally"? I have a couple folks who have popped up in my friends list, but I'm not sure who is who.