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15441  Gaming / Console / PC Gaming / Spider-Man 2 Review Discussion on: June 29, 2004, 04:59:41 PM
Quote from: "DarkEL"
Actually I think it's got Toby, Kirstin and Alfred Molina doing their voices.

I know for sure that those three (Spider-Man, Mary Jane, and Doc Ock) are truly done by their real voices off the top of my head. The guy who's Mary's love interest (who's name I can't think of off the top of my head) sounded like him as well.

I'll have to double check my information when I get back home. Thanks for bringing it up though.

Edit: The direct link to the review is right here.
15442  Gaming / Console / PC Gaming / What Xbox games are you looking forward to in 2004/2005? on: June 27, 2004, 11:54:27 PM
Quote from: "ingrin"
Whoops, left SM2 off my list.  If what I hear can be believed, this may be a dream come true for me.  The first time I can recall fantasizing about an SM Videogame was on the atari 2600, and while it was OK, it failed to live up to my anticipation.  None have so far...

Trust me - the game really is as good as everybody makes it out to be. Check out my Preview for a few details, and expect a full review (as stated above) early Wednesday morning.
15443  Gaming / Console / PC Gaming / Review Discussion: Driv3r on: June 27, 2004, 01:56:52 PM
Quote from: "EngineNo9"
I've said it before and I'll say it again...I just hope they fix up some of this stuff for the PC port.  As much as I love driving games and really wanted this one, I just can't pay for a broken game like this.  What a waste of potential.

You expect Atari to fix this crap for a PC port? Personally, I expect the PC port to be a simple port of the Xbox version, possibly with the addition of mouse controls. I don't expect anything as far as bug fixes go.

Atari games have always been hit-and-miss as far as publishing goes. For every UT2004, we have a Temple of Elemental Evil (which wasn't 'allowed' to be patched, even though the patch was ready).
15444  Gaming / Console / PC Gaming / Review Discussion: Driv3r on: June 26, 2004, 01:54:51 PM
Nicely done review. Kinda surprised to see it rated so...high though. smile
However, looking over it, it was a fair review. It looks pretty, sounds nice, and plays like crap.

Too bad about the game, really. I mean, you have to put up with bugs like this:  :twisted:
15445  Gaming / Console / PC Gaming / Game Discussion: Driv3r on: June 25, 2004, 04:08:32 PM
How glitchy is Driv3r? Click this link:

Uh... Now that is bad.
15446  Gaming / Console / PC Gaming / Yap Yap YAAAP! on: June 24, 2004, 10:22:08 PM
Quote from: "Devil"
Custom Robo would be a MUCH better game if there was less dialog. It's horrible!

And the fact that it's so damn campy, as if a 12 year old wrote it. Ugh.
15447  Gaming / Console / PC Gaming / Yap Yap YAAAP! on: June 24, 2004, 03:22:43 PM
Quote from: "DragonFyre"

I always loved that line of text in many games. What exactly is that character saying? What's his opinion on the matter? How does he feel?  biggrin

Personally, as long as the dialogue is good, I don't mind the yapping. Some games though *cough*Xenosaga 2*cough*...
15448  Gaming / Console / PC Gaming / Game Discussion: Driv3r on: June 24, 2004, 02:43:33 PM
Quote from: "Nth Power"
Here's to hoping Spider-Man 2 will heal the wounds of disappointment.

Based on my playtime and preview of the game, it most definitely will. It better at least.
15449  Gaming / Console / PC Gaming / Leaked Xbox2 hardware specs? on: June 23, 2004, 07:16:11 PM
The reason why I thought it was real when I talked about it on the front page was simply because there was too much information there to be all conjecture.

Is it at all true though? We'll see.
15450  Gaming / Console / PC Gaming / Preview Discussion: Spider-Man 2 on: June 23, 2004, 07:09:48 PM
Naednek - Holy shit! While I can perfectly understand the price of Spider-Man 2 (its release date and nothing more), Halo 2 seems a

I wonder if they'll honor that price. smile
15451  Gaming / Console / PC Gaming / Preview Discussion: Spider-Man 2 on: June 23, 2004, 04:15:09 AM
Quote from: "whiteboyskim"
Another big thing I want to do is slingshot around buildings. How does the manual (i.e. two webslingers) handle versus just the one webslinger with automatic?

As I said in my preview, the manual mode allows two webs at once. The only real advantage is being able to slingshot yourself around the map. That and a bit tighter control when swinging around.

And while the physics are realistic to a point, there are some liberities taken. For example - if you hook onto a side of a building (near a corner), you can swing around the side of the building, even though your web would clearly have hit the side of the building and wrapped around it before you got halfway around.

In short - the two control modes handle almost the same, and you can slingshot around buildings with little issue at all. Just a few minute learning curve to start.
15452  Gaming / Console / PC Gaming / Are Game Reviews Bought? on: June 22, 2004, 08:05:58 PM
Quote from: "stiffler"
Destructor, your post reminded me of something that I think is almost as bad, and that is "mainstream" magazines and their horrible game "reviews."  If you look at mags like Maxim and Playboy they have a half-page or so with game reviews.  It just irks me because the games they "review" are often not even close to release, especially with the lead-time print mags have before they are printed.  It's like they read the press release and reviewed it based on a single screenshot and potential

Believe it or not, I actually talked to somebody recently who's a freelance reviewer of sorts. Maxim pays an absolute ton of cash to the people who write their 'reviews', as millions upon millions of people subscribe to the magazine to read the 'articles'. Even though those reviews come out months (if not years thanks to HL2) before the actual game is released.

Scary, eh?
15453  Gaming / Console / PC Gaming / Are Game Reviews Bought? on: June 22, 2004, 07:06:10 PM
Quote from: "stiffler"
Clearly Console Gold is not immune, judging by the generous 56% awarded to Spawn: Armageddon.  Is that what it took to secure funding for the site redesign? :wink:

*looks up from counting Spawn cash*
Er...  :twisted:

On a more serious note, I'm guessing that this happens to movies as well, but not as often. There are a ton more movie reviewers out there (in every single newspaper across the US for example) than gaming sites/publications, so 'bribing' everyone off for a good review would be that much harder.
15454  Gaming / Console / PC Gaming / Are Game Reviews Bought? on: June 22, 2004, 06:07:20 PM
Now, here's what sure to be a controversial topic - are some game reviews bought by the companies themselves?

It makes you wonder why some (usually shoddy) games have such drastic review scores. Driv3r comes to mind, with both IGN and Gamespot agreeing with each other in the 5.5 range, yet some sites and magazines are giving a 9 out of 10 for the final score.

What are your thoughts?
15455  Gaming / Console / PC Gaming / Multiplatform = Recipe for Disaster? on: June 22, 2004, 04:39:00 PM
Quote from: "aledromo"
I look at the current thing going on with Spider-Man 2, how there's a completely different usage of the license on the PC version, and I wonder if that wouldn't be a better model.  Just make separate games and try to focus on strengths of each platform.  Probably never happen, though.  Too much work as it is.

But then I look at Spider-Man 2 and I'm amazed just how well the cross-porting of the game worked out.

Is it only certain developers who can pump out a good multiplatform title without it looking like a simple PS2 port? Only certain types of games (one that doesn't push the processor/limits of the console)?
15456  Gaming / Console / PC Gaming / Game Discussion: Driv3r on: June 22, 2004, 04:35:14 PM
Any interest in the title I had vanished as soon as I read the 'l33t' title of the game. That right there told me that there was things wrong with the game.

That, and quotes like this from Gamespot:
A big part of what makes Driver 3 so mediocre is a series of technical, graphical glitches that make the game look like an absolute mess. For starters, the game is very, very aliased for an Xbox game. Everything from Tanner's legs to the sides of car models are incredibly jaggy. Playing in the game's 480p video mode just makes this problem stick out even more. Also, the game has a great deal of nasty pop-up. What makes it so much nastier than your average pop-up or draw-in is that the distance at which items appear seems to vary at random. On average, cars tend to appear when they're around the equivalent of 80 feet from your position, which when you're cruising along at full speed, is just enough time to react. Unfortunately, sometimes cars won't show up until they're even closer. This can be catastrophically frustrating, as one crash can often be the difference between completing a mission and having to replay it. The problem isn't limited to cars, either. Ramps also decide to appear with the same randomness. For example, if you need to get up onto a rooftop to complete an objective, you won't be able to see the ramp you need to jump from until you're almost on top of it, which is something that goes beyond the realm of a mere graphics problem and begins to seriously impact the gameplay as well.

And this was from the Xbox version. So, was this title a simple port from the PS2 version, or was this game simply doomed from the start? Or was this yet another game rushed out the door thanks to Atari?
15457  Gaming / Console / PC Gaming / Tales Of Symphonia GOLD! on: June 22, 2004, 04:24:14 PM
Quote from: "Tebunker"
I think I am gonna preorder it so I can get the Artbook with it.

Artbook? From who? *runs around trying to preorder*

The Tales series was always best described as an Action/RPG, with the action part being the combats themselves. In the prior two titles (PS1 and SNES (Japan only)), the battles are side-scroller fights, with your other three characters controlled by the AI (or another controller). There's actually quite a bit of stragety as well with how and when you want to use your attacks/spells. Nice combo abilities because of it.

I know I'll be buying this game on day 1.
15458  Gaming / Console / PC Gaming / Preview Discussion: Spider-Man 2 on: June 22, 2004, 12:13:09 AM
Quote from: "farley2k"
Now as to the specifics of the preview - how is the main story?  Does it just basically re-do the movie?

The game does follow the movie (to a point), but the developers realized that they needed more villians than just Doc Oc to beat up. So, the Shocker will make a return, and Rhino shows up for a boss appearance. Black Kat is in there as well, but she's more of a teammate (or just somebody to talk to) than anything else.

Whiteboyskim - yes, freefalling from the Empire State Building is an amazing experience. Especially how Spider-Man does this wonderful swan dive from up there. And then it's a good 15-20 seconds before you splat onto the ground. Yes, you will die from a high enough fall. The developers clearly showed that aspect. smile
15459  Gaming / Console / PC Gaming / Preview Discussion: Spider-Man 2 on: June 21, 2004, 03:02:17 PM
As clearly posted on the main page, I've put up a indepth preview of Spider-Man 2 for all three consoles.

Any questions or comments while my playtime is still fresh on my mind? Ask away.
15460  Gaming / Console / PC Gaming / Re: Review Discussion: River City Ransom EX on: June 20, 2004, 11:31:21 PM
Quote from: "kathode"
Quote from: "Destructor"
Did you expect to see a game more like the original?
What did they change?  They took out multiplayer.  They inflated all the prices.  They gave you more moves and made the controls less responsive.  

You think in the 15 years since the original they might have improved things.  Nope, they tried to make the same damn thing over again, and made it worse.  79% is far too kind.

In all honesty, I didn't expect much in the way of change between the NES and GBA version. I didn't really want it either, as RCR was an outstanding multiplayer capable game on the NES.

However, there are differences - the script has been updated (slightly), more reflecting the times, the graphics have been improved, and there's more sound channels being used at once than the NES counterpart. There's also no multiplayer.

Comparing the title verses other GBA games (and ignoring that the NES game ever existed), this game is strictly an average title. In my mind, the 79% overall score reflects that.
15461  Gaming / Console / PC Gaming / Is backwards compatibility a big deal? on: June 20, 2004, 05:23:47 PM
With very few exceptions, I'll never really revisit the gaming classics one (or more) generations ago, so backward's compatability isn't that much of an issue.

Short of my GBA anyway. Why just the GBA? Good question. I guess it's because there isn't such a huge graphical and sound boost between the portable consoles as there are on the home ones.

Ever plugged in your N64 into your HDTV? Good lord does it look ugly. At least the PS2's graphical 'cheats/boosts' make PS1 games look better.
15462  Gaming / Console / PC Gaming / Review Discussion: River City Ransom EX on: June 19, 2004, 08:40:27 PM
Quote from: "stiffler"
My real question is why I should replay it.  I understand the posse and few new fights.  What I was wondering is if, by replaying over and over, one could ultimately have all the power/upgrades/abilities.  I think it might be interesting to go through multiple times just to collect everything.  Is that possible?

Well, while you can replay the game to death (by either restarting or by simply sitting around and collecting cash), you simply don't have enough 'powers' slots to get every single power/upgrade/ability.

I don't have the game in front of me right now, but I believe you're limited to 12 powers at once. There's close to 30 powers/items that take up those slots, if not more so.
15463  Gaming / Console / PC Gaming / Review Discussion: River City Ransom EX on: June 16, 2004, 06:00:59 PM
As clearly stated above, I've just posted my review for River City Ransom EX on the GBA.

Are you ticked off over the lack of true multiplayer? Did you expect to see a game more like the original? Have any questions? Discuss here.
15464  Non-Gaming / Off-Topic / There are some things you just can't "Un-see" on: June 16, 2004, 05:56:59 PM
*head explodes*
15465  Non-Gaming / Off-Topic / Where are you from originally? on: June 12, 2004, 06:13:55 PM
Quote from: "Devil"
Boston area for my entire life. Yuck!

Sorry. smile

Started off in Michigan, moved to Florida, then moved to Arizona (where I currently reside). Talk about visiting the country, eh?
15466  Gaming / Console / PC Gaming / Hilarious PA Strip Today (Zelda: Four Swords) on: June 12, 2004, 06:08:04 PM
Quote from: "whiteboyskim"
The one time I laughed was when the GBA first came out and Tyco (I think) was sitting there playing with it and each panel had more and more light in it. That one was spot-on.

Now that was one of their funniest ones I had seen in some time. Also explained the GBA rather well. smile
15467  Gaming / Console / PC Gaming / Spyro & Crash on: June 11, 2004, 02:35:59 PM
I reviewed both of the latest Spyro games on the PS2 and Gamecube (I'm a huge fan of the series), and to say that the titles were utter crap is putting it nicely.

As for the latest GBA incarnations, I just never got used to the 3/4 overhead view of the platform games, and these sidescrolling cousins of the latest games just aren't my cup of tea.
15468  Gaming / Console / PC Gaming / Have PS2 Sales peaked? on: June 09, 2004, 02:02:33 PM
Take a look here, and see what you think about PS2 sales peaking:

Sony Computer Entertainment Europe president David Reeves has branded media reports that the PlayStation 2 has reached its sales peak as "bullshit," stating that the console still has 50 per cent of its hardware sales to come.

"We get many headlines in the media saying that PlayStation 2 has peaked," Reeves told delegates at a summit in London arranged by UK publisher trade body ELSPA. "It's bullshit - it has not peaked. We're only halfway through the life cycle."

Reeves argued that the PlayStation 2 has yet to reach the "magic price point" - referring to the reduction in price of the original PlayStation to around the UKP 99 mark which caused its installed base to skyrocket - and scotched rumours of an imminent price drop, saying that despite the US PS2 price cut at E3, "we have no intention of going down in price immediately in the PAL territories."

Incase the original news article scrolls off the page, here's the original link.

So... What's your thoughts? Personally, I'm shocked at the 'we're only halfway through our life cycle (of the console)' line. Do you expect to see the PS2 around for another 2-3 years without it being dwarfed by the new consoles from Nintendo and Microsoft?
15469  Gaming / Console / PC Gaming / Best game soundtrack on: June 09, 2004, 01:59:13 PM
Now that I think about it, while Symphony of the Night is an excellent track, the musical themes of River City Ransom EX fit the bill for a perfect fighting game soundtrack.
15470  Gaming / Console / PC Gaming / Best game soundtrack on: June 08, 2004, 05:01:37 PM
Quote from: "Knightshade Dragon"
Halo, hands down.

Halo? Are you nuts? There are like 3 or 4 really good tracks on there, and the rest are just sorta music to shoot to.

Castlevania: Symphony of the Night for the PS1. That is the best game soundtrack out there.
15471  Gaming / Console / PC Gaming / Is Interplay truly gone? on: June 06, 2004, 06:01:10 PM
So, as stated by our site both here and here, it seems that Interplay may or not be closed for good, depending if you believe the company's CEO or the fact that the government themselves has closed down the company because they aren't paying their employees.

Personally, I'll be sad to see them go. So many classics they've published over the decades, from the birth of PC gaming all through current console titles.

I'm upset that I won't see Fallout 3 anymore though...

15472  Gaming / Console / PC Gaming / PSP Battery life clarification on: June 05, 2004, 07:35:36 PM
Personally, I'd think that the battery life during gaming would be the shortest among all the available options.

While watching a DVD (or whatever Sony calls the discs), it's constantly running the drive one way, and using the graphic processor to display what's on the disc.

During an average game, the processor is working overtime, and the drive is constantly moving back and forth trying to find the right bits of data to stream into whatever you're playing.

While I've never tried this on my laptop before, I know that I get about 2 hours of gaming time, and 3 hours of non-active time (just typing away on Word with Autosave turned off or something). I should toss in a DVD to see how long it'll last that way.
15473  Gaming / Console / PC Gaming / Game Discussion: Front Mission 4 [PS2] on: May 29, 2004, 05:07:57 PM
I'd love to get this game, but I simply don't have the lifestyle to devote the time necessary to put into it.

Maybe I will though...
15474  Gaming / Console / PC Gaming / Where will/did you pre-order Halo2? on: May 29, 2004, 05:02:11 PM
Quote from: "Knightshade Dragon"
Don't give into peer pressure....nobody else does. slywink

Yeah right.

Just preordered the other day, and I got the collector's edition. According to my local EB joint, nobody is preordering the collector's edition. Which is a shame in my mind actually considering the game.

Oh well. Better chance of getting a collector's edition in my mind. smile
15475  Gaming / Console / PC Gaming / Re: Its okay. on: May 29, 2004, 04:57:01 PM
Quote from: "Jack Burton"
EDIT:  HOLY FRICKIN' CRAP!  You're right!  Well I'm not buyin' that stinkin' game.  No multiplayer?  That was the best way to play.  What a sham.  Hell I'm going to start writing River City Ransom for the consoles.

I'm highly, highly pissed that there's no 2-player connectivity for this game. That was the best feature about the NES game, and it's absolutely digusting that there's no capability in this remake.

In addition, the teammate AI is pretty much pathethic. Make sure you turn off all teammate damage if you intend to play that way.

It's too bad that this game is so damn much fun to play...
15476  Gaming / Console / PC Gaming / Nintendo DS question on: May 29, 2004, 04:51:32 PM
I'm guessing the DS will be based on the B standard, as the G is far more power hungry. In addition, would you really need to transmit that much game data between DS's on a constant basis? I sure hope not.

Keep in mind that the Xbox and PS2 work just fine with the B standard if you have a wireless configuation for the consoles.

Also...I thought that the DS info we got said that it has Bluetooth compatibility as well... Gotta go double check that.
15477  Gaming / Console / PC Gaming / NFL for Xbox: Maddedn vs. ESPN on: May 24, 2004, 07:31:23 PM
Quote from: "Lockdown"
"Gamers will also have the ability to load up a human player’s V.I.P profile in order to play against the virtual opponent rather than play the default computer AI. Profiles can also be uploaded and downloaded via Xbox Live which brings things to an even higher level."

Remember - Sega has been doing this for some time now (just not in this game). Remember Virtua Fighter 4 (the non Evo version)? You can teach an AI to play like you do. Heck - lots of your opponents in VF4: Evo are based upon real players over in Japan thanks to that AI thing.
15478  Gaming / Console / PC Gaming / Re: Champions of Norrath ending on: May 18, 2004, 03:03:00 PM
Quote from: "EddieA"
After hacking my way through tons of monsters, dying ,many times, and facing the (surprisingly easy) final boss, all I get is a one minute voiceover?

Sounds about right. All they need to do is set up the game for the sequel, and they're all set.

It's a sad but true fact (in my experience anyway) about gaming - if there's a sequel in the works, the ending tends to suffer greatly.
15479  Gaming / Console / PC Gaming / Nintendo DS and Games at on: May 18, 2004, 02:58:48 PM
Quote from: "Belgedin"
I expect the price of games will be $29.99 - $34.99 US, and unit itself to be $149.99 - $199.99 (not to exceed $200)

Pretty much what I'm expecting as well. We'll see how it pans out though as the release date nears in the upcoming months.
15480  Gaming / Console / PC Gaming / Re: Nintendo DS and Games at on: May 17, 2004, 07:33:24 PM
Quote from: "DragonFyre"
Note: The games all list March 1st, 2005, but the system is 11/29/2004. What's the target date? Christmas, or 1st quarter?

Last I heard the system was due out before the end of the year. One thing though - you notice the price of the games? $49.99? I'm sorry, but I have very little intention on buying a portable console game at that price point.
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