Seems like a lot of people reporting different problems with peasants just not doing their job (both on OO and the Steam forums). How widespread is that? I think problems like that will definitely make me wait until they are patched.
This city-building strategy simulation was just released on Steam today (as well as GOG, the Humble store, and the developer's website DRM free with Steam key). This is an indie game made by one developer, but it looks polished visually at least.
It has an interesting structure with no tech trees to get access to any building and the only goal is survival of your townspeople. Seems like a nice, serene builder until you have to worry about everyone dying in the winter.
I'm happy to do it for games where the existing features are compelling (Minecraft), the game is essentially feature complete and feels like any updates are just polish (State of Decay) or for a game that I really want to support despite being early (Bugbear's Next Car Game).
That said, there are games I'm definitely interested in but want to wait for them to develop more before I jump in, like Spacebase DF-9 or Sir You Are Being Hunted. I even own a few from Kickstarter that I haven't played yet because I'm waiting for the complete or near complete game before firing it up.
Quote from: wonderpug on February 18, 2014, 12:07:24 AM
Weather.com is what really got under my skin. Despite there being better weather sites out there, for years weather.com has remained my go to since it was serviceable enough and had that oh so easy to remember URL. Lately, though, it's like a trashy tabloid that just happens to have a tiny corner with a weather forecast if you look hard enough.
Yes! I can't believe the number of garbage "articles", pictures, links, etc shown on that site.
Beastie Boys - clearly can't happen with the full crew anymore, and I would have preferred to see them 20 years ago Tom Waits - still a small chance, but he's getting old and his concerts sell out immediately Tool - never had a chance to get tickets, hopefully after their new album
I find that I don't ever really game anymore unless I can do it for a couple hours uninterrupted. I want to get fully into a game and not just jump in and try to remember the controls, or where I left off, etc before I have to jump out.
Bugbear put out a patch on Saturday that has added some more things. Full notes below, but basically they added another car (American Sedan circa '74), a figure-8 track, reverse modes on all tracks, more parts for cars and bunches of smaller changes.
Spoiler for Hiden:
Tracks: * New Figure 8 derby race event. * All race tracks now have a reverse layout as well. * Lap and AI counts are now fully customizable for each event. * Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated. * Gravel track: textures reworked, track surface visuals updated. * New birches for both tarmac and gravel track. * General polishing and bug fixing.
Weathers: * Three new weathers: bright day, cold morning and warm sunset. * A random weather is selected to an event at startup.
Dynamic environment objects: * Tire stacks now have more weight to them for added realism. * Reduced concrete barrier friction to prevent the car from spinning.
Vehicles & Upgrading: * New car: American Sedan (no high detail dashboard yet). * Steering wheels now rotate in cockpit camera. * Texture/model improvements and bug fixes. * Increased European hatchback engine power. * Reworked European hatchback handling. * New engine backfire effect. * Improved differential simulation. * New gearbox, drivetrain, suspension and brake upgrade parts. * New paint jobs for cars to choose from. * Driving model improvements.
Driving assists: * Assists now have three levels of strength: ‘Off’, ‘Half’ and ‘Full’, with ‘Off’ and ‘Half’ being the same as earlier ‘Off’ and ‘On’ and ‘Full’ offering an even more assisted driving experience.
Cameras: * New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it’s possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There’s no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button. * Brought back spherical camera from the technology demo, it’s available only in camera mode at least for now. * Implemented another chase camera further back according to the feedback. * Tweaked European hatchback chase camera.
Damage: * Fixed engine component damage calculation in HUD so that the engine icon will better represent the actual damage. * Removed red damage direction indicators from HUD based on a general request. * Fixed an issue with gameplay damage not being calculated correctly when near death. * Further balancing of gameplay damage and visual damage – a completely reworked system will be introduced in the future.
Garage: * Reworked many textures. * Added some nice decorative elements. * Tweaked interior and yard decoration. * Tweaked lighting.
Gameplay: * Derby AI: tactical reverse mode now considers engine location more efficiently. * Removed speed sensitive steering when using a steering wheel. * Implemented further balancing tweaks to AI profiles and handling. * Implemented start position randomization (for player as well).
User interface: * Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu. * Loading screen will now show a background based on the event you’re playing instead of a generic one. * Game is now paused and input suspended while Steam overlay is active.
Input: * DirectInput gamepads should now work and are also remappable. * Improved controller settings to reduce steering lag.
Render: * Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.
Audio: * Engine damage sound effect is now linked to actual engine damage instead of car health.
No way to not come off defensive here, but I'd like to address some of those complaints.
Quote from: Turtle on May 18, 2013, 04:55:26 AM
One major problem with Hawken was that a month ago when I tried it, the first week was spent completely unable to find a match at all times.
Totally valid complaint. There were major problems with the matchmaking last year, but that has all been taken care of. It's a beta, after all, and things are in active development.
Then after that, I was locked into my most hated mode, Deathmatch, because I hadn't leveled up enough.
Meanwhile, more interesting modes that should be the highlight of the game are unavailable.
For a game that is basically an FPS with mech dressing, not embracing modes that highlight its more mech aspects is a death knell. Deathmatch is not the way to get people to stay with the game, nor is it the way to get people to stay. LoL is an incredibly complex game at times, and it brings in people because of that complexity.
You're actually locked into playing TEAM Deathmatch at the start (or Coop or offline now), which is a very different game mode than straight Deathmatch. You don't have to level up, either, you only have to play 2 matches of TDM to unlock Missile Assault, 4 matches to play Siege and 5 for straight Deathmatch (the most chaotic mode). There is no lock on playing Coop Bot Destruction or Offline training modes. Games like Call of Duty lock out game modes in a similar style for longer.
I personally agree that locking off game modes sucks and I'd rather it wasn't there, but it has been done to ensure the best experience for new players. There is a big enough learning curve with Hawken's unique movement and weapon setup that the best experience for new players has been found to be a simple team game so they are not overwhelmed by all new mechanics at once.
Oh, and way too much static, crap, and post processing on the screen for a fast paced game like this. Makes target acquisition too difficult, especialy for new players, which are the kind of players you want to keep around. It works with slower mechs like Mechwarrior or Steel Battalion, not so much on a twitch shooter with mechs that jump and dodge around.
You can turn off most of the effects like image grain, static, bloom, depth of field, etc in the settings menu.
Quote from: naednek on February 13, 2014, 05:37:21 AM
Quote from: EngineNo9 on February 13, 2014, 03:35:32 AM
I haven't played a PC shooter that had real hacker problems for ages.
THen you haven't been playing COD the last 4 years (or more) just about every match in Ghosts has a hacker
You're right, I haven't played any of the recent COD games. I have played plenty of other shooters, though, and never had my experience ruined by hackers. I know they are out there, but people talk as if every match in every game is just so full of hackers that can't even play, when that's so far from the truth.
Yeah, I found it very short as well. Frankly disappointingly short. Steam has my play time recorded at 3 hours, and the way I play adventure games is to try and see and hear all the writing and dialog options.
I played Shay's adventure first, but it did seem pretty easy.
Hopefully they can finish the second half of this game at a better pace with the engine in place and most of the characters and scenery done now. Art creation seemed to be one of the big blockers for this one.