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10521  Gaming / Console / PC Gaming / Re: [All] Guitar Hero 3 Confirmed and Announced on: June 15, 2007, 02:53:53 PM
Man I love that song.  It sounds awesome, especially considering they came in and re-recorded it.  However, all the screen shaking, flashing, and extra sound effects were absolutely ridiculous.  Glad I'll only be playing single player.

Quote
Hope that's the expert setting

Looked more like Hard to me.   From what I've heard, Cult is supposed to be a top tier song, and that didn't look nearly difficult enough to me.
10522  Gaming / Console / PC Gaming / Re: Weekend Playlist: Father's Day Edition on: June 15, 2007, 01:06:29 PM
I'll be either working, playing soccer, or doing family parties all weekend.  Doubt I'll get any gaming in at all.  frown
10523  Gaming / Console / PC Gaming / Re: Overlords on: June 14, 2007, 03:36:24 PM

Quote from: CeeKay on June 14, 2007, 02:30:53 PM

That makes me giggle with evil glee! icon_twisted  whens this supposed to be out in the States?

26th, I believe.
10524  Non-Gaming / Off-Topic / Re: I freaking <3 LOLcats on: June 13, 2007, 07:45:26 PM
10525  Gaming / Console / PC Gaming / Re: Prince of Persia Classic: Anyone Get it? on: June 13, 2007, 05:34:59 PM
Was considering it, but $10 is pretty steep for something that I'll probably spend a couple hours with at the most.
10526  Gaming / Console / PC Gaming / Re: Help me with my RPG problem... on: June 13, 2007, 01:37:16 PM
Have you tried Final Fantasy XII (PS2)?  That's about as good as RPG's get, in my opinion.  Lots of character building options, fun combat, epic story, beautiful graphics, an amazing gameworld, etc, etc.
10527  Gaming / Console / PC Gaming / Re: Favorite XBLA titles? on: June 13, 2007, 01:19:53 PM
I've tried demos of nearly every XBLA game, and Catan is the only one that interested me enough to buy.  I suppose I like it well enough, but always had trouble getting connected for multiplayer games.  Single player is far less interesting.
10528  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 13, 2007, 12:05:08 PM
Looks like all the other reviews rolling in are all just as bad.  This sentence alone (from this review) makes me want to avoid this game like the plague:

Quote
Missions in Tenchu Z are unnecessarily frustrating due to the lack of checkpoints or an in-mission save option, so if you die at any point during the mission you have to start over at the very beginning. This wouldn’t be that big of a deal since the game’s imbecilic enemies put up very little challenge, but there are cheap deaths galore thanks to the trap doors indiscriminately placed all over the levels. In the middle of caves, in rice fields, inside houses, hidden in patches of bushes; seriously these damn things are everywhere and you rarely see them in time to save yourself before plummeting to your untimely demise – and by untimely, we mean just minutes before you make it to the end of a given level. Sorry, but those trap doors are the work of a sadistically malevolent game designer.
10529  Gaming / Console / PC Gaming / Re: All-Time Gaming Surprises (via Clay's suggestion) on: June 13, 2007, 03:43:33 AM

Quote from: Louis Cypher on June 13, 2007, 03:31:17 AM

VTM-Bloodlines. I have played through it probably 15 times since Xmas 04. Only since Fallout 2 have I loved a game this much. Don't know why either. Now I wanna go play frown

Just picked up VTM-Bloodlines through Steam on Saturday and worked through the tutorial.  I'm hoping the real game starts to feel more RPG than FPS, or it won't hold my attention long.

Dreamfall would be my vote.  I typically don't like adventure games, but I saw it on some 'best of' list, and picked it up on a whim.   I was simply blown away by the incredible story and characters.  Played The Longest Journey afterwards, but enjoyed Dreamfall quite a bit more.

10530  Non-Gaming / Trading Forum / Re: Kaboodles of DVD's For Sale on: June 13, 2007, 03:32:32 AM
Dibs on Fifth Element
10531  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 13, 2007, 03:21:05 AM

Quote from: Destructor on June 13, 2007, 02:56:25 AM

Quote
You can extract some fun out of the experience if you use your imagination and approach each level like a ninja, but unless you really, really want to kill some ninjas, you shouldn't waste time and energy trying to make this game fun. The developer certainly didn't.

Good lord. Did the devs even TRY with this game? Man...

Sadly, I don't think the Tenchu devs have tried with anything since the first PS2 installment.  The X-Box version, PS2 sequel, PSP, DS, and now apparently this one have all been simply awful.  It's really too bad, as I really enjoyed the PS1 versions, and think the concept has a lot of potential.
10532  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 13, 2007, 02:31:55 AM

Quote from: Bullwinkle on June 13, 2007, 01:18:26 AM

The Gamespot review is out.  4.9?!  Ouch!

Yikes.  The demo made me wary, this means I'm out.
10533  Non-Gaming / Off-Topic / Re: Indiana Jones and the Last Crusade: Brilliant or Unwatchably Bad on: June 12, 2007, 07:36:16 PM
I enjoyed it, but would never say it was "brilliant".
10534  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 12, 2007, 05:20:59 PM

Quote from: Knightshade Dragon on June 08, 2007, 02:56:18 PM

I should have my review ready for Tuesday for launch. 



I'm waiting!! 


slywink
10535  Gaming / Console / PC Gaming / Re: The Wii's Ico? Weird Artsy, French developed Wii-game trailer on: June 12, 2007, 02:05:22 AM
Looks very cool, and will certainly be worth keeping an eye on.
10536  Gaming / Console / PC Gaming / Re: Triumph of the Wii: How Fun Won Out in the Console Wars on: June 11, 2007, 04:50:21 PM

Quote from: warning on June 11, 2007, 02:40:38 PM

Quote from: Gratch on June 11, 2007, 02:00:35 PM

Not to take anything away from the big N, but I still think this whole thing simply boils down to price.  If the 360 and PS3 were even in the same price ballpark as the Wii (or even at a reasonably sane price point), I firmly believe this console generation would look much, much different.  As it is, Sony and MS have simply priced themselves out of most homes, and have been replaced by the Wii.

Price is huge.  The difference between $250 and $400-$600 for most middle-class families with kids is enormous.

So why hasn't Microsoft dropped the price of the 360 then?  Do they think they wouldn't pick up enough sales to offset the money lost from the price drop?

As crazy as it sounds, I'm still not sure Sony & MS view the Wii as competition.  We keep hearing about how the Wii is for the "casual gamer" and that it is for a completely different demographic.   While this is somewhat true, what MS and Sony refuse to acknowledge is that most of these "casual gamers" who purchase a Wii will are purchasing it instead of buying a PS3 or 360 simply because it's cheaper.  If the price were lowered on their hardware, they would probably be getting a good chunk of these sales.

It seems like Sony & MS are so focused on beating each other, that they are simply ignoring the Wii altogether.  As if the fact that it's not being sold to this nebulous "hardcore gamer" that they're both after somehow makes the Wii a non-threat.
10537  Gaming / Console / PC Gaming / Re: Triumph of the Wii: How Fun Won Out in the Console Wars on: June 11, 2007, 02:00:35 PM
Not to take anything away from the big N, but I still think this whole thing simply boils down to price.  If the 360 and PS3 were even in the same price ballpark as the Wii (or even at a reasonably sane price point), I firmly believe this console generation would look much, much different.  As it is, Sony and MS have simply priced themselves out of most homes, and have been replaced by the Wii.
10538  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/11) on: June 11, 2007, 01:34:41 PM
Definitely Prince of Persia classic, and possibly Tenchu Z.  The demo was so underwhelming that I'm not sure if I want to pay the full $60 for it.
10539  Gaming / Console / PC Gaming / Re: Final Fantasy VII is 10 years old - replay anyone? on: June 11, 2007, 03:49:30 AM
Just finished the long 'origins of Sephiroth' flashback sequence.  Man, that's a lot of info to digest.  I need to dig up a transcript or something so I can refer to it during some of the later segments.  Mainly when they start in with the 'Cloud was Zack' mess.
10540  Gaming / Console / PC Gaming / Re: Weekend Recap 06/11/07 on: June 11, 2007, 03:47:46 AM
Sat down on Sunday with Tomb Raider:  Anniversary, figuring I'd finally see what all the fuss with this franchise was about.  7 hours later, I was finally able to peel myself away.  This was my first real TR experience, and I must say that I was extremely impressed (more thoughts here).  It was a great way to spend a Sunday.

Also put a couple hours into FF VII, and got through the long 'origins of Sephiroth' flashback sequence.  Amazing to think how mind-blowing those cut-scene graphics were 10 years ago.  I love this game, though, and playing it never gets old. 

Played a bit of Guitar Hero II, but I think I'll be taking a break for a while.  The only song I have left to beat is Freebird on expert, but I actually seem to be getting worse each time I play.  Also spent another couple hours with Final Fantasy Tactics Advance, and am remembering why I disliked the end-game so much.  Why in the hell did they put a limit on the quest items you can carry?  You're given no indication of which ones you might still need for quests, but are forced to discard any new items after a certain point.  If you happen to discard the wrong one and still need it for an upcoming quest, well, you're pretty much screwed.  I was thinking about trying for all 300 quests this time, but I can't see that happening.  I'm at just under 40 hours, so I'll probably just push through to the end of the story bits and call it good.  It's not like I won't be playing it again in a year anyways.  smile
10541  Non-Gaming / Off-Topic / Re: Flea stuck underneath LCD screen! on: June 10, 2007, 11:27:23 PM


Damn, you must have a huge screen!
10542  Gaming / Console / PC Gaming / Re: [ps2] tomb raider: anniversary impressions on: June 10, 2007, 10:02:42 PM

Quote from: Kevin Grey on June 10, 2007, 09:55:30 PM

I was stuck at that part too.  You *can* jump perpendicular but it's hard. 

This page was very helpful for that part:

http://www.tombraiderchronicles.com/tombraideranniversary/walkthrough/images/screens_level05a.html

Whew, that did it.  Thanks!  smile
10543  Gaming / Console / PC Gaming / Re: Final Fantasy VII is 10 years old - replay anyone? on: June 10, 2007, 08:37:22 PM
Nice write-up.  smile

I'm a little bit ahead of you (just escaped Midgar, headed for Kalm on the world map), but got sidetracked by Tomb Raider:  Anniversary this afternoon.  Should get in a couple more hours while Mrs. Gratch is at work tonight.
10544  Non-Gaming / Off-Topic / Re: Anyone Rollerblade? on: June 10, 2007, 08:30:31 PM

Quote from: papasmurff on June 10, 2007, 06:50:35 PM

Quote from: Gratch on June 10, 2007, 02:17:12 PM

I used to rollerblade almost every day.  We had a river trail by my old house that was absolutely perfect for skating on.  Haven't done it since we moved 3 years ago, but I've been itching to give it a shot again.

I tried a couple newer pair of skates, and could never find one that gave me enough ankle support.  I'd end up rolling my ankles inwards, which made it really hard to skate without falling over.  I've still got my old huge skates that I absolutely love (they look like giant ski boots), but they haven't been used in a few years and I don't even know if I could get replacement wheels for them.  Maybe some research is in order this week...

Go to any sporting goods store and they have wheels and stuff to repair your skates.  All you need is an Allen wrench

Good to know.  I was afraid they might just be so outdated that I couldn't find wheels for them.

Now I'll just have to deal with all the kids laughing at my 'old man' skates.  smile
10545  Gaming / Console / PC Gaming / Re: Xbox 360 rpgs on: June 10, 2007, 08:28:14 PM

Quote from: Azhag on June 10, 2007, 07:41:24 PM

Well, also pedigree of Final Fantasy creator and Dragonball Z creator.

These two are the ones that come to mind for me as well. 

To us hardcore gamers, the Chrono Trigger name probably carries weight, but will mean nothing to the casual or younger gamer.  The names above, however...
10546  Gaming / Console / PC Gaming / Re: [ps2] tomb raider: anniversary impressions on: June 10, 2007, 08:25:59 PM

Quote from: Kevin Grey on June 10, 2007, 07:00:58 PM

Quote from: Gratch on June 10, 2007, 06:28:45 PM

Quite frankly, I don't think I've ever seen level designs like this before.  I thought the Half Life, Thief, and God of War's of the world had some great levels, but they don't even hold a candle to that Peru tomb.

Have you played the Prince of Persia games?  They have some pretty similar level design and control system.  In fact it's pretty easy to trace a direct line from the original 2D PoP games with their platforming, traps, and fantastic animation and moveset to the first Tomb Raider games that took those elements into 3D level design (albeit with shoddy interfaces) to the PoP games starting with Sands of Time with level design and moves very much inspired by TR but with dramatically improved controls and now to the two most recent TR games which incorporate many of the lessons learned from the PoP games.

I enjoyed the platforming aspects of the PoP games, but really hated the fighting mechanics.  I got about 2/3 of the way through the first game, then simply got too frustrated with constantly losing battles.   The whole emo-kid-wannabe vibe of the second one was just lame, and I never bothered with the third.

Quote
St. Francis's Tomb is even better than Peru- and much longer to boot. 

Yep, pretty amazing so far.  Unfortunately, I'm stuck in one of the mythological tombs (Damocles) simply due to the controls.  There's a spot where I'm supposed to wall run on a hook, then somehow jump backwards onto a pillar to get out of the tomb.  I must have tried it 50 times, and I fall every...single...time.  I have no idea how you're actually supposed to do it, since wall running only allows you to jump straight ahead.  Giving up for now, will probably try again later this afternoon.
10547  Gaming / Console / PC Gaming / Re: [ps2] tomb raider: anniversary impressions on: June 10, 2007, 06:28:45 PM
I'll freely admit that I've steered clear of the TR games, simply because both the game premise and Lara Croft herself seemed pretty ridiculous to me.  The only one I ever played is TR2, and that was for about 1/2 hour years ago. 

However, I've now spent my entire morning with TR:  Anniversary (thanks Gametap), and I'm absolutely loving it.  I doubt I ever would have purchased this game, but figured it was free, so what the hell.  Quite frankly, I don't think I've ever seen level designs like this before.  I thought the Half Life, Thief, and God of War's of the world had some great levels, but they don't even hold a candle to that Peru tomb.  I'm not crazy about the gunplay controls - mainly because I suck - but that's my only minor complaint.  Just hit the second major tomb (St. Francis', I think).  Not sure how far I'll get (I'm typically awful at puzzle solving), but I'm very, very glad I finally gave it a try.  Downloading TR:  Legend now as well.

P.S.  That frakkin' T-Rex battle was just...epic.
10548  Non-Gaming / Off-Topic / Re: Anyone Rollerblade? on: June 10, 2007, 02:17:12 PM
I used to rollerblade almost every day.  We had a river trail by my old house that was absolutely perfect for skating on.  Haven't done it since we moved 3 years ago, but I've been itching to give it a shot again.

I tried a couple newer pair of skates, and could never find one that gave me enough ankle support.  I'd end up rolling my ankles inwards, which made it really hard to skate without falling over.  I've still got my old huge skates that I absolutely love (they look like giant ski boots), but they haven't been used in a few years and I don't even know if I could get replacement wheels for them.  Maybe some research is in order this week...
10549  Gaming / Console / PC Gaming / Re: Overlords on: June 09, 2007, 04:26:20 AM
Looks like you can control the camera, I just didn't notice it.  From OO:

Quote from:
You can rotate the Camera in the 360 version.  Hold one of the bumpers, the left one I think, and use the right stick to rotate the camera.
10550  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: June 09, 2007, 02:01:45 AM




10551  Gaming / Console / PC Gaming / Re: Overlords on: June 09, 2007, 01:45:01 AM

Quote from: CeeKay on June 09, 2007, 12:38:53 AM

Quote from: Gratch on June 08, 2007, 09:43:38 PM

Can wait to let out my inner evil bastard!   icon_twisted

I thought people in Utah weren't allowed to have inner evil bastards  Tongue

No, no...we've got more inner evil bastards than most.  Living so repressed can do that to a person, y'know. 
10552  Gaming / Console / PC Gaming / Re: Overlords on: June 08, 2007, 09:43:38 PM
That was a fantastic demo!  Think Fable + Dungeon Keeper, and you're on the right track.  Looks and sounds gorgeous, and controls great as well.  The lack of camera control is a little wonky, but makes complete sense given the control scheme.  The voice work is very good, and highly amusing to boot.  Some of the small touches had me laughing, such as a couple of the minions making helmets from the pumpkins they plundered.  My only concern is that from the gameplay videos at the end, it doesn't look like you are able to summon a wide variety of minions.  You fight against a number of different enemies, but it seemed like you're always controlling the imp-like characters.  That'd be a bummer, but certainly not a deal breaker.

Sweeping your minions, setting forests ablaze, and generally causing mass havoc is an absolute blast.  Overlord is now a day one purchase for me. Can wait to let out my inner evil bastard!   icon_twisted

EDIT:  According to this preview, it looks like you only get to control 4 different types of imps.  Bummer.
10553  Gaming / Console / PC Gaming / Re: Xbox 360 rpgs on: June 08, 2007, 06:29:59 PM
A somewhat related question:  Does MS have anything to do with setting a game's release date, or is that the sole discretion of the publisher?   Just curious who the decision ultimately came down to that lumped these all together.
10554  Gaming / Console / PC Gaming / Re: Xbox 360 rpgs on: June 08, 2007, 04:03:20 PM
My guess is that - unfortunately - Eternal Sonata will tank, simply because of the competition.  While I'm not that terribly intrigued by it's concept, any failure will set a bad precedent for other unique RPG's, or for anything "different" on the system.  I'd really like for the 360 to be more than just an FPS, racing, and sports console, but there needs to be some successes in other genres in order for that to happen.  I think Blue Dragon has a chance to do really well.  If they're smart, they'll plaster "From the creator of Final Fantasy" over every single available inch of ad space so people are aware that Sakaguchi is involved.

It really is unfortunate that they're all being released so close together.   I've got a self-imposed limit of 1 game per month, so only Blue Dragon will be getting my $$.  I'm sure I'll pick up the other two eventually, but won't be able to help out with that initial sales push that is so important.
10555  Gaming / Console / PC Gaming / Re: Weekend Playlist 8/Jun/07 on: June 08, 2007, 01:13:16 PM
Gonna be a light gaming weekend, but what time I do get will mostly be spent with FF VII.   Can't wait to try the Overlord today as well.
10556  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 08, 2007, 01:08:36 PM

Quote from: KePoW on June 08, 2007, 01:32:17 AM

Quote from: Gratch on June 08, 2007, 12:32:07 AM

I'm trying to decide if I liked the demo or not.  The graphics aren't mind-blowing, but I thought they were certainly better than XBox 1 level

so are they noticeably better than Ninja Gaiden Black?

I'm not being sarcastic or anything, I haven't followed this game whatsoever until reading this thread

The character animation isn't nearly as smooth, but I think it looks better.  Other than the odd clipping problem, I really had no complaints about the graphics.

Having played through the demo again last night, and I really think I'm going to wait until a price drop before picking this up.   I can't really point to one major thing (well, maybe the save point issue), but there's a ton of little things that absolutely bug the crap out of me.    It'll probably be a great $30 game, but I can't see myself paying full price.
10557  Gaming / Console / PC Gaming / Re: Overlords on: June 08, 2007, 12:16:53 PM

Quote from: Lockdown on June 08, 2007, 11:47:12 AM


Thirdly - A GREAT video of gameplay:  nl team website vid

That was awesome!  I was just about sold before, but that sealed the deal.  Unless this gets horrible reviews, I'm absolutely in.   I had the new Tenchu game pre-ordered, but after the lackluster demo yesterday, I think I'll switch to this.
10558  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 08, 2007, 12:09:05 PM

Quote from: Harkonis on June 08, 2007, 08:30:36 AM

the custom faces really were some of the most god awful ugly faces in a game.

+1.  They're really bad.
10559  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 08, 2007, 12:32:07 AM
I'm trying to decide if I liked the demo or not.  The graphics aren't mind-blowing, but I thought they were certainly better than XBox 1 level.  Some of the new animations are cool, especially when jumping around on the rooftops.  Not sure how the killing animations are triggered, but I seemed to get the same one every time.  Music and sound is very good, but that's no surprise.  The demo level was good sized, and had a nice layout.  The camera felt a little too fast, but I'm sure will get easier with a little practice.  It doesn't seem that they let you pan down as far, so it's tough to see enemies below.

However, it's painfully obvious that the devs haven't listened to a single bit of player or reviewer feedback.   The lackluster combat system is exactly the same as the last version.  Slash, slash, thrust...then block.  Slash, slash, thrust...then block.  Repeat over & over.  It's even more frustrating this time because you can't pivot while you're blocking.  So if the enemy moves around behind, you have to release your block (which usually leads to a beat-down) just to turn around.   The AI is still dumb as rocks, although I think that's somewhat of a necessary evil in these games. 

My biggest gripe is the same as every other game in this series.  Would it kill you to drop in a fucking save point?!?!?!.  I spent 1/2 hour creeping around through the level, taking out guards, and generally being a sly ninja ninja.  I get to the objective, get thrown into one-on-one a fight against the boss.  I hung in for a bit, but ended up losing the fight.  Up pops the "Mission Failure" screen, and I have to do the whole...damn...thing over again. As much as I enjoy and want to support the series, this may be the one thing that prevents me from picking up Tenchu Z.  I simply don't have the gaming time or patience to replay huge segments of games any more, simply because they devs thought it would be a good idea not to allow mid-mission saves.
10560  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 07, 2007, 05:37:46 PM
Thanks for the heads-up.   I'll be getting the demo this afternoon, and can't wait to give it a shot.
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