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10041  Non-Gaming / Off-Topic / Re: NO! Albert Bjarnson Does Not LIVE HERE! NEITHER DOES PATTY McRAY!!!!! on: March 12, 2007, 01:45:52 PM
We got that for months after we moved into our new house.  Funny thing is, we kept the same number that we had before.  I guess the bill collectors just pull the phone number by the address, and the people we bought the house from had some serious issues.   The collection people would get nasty too.  Even when we'd explain that we weren't the Criers (the people we bought it from), they would never believe us, accuse us of lying to them, etc.  Finally quit after about 2 months.
10042  Gaming / Console / PC Gaming / Re: I want to play through all the major PSX RPG's on: March 12, 2007, 01:37:41 PM
Once again, I"m impressed.  Playing all the way through a game you only thought was average shows some dedication.  There's no way I'd be able to do that.
10043  Non-Gaming / Off-Topic / Re: Go Raiders! on: March 11, 2007, 06:16:17 PM
I'm not sure I like this signing either.  Having a good running back wasn't the problem, the offensive line that failed to open holes and/or protect the QB was.  It's tough to have a successful running game when the other team knows they can shut down your passing attack 100%.

Then again, it's Al Davis, so who knows what the hell he's thinking. 
10044  Non-Gaming / Off-Topic / Re: Heads up Browncoats. SE edition of Serenity on: March 11, 2007, 02:16:59 PM
I'm not really that interested in all the extras, but I'll probably pick up on copy on principle.
10045  Non-Gaming / Off-Topic / Re: Heads up Browncoats. SE edition of Serenity on: March 10, 2007, 08:59:48 PM
"Serenity"?  Never heard of it...

/goes back to drinking my gorram Mudder's Milk
10046  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 10, 2007, 07:51:55 PM


10047  Gaming / Console / PC Gaming / Re: Portable or Console- Which is Your Bigger Timesink? on: March 10, 2007, 05:47:47 PM

Quote from: EngineNo9 on March 10, 2007, 05:15:05 PM

The only portable I own is a GBA with PaulBot installed backlight. 


Hey, I had one of those too!  smile
10048  Gaming / Console / PC Gaming / Re: Portable or Console- Which is Your Bigger Timesink? on: March 10, 2007, 04:39:20 PM
I like handheld gaming if the right game comes along.   My DS has been getting a lot of love lately with FF VI & FF Tactics Advance.  However, I don't have much occasion for portable gaming and much prefer to play on a big screen rather than squint at a small one.  I also haven't really been that enamored with most DS games, so my consoles get a lot more time right now.  That may change if the upcoming DS RPG's are any good.
10049  Non-Gaming / Trading Forum / F/S: Final Fantasy VI Advance on: March 10, 2007, 03:25:49 PM
Finished FF6 last night, so now it needs a good home.  $25 shipped if anyone wants it.  **SOLD**
10050  Gaming / Console / PC Gaming / Re: [DS]final fantasy fables:Chocobo tales on: March 10, 2007, 03:12:00 PM
I'm normally a complete Final Fantasy whore, but this looks skippable to me.
10051  Gaming / Console / PC Gaming / Re: (GBA) Final Fantasy VI impressions on: March 10, 2007, 03:08:48 PM
Finished FF6 late last night.  Took about 38 hours, and my party ranged from level 55 - 68.  A few final thoughts:

THE GOOD
-  If you had told me before I started FF6 that I could feel any sort of emotional attachment to goofy little 16-bit sprites, I would have called you crazy.  One of the reasons I've always had a hard time playing old-school RPG's is because so many of them just look...well...silly.  However, when put in the right hands, an amazing, epic story can be told using these silly little avatars. Final Fantasy 6 is that story.  Huge, huge props to the writers (and translators) of this game.  They did such an incredible job telling what was truly a moving, compelling story.  On more than one occasion, I felt some real emotion during the telling, which doesn't happen very often during games.  Scenes like the Opera House, Cyan's Phantom Train, or Locke & Rachael were so incredibly well done that you couldn't help but connect to them. 

-  Uematsu was my second favorite game compser before (right behind Mitsdua.  Chrono Cross, Xenogears, etc), but the soundtrack for FF6 may have jumped him into the #1 spot.  The sound he was able to coax out of this system is nothing short of mind-blowing.  The music during the final battle was beyond awesome.  I picked up both the original soundtrack and piano arrangements recently, and I think they're going to get even more playtime now.

-  They were both pretty basic, but I really enjoyed the combat and Esper systems.  They were so simple and easy to understand, and yet made for some epic battles.

-  Having played the PS1 port, I have to say how nice it was to be able to play FF6 without the insane loading times.  They did a great job porting this to the GBA.

-  At 38 hours, it was just about the perfect length for me. 

NOT QUITE AS GOOD


-  There isn't a lot that's bad, but a couple things bugged me.  I hated the grinding factor towards the end.  I spent nearly 8 hours doing nothing but level grinding in order to get every single character up to par.  Problem was, I had a shit-ton of characters, most of which I never used.  So while they weren't terribly far behind in levels (non-active characters gain levels, albeit at a slower rate), they were completely lacking in skills & magic.  Since I knew I would be splitting into 3 parties for Kefka's Tower, I felt I had to get every character up to snuff in order to survive.  In all honesty, I really overlevelled my characters, so some of this is my own fault.  Hell, by the time a couple characters get Ultima (along with the Doublecast & 1 MP accessories), you can pretty much walk through the tower without a scratch.   I ran through all 4 of Kefka's forms without even having to switch party members.

-  Speaking of Kefka, where the hell did he go during the second half of the game?  They create this incredible villain, then he practically dissapears once you hit the World of Ruin!  That was rather dissapointing, as I would have loved to see more interaction with him.

-  The game was pretty easy, overall.  Maybe it's because I was so over-levelled, but I never really felt much of a challenge. Only died once, and that was an enemy in the final tower that cast a Death spell on everyone before I could get off a Reraise.  This is a pretty minor gripe though, as I'd much prefer a game to be too easy than too hard.

Overall, I'd give FF6 a sold A.  A fantastic story, wonderful characters, a kick-ass bad guy, brilliant music, and overall very enjoyable.  I'm really glad I gave it another shot, and woudl probably put it 4th in "Gratch's Personal List o' Final Fantasy Games", which now stands as:

1.  FF7
2.  FFX
3.  FF12*
4.  FF6
5.  FF9
6.  FF8
7.  The rest of em

*#'s 2 & 3 are pretty interchangeable.  They're such completely different games that it's hard to compare them to each other.  I probably enjoyed the equally, but I'd give FFX the edge because I thought the characters were better.
10052  Gaming / Console / PC Gaming / Re: Weekend Playlist 9/Mar/07 on: March 10, 2007, 05:54:13 AM
I finally just finished FFVI Advance.  Will probably post more thoughts in it's specific thread, but what a truly remarkable game.  Now I can start God of War II with no distractions.  smile
10053  Gaming / Console / PC Gaming / Re: Weekend Playlist 9/Mar/07 on: March 10, 2007, 03:23:03 AM
Admit it Calvin, you're starting FFXII again.   slywink
10054  Gaming / Console / PC Gaming / Re: What IS a "kiddie game"? on: March 09, 2007, 11:07:30 PM

Quote from: Autistic Angel on March 09, 2007, 11:04:28 PM

Quote from: Gratch
I just finished The Longest Journey, and April Ryan was about as whiny an 18-year-old as I've ever seen in games (with an animal sidekick, no less!), but it certainly wasn't for kids.

One of the things I most liked about The Longest Journey was the fact that its protagonist had a life of her own, and for all of its faults, it was a life she was excited and optimistic about.  In most games, the hero exists solely within the bounds of the gameplay: the simple farm boy whose first 10-18 years of life are totally meaningless until An Epic Adventure(TM) presents itself and he's off to save the land/world/galaxy.

April Ryan is a simple art student who heads out to save the world, but not because she's craving an escape from her humdrum life -- she gets roped into the job because she's literally the only person who can do it.  And unlike the typical videogame hero who never looks back and winds up better off for the journey, it's clear very early on that April's adventure is not going to have a happy ending.  Remember: if everything goes as she expects,

Spoiler for Hiden:
she's supposed to become the next Guardian of the Balance, locked in a transdimensional tower by herself for a thousand years.  The fact that this does not happen, that April completes the most important thing she'll *ever* do at the age of 18 and is then cast aside by fate with no direction and no home -- it's really no surprise to me that she's become so bitter and jaded in Dreamfall.

April Ryan strikes me as a very authentic and sympathetic character, and When you consider all the angst that Buffy and Clark and Claire go through, I don't think she came off as whiny at all.  At least all those others got superpowers as part of the package....

-Autistic Angel

Don't get me wrong, I think April was a fantastic character and TLJ was a utterly brilliant game.  I was just giving an example of a character that I thought fit denoginizer's "kiddie" description, when the game itself really didn't.
10055  Gaming / Console / PC Gaming / Re: What IS a "kiddie game"? on: March 09, 2007, 07:52:18 PM

Quote from: denoginizer on March 09, 2007, 07:45:09 PM

Personally I generally define "kiddie games" as games where the main protagonist is either a child, a whiney adolescent, an animal, or a cartoon character.

That's kind of a tricky definition.  Something like Final Fantasy X meets those criteria, and I think you'd be hard pressed to call it a kiddie game.  I just finished The Longest Journey, and April Ryan was about as whiny an 18-year-old as I've ever seen in games (with an animal sidekick, no less!), but it certainly wasn't for kids.
10056  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 09, 2007, 07:16:55 PM
Just let it slide bro.  You've made your point (pretty well, imo), and if people want to jab let 'em jab.  It's not worth getting a migrane for. 

Hell, the moment a message board starts to cause me actual, real life pain, that's when I know I'm done with the intarweb.  smile
10057  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 09, 2007, 07:00:43 PM

Quote from: jblank on March 09, 2007, 06:49:46 PM

God will this ever die????????

I wish I had never said anything. If I just agreed with you people, would it make you shut up? Jesus Christ guys, this is giving me a migraine. (yes I am serious)

People can really get that worked up over message board arguments?  Were it me, It'd be far past time to back away from the keyboard.
10058  Non-Gaming / Off-Topic / Re: You Know What? I actually like Reeses Pieces now on: March 09, 2007, 06:16:05 PM
Heathens, all of ya.  Reeses Pieces are, and always have been, superior to M&M's in every way.
10059  Gaming / Console / PC Gaming / Re: What IS a "kiddie game"? on: March 09, 2007, 06:12:47 PM

Quote from: Andrew Mallon on March 09, 2007, 06:04:53 PM

My definition of a "kiddie" game is on that panders to fourteen- to eighteen-year-old males through use of excessive swearing and gratuitous sex and violence. Manhunt, and the sex minigame in God of War are some examples.

That's a good definition of an immature game, but certainly not a "kiddie" game, imo.  To me, "kiddie" implies that it is suitable for children, which neither of those are.

I don't know that you could ever come up with a concrete definition for "kiddie", but jblanks pre-commentary definition is probably the closest. 

Quote
My definition of a "kiddie game"  is a game directly marketed to a pre-teen audience, or a game based on an intellectual property that is geared for the pre-teen crowd.

FWIW, I don't think it's necessarily a negative connotation either.  I'd probably classify Final Fantasy Tactics as a "kiddie" game, and it's one of my all-time favorites.

EDIT:  Oops, I meant FF Tactics Advance, not the original FF Tactics.
10060  Gaming / Console / PC Gaming / Re: Media Create #'s for 2-26 through 3-4 on: March 09, 2007, 04:10:04 PM
Those DS numbers are just insane.  15.5 million...sheesh.

No wonder DQIX went DS exclusive!
10061  Gaming / Console / PC Gaming / Re: Weekend Playlist 9/Mar/07 on: March 09, 2007, 02:46:26 PM
Come hell or high water, I AM finishing Final Fantasy VI this weekend!!  Of course, I've been saying that for the past 3 weeks and have ended up with little or no gaming time.  I'm also the point where I have to power level a bunch of characters I haven't used forever, which is really a drag.  I've spent 6 hours of game time this week doing nothing but leveling.  I just need to go push through that final dungeon and get this thing done.

With God of War 2 coming out next week, I'd like to have a clean gaming slate so I can concentrate on one game only.
10062  Gaming / Console / PC Gaming / Re: [Wii] Mario Galaxy Trailer on: March 08, 2007, 10:05:01 PM
Well, that was...different.
10063  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 08:27:48 PM

Quote from: jblank on March 08, 2007, 08:05:51 PM

Quote from: denoginizer on March 08, 2007, 06:27:21 PM

Quote from: rrmorton on March 08, 2007, 06:15:40 PM

Given the "video games are for kids" bias that we all deal with from non-gamers

I think a great deal of that bias is due to games like Pokemon and Viva Pinata.  I also have a hard time playing games with "kiddyfied" graphics and themes.  Someone mentioned Advance Wars above.  I enjoy the game, but I think I would like it better if it didn't have the quirky story and kiddy graphics. 

I agree. Advance Wars is fine, but that bizarre ass storyline and the anime-esque graphics are a turn off. Why not just make that game in a modern, realistic environment?

While I wouldn't like to see the change (I thought the look & story of Advance Wars was fine), it would interesting to see how a "seriious" Advance Wars-style game would sell compared to the current iteration.   In some ways, I think that would appeal to a far more niche audience than the current game (i.e. the grognard-type), but thats just my opinion.
10064  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 08, 2007, 07:18:38 PM
Interesting that the PS3 list didn't include God of War.  Seems a little silly to leave off one of the 800 pound gorillas, no?

Come to think of it, has God of War 3 been officially announced?  I know everyone is just expecting it based on the success of the first two, but maybe there hasn't been anything official yet.
10065  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 05:26:55 PM

Quote from: fyedaddy on March 08, 2007, 05:14:34 PM

Exactly. Those Nintendo titles will arrive eventually (and I imagine some third party gems as well) but they're just not there yet for me to pull the trigger. I figure by the time I do I'll have about 10-15 solid retail titles to go back and play in addition to the VC releases. B

This is where I'm at as well.  I'm a little gunshy since I purchased the Gamecube twice for their AAA titles (Zelda & RE4), and ended up not liking either one and selling the system.  There will have to be a couple "WOW!" games other than Zelda before I buy a Wii, and I don't see anything on the radar that fits that mold for me yet.
10066  Gaming / Console / PC Gaming / Re: Spore Developer: "Wii is a piece of sh*t" on: March 08, 2007, 02:32:18 PM
It's too bad some people (i.e. this bitter developer) can't see anything in a system other than graphics prowess.  Some of my favorite games are dinosaurs graphically (most recently FFVI on GBA), but truly shine with things like gameplay, story, artwork, etc.

There's far more to a game than the amount of shinys that can be crammed on screen at once.
10067  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 08, 2007, 02:05:36 AM
10068  Gaming / Console / PC Gaming / Re: Spore Developer: "Wii is a piece of sh*t" on: March 08, 2007, 01:52:33 AM
From the article:

Quote
One speaker, Chris Hecker, currently working on Spore at Maxis, took the opportunity to call out Nintendo for not taken games seriously.

I'd like to take this opportunity to call out IGN for not taking writing seriously.
10069  Non-Gaming / Off-Topic / Re: NO R&P until 03/03/07 on: March 07, 2007, 05:52:39 PM

Quote from: mytocles on March 07, 2007, 04:17:00 PM

But the dreaded Voice of Reason? OMG! You are all in trouble now, lmao!  eek

Wait, I thought that was my title.  I made business cards and everything!   icon_evil
10070  Gaming / Console / PC Gaming / Re: 2007 Gaming and You on: March 07, 2007, 02:16:21 PM

Quote from: Starshifter on March 07, 2007, 01:14:14 PM

DS
Disciples II
(Along with KOTOR 3, this is wishful thinking.)

You do know this is official, right?
10071  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 06, 2007, 10:25:53 PM

Quote from: Pyperkub on March 06, 2007, 10:20:56 PM

Quote from: Hetz on March 06, 2007, 09:11:13 PM

Quote from: Farscry on March 06, 2007, 09:08:32 PM

Quote from: Hetz on March 06, 2007, 09:03:01 PM

The PC, 360 and PS3 are all direct competetors now, with the whole Games for Windows thing. Why can't we compare them all?

Well then, Microsoft just won. World of Warcraft is the top-selling game in years and doesn't look like it's going to be surpassed. icon_wink

Correction....Blizzard just beat them all.  icon_wink

Microsoft doesn't see any money from them for WoW, though I am sure they wish they did.  I bet they are really trying to push them for Warcraft on the 360. That woud be huge and then they would see quite a bit of money from it.

I would think World Of Starcraft or Diablo might very well startup on the 360...

If they turn Diablo into a console MMORPG, I'm personally driving to Blizzard and hurting someone.
10072  Gaming / Console / PC Gaming / Re: 2007 Gaming and You on: March 06, 2007, 10:14:29 PM

Quote from: whiteboyskim on March 06, 2007, 08:16:59 PM

/looks at list

/looks at backlog

/cries

/looks at list

/looks at my lack of any next-gen system

/cries harder

10073  Gaming / Console / PC Gaming / Re: blue dragon-august release on: March 06, 2007, 09:44:50 PM
Is it just me, or is this picture creepy as hell:

10074  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 06, 2007, 09:43:41 PM

Quote from: Kevin Grey on March 06, 2007, 09:18:43 PM

Because PC is an evolving platform.  Of course PC games are going to look better at some point. 

+1.  Until they start putting upgradeable graphics cards in consoles, PC & console games will always remain two separate categories in my book.
10075  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 06, 2007, 08:57:26 PM

Quote from: Hetz on March 06, 2007, 08:49:26 PM

Quote from: Kevin Grey on March 06, 2007, 08:34:53 PM

Bah, Halo 2 is one of the best looking games on Xbox IMO and Halo was pretty much top of the heap when it was released. 

Also, I thought Team Ninja's games were some of the absolute top of the heap on Xbox 1 (Ninja Gaiden still holds up incredibly well) but I haven't been impressed at all by either of their 360 efforts so let's wait and see what Sony Santa Monica brings to the table on PS3.

Ick, I didn't think so about Halo 2. Of course, I really didn't like Halo 2 at all...so that may have tainted my opinion of it.

Halo 1 looked good, but as I said, I had seen better on the PC at the time.

As others have said here, I guess we will just have to agree to disagree. Everyone has differnet tastes in games and graphics.

I also thought Halo 2 was MOTS, but Halo 1 was graphically amazing when it came out.  Stacking it up against PC games is not really a fair comparison, imo.

One other thing to consider about God of War 3.  GoW 1 & 2 have both came out near the tail end of the PS2's life cycle.  By this time, developers had figured out every trick in the book to coax out those uber-graphics.  My guess is that Sony isn't going to let the Santa Monica team wait around a couple years before they bring out GoW3 (since it is practically a license to print money), so it might not be nearly as graphically ground-breaking as the first two.

10076  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 06, 2007, 07:30:41 PM

Quote from: Kevin Grey on March 06, 2007, 07:09:19 PM

Well the big thing is that it's Level 5 who are pretty much at the top of the heap for technical acumen on all of the platforms they work on

If by "technical acumen" you mean graphics, I'm not sure I'd agree.  While DQVII and Rogue Galaxy's cel-shading was fine, I don't think it got anywhere near - say - FFXII's level.   That's not to say simplistic graphics are bad (not my favorite, but ymmv), but we haven't really seen Level 5 try anything that wasn't cel-shaded.  It'll be interested to see what they can do in a more realistic setting.
10077  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 06, 2007, 07:06:43 PM

Quote from: denoginizer on March 06, 2007, 06:57:00 PM

Quote from: Hetz on March 06, 2007, 06:40:11 PM

Yes, but games like:

God of War 3
Gran Turismo 5
Killzone 2
White Knight Story

will be system sellers for sure.

I'd take Killzone 2 and White Knite Story off but add SOCOM to the list.

I'd agree here.  They're both going to be big, but I don't know that you'd classify either KZ2 or WKS as "system sellers".

Quote
But give me Halo and Gears over God of War, Gran Turismo, and SOCOM any day.

Heh, I'm the exact opposite.  smile

It'll be interesting to see how huge God of War 3 is.  I thought GoW1 was good, but not the uber-game that people made it out to be.  However, after reading a bunch of glowing God of War 2 reviews this morning, it seems that we're seeing the next truly great franchise come into it's own.  If this one's as good as they say, I wonder if the promise of next gen visuals will push GoW3 into FFXIII levels of sales.
10078  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions (and Impressions) on: March 06, 2007, 06:24:23 PM
78'ish hours and the entire party was level 54.

FWIW, my final impressions are in this thread.
10079  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions (and Impressions) on: March 06, 2007, 02:16:36 PM
Great impressions Calvin, and very similar to my own.
10080  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions (and Impressions) on: March 06, 2007, 02:15:28 PM

Quote from: Kevin Grey on March 06, 2007, 01:47:27 PM

Quote from: Gratch on March 06, 2007, 01:02:23 PM

Interesting article metallic, thanks.  This concerns me a bit:

Quote
This time, Tsuchida was asked from the start to create a flashy, speedy battle system. He felt that the command-based systems that have been used for previous Final Fantasy games wouldn't allow for this. However, Square Enix wanted a battle system that was as fast as an action game while allowing the player to input commands. That's apparently what we'll be getting in FFXIII.

Memo to Squeenix:  If I want to play an action game, I'll buy a damn action game.  I just don't understand this need to make things as frantic and fast-paced as possible.



I don't think this is anything to worry about- speedy battles are a plus in my book.  I thought FFX had a very quick battle system and Digital Devil Saga and Xenosaga 3 were even faster and it really went a long way toward making you not dread combat (compare that to Xenosaga 2's battle system where even the most mundane of battles could last upwards of 5 minutes).

Based on this and some other comments, it sounds like they are trying to make the battle sequences feel like an action movie while still retaining the core turn based mechanics which actually seems a pretty natural evolution for the series. 

If it's like DDS, FFX, or XS3, I'd have no problem with it.  I thought all three of those games handled battle systems very well.  My concern (and my impressions from the article), is that they're going to turn Final Fantasy games into more action-oriented RPG's a la Rogue Galaxy or Dark Cloud 2.  I'm not a big fan of that style, and hope they don't go quite to that extreme. 

Maybe I'm being spoiled by the awesome simplicity of FFVI right now.  I know I'm in the minority, but I still love the old ATB system.
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