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81  Gaming / Console / PC Gaming / What are you buying this week? (07/07) on: July 07, 2014, 03:13:14 AM
Ah, the joys of the summer holidays...when despite the kids being out of school, nothing too major gets released.

PS3:
Another World 20th Anniversary Edition
Mousecraft
One Piece Unlimited World Red
Saints Row IV: National Treasure Edition
The Wolf Among Us Episode 5: Cry Wolf
Sacra Terra: Kiss of Death (PSN)

PS4:
Another World 20th Anniversary Edition
Mousecraft

PSV:
Another World 20th Anniversary Edition
Mousecraft

360:
Saints Row IV: National Treasure Edition
The Wolf Among Us Episode 5: Cry Wolf

XB1:

WiiU:
One Piece Unlimited World Red

3DS:
One Piece Unlimited World Red

PC:
Saints Row IV: National Treasure Edition
The Wolf Among Us Episode 5: Cry Wolf

What are you buying this week?
82  Non-Gaming / Off-Topic / Re: Microsoft Surface - Surface Pro 2 unveiled on: July 06, 2014, 10:09:32 PM
OneNote is really cool. You can even access it with the device off...somehow. I don't understand what trickery they're using. Just tap the back of the pen (which works quite nice) and OneNote boots up no matter what the device is doing. And it looks like real handwriting, too, instead of just random lines. It follows and displays your marks very accurately. Also, OneNote is a Metro app ONLY, so for me at least, it'll drop back into it until I hit the Windows button to go back to Desktop mode.

And the stylus is surprisingly well made, too. It does what people says it does, although I put a screen protector on my Surface the instant I bought it, so I have no idea how it feels without. And I've seen no input lag of any sort, no matter what I'm doing to the system, and I was stressing it pretty heavily with a full screen stream via Twitch for hours on end when I first bought it.

I run my Surface entirely in Desktop mode. I absolutely despise the giant icon interface of mess (Metro) so I never ever see it. But the size of everything seems fine (but it's at 1 'slider mark' past Smaller - by default it's 2 marks up), although at my level, some people will find it tiny. User's choice. And short of gaming (again, haven't done much), my desktop apps (browser, Steam, Pidgin chat client, etc) all work happily.

It's easy to get into the settings for screen size - Right Click the desktop, hit Screen Resolution, then Make text and other items larger and smaller. Adjust the slider from there, hit okay.

$300 for 4GB of RAM is...wow just such a crazy price. Yes, I realize that more is better, but in this case, it's not worth that kind of money for the upgrade in my eyes. That said, the included 4GB should be enough for light games like Civ 5. I've personally only run Pinball Arcade on it, and have done so with no problem. Maybe I'll go install Shadowrun Returns just because it has a touch interface too and try that out for fun.

Finally, I think the Surface RTs (the non-real-Windows Surfaces) came with free Office...because you weren't getting a full OS with your purchase. The Surface 3 does not have the RT option - it is only available as a full WinOS 8.1 machine.
83  Non-Gaming / Off-Topic / Re: Microsoft Surface - Surface Pro 2 unveiled on: July 06, 2014, 08:31:13 PM
1) No version gives you Office for free. Come on now - that's Microsoft's cash cow. They even 'rent' it to you for a yearly free nowadays (although my local Best Buy still had the 'buyable' version which works forever). biggrin

2) IMHO, get the $999 one (and then spend $150 for a keyboard). It has a SD-XC slot supporting up to 128GB of storage...which will cost you a SHIT TON less than Microsoft's absolutely ripoff prices for getting a bigger SSD drive. Seriously, $300 to go from 128GB to 256GB, along with 4GB of RAM to 8GB? An insult.

3) That said, I'm typing this post on my $999 model with keyboard...and I really love it. It's just the right size for a secondary laptop/tablet, it has a fantastic absurdly high resolution screen on it (so expect to use the 'zoom' function that Windows has, which has issues with a few things unfortunately), and it has a great battery life. It's even capable of gaming to a limited extent (just don't expect miracles). Although I have not tried out Steam's streaming function from my true gaming rig to see how that performs.

4) As a small laptop, and even as a tablet for reading lots of PDFs and such in a vertical orientation, I have few complaints. My big ones is that the Virtual Keyboard sucks if you're at all used to say, a cell phone keyboard or something like an iPad or such. It offers NOTHING but a basic generic keyboard. No auto correct, no auto capitalization, no auto anything. And the layout stinks.

That said, I've found out how to bring up the 'real' keyboard that has been with Windows since like forever (under the Ease of Use Access Center in Windows 8, not sure on older versions), and that keyboard is far more useful if you're say, typing with the pen or something as it's an exact duplicate of any keyboard you've seen since keyboards were widely used. And it's infinitely resizeable and minimizeable and such. In my experience however, the auto-suggest words did not work with programs I tried it on (that said, very few programs), so I dunno if that is a Windows problem or not. I'd have to test it more.

5) I've had little experience using it as a laptop on my lap, but it seems that the new magnet introduced with the new keyboard, along with the very large range of angles the stand can be put to, make it seem like it would work quite well.

6) My cat constantly walks all over this keyboard whenever she wants attention. She avoided my actual laptop I had before this. I'm not sure why.

So far, this has been a good (and expensive) purchase. I'm glad I bought it though. Any further questions? Ask away.
84  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/30) on: July 06, 2014, 02:43:56 AM

Quote from: Lordnine on July 04, 2014, 11:52:04 PM

It’s good, very good in fact.  Do you like games like Fallout 1&2 or Baldur’s Gate?  If so you will probably like Divinity: Original Sin.  Even better if you play it in co-op.

That's a great way to put it - it plays just like the old classic games above and is absolutely amazing because of it.

If you enjoyed any of the titles listed and have fond memories of them, buy D:OS NOW. Better yet, buy TWO copies, and then you can play with a friend in co-op!
85  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/30) on: June 30, 2014, 05:15:34 AM

Quote from: TiLT on June 30, 2014, 04:51:11 AM

Divinity: Original Sin backer here. Going to dive into that today, I think.

I'd wait until tomorrow - the full game launches on Monday. Tongue

Also, D:OS for me too. Whoo!
86  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: June 23, 2014, 08:58:56 PM
http://io9.com/harrison-fords-injury-may-have-completely-screwed-up-ep-1594838394
"Harrison Ford's Injury May Have Completely Screwed Up Episode VII"

Uh oh.
87  Gaming / Console / PC Gaming / Re: [360/PS3/PC]Saints Row 4 on: June 23, 2014, 08:57:32 PM

Quote from: naednek on June 23, 2014, 08:26:57 PM

Is this worth $9.99?

SR4 is a STEAL at $9.99. Buy it. Play it. Love it.
88  Gaming / Console / PC Gaming / What are you buying this week? (06/23) on: June 23, 2014, 03:53:03 AM
Transform and roll out? Either that, or transform and watch Summer Games Done Quick for the next WEEK instead, 24 hours a day. It really is a lot of fun! Here is a list of every game shown as well.

PS3:
Atelier Rorona Plus: The Alchemist of Arland
GRID Autosport
The Swapper
Transformers: Rise of the Dark Spark
Valiant Hearts: The Great War
XBlaze Code: Embryo

PS4:
Blue Estate
R.B.I. Baseball 14
The Swapper
Transformers: Rise of the Dark Spark
Valiant Hearts: The Great War

PSV:
Atelier Rorona Plus: The Alchemist of Arland
Blazblue: Chrono Phantasma
End of Serenity
The Swapper
XBlaze Code: Embryo
Z-Run

360:
GRID Autosport
Valiant Hearts: The Great War
Transformers: Rise of the Dark Spark

XB1:
R.B.I. Baseball 14
Valiant Hearts: The Great War
Transformers: Rise of the Dark Spark

WiiU:
Transformers: Rise of the Dark Spark
Shovel Knight (eShop)

3DS:
Transformers: Rise of the Dark Spark
Shovel Knight (eShop)

PC:
GRID Autosport
Shovel Knight
Sniper Elite III
Transformers: Rise of the Dark Spark
Valiant Hearts: The Great War

What are you buying this week?
89  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 16, 2014, 11:27:59 PM

Quote from: EngineNo9 on June 16, 2014, 06:39:51 PM

Quote from: gellar on June 16, 2014, 05:33:47 PM

IF YOU'LL RECALL, I was shouting about this when it was first discussed slywink
If you recall, you weren't the only one.

Likewise.

Quote from: Autistic Angel on June 06, 2014, 01:30:12 AM

Okay, thanks!  Fortunately, it looks like the "Play & Charge" cable that comes with the full controller package is about eight feet long.  That would be plenty long enough for my needs.

I've heard that the 'play and charge' cable is just a MicroUSB cable or something very very common. Go look around first before buying something.
90  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 16, 2014, 11:25:36 PM
So apparently Ubisoft got...lazy (as usual) when it came to the PC 'port' of this game, and as such apparently there's plenty of hidden 'unlocks' if you will to try to restore how the game looked back at E3 2014 instead of how it looks now.

Also, they did really stupid design decisions like this:
Quote
The game uses a very surreal texture implementation. For every texture, there is a basic texture with mipmaps and a higher resolution texture without mipmaps. Lower texture quality uses the medium mip of the regular texture as max. Medium texture quality uses the regular texture and high texture quality (called ultra ingame) uses regular texture BUT blend to higher texture for close ups. Close up distance depends of screen resolution. So it's a pixel/texel ratio in the end.

The problem is that I think gpu drivers are not optimized to load in memory every texture twice. They are optimized to mess with mipmaps to avoid shimmering and to save memory. Walking or driving in watch dogs implies you need to load a new big texture every time a material is near the camera. It's not the same that showing the big mip of the texture already loaded.
Really? Load the same texture twice? No wonder the game needs so much video RAM at the higher detail levels. That's frankly just...stupid.

Also, apparently this is found in the code for one of the game's files:

Cute. Real cute.

If you're curious and want to go look all of this stuff up (and try it out yourself, too), head on over here:
http://www.neogaf.com/forum/showthread.php?t=838538
91  Gaming / Console / PC Gaming / Re: E3 2014 on: June 12, 2014, 04:40:00 PM
Because extremely basic fact checking is hard to do:

http://kotaku.com/whoops-1589932070/
Quote
"Convention-goers have taken their first look at Nintendo’s “glacier white” PlayStation 4. The white console is being bundled with the game "Destiny," a new title from Bungie, Inc., developer of the blockbuster "Halo" series."

Hmm. The Nintendo PlayStation 4. Kinda has a ring to it, no? ROFL
92  Non-Gaming / Off-Topic / Re: Amazon's new product: Holographic 3D Phone? on: June 09, 2014, 03:12:19 AM

Quote from: Dante Rising on June 08, 2014, 10:49:27 PM

3D on my Nintendo DS was cool for about 3 days. I haven't used it since. I imagine it would be the same on a phone.

I had it on a phone - after fiddling around with it for a few days, I never used it again (short of a random wow! factor to friends and coworkers).
93  Gaming / Console / PC Gaming / What are you buying this week? (06/09) on: June 09, 2014, 03:10:19 AM
Whoo! It's E3! Talk about a release week where all the attention is on things coming down months from now!

PS3:
Enemy Front
How To Train Your Dragon 2

PS4:

PSV:

360:
Enemy Front
How To Train Your Dragon 2
Blood of the Werewolf (XBLA)

XB1:

WiiU:
How To Train Your Dragon 2

3DS:
How To Train Your Dragon 2
AiRace Xeno (eShop)

PC:
Enemy Front (retail release)

What are you buying this week? Or is everyone looking to see what they need to buy later in the year?
94  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/2) on: June 03, 2014, 02:35:18 AM
I'm grabbing Wildstar (now that it's officially out, although I've been playing since Friday due to preordering), along with more than likely the Humble Weekly Bundle (RPG Maker and stuff).
95  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/2) on: June 02, 2014, 05:52:55 AM

Quote from: Caine on June 02, 2014, 02:44:05 AM

June usually marks the start of the dry gaming release schedule, but this year, June sees the release of several big games, and August does as well.  Don't those companies want us to see the outside of our gaming dens? 

Yeah, go figure. Normally I complain about this pretty heavily (no games during summer when the kids are out of school and such as it's a perfect buying season), but this year it's all different. Maybe blame the new console generation? I dunno.
96  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 31, 2014, 02:05:10 AM

Quote from: TiLT on May 30, 2014, 08:18:10 AM

Does anyone know if it's possible to use Disable Helicopter while driving? I'm completely unable to look at the helicopter from my car during a chase, which means I have to get out of my car to disable the heli, and then get back in. Needless to say, that is both pointless and dangerous. There has to be a better way, right?

I had my first helicopter involved chase earlier and ran into the exact same problem. Of course, I was in the city proper so it wasn't like they'd be down low either for me to look at.

Thankfully I evaded them pretty easily. I had shaken off all the ground vehicles and all was left was the chopper. I saw a spot where a train track was overhead and slammed on my brakes underneath it. The chopper stopped and started making a slow turn, thinking that I had backed out the other direction. Once he'd made a 180 turn, I floored it, and he never saw me leaving.

I was actually pretty impressed because I figured that choppers would have super-amazing 360 degree vision, but no, they're limited too.
97  Gaming / Console / PC Gaming / Re: [??] Battlefield: Hardline on: May 30, 2014, 02:15:55 AM

Quote from: ATB on May 29, 2014, 12:40:07 PM

Quote from: Destructor on May 28, 2014, 09:08:41 PM

Quote from: leo8877 on May 28, 2014, 08:53:57 PM

Quote from: ATB on May 28, 2014, 07:37:51 PM

100% in...1-2 months after release so they can iron out the servers and game breaking bugs.
Not made by DICE, so you might be ok!
It took them HOW long to fix the 'tick rate'
?

Basically it's the 'server update speed' or how often it updates what is going on to all the players. Games like Counterstrike did it 60 times a second, which means that what you see is pretty much what happens.

Battlefield 4? 10. Much less bandwith is needed, yes, but the 'lag' that the game introduced to everyone is insane. Bullets going right through people? Check. Bullets missing their target as they aren't there because of the slow update? Check. A single bullet hitting the same person TWICE because they're at the perfect distance from the shooter? Check. Killing a target, and yet being killed by them because they aren't dead yet? Check.

Basically multiplayer is a complete clusterfuck due to DICE/EA's incompetence in this field. And it only took them how long to realize that this single thing was the complete problem to everything multiplayer (or for EA to 'allow' them to fix it? Sad, really.

Have some links as I poked around the 'net:
https://www.youtube.com/watch?feature=player_detailpage&v=SMyliIAdwz8#t=1082
https://www.youtube.com/watch?annotation_id=annotation_2425966173&feature=iv&src_vid=SMyliIAdwz8&v=tZyqeFwtRTk

That said, I don't own BF4. I just know about its massive failures due to websites reporting on it.
98  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 05:52:16 AM

Quote from: EngineNo9 on May 29, 2014, 03:16:38 AM

Then I had one to take down a convoy of 6 cars while keeping two guys alive, and I must have failed that 20 times before finally getting lucky.  And there were others as well where I just failed super quickly after spending several minutes getting to that point.  That doesn't feel good at all and made me quit multiple times.

If that's the same one I did, then it was simple (sorta, but exploitative) - basically if you follow the path, you'll find a place in the middle where they have to drive down a tight alleyway that you can raise a Barrier on to block off. Thing is, as soon as you do (no matter if they're in the alley or not), the AI no longer has a way to get through the yellow line and it knows this (because...science?). So the vehicles all stop and the yellow line vanishes and then they charge directly after you on foot or in their vehicle.

When that happened, it was just a matter of fighting them off while under solid cover in said alleyway, making sure not to shoot the two targets that must be meleed down. Then I killed everyone else and meleed the last two and I won. And nobody called the cops because I was in the middle of said alleyway, and nobody heard me (somehow).

Other tricks to the Convoy missions - the AI tends to always follow the yellow line to the letter, so get ahead of the vehicles and toss down some IEDs or something that you can remotely detonate. BOOM! There goes a car or two right off the bat. And then you're under solid cover for the incoming firefight. If you don't have that, find a spot you can Raise Barrier and wait for them to approach, and pull off the same trick.
99  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 09:16:55 PM

Quote from: Caine on May 28, 2014, 08:04:09 PM

Quote from: Harkonis on May 28, 2014, 07:15:34 PM

Here's a clip of Hynotoad challenging me from the mobile app

twitch: http://www.twitch.tv/harkonis/c/4347571
youtube: https://www.youtube.com/watch?v=lmt1nLa-w0c
Nice evade at 3:18.  I didn't get any invaders while I played yesterday.  Is that stuff on be default?

Yes (once you pass the 'tutorial invade'). Although keep in mind that it's truly on by default in the PC version - even if you flip the option to Off (no invades), it'll turn back On again next time you start the game.
100  Gaming / Console / PC Gaming / Re: [??] Battlefield: Hardline on: May 28, 2014, 09:08:41 PM

Quote from: leo8877 on May 28, 2014, 08:53:57 PM

Quote from: ATB on May 28, 2014, 07:37:51 PM

100% in...1-2 months after release so they can iron out the servers and game breaking bugs.
Not made by DICE, so you might be ok!

It took them HOW long to fix the 'tick rate' shit-design in the latest BF game? Isn't it still not fixed on the normal servers (and is only on the beta ones)?

They're fucking stupid to announce a new BF game (although their hand was forced as people found out about it by digging through code) when their current one is in such poor of a state.
101  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 04:59:57 PM
I haven't encountered helicopters yet, but there are a lot of 'underground' roadways (the blue line on the map I think). Head there. And rarely you'll find garage doors and such you can duck into.

Still, strange that it gave you those kinds of missions without being able to hack helicopters (you get the ability to buy the skill like 3 main missions into the game).
102  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 04:54:09 PM

Quote from: Harkonis on May 28, 2014, 03:34:25 PM

Quote from: leo8877 on May 28, 2014, 03:23:34 PM

Is there a tutorial for raising the barriers when driving, or a way to practice?  Seems like you have to initiate the hack to raise them before you get there and when I've done it, my car hit them and not my pursuers. 
it turns blue if it will hit your pursuer

Also you can activate those just after you've passed the light/blocker. It'll maintain the 'target lock' on the hack button for a very short while after you've passed by. Or (on the PC version at least) hit Shift to look behind you and activate it from there.
103  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 04:12:54 AM

Quote from: Crawley on May 28, 2014, 02:31:58 AM

I have a hell of a time losing the cops at all. My car gets beat to all hell before I lose them. And I'm not sure what I'm doing exactly to lose them in the first place. Then as I go to the drop off location I get detected by the helicopter. And once that happens I can't lose that at all.

As mentioned, it's really about having all the starter hacking skills. Also being able to drive with the best of them helps a ton. Although if you're facing helicopters without the option to disable them...yeah, I got nothing (short of hiding in a garage somewhere).

When I need to dodge the cops (or whatever might be following me) I fire off as many of the hack things as I can assuming somebody is close to me. Additionally, if they're -very- close, the 'push button to hack X' should be flickering at you, which means that there's a very high chance that your trick will succeed spectacularly (for traffic lights I don't know if it 'cheats' for you, but the others mean that the vehicle in question is in the perfect spot) assuming you're not in the way of it.

If the fuzz is right on top of you and pushing your car, push right back. I seem to be able to 'out muscle' them (but maybe it's the cars I pick or my few upgrades, I dunno), and I can use that to push them right into other vehicles, or parts of walls, or something that won't just break apart when they hit it. Enemy vehicles as a whole (at least in my point in the game, no idea if this holds up for later) can take a LOT less damage than the player car can (no matter what you're driving), so if you push them into something once or twice, odds are they're garbage.

Finally - when you do break line of sight (you can now see a circle you need to escape from), floor it. At that point, all you need to do is stay out of any vehicle's visual range (which is smaller than you think) until you hit the edge of the circle and then you're home free. Also triggering extra vehicle stoppage things (traffic lights or blockers) is still useful too as it might keep them busy when they hit them whenever.

One last thing - bridges aren't too useful to trigger IMHO. Yes, no enemy vehicle will think of jumping them (but you can with just a bit of speed) and will always pull away, but they also tend to override your command if there's a vehicle already on them...or something. They just tend to work randomly for me.
104  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 12:18:02 AM

Quote from: Soulchilde on May 27, 2014, 11:32:49 PM

FYI - I've turned off Invasion

With uPlay down, it's down too, so it doesn't matter what you have it set to. Tongue

Still really enjoying this. Also starting to get annoyed when the game just hitches and hitches BADLY (on the PC). It doesn't skip frames when it gets really, really bad - it just starts to take longer and longer to draw them. I don't know what the hell is going on. I do know my PC can definitely handle it though, so it's not that (and yes, I have the latest NVidia drivers released like today for this game).

On the flip side, the game is so much fun. I love being chased by somebody, as I can turn the entire city into a weapon (raise the Blockers just as I pass by them, or flip a traffic light as the insane citizens don't see if the cross-street is clear before hitting the gas, or other random fun things) to escape. Also I love sneaking around in places where I shouldn't be, headshotting people with my silenced pistol to get them out of my way.

All in all, the AI is fun to mess around with. biggrin
105  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:13:01 PM
And now uShit's servers are down. Not surprised. LOL

Thankfully their 'go offline' button actually works and you can play it offline.
106  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 03:09:08 PM

Quote from: Caine on May 27, 2014, 03:01:29 PM

Not sure where I became the target of an AA™ post, but I'm going with the PS4 version myself due to some issues that were brought up with AMD cards.  

http://www.forbes.com/sites/jasonevangelho/2014/05/26/why-watch-dogs-is-bad-news-for-amd-users-and-potentially-the-entire-pc-gaming-ecosystem/

Although I'm now seeing that the source may be mis-represented.  I'm looking for some comparison videos.  

Now here's the part that doesn't make ANY sense:

The current generation consoles ARE AMD PROCESSORS AND ATI GRAPHIC CARDS. Why the HELL are things like this happening? Is this NVidia just buying their way into a 'hopefully better PC market'?

Why am I asking this? Of course they are.

Anyhow: PC version is a lot of fun. Very solid and runs great with good hardware. The game is VERY VERY VERY designed for a controller however. Vehicle acceleration seems to be 'tap W for slow speed, tap W again to go to fast, tap W again to go full throttle'. There's like no inbetween at all.

And navigating the shop screens? There's no mouse arrow. There's no WASD support for these huge lists of things to buy (like if you're in a weapon or clothing shop). Just keep moving the mouse down and down and down and down and down and down.

The game just SCREAMS 'PC port'.
107  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 07:10:43 AM
Well, PC version has some issues (needs newest drivers, has NO way short of editing an ini file to turn off mouse acceleration, frankly almost might play better with a controller than with mouse/keyboard), but I'm really enjoying it so far.

PC users, you might want to visit here:
http://guide4games.net/watch-dogs-pc-performance-guide-crashes-multiplayer-issues-workarounds/
108  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:52:34 AM
*starts downloading the uCrap version*

10 minutes after midnight on the east coast. Pretty good, all things considered. Means I just might play tonight (as I'm on the west coast). biggrin
109  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 03:53:38 AM

Quote from: Tokek on May 27, 2014, 02:15:17 AM

Pre-loading is now available on Steam. 13.6GB according to the downloader.

Okay uCrap, you can let me preload or just plain download any time now.
110  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wildstar (Carbine Studios' first project) on: May 26, 2014, 03:35:14 AM

Quote from: msduncan on May 26, 2014, 01:22:28 AM

I've preordered and can't wait.

Likewise. Quite excited.
111  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 26, 2014, 03:34:01 AM

Quote from: EngineNo9 on May 26, 2014, 01:46:30 AM

I imagine the PC download will be quite large so hopefully they allow preloads of this through Uplay, though i'm not sure if they have done that in the past. 

This is Ubisoft you're talking about here - I frankly don't expect it to happen as that would make sense for the company.
112  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/26) on: May 26, 2014, 03:32:27 AM
Well, I hadn't really planned on getting it at launch, but I got a copy of Watch Dogs for the PC cheap, so I guess I'll be playing that.

Also, the headstart for Wildstar is this week, too, for those that preordered.
113  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 14, 2014, 05:36:09 AM
Interesting. Problem being is that you can't expect that extra processing power to be available to use in the first place. And people might be rather upset that the console without Kinect would get extra FPS/graphical details because they have the power to spare.
114  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 14, 2014, 03:06:11 AM

Quote from: Bullwinkle on May 14, 2014, 01:54:51 AM

The first E3, when the Kinect was introduced, it looked revolutionary.  The promise of this thing was massive and readily apparent.  A year later at E3, it seemed less so.  Then they released a product that they admit was gimped to make it affordable.  Many bought and raved about it, even here.  Then, over time, it became apparent that it was kinda worthless.

I remember that. I was with my brother who won a contest and the prize was for two to go to see the Xbox Press Conference that year. The Kinect looked amazing. Utterly amazing. And Peter Molyneu's (however you spell his name anyhow) demo with it was even more so.

Of course his demo never came to life, and Kinect was...well, it was never properly supported...in both last generation and now this one. And it could never do the things shown on video, either (at least not to that accuracy, anyhow). It was a good idea, but the technology (still) isn't there. And it's really hurting the XB1 right now, as it eats a fair chunk of processing power to do pretty much nothing.

Wonder if the Kinectless-XB1s will have that processing power restored. I doubt it, now that I think about it.
115  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 13, 2014, 04:13:54 PM

Quote from: Caine on May 13, 2014, 03:50:16 PM

Quote from: ATB on May 13, 2014, 03:41:22 PM

Quote from: wonderpug on May 13, 2014, 03:25:17 PM

Quote from: gellar on May 13, 2014, 03:21:04 PM

Annnnd the horrible, terrible, useless shit that is Kinect is finally, mercifully, killed by its creator.
I'd be happy with having paid extra for the Kinect if they'd just release some damn games. Hell, I'll take even an updated Kinectimals game to show the kids.
Agreed. But now it's going to be dead dead DEAD.  First adopters are getting screwed by this.
business as usual.  either it's by a significant price cut (3DS), dearth of 3rd party games (WiiU), bad hardware builds (360), downgraded controller (PS3), or unfulfilled promises (Kinect 1/PS Move).  

Pretty much. Also, don't forget not buying games at launch because they'll no doubt have a 'this version has all the DLC and everything else' 6 months later.

Still, I have to laugh how Microsoft insisted that it couldn't be removed. That said, the UI absolutely blows without being able to tell the XB1 'Xbox, do this'. One step becomes 5, easily.

Kinect is dead (again) this generation.
116  Gaming / Console / PC Gaming / What are you buying this week? (05/12) on: May 12, 2014, 04:30:43 AM
Yay for more games for various consoles and everything else. Now to find the time needed to play all of them.

PS3:
Minecraft
The Walking Dead Season 2 Episode 3: In Harm's Way

PS4:

PSV:
Borderlands 2
Soul Sacrifice Delta

360:
Super Time Force (XBLA)
The Walking Dead Season 2 Episode 3: In Harm's Way

XB1:
Super Time Force (XBLA)

WiiU:
Scram Kitty and his Buddy on Rails (eShop)

3DS:

PC:
Battleblock Theater
Dynasty Warriors 8: Xtreme Legends Complete Edition
Memento Mori 2
The Last Tinker: City of Colors
The Walking Dead Season 2 Episode 3: In Harm's Way

What are you buying this week?
117  Gaming / Console / PC Gaming / Re: [PC, PS4, 360,PS3] Bound by Flame on: May 10, 2014, 08:07:39 PM

Quote from: Hetz on May 10, 2014, 02:52:35 PM

Yeah, it looks like there will be no Xb1 version, unfortunately. The official reason is they got their dev kits late and didn't want to hold up development of the game to get a xb1 version out. They also have been rather disparaging in their comments about the XB1...so I don't see it in the cards for the system.

Well, the problem is that Microsoft has a 'if you don't release it the same day, if not earlier, as you do any other console version, then you can fuck off and we don't want it on the XB1' policy.

It's...stupid.

Also, quite enjoying the game myself (as I said in this week's release thread). Ron's GT review I pretty much agree with, although I'd grade it slightly higher (7 to 7.5 out of 10) myself. At least from my limited playtime.
118  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: May 10, 2014, 02:09:22 AM
I never thought I'd say this, but yeah, I hit the unsub button the other day too (before my first 'free' month was up).

Partly because changing my subscription type was fucking royal pain in the ass (seriously, it DOES NOT WORK on your average laptop monitor resolution, and needs something bigger), and partly because I just don't play it any more, but I hit unsub and for now, I'm not looking back.

ESO has a lot of problems. So many areas of it just scream, "This is our first MMO, and we didn't learn a single fucking thing whatsoever in all the other MMOs that have come out in the last decade." It's really really sad.

This would have been a MUCH better game had it just been co-op with up to 4 other of your friends. And nobody else.
119  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/4) on: May 10, 2014, 01:41:59 AM
I've been going sword and magic myself. Basically Daggers is the high risk/high reward (with lots of DPS on one target but not too good of a way to defend yourself), Sword is more technical and slower, with the ability to hit multiple targets and powerful counters, and Magic is a force multiplier (especially enchanting your weapons to do fire damage for 15 seconds or so).

I haven't quite finished the Swamp yet (but I think I'm getting close), and so far I'd give it a solid 7.5/10. The story is pretty generic but it works, the voice acting ranges from okay to bad (but not, "Jill, the Master of Lockpicking" bad), nice graphics (on the PC with everything maxed), and very solid (and VERY difficult on Normal) combat (which I'm really enjoying).

Also crafting works (but it's mainly a way to tailor your weapons and armor to your personal liking). Do you want more DPS? Crit Chance? Chance to set fire to a mob? Better defenses? Resistance to Poison? It's all there, and for the most part you have to pick and choose your upgrades.

Basically it's sorta Dark Souls except it's not just you verses the world. And you can't come back from the dead short of reloading your game.

IMHO, if you have an itch for a decent action-RPG with solid combat, buy this game. It's also priced right ($40 for the PC version) for what it is.

EDIT: A 2/10 review? A 4.5/10 review? Oh hell no. BBF is NOT that bad of a game. GameInformer's review header of, "A Solid RPG Snack" is a good way of putting this game.
120  Non-Gaming / Hardware / Software Hell / Re: What's Wrong with iTunes on: May 08, 2014, 02:09:09 PM

Quote from: Hrothgar on May 07, 2014, 04:42:34 AM

I have a bunch of large apps that don't all fit on my iPad.  I keep them on the computer and iTunes keeps them updated.  Only now if I connect the iPad to the computer and try to install one, iTunes tries to install every app that's not on the iPad.  Needless to say, they don't all fit.  What am I doing wrong?  At first, it seems to allocate the correct amount of space on the iPad for the app.  Then, within five seconds, it decides to put everything on the iPad.  Help.

While this won't be a helpful response, I had iTunes do pretty much the same thing - it tried to dump everything I had on my iPad onto my iPhone when I plugged them both in to back them up.

...despite the iPhone having half the space my iPad has.

It's very...stupid at times.
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