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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Vanguard] How many actually play/make a guild? on: August 06, 2008, 11:52:15 PM
I am still playing, my DK Direfang is level 31. 

I've only seen two others on, Dunqaan who I grouped with a week ago (not sure if he's bought in after the free month) and RobbieD.  Nobody else seems to join the GT channel.  I dont think we have the numbers for a oo/gt guild.

2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer (Server of choice: Seradon) on: June 28, 2008, 05:47:07 AM
I've been playing for the last 2 days (my char is Direfang, a DK).  Had 2 crashes to desktop so far.  There's still a rather large number of bugs. 

Graphical hitching is greatly reduced these days, but still noticeable on my computer on occasions (7800GT, 2gb ram).  Probably non-existant if you have a top of the line pc.

Today I managed to get a level 10 4-man group without too much difficulty.  Play on Seradon as its the most populated for US folk.

If you didnt like VG in beta for any other reason besides graphics issues chances are you still wouldnt like it.

3  Gaming / Multiplayer Madness (MMO or otherwise) / Vanguard - free month for inactive accounts on: June 27, 2008, 03:22:02 PM
With all the new talk about VG I thought I'd post this here for those who arent subscribed to sony's mailouts.

Inactive accounts have been activated for a month.  Come back and try it out for free.

4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 15, 2008, 10:07:38 AM
No intro movie, there was some text in the begining, trying to set the mood, but I really didn't get what's going on and why. Not much introduction in-game either, you are immidietly sent to kill 8 wolves for no good reason other then "there is too many wolves around".

One of the things that really bummed me on release was their lore.  They had a fair number of stories on their web site setting the background on Thestra.  When Qalia was first released there were people complaining that Thestra was sub-par compared to Qalia.  It really wasnt that bad, granted it needed a large amount polishing, but rather than changing what need to be changed they totally revamped it and in the process destroyed all the lore they had written on the area.  After that there was no plans for a grand story or even a general theme, just a bunch of ideas loosely thrown together.

VG is full of "could have been, would have been", it all comes down to the fact they tried to do so much, no wonder the result was a world which was half done.  Regardless, I had fun in beta and I'm tempted to come back and try it again.

I'd be interested to know how much sony paid for vanguard.  I'm thinking it must have been at a bargain price.
5  Gaming / Console / PC Gaming / Re: The Genre Shift - when and where? on: May 28, 2008, 12:55:41 AM
The last big genre breakthrough was MMO's.  I see this trend continuing.  Unfortunately many of them are not living up to expectations.  As telecommunications hardware improves and becomes cheaper worldwide, and game programmers become more skilled in networking I expect more MMO's to be hitting the market, and hopefully more ambitious titles.  Most titles coming from the largest developers will be MMO's.  If there are any genre-breakthroughs it will be in this area.

FPS will always be made, it is a fun genre and they make large profits.  Same goes for RTS's.

Strategy games other than RTS seem to be left to the indies at the moment and I think this trend will continue.  How many turn based strategies have we had in the last couple of years by large developers?  I can only think of galciv 2 and civ 4.  Indies will be the most imaginitive, but I doubt it will be an indy that makes the next big genre.  The sad thing about indies is that there is a stigma attached to them and many people are too cheap to shell out even a few dollars for them, yet they happily plonk down big bucks for any boxed game on their local gamestore's shelf.

The push for modding and online-retrievable content (like upcoming Spore, where the game will supposedly get other people's creatures off the net and into your game) will be high on the developer's list.

While consoles are becoming ever more popular, PC gaming won't die out nor ever be abandoned because there are many genres on the PC that are unfeasable on consoles, and of course there's still a lot of money to be made.
6  Non-Gaming / Off-Topic / Re: OO off line for a short time on: May 19, 2008, 12:39:23 AM
I like most everything here but I agree that the PC section is the part of OO I miss most.

That's the same with me.  OO was the place to be for mature discussions on all aspects of PC gaming.  The alternatives are all flawed in one way or another - underpopulated, too many d00dz, poor forum software, or that 'other' forum which is full of crazy people who constantly make inside jokes and flamewars I dont understand (OO kept that stuff in the off-topic sections, where it belongs).

I think OO can make a quick recovery (at least for the PC games sections) simply because there are few alternatives.  If not, well hopefully the refugees come here and start making more PC game posts!

7  Gaming / Console / PC Gaming / Re: Wow Civ 4 BTS is much harder and comlicated then Civ 4... on: May 03, 2008, 05:02:32 AM
I got BtS a few days ago.  I love the new custom game setting "no technology brokering", this means that players can only trade techs they have researched themselves.  Before it was lame how you traded a tech to the AI and then straight away they traded (or more likely gifted it) to everyone else they knew.  Now the AI's have to work harder for their techs and you can trade techs knowing that everyone won't have it the turn after

Also if anyone's having trouble with making friends, some advice - religion!  Once you get it via a neighbours propogation or through your own research then make a small size 4-6 resource rich city and have it spam constant missionaries for your chosen religion and send them out to your neighbours.  If they dont have a national religion they'll convert to your religion almost right away and then they'll The Weghted Companion Cube will never threaten to stab you. you for the rest of the game.
8  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 Server Choice on: November 10, 2004, 12:04:58 AM
>The de facto Australiasian non-RP server, Aussie, appears to be Unrest.

They've now decided to go with Najena (after an IRC chat I think, I wasnt involved).
9  Gaming / Console / PC Gaming / Best Game of All Time Round 3 Tie-breaker on: November 09, 2004, 10:15:08 AM
Baldur's Gate 2
10  Gaming / Multiplayer Madness (MMO or otherwise) / Can someone define some MMORPG terms for me? on: November 09, 2004, 10:12:11 AM
:lol:  I had to laugh at Gryndyl's post, you dont realise there are so many MMORPG terms until you start writing them out, and in your descriptions of the terms you introduce more and more terms which in turn you have to explain until you have pages full.

"toon" is such a retarded term I get mad whenever someone uses it.

LOL. I dont get mad myself, but I too think it is a stupid term.
11  Gaming / Multiplayer Madness (MMO or otherwise) / EQ2 Server Choice on: November 09, 2004, 10:03:27 AM
>the rest, including the RP-preferred Antonia Bayle, are on the west coast. I
>get a 190 ping to the WC servers and a 250 to the EC ones. Definitely leaning
> in Antonia's direction now.

Thanks for the info zinckiwi.  I'm an Aussie and am also leaning towards Antonia, however I think many people will have the same idea (of joining the RP preferred server to avoid d00dizm) and so it will be massively crowded  :shock:
12  Gaming / Console / PC Gaming / Half Life 2 banned in Australia? on: October 31, 2004, 07:25:29 AM
I highly doubt it will be banned.  I'd say it would have been banned already if it was going to be.  It only seems to be the more realistic games like Grand Theft Auto that get banned (unless the developers tone it down).

Besides from a whole lot of pissed off gamers you'd also have every games shop screaming bloody murder considering the amount of sales this one's going to give them.
13  Gaming / Console / PC Gaming / Best Game of All Time Round 2 on: October 31, 2004, 07:14:34 AM
Rome: Total War
Frontier: Elite 2
The Secret of Monkey Island
The Elder Scrolls II: Daggerfall
Rise of Nations  
Planescape: Torment  
Battlefield 1942

On the right side:

Star Control 2
Baldur's Gate
Ghost Recon
Knights of the Old Republic
Star Wars: Tie Fighter (hard choice!)
Master of Orion (another hard choice!)
14  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 21, 2004, 04:01:30 AM
>This is a huge change that shuold really help characters feel unique.
>This has been my biggest gripe so far and it is getting addressed.

It is good news.  However it still doesnt change the fact that all the spells are too generic and bloody boring.
15  Gaming / Console / PC Gaming / The WoW vs EQ2 photo showdown hoedown! (56k beware) on: October 21, 2004, 03:56:03 AM
Since my pic only got a few days on the gonegold boards before they disappeared, here it is again in its full glory!

16  Gaming / Console / PC Gaming / Half Life 2 gold? You bet! (Nov. 16th release) on: October 18, 2004, 12:04:37 PM
I logged on to steam today and it started updating HL2, several hundred meg worth I think.  So something is happening!
17  Gaming / Console / PC Gaming / EverQuest 2 NDA Lifted on: October 17, 2004, 06:32:30 AM

I am amazed to find this level of developer support. The last time I have seen anything like this was when McQuaid was posting regularly at the beginning of EQ. That involves a big IIRC, though.


What, because they made a post? Until the problems are gone, it means nothing. Blizzard's community managers make posts like that quite often.

Yeah, usually you see the big names come out and post some "damage control" posts just before release that are filled with PR.

>That involves a big IIRC, though.

No it doesnt  biggrin   Head over to the Vanguard forums at, Brad posts there several times a week under his character name "Aradune Mithara".  This game is still years from coming out.  Its got the most number of posts by developers I've ever seen in any official forum.
18  Gaming / Console / PC Gaming / Best Game Of All Time Tournament - CG Edition on: October 14, 2004, 05:29:34 AM
Counter-strike (sorry!)
Frontier: Elite 2
Gunship 2000
Mechwarrior 2
Avernum 2

The last 3 arent in my top 5 but would at least be in my top 20.  Since this is only nominations I thought it will be nice to throw in a few black sheep smile
19  Non-Gaming / Off-Topic / Need some advice from E-Bay sellers on: October 14, 2004, 05:00:16 AM
E-bay is a great place to sell stuff.  Some items go for way more than you expect smile  However, never send anything off until it is paid for, and make sure you clearly state the condition of your items and any additional conditions of the sale.

You have to be very careful when buying stuff, particularly software.  I'm not a heavy ebayer and I've already had many problems.  I got burned out of $250AU when someone sold me a pirate version of Office XP.  Another time I got an unboxed CD with no manual for a supposedly new computer game (the cd was legit though, but I had no CD-key so I had to use a no-cd crack after installing it).  I've had 2 other bids for posters where they never sent me the item after I paid for it (the amounts I paid were neglible though).  There's very little you can do when this happens - EBay dont even ban these people unless you complain vigorously.  Its usually not worth the time and effort.

I also bought a laptop, which was in perfect working order but I suspected the guy had stolen it because of a missing label on the back of it.

These days I prefer the security of buying games through the stores and only use ebay for things like certain posters that I'd never be able to buy anywhere in Australia.
20  Gaming / Console / PC Gaming / Rome: Total War on: October 13, 2004, 04:05:51 AM
I'll add another "R:TW is fantastic, GOTY material"

For those who are still unsure because of Shogun:

I played Shogun: Total War.  The concept appealed to me, but I found it was an extremely boring game.  The campaign map was bland and tactical battles all felt the same and were quite boring after you've played a few.

Medieval came and went and I never even looked at it.  Then when Rome: Total War came out there was a huge buzz on GoneGold.  After a few days of reading all the glowing posts the GGFE had me and I had to pick it up  biggrin

It is SO much better.  The campaign map is fantastic and is a game in itself.  The 3D battles brings so much life into the game.   I've played many battles and I still watch the general's speech before the battle smile  

I've put over 20 hours into it and I've only captured 15 settlements so far - you need 50 to win.  

I second the complaints about the AI that Grifman has pointed out, except perhaps for #5 - I've been offered 1 trading rights and 2 alliances and I'm not too far into the game yet.

I'm playing on Average/Average and battles are too easy.  It does too many stupid things, like rushing in generals head first, taking missile fire too easily, not keeping its troops into formation etc.  I make heavy use of the pause button when I'm in battle.  If you're having problems with battles being too fast and dont want to use mods then try pausing and issuing orders often.
21  Gaming / Console / PC Gaming / Poll: EQ2 or WOW on: October 13, 2004, 03:37:53 AM
I havent played WoW or EQ2.  I voted EQ2 but I have my reservations  :?   I'm looking forward to the removal of the NDA so that I can get a clear picture of what it is like.
22  Non-Gaming / Off-Topic / Any GG forum regulars that have not yet been spotted here? on: October 13, 2004, 02:58:45 AM
Another refugee from GoneGold here  :wink:   I thought I'd wait until now for signing up - the boards have been modified and it looks like this is our new home.   I was a relative newcomer to GoneGold and was a part-time poster in the gaming sections as "Dire".

Another thank you to the people at Console Gold for accommodating us!  Perhaps Console gamers arent as evil as PC gamers make them out to be   :twisted:    biggrin
23  Gaming / Console / PC Gaming / WoW: The new server localisation policy on: October 13, 2004, 02:45:01 AM
I don't think this was brought up before the disappearance of GoneGold and I havent seen any other posts about it yet, so here goes...

A post from WoW's Assistant Community Manager:


Why are you going with localized servers?

To provide the absolute best connectivity to our game servers, Blizzard has set up dedicated datacenters for World of Warcraft in multiple regions around the world. These local servers provide low-latency, high-speed access to ensure players have the best possible experience playing the game. In addition to providing local servers, Blizzard has established local teams, including game masters, community team members, and technical support staff, in each region in order to provide players with a high level of customer support in their native language. Because of these local teams, customers will be able to have their game-related concerns addressed promptly and efficiently by knowledgeable and helpful support representatives who understand local issues. All of these factors will contribute to providing players with the best possible gameplay experience when playing World of Warcraft on their regional servers.

Conversely, playing the game on servers in distant regions would significantly detract from the quality of the player’s connection and customer-support experiences. This level of service is inconsistent with Blizzard’s quality standards for World of Warcraft and could result in negative gameplay experiences for players of a subscription-based game service.

Nevertheless, we do recognize that players from different regions will want to play together. Unfortunately, because of the current realities regarding local billing requirements, privacy of information across international boundaries, and the aforementioned issues with connection quality between regions, we will be unable to offer cross-regional services at the time of the North America/Korea launch. However, for those players who still wish to play on servers outside of their region, we will look into providing a specific solution that addresses their concerns after launch.

Are you aware how much this issue affects game choice for guilds?

Yes; we've been working with guilds very closely since the beginning of the closed beta test because we appreciate how much they contribute to the game and to the community. One of our top priorities is to ensure that all players enjoy the complete game experience that World of Warcraft provides, and this is why we are strongly recommending that players connect to their local servers when World of Warcraft launches in their region. Regarding guilds specifically, connecting to servers in a non-local region would ultimately result in an adverse gameplay experience for the guild member connecting from overseas, and we feel that this would also negatively impact the members of the guild who are playing locally.

What is the situation for those located in Asia? Will they be able to play on the US servers?

While we have currently only announced our plans for launching World of Warcraft in Korea and China, we can confirm that like players in Europe, players in Korea and China will be able to play on local servers and enjoy native-language customer support at launch. For those who wish to play on servers outside of their region, we will look into providing a specific solution that addresses their concerns after launch.

What servers will the Middle East and Australia utilize at launch?

We're still examining options for the Middle East and Australia and will release more information for these regions as soon as possible.

Will you be restricting North America based on region, also?

As with Europe and Asia, North American players will be restricted to North American servers. Because there are two locations to service players in North America, we will recommend that players there connect to the North American server that is closest to their particular home region for the optimum online experience.

I travel overseas for work/school/military purposes. Will I have problems playing the game?

You should be able to travel and play the game from overseas provided you have an account in your home region. However, network connectivity at such distances is not under Blizzard’s control, and your play experience may vary as you travel, so we ask that you bear in mind that your connection and support experience will most likely not be optimal.

If you're stationed overseas for an extended period of time, we recommend that you subscribe to World of Warcraft in the region closest to you.

If I live in Europe or Asia and have preordered a US version of the game from an online retailer, will I be able to play the game when I receive it?

Players who do not use a method of payment accepted in North America and who do not have a North American billing address will not be able to play on US servers. Therefore, we highly recommend that players in other regions instead preorder the game for their local region and purchase their World of Warcraft subscription when the game launches locally to them. Doing so will ensure that they have the best possible World of Warcraft gameplay and support experience available.
 - Caydiem -
Assistant Community Manager, WoW

I don't have any MMORPG friends that I still keep in touch with (it was a long time ago since I played EQ) so it doesn't affect me from that point of view.  However, I am Australian, so if they stick me on the Asian or European servers where half the people aren't speaking English then I wont be playing.

I think its a terrible decision personally, but maybe one that was forced upon them by the privacy laws of certain countries.  Though it makes you wonder why other MMORPG's dont have the same problem.  I think people should be able to decide what servers they want to play on.  

This decision is going to piss a lot of people off  :evil:
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