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121  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Red Dead Redemption Count: 360 and PS3 on: October 18, 2010, 01:59:23 AM
I'm still playing this pretty often in mp on the 360.  I can't seem to get enough western action.  Really wish a full MMORPG could come out using this as a basis for the game.
122  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! Demo out! Now a Musical! on: October 12, 2010, 11:28:32 PM
Well, I have an SLI configuration, but I didn't think it was running in SLI as there was no profile for it yet.  Could be wrong.
123  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! Demo out! Now a Musical! on: October 12, 2010, 05:16:37 PM
Anyone else having lots of lag/slowdowns/freezing as the games get longer and more map becomes exposed?  Like the game, but all the unoptimized code is really bugging me.
124  Gaming / Console / PC Gaming / Re: Icewind dale complete on: October 06, 2010, 04:40:43 PM
I haven't gotten any games from GOG before.  Are there any compatibility struggles with these things, or has GOG cnofirmed they work with Vista and Win7?  I'd like to try Icewind out, I skipped over it back ni the day as I knew it didn't have the party interactions of BG2.  Does it have a higher res mod out there?
125  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! Demo out! Now a Musical! on: September 30, 2010, 11:00:44 PM
Well, yet again I'm having problems with a game on my Alienware M17x laptop with 280M cards.  Running Civ in DX10/11 I get occasional freezes.  In DX9, I get weird flickering errors on some land tiles that have been upgraded by workers (zooming all the way out gets rid of the flickering, but...)  Looking at the Civ5 troubleshooting boards, I see others are having the same issues.  Bloody laptops are no fun for games these days.  The drivers are all too iffy.
126  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! Demo out! on: September 24, 2010, 10:15:16 PM
Well, it feels just like Civ to me.  Having fun so far, but haven't played it enough yet to see how much I like the changes.
127  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LoTRO Server Info on: September 12, 2010, 05:54:17 AM
Oh well...I guess I'll roll one on Scrape's server as well.
128  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LoTRO Server Info on: September 10, 2010, 08:21:13 PM

Quote from: Daehawk on September 10, 2010, 05:02:27 PM

I didn't realize as a old LOTRO player that I get Premium access in the free version. Pretty cool I suppose.

Hmm...didn't realize this either.  What does the premium access give us?
129  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LoTRO Server Info on: September 10, 2010, 03:47:22 PM
I started some characters on Crickhollow, but if another new server is going to be used, I'll switch.  Kind of like the idea of starting from scratch on a new server.
130  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LoTRO Server Info on: September 09, 2010, 03:47:41 AM
Great..I am downloading tonight and planning to get back into it.
131  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: September 05, 2010, 05:46:23 AM
I'll certainly play this some.  Probably start on one of the new servers.  Any suggestions?  Maybe Crickhollow -- sounds cool.
132  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy 14 Beta Keys Available Through Fileplanet on: August 14, 2010, 04:04:18 AM
Not too good?
133  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 05, 2010, 03:26:41 AM
Darn.  I was hoping to feel that MoM excitement again.  I just loved that game, and I've been waiting for Master of Magic 2 for ages.  What's missing in Elemental?
134  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan: Rise of the Godslayer / Re-Eval event for ex-players! on: July 09, 2010, 02:38:46 AM
I take it that I actually have to buy something to have access to the Khitan race?
135  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan: Rise of the Godslayer / Re-Eval event for ex-players! on: July 07, 2010, 04:31:48 PM
I got this reinstalled for the re-eval, but I have no idea what I'm doing.  Got a few characters in the 20s, but I figure it would be more fun to try out the new areas.  Oh, and how might I get access to the Khitan race?
136  Gaming / Console / PC Gaming / Re: Saddle up! The Red Dead Redemption impressions thread. on: June 24, 2010, 10:03:17 PM

Quote from: Fuzzballx on June 24, 2010, 05:43:51 PM

While the first night it was out was a disaster, co-op missions were working well last night even though, while i could get into competative matches again, they were still a disaster and didn't work.

The co-op missions though?  Fantastic success imho.  I really look foward to more of this type of content cause it's bloody awesome imho.

I hope this is just a first step and sign of much greatness in paid DLC to come...we'll see.

I LIKE the idea of the coop missions, I just wish the player-base wasn't so bloody immature.  I couldn't get a single one done the other night due to people who preferred just to kill me or kept kicking me because, I'm guessing, they were trying to get a posse member in the 4-person party and somehow I kept randomly joining them.  It became a complete waste of time -- one of my worst experiences in PUG'ing across any online game.
137  Gaming / Console / PC Gaming / Re: Saddle up! The Red Dead Redemption impressions thread. on: June 24, 2010, 07:29:52 AM
Yeah, I think they had a problem with the new cooperative content.  Let me tell you, the new content has been a disaster for me so far.  Wasted 2 hours of my life tonight trying to get one of them done, only to find myself getting killed intentionally by immature idiots who were trying to make me leave the game.  My best guess is that they were trying to come into the game with a posse of 4 or something and I was in their way.  Rather than say anything they just kill me in the middle of the mission, of course ending up getting themselves killed as they don't have enough people to successfully complete the mission.  This needs some work.
138  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: June 16, 2010, 04:14:04 PM
I've been waiting for a patch to allow me to play the game without crashes to desktop.  I've tried just about every driver known to humanity, turning SLI on and off, reinstalling Direct X, and I still can't play.  I've got an Alienware 17x with 4GB, 280M cards in SLI, Vista 64 and I can't get the game to run for very long before a CTD happens.  Love the game, but not the crashes.  I'm thinking now it may have something to do with the sound drivers, but I can't find any updated drivers for my machine.
139  Gaming / Console / PC Gaming / Re: The Lord of the Rings: War in the North on: June 16, 2010, 04:09:13 PM

Quote from: Hotfreak on June 15, 2010, 12:53:32 PM

As a huge huge fan of Tolkein's work, I must say I agree with Tilt.  There is a depth to the Tolkein universe (including one of the most beautiful creation myths I have ever read) that shouldn't be messed with, imho -- it is moving enough and deep enough as it is.  It was offensive enough that the 2nd two movies in the Jackson series took such liberties with the text to keep themselves in the "blockbuster" realm, but now games (yes even you, LotRO), are further diluting the richness.  Many children and adolescents, most even, will never read the books and will take Jackson's Tolkein and Gaming's Tolkein as canonical Tolkein.  Something beautiful, unique and truly life-affirming is going away.

I understand the sentiment.  However, there are magical artifacts/items in the books, so one could just have the item be the source of the "wizard's" power.  Heck, one could say that Bilbo and Frodo were "wizards" in a loose sense due to their use of the one ring.
140  Gaming / Console / PC Gaming / Re: Saddle up! The Red Dead Redemption impressions thread. on: May 20, 2010, 05:31:02 PM
My Xbox gamertag is MurdoxJD.  I should be on this afternoon as I recover from surgery, and I'd be up for some private MP.  THe public MP drove me crazy last night with all the disappearing objects.
141  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Red Dead Redemption Count: 360 and PS3 on: May 20, 2010, 05:29:22 PM
Yeah, I'm still trying to figure out what I can do with the money I'm earning killing the bad guys in Free Roam.  Another weird thing is that sometimes the dead guys drop ammo as loot, and sometimes nothing falls.  I'm only on level 3 at the moment.
142  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Red Dead Redemption Count: 360 and PS3 on: May 20, 2010, 07:54:36 AM
Ok..just picked up the XBox version.  Gamertag is "MurdoxJD".  Did a little MP and leveled a couple of times somehow.  Still trying to figure out what I'm doing, and the disappearing characters/mounts/weapons is annoying.  Hopefully they iron that out soon.
143  Gaming / Console / PC Gaming / Re: Saddle up! The Red Dead Redemption impressions thread. on: May 19, 2010, 02:12:08 AM
I'm hoping to have the XBox version in my hands tomorrow.  Recovering from surgery, so I should have some time during the day.
144  Gaming / Console / PC Gaming / Re: gaming on 64-bit Windows 7? on: May 11, 2010, 03:17:29 PM
I've had just a few issues here and there.  I, and many other people running 64-bit operating systems, can't seem to get Dragon Age to work very well as it sporadically crashes to desktop after playing for a while.  It's especially annoying to have this during a long cutscene that involves one or more fights, thus giving you no chance to save.  I'm on Vista 64-bit, with an Alienware M17x having 4GB Ram and 280M cards in SLI.  Strangely, other games by Bioware have not caused me any issues, so it's clearly something to do with the new engine in Dragon Age.
145  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: April 29, 2010, 03:36:22 AM

Quote from: KePoW on April 29, 2010, 12:30:40 AM

Quote from: PR_GMR on April 28, 2010, 10:03:20 PM

Quote from: KePoW on April 28, 2010, 09:46:36 PM

I can't see how the graphics are top notch in those Elementalist videos.  I would call that below average in this year.

It's better than GW1 but that's like literally 5 years old.

You've got to be smoking crack. 'Cause that looks top-notch.

What are yall comparing it to?  Maybe it's just me, but it certainly doesn't look as good as games like Crysis... and that is over 2 years old now.

Just some other recent games I've played that I think look better than that GW2 footage:  Just Cause 2, God of War 3, Assassin's Creed 2, Uncharted 2, etc

Yeah I know a couple of those are console games, but keep in mind that consoles actually have worse graphics than top-notch PC games.

I'm not sure what everyone else is comparing it to, but I'm comparing it to other MMORPGs.  Looks very good to me -- especially the animation, which is often more important than the graphics at the end of the day.
146  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Everquest 2: Halas Reborn; also, the EQ2 Passport? Bonus XP weekend too! on: April 27, 2010, 04:06:19 PM
Nice.  What class are you playing?
147  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Everquest 2: Halas Reborn; also, the EQ2 Passport? Bonus XP weekend too! on: April 26, 2010, 04:40:15 PM
The Wanderers are still going on the Antonia Bayle server.  If you're interested in joining up, send me a pst or post here.  I've been pretty busy with work recently, so my time has been limited the last couple of weeks, but I'm still enjoying it and looking forward to New Halas.
148  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: March 23, 2010, 10:39:58 PM
I'm crashing fairly often after applying the 1.03 patch on my tripped out laptop.  Looking at the Bioware technical forums, it appears plenty of other people are experiencing the same issues. 

As everyone here seems to be having a good experience with the game, I'm curious about your computer systems, especially the graphics card and drivers you're using?
149  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - "Group-centric" MMORPG experiment (EQ2 Rebirth!) BEGINS! on: March 04, 2010, 06:53:55 PM
Well, we just got our guild hall.  Needs a little decorating but looks awesome.  New members are always welcome.  We're just capping out at level 40, which is pretty easy to get to with some grouping.  As an example, I went from 24 to 30 on one of my characters in a single dungeon grouped with guildmates.  This week we will cap at 42. 

You can try it out for free, and feel free to send a tell to Skya or Vulnvavia if you get in the game.  We're all having a ball.
150  Gaming / Console / PC Gaming / Re: Anyone here download Dragon Age from Impulse (Stardock)? on: March 01, 2010, 09:17:42 PM

Quote from: MonkeyFinger on March 01, 2010, 09:05:15 PM

Just for record, I too have it from Impulse running on a Core2 Duo and a single GTX260 with no issues. I'd be surprised the quad is the culprit, I'd lean more towards SLI instead... but that's just a guess.  icon_wink

Yeah, I tried turning off SLI too, and it still suffered the same problems.  Seems to happen when something needs to "load," whether it's a transition to another area, or some party dialog.  I've used verify a few times on Stardock, so I'm thinking maybe I'll suffer through a complete reinstall.  Wondering if I can uninstall through Stardock or not because I have so much DLC installed. It might not catch all of it.
151  Gaming / Console / PC Gaming / Re: Anyone here download Dragon Age from Impulse (Stardock)? on: March 01, 2010, 07:12:58 PM
Were both of you using quad cores?  I've got a quad core with nVidia 280M cards in SLI.  Maybe I need to update the nVidia drivers.

If I reinstall, I wonder if I have to do anything about my saved games.
152  Gaming / Console / PC Gaming / Anyone here download Dragon Age from Impulse (Stardock)? on: March 01, 2010, 06:24:35 PM
Reason I ask is because I've been having tons of crashing to desktop issues with the game.  Also, strangely, when I run the "verify install" through Impulse on the game, it always wants to update the game, so I'm wondering if there is some issue with the install.

I've tried various "fixes" to see if I can get the game to run smoothly, but nothing seems to work.  I've tried using one and two cores instead of all four in my quad-core cpu.  I've tried SLI and no SLI.  Often I crash within 30 minutes in the game and it can happen at any time.  I have to save after every encounter, whether it be PC or NPC.
153  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - "Group-centric" MMORPG experiment (EQ2 Rebirth!) BEGINS! on: February 17, 2010, 10:24:59 PM

Quote from: skystride on February 17, 2010, 09:55:08 PM

I wonder if the experimental rules would work in a new MMO?  What's the next big MMO we could potentially test with, Old Republic, Guild Wars 2?  Hardcore players would get really impatient (myself included particularly with something new and shiny) so I guess we might just apply the restriction to an alt toon.

I think the problem with a new MMORPG is that there isn't that alternative way to advance when you hit the "guild cap".  In EQ2 there are tons of options -- crafting, AA experience, mentoring, leveling down -- all of which help a guild stay together, whether that player is casual or not.
154  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - "Group-centric" MMORPG experiment (EQ2 Rebirth!) BEGINS! on: February 16, 2010, 08:35:15 PM
Hope to see you there!  I gained 8 levels on my Fury last night it one dungeon crawl of maybe 1.5 hours, so I'm now sitting at 29.  Also have my level 34 necro.  It's pretty quick getting to our current guild main level cap of 33-35, so definitely come back and join us.  It's a lot of fun just switching all experience gained into AA experience once you reach the guild cap.  The AA talent lines are very deep at this point in time, and we're getting some more today with the release of the expansion.
155  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion, anyone heard of this MMO? on: February 16, 2010, 08:33:25 PM
I think I'm done with Aion and won't be going back to it.  PLaying EQ2 now, and it's just much more fun.  Other than graphics and the flying, I feel EQ2 beats it in every department.  Particularly in the complexity department.  Not to mention you have so many different races and classes to choose from.  It goes back to the issue that plagues most new MMORPGs -- they can't possibly have the depth that an older game has when they first come out.  At least I haven't seen one yet that has. 
156  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - "Group-centric" MMORPG experiment (EQ2 Rebirth!) BEGINS! on: February 11, 2010, 09:42:10 PM
So far I'm having a lot of fun with EQ2.  Still my favorite of all the MMORPGs out there, especially in its current form.
157  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Would you play a PVP'less MMO? on: February 04, 2010, 06:54:37 PM

Quote from: RLMullen on February 03, 2010, 06:35:27 PM

Quote from: CeeKay on January 21, 2010, 03:11:15 PM

you mean a MMO where PvE doesn't get fucked over by PvP balancing?  I'd play.

There is a simple yet complicated solution to this, and it doesn't require eliminating either playstyle.  The solution is to eliminate the whole "threat mechanic", and program all npcs to act like humans were playing them.  No longer can the warrior spam two or three skills to get the mobs to "snap back to him".  No longer is the boss going to be fooled by the guy who is shouting at him yet cannot even land a blow that hurts... the boss is going for the damned healer, just like a human would.  The problem with PvE isn't PvP.  The problem with PvE is PvE!!!

Blizzard implemented one encounter in the Argent Crusade dungeon where the mobs were "human npcs".  They were in fact npc members of the opposing faction that your raid had to fight.  The fight had NO threat table at all, and it played out like a PvP free for all.  There was no taunting; you had to root and stun.  Focus fire on the wrong champ, and the pally would sit in the corner and spam flash heals that were impossible to overcome... and then he'd bubble.  I played this encounter on both a PvP server and a PvE server.  As expected on the PvP server, it didn't take much effort to get everyone organized during the fight and it went quite smoothly.  On the PvE server, the fight caused many wipes.

I know why the threat mechanic was originally developed -- it was another mechanic designed to abstract the turn-based nature of early MUDs and MMOs.  With the bandwidth increasing to the point where rounds are shorter, come in quick succession, and player skill can be highlighted, there is no reason to continue with this archaic mechanic.  PvP and PvE can be one single ruleset, and once that happens you can differentiate classes from the same base.

These are all great ideas.  I think the problem was in trying to make additional classes worthwhile (such as the rogue melee dps classes).  In reality, the brawny tanks are likely going to be capable of doing tremendous damage to you if you just turn your back on them and attack the healer or mage.  One could argue that it should be the most damage of any "class."  This is why, in reality, I would be forced to focus on the tank, because I need to defend myself.  However, because utility skills are so under-utilized in most MMORPGS (DDO is a bit of an exception here), rogues and similar classes have generally all taken the mantle as superior melee dps classes.  Doesn't make much sense to me, in all honesty, but the tank's taunt has effectively allowed it to function similarly without being the big dpser it should be.  It's just difficult to fathom how to balance the classes effectively without the "taunt."  Interesting topic.
158  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Would you play a PVP'less MMO? on: February 03, 2010, 04:52:04 AM

Quote from: Aganazer on January 21, 2010, 03:15:13 PM

I very rarely PvP in any MMOG. I also don't play deathmatch shooter games for the same reason. I think the reason isn't that its PvP, but rather the format of the conflict.

In a deathmatch shooter game you respawn, shoot everything you can, die, respawn again, repeated over and over until some goal is reached. The winner (at least the perceived winner) is determined by kill and death counters. Something has always seemed fundamentally wrong with all that. Maybe its the way it trivializes death. Maybe its the way it glorifies personal acheivement over team achievement.

I would prefer no PvP to that trivial mini-game style PvP. Also, being a collectible card game junkie, I would prefer a well integrated CCG as a means of player competition over traditional PvP. I'm thinking something along the lines of the CCG in KOTOR, but with the strategic depth of MtG.

EQ2 has what you're looking for.  I tried it out a bit, and the Legends of Norrath card game, which you can play against folks while you are playing EQ2, is pretty solid if you actually take a little time to learn how to play.
159  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 02, 2010, 04:50:54 PM

Quote from: Wargus on February 02, 2010, 01:29:21 AM

Thats how ALL of the content is organized.  Grouping can be set up as auto or (if you are like me) for you to approve it every time (because PUGs suck).  There isn't a whole lot of typing going on outsize of zone spam (turn it off & save your sanity) primarily because it is a full time job for both hands to fight your ship, this is why voice would be great. 


For everybody else, what ship are you going with tomorrow?  I liked the escort however its kinda 1-dimensional. I've been thinking science -would like the take of those who are using that ship now. 

You'd think they'd have voice at the start these days.  Heck, even EQ2 and DDO are voice enabled.  Must be a licensing issue.
160  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 02, 2010, 01:06:23 AM

Quote from: Blackjack on February 01, 2010, 10:48:22 PM

Quote from: Fez on February 01, 2010, 10:03:15 PM

I'm having too much fun giving EQ2 a spin again with the Wanderers, but I thought I'd ask -- is STO any good?  It's hard for me to tell reading the posts.  I barely made it a month in CO, and Aion lasted about 2 before the grind got to me, so I'm a bit reluctant to buy into another new MMORPG.  Plus, EQ2 is a lot of fun and has significant depth no new MMORPG will have.
If you're not a "forgiving" player, I'd consider keeping away at least for a month or two in hopes they'll find a way to stabilize the servers. Fundamentally, I thoroughly enjoy the game.

If one wants "Everquest with space ships" or "WoW with Away Teams," then I think one is only setting oneself up for disappointment just like folks wanting "Eve Online with the ST ip," Bridge Commander MMO or Freelancer with Starships. icon_smile If one liked how City of Heroes door-mission-instances worked, one might like this.

Most of my complaints are simply about stability and lingering bugs...

On THAT note, the executive producer finally chimed in about the weekend's troubles:
This Weekend's Down Time
http://forums.startrekonline.com/showthread.php?p=1852789#post1852789
Quote
We had some issues this weekend that brought the servers down a couple times. This was due, in large part, to lots of people claiming items from the C-Store and an unrelated bug on the back-end. We've been working all weekend to sort these issues out and we should have some fixes rolled out later today.

We're continuing to work on server performance and stability, too. We're constantly squeezing more and more out of every little bit of processor power we have.

These fixes will go a long way in better preparing us for the inevitable rush tomorrow and this coming weekend. Thanks for bearing with us during this time.

I know this weekend was rough, but be sure that the team here at Cryptic is entirely focused on getting any issue we find resolved and fixed as soon as possible.

Thanks again for your patience.
That's nice but imho he probably should've said something along these lines about this time yesterday, or Saturday even.

Hmm.  Well, I actually did like the instanced door missions in CoH.  Is that how a lot of the group content is organized?
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