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161  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 03, 2011, 02:18:55 AM
Start checking your email:

Quote
Beta 6 Invitations

    Happy Groundhog day!

    It's that time again, and the first round of Beta 6 invitations has been sent! We will continue sending them throughout the course of the event to do our best to catch anyone who was late applying a VIP or pre-order code to their account.

    We will also be providing regular updates here and on our social networks.

    Erick "Zann" Adams
    Assistant Community Manager - Trion Worlds, Inc.
162  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 03, 2011, 12:04:38 AM
More interesting info from Trion:

Quote
PvP/PvE Activity Overlap

    Hi, everyone.

    One of the things that got a lot of testing during the most recent beta was the amount of PvP and PvE overlap that people would be experiencing on both PvP and PvE servers. If you played through Scarlet Gorge, you know that's a great place to see how social dynamics play out.

    We like the idea of PvE people being able to progress as they expect, and we also like the idea of PvP objectives for those who choose to take part.

    Fortunately, both of those activities have a place in Rift.

    For PvE content: We'll be implementing some changes to PvE quest areas to lower the likelihood of griefing via blocking the opposing side's PvE progression.

    • Wardstones in Quest Camps aren't supposed to be attackable targets, or provide rewards for defeating them. The rewards on those were a bug that's been addressed. Those are part of the PvE land control game of rifts and invasions.

    • Guard AI behavior was a little less smart than it should have been. We're improving it such that guards behave much more like an NPC bearing that name would be expected to.

    • Guards in PvE areas will prove to be considerably more challenging vs. player targets. They still provide a similar challenge to PvE invasions, but now will be much harder in PvP. We'll be tuning this over time. Expect to see some first balance out during the next beta.

    • The Porticulum Masters in particular have enlisted the help of the Portal Defense Force. When they're attacked in PvP, you can expect them to put out a call for help over the planar Porticulum network.

    For PvP gameplay:

    • Expect additional PvP takeover areas across Telara. There are differently-themed, cool-looking wardstones clearly displayed as PvP targets, down to the faction inscriptions on the side. You can see examples of these PvP objectives in Scarlet Gorge.

    • To help out with the spawn camping that was occurring in the shared world, Peace of the Grave (the buff granted when choosing to respawn in a graveyard) will now protect you from PvP attacks for 30 seconds, or until you take your first offensive action.


    We do enjoy being able to provide gameplay for people who are fans of both types of activities.

    At the places where those interests cross over into griefing in one direction or the other, please do expect us to continue tuning to ensure that the griefing potential is kept to a minimum.


    - The RIFT Development Team

    Erick "Zann" Adams
    Assistant Community Manager - Trion Worlds, Inc.
163  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 02, 2011, 08:01:13 PM
This article sums up my feelings about Rift quite well.

http://massively.joystiq.com/2011/02/02/enter-at-your-own-rift-creature-comforts/#continued
164  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Line of Defense on: February 02, 2011, 07:23:43 PM
I thought he had the lead on remaking Alganon, or did he get shitcanned from that one already?
165  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 02, 2011, 06:07:56 PM
Yeah I'm reduced to checking the cleric forum for build ideas but avoid general discussion entirely except to look for any official news.

Speaking of which I'm surprised the beta 6 invites have not gone out yet.
166  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 01, 2011, 03:49:41 PM
Direct2Drive has posted the correct beta dates since they started taking preorders but Trion has only confirmed through beta 6 (4th - 7th) so far.  Beta 7 has not been confirmed but it's pretty certain the 15th - 22nd will be the dates.
167  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 01, 2011, 03:23:20 PM

Quote from: CeeKay on February 01, 2011, 03:22:12 PM

haven't we known that for awhile now?  the week long beta 6 starts the 15th and ends the 22nd.

Several sources show that but it has never been confirmed by Trion.
168  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 01, 2011, 02:21:35 PM
Confirmed.
169  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 31, 2011, 01:43:18 AM

Quote from: The Grue on January 31, 2011, 12:09:42 AM


Is necro not dps and chloro not healing?

Pretty much.  Necro is a damage dealer with a pet.  Chloro is kind of a hybrid that heals by doing damage.
170  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 31, 2011, 01:37:44 AM
On the off chance someone who wants to try the game still does not have a key, MMORPG has thousands available as of now:

http://www.mmorpg.com/giveaways.cfm/offer/257/Rift-Beta-Key-Grab.html
171  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 30, 2011, 10:57:26 PM

Quote from: Gryndyl on January 30, 2011, 09:34:27 PM

Did it? I just looked at the list on the official site so if soul 8 was in then their web guys need a little slappin' around  icon_biggrin

Yeah I sent them email to that effect but they are probably too busy right now to bother.  The wiki has them all listed even if they don't have all the pics yet.  The one at the bottom of each list is the PvP soul.

http://telarapedia.com/wiki/Soul
172  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 30, 2011, 09:34:04 PM
Yeah 8 PvE and 1 PvP available.
173  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 30, 2011, 02:01:47 PM

Quote from: Falcon554 on January 30, 2011, 01:27:26 PM

...And thanks Elmo for getting the guild started and for all your help this last beta smile

My pleasure.  I've had more fun with each beta and will be happy to keep the guild going as long as there are people who want to play.  Folks who want to join us should consider creating a Wanderers account for Vent access.  That will help a lot when we group up as it looks almost certain we will be playing on a PvP server at launch.  I'll get the Defiant vs Guardian poll going in our forums after Trion releases revised racial buff info, hopefully with the next beta.
174  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 30, 2011, 11:59:40 AM

Quote from: Grimwar on January 30, 2011, 06:57:34 AM


For me it's the atmosphere....

Yes, great point.  Between rifts, invasions, and footholds it does feel much more alive than any other MMO I have played.  I feel a sense of urgency when a rift opens that makes me want to stop what I'm doing and go help close it.
175  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 28, 2011, 09:24:05 PM

Quote from: YellowKing on January 28, 2011, 06:40:15 PM

For the beta veterans in the crowd, can anyone comment on the size/linearity of the game world? Due to soul experimentation I haven't yet gotten out of the 1-10 newbie zones, but those are disappointingly linear and almost identical between factions. Does the world open up a lot more?

The starter areas are roughly levels 1-6.  After that you enter Freemarch (Defiant) or Silverwood (Guardian).  Those areas take you from roughly 6-20.  I did not find them all that similar buy YMMV.  The game is not a sandbox so don't expect a completely open world.

World map here:  http://telarapedia.com/w/images/8/82/Telara_WorldMap_01.jpg
176  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 27, 2011, 08:47:02 PM
Beta 5 Extended!

 
Quote
   Hello!

    That’s right! We are having so much fun with you in Telara that we have extended the Beta 5 event through Saturday morning at 10 a.m. PST!

    Thank you for all of your feedback and we hope you enjoy the extra time in RIFT!

    Cindy Bowens
    Sr. Community Manager
    Rift

177  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 27, 2011, 12:40:10 PM
The Wanderers guild is now live on Briarcliff.  Add Pulpit to your friends list and whisper me for an invite.
178  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 26, 2011, 02:09:47 PM
I have reserved the name The Wanderers on Briarcliff.  I need to be able to target people to invite them.  So whisper me (Pulpit) and we can meet up for the guild invite.  When we have 5 members the guild will be officially formed.
179  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 26, 2011, 02:55:01 AM

Quote from: naednek on January 26, 2011, 02:46:03 AM

wish I could play....  don't even know if it's on my end or theirs.  I have everything updated...

It's almost certainly not your end.  Trion was having serious problems with the network/servers tonight.  Looks like they bit off more than they could chew with adding so many new players.
180  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 26, 2011, 02:20:25 AM
It's bad everywhere right now.  Got disconnected about 10 times from Briarcliff.  Lots of bad lag.  Gonna try again in the morning.
181  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 25, 2011, 07:35:31 PM
OK I got in on Briarcliff right as the servers came up.  Saw some system messages about server problems but I was able to stay in and play.  Got my Defiant Cleric (named Puplit) to level 7.  Once we form the guild you can whisper me for an invite.  It takes 1 plat and 5 players ( I think) to form a guild so we probably won't do it today.
182  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 25, 2011, 12:47:26 PM
A number of The Wanderers will be rolling Defiant faction characters on Briarcliff to check out open PvP during the rest of the beta events.  Post your character names here if you want to roll with us and we'll get you an invite once we form the guild.

The Wanderers:  http://www.the-wanderers-guild.com/portal.php
183  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 25, 2011, 12:01:41 PM
Beta 5 patch notes are posted:

http://forums.riftgame.com/showthread.php?33871-Beta-5-Patch-Notes-1-24-11
184  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 25, 2011, 01:08:39 AM

Quote from: Blackadar on January 25, 2011, 12:55:49 AM

Sadly, I'm stuck in Canada on business the next two weeks.  No Beta 5 for me.  

So for those in it, tell me what's changed since Beta 4?

Here you go:

Quote
Beta 5 Preview - It's been a busy couple weeks!

    Hi, everyone, and welcome to the Beta 5 Preview!

    We’ve tried to take as much advantage of the relative calm between Beta 4 and Beta 5 as we possibly could. Here are some of the highlights to look forward to in Beta 5 tomorrow. We'd like to detail a number of them and also shed some light on a few things for Beta 6 and beyond.

    New For Beta 5

    We're expecting Beta 5 to be at least twice as big as beta 4! By the end of Beta 4, we were running a total of 18 servers. 8 in our Europe datacenter and 10 in the US. This time we're opening up with 16 in each region, for a total of 32 servers, all with higher population caps, more than doubling the number of people who can be online at once.

        If you get caught in too long of a queue during the middle of beta, know that we'll be keeping an eye out to see if we need to open even more.

    Public Grouping. This was a big one for us -- just about the single most requested item -- and we're really happy to have it in game for you to try out already.


        First, as you're wandering around the world and target people, if they're solo or ingroups/raids that are willing to accept new public members, you'll see a new button in the target frame that lets you join their group or merge your group into theirs if it fits.

        Click image for larger version Name: rift_b5_update_target_frame.jpg Views: 137 Size: 10.0 KB ID: 1007

        Second, when you walk into an area where there's an event occurring (or an event like an invasion walks up to you), if there are other friendly players in the area who are open to grouping, you'll see a button up on the top of the screen that lets you join the nearest Public Group.

        Name: rift_b5_update_join_button.png Views: 2127 Size: 12.2 KB

        Note that if your group merges and gets automatically upgraded into a Raid, you shouldn't take a huge XP penalty as with most games. Since Raiding is a valid way to play through the levelling up experience in Rift, most notably in mass zone events, we want to ensure that XP gains there are meaningful and fun.

    Planar Foci and Currencies. An entire new character sheet awaits! Foci weren't as clear as they could be and Planar Currencies were taking up too much inventory space. The stats display was a little crowded at times as well. We've got a new version of the character sheet in place the addresses many of the issues people had been commenting on. Expect continued polish and functionality here in the future, and we hope you enjoy the inventory space reclamation in the meanwhile.

        In terms of currencies, to make the whole system make more sense in general, the older per-zone token currencies are now various tiers of Sourcestone, and the common event tokens are now a single currency called Planarite. Expect to see more uses for these over time, including expansions of wardstone reinforcement and other world offense/defense metagame elements.

    Rogue Energy. Rogue energy regeneration got a rework this update, and it definitely does feel a lot better. Give it a crack and let us know if you like the new responsiveness and lack of energy starvation!

    Tab Targeting / Target Nearest. Tab targeting got a significant usability upgrade, and Target Nearest Friendly / Target Nearest Enemy are now bindable functions with F6 and F7.

    Key Bindings. "How do I bind hotkeys?!" If you've been in beta, you've seen this question. A lot.

        Our method of keybinding hotbars where you just mouse over the hotbar then press the letter was confusing a lot of people. It was the most asked "how do I" question throughout the beta so far. Our original way is still there, but the old-school method of listing out each keybind in the keybinds window has been added as well.

    Discoveries and Firsts. As items, creatures and achievements get discovered for the first time, the game now keeps track of how many you’ve been the first to find. The messages around this are going to be a bit too frequent through the opening of beta, but will calm down rapidly as elements in the world are Discovered. It’s a system that we’re still tuning, and your feedback is definitely appreciated.

    Ranged Weapon Sounds. We've had comments in the past on the sounds of these not being meaty enough. We've been taking those to heart, and we agree. We’ve started to improve some of these sounds and will continue to do so throughout the life of the game. See if you can pick out the new ones, and let us know what you think!

    PvP Auto Flag. This is now an option available under Settings -> Interface -> Combat. You can disable it if you wish to not be automatically flagged while in PvE areas/servers.

    Invasion Improvements. Invasions as a whole got some significant love this update. Expect a lot more variance in their size, and much better adaptability to the sizes of defending forces. (Which means you'll be a lot less likely to see a rift send out three waves of elite packs to deal with a relatively undefended area. They’re not supposed to be Global Steamrollers.)

        On their Leashing and Social Aggro: Invasions were previously an all-or-nothing kind of experience. With larger numbers of players getting involved, they would leash and reset the whole invasion too frequently, and it was an item we got a lot of feedback on. We've addressed this in Beta 5. If you can peel one off while the others are distracted, more power to you!

    New Visible Stats. Along with the new character sheet, you're going to see two stats that were previously not being displayed: Toughness and Valor.

        Toughness is a PvE Tanking stat. Its purpose is provide a defensive upgrade path in upper tiers of PvE content, and is one more way to ensure that tanks can progress in PvE without being broken-overpowered in PvP due to their PvE gear. (PvE gear is still very useful, just not overpowering.)

        Just like high end casters need Focus and physical DPS need some amount of Hit, high end tanks need Toughness to deal with more difficult monsters. All that said, Toughness, Focus and Hit make up a small amount of the overall stat distribution that you’ll see on your PvE items.

        Valor is a PvP damage reduction stat. It's been in the game for quite some time and is now showing up on the new character sheet and in the tooltips for items that provide it.

        Our game supports both PvP and PvE progression. A stat like Valor gives us an important tool to use in tuning the high end of those progressions.

        NPCs and Players are not balanced identically, nor should they be. The pace of play is very different between the two styles. Fun PvE and fun PvP are generally two very different things. Nerfing PvE abilities for the sake of PvP, as other games have found themselves forced to do, is something that we're trying to avoid wherever possible,

        In providing a good PvP progression, we need to ensure that we can provide good rewards, without forcing people to play a part of the game they might not care to.

        PvE gear remains competitive in PvP, and PvP gear remains competitive in PvE. It just won't be a trump card in the opposite style of play. You shouldn't expect to need to "grind" two full sets of gear just to have fun.

        A stat like Valor is one more tool we can use to ensure that, for instance, the ideal PvP rewards do not become the de-facto best PvE Tanking rewards in the game. (Without Valor, significant PvP survivability also becomes PvE survivability…and, conversely, the best PvE DPS loot would become the de-facto best PvP DPS loot). We’d effectively be forcing people to gear up one way just to succeed at the other, since NPCs are balanced much differently than players.

        Some people think these are a great idea, and others are less than thrilled due to negative experiences with related-sounding mechanics in other games that provide E-Sport style PvP, which we have intentionally not included and do not have plans to. Other games have their issues to design for, and we have ours. The two are definitely different.

        Q: Am I going to have to "grind" two sets of gear the entire time?

        A: No. Gear from each kind of play is competitive in the other side. It's just not overpowering to the other side. It remains a great head start. We expect that the highest end PvP and PvE'ers will choose to care, but the majority won't find that its existence impacts their gameplay in a negative way, since we are not balancing the game around any kind of E-Sport style Arenas, as other games have.

        Q: Why can't you balance everything around Health?

        A: Players are infinitely smarter than creatures, and abilities are used in both PvE and PvP. Having PvP damage reduction be purely about health would create a situation where almost necessitate PvE tanks to have to gear up via PvP. We are primarily trying to ensure that people who choose to only take part in one style of play aren't "forced" to take part in the other.

        We like to think that we've so far been pretty good at reacting once things have proven to work or not work in Rift. As with any other mechanic in the game, we'll be keeping an eye on it. If it's making the game not fun, it will be addressed.


    Here's what's on deck for future Betas:

    Activated Racial Abilities. We know that some of them are overpowered and bring the whole concept out of whack. Our original idea was: "let's make sure these things are really fun." In our doing this, they've almost turned into a powergamer IQ test. It's not good for anyone if we effectively lock a race to a given play style. (e.g. all Tanks must be one race and all DPS must be another, or you're Doing It Wrong). Expect updates to the racials following this beta.

    Master Loot. Yes, it's coming! Groups and raids will be able to have a Master Looter who's in charge of assigning out loot.

    Collections merge into the new Character Sheet. "Where are my mounts? Where are my titles?" Now that we've designed a character sheet that can fit them in a way that looks good and is more usable, collections will make their way into it as well.

    War Powers. We have a lot of consumable items in the game that are focused on the idea of the war between the planes and the rifts and the land-control meta game. Expect a special place for them in the Abilities tab and a resource to power them soon. Time to get them out of your inventory, provide a better sense of discovering them, and get them into a place where they make a whole lot more sense. Expect more details here in the future.


    We're looking forward to this largest Beta we've ever run. While there will definitely be some bumps, we'll be right there with you the entire time to make sure everything goes as well as it possibly can.

    - The RIFT Development Team
185  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 24, 2011, 01:49:10 PM
There is a new podcast up that is mostly about PvP:

http://www.riftpodcast.com/podcast/2011/01/24/podcast-28-chris-junior-on-all-things-pvp-in-rift.html

One thing Chris Junior says is that you get no XP, favor, prestige, or loot for ganking players 7 or more levels below you.
186  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 23, 2011, 09:43:13 PM
The Wanderers are in the process of deciding the server type we will play at launch, PvE or PvP.  So some of us will be rolling new characters on a beta PvP server starting Tuesday and continuing to play there through the end of beta to check out open PvP.  Anyone is welcome to join us.  If you are thinking of playing with us at launch we would be interested in hearing your thoughts on PvP vs PvE servers as well.  The guild officers will make the final decision before headstart on Feb 24th.  I will cross post this at the OO forums as well.
187  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 22, 2011, 07:02:40 PM
You can only use souls from your calling, eight of them plus one for PvP.  However there is a good amount of overlap.  Mages can do some healing, rogues can do some tanking, etc. 
188  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 21, 2011, 10:24:10 PM
If you have a Trion account make sure it is set to receive Rift email.  Rumor has it the newsletter due out today will have a VIP key.
189  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 21, 2011, 06:36:02 PM

Quote from: The Grue on January 21, 2011, 03:20:59 PM


Well, the problem is I added the code, but there seems to be no link anywhere on my Trion account page.  It shows I have not been invited to a beta event, but if I click on the Apply Code button, it shows I entered a key.

Saw this quote by Zann an Asst Community Manager in the Rift forums.  The last sentence might apply to you.  I have been in all four betas and have preordered but it does not show any beta info for my account either.

Quote
Sorry for any confusion. When we did the maintenance the other day, we removed previous betas from the account management page. The information still exists and we can find it if we need to, but we're not displaying it anymore.

We haven't done anything to remove access from people who had it, or made any other changes to permissions. If you have a VIP or pre-order key you will still be invited to Beta 5 as usual.
190  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 21, 2011, 10:52:54 AM
There should be a download button on your Trion account page where you agreed to the EULA.
191  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 20, 2011, 11:23:14 PM
ZAM supposedly has VIP beta keys.  No idea if any are left.

http://www.zam.com/giveaways/rift.html
192  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 19, 2011, 11:32:09 AM
Server Maintenance 1/19
Hi, All-

Our platform servers will be undergoing maintenance tomorrow, Jan 19, from 12:00 Noon CST until 2:00pm CST. During this time the forums will be down and all account management (new account, purchase options, EULA, etc) will be unavailable.

Thanks for your patience!

Cindy Bowens
Sr. Community Manager
Rift

193  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Thinking about resubbing to either Star Trek Online or Age of Conan on: January 18, 2011, 04:09:13 PM

Quote from: Blackjack on January 18, 2011, 03:56:06 PM

...with boobies and flying limps ....

It shouldn't be limp if they did the boobies right!   icon_razz
194  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 17, 2011, 06:52:02 PM
Have not had that happen but I've had several "oh shit" moments when I looked around and saw an invasion group coming right at me.  Usually got out of the way in time but not always.  That and logging in at a camp in the middle of a foothold.  Yikes.   icon_biggrin
195  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 17, 2011, 02:19:41 PM
Agree.  And Rift as a whole is much greater than the sum of the borrowed parts.
196  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 17, 2011, 12:48:35 PM
New podcast:

http://www.riftpodcast.com/podcast/2011/01/17/podcast-27-pvp-openworld-warfronts-and-longevity.html
197  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 16, 2011, 06:08:08 PM
Agree ten levels is a lot without some kind of bolstering like in WAR.
198  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 16, 2011, 12:25:56 PM

Quote from: Harkonis on January 15, 2011, 11:01:16 PM

...Everything I read and experienced in Beta 4 pointed to same server only for Warfronts.

Pretty sure when you see a player in a warfont with a name like Elmo@Byriel it is telling you their server.  No need for that unless they are cross server.
199  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 15, 2011, 11:18:30 AM

Quote from: Wargus on January 15, 2011, 05:39:31 AM

I'm assuming there will be a guild in Rift, what is the preference: Guardian or Defiant?

The Wanderers have a Guardian guild on Byriel (PvE server) for beta.  Nothing has been decided about launch yet although most of us have gravitated to the Guardian side so far.
200  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 14, 2011, 06:43:28 PM
Right now we're on a PvE server.  No decision has been made for launch.  It will depend in part on what we find out about open PvP between now and launch.  Everyone who plans to join us is welcome to post a preference and I assume the guild officers will make the final decision.
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