I'm away from home this week, but for those of you who have been playing this version of Catan, is it worthwhile for the singleplayer only? I've never played the boardgame but mostly just because it's hard to get people together to play those sorts of games and I would like to check it out.
The IGN write-up of the comparison between the PC and 360 version made it sound like the PC version probably won't be the choice to play. When you're aiming with a mouse you want fast and accurate aiming, not some widespread handicap BS.
Wow, that's quite an event where the topless girls are the tasteful part And then they top that by printing pictures from the event in their Official PS Magazine. You would have thought somebody in the organizations might have reconsidered these plans somewhere along the line. Sony's PR and marketing departments seems incredibly inept these days.
Quote from: shaggydoug on April 28, 2007, 03:30:19 PM
Anyone seen any actual gameplay video yet? I'm not talking about the post-race replay stuff that we've been seeing but while you are actually racing.
While it's not an actual race, if you check out the "GDC 2007: Forza 2 Demo" over at IGN you can see that guy do a test drive for his modified car. If you want to skip all the modifying and painting and crap the test drive starts at about 8:30 (other than a couple seconds at the beginning of the video). He also slams into walls to show some of the damage that you can do to the car, although he really seems to suck at it and can't even get the bumper off.
Well, the Forza guys have released this week's Pitpass Report a bit early. The first part talks about running tournaments in the game, which sounds well implemented. They also have a new HD video up of a new race showcasing an American muscle car ('69 Camaro SS) running against a more nimble Japanese racer ('95 Toyota MR2), which is something I've been curious to see.
That certainly looks like a good system that should do them well for a number of years.
Honestly I don't think that small of a CPU ugrade would be noticeable at all, but I'm of the opinion that if it is a reasonable price to get a faster one, and $15 is pretty negligible, go for it. Saving the money would be fine, too. Either way it won't be a make or break decision.
Clicking on the Product Details (below either of the green "Continue & Select Services" buttons) and then clicking on the Technical Specs tab it shows these:
So it should be good to go for future video card upgrades. At least until manufacturers decide they need a newer and better interface to get the masses to upgrade once again. EDIT: I did see it is only a 305 Watt power supply, so if you do end up putting in a much more powerful video card you may also need to replace that. Just something to remember for the future.
The only other thing is that they are probably going to want some sort of speakers, even if they are just the cheapest you can get.
As long as you don't want/need top of the line gaming gear, which they don't, you should be able to get something decent for pretty cheap. With a $1000 budget you really have a ton of choices since basic PC prices have come down so much.
Obviously the more RAM the better, and I would say 1Gig would be bare minimum (especially since casual users often have many background programs/processes running and do not do anything to help performance).
If possible, I would try to find something other than Intel on-board graphics, but that may be the only choice for lower-end PCs so consider one with an expansion slot for a few years down the line. Also consider that an on-board graphics chipset is going to share the system RAM for the video cache and will leave less RAM available for other programs and may slow the system down a bit in general, so more RAM would help with that.
No, I don't have a PS3 yet but I saw this info and thought I'd pass it along for those of you who do.
According to this post on the PlayStation forums, the Motorstorm 1.2 update will be coming mid-May and will fix various things including a boost exploit, online play and SD TV text problems as well as resetting players' FAME rankings.
I was happy to see that we had 25 members on the GT scoreboard. Go team!
My recent obsession has been the 4k Challenge, which is kind of nice because it gives you the chance to lay down your design right away and see how well it will work. Plus it's just good fun to send multiple groups to the slaughter right away.
Any manufacturer, software developer, etc... has to pay MS in some way to put out something on the windows OS. Hardware makers have weird licensing and driving signing fees, along with OEM fees. It's all fees, and more fees. Sales of the actual OS matter only to make sure they keep the market primarily windows based so they can keep charging those fees. All those fees add up.
Incorrect. Unlike on a console, Windows development does not require any sort of fees be paid to Microsoft to publish a game or any other sort of software on the platform. That is one of the big reasons PC's have been the haven of indie developers. I could create and distribute my own Windows program using open source tools and not have to pay fees to anybody.
I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.
Quote from: wonderpug on April 26, 2007, 01:28:17 PM
Did they get any ninja moves to work? I don't get the channel and I'd love to know what ninja feats I can try at home.
I'll spoiler tag for those that want to watch later in the week.
Spoiler for Hiden:
It was a bit disappointing for those of us looking for sweet ninja action. As tested they didn't really get any of their moves to work but they used pretty narrow ideas for their tests.
For instance, with the catching a sword myth they went with bare hands trying to catch a sword coming straight down over their head by clapping their hands together, whereas the ninjitsu master had wraps on his hands that had plates in the palm so he could stop the blade more flat palmed.
As Ralph mentioned, the bow and arrow thing was at a very close range which was obviously done so they could have a predictable arrow path for the mechanical arm to grab, but it's not very realistic to demonstrate the reaction time a ninja would have at much longer distances.
Their walking on water tricks were pretty weak because not only were they only doing it on pool water (not salt water or rice-paddy mud, etc) but they had uncoordinated Adam basically just jumping in and flailing as he fell over. A ninja would likely be much lighter than him, and far more coordinated and much better balance. I've seen the ninjitsu masters competing against some other martial arts walking up balance poles and the ninja's balance put the others to shame. And Adam is no martial artist. I would doubt he could even get up by skiiing behind a boat.
And finally, a lot of the ninja mystique was the tricks they used for misdirection and misinformation, which Mythbusters did mention but of course didn't (and couldn't) take into account.
No, it's not out yet but one of the staff posters over at the Crackdown forums posted some info about the new content they should have coming.
Hello All - Hopefully the PR snipers won't take me down or this image, but here's a quick look at a piece of content coming to you "soon". I'll let the pic do the talking, but essentially you are going to see a new game type and a new type of vehicle when you click the below link.
Thanks Ron. Bummer about any mid-mission saves. Some of the gigantic missions of the previous games were fantastic, right up until either the insta-death or boss fight you couldn't quite figure out. Side note: This is something else I've never been able to figure out about the Tenchu series. Why is it that you sneak around the entire level, avoiding any and all detection, then they always throw you into a giant melee battle against the level boss? That always seemed silly to me.
Yeah, that part was always a bit of a frustrating mess that didn't make sense to me. I would love to see some other sort of end-level scheme implemented, but I'm having a hard time coming up with one that wouldn't seem a little anticlimactic since you would just assassinate the last target like you did for 50 other guys on that level.
At the very least, if you're going to have a boss fight, make a save point right before you walk into his door. Nothing sucks more than having to go through a half hour of level to get back to the same frustratingly difficult boss battle.
Quote from: Gratch on April 26, 2007, 04:30:39 AM
The smell thing sounds pretty gimmicky to me. Is it implemented well?
To add on to this question, is there some sort of visual cue for this system? Little smell clouds coming off you? Or just a general stink-ometer? I would kind of like to see little clouds or waves that get pushed by the wind so you would have to get around upwind of dogs and such.
In perfect time to coincide with the preview of Tenchu, Mythbusters' episode tonight is covering Ninja myths. The specific myths they are covering are: walking on water (or the illusion of), catching a samurai's sword with your hands, and catching an arrow. It looks like they've also got a ninjitsu master on hand to help demonstrate some moves.
If you are on the west coast it's on right now (9pm), but as with all things Discovery it will be replayed later in the night (1am) and again on the weekend. Or just check out their website for showtimes and special web episodes of Ask a Ninja with Adam and Jamie.
I didn't see the video, but I just want to comment that everytime I see the name "Gizmodo", I think of the absolute failure that was the "Gizmondo" device. Hell, for a while there I didn't pay much attention and thought it was the same name.