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Gaming / Console / PC Gaming / Re: [PC]Fallen London!
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on: October 22, 2012, 04:12:08 PM
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I've been playing this for a couple of years, I enjoy it a lot. I'd encourage people to give it a try. I'd be happy to answer any questions that you have.
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Non-Gaming / Off-Topic / Re: 2012 NHL Off-Season
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on: October 04, 2012, 11:01:09 PM
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Would not at all be shocked if there was no season.
THE LOS ANGELES KINGS, YOUR 2011-2012 AND 2012-2013 CHAMPS. That's how it works, right?
I've been joking at work that it's LA Kings Stanely Cup Champions 2011-infinity. At this point I wouldn't be at all surprised if those idiots end up killing the NHL. 
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online's The Foundry (mission creator) - Mission Idea Brainstorming :)
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on: January 28, 2011, 10:46:42 PM
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To go along with your idea, you beam down to the Justman museum, and are met by one of the curators who will escort you to the Justman. While talking to him on the way there the curator slips up and it becomes obvious that he's an imposter. You need rescue the museum staff, and save the Justman. As you save the museum staff you get more information about who imposter is and how to over ride the lockout on the hanger that holds the Justman. Once you rescue them all you are able to over ride the doors to the hangar and have a pretty good idea who the imposter is. As the hangar doors open the Justman, it is transported away! The museum staff does have backups of the schematics to make the items needed to upgrade your ships shields but the computers have been damaged and it will take them some time to access them. They promise to send them to as soon as they can. You return to your ship end of this part of the mission.
Hows that?
That's awesome, although by the time we're finished there, I think the peace negotiators delegation we're trying to rescue will have already died of starvation.  Actually, your concept might work as a mission all by itself. STO itself does have this "workplace disaster mystery mission" but I didn't find it all that interesting or fun. I think because it felt like a "proof of concept" mission -- Hey lets have players solve a mystery! -- but it didn't take some time to reference ST characters, terminology, places etc. I like all that stuff, even as sort of a "casual" Trek fan, and I think the game really comes to live during missions that reference cool stuff. Thanks for sharing all those references, ydejin, definitely sparked my imagination.  I guess for right now you can't have players get in the shuttle prop and fly away. So I can't at the moment really have players fly away or land in a shuttle, but it's an idea I want to file away for when we hopefully can do that. Right now, I'm having a tough time just figuring out how to do a map transition that's via a door. It's like, I have to beam the player EVERYwhere. I'd much rather have the player enter my made-up "living history" shuttlecraft exhibit hall/museum via a door -- right now have this hooey that "oh we're in a hurry, Captain, so I'm zapping you into the shuttlecraft exhibit area!  I'm sure there's a way -- one of the Kobayashi Maru Simulation Foundry creations has you enter a "simulated" bridge by going through a door in Earth Space Dock. However, you can only use certain pre-determined items (mostly consoles, but also a big lamp) in ESD as "interactable objects," and there aren't any doors on the list. It's one Foundry puzzle I'm trying to crack.  Let me flesh it some more over the weekend and see if I can come up with a full mission.
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online's The Foundry (mission creator) - Mission Idea Brainstorming :)
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on: January 27, 2011, 11:37:28 PM
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To go along with your idea, you beam down to the Justman museum, and are met by one of the curators who will escort you to the Justman. While talking to him on the way there the curator slips up and it becomes obvious that he's an imposter. You need rescue the museum staff, and save the Justman. As you save the museum staff you get more information about who imposter is and how to over ride the lockout on the hanger that holds the Justman. Once you rescue them all you are able to over ride the doors to the hangar and have a pretty good idea who the imposter is. As the hangar doors open the Justman, it is transported away! The museum staff does have backups of the schematics to make the items needed to upgrade your ships shields but the computers have been damaged and it will take them some time to access them. They promise to send them to as soon as they can. You return to your ship end of this part of the mission.
Hows that?
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Gaming / Multiplayer Madness (MMO or otherwise) / Re: Lord of the Rings Online enters the Third Ag- um.... Year.
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on: June 10, 2010, 07:43:07 PM
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Do we have a guild on Landroval? I enjoyed the game enough after the 10 day trial enough to sign up. I have a Captain that 17 and Runekeeper thats 5. I have a quick question about crafting. I have some items that say I can use them to increase the chance of getting a critical success on items, but I can't figure out how to use them. Can anyone tell me what I need to do to use them?
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Non-Gaming / Off-Topic / Re: It's Hockey time again!
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on: September 22, 2008, 05:44:02 PM
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Going to Vegas this weekend to see the Kings play!
I'll see a game here and there on TV but probably won't get to go to any other games.
docD
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