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161  Gaming / Console / PC Gaming / Re: Microsoft acquires interactive livestreaming service Beam on: August 12, 2016, 10:56:45 PM
Yeah, to be honest I haven't really looked into this Beam service a ton, but I did see it mention that it's interactive elements work with any game, regardless of the game having integrated something.  So I'm not sure if that just means the host can put up polls or ask for viewer advice, or what.
162  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 07:29:04 PM
Also, for those who aren't aware and are curious, you can turn on a framerate display in Steam that will work for any game, and you don't have to run any external programs.  I have talked to several other people who didn't know about this, and find it very useful. 

In the Steam interface go to Steam -> Settings and select In-Game and turn on the "In-game FPS counter"

163  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 07:23:05 PM

Quote from: Arclight on August 12, 2016, 06:54:23 PM

Quote from: EngineNo9 on August 12, 2016, 06:44:51 PM

Man, this thing is running like utter crap on my system (i7, GTX 760, 8GB).

Despite changing the max FPS in the Options, mine still tops out at 30 even.  And then running around I get like 20-22 fps, and when certain things happen it can even drop to single digits.  I have lowered settings to all Medium or Low and that still didn't seem to change anything.

Just absolutely horrible right now for a first person game.  Hopefully a patch or new driver or something helps this.

Ditto. frown     (960 GTX)

FWIW I was able to turn off both Vsync and Gsync in the MXML options files, and now my game does run significantly better (mid 40's most of the time, some dips below 30 but acceptable).  Honestly not sure if the Gsync setting affected anything, but since I don't have a Gsync monitor I figured I might as well try it off as well. 
164  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 06:44:51 PM
Man, this thing is running like utter crap on my system (i7, GTX 760, 8GB).

Despite changing the max FPS in the Options, mine still tops out at 30 even.  And then running around I get like 20-22 fps, and when certain things happen it can even drop to single digits.  I have lowered settings to all Medium or Low and that still didn't seem to change anything.

Just absolutely horrible right now for a first person game.  Hopefully a patch or new driver or something helps this.
165  Non-Gaming / Off-Topic / Halloween costumes (or cosplay) on: August 12, 2016, 05:57:30 PM
I know it is early to be talking about Halloween costumes, but usually I think about it at this time of year and then put it off and forget about it because it's so far away, only remembering the week of Halloween and not having time to make anything then.

So, this year I am actually starting on a costume two months early!   icon_biggrin  I haven't really done much costume making in the past (and least not since I was like 12), but I'm trying to make a general wastelander outfit from Mad Max/Fallout/etc.

Has anyone else done cosplay or made their own costume before?
166  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 04:20:09 PM
I still can't decide if I want to get this game on PC.  I really love exploration and discovery in games, but I'm kind of burned out on general survival mechanics that it sounds like make up the majority of this game.  

I know I could just wait until it's cheaper, but this feels like a game that I'd want to be part of at the beginning if at all.
167  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 04:00:33 AM
They're working on the issues.  You will be glad to know:

Quote
We’ve brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team.

LOL!  The time to hire a huge new QA team is defintely the week after your release!   icon_confused saywhat icon_lol

Quote
We will be moving to a ticketed support system next week, and have hired someone to manage this starting Monday.

And same with setting up a support system for the game you have been hyping with a major publisher for more than 3 years...
168  Gaming / Console / PC Gaming / Re: Reigns (PC and Mobile) on: August 11, 2016, 04:48:58 PM

Quote from: katamaris4ever on August 11, 2016, 03:30:00 AM

Quote from: EngineNo9 on August 11, 2016, 12:32:06 AM

This really doesn't make any sense to me.  I had full green rating with the people, and none of the others were below half, and a random mob just stormed the castle and killed me.  What's the point of doing well if I just randomly die?

I think I'm already done with this for now.

So basically a little dot means there will be a small change, while a big dot means there will be a large change. Now, there isn't a way to see how it'll increase or decrease (actually there's a temporary powerup you can obtain that will give you exact points), but you'll figure out the changes through repeated playthroughs.

The main thing is to balance all four elements; maxing out one will automatically give you a game over while getting zero will trigger a different death. It's difficult at times, but that's what makes it pretty fun.

I understand the dots, but it just seems odd to me that I know the size of the change but not the direction that it would go.  I would rather know the reverse. 

And I guess to me it just didn't make sense that maxing out a bar would kill me as well.  Why would happy people riot?

Overall I think comparing this to Tinder also sort of gave me the wrong impression of what the game would be.  The only thing close to Tinder is that you are swiping right or left, but you're not doing it on people and each direction means something different for every action so you still have to check both directions to see what it says.  This is basically a choose-your-own-adventure game where the swiping is the branching choice.
169  Gaming / Console / PC Gaming / Microsoft acquires interactive livestreaming service Beam on: August 11, 2016, 03:24:36 PM
Personally I have never heard of Beam, but I guess Microsoft has and are probably doing some game stuff with it: http://news.xbox.com/2016/08/11/microsoft-acquires-beam/

Sounds like this service allows some sort of real-time viewer interaction back to the streamer, sort of like all the delayed Twitch stuff people have tried to do.

They will also be streaming upcoming Xbox One games all day on Beam here: https://beam.pro/xbox
170  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 02:54:35 PM

Quote from: Bullwinkle on August 11, 2016, 02:34:04 PM

Quote from: Arclight on August 11, 2016, 10:37:47 AM

Hype to me means, puffing something up to the max of realistic expectations, venturing into stratosphere type excellence. Hype is just B.S. to me. Marketing special forces. smile
Why we even continue to be disappointed after months of un-realistic expectations being pumped at us as a norm in the game.? We all know its hype, but yet for some strange reason we get disappointed when the hype materializes into nothing more than hot air once the game is in your hands.??

We know by now that not all games will appeal to all players. Why do we still hold out for hope of the game being everything the marketers tell us it is.? Some will hate, some will love, and some, probably most, will ride the middle view.

This poor games has been shelled by hype artillery. Its almost a rubble in people's minds, and yet they haven't even loaded it up themselves.??

I'll just say that the game looks interesting enough by my own standards, and like all of you, I will buy it, and in the end, make up my own mind.


I don't know that hype is the problem.  It actually sounds like the game comes close to living up to the stuff it hyped.  It's just that there are these other aspects as well and that, in the end, the sameness of the mechanics (despite the hyped and real variety in worlds) become numbing.  Apparently, I should say, because I still haven't played it.

In addition to that, I think a large part of the backlash is the fact that the developers have been so cagey for soooo long about the actual mechanics of the game.  They continually said things such as "only old gamers ask questions like 'What do you do in No Man's Sky?', younger gamers get it" as if there was some magical quality to the game that made it rise above actual systems and mechanics that could be described. 

And to this day they still won't come out and actually say whether people can play together, even though it's very clear that you can't (they have said no ship-to-ship pvp, you won't see each other's changes to planets, etc) and they sometimes say you can (like that Late Night clip specifically saying you can).

Constantly hinting at so many hidden things and that the game has way more to it than is on the surface when in face it doesn't seem to is bound to get backlash once people come to reality.
171  Non-Gaming / Off-Topic / Re: HarmonQuest on: August 11, 2016, 05:25:09 AM

Quote from: Bullwinkle on August 05, 2016, 04:15:14 PM

Here's the drawback.  This is on the subscription service SeeSo (I got it through Amazon Prime).  The first episode is free on YouTube: https://www.youtube.com/watch?v=-cuqqHGpRDE  It looks like you might be able to troll for more, if you search.  Seriously, this is worth it, IMO.  Try the first episode and see.

Yeah, that's the killer.  I already subscribe to Netflix, Amazon Prime and Hulu, I'm not adding another service just for one new show.
172  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 12:33:24 AM
The Jimquisition put up the first review that I'm aware of, and gave it a 5/10.  Apparently his page has since gotten DOSed because of it, but you can see a cached version here:

http://webcache.googleusercontent.com/search?q=cache:http://www.thejimquisition.com/no-mans-sky-review/
173  Gaming / Console / PC Gaming / Re: Reigns (PC and Mobile) on: August 11, 2016, 12:32:06 AM
This really doesn't make any sense to me.  I had full green rating with the people, and none of the others were below half, and a random mob just stormed the castle and killed me.  What's the point of doing well if I just randomly die?

I think I'm already done with this for now.
174  Gaming / Console / PC Gaming / Re: Reigns (PC and Mobile) on: August 11, 2016, 12:25:00 AM
Well, my first game I died in 4 years.  icon_lol  I didn't even realize I was making decisions, I was just swiping trying to get to the game until it told me to slow down, lol.

My second king didn't last much longer even though I knew what I was doing...

I'm not sure I really understand the dots above the things when you are making an action.  I'm not sure why they aren't just arrows so you know if it is raising or lowering the stat.
175  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 10, 2016, 06:14:26 PM

Quote from: Bullwinkle on August 10, 2016, 05:54:04 PM

Quote from: naednek on August 10, 2016, 04:57:44 PM

Quote from: Bullwinkle on August 10, 2016, 03:13:14 PM

Huh.  I still didn't know about the survival stuff, until I just read it in your post.  Yeah, that's a big strike against the game, if that's the case.  I have no interest in survival games.  Like you, I've tried them, and they're just not for me.

For me, my interest was all about the exploration.  In fact, the potential for that is so good, I'm hoping to hear that the survival stuff is very simple and just sprinkled into the game, because I'd like to enjoy it.

Not sure if you were paying attention to the trailers the last month, but more and more it screamed survival in space than explore in space.  Sorry collecting items and constantly meeting checklists in order to survive doesn't scream fun for me.  I'm willing to try it once it's below $15.  i think we'll see a big price drop soon.  It already has a limited audience based on the type of game.  I'd argue the hype enticed people to buy who wouldnt normally buy it. 

So.. you can't reload your gun in game?  has to be done in a menu?  Wow.

I've been in media lockdown, actually, so I didn't see any of the recent trailers.

Just to alleviate some of your fears, I think it's less survival than games that have "if I don't eat every 20 minutes I die" if that's what your'e thinking. 

But it does look to be a ton of mining resources and crafting and selling/trading and stuff along with the planet discovery and space exploration.
176  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: August 10, 2016, 05:44:28 PM
And a trailer for the Bavarium Sea Heist DLC, which I guess adds a lightning gun and...?

So this completes the season pass.  I'm curious to see the patch notes and see if anything else has been updated/fixed, or if that's where it ends.
177  Non-Gaming / Steals and Deals / Re: Ubisoft anniversary free games on: August 10, 2016, 04:59:54 PM
One last week to pick up Splinter Cell for free, before the deal turns into Rayman Origins on the 17th.
178  Gaming / Console / PC Gaming / Re: [XB1]Quantum Break on: August 10, 2016, 03:59:14 PM
This is now coming to a wider PC release with a Special Edition aimed at Steam and retail, and it will also run on both Windows 7 and Windows 10.  It releases September 14th for $40 with all the extra stuffs.
179  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 10, 2016, 03:31:26 PM

Quote from: TiLT on August 10, 2016, 04:52:26 AM

Quote from: EngineNo9 on August 09, 2016, 09:18:32 PM

I highly doubt that players are going to be able to play together.  There is a reason they have always been so vague about it and are now really trying to downplay it and saying that "We do have some online features and easter eggs so people can know they are playing in the same universe. It's about cool "moments"" rather than just coming out and saying "you can be on the same planet with each other" or "you can fly together".

And the fact that both players wouldn't see changes to mining nodes, plants, animals or enemies would mean that you are basically seeing completely different versions of the game.  The second player could be standing on something that is invisible in yours, or walking through something that is there on yours but not theirs.  This is really basic multiplayer functionality, and if it's not there it is just going to be completely out of sync.

Your speculation, while fine in isolation, is pointless when Sean Murray has said multiple times, in no uncertain terms, that you can meet and interact with other players. Among other things, he's said that the only way to know what your character looks like is to meet other players, though the game won't ever tell you that it's a player and not an NPC you're looking at. Speculate all you want, but as long as Murray isn't replying to this discussion (and he's being very active on social media these days, replying to all kinds of stuff) we can reasonably safely assume that the plans haven't changed, but that there is some other reason those two players haven't met. For all we know, it could be related to the stuff at the center of the galaxy. It's more likely it has to do with the hammered servers.

Yeah, we'll see. 
180  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 10, 2016, 03:29:05 PM
Quote from: Bullwinkle link=topic=53173.ms
[url=http://www.eurogamer.net/articles/2016-08-10-no-mans-sky-players-meet-at-the-same-location-but-cant-see-each-other
http://www.eurogamer.net/articles/2016-08-10-no-mans-sky-players-meet-at-the-same-location-but-cant-see-each-other[/url]

There are possible reasons for this, but it does seem odd that the two guys connected when one saw the other on a planet, went to the same exact spot and...nothing.

I hate seeing quotes like this from the developers as quoted in that Eurogamer article: "but too many of you are playing right now. More than we could have predicted." 

No, it's 100% not more than you could have predicted because your publisher had numbers on preorders, chose exactly how many discs got printed and distributed, and also had control over the digital distribution platform.  You can and should be doing full scale simulated stress testing for any major release, especially one with a major publisher and marketing budget like this.
181  Non-Gaming / Steals and Deals / Humble Survival Bundle on: August 10, 2016, 02:47:00 AM
https://www.humblebundle.com/survive-this-bundle

Pay what you want for:

Savage Lands
Tharsis
Kholat

Pay more than the average (about $5) to also get:
Space Engineers
Rust
Shelter 2

And pay $14 or more to also get:
Planetbase

Doesn't look like they'll be adding any more games to the bundle, since these are all from different developers.
182  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 11:04:49 PM

Quote from: Zinfan on August 09, 2016, 09:26:33 PM

Hah I know the scope of the game hence the  ninja after my comment!

The game is released so you can say whatever you want.  But maybe we could move to the NMS thread?
183  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 09:18:32 PM
I highly doubt that players are going to be able to play together.  There is a reason they have always been so vague about it and are now really trying to downplay it and saying that "We do have some online features and easter eggs so people can know they are playing in the same universe. It's about cool "moments"" rather than just coming out and saying "you can be on the same planet with each other" or "you can fly together".

And the fact that both players wouldn't see changes to mining nodes, plants, animals or enemies would mean that you are basically seeing completely different versions of the game.  The second player could be standing on something that is invisible in yours, or walking through something that is there on yours but not theirs.  This is really basic multiplayer functionality, and if it's not there it is just going to be completely out of sync.
184  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 07:51:03 PM

Quote from: TiLT on August 09, 2016, 07:41:53 PM

Quote from: EngineNo9 on August 09, 2016, 07:00:27 PM

Especially since it is not actually a multiplayer game, so you probably will never see another player.

The developers have said for a long time that it's theoretically possible to run into other players in the game, but that the chance is so microscopical that it won't happen by chance. They did add some new ways to locate other players with the Day 0 patch though, but I haven't heard about anyone taking advantage of this yet. The galaxy is just incredibly, unfathomably large.

They have specifically said "To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience."

The fact that they have also said you can't see other players' changes to terrain or other objects on a planet beyond registered discoveries means that unless they make major architectural changes and additions I doubt it will ever go beyond notifications you are in the same system as another player.
185  Gaming / Console / PC Gaming / Re: [PC/PS4] Shadwen - stealth action from Frozenbyte on: August 09, 2016, 07:15:52 PM
Apparently they have released a new free update that adds 14 "new" levels, reworks some AI, difficulty and other changes.  

I say "new" because these levels are reworked reverse versions of old levels that act as an escape from the Castle, which was apparently the kind of abrupt end to the game.

http://www.frozenbyte.com/2016/08/shadwen-updated-with-additional-levels-and-our-15th-anniversary-sale/

But still, always nice to see developers giving free support to help fix and repair a game that may have had some shortcomings that made it not live up to it's potential.   thumbsup
186  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 07:00:27 PM

Quote from: TiLT on August 09, 2016, 06:13:28 PM

Quote from: Zinfan on August 09, 2016, 04:11:11 PM

Quote from: USMC Kato on August 09, 2016, 01:37:53 PM

No Man's Sky on PC smile

See you guys out there!   ninja

Nope, you won't. Tongue

Even if you explore thousands of star systems on your own, the chances of you running into another player are almost non-existing.

Especially since it is not actually a multiplayer game, so you probably will never see another player.
187  Gaming / Console / PC Gaming / Re: Dead Rising 1 & 2 re-releases [PC, XB1, PS4] on: August 09, 2016, 04:56:58 PM
Oh, and it's worth noting that on Steam, it very much shows the $20 games each do NOT include all of the old DLC.  Which is another $8 each for DR2 and DR2:OtR.   thumbsdown finger
188  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: August 09, 2016, 04:53:22 PM

Quote from: farley2k on August 09, 2016, 04:13:35 PM


Could be good.  Could be crap.  Hard to tell from what they show, but obviously I'm hoping they pull it off. 

It's nice to see a trailer that doesn't reveal everything these days!
189  Gaming / Console / PC Gaming / Dead Rising 1 & 2 re-releases [PC, XB1, PS4] on: August 09, 2016, 04:50:58 PM
Capcom has finally put out some hard info on the re-releases of Dead Rising, Dead Rising 2 and Dead Rising 2: Off the Record to modern systems.

  • $20 each, or Triple Pack for $60. 
  • September 13 release for all digital versions and DR1 disc, Sept 27 for DR2 disc.

It seems odd that Off the Record is the same price, wasn't that more of an add-on size package?

They are also very much not saying that these are Remastered or HD versions or anything like that, other than running at a full 1080p and 60fps.  So that's a bit of a bummer, as I imagine both in visuals and controls they could probably use some touch-up.

190  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 09, 2016, 03:30:13 PM
From the videos I have watched this does look like something I would probably enjoy.  Lots of exploration, discovery, scanning and going to new places.  Similar to Subnautica or whatever but with more places to easily go so you get less bored.  But I'm curious how long it will interest most people.
191  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 09, 2016, 03:10:34 PM

Quote from: Bullwinkle on August 09, 2016, 02:25:57 PM

Quote from: Victoria Raverna on August 09, 2016, 11:42:01 AM

Seem like the game is a failure. With 311 user ratings, the game (PS4 version) so far got 4.3 user score on metacritic.

I have no idea if this game will be good or not, but I've noticed a trend here to want it to fail.  This statement is one of the most ridiculous extensions of that I've seen.  It's a far cry from 311 people a smidge through day one (and I'll bet some were irked they had to download a massive patch first) and failure.  Holy crap.

I think the game was overhyped and have been critical of it, but I would put next to no weight behind Metacritic user scores.  People tend to vote those at extreme ends of the scale in order to "punish" or "reward" games they want to fail or succeed, so the score for anything big or controversial is almost always skewed.
192  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 08, 2016, 05:49:28 PM
Oh yeah, don't forget about that $150 Limited Edition of No Man's Sky with a little ship.
193  Non-Gaming / Hardware / Software Hell / Re: Buying a gaming chair looking for options on: August 08, 2016, 05:07:15 PM
I should say I'm really interested to hear how you like the new chair as well, drifter!

That racing-style chair looks really cool and I am curious if you specifically got it for using with a wheel and pedals setup, or more for the general style and comfort. 
194  Gaming / Console / PC Gaming / Re: Reigns (PC and Mobile) on: August 08, 2016, 04:04:58 PM
Well, it certainly interests me more than real Tinder, haha.  At least with this one I might get decent people to respond, and no constant undercurrent of failure and potential STD's.   icon_biggrin
195  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 08, 2016, 03:58:10 PM

Quote from: farley2k on August 08, 2016, 01:53:21 PM

Interesting but I would still maintain that the level of changes with NMS seems high.

I have no personal knowledge but the articles I have seen today say that the Day 1 patch makes it a radically different game.  To me that means something like buying Forza and on day one the patch turns it into Mario Kart.  Sure they are both racing games but they are vastly different. 

Yeah, the amount of changes listed for that Day 1 patch are waaay beyond what would normally be pushed to the last month of post-certification polish.  It's not just balance and bug fixes, it is introducing entirely new systems and mechanics. 

So basically they had a hard date they had to meet and were once again nowhere near finished so they just stamped a disc with the most recent version that could pass cert and kept working and expect to continue to make massive changes.

Since this game doesn't actually require an internet connection, I feel really bad for those people who just buy the game won't actually get that "finished" patch.
196  Non-Gaming / Hardware / Software Hell / Re: Buying a gaming chair looking for options on: August 08, 2016, 03:56:22 PM
And I am still using the Aeron chair that I posted about in that 3 year old thread Blackjack posted to!   icon_biggrin

It was super expensive, but it has lasted and importantly for a sweaty guy like me the breathability of the mesh really helps prevent "swamp ass", as my co-worker calls it.  icon_lol 
197  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 08, 2016, 03:10:44 PM
I'm really interested in No Man's Sky, but waiting for reviews and to also decide if I get it on PC or PS4.
198  Gaming / Console / PC Gaming / Re: Weekend Playlist - 8/5/16 - Suicide Squad Edition on: August 08, 2016, 03:10:10 PM

Quote from: EngineNo9 on August 05, 2016, 03:17:07 PM

I'm going to wait to see the inevitable Ultimate Edition of Suicide Squad, just like I did with Batman vs Superman.  WB just can't seem to stay out of things and fucks it up in the end, so I imagine given more time it will get improved.

I hope to get more time into Homefront: The Revolution.  I really like the game, but damn can it be really unflinchingly difficult at times. 

And I've been putting time into Vertical Drop Heroes HD, despite the fact that I don't really feel like I'm getting better or further with each generation.

I didn't really get much time to game at all.  What time I had I tried out Portal Knights a tiny bit before getting kinda bored.
199  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 07, 2016, 04:18:08 PM
They put out patch notes for the Day 1 patch, which to me seem to indicate that the game was in no way close to finished when they went gold.  I hate game development and marketing these days.

Quote
Servers will be wiped on Sunday and again Monday in the lead up to launch.
 
Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:

The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

And future plans:

Quote
Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.
200  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 06, 2016, 02:50:20 AM
Aside from the other discussion, which platform are you guys planning on getting this for?

PS4 would be nice since Amazon sells it at a 20% discount and it could be sold back, but I think the PC version may look better.  But of course PS4 comes out 3 days earlier, which seems like a long time for a game about discovering new things...
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