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361  Gaming / Console / PC Gaming / Re: Mass Effect Mistake on: January 29, 2008, 03:52:04 PM
Misguided, yep, I'm through that fight.  For some reason, the next one is causing me problems now (where you finish her off), and I know it's technically easier.  My silly comrades are doing stupid things in that battle, and they don't respond to commands well (they also get blocked so I can't access their skills).

I've been adding points.  From what I've read elsewhere, the fight is very tough if you do that planet first right after the Citadel.  I'm only level 11 or so.  I've got Garrus and Ashely in my party and Shepherd is an Adept, which doesn't help a lot.  Sadly, Garrus has damping, but I can't access his skills during the battle as they are "blocked".  And because "X", like you said, doesn't allow you to journal the specific conversations I've been going through the dialog.  I'm now stuck at the middle battle where you finish Benizia off, I'm sure I'll finish it soon, it's just a bit frustrating.
362  Gaming / Console / PC Gaming / Mass Effect Mistake; POTENTIAL SPOILERS on: January 29, 2008, 09:17:36 AM

Well, I've been really enjoying the game so far.  Unfortunately I made the mistake of going to the Matriarch Benezia planet directly after the Citadel.  The final confrontation with her is very hard at such a low level.  I've made it through the first wave, spoken to her, and now I just can't seem to finish her off.  Any advice?
363  Gaming / Console / PC Gaming / Re: Madden 08 - what happened? on: January 04, 2008, 10:14:03 PM
I think part of my problem is that I've never wanted to switch to the receiver to catch balls.  I much prefer just focusing on being the QB and making the throws, letting the receiver catch them on his own.  I've been finding the 1 on 1 match-ups, but say on a streak, almost every time I've had Moss on a CB 1 on 1, the AI CB jumps in front of Moss to deflect or intercept the pass.  I'm sure in those instances if I was controlling the receiver I might be able to fight back and grab it, but I really don't think I want to have to do that.  It's exhausting enough trying to avoid the super-fast blitzing as it is.  That being said, the first few games were tight (because I have no trouble on defense), but something about the passing wasn't right.  I found I just had to focus on crossing patterns where the receiver was clearly in front of the defender and thus open rather than 1 on 1 match-ups deep or out to the side, if that makes sense. 

It also doesn't help that there is such a lack of options in the 360 version (such as camera angles).  Is there a way to see the whole field?  I find I have to roll-out to even see if a wide-out is open.

I think my main problem and frustration is that I really want more of a sim with some playability, and Madden is feeling more and more like an arcade game.
364  Gaming / Console / PC Gaming / Re: Madden 08 - what happened? on: January 04, 2008, 07:39:14 AM
Well, I played it some more tonight after getting the update.  The fumbling is certainly less, but now I'm starting to see how unplayable the passing game is on ALL-PRO level, which seems to be about the right level for me (otherwise the computer will never move the ball).  Sadly, all there is at that level is the same trick passing plays as the receivers never seem to get open and even with interceptions on 0 for the computer, they still intercept like crazy.  I also notice that supersim is totally broken.  This ranks as one of the worst Maddens I have ever played, and I've played a lot of them.  It's all lacquer and no substance.  Anyone want to trade something for Madden 08?
365  Gaming / Console / PC Gaming / Re: Madden 08 - what happened? on: January 04, 2008, 01:05:38 AM
Ahh, so I guess I need to sign up for a silver account at least?  Thanks.
366  Gaming / Console / PC Gaming / Re: Madden 08 - what happened? on: January 04, 2008, 12:54:03 AM
Quick Question:  What do I have to do to get the Madden update?  Never done this online thing on a console before.  Thanks in advance!
367  Gaming / Console / PC Gaming / Re: Madden 08 - what happened? on: January 03, 2008, 08:20:55 PM

Sadly, there is.  On standard controls, it's the right button.  However, like I mentioned in my OP I started trying that on all kick and punt returns and it did nothing.

However, I haven't patched the game yet.  Guess I need to set-up my XBox Live account so that I can login and get the update?
368  Gaming / Console / PC Gaming / Madden 08 - what happened? on: January 03, 2008, 07:07:02 AM
So I bought an XBox 360 over the holidays and decided to grab Madden 08 while at the store.  So, I fire it up, start a franchise and start to play a game.  First play of the game my kick returner fumbles the ball.  I'm starting to think, "Oh crap, THAT hasn't been fixed yet?"  Nope, I proceed to fumble at least 2 more kicks during the game and in frustration I start another one. 

Between games I try to adjust sliders to increase carrying ability.  Can't in this version.  Also no accelerated clock or the ability to automatically sub out players who are tired (to better distribute stats for those of us who want realism). 

Disappointed I start another game.  This time it's raining.  I think to myself that the graphics look great.  First play, my kick returner fumbles again.  I hold the opposing team to a field goal.  I start using the protect the ball button on all kick returns.  I proceed to fumble yet again regardless on the next 2! kicks in a row.  My RB, Reggie Bush, who has a carry of 78 (not good, but not the worst) ends the game of 7 minute quarters with 4 fumbles.  Overall, my team has fumbled 11 times.  The game goes in the closet (it should go in the trash).  What a disappointment, and with no sliders, I really don't understand how people can play this crap.  Madden used to be better than this.  It's particularly sad because the graphics are so good.
369  Gaming / Multiplayer Madness (MMO or otherwise) / Vanguard free month on: December 27, 2007, 11:02:07 PM
I wanted to alert everyone to the fact that you will have a free month of access to Vanguard if you cancelled your account more than 2 months ago.  Due to the absolutely poor communication of SOE, I had no idea until I happened to glance at a forum posting.  The game has improved a wee bit (still needs more in my estimation, but good for a free month), and you can get a free flying mount through January 3 (a flying reindeer named Randolph) that helps get you around Telon for the next week.
370  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 27, 2007, 10:56:53 PM
Well, I finally got the copy, but I'm a little behind you guys.  Should be on a bit later tonight (if significant other allows) trying to figure out whether I like my soldier or specialist more.  I like the idea of dishing out logos damage, but I'm not sure how well developed the exobiologist is at this point.  It also seems like the specialist has much greater survivability at least at early levels, which more than compensates for the lack of damage.  Oh, and the surname is "Murdox" if you want to look me up.
371  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 21, 2007, 06:32:17 PM
Well, I'd like to play this weekend, but my 3 day trial ended last night, and I'm not expecting to receive the game from Amazon until Monday.  Anyone have any guest pass thing that could help us both over the weekend?  I'm on the East Coast Server as well.
372  Gaming / Console / PC Gaming / Re: Final Fantasy Tactics WotL? on: December 15, 2007, 07:15:10 AM
Regardless, I will wreak vengence on the game engine and complete the game!  icon_twisted  Just started Chapter 3, so we'll see what frustrations are in store for me in this chapter!
373  Gaming / Console / PC Gaming / Re: Final Fantasy Tactics WotL? on: December 14, 2007, 09:08:13 PM
I really wanted to like this game, but one thing that I find absolutely poor about the game is the lack of it following its own rules.  When you provide a turn listing upon use of a skill, I find it completely assinine to then suddenly, for no explicable reason, have the turn listing suddenly go in a completely different way (like when you are trying to figure out if you want to cast a spell).  It makes the strategic use of magic power in the game almost pointless in some of the staged battles.  What point is there to a strategy game when it becomes simply luck-based? 

It's a very odd game, because it seems like the only reason I'm playing it is due to may hatred and frustration with the game engine.  The fact that I want "vengence" over the game by beating it.  smile  Something tells me that's not really why I should be playing...but what can you do.
374  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: December 12, 2007, 11:18:47 PM
Thanks for the info.  I guess I do need to go back and do all of the Atlas Park and Galaxy City contact quests that I have to get the KR contacts, although I'm around level 8 now.  We tried the bank robbery quest last night but it seemed broken as we couldn't seem to find all the robbers and it never completed.  My goal is to get superspeed, but have an enhanced hover handy for flying up to tall buildings or to stay out of melee range.  I might get hurdle eventually also.  This is a blaster by the way.
375  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: December 12, 2007, 06:44:43 PM
Hey Destructor,

How does getting super speed and using enhanced hover for those obstacles sound for travel?

I got in a group doing some missions in KR last night and that was kind of fun.  It seems like most zones have contacts you can go right to without introduction?  Are there any low level missions you'd recommend doing on the Heroes side?
376  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: December 07, 2007, 04:06:40 PM
Well, I played around a bit last night.  It seems like the only things people are grouping for are the sewer runs at lower levels.  Does anyone group for missions?  I'm wondering how leveling up in the sewers will affect completing the missions as well - I guess the instances level up with you?
377  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: December 06, 2007, 03:45:08 PM
Finally got everything updated.  Any suggestions on which side to take - Heroes or Villains?  I'm guessing the Heroes side is more popular due to the new update of dual blades (and I still have characters there from the year I played it after launch), but I haven't tried the Villains side at all.  However, I want to group if possible.
378  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: December 05, 2007, 08:07:28 PM
I got a key for the 14 day free trial on my account, but I had to reinstall all the software.  The COH updater is taking forever.  Hopefully it will be finished in anohter 24 hours, but it is very slow.  I hope it installs both CoH and CoV as it states in the free trial.
379  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: December 04, 2007, 11:16:58 PM
Can you actually start new characters in CoX and actually find people to group with?
380  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: December 04, 2007, 11:15:39 PM
Yes, EQ2 actually does a good bit at resolving a few of these issues.  They allow for mentoring down, which allows higher level characters to group with lower level ones.  And, they do have epic quests starting in the teens which give you nice quest rewards. 

One problem with these kinds of games is that it is starting to seem like the market is saturated.  I really only enjoy them if it is easy to find groups, and that seems to be fairly difficult in most of them these days.  Maybe Tabula Rasa is still new enough to have easy pick-up groups, but most of the older games are spread fairly thin these days.
381  Gaming / Console / PC Gaming / Re: Mass Effect-I'm Cursed. CURSED I tell You! on: November 28, 2007, 05:42:33 PM
Any idea if they have fixed some of these Xbox 360 issues in the new Elite console?  I'm considering getting one right now, but I'm not sure if the newer systems would avoid these issues.
382  Non-Gaming / Hardware / Software Hell / Re: XBox 360 question on: November 28, 2007, 05:34:05 PM
Thanks.  That's what I was hoping - that the optical cable was capable of transmitting 5.1 audio, but it wasn't clear from the Xbox 360 website and manuals.
383  Non-Gaming / Hardware / Software Hell / XBox 360 question on: November 28, 2007, 05:18:35 PM
I feel kind of silly, but I've been reading up on the XBox 360 Elite as much as possible to see if I wanted to get one (for games AND for HD discs), yet I still don't have the answer.  Here goes:  I just bought a 50" HDTV, so I can use the HDMI output on the Elite Xbox 360 to connect to the TV.  However, my receiver does not have HDMI inputs or outputs.  So, I would like to connect the HDMI directly to my TV from the XBox, and then somehow connect the surround sound audio up to my receiver.  I've only seen stereo audio outputs from the Xbox 360, so how what would I use to get surround sound?  Does the digital audio connection from the Xbox 360 transmit 5.1 audio?  Typically, I've just connected a digitial coaxial cable from my DVD player to my receiver.  Thanks.
384  Gaming / Console / PC Gaming / Re: Neverwinter Nights 2 Impressions on: October 30, 2007, 09:01:25 PM
I haven't gotten to MoTB yet, so I haven't had to worry about the spirit meter yet.  I'm having a lot more fun in the original campaign since downloading and installing the AI improvements.  All of the sudden my warlock character actually casts Eldritch Chain instead of the generic blast.  It was getting very annoying having to control the warlock just to make sure he cast the chain, among other things.  The NPCs also perform much better.  I'll have to see what happens when I get to MoTB.
385  Gaming / Console / PC Gaming / Re: Neverwinter Nights 2 Impressions on: October 19, 2007, 07:10:23 PM
The thugs and such can be difficult early on if they swarm. Definitely make sure you are using all the magic you can to buff your characters, and I always made sure to use AoE spells to take them down.  It's weird, but due to the interface it makes you feel like you are not playing as "strategic" a game as, say, Baldur's Gate 1 or 2, but essentially that's what it is.  I've started playing more and more in the "strategic" camera angle, and using that I feel more like I'm playing BG2 again (and I feel more like controlling the spellcasters on a round-by-round basis).  Micromanagement is not always fun, but against big groups of, say, thugs, it's fun to pause and switch to your spellcaster (Qara) and let loose with some damage.  And, if she can't let loose with a fireball at that level (I can't remember what she starts at), you can use Elanee to call some lightning (3rd level spell) which chews them up pretty bad. 

It's also useful to position Khelgar in big groups of enemies so that his "Great Cleave" can trigger.  I typically have him in the lead in those areas where traps are not a concern.

I'd also recommend you take a look at some of those AI scripts mentioned earlier in this thread.  They really help!
386  Gaming / Console / PC Gaming / Re: Two Worlds Impressions on: September 17, 2007, 02:13:36 PM
How much variety is there in the character creation options?  I'm guessing not as much as Oblivion?
387  Gaming / Console / PC Gaming / Re: Name that RPG on: September 13, 2007, 04:18:08 PM

Quote from: Laner on September 12, 2007, 08:25:51 PM

A guy at Armchair Arcade is going to "blog" his way through Wizard's Crown (much like the Blogging Ultima guy has been doing this year).  Check it out -

Wow...that's awesome!  Seeing the scan of the entire manual reminded me of how I poured over it back in the day.  That was a great game!  I can't wait to see how he progresses.
388  Gaming / Console / PC Gaming / Re: Name that RPG on: September 12, 2007, 03:28:13 PM
I don't post that much, but this thread brought back memories.  Anyone remember Wizard's Crown?  It was a great SSI RPG that predated the later D&D stuff (if I remember correctly).  I'm pretty sure it was the first RPG I actually played all the way through.  Really neat tactical combat, where you control the party on a tactical map representing the environment you are fighting in, including walls and other obstacles.
389  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard on: April 17, 2007, 05:40:21 PM
Yeah, I could see how due to the bugs at launch the game could get 3/10.  I think the game is improving over time, but not quite at the rate I'd like.  And, sadly, the servers seem to be getting emptier and emptier.  It's sad because the game had a lot of promise.  But it just doesn't stack up well against a much more polished game like LOTRO.  The performance issues may never be ironed out because the design and coding was rather poor, in my opinion.  Then when you all the basic bugs regarding abilities not being applied correctly, quest bugs, etc., it's not hard to see why it would get a good review.

However, I do think it has a chance to come back strong IF they get things fixed and add in flying mounts that actually WORK.  Little things like that are good advertising points to get people back into the game, but the performance better have improved. 

At the moment I am still playing both Vanguard and LOTRO casually.  I kind of miss in LOTRO the variety of classes that Vanguard has, and especially the fact that no spellcasting classes are present in the LOTRO world.  So, I kind of bounce back and forth.
390  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone interested in Vanguard? on: January 07, 2007, 11:48:03 PM
I'm interested to see what direction this goes in.  I'm one of the players who left WoW and came back to EQ2 following the recent Echoes of Faydwer expansion which I have been enjoying immensely.  Seems like the number of EQ2 subscribers skyrocketed after that expansion came out.  I just found WoW to be too simplistic, and EQ2 seems to be enough of a challenge to keep me entertained.  Also, I kind of like the fact that EQ2 does get consistent updates and expansions.  In contrast, WoW is only looking at it's first major expansion.
391  Gaming / Console / PC Gaming / No HOMM V impressions? on: July 06, 2006, 05:08:50 PM
Edited by KS-

No warez talk please.

392  Gaming / Multiplayer Madness (MMO or otherwise) / DDO - I'm done with WoW on: April 25, 2006, 11:12:07 PM
Quote from: "fyedaddy"
Quote from: "Fez"
Yeah, I found it be fun as well.  To keep up the interest I make sure to do every quest rather than just focusing on the big exp-netting ones all the time.  The game still needs a little bit of work and is going to be largely dependent on the continuous addition of modules/adventures.  The good thing about the game is it is fun to create and design different characters and not too difficult to get them up and feeling useful in groups.

What would you say has been the average level progression vs. time played so far? Excluding the power gaming individuals, I'm curious to see if the "average" player can play on a regular basis without constantly hitting the same content.

Most definitely, you can level rather quickly in the game.  But, this depends on whether you fall prey to what many in the game do, which is to constantly repeat the same high-exp and reward netting quests.  If you make a point to explore other quests, you should avoid that dreaded cycle.  There are plenty of short quests andlong quests, so if you play like an hour or two every other day you'd be able to get through a number of quests.  The longest quests may take 2-3 hours at the most.

I agree with the other poster that finding a good group can sometimes be difficult.  You have to make sure you find people looking to really enjoy a dungeon and not just blast through.  Many groups get together to do the long quests as quickly as possible just to get the reward at the end.  So you have to look out for those.  If they made it so you only got the reward once, I think some of that type of conduct would end.  The game is a great dungeon simulator, and hopefully they'll work a bit more on the mechanics and keep adding new content.  I believe in the end (assuming it lasts long enough) they will probably add some sort of random dungeon/adventure generator which would have a lot of promise, and make the adventuring portion more enjoyable as people won't know where traps and such are.

In the meantime, it is certainly worth playing for a month or two as it's a lot of fun.  Whether it has long term appeal will be directly based on whether they address some mechanics issues (mostly rewards on quests, quest exp, some leveling things, but NOT the quests themselves) and keep adding new content.  At the moment I sort of see it as a game you play for a month or two and then stop, coming back to play every few months as new modules/adventures are released and additional content is added.
393  Gaming / Multiplayer Madness (MMO or otherwise) / DDO - I'm done with WoW on: April 23, 2006, 06:25:47 PM
Yeah, I found it be fun as well.  To keep up the interest I make sure to do every quest rather than just focusing on the big exp-netting ones all the time.  The game still needs a little bit of work and is going to be largely dependent on the continuous addition of modules/adventures.  The good thing about the game is it is fun to create and design different characters and not too difficult to get them up and feeling useful in groups.
394  Gaming / Multiplayer Madness (MMO or otherwise) / DDO - I'm done with WoW on: April 20, 2006, 05:29:17 PM
Well, I've enjoyed DDO so far.  It's almost impossible to compare to other MMORPGs because it is so fundamentally different.  And, unlike some of the other posters here, I'd argue that it is also fundamentally different than Guild Wars (although this does not mean necessarily that it should be charging for online time when Guild Wars does not).

The key difference is that DDO is much more "set-in-stone" in terms of adventuring when compared to other games like WOW, EQ2 and even Guild Wars.  Thus, when you form a party you are forming it to do specific quests.  Thus, for better or worse, you are only entering a dungoen to do that quest, you do not have open-ended adventuring.  For this reason, I'd call DDO more of a dungeon adventuring simulator as each dungeon is instanced for your group to encounter alone.

Thus, in DDO you won't have the things that bore me often in other MMORPGs, such as the constant worries over "respawns" or "popping", the lack of static traps (I'd say there is no other MMORPG that fully so supports the rogue character as a necessary class having its intended skills), go fetch-type quests that have no real point except to help with grinding boredom, seeing other high-level characters run through your zone and ignore everything you're fighting (or, worse, killing the things you need to finish off old quests), and just the overall feeling of getting through a dungeon one step at a time.  What you do miss in DDO is the sheer breadth of the worlds in other games, and the open-ended adventuring that you find in those games.

How does this compare to Guild Wars?  Well, Guild Wars has instances, but inside those instances you may find a multitude of quests.  In DDO, the quest you enter a dungeon for is always the main quest, although there are always optional quests available if you find secret doors and such.  Also, in Guild Wars you will not find traps and puzzles of the sort in DDO dungeons.  There simply isn't that feeling of, "Crap, a rogue would have been really useful here," or "Hey, Merlin, did you memorize the fire resist spell, we'll need it for those traps up there."  Guild Wars is not as complex, but lends itself better to the PvP you do there.

So, in brief, I'd say that people who enjoy the open-ended exploring and always seeing new lands to explore would enjoy something like EQ2 or WOW better (and those kinds of games).  If you more enjoy the strategy of coordinating a dungeon expedition that is tailored just for yur grup then DDO might be the ticket.

All that being said too, I think DDO has some ways to go.  It definitely will need new content on a monthly basis, and the level cap is fairly easy to hit if you are a power-gamer.  You also need to adventure in a group that isn't only interested in increasing their exp, because those groups will tend to keep repeating the same high-experience netting quests rather than try out all the other content that's there.  That being said, I don't mind repeating quests too much as it's different to some extent each time as you have different people operating in the group (playing the roles).  It also still has a few bugs to work out, and the leveling up enhancement mechanism seems to be a bit silly at times.  But, there are also some nice things they could eventually do with the framework they've put together, such as randomizing the dungeons in some way so that you always have new dungeons to adventure in.  We'll see where it goes.
395  Gaming / Console / PC Gaming / Heroes of Might and Magic V public beta on: February 02, 2006, 08:33:32 AM
Too bad Heroes 3 seems to be the irreplaceable pinnacle of the franchise.  If Heroes V is as bad as the demo seems to be, I don't think it will be fixable by the end of March.
396  Gaming / Console / PC Gaming / Guild Wars any good as single player game? on: January 21, 2006, 06:03:04 PM
The biggest problem I have with it is that there is not a good way to get groups together to do quests.  People just shout around randomly and it's hard to even find them initially after you join a group.  What this game really needs is some way to put it out there that you are LOOKING for a group and then have an additional spot whereby you can check off what quests you are looking to do.  There needs to be a better mechanism for getting people together in the game.  I find it's harder to find groups in GW than it is in EQ2!
397  Gaming / Console / PC Gaming / HDTV and Xbox 360 question on: November 17, 2005, 06:06:50 PM
I'm trying to understand a bit more about HDTV.  Specifically, I'm trying to figure out whether my TV, a Sony KV-36XBR450 WEGA XBR Hi-Scan TV, is capable of receiving the HDTV signals from the XBox without purchasing some sort of interface between the TV and the XBox.  In otherwords, I'd like to know how to best connect the XBox to the TV.  I know that the TV specifications say it is HDTV-ready, but I know that for HDTV based programming it requires an interface.   I've reprinted the basic specs for my TV below.  Any advice?  Thanks!

The Sony KV-36XBR450 WEGA XBR Hi-Scan TV is an HDTV-ready TV with 2 HD-compatible component video inputs.

The XBR450 accepts 1080i, 720p, 480p through its two HD-compatible inputs, so you can connect the optional HDTV decoder  and enjoy HDTV programming.

The TV also can upconvert 480i signal to progressive-scan 480p and has 2:3 pulldown conversion for the 24 fps film-based DVDs.

The picture is sharp and clear, even in the corners of the screen, where TVs usually have difficulties focusing. You can also control the velocity scan modulation (Off/Low/High) and adjust the color temperature.

The TV has high-tech looks with its silver cabinet, flat screen and side-mounted speakers. Looking at it directly, it seems that the TV is flat (like plasma TVs).

The TV has 2 HD component video inputs (accept 1080i, 480p and 480i resolution), 2 S-Video inputs on the rear panel and another one in front, 3 composite video inputs in back and one in front, 2 RF inputs, fixed and variable audio stereo outs, monitor output and S-Link interface out.

This TV features vertical aperture compensation, to improve viewing of the widescreen 16:9 sources, so no scan lines are wasted. You can manually (or automatically) switch to 16:9 Enhanced viewing when watching anamorphic DVDs and HDTV.

You get two-tuner picture-in-picture. The Video Label feature shows you the device name instead of the input number, saving you from mistakes. The TV has a MID (Multi-Image Driver) feature, which internally converts TV signal to VGA resolution and allows features like Free Layout PIP, Flexible Twin Picture and Freeze mode. The TV also has auto white balance, vertical aperture compensation and tilt correction.

Audio features include simulated surround sound, stereo speakers (four drivers, 7.5 W each) with bass and treble control, stereo reception, MTS decoder with DBX noise reduction and SAP, close captioning and 181-channel tuner with auto tuning, universal remote control.
398  Gaming / Console / PC Gaming / Suggestions on Portable Gaming on: July 28, 2005, 10:55:40 AM
Thanks.  The Alienware Area 51m 7700 (didn't see an Area 55) seems like a good deal and you can get 3.0 GHz machines and up from them.  Is 2 GB of DDR2 RAM a requirement to play EQ2 with quality graphics?  I also noticed that they have 2 display choices - a 1680 x 1050 screen and a cheaper 1440 x 900 display.  Not sure if that makes a big difference.  Any suggestions?  As for the other specs, I'd probably stick with the 3.4 GHz model (and the 6800 card) as it seems to be the best deal.
399  Gaming / Console / PC Gaming / Suggestions on Portable Gaming on: July 27, 2005, 03:53:01 PM
Thanks for the responses so far.  For the most part, I play RPGs and strategy games (which is why I haven't considered one of the handhelds before), but I do play sports games as well, generally only on consoles.  I generally don't play games during my daily life of running to and from locations, but as I'll be away for a relatively significant amount of time over the next few months, I'll have long airline flights to play games and hotel room internet access at my disposal.  I was thinking EQ2 would be a game I could play when stuck at the hotel.
400  Gaming / Console / PC Gaming / Suggestions on Portable Gaming on: July 25, 2005, 09:02:35 PM
Yeah, I play a bit of EQ2 which is why I'm thinking it might have to be pretty top-end.  But the 9600 can with over 1 GB RAM should handle it.
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