Man, I kind of feel like Microsoft ate Sony's lunch when you compare those two press conferences.
Sony didn't have a ton of things that interested me other than a viking God of War. And a lot of what Sony showed is still sort of future promises (Kojima thing, Horizon, Crash remasters, Spiderman, etc).
Days Gone seemed kind of interesting but also super shallow. Compared to what Dead Rising 4 has in over-the-top craziness and State of Decay 2 brings with depth and management and coop open world action, it seemed like the only thing it had was a bunch of flowing zombies.
I'm desperately hoping this never becomes a thing. Once game performance is no longer standard for all parties, multiplayer balance is done. PC's are already plagued by this and despite the master race insisting the more power is a better thing I don't like how it allows more money to give you a better chance of winning.
TLDR: I like the consistent performance at a low cost consoles provide for all players and this would ruin that if crossplatformed
The way they seem to be handling it for Gears 4 is that you can play Coop with your buddies on any platform, but they didn't mention anything about competitive online cross platform so I have seen several industry people suggesting competitive will be locked to one platform. Which makes sense to me.
They are really selling the new S console. Developers from all over speaking praise 6 teraflops 4K resolution support VR without sacrificing performance Project Scorpio "Most powerful Console ever" Holiday 2017 Full cross compatibility among XBox One family "gaming beyond generations" - start of the whole revision vs generation cycle on console?
To be clear, that is not the Xbox One S, those are specs of the Project Scorpio that they are delivering next year.
They also released this pre-Alpha trailer that shows off more of the building and things that seem to bring this much closer to the Rust/Ark/etc "survival game" territory than traditional MMOs like the last Conan game. And the Steam page says it can also be played single player.
It seems to me that unless you are going the VR route, or really really really want upgraded resolution (4K rumored), staying with the current PS4 is fine. Im still on the fence for VR, as I haven't seen games/apps that make it a must yet. Still, looks like the consoles are embracing it.
We'll have to see what the reality of the games is for different platforms.
Even without a 4K TV, if you can get full 1080p resolution at 60fps with higher resolution textures and better post processing on the NEO I would be happy with that over a regular PS4 being slightly downscaled from event the current PC build.
Quote from: YellowKing on June 09, 2016, 11:49:53 PM
I'm one of the few that played it to completion as well. I really think if it had not been so hyped and had just been released as just another open world game, it would have gotten decent reviews. As it was, people (including myself) were expecting something revolutionary, and it wasn't.
It suffered from typical "Ubisoft Syndrome" - too many meaningless side collectibles, and some truly horrible mini-games like that drinking one that made me abandon my usual 100% completion goal early on. That said, as an open world game it wasn't terrible by any means. Overall I'd put it roughly on par with Sleeping Dogs.
I sort of agree with that, but I definitely enjoyed Sleeping Dogs much more than Watch Dogs. And the elements that it did differently or uniquely worked much better for me than the "hacking" crap from WD.
All the properties (with no new starter pack needed!)
Spoiler for Hiden:
LEGO Dimensions packs based on 16 new entertainment properties will begin launching on September 27, 2016 with the Ghostbusters Story Pack, Adventure Time and Mission: Impossible Level Packs, Harry Potter and Adventure Time Team Packs, and The A-Team Fun Pack. Additional expansion packs based on other highly anticipated films Fantastic Beasts and Where to Find Them and The LEGO Batman Movie and wildly popular properties The Goonies, Sonic The Hedgehog, Teen Titans Go!, LEGO City Undercover, Knight Rider, The Powerpuff Girls, Gremlins, Beetlejuice and E.T. The Extra-Terrestrial will be released in product waves stretching into summer of next year. All expansion packs provide players with continued compatibility to use everything from waves 1-9 interchangeably, anywhere throughout the game. And no new starter pack is required, as all new packs will simply enhance the LEGO Dimensions Starter Pack game and work with the existing LEGO Toy Pad.
I also like that they are showing when your friends are playing PC games that aren't on the Windows Store, like things from Steam. That continues their "put this on whatever platform" that they had kind of been doing with some mobile stuff.
They have launched their first free DLC for The Hidden Path today along with a patch. Here's what is in it:
Spoiler for Hiden:
Set Out Upon the Hidden Path (V22.214.171.124 Changelog) v126.96.36.199
[Major New Features] New Content: The Hidden Path. Venture down the elusive route taken by the followers of the Witch Gods and discover the secrets known only to their most loyal servants. Your journey begins near Lower Crossing, but requires some Dynamite. The Hidden Path includes a wealth of new lore, 5 new bosses, a new dungeon, 3 new Monster Infrequents and 7 new Unique items. The digital copy of the world map is now included in the DLC folder for those with the respective DLC code. On Steam, you can right-click the game in your Library, select Properties, Local Files and Browse Local Files. You may have to start the game once for the map to download.
[Mod Tools] Note: due to changes to GameEngine.dbr, modders who edited this file should update it in their mod to account for the new loot randomizer tables. GameEngine.dbr edits in a mod will now properly override the default gameengine.dbr values when the mod is loaded under Custom Game Exporter (.dlo) files are now available in the installation directory for 32-bit versions of 3ds Max 2009, 2011 and 2012 Flipped the condition logic for isDifficulty and LuaScript Quest and Conversation conditions so that they make more intuitive sense based on what the editors are displaying to the user (ex. LuaScript Test() < 7 now checks if the function returns a value less than 7, previously it would check if 7 is less than the returned value, similarly isDifficulty >= Epic used to check if Epic was >= to the current difficulty, now it checks if the current difficulty is Epic or greater) Maximum number of masteries increased from 10 to 30. Maximum terrain size in editor reduced from 256x256 to 128x128. Existing large terrains should be unaffected. Fixed a bug where skills would not load correctly in mods.
[Art] Male PC has undergone foot surgery, resulting in slightly smaller boot sizes.
[Tech] Fixed radial critical WeaponPool skills activating their own damage on non critical attacks. Fixed ChargedFinale WeaponPool skills using up twice as much energy as intended. Skill Modifier tooltips now include their base skill offensive modifiers in their calculated damage. Fixed dialog popups not scaling properly with UI scale. Fixed a bug where feared monsters would flee incorrectly.
[Game] Improved the ability for multiple pets to engage Bosses, Heroes and Nemesis Bosses. Increased the drop rate of Ectoplasm, Chipped Claws and Kilrian's Shattered Soul Reduced boss and hero resistance to Life Leech effects Reduced Damage over Time effects applied by monsters on Elite/Ultimate difficulty Reduced Leech Resistance on Obsidian Defilers to 100%, so that it is susceptible to resist reduction The Something for Nothing and Flesh and Iron quests have been redesigned Removed, or added additional spawn locations to, static Treasure Trove locations that were missed in 188.8.131.52 % Total Damage multiplier now only affects damage stats and no longer modifies non-damage effects such as % Damage Converted to Health, % Resistance Reduction, Armor Reduction, etc. Reduced the burst potential of certain poison abilities used by heroes and bosses (ex. Gastris, the Foul)
[Itemization] Rare item drop rates now scale better with difficulty, for a more rewarding experience when playing on Elite and Ultimate difficulty. Increased the drop rate of Unique items on Ultimate difficulty from non-Nemesis sources Improved the base attributes of all rare Monster Infrequents Significantly increased the affix-roll quality of Monster Infrequents Increased the drop rate of Monster Infrequents from all sources Cronley's Gang nemesis now has the same loot table as the Kymon's Chosen and Order of Death's Vigil nemesis bosses, as he is relatively easier to hunt down as well. A balance pass has been done on Faction Augments. Generally, the goal was to increase the appeal of some of the more lackluster damage-focused options and provide more viable options on Ultimate difficulty. With a select few exceptions, this is an all around buff to Augments. Added a Blacksmith to Fort Ikon with the same bonuses as the Homestead smith (including the Dynamite blueprint) Etram Fald now crafts belts when creating random Legendary Armor only, previously belts were also possible when crafting a random Accessory. In Addition, the tooltips for the blueprints now clarify that they will generate an Epic item if the character is below level 50 (58 for accessories). Rare Affixes - Added 2 new Rare Prefixes and 2 new Rare Suffixes for armor, focused on pet builds Rare Prefix - Cutthroat: added Pierce Resist at level 54+ Rare Prefix - Merciless: added Poison Resist at level 54+ Rare Prefix - Plaguebearer: reduced Resist Reduction Rare Prefix - Deathdealer: renamed to Sorcerer, to match the class combo name Rare Prefix - Nightstalker: renamed to Spellbreaker, to match the class combo name Rare Suffix - Abyss: reduced Resist Reduction Rare Suffix - Rapid Reflexes: updated the lower than intended Attack Speed bonus Rare Suffix - Shadows: added Vitality Resist at level 49+ Magic Suffix - of the Wastes: reduced Resist Reduction Epic - Legplates of Valor: reduced health on the regular and Empowered versions Legendary - Agony: reduced Poison Resist Reduction on the proc to -20% Legendary - Beronath, Reforged: increased % All damage, increased Offensive Ability to 40 Legendary - Golemborn Greaves: Internal Trauma Retaliation from the skill is now dealt over 5s, retaliation damage per second slightly reduced Legendary - Justicar Set: this set has been redesigned. Set bonuses updated. Legendary - Chestguard of Justice: added % Fire damage and 16% Chaos resist, replaced bonuses to Veterancy and Squad Tactics with +2 to Rending Force and +2 to Internal Trauma Legendary - Faceguard of Justice: passive bonus now works with melee weapons, rather than just shields, reduced its flat damage bonus but added % Physical and % Fire damage. Replaced bonus to War Cry with +2 to Forcewave. Legendary - Handguards of Justice: added Fire damage, % Attack Speed and % Cast Speed, removed % Shield Damage Blocked and % Block Chance. Replaced bonus to Blindside with +2 to Forcewave. Legendary - Iskandra's Unity Set: increased cooldown on Iskandra's Defense to 16s Legendary - Shoulderguard of Justice: added % Fire and % Physical damage, replaced bonuses to Scars of Battle and Break Morale with +2 to Rending Force and +2 to Blindside. Passive bonus now works with melee weapons, rather than just shields. Legendary - Markovian's Fortress Set: replaced 50% Constitution bonus with 20-45 Physical damage Legendary - Markovian's Distinction: added flat Physical damage Legendary - Stormheart: reduced % Attack Speed to 4% and Offensive Ability to 32 Legendary - The Deathmark Set: fixed an issue with Reaper's Mark not casting in a radius around the target point Legendary - The Harbinger Set: the skill granted by the 3-piece bonus now triggers at 50% health and also grants 500% Chaos damage while active, cooldown reduced to 40s, duration increased to 8s. Replaced bonus to Vulnerability with +3 to Doombolt. Legendary - Harbinger of Eternal Suffering: increased damage on skill, added +2 to Doombolt and 8% Cooldown Reduction Legendary - Mask of the Harbinger: the passive skill now also grants 10% Cooldown Reduction Legendary - The Sacred Balance Set: Shadowbolt proc now also has 20% Life Steal, increased % Weapon damage on The Sacred Balance proc to 45% Legendary - Valdun's Treachery Set: increased Pierce damage bonus, increased proc rate of the skill to 20% and the % Weapon damage to 110% Legendary - Valdun's Bounty: increased Radius to 3 and % Weapon damage to 115% on the granted skill, Valdun's Treachery Legendary - Valdun's Rifle: reduced cooldown to 2.5s and increased the % Weapon damage to 320% on the granted skill, Perforator Round Legendary - Wildblood Vanguard Set: increased % Vitality and % Bleed damage from the skill proc Wildblood to 400%, but increased the cooldown to 15s Added small cooldowns to various on Attack and on Crit effects on items that previously had none. Procs that deal damage over time were generally unaffected by this. Slight adjustment to % Weapon damage values on various Legendary item skills and procs Lifestealer Oil: reduced % Damage Converted to Health to 15% Reduced % Weapon damage on Troll Rage and Beronath's Fury to 122%. These skills serve as a good way to apply another Celestial Power for builds that do not take an auto-attack replacer, but the skill points they free up made them a bit too favorable, particularly for builds that already perform very well. Component - Aethersteel Bolts: reduced Resist Reduction applied by Aether Tendril to 15, but increased its damage dealt. Component - Blessed Steel: reduced Resist Reduction on Sacred Strike to 18 Component - Mark of Dreeg: reduced Resist Reduction to 10 Component - Symbol of Solael: reduced Resist Reduction on the granted skill to 15%. Increased the target radius, Chaos damage and energy cost. Component - Venom-Tipped Ammo: reduced Resist Reduction on the granted skill to 12 Relic - Belgothian's Carnage: increased cooldown on proc to 4.5s Relic - Corruption: reduced Elemental Resist Reduction to -15% Relic - Haunt: reduced Aether/Vitality Resist Reduction to -15% Relic - Iskandra's Balance: increased % Fire/Cold damage on the skill proc, Elemental Imbalance, to 400%. Added 24-32 Fire damage, 24-32 Cold damage and 30% Crit damage to the proc. Relic - Malediction: reduced chance of Resist Reduction to 15 Relic - Necrosis: reduced Resist Reduction to -18% Relic - Reckoning: reduced Physical Resist Reduction to -20% Relic - Terror: reduced Total Resistance Reduction to 10%
[Class & Skills] Devotion Note: Due to changes to Celestial Powers, some of your assigned skills may have become reset and will need to be re-assigned. Fixed an issue with Aether Tendril being invalid for most Celestial Powers Lifted many of the restrictions on what skills can be assigned to various Celestial Powers, opening up new skill/devotion combinations that were previously not possible. Aeon's Hourglass: rearranged some bonuses across the nodes. Increased Duration Reduction of Burn/Coldburn/Electrocute damage to 25% and added Bleed, Leech, Poison, Trauma and Vitality Decay to the list. Increased Defensive Ability bonus to 75 Berserker: added 15 Bleed damage / 3s Chariot of the Dead: increased Offensive Ability by 5 and % Offensive Ability to 4% Hydra: added 9 Elemental damage and 8 Pierce damage Wolverine: increased % Defensive Ability bonus to 4% Blizzard: increased % Weapon damage to 15% and Projectile radius to 1.8 Falcon Swoop: reduced % Weapon damage to 60% by rank 20, increased cooldown to 2s Hungering Void: reduced Health Cost to 248 by rank 15 Meteor Shower: increased Fire and Burn damage Rend: Reduced Bleed Damage Rhowan's Scepter: added 15 Internal Trauma damage / 5s, increased Defensive Ability by 6 Spear of the Heavens: Added % Weapon damage, increased explosion radius to 1.8 Time Stop: skill has been redesigned and renamed to Time Dilation. Now triggers a Buff at 50% health that briefly grants you Energy Regen, Cast Speed, Petrify Retaliation and 100% Cooldown Reduction.
Soldier Deadly Momentum: increased flat Physical damage scaling with rank. Increased duration to 4s. Fighting Form: increased % Physical damage to 88% by rank 12, 158% by max ultimate rank. Forcewave: slightly increased Physical damage scaling with rank Tremor: reduced % Weapon damage penalty to -40% and % All damage penalty to -16%
Demolitionist Blackwater Cocktail: improved scaling at ultimate ranks Demon Fire: improved scaling at ultimate ranks Blast Shield: increased cooldown to 12s and slightly reduced Chance to Avoid Projectiles scaling with rank Brimstone: reduced Number of Fragments scaling at Ultimate ranks, slightly reduced Fire and Chaos damage scaling with rank Static Strike: slightly decreased Lightning damage scaling with rank Canister Bomb: improved scaling at ultimate ranks Improved Casing: increased % damage bonuses to 60% by rank 10, 132% by max ultimate rank Flame Touched: slightly reduced Offensive Ability scaling with rank Flashbang: added a 1s cooldown Grenado: improved scaling at ultimate ranks High Impact: improved scaling at ultimate ranks Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank Mortar Trap: improved scaling at ultimate ranks The Big One: improved scaling at ultimate ranks Stun Jacks: slightly increased Lightning damage scaling with rank Ulzuin's Chosen: increased % damage bonuses to 115% by rank 10, 225% by max ultimate rank. Now also converts 10% of Physical damage to Fire for the affected skills.
Occultist Bloody Pox: increased Bleed damage scaling with rank Ember Claw: improved scaling at ultimate ranks Hellfire: % Burn damage now scales to the same values as the % Fire damage Infernal Breath: improved scaling at ultimate ranks Summon Familiar: slightly increased Lightning damage scaling with rank, now launches additional projectiles at higher ranks Lightning Strike: slightly increased Lightning damage scaling with rank
Nightblade Amarasta's Blade Burst: increased % Weapon damage to 142% by rank 16, 165% by max ultimate rank Blade Spirit: increased Bleed damage scaling with rank and increased Radius to 3.3 Ring of Steel: increased Radius to 4.5. Increased % Weapon damage scaling with rank to 130% by rank 16, 180% by max ultimate rank.
Arcanist Devastation: reduced Aether and Fire damage scaling with rank. Reduced projectile explosion radius to 2.8 Inferno: increased duration of Burn damage to 4s, which should pair nicely with Wrath of Agrivix Wrath of Agrivix: increased % Total damage multiplier to 150%
Shaman Ground Slam: increased Internal Trauma damage scaling with rank Might of the Bear: % Total damage multiplier increased to 15% Mogdrogen's Pact: increased scaling at ultimate ranks Heart of the Wild: % Health now scales to 34% by rank 10, up to 45% by max ultimate rank Stormcaller's Pact: % Crit Damage bonus now scales to 35% by rank 12, but scales faster at ultimate ranks to its previous max value of 70% Storm Totem: improved scaling at ultimate ranks Upheaval: fixed an issue with Upheaval dealing its damage to the main target on every attack. However, as this fix is effectively a nerf to the skill, the damage of Upheaval was increased to compensate. Wind Devil: improved scaling at ultimate ranks Maelstrom: improved scaling at ultimate ranks
Quote from: Bullwinkle on June 07, 2016, 12:44:26 AM
Quote from: Zinfan on June 07, 2016, 12:23:54 AM
I've read somewhere that the voting at the end plays into matchmaking in the future. You are more likely to be matched with someone you have voted for so remember NEVER VOTE FOR THE TURRET BASTARDS!!!!
I have to be honest, Bastion is my favorite character to play.
Yeah, people can hate on Bastion all they want but I enjoy playing him and he's not unbeatable.
I also enjoy playing Mercy quite a lot, but most of the time only because nobody else plays a medic or they suck at it.
Really interesting to see that on the Volition jobs page they are hiring for 6 different temporary positions (5 of which are art-based) that only run until October of this year. Are they trying to crunch and get this game out before the holidays?
Honestly I have no clue what kind of game this is based on that rendered cinematic, but it seems to maybe be a much further extension of what they had been doing with the super powers in the last Saints Row games anyway. Hopefully a coop open world action game and not another fucking MOBA or I'm going to stab somebody.
I'm kind of glad they are giving Saints Row a rest. Those last couple games ran it into the ground a bit.
Yeah, I've played several games where I was the top scoring player as a medic, and we only had two deaths the whole game because I was constantly healing and jumping from guy to guy, and then of course play of the game doesn't recognize that but then I also got 0 votes at the end. Thanks team.