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81  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 01, 2011, 12:44:50 PM

Quote from: cheeba on December 01, 2011, 05:34:45 AM

Launch build is going live at noon CST on Thursday....

Where did you see this?  I'm not finding it mentioned anywhere official.
82  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 11:06:01 PM

Quote from: ydejin on November 30, 2011, 10:39:49 PM

I meant no sign of the Wanderers on the Qt3 Allies list.  Sorry, I wasn't clear about that.

I misunderstood, must have missed the earlier context.  No biggie.
83  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 10:34:08 PM

Quote from: ydejin on November 30, 2011, 08:51:02 PM

No sign of the Wanderers from what I could see.

The Wanderers:
84  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 26, 2011, 02:15:53 PM
Thanks rshetts2.  I tried google but could not find that answer anywhere.
85  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 26, 2011, 11:13:18 AM
Sorry if this has been asked already here but how do you get a companion and at what level?  I assume it's part of your story but have not seen it yet, but then I'm only level 6 so far.  Thanks.
86  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 23, 2011, 11:19:11 PM
A buddy of mine got his email too.  I responded before him and have not received anything yet.
87  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 20, 2011, 04:10:12 PM
Great, thanks.
88  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 20, 2011, 03:18:08 PM
So what do those numbers by the dialog choices mean?  I'll be getting into the next and last beta, as my first beta, and would like to know.  Thanks.
89  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 15, 2011, 12:12:25 AM
MMORPG has thousands of beta keys for the taking:
90  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mechwarrior Online - reserve your name on: November 01, 2011, 03:48:40 PM
I grabbed Andru.  One of my many aliases.
91  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Planetside Next (Planetside 2) on: October 31, 2011, 07:56:09 PM
Two page preview:
92  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Repopulation on: October 31, 2011, 10:40:02 AM
New info posted:

Fittings and Sockets
What is a Fitting?

Fittings play a critical part in our item and crafting system. At the most basic level Fittings are similar to gems or runes in other games that are placed in a “socketed” items. What makes our system different from most other games is all of our equipable equipment is a basic shell for the Fittings. Instead of creating 50 different handguns that have the primary goal to produce different stats we have a basic shell that is used for a handgun and the fittings are placed in that handgun. You are easily able to change the socket types on the handgun and place the available sockets you have in the handgun.

You can have a max of 2 ‘A’ style fittings on any given item and the rest of the socket styles have a limit of 1. There is a maximum of 4 sockets on most standard armor and weapons in the game. This setup allows for a variety of fittings to be added to your weapon and you get to choose how you want to structure the weapon. You can make it balanced making it equally versatile against all 3 of our armor types (light,medium, and heavy) or you can make it unbalanced and stronger against 1 of the armor types and weaker against the other 2. These type of fittings occupy the ‘A’ style fittings and you can place 2 of them on a weapon. The other 2 are reserved for the other style of fittings that can affect the handgun such as accuracy, range, durability, critical chance/multiplier, health, attack rate, procs, damage, penetration, model visuals, etc. Each of these fittings are a certain letter type and you can only use one of those letter types at a time on the handgun.

Fittings and Crafting

Most fittings are created through the crafting process and they are the final result of multiple recipes that affect the final result of the fitting. Our crafting system allows for a single recipe to be used to create multiple end results. There is no need for multiple recipes or fittings as the ingredients used to create the fitting (along with the player’s skill and recipe mastery) alter the grade and quality of the end result fitting. Using superior ingredients will produce a superior fitting. Each fitting will have a Tier value (used to restrict it to a certain skill mastery) and then a grade and sub-quality value. All 3 values modify the end result strength of the fitting and applied together create 500 variations of the values based on the progression from Tier 0 to Tier 9. The crafting system also supports permutations of the end result based on the quality so it is possible for a recipe to produce a different fitting based on the grade and tier of the end result.

Item Degradation

Also of importance is the ability for most fittings to be removed and the capabilities for fittings to be consumed. Most fittings in the game will be able to be removed from socket and can exchanged or traded with another player through the auction system. We also are going to support consumable fittings (item degradation). You will have the option of using up a fitting slot to slow this process down as well as some fittings will support a quicker rate of item degradation in return for slightly elevated stats. We wish to build a world that supports crafters and skilled repairers while still allowing for a player not to have to repair every time they turn around so we will have a system in place that is fair to both situations.
93  Gaming / Console / PC Gaming / Re: Sword of the Stars 2: Lords of Winter on: October 30, 2011, 12:59:21 PM
Admitting you have a problem is the first step:

State of the Game

    Hello all, there has been problems with the Sword of the Stars 2 release and for this we apologize. This should have been handled in a much more professional way from both us and the developer.

    There has been version problems on Steam, and we are working on updating this version 24x7 from both the development and publishing team. Patching is in process for all known errors.

    I can personally guarantee we will work on the game until it works as it should be, and in the meantime all I can say is that we should have done this better. Our sincere apologies.

    Expect a response and status update from the developer as soon as they are ready with more information (which should be soon). Thanks for your patience.

    Fred Wester
    CEO Paradox Interactive
94  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Planetside Next (Planetside 2) on: October 29, 2011, 10:15:55 AM
Short video of some Terran classes:
95  Gaming / Console / PC Gaming / Re: Sword of the Stars 2: Lords of Winter on: October 29, 2011, 10:10:38 AM
Thanks Hyperion.  I struggled to get into the first one so this one will be a definite pass for me.

Edit - Hyperion, did you get it from Steam?  I read at The Wargamer forums that Steam actually released an early beta version instead of the launch version.  Then again the sentiment over there does echo yours.
96  Gaming / Console / PC Gaming / Re: Stronghold 3 on: October 29, 2011, 12:49:02 AM
Review at The Wargamer:
97  Non-Gaming / Steals and Deals / Re: Get Rift for free now! on: October 24, 2011, 10:04:09 AM
I bought Rift with a 6 month sub and played for a while but ultimately became disenchanted (no pun intended) with it and did not renew after it expired.
98  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Repopulation on: October 22, 2011, 03:33:59 PM
They'd need a bigger server for the forums if they are going to allow tons of CeeKay clones!
99  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Repopulation on: October 21, 2011, 02:16:00 PM
Interview with one of the devs is up at The Sandbox:
100  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Repopulation on: October 16, 2011, 01:32:49 PM
From the web site:

Game Overview

The Repopulation is a Science Fiction Massive Multiplayer Online Role Player Game by Above and Beyond Technologies. You begin your adventure as a second generation clone colonist on the planet of Rhyldan, with mankind on the verge of extinction, and in the midst of a civil war.

We've taken a fresh look at every feature of the Massive Multiplayer genre, with an eye on revolution, rather than evolution. The end result is a unique feature set aimed towards old school fans and new players alike.

Feature Overview

    Hybrid approach which blends Sandbox and Theme Park mechanics.
    Unique three Faction PvP (Player vs. Player) system which allows players to join one of the two major Nations (OWON or FPR), or form their own independent Rogue Nation. Rogue Nations are similar to Guilds in other games, except they also act as their own independent faction in PvP.
    City building system allows Nations to form their own cities complete with Walls, Turrets, Harveters, Workshops, Houses, and other forms of structures geared towards benefiting the owning character, or the City as a whole. Cities can even be besieged by opposing Nations.
    Skills based gameplay featuring over 100 skills, and 15 tiers of advancement within each skill. This includes Combat, Social, Rogue, Crafting, Medical and General skills trees.
    Engagement system which provides randomly occuring events throughout the world. These events can evolve, spread and mutate based on how players respond to them. Visting the same location three times could provide you with three very different environments if players have allowed alien species or catastrophies alter an area. Engagements are both common and random, and all players who participate will be eligible for automatic rewards.
    Advanced generated mission (quest) system ensures that players always have something to keep them occupied. Unlike generated quest systems of the past, our generated quests can be epic in scale.
    Easily toggle between one of our two combat modes. Tired of 1,2,3,4 key mashing combat? Try our Action Mode combat which allows you to aim and shoot your way to victory. Or stick to RPG Mode combat, with a traditional MMORPG feel.
    Numerous new twists on combat traditional MMO combat. Openings system allows players to take advantage of create openings for their allies and encourages teamwork. Momentum system allows you to take advantage of gained Momentum to use powerful abilities. Hide behind cover, croutch or lie prone. Gain experience against a particular species to gain edges over them in combat.
    Players are not forced into combat. There are many non-combat related activities and ways to advance them independently of it. This includes an advanced crafting system which allows the creation of many advanced items.
    Vehicle system featuring upgrades, vehicle to vehicle combat, and siege vehicles, in addition to the usual fast transport.
    Customize your equipment with a fitting system that tailors items to your style.
    Expect more from your pets. Tame animals and have them grow in power over time. Construct or purchase robots to perform a variety of tasks. Hire NPCs or take advantage of Genetically Engineered beings. Even control multiple pets at a single time.
    Be rewarded for your travel through the exploration system.
    Tired of farming the same Group or Raid bosses using the same old strategies? The Repopulation features a generated ability system for our boss mobs. This system allows bosses to a select number of abilities appropriate to their difficulty tier and species. This forces groups or raids to adjust their tactics on the fly.
    Have an affect on the world. NPCs will spread word of your deeds to other players, or curse your name if you have treated them wrongly. Respond quickly to threats in an area and you can prevent them from becoming larger scale problems. Fail to do so and an area could fall under enemy hands.
101  Gaming / Multiplayer Madness (MMO or otherwise) / The Repopulation on: October 14, 2011, 08:50:21 PM
This looks like an interesting MMO.  Still a ways off but worth watching IMO.
102  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Prime Battle for Dominus on: July 31, 2011, 04:43:10 PM
Stealth interview at Gamerriot:
103  Gaming / Multiplayer Madness (MMO or otherwise) / Prime Battle for Dominus on: July 29, 2011, 04:44:58 PM
This looks interesting.  Three factions with meaningful open PvP, crafting where players make the best stuff, 11 worlds (25 seamless areas) to explore.
104  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: July 21, 2011, 05:55:16 PM
Sounds like launch will not be until October at the earliest.  From Massively:

If you're one of the many eager players of Star Wars: The Old Republic jumping all over this morning's pre-order, there's more good news on the way. According to TOROcast, an investor report from Electronic Arts shows that the game will be opening up special "beta weekend" events for players to get a glimpse of the game starting in September. This looks like the perfect opportunity for players to start jumping in and playing in advance of the launch date (which presumably would not be until at least a little after September, naturally).

While the report doesn't say if these tests will be open or closed, they certainly bring to mind the beta weekends that RIFT popularized, with a limited number of players, but a great deal of freedom in access. Seeing as how these will be tests, however, it's unlikely that this will constitute the early access set forth in the pre-order bonuses -- so if you're looking forward to the game, ordering now is still advisable.
105  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone interested in playing EVE again? on: June 25, 2011, 11:57:43 PM
I played EVE off and on for a few years but never really got into it for some reason.  Sounds like they screwed the pooch on this one.  Guess they got greedy.
106  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: June 23, 2011, 05:37:46 PM
I thought it was 3 plat per level of your character if you were less than level 50?
107  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of ww2 tank mmo on: June 20, 2011, 08:59:04 PM
I'm playing Soviet tanks for sentimental reasons (my daughter was born in Russia).  Went up the SPG line to the SU-26 and then switched to the KV line although I'm only to the T-28 so far.  Will branch back into the SPGs after picking up the KV and also continue on to the IS heavies.
108  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of ww2 tank mmo on: June 20, 2011, 02:34:04 PM
Just started playing this and having a blast so far.  Just got my Top Gun medal for 6 kills in one battle.  Going to have to find a clan if I keep playing.  Tactical Gamers has one I think.
109  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 25, 2011, 03:08:49 PM

Quote from: Arkon on April 25, 2011, 10:22:33 AM

This can already be done, I don't recall how off the top of my head but you can convert any party into a "raid" to get the raid icons.

Hit "Y" and then there is a button to convert the group to a raid.
110  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 08, 2011, 06:33:17 PM
I think people are all over the place unfortunately.  Most, but not all, of The Wanderers are playing Guardian on Molinar.
111  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 08, 2011, 02:12:24 PM

Quote from: morlac on April 08, 2011, 01:42:02 PM

Free weekend?  i have been waiting for a trial to try it.  Is that this weekend?

Event Dates
10am PDT April 8, 2011 through 10am PDT April 11, 2011

Ally Code:  YQL2-YQ3M-9XRY-DGD3-CW2Z
112  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 04, 2011, 02:20:48 PM

Quote from: Huw the Poo on April 04, 2011, 10:53:47 AM

Does anyone else think the Inquisitor AoE Soul Drain might be overpowered?  ....

Shhh.  Damnit man keep your voice down.  You want Trion to hear?!   ninja
113  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: April 01, 2011, 08:22:17 PM

Quote from: Soulchilde on April 01, 2011, 06:56:35 PM

still resisiting....

Resistance is futile.  You will be Ascended.
114  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 31, 2011, 03:03:00 PM

Quote from: Blackadar on March 31, 2011, 02:35:54 PM

There's an ton of quests in Shimmersand.  You probably missed a quest hub or two.
Thanks.  Yeah I did a lot of quests pre-47 in Shimmersand.  Just not finding a lot of new ones yet.  Will also check Iron Pine as someone else suggested.  I have at least one broken quest there too.
115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 31, 2011, 02:26:00 PM
My cleric is 47 now and I'm struggling to find quests.  They have all dried up in Stillmoor with quest givers having gray symbols over their heads.  Presumably those quests open up at 48?  I found some in Shimmersand but not many.  Used to be I was maxed at 25 in my log but now I have about 6 including one of the daily world event quests
116  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 29, 2011, 11:53:03 PM
And more from Elrar:

    Here's the breakdown folks (plus new info!)

    - Anyone can participate in the River of Souls World Event and earn its rewards. This takes place starting with the release of 1.1 (tomorrow) and lasts until approximately the 9th (depending on your server). The final segment of the event will be available to anyone logged in at that time who has made it to Stillmoor on top of Caer Mathos for the opening of the portal to the River of Souls.

    - The River of Souls RAID is a level 50, 20 man raid dungeon. Alsbeth is the primary antagonist and the one who will be causing the chaos in the coming days.

    - Rewards for the WORLD EVENT will drop during the event. There will be a Rare mount usable by all levels, and an Epic mount usable by level 50's. In addition other rewards will be available at an events vendor who sells exclusive items for the event.

    - Once the event is over and the event vendor disabled the rewards he offers will be gone forever.

    NEW! - However, the sundering of the River of Souls has forever changed Telara. These events will be added to the current rotation of invasions/collosi that currently exist in the live game for each zone.

    - While these events will still occur the special items obtainable from them will be much more rare. Additionally, the Epic mount will only be available to players inside the River of Souls raid after the event has ended.

    I think that covers everything now

    Last edited by Elrar; Today at 05:30 PM.

    James "Elrar" Nichols
    Assistant Community Manager
117  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 29, 2011, 11:50:15 PM

Quote from: Huw the Poo on March 29, 2011, 10:12:17 PM

I must have a spectral horse.  Presumably they'll be level 50 mounts though.

From Elrar:

Hey guys,

Some more clarity from the team - so the Epic Horse and where it drops:

You can only obtain this from the final stage of the World Event (which for most servers will likely be on April 9th.) after the final stage it will then become part of the loot tables in the River of Souls dungeon.
118  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 29, 2011, 07:11:44 PM
Press Release in case anyone missed it:


    30-Day Update Heralds Massive Invasions, Unique Loot, and New Epic Raid Zone

    Trion Worlds today announced the first worldwide, fully dynamic conflict event for the immensely successful MMORPG, RIFT™. The battle for Telara intensifies as world-changing invasions from the Plane of Death engulf the planet, giving Ascended heroes a once-in-a-lifetime opportunity to be part of a key moment in the game’s history. Beginning March 30th, players will witness the true power of Regulos the Destroyer, and the world of RIFT will never be the same.

    This robust update comes less than a month after the game’s March 1st launch, making it one of the most aggressive post-launch content releases ever for a new MMORPG.

    Unprecedented Invasions & Exclusive Rewards

    Starting next Wednesday, Alsbeth the Discordant will lead massive invasions across every zone in Telara, raising legions of liches, ettins, and gravemakers to battle Ascended. Over the course of about a week, participating players of any level fighting these invaders can earn hundreds of new items including exclusive rewards, such as a Spectral Horse and a transmogrifying disguise that turns Ascended into the rotting undead. But be warned: once the rifts are sealed, these items are gone forever.

    Raid Zone: River of Souls

    If Ascended are successful in their efforts to drive back the invasions, they can journey to the “River of Souls” 20-man raid zone at the edge of the Plane of Death where Alsbeth the Discordant is reanimating the recently departed and recruiting them into Regulos’ army. Guardian and Defiant heroes will have to wade through these decaying hordes to reach Alsbeth and make her account for her abhorrent crimes.

    The Founder’s Pricing plan for RIFT has been extended until March 31st. Details for all plans are available at

    James "Elrar" Nichols
    Assistant Community Manager
119  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 26, 2011, 12:55:59 AM
I'd bug report it.  You should have received something you could use.
120  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: March 23, 2011, 07:08:15 PM

Quote from: Teggy on March 23, 2011, 06:36:07 PM

Oh, I thought the Wanderers required some sort of trial of wits before letting someone join, sort of the way Rabbis turn away people who want to convert slywink  

We play Guardian on Molinar, a PvP server.  It would be good if you created an account at The Wanderers forums and posted in the recruitment section that you are a regular here and want to join us.  Then just look for one of our officers in-game for an invite.  We encourage using our Vent server when you are playing but it's not mandatory.  Vent details are posted in the members area of the forums.
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