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9161  Gaming / Console / PC Gaming / Re: [Wii] Boom Blox Impressions on: May 16, 2008, 09:28:31 PM

Quote from: JSL on May 16, 2008, 07:20:40 PM

I'm still only at 7% complete. This game is huge!

Really?  I think I was at 43% complete before I went and did all the Explore challenges last night.  I'm guessing I will be around 60% complete now.
9162  Gaming / Console / PC Gaming / Re: [Wii] Boom Blox Impressions on: May 16, 2008, 02:31:21 PM
That "golfing" firehose one is a beast!  I finally just gave up on it last night.  It's so difficult to aim those side shots because you're hitting the chemical block at a weird angle to get it to go to the side and it never quite goes where I want.  If only I could turn that brick!

I also can't get those last two laser ones.  I'm just not as fast and accurate as I wish I was. 
9163  Non-Gaming / Off-Topic / Re: Help save my puppy on: May 16, 2008, 02:16:26 PM
Is there a way to put a short "baby gate" in a doorway between the entry and the rest of the house so that he can't get to the doggy door but the older dogs could go over it?  
9164  Non-Gaming / Trading Forum / Re: Pay It Forward? on: May 16, 2008, 02:11:32 PM
On a vaguely related note, it sucks that you can't do Media Mail through those self-service stations at the post office.  The lowest they let you go (at least around here) is First Class, which is like $6 by default. 
9165  Gaming / Console / PC Gaming / Re: [Wii] Boom Blox Impressions on: May 16, 2008, 03:37:06 AM
Hehe, I just had to let you guys know that I played The Plumber level tonight and beat it on my first try!   (171 points) I can't say that I had much of a strategy other than first to take out those point blocks that were sticking out, and then bonk the rest the best that I could.  I did use several very light throws to reposition some of the negative blocks, and I also threw some balls straight down the "pipes" to jar some of them when they were stuck. 

I'm surprised, as I've had much more trouble with some of the others.  The one thing is that I'm pretty sure I lost at least 6 points for one block, but I was still able to get a gold, so I don't think you have to be perfect. 

This game is so awesome, but man is it hurting my wrist!  Oh, well, back for some more block bustin action!  biggrin
9166  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (It's Golden!) on: May 16, 2008, 02:33:37 AM

Quote from: newcastle on May 16, 2008, 02:25:28 AM

I was thinking about going with the pre board early this week but got to it too late. i saw also on the forum that the dev's stated they ahd a set limit of folks to go into the pre-board, and that # was exceeded early this week...he said to the week that it had "spiked". Now, that sounds to me as if there is a huge audience waiting for this game to come out. The cynic in me is also saying that it could just be a ploy....but I think it bodes well for it's future sucess provided they are able to create a stable launch and a good game build on it's release.

I think they had already said that judging by preorders they were expecting around 500,000 people for launch week.  That's a shit load of people hammering the servers.
9167  Gaming / Console / PC Gaming / Re: Beyond Good and Evil 2? on: May 16, 2008, 12:58:55 AM
I would love to see this sequel happen.  If it comes to be and you chumps don't buy it I will stab you all with a fork.  The same fork.  And I won't wash it.
9168  Gaming / Console / PC Gaming / Re: Mad World -- for wii -- artistic and bloody as hell, very hard to tell on: May 16, 2008, 12:57:06 AM
Yeah, I have no idea about Platinum Games, but this certainly looks sweet visually. 
9169  Gaming / Console / PC Gaming / Re: April NPD Numbers! on: May 16, 2008, 12:55:14 AM
Does anybody know the exact dates of when those NPD numbers are taken from?  Considering GTA4 came out on the 29th in a month with 30 days I wouldn't expect all of the sales for software or hardware to be covered here. 
9170  Gaming / Console / PC Gaming / Re: [360] DIRT - Wheel Support and Overall Performance? on: May 15, 2008, 10:07:43 PM
I played the whole game with my regular controller and absolutely loved it.  I don't have a good table to set up the 360 wheel on so I've never bought one, but I'd love to hear how it works.  Like you say, there may have been some framerate drops in the rally cross stuff, but it never impacted me too much.  Certainly not single-digit framerates. 
9171  Non-Gaming / Off-Topic / Re: Death Note -- Anyone watch it and near a Kerasotes Theater? on: May 15, 2008, 08:36:13 PM
Your title is phrased weird.
9172  Gaming / Console / PC Gaming / Re: [360] DIRT - Wheel Support and Overall Performance? on: May 15, 2008, 08:29:27 PM
Have you tried the 360 demo?
9173  Non-Gaming / Hardware / Software Hell / Re: Thinking about learning Python on: May 15, 2008, 02:52:03 AM
I would guess that the majority of Civ4 was written in C++ with Python used for scripting and such.  Actually I just looked on Wikipedia and is says that "Major parts of the interface, map generation, and scripted events are written entirely in Python and can be customized."  We use Lua for similar functions.

I'm sure there are people who write games in Python, but I would be surprised to see any commercial products that do (perhaps excepting some puzzle games or something). 

Mabye I should just shut my mouth, though, since I really don't have worthwhile experience with Python. 
9174  Gaming / Console / PC Gaming / Re: Wii Fit - I am so weak on: May 15, 2008, 01:30:55 AM
I've read all of the reviews and I'm still getting it.  There are some aspects that it sounds like it could have done better (specifically linking different activities into an actual workout), but that's not the only reason I'm looking forward to it.  I think the combination of the guided exercises (the yoga stuff seems cool), the weight tracking, the minigames and the potential for future games is what excites me.

Personally my big hope for this thing is that they release a sweet snowboarding game that takes advantage of it.  They already have We Ski that uses is and Skate It is supposed to also, so I'm hopeful.

Plus, my copy was already paid for as a Christmas gift so I'm getting it either way.  slywink
9175  Gaming / Console / PC Gaming / Re: Demo Lego Indiana stuck on: May 15, 2008, 01:19:29 AM

Quote from: moghedian on May 14, 2008, 08:26:31 PM

    Keyboard only?  I was able to use my xbox 360 controller just fine....

I just meant that you can not use the mouse for attacks, aiming, etc as I am used to...from every other game on the planet.  I don't have a 360 adapter here at work to try that out, or I probably would have.
9176  Non-Gaming / Hardware / Software Hell / Re: Thinking about learning Python on: May 15, 2008, 01:16:44 AM
We use it for generating some real code here at work.  slywink  It just does the grunt work of generating our basic message header and cpp files from an xml that it parses.

I've messed with our python scripts a bit and as someone who has used C/C++ extensively it seems a bit goofy and not as powerful.  Those that have used it a lot seem to think that it is pretty swell.  I'm sure given enough time and experience I could get used to it.

What sort of stuff were you looking to use it for? 
9177  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: May 14, 2008, 11:32:18 PM

Quote from: Caine on May 14, 2008, 09:34:38 PM


not as funny as i hoped it would be.  he pretty much nails the first impression though.  nothing like being led through the first 10 hours by the nose. 

Yeah, it still amazes me when I am getting tutorials for things that I have been doing for many hours.  I guess they expected people to follow the storyline instead of messing about so much or something.
9178  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (It's Golden!) on: May 14, 2008, 11:21:55 PM
Well I've already paid for early access and it's credited on my account, I just haven't gotten an email about it and don't see anything on my Funcom account page. 

I avoided using that link because I'm wary of non-official sources.

I did notice that my account Status says "Open: Log in and play the game" on my account page, so maybe they just extend my closed beta straight into retail.  I dont' know...
9179  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (It's Golden!) on: May 14, 2008, 10:39:10 PM
Has anybody gotten an official email for the download of the early-start client?  I thought today was the day that they said downloads would begin? 

I'm assuming that my closed beta client won't be able to work with retail updates and servers. 
9180  Gaming / Console / PC Gaming / Re: [Wii] Boom Blox Impressions on: May 14, 2008, 06:03:53 AM
I played for another 3+ hours tonight and had a great time (other than a sore wrist).  Like you say, it's easy to waste 20 minutes just retrying a level to try and get the gold. 

I finished the sheep and gorilla parts of Adventure and then tried out some of the regular Explore stuff.  I think the Explore stuff might be a more gradual build-up with easier levels.  The adventure mode can be frustrating at times, but I only gave up with a silver on one level (one of the gorilla ones). 

I really like the fact that there are several different play modes and tools/toys to use. 

If any of you guys start building your own levels, we will have to share friend codes and trade!  (could you imagine how awesome it would be if there were just a repository you could download from?)
9181  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Wanderers now Recruiting!! (Standard Server) on: May 14, 2008, 02:22:54 AM
I may potentially join, but I've also been talking with some guys at work and I'm not sure what server they are looking to start on.  Once I find out what server you guys are going to be on I may be able to convince them to start on that server, too. 
9182  Gaming / Console / PC Gaming / Re: [Wii] Boom Blox Impressions on: May 14, 2008, 12:21:28 AM
I finally got my copy and tried it out a little bit today.  So far I think I can see this one being tons of fun and very addictive.  It has simple mechanics but uses them in complex, fun ways.  Of course now I have to go home and start my own profile from scratch, but I got a couple other guys at work interested in it. 

Hooray, a reason to hook my Wii back up!!
9183  Gaming / Console / PC Gaming / Re: Banjo Kazooie 3 shots, Viva Pinata 2 coming on: May 14, 2008, 12:17:43 AM
Yeah, if you'd like to read a bit more about Banjo Kazooie, CVG has an interview with Gregg Mayles of Rare which is pretty decent. 
9184  Gaming / Console / PC Gaming / Re: Banjo Kazooie 3 shots, Viva Pinata 2 coming on: May 13, 2008, 11:17:11 PM
Ok, after having seen some footage, I have to say I am now tentatively excited for Banjo Kazooie. 
9185  Gaming / Console / PC Gaming / Re: Demo Lego Indiana stuck on: May 13, 2008, 08:41:20 PM
It took me several jumps to finally be able to grab the vine after that room.  It was kind of retarded.  I didn't try to blow up that other door, but I do remember a tip popping up about it.

I have to say that I still hate the camera in these games, and I can't believe the controls are keyboard only.  Still fun, though.
9186  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/12) on: May 13, 2008, 08:26:22 PM

Quote from: Knightshade Dragon on May 13, 2008, 03:00:01 PM

Quote from: The Grue on May 12, 2008, 02:13:20 PM

I am keeping my eye on Deca Sports (I doubt it will review well), but I will probably not be getting anything this week.
We got our copy yesterday - Matt should have a review out by Monday if you can wait for our take. smile

Cool, I'm interested in hearing how it turned out.  I'm sure it won't be stellar, but if it's something fun I can play with my niece and nephew I might pick it up. 
9187  Gaming / Console / PC Gaming / Re: Banjo Kazooie 3 shots, Viva Pinata 2 coming on: May 13, 2008, 08:23:32 PM
I'm just curious what exactly this Banjo Kazooie is going to be in regards to gameplay.  It sounds like there is a much bigger component of vehicle building/customization and I guess the inherant racing/battles that come with those.  I really want a good platformer on the 360, not some sort of fancy Donkey Kong Racing (or Banjo Kartzooie, if you must). 

I'll certainly give the new Viva Pinata a chance.  Had there been some slightly better controls and adjustable game time in the last one I would have jumped on it.  I spent hours just with the demo alone. 
9188  Non-Gaming / Forum and Site Feedback / Re: Posting issues/timing out on: May 13, 2008, 07:00:46 PM
I was just getting this error a few times on trying to access the forums:

Connection Problems
Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.
9189  Non-Gaming / Steals and Deals / Re: Looking for - 1 month free trial for Netflix on: May 13, 2008, 02:35:49 PM
I'm curious why everybody else seems to have these free months to give away but all I get on the website and in the mail are 2-week ones?  What kind of bullshit is that?
9190  Non-Gaming / Off-Topic / Re: NSFW Round Robin on: May 13, 2008, 04:44:12 AM
I think Age of Conan must have modelled their invisible nipples after those shots. 
9191  Gaming / Console / PC Gaming / Re: Vlad & Niko on Saturday Night Live on: May 13, 2008, 01:09:34 AM

Quote from: CeeKay on May 13, 2008, 01:03:49 AM

anyone else remember when SNL used to be funny?

You need to follow the yellow line to Niko's warehouse.
9192  Gaming / Console / PC Gaming / Re: got my 360 back today...and another free month GOLD on: May 12, 2008, 11:33:22 PM
You can just enter the codes and they get added onto the end of your subscription.
9193  Gaming / Console / PC Gaming / Re: No one talking about the new Gears of War 2 footage? on: May 12, 2008, 11:29:23 PM

Quote from: Harkonis on May 12, 2008, 11:44:56 AM

I think chainsaw battles should be based on Gods of War type minigame sequences and whoever gets the random sequence done faster wins.  Still frantic, still speed, but takes a bit more skill and thought than one button repeated.

You fail.  Go play Space Ace. 
9194  Gaming / Console / PC Gaming / Re: Any interest in GRID? on: May 12, 2008, 02:52:04 PM
I agree with disarm that GRID seems to have a bit more forgiving race style than DiRT's rally races (which I love), and when I played there was just something that felt really good about tapping the brakes into a corner, diving low and passing three cars as I gave it some gas. 

Having said that, I also can't wait for Baja this summer!  Off-road is definitley my preferred racing environment.
9195  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/12) on: May 12, 2008, 02:48:16 PM
Well, considering the Age of Conan early period starts this week, I'll say that.  smile

I'd love to hear impressions if anyong picks up Deca Sports or We Ski for the Wii (looking in your direction as always, Bullwinkle).
9196  Non-Gaming / Off-Topic / Re: Stimulus Rebates! on: May 11, 2008, 06:01:32 PM
I have to say I'm pretty surprised at the level of fiscal responsibility in the crowd here.  Way to go, guys!
9197  Gaming / Console / PC Gaming / Re: CONGRATULATIONS ROCKSTAR!!!! GTA:IV 500MLN. on: May 11, 2008, 05:50:06 PM

Quote from: morlac on May 11, 2008, 05:23:41 PM

Rock and roll music is the Devil!

Anyone who listens to that crap is a no good, lazy criminal.

opps, wrong generation.

No worries folks the baby boomers are dying off.

And if they're not dying off soon enough, we can always start running them down with our stolen cars, am I right?
9198  Non-Gaming / Off-Topic / Re: Flathead Screws are for Morons on: May 11, 2008, 05:22:25 PM

Quote from: Ironrod on May 11, 2008, 05:15:27 PM

Phillips screw heads were designed to slip more easily than a straight screwdriver. Early machines often overtightened straight-head screws. Ah, here we go -- from Wiki:

"The Phillips screw drive has slightly rounded corners in the tool recess, and was designed so the driver will slip out, or cam out, under high torque to prevent over-tightening. The Phillips Screw Company was founded in Oregon in 1933 by Henry F. Phillips, who bought the design from J. P. Thompson. Phillips was unable to manufacture the design, so he passed the patent to the American Screw Company, who was the first to manufacture it."

And yet, in the same breath, Wiki also says:

"Slot head has a single slot, and is driven by a flat-bladed screwdriver. The slotted screw is common in woodworking applications, but is not often seen in applications where a power driver would be used, due to the tendency of a power driver to slip out of the head and potentially damage the surrounding material."

So which one is it, Wiki? Which screw slips more easily?

They both slip, just in different ways.  The phillips head slips under high-torque situations but doesn't displace the screwdriver to the side, and with a slot head the screwdriver often slips out the side, potentially damaging the material.  Easy enough.
9199  Non-Gaming / Off-Topic / Re: May 12 Postage Increase! on: May 11, 2008, 05:18:48 PM

Quote from: JohnathanStrange on May 11, 2008, 12:38:47 PM

The "Forever Stamps" -of which I have a few books - have no price and are supposed to be valid regardless of price increases so I've no immediate concern about postal increases.

Although I enjoy the Internet as much or more as anyone else, I avoid online bill paying simply because I don't like allowing too much automatic withdrawals to anyone. Yeah, I know, many people are patting themselves on the back about not using snail mail, yawnnn, congratulating themselves on their cleverness about not having to write a check, but I prefer being actively aware of where, when, why, etc. my money is going. Otherwise, I'd be just puzzled about my expenses at the end of the year.

You can still do online bill pay without it being automatic, and in fact that is what I do.  I simply get an email reminder when my bill is ready (Comcast. T-Mobile, credit cards, power) and then go to the appropriate website and pay it from my checking account.  But you can keep patting yourself on the back if you feel like.
9200  Non-Gaming / Off-Topic / Re: NSFW Round Robin on: May 11, 2008, 06:10:00 AM
I vote for Kato (again)
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