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41  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: February 21, 2012, 10:02:24 PM

Quote from: rshetts2 on February 16, 2012, 06:35:12 PM

I think it has benefited me that I have a friend who also git the game and weve leveled pretty much at the same rate.  So when we run into a particularly difficult class boss or quest, I have someone I can rely on to help get me over that hump.  I do believe one of the biggest issues the  SWTOR is facing is that WoW pretty much sucked the enthusiasm out of millions of people when it comes to MMO's.  Im not sure if its possible for most people to go into any MMO with out that stigma attached to it.    SWTOR found the answer for me in the form of an MMO that is heavily story driven and can be played either solo or in kind of co-op mode.  I dont know how it long the game will last for me but for now Im enjoying it for what it is and not worrying so much about what it isnt. 

Yep, this is a big issue with SWTOR -- they did a terrible job figuring out a way to get people to group together, and there needs to be more group content that is actually DONE in the game.  It's almost impossible these days trying to find someone to do the Heroic 4s on each planet as you level, and those are a wasted opportunity.  People just do their class stories to level as fast as possible, when in reality the content at 50 pales compared to any other established MMORPGs.  That being said, I'm still enjoying leveling at my own pace, because I know the grind at 50 is not what I'm really looking for in a game.

I was also surprised by the lack of foresight in level design.  I remember wandering through the "PVP" area on Nar Shaddaa and it was a ghostland.  An entire area that was just sitting there doing nothing, but for hosting 2 datacrons and one or two heroics that nobody does anymore.  So many small things could have made the game so much better.  It seems like the developers ran out of steam.

I'm starting to think that these kinds of games need to go back and try and use some of the UO formula rather than the EQ way of leveling.  The current "leveling" process used in most MMORPGs is simply flawed, and people just rush through content as quickly as possible to get to 50, therefore making much of the content the SWTOR developers spent their dollars on a waste.  Very sad.
42  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 04:18:11 PM
Well, I was just in the weekend betas, and I played a limited amount of time because I didn't want to spoil it later.  That being said, I leveled my Bounty Hunter up to level 10.  Question -- what exactly is a Flashpoint?  Are there any before level 10?  I remember one quest on Hutta that was given out by a Twilek who asked me to venture into a non-instanced heroic factory and destroy some things.  I recall we also picked up some other item (can't remember the name of the item off the top of my head, but you assemble them into something?).  Was that a Flashpoint, or is it something different altogether?
43  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 03:40:31 AM

Quote from: ydejin on November 30, 2011, 01:33:14 AM

Quote from: Fez on November 29, 2011, 11:17:45 PM

So, I know that the Wanderers is starting a guild, but is GT also?  We should try to combine them.

At least for Rift, Wanderers was on a PvP server, GT SWTOR guilds are on a PvE server.

From what I read over on the Wanderers boards, it seemed like people preferred PvE this time.  I'm kind of curious about what a PvP server would be like, as I didn't level a character high enough to get to a point where I was questing in an area with the opposite faction.  Anyone try it out in beta?
44  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 29, 2011, 11:17:45 PM
One thing I was pleased to see that I haven't seen mentioned is that once I hit level 10 I received a reward that allowed me to choose from several different companion "appearance" packs that completely changed the way my companion looked -- ethnicity, hairstyle, etc. -- so I saw less clone companions running around.  I was curious as to how they were going to do that.

So, I know that the Wanderers is starting a guild, but is GT also?  We should try to combine them.
45  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 29, 2011, 12:10:41 AM
Arc, I think you may be underestimating the power of the force -- this game will be around for a while regardless just due to it being a Star Wars game.

That being said, in my beta testing experience, I've leveled my bounty hunter to 10 and I've been drawn in primarily by the single player storyline -- essentially the class quests where you enter your own "green" instances.  There have been a number of cool unexpected interactions with NPCs, and the voice acting has been top notch.  So if that continues into the later levels, I'll be pretty entertained by the game.

That being said, in leveling up to 10 I've only had to group twice.  Once to run through a heroic factory, and another time to tackle a heroic monster in an area.  I kind of wish the game had some "public quests" like you see in Warhammer Online or Rift -- it would help bring people together in the early levels.  I haven't yet gone in any dungeons or done any PvP so I'm not sure how that impacts things at later levels.
46  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 12, 2011, 02:38:40 AM
I installed the client a couple of days ago and now I've got some error message when I click the link.  I get: "Certificate authentication failed.  Please re-install to correct the problem."  Not good.  I'm not spending another 5 hours downloading this thing.
47  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 10, 2011, 08:03:29 PM

Quote from: naednek on November 10, 2011, 05:00:35 PM

got my invite yesterday, downloaded the client, was averaging about 1.9mb/s.  Ready to go!

Yeah, I finally got up to this rate as well, so the download didn't take too long.  I'm all ready to go as well.
48  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 10, 2011, 04:20:00 AM
Hmm..looks like they are having a big test this weekend.  I got in also, and I'm in the process of downloading the client.  Pretty slow downloading speed though...not even hitting 200kb/s.
49  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe Impressions on: May 17, 2011, 10:33:56 PM
I really liked DCUO for the first month or so.  But, as a casual player, after that the populations dropped off considerably, and the world was no longer fun to hang around in.  Even moderately hard core players got to 30 in the first week.  I'm hopeful that the Super Servers will help this as it will force more people into the same areas.

That being said, EQ2 is the deepest MMORPG game out there right now.  Can get a bit overwhelming with all of the things to do, but in a good way.  I think I will definitely take this opportunity to reinstall EQ2, although I'm still pretty absorbed by Rift.
50  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 13, 2011, 04:44:59 PM

Quote from: Teggy on May 13, 2011, 03:53:40 PM

Yeah, we added Fez yesterday.

Yep! Starbuck is now a leveling Defiant Mage on Sunrest.
51  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: May 11, 2011, 08:27:02 PM

Quote from: The Rocketman on March 28, 2011, 10:03:06 AM

Quote from: rittchard on March 24, 2011, 08:47:37 PM


My whole thing with MMORPGs is *anything* you can do to encourage and help people (friends/guildmates specificially) to group together is good, and anything deterring it is bad.  I want to play these games with my friends at all times, but I know flexibility is required because we all play at different paces and at different times.  I want to be able to logon, say "hey Joe, Bob and Rick, let's group up and go hit a dungeon", even if Joe is a lv. 50 ranger, Bob is a lv 5 elementalist and Rick is a lv. 13 Thief.  I recall so many MMOs where I would see someone maybe day 1, and then not again for the duration of the game.  That should never happen in a game that is supposedly predicated on getting people together.

Yes, totally agree here, and I find it very strange that no MMO has yet succeeded at this.

There is one.  EQ2 has a fantastic mentoring system that allows any higher level character to mentor down to the level of a character in the party.  They even have a chronologist (forget the exact name) that allows you to set your level lower and experience the old content and undertake NEW quests.  CoH had sidekicking, although I don't remember much about it.
52  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 11, 2011, 08:14:21 PM

Quote from: tcweidner on May 11, 2011, 05:57:37 PM

Quote
but for the most part in WFs in the 40s
  noone is talking about the 40's . we are talking endgame.  Rogues are OK at best, but mostly underpowered.  This new patch may change things, but for me, the pvp in this game is lacking and boring.

Stillmoor really Hark?  how is ganking someone during their dailies pvp?  its just annoying to people.  As I stated I played nothing but rogue since start, racked up around 400,000 favor. Dont think im resubbing. I did overall win way more wfs than I lost, so its not sour apples either, just boring ,unbalanced, design.  Getting killed over and over by some 14 your olds spamming macros in an overpowered class is hardly what I call good design.

Out of curiosity, what MMORPGs have PvP that you've liked?
53  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 11, 2011, 04:09:48 PM
Well, I have to agree with Hark here for the most part.  At 50 it is tougher, but for the most part in WFs in the 40s I have been able to take on just about anything other than clerics and beat them at equal level one on one.  And I do use stealth whenever possible -- its been very effective in Codex and Whitefall for holding control points or planning a coordinated assault on the opponent's flag. 

Actually, here's a good story -- in Whitefall the other day, as often happens in a match, the Defiants and Guardians were both hiding in their fortresses with the other team's rock.  I snuck over to spy on them and looked for an opportunity to kill the one carrying our rock so we could get a point.  Patiently I waited for them to get a bit impatatient, and sure enough eventually they started leaving to try and attack us and recover their rock.  Left alone at the fort were a cleric and a warrior carrying our rock.  I snuck in, incapacitated the cleric, and beatdown the warrior (slowing him) fast enough so that he couldn't get to to the life boost orb found in each encampment.

This was all done in an Assassin/RS/Ranger build (I have yet to tailor this for the new patch), which sacrifices a bit of dps for more hardiness and escape opportunities.  Forget clerics though, unless I get a serious jump on them, I can't kill them alone, but I can distract them as Hark mentions.

Now, I also agree that pyros are OP, but typically their real bonus is when 2 of them stand together in WFs and spam AoEs.  Very effective near control points in Codex or near the rockcarrier in BG.  I'm not sure how the patch is affecting them yet because I couldn't play yesterday due to choppiness introduced with this patch.  Apparently, the developers left the error handler on in full debug.
54  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 10, 2011, 09:57:41 PM
Question now is which build to use as a rogue.  Looks like there are several viable options now, instead of just 1-2, for PvP.  Sin/BD/NB looks like a decent one for melee, and Ranger/Sin/MM just started looking a bit better too.
55  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 09, 2011, 05:26:38 AM
So, who here is in the Defiant guild on Sunrest, and can you list toon names?  Mine is Starbuck...made it this weekend.
56  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 07, 2011, 03:25:56 AM
Hah!  Nice...I'll see if I can create one this weekend.
57  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 06, 2011, 09:27:35 PM
You guys are Defiants on Sunrest?  Since Wanderers is kind of dead, been thinking of creating a Defiant, but can't stand the idea of not having bag space.  Anybody able to make decent bags on Sunrest?
58  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 03, 2011, 04:56:34 PM

Quote from: hepcat on May 02, 2011, 07:50:57 PM

I started up again with my lvl 27 warrior on molinar...only to find out over the weekend that the guild is practically dead.  I have a defiant alt on estrael, a VERY low level mage alt on sunrest and 3 alts of varying levels on molinar.  i'm not sure whether to play the warrior to max or just start over somewhere else/concentrate on my defiant rogue.   icon_confused

Yep, most of the Wanderers on Molinar have wandered off.  Some of the holdouts moved this past weekend, and I'm about to.  The main choices appear to be SIN, Accidenrtal Discharge ("AD"), or Pandemonium.  Sin and AD appear to have the largest player bases.  That being said, Molinar often seems to be dominated by Defiants, and I think we are bleeding Guardians at end-game because of the ganking in Stillmoor.  I was there yesterday as  was off work, and at one point I was the only Guardian in the zone with about 20+ Defiants.  Got ganked repeatedly.  This may become a game-wide issue on the PvP servers at some point...time will tell.

If I create a toon on Sunrest, any guilds have some outfitters who can make me a set of bags?  I find bag space to be a big deterrent in starting out a new toon.
59  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 29, 2011, 08:46:29 PM

Quote from: Harkonis on April 28, 2011, 02:47:57 PM

Quote from: PR_GMR on April 28, 2011, 02:19:42 PM

Quote from: Chesspieceface on April 26, 2011, 12:11:33 AM

The magic isn't gone for me, just the people I was playing with.  Now I'm waiting for xfers and merges so we consolidate active players.  I think Rift is a great MMO though.

Same here, good MMO but I just unsubbed. Barely logged on these past couple of weeks. Trion hasn't merged servers still and The Wanderers guild in Molinar is dead.

Unfortunately, this game bears the age old philosophical question: If a good MMO falls in the forest and nobody hears it, does anyone hear it?

there's nothing wrong with the mmo though, it hasn't fallen slywink  You guys just really shouldn't have bailed for the new server sadly.  The queue were a pain in the ass, but holding off for a couple weeks and you'd be much happier.

Yeah, what guild are you in Hark?  Is it good?  I think you're on Defiant side, right?
60  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 29, 2011, 03:29:10 AM

Quote from: PR_GMR on April 28, 2011, 02:19:42 PM

Quote from: Chesspieceface on April 26, 2011, 12:11:33 AM

The magic isn't gone for me, just the people I was playing with.  Now I'm waiting for xfers and merges so we consolidate active players.  I think Rift is a great MMO though.

Same here, good MMO but I just unsubbed. Barely logged on these past couple of weeks. Trion hasn't merged servers still and The Wanderers guild in Molinar is dead.

Unfortunately, this game bears the age old philosophical question: If a good MMO falls in the forest and nobody hears it, does anyone hear it?

Well, as one of the few active members left in Wanderers on Molinar, I can say the guild is effectively dead.  But, this is pretty typical of the Wanderers -- the name explains it all.  A few us remaining actives are probably going to switch guilds this weekend.  There are several very active guilds to join, so the server is far from dead.  I encourage you to keep playing.
61  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 26, 2011, 04:11:22 PM

Quote from: zinckiwi on April 26, 2011, 03:34:43 PM

Quote from: Arclight on April 25, 2011, 06:16:24 PM

Yeah, same boat. I'm fairly surprised by how fast I went from loving it to barely logging on in a day.

+1. I just didn't log in again, one day... four weeks or so ago.

That's the way it goes with MMORPGs most of the time.  Usually I find that I'm looking for something more fast paced.  However, I'm playing on a Rift PvP server, and I have to say it adds a lot to doing quests.  NPCs have gotten so watered down over time ni these kinds of games that it can get boring as there is no challenge.  Having opposite faction players running around in the same expansive quest area is a different story.  Tension!
62  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 23, 2011, 01:04:00 AM

Quote from: Harkonis on April 22, 2011, 03:10:12 PM

Even as a 51 point ranger, you shouldn't be having problems with getting jumped by a rogue.  You have Escape Artist AND can have Break Free as well for 2 get out of jail cards (and Break Free will provide immunity like Escape Artist soon)

Get jumped, Escape artist, crippling shot, then between your pet and your damage you should be winning.  Alternatively, that build I gave you earlier with Ranger/Assassin/Riftstalker works like a charm for open world questing and is pretty much gank proof (and good at ganking too if you ever decide to slywink )  It gives you good ranged damage, good pet, and good melee ability as well.  It also gives you the heal on kills which is key for always being at full hp and preventing getting ganked.  I have noticed that you are often walking around at low hp and that's just asking to be killed.

My highest dps build is ranger primary, so I really just dont' see that they need dps, at least not compared to the other rogues, though rogues in general are lower than the others.

Well, I'm over on the Molinar server with the Wanderers, and I've played a full ranger and then tried some different builds with points in MM, assassin, and nightblade, and I generally stand no chance if I get jumped -- and I use the tactic Hark mentioned -- unless the player is a few levels below me.  Especially if it is a cleric -- generally can't even dent them with their healing and absorption -- or a warrior with charges.  I've only had success if I've added in assasssin or nightblade for some melee attacks.  I always have blue weapons, so it isn't that my gear is gimped.  That being said, we mow down things in PvE.  Maybe the changes to MM will help.

EDIT: Just read that Hark was talking about getting jumped by rogues -- I do agree rogues are actually one of the classes I generally feel much better taking on as a ranger as the ranged damage actually makes a dent!

The assassin/riftstalker/ranger build is a different story, where the main souls are assassin and riftstalker.  Now that build does well in PvP, and looks like it should be getting better.
63  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 06, 2011, 10:18:49 PM

Quote from: Harkonis on April 06, 2011, 09:24:54 PM

man, I'm having an epic gank day in stillmoor today.  A little advice to mages, don't use all your mana spamming aoe looking for a rogue, then he can kill you and you can't fight back.  Don't wait before drinking to get back mana/hp after a pull, even if you have friends around.  I can sap 1-2 people, blind another, kill you, then vanish and all your friends can do is say 'sorry bro'. slywink

I also found that sapping someone when they are collecting a quest item interupts it.  Bonus points if you do it before revealing you're in the area so they aren't sure for a second why it stopped collecting.

(and yes, I am that guy, just ask Blackadar.  It was his guildies today as well, tell Lilith and Schadenfreude that Hark says hey!  With his/her name, they can't really complain either)

Hark, what rogue build are you using?  I'm using a ranged build, but it's not too effective for 1on1 pvp.
64  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 18, 2011, 06:48:39 PM

Quote from: Blackjack on March 18, 2011, 04:36:36 PM

I guess I'll just take a screenshot of my other souls' points distribution (I feel relatively happy with 'em) screens, and sort of replicate them that way then.

Anyone have any issues with the new "coin" system last night? It did for some reason label me as having logged in from a new location, and I hadda type in the code when I logged in this morning (not last night). I guess maybe it just does that for you once automatically as confirmation? Judging from the dev tracker at forum, some players reported some exploits already and Trion will have to probably do another hotfix on the feature.

They also made some adjustments to the aggro range of enemies much lower than you (reduced it) so hopefully people will not get knocked off their mounts by grey cons so much anymore.

btw, if you're new to the game, save those "underwater breathing potions" you get early. You have at least one situation where they are very helpful at L24, and I found it helluva challenging to do a certain underwater quest without that (I sold mine much earlier  icon_redface). Having to rush to and from the surface to gulp in air made for some real suspense though.  icon_cool

Hah!  I know the very quest you speak about.  Just did it a couple of nights ago.  That was very tricky and suspenseful without a potion, but added to the fun.  I was just lucky somebody was in the cave with me and had cleared several of those mermen out so I could cruise through it.  I'm on the Molinar server, Guardian side, with the Wanderers.
65  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: March 18, 2011, 06:44:34 PM

Quote from: hepcat on March 18, 2011, 02:14:57 PM

...next stop:  server consolidations.

If they reboot this and add at least a little bit of depth, I would consider coming back.  First thing they'd need to do is fire the guys who worked on the original.

Oh, I don't know.  The game was pretty good from a lore perspective (although the Valentine's Day content was stupid, imho).  That being said, the fact that I'm limited to one action bar on a PC really sucked as I leveled up and got more skills and toys to play with.  Yeah, I know you can switch loadouts, but that is a cumbersome mechanic.  The integration of a console and PC MMORPG was a failure if you ask me.  Based on what I've seen, their main market is console gamers at this point, and PC gamers have abandoned the game in droves, likely because they didn't want to keep doing raids after they hit 30.
66  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: March 17, 2011, 03:30:00 PM
The bad news is that when I do log in it seems like my server is dead.  There is hardly anything on the auction house anymore.  I'm thinking about starting a new character on Public Enemies, which is the only server that has a medium population as far as the PC servers go.  This game was just designed for the casual player in mind as far as leveling goes, and all the hardcore players left after the free month.
67  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 08, 2011, 03:57:16 PM
Yeah, it was pretty crazy.  Fire rifts opening up everywhere it seemed like.  I ran out of bag space.
68  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: March 08, 2011, 04:02:37 AM
I'm still playing DC.  It's a nice diversion from Rift.  I think a big part of the problem is that DC is a very casually oriented game, at least until you get to 30.  Even "half" hardcore gamers can get to level 30 in no time, but I play in such short spurts I still don't have a level 30 yet.  Rift is a much more WoW oriented game, so it's nice to bounce back to DC for some action when I want to.  Plus, I always loved the DC lore as a kid, so I'm still getting a kick out of the storylines.
69  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 03, 2011, 04:13:36 AM
The rifts were opening like crazy earlier today on Molinar.  Good fun.
70  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: February 14, 2011, 04:04:36 PM

Quote from: The Grue on February 14, 2011, 12:33:30 AM

Quote from: jersoc on February 13, 2011, 11:55:44 PM

you dont even need to be a hardcore player to reach 30 in no time.

Not if you are constantly being killed over and over again the quest areas by level 30s on a PvP server.  I am taking forever to level because I can't get any questing done due to running to the spot, immediately being killed, respawning, running back, ad nauseum.

Yeah, I've head that happen once, but usually I can avoid it by being cagey.  Of course, it helps to have some stealth abilities such as mental's disguise, gadgets' stealth, or nature's dog form.  Absent that, have some sort of escape plan ready.  Most of my characters have at least one ability that allows them to escape damage for some time and I can often escape that way.  Acrobatics has the superfast wall grapple climb that can be used in combat to escape.
71  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: February 13, 2011, 11:10:58 PM

Quote from: Wargus on February 13, 2011, 06:45:59 PM

FTA:
Quote
When Sony Online Entertainment announced their new MMO, DC Universe Online, many wondered how it would perform on the PS3, seeing as we have barley seen anyone attempt an MMO for the PS3. According to the game’s director, Chris Cao, and estimated 45 percent of the game’s community is playing the PS3 version while the remaining 55 percent went with PC release.
Assuming the game has sold well on PC, this is a great achievement for DC Universe Online as one would normally not associate console gaming with an MMO. Cao notes that PS3 users play the game more often than those on PC. The PS3 gaming sessions tend to be shorter but more often, where as those on PC tend to play for a number of hours in a single sitting.
Cao assures us there’s still plenty more in store for DC Universe Online players, with lots of DLC on its way.

That is unfortunate pc users, however probably great for console users. This will push more MMO developers to the dual pc/console release for financial reasons. One of the weakest things about this game is how much their developing it for the PS3 detracted from what the game could be on a PC. Unless games come out with content good enough to make up for the consolitis they generally suffer then we'll continue to see companies producing inferior junk.  Unfortunately MMO's don't lend themselves to great writing as well as other games (Good & Evil for is a great example, so is Psychonaughts is also for games with great content that survive the consolitis inherent in dual releasing).

DC was fun for about a month, I don't regret paying for the box.  It isn't worth a sub though as there are plenty of better MMO's out there and many in the works. This is only good if you need a 'supers' fix.

I am still playing DC, although I'm not someone who has a lot of time these days to sit for long stretches.  If you're a hard-core gamer, you will reach level 30 in no time, and then you will be forced to wait for the monthly content updates.  So far it's probably my favorite superheroes MMORPG for its fast-paced action.  It's a good contrast to the other MMORPGs out there, and nice for short sessions.
72  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 08, 2011, 12:50:14 AM
I took it easy this last beta, and only popped in a couple of times.  I don't want the game to go stale for me either.  Looking forward for the headstart!  I'll be on vacation most of next week, so I won't be able to participate much in that beta.
73  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 04, 2011, 11:42:17 PM
Hmm..some folks are on the Guardian side on Briarcliff?  Most of the Wanderers guild members, including myself, are leveling up on Briarcliff on the Defiant side, but the vote for release appears to be for Guardian on Briarcliff.
74  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 30, 2011, 10:25:36 PM
Yeah, I've been having a lot of fun during the Betas on the Briarcliff server, although I'm trying not to play myself out before it actually starts.  My toons are Spectre and Starbuck, and I've been doing a lot of crafting (Spectre - weaponsmith, Starbuck - Outfitter).  If anyone sub-20 needs any gear that I can make, let me know for the next beta.
75  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 28, 2011, 07:07:06 PM
Yeah, the world starts to open up after level 10 or so.  I'm guessing those areas will stay the same at release, but they keep adding content for the later levels to each progressive beta.

Last night I noticed more hitching than usual after the last update.  Hit a few sound loops that worked themsleves out, so I never crashed, but it did stall things for a few seconds at a time.
76  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 26, 2011, 11:47:46 PM

Quote from: CeeKay on January 26, 2011, 10:36:00 PM

Quote from: Harkonis on January 26, 2011, 10:29:30 PM

It also works just like wow which i thought you played more apparently
WoW just automatically changes the weapon for me. If I attack from a distance with my hunter the gun/bow comes out, when the mob is close enough out comes the meows weapon. I don't have to hit anything else.

True.  Most ranged abilities require you to be at least at 3 meters before you can use them.  Essentially, if you are designed around range, use your snares (whether it be traps or an attack or whatever) to slow the enemy and backpedal taking potshots at him with your best ranged attacks.  Works the same for me as in WoW so far.  You can also drag the auto ranged attack and auto melee attack buttons from the general abilities under "p" (I think that's the shortcut key) to a hotbar so you can choose.

I met up with Elmo today on Briarcliff so we have a couple in the guild.  Elmo is a healer and I'm a rogue.  I've heard the first dungeon opens up at 17 or so.  Elmo made me some nice runes to use with my weapons, and I made him a shiny new hammer to pound nails with.  ;-)
77  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 26, 2011, 06:04:14 PM

Quote from: Huw the Poo on January 26, 2011, 05:51:28 PM

Well I've had a few quick goes and my initial impressions are it's a pretty WoW.  So far, so meh.  However I have yet to see the rifts stuff in action, and I've been reading a lot about them...it sounds like an awesome mechanic.  I hope I get to experience one before this beta is over - do they occur in the starter areas?  If not I'll just breeze through the first however-many levels as quickly as possible because I need to see what this game really has to offer.

And...<sigh>...if the rift events are good I guess I'll be in. smile

Yeah, rifts open up in pretty much all the areas -- you'll see them on the "horizon" so-to-speak as big tornado looking swirls of dark clouds coming down from above.  With the beta being so crowded, you'll see a ton of people then rush to the area to fend off the swarm.  It then turns into a public quest of sorts, very similar to Warhammer.  There are also some other public quests that I've been seeing, whereby the enemy can actually claim areas and you'll need to gather forces to push them out.  Not sure yet how that all woks.  Oh, and you do get rewards based on your contribution, similar to Warhammer.
78  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 26, 2011, 08:24:06 AM
Server queues were absent late tonight.  We've got some folks going on the Briarcliff server.  It's PvP, but I haven't seen any yet, probably because I'm only level 13 at this point.  My character's name on Briarcliff is Spectre, a rogue.
79  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: January 25, 2011, 10:47:38 PM

Quote from: CeeKay on January 25, 2011, 03:40:55 PM

Quote from: hepcat on January 25, 2011, 02:58:15 PM

Quote from: CeeKay on January 22, 2011, 06:52:57 PM

Quote from: jersoc on January 22, 2011, 06:35:50 PM

man last night was a gankfest for me. There were level 30s camping so many quest spawns. Or just plain a billion heroes everywhere. The pvp is quite awesome though. Some level 18 tried to kill me, I would have killed him but of course 2 more had to join the fight. Revenge was gotten later. People who mash their keys are great. Just roll away and hit from range and break their blocks.

yep, that was what I was talking about.  it just wasn't fun getting jumped by three or four guys every time I tried to do some leveling or even leave the re-spawn.  I'll give them kudos for being very well coordinated, it'd usually be a couple of AoE attacks followed by them running in and tagging me as I broke off any stun effects.

last night i fired up a lvl 4 character i had on a pvp server just to check it out.  there was a level 30 hero hanging out right outside the spawn point for all the new characters.  he was just sitting there, attacking all the lvl 4 through 6 characters that tried to step outside the shield around the spawn point. 

if you're a rabid pvp fan and you try to argue that that is fun, you're a moron.  what skill is there in shooting fish in a barrel? 

here, i'll answer it for you:

none.

deleted that character and remade him on a pve server.  at least there, i can be assured of at least experiencing the game.

what's even worse is that he was probably doing all that with one hand.

I guess I have been lucky.  I haven't had that happen yet.  And if it does, I typically just move on to a different quest, or wait until help arrives.
80  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 25, 2011, 08:23:09 PM
Yeah, they are pounding the servers this time.  Every server is stuffed to capacity.  That's what a beta is for however.

Oh, and my main on Briarcliff, once I get in, is Spectre, a level 10 Marksman/Ranger.
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