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81  Gaming / Console / PC Gaming / Re: [XB1] Recore on: September 15, 2016, 03:01:09 AM

Quote from: Azhag on September 15, 2016, 01:40:43 AM

Supposed to arrive today but there is a "shipping delay."

Question - Amazon charged me $35.99 for this. Shouldn't it be $31.99 as a pre-order?

Yup. Unless they charged you tax or shipping.
82  Gaming / Portable Gaming & Apps / (ios- $7) Ember on: September 15, 2016, 02:43:49 AM
I just grabbed a new action RPG entitled Ember for ios (and also just released on Steam- reviews are sitting at "very positive"). Initial impressions are very favorable, and the production values are stellar. It is easily one of the best looking games I've seen on my ipad pro, and was quite clearly designed with mobile gaming as the primary platform. It seems to be Diablo-esque title, but with more focus on story, and less focus on massive weapon varieties. Steam users are comparing it to Divinity: OS and Neverwinter Nights. Environments are handcrafted in a manner very reminiscent of Pillars of Eternity or Baldur's Gate, but the combat is definitely a lighter version of those two games. It does seem to cover all of the usual expectations- special attack skills, crafting, cooking, unique weapons, character upgrades, etc. The developer claims that Ember is 30-40 hours long. They also seem to be willing to have some fun with the game, in a manner similar to Larian Studios and the Divinity series. For example, I was already attacked by evil chickens, and I learned that my NPC companion has allergies to giant spiders.

As with most ios action titles, I was initially concerned about the controls. I'm pleased to report that combat can be paused, and you navigate your character by drawing a line to a location, or by simply tapping on destination location. If you wish to attack, simply tap on the enemy, and your character goes to work until the enemy is dead. He then immediately moves on to the next nearest target. If you wish to use a special skill, they are located within icons under your character name. Overall I find the UI to be clean and accessible. 

Trying to pull it up via the app store search leads to some very weird suggestions, most likely since the game is new. Best to travel to it via appshopper:
83  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 14, 2016, 08:42:09 PM

Quote from: jztemple2 on September 14, 2016, 07:38:06 PM

Quote from: Dante Rising on September 14, 2016, 07:11:36 PM

For all of you Steam members, if you own Bioshock and Bioshock 2 on Steam, they are dropping the remastered versions into your collection for free on Sept 15 or 16th. Infinite was technically not remastered, so that title is excluded.
Hmm, I played Bioshock on the X360 and really enjoyed it. Never tried Bioshock 2, is it in the same vein with regards to gameplay?

Yes, but with enhanced combat mechanics. The common consensus is that Bioshock 1 has the better story and slightly better level design, but Bioshock 2 has better gameplay mechanics.
84  Gaming / Console / PC Gaming / Re: Aragami [PC/PS4] - stealth assassination Tenchu-style on: September 14, 2016, 07:29:53 PM
The first 13 minutes.

I'm less impressed now, as you move around the environment like a 3rd person version of dishonored. In other words, you can teleport from shadow to shadow. I'll probably still grab it if the price point is indeed 20 dollars, but I wish the mechanics were slightly more hardcore.
85  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 14, 2016, 07:11:36 PM
For all of you Steam members, if you own Bioshock and Bioshock 2 on Steam, they are dropping the remastered versions into your collection for free on Sept 15 or 16th. Infinite was technically not remastered, so that title is excluded.
86  Gaming / Console / PC Gaming / Re: Aragami [PC/PS4] - stealth assassination Tenchu-style on: September 14, 2016, 07:07:07 PM
I've been eagerly anticipating this, since the gaming gods refuse to reboot the Tenchu series for me. Some of the stealth aspects (most notably the enemy line of sight, or lack thereof) have me a little concerned, but the developer definitely nailed the atmosphere.

I'm cautiously optimistic, and if user reviews are favorable, I'm in on day 2.

The game will supposedly be priced at $20, and is about 6 hours long. So it definitely won't have the scale of a Tenchu title. One cool thing the developers mentioned is that the game has three boss fights, and all are defeated via stealth mechanics.
87  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 14, 2016, 12:31:52 AM

Quote from: EngineNo9 on September 13, 2016, 07:26:33 PM

I also hope that they kind of revisit some of the spotting mechanics to make them a bit easier and faster to use, more like the modern Far Cry games.  For such a core mechanic of a game that seems to want you to play stealthy it feels really clumsy to me as it is. 

That would be great, but probably a major overhaul. I found stealth to be mostly useless not due to spotting mechanics, but rather that most enemies were in pairs or multiples, so there was not much opportunity to break a neck and fade back into the shadows.

I also agree that it is cool to see the publisher continue to back the game. My worry is that the free weekend was a "hail Mary" pass to pull in more funds, and if it wasn't successful the upcoming DLC will be significantly shortened to cut costs. Hopefully I am wrong.
88  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 12, 2016, 11:46:47 PM

Quote from: jztemple2 on September 08, 2016, 06:07:17 PM

If anyone is interested, the game is free to play on Steam this weekend, starting now through sometime Sunday, check out the store page.

Thanks for letting us know! I tried it out and was impressed enough to grab the game plus season pass for $30. Not bad when you consider it was $70 at release for both. BUT.... Then I discovered that none of the story DLC has been release yet. I was shocked by that considering the amount of time the game has been out. Now it will sit in my backlog until all three are released.

And that is fine. From what I can see the developer is trying hard to improve the game. From what I read in the forums, the game is quite a bit more stable than it was upon release.
89  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: September 07, 2016, 03:00:12 AM

Quote from: EngineNo9 on September 06, 2016, 06:28:07 PM

They have just released the 1.1 "Brutal Edition" update on Steam:

We’ve reached a milestone in our ongoing improvement work on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the NECROPOLIS BRUTAL EDITION.

Version 1.1 contains the following additions, enhancements, and fixes for Necropolis.
 - Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs.
 - Added a new outdoor environment, The Black Forest, with 36 new modules!
 - Added a new starting module to reduce the time needed to get back into the action.
 - Added 7 more new enemies including the Bandit - watch it, he’ll steal your loot!
 - Added 16 new weapons, with unique abilities such as the Arcane Shadow - a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk.
 - Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too.
 - Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance!
 - Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential!
 - Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered.
 - General performance improvements
 - Localized all text

I would really love to hear some updated impressions if anybody goes back to play the game now.

They've added enough content to where I'm satisfied with a purchase. The 20 percent off on Steam was just the icing on the cake. I'm pleased to see that they have worked so hard to refine the game in a very short period of time. Much of the new content was probably already in the works as paid DLC, but I think releasing it as a free update is exactly what was needed to save the game.
90  Gaming / Console / PC Gaming / Re: ARK: Survival Evolved on: September 02, 2016, 11:53:39 PM

Quote from: Victoria Raverna on September 02, 2016, 01:41:16 AM

You heard of day one DLCs? Now we have something worse than that. Selling DLC for an Early Access game.

Wow. And I thought the new Deus Ex game, with its absurd "one play through only" consumable pre order bonus and DLC was horrible. But this takes it to a whole different level of consumer screw over.

I'm guessing the next Civilization game will have only one AI country to play a against- something like New Zealand. If you want China, or Russia.......$$$$$$$
91  Gaming / Console / PC Gaming / Re: Nioh - Team Ninja action RPG on: August 25, 2016, 01:03:22 AM

Quote from: EngineNo9 on August 24, 2016, 10:23:07 PM

It looks like this is back on the PS Store in beta demo form.  Has anybody tried it out this time to see what has changed or been updated?

I grabbed it and they've made a lot of great updates-

1) the lock on now keeps the camera focused on your target, even as you move away. If you've played Dark Souls, it works in a very similar fashion. This is much improved over the original design.

2) the difficulty has been rebalanced, so the game is more approachable for a normal audience. In the first demo, two opponents at once could be very brutal. Now they are challenging, but not frustrating. Another positive over the hardcore design of the first demo.

3) weapon durability, which was awful in the first demo, seems to have been scrapped. In the original, after about three or four encounters, your favorite weapon was practically useless. This is no longer a concern.

4) the graphics and frame rate are slightly improved

5) The loot drops are more diverse

This game is moving in a great direction, and it is obvious that they are taking community feedback
92  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 05:35:26 PM

Quote from: Turtle on August 24, 2016, 05:01:34 PM

Japanese corporations are getting a little too crazy on their fixation with the mobile market's stupidity.

I agree. The developer has commented on all of the negative criticism, and it doesn't look like it will change. This means that part of the season pass will also be consumed and not reusable on multiple playthroughs. Very lame:

Hi everyone. Here's how things work:
Consumables (Praxis Kits, Ammo, Credits, Crafting Parts) are one-time use items. They will be in the storage section of your inventory, until you decide to add them to it. Once you do, they will be 'consumed' in your current playthrough, and not re-usable again. Consumables work the way they do due to first party constraints.

Durables (Weapons, Skins, Augmentations) are not one-time use. They will automatically be available in all of your playthroughs, once you have downloaded and installed them.
93  Gaming / Console / PC Gaming / Re: DOOM on: August 24, 2016, 03:47:12 PM
Doom is on sale at gamestop for 19.99- PC (Steam), PS4 and XB1. I might jump in at that price.
94  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 04:29:36 AM
People on Steam are reporting that the preorder content and DLC is save locked, so you can only use it once. If you start a new game you need to repurchase the DLC through the SquareEnix content store.

95  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 22, 2016, 10:23:37 PM

Quote from: WalkingFumble on August 20, 2016, 03:52:49 AM

Urban exploring. 

urban exploring? What is that? I have visions of you walking into the wrong alley and getting a beat down for your exploratory nature.
96  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 22, 2016, 10:20:44 PM

Quote from: farley2k on August 18, 2016, 02:01:08 PM

Just came to post this.  They have updated it to "soon" since it didn't come out today but it is still rather cool.

I will wait for reviews since the focus of the game was more on combat that some of Bioware's other RPGs and I am not sure how that will work with touch controls but I remember the game fondly so I will be interested to see how it transitions to iOS

Fantastic news if they can nail the landing. The controllers will make or break the port. I'm really hoping that it turns out well. Some of my fondest memories on the Xbox were playing Jade Empire. I would love to see Bioware revisit the environment.
97  Gaming / Console / PC Gaming / Re: Tempest [PC] - Open world pirate ship combat action RPG game on: August 22, 2016, 10:10:19 PM
I've had this on my wish list for awhile. The buzz around it is good. My understanding is that the game design is centered around a single player experience, even though it is online. Pirates and sea monsters=$$$

I'm waiting for a few more user reviews before I dive in.
98  Gaming / Console / PC Gaming / Re: Agony [XB1/PS4/PC] - gore horror on: August 18, 2016, 11:53:06 AM
I AM IN! I agree that the gore is over the top, but the game looks like it will have its fair share of scares. I love the horror genre, so I'll give just about anything an attempt, other than some of those cheesy Steam indie titles.
99  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 08:59:36 PM
I know it wasn't the developer's intention, but I think the game would have been better served with a sandbox mode and a story mode. If they had something akin to a Star Control 2 storyline, I would have been in on day one.

As it is, I think this is one of those games where it is best to wait for a few patches and the inevitable DLC to improve the overall content.
100  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 08, 2016, 11:50:30 AM

Quote from: jztemple2 on August 07, 2016, 05:05:08 PM

Quote from: EngineNo9 on August 07, 2016, 04:18:08 PM

And future plans:

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

Sounds to me like this might be a game where it might be better to wait for the patches to arrive and the fixes to be made before deciding to buy.

This seems to be the case with most games these days. If not for patches, then for the added content. For example, I never purchase a Bethesda RPG until the eventual game of the year collection. Divinity Original Sin was greatly overhauled for the enhanced edition. Pillars of Eternity, Wasteland 2 Director's Cut, etc, etc.

Being an early adopter has increasingly become less desirable. This is especially true for the RPG genre.
101  Gaming / Console / PC Gaming / Re: HBS Studios Battletech Game going Kickstarter Fall 2015 on: August 07, 2016, 12:27:26 AM
Every time I think of mech games, I think of clan Jade Falcon. When I saw this introduction as a teenager, I thought it was the best thing ever. Now if is just some cool nostalgia.
102  Gaming / Console / PC Gaming / Re: Favorite game purchase going blind (i.e. not looking at any pre-release stuff) on: August 07, 2016, 12:20:13 AM
Divinity Original Sin (enhanced edition) was absolutely fabulous, and I knew very little about it. I heard great things, but never looked at any vids or pics.

Asura's Wrath was another game I loved, but it is hard to recommend.
103  Gaming / Portable Gaming & Apps / Re: [ios] Mobius Final Fantasy on: August 05, 2016, 04:13:57 AM
Which seems to have a better story, Exvius or Möbius?

Also, are either of them reasonably difficult? Or is combat easy to the point where all those various mechanics and systems are meaningless?
104  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: August 03, 2016, 03:04:54 AM
Once they add in the new weapons and enemies, which according to their timeline is in the next two weeks, I'll jump into the game instead of just dabbling at a friend's house. Hopefully people haven't given up on it yet.
105  Non-Gaming / Off-Topic / Other than gaming, what are your hobbies? on: August 02, 2016, 09:06:33 PM
Gaming takes up most of my leisure time, but besides that I have a few other hobbies:

-Reading books and graphic novels
-Binging on Netflix TV episodes
-Martial arts

I practice martial arts twice a week, and go to the gym three times a week. Nothing serious, I just do both to get some exercise and stay in shape. Netflix is spent with my better half, curled up on the couch. We are currently enjoying Stranger Things.  At bedtime, I curl up with a book or comic book. Currently, I'm reading The Massive, which is much better than I anticipated.

What are your hobbies?
106  Gaming / Console / PC Gaming / The Nintendo NX is a handheld hybrid? on: July 31, 2016, 12:48:21 AM
I'm surprised that no one here is discussing this.

Apparently the new Nintendo NX will be a dockable handheld powered by an Nvidia Tegra processor. The system is supposed to be somewhere in between the WiiU and XB1 in terms of power.

If true, as a graphics fanboy I'm rather conflicted. Once again Nintendo will be behind the curve in terms of capabilities. The XB1 can't even match the PS4, and the NX will be more anemic than either console. My household has moved over to 4K, so many games will not scale well, as they probably wont be native 1080p. And I don't see how detachable controllers can be ergonomic for any long term play on a television.

Now that Sony has bowed out of the handheld market, I guess Nintendo basically owns it if you don't throw smart phones into the mix. But Nintendo has already been vocal about Apple App Store and Google price points hurting future game development on mobile devices.

if true, I'm not certain if this move is brilliant or another nail in their coffin.
107  Gaming / Console / PC Gaming / Re: Prey for the Gods on: July 31, 2016, 12:09:07 AM
Looks good. I wanted so badly to enjoy the HD remake of Shadow of the Colossus, but the controls were very counterintuitive to me. After three attempts, I set it aside after the 2nd colossus and never went back.
108  Non-Gaming / Off-Topic / Re: [Netflix] Stranger Things on: July 30, 2016, 01:31:18 AM
My fiancée and I are enjoying the series quite a bit. It is the one show we sit down and watch together despite our wildly different tastes. She is all about Greys Anatomy and Bones, while I'm a Game of Thrones, Preacher,  and Walking Dead fan.

I love the music. I had flashbacks from the classic B movie Big Trouble in Little China.
109  Gaming / Console / PC Gaming / Re: Why hasn't anyone made a recent Warhammer or Vampire RPG? on: July 21, 2016, 06:40:46 PM

Quote from: TiLT on July 21, 2016, 05:08:48 PM

Quote from: Dante Rising on July 21, 2016, 04:22:04 PM

Give CD Projekt (developers of The Witcher) the Warhammer license and let them create an RPG where I get to play Inquisitor Eisenhorn.

Funny you should say that. There's a developer (not CD Project RED) currently creating an Eisenhorn action RPG that follows the plot from the novels. It doesn't look very good in its early state though.

RPGs are expensive to make, have a somewhat limited market appeal compared to many other genres, and much can go completely wrong with them. This is why you don't see more of them. If you're itching for Warhammer 40k RPGs, you might be able to find some satisfaction with the excellent pen and paper RPGs from Fantasy Flight Games.

I have no friends interested in pen and paper RPGs, otherwise I might take that as an option. If I can't get a full fledged RPG, I'd be content with something akin to Deus Ex.

Based upon your post, I found the Eisenhorn action RPG you mention. You are correct, it does look rough around the edges:

Two interesting takes regarding a pre-release demo-

After playing the preview demo, this is what I have to say:
Graphics: Meets the bare minimum
Music Score: Amazing!
Combat: Meets the mobile game standard, however unacceptable for PC.
Voice Acting: Mixed feelings, dialogue can get awkward with the off lip sync. Aemos and Eisenhorn were impressive, however Fischig and Betancore need new voices. Whenever I hear those two characters in particular I just feel like I'm not in that dark 40k universe setting anymore.


This was never supposed to be some huge action-packed story/cinematic/dialogue-lacking game like Space Marine (not that I don't like SM) but, is..and was from the get go, supposed to be a mobile game somewhere along the lines of the interactive story books like the Tales from the Borderlands series..with maybe a little bit more involved action/progression/combat
110  Gaming / Console / PC Gaming / Why hasn't anyone made a recent Warhammer or Vampire RPG? on: July 21, 2016, 04:22:04 PM
I know the two don't go together, but I'm curious why we don't see more RPGs (hell, ANY RPGs) related to vampire mythology, or the Warhammer universe.

With the young adult explosion in vampire literature, and the popularity of various urban vampire movies and books, it seems like a slam dunk. And the warhammer universe is filled with so much great content, so many different types of xenos, military chapters, and political machinations, developers have storyline ideas raining down on them. Give CD Projekt (developers of The Witcher) the Warhammer license and let them create an RPG where I get to play Inquisitor Eisenhorn. I'll be throwing money at the screen! Instead we get another RTS and a handful of awful ios/android games. And the last great vampire RPG masquerade?

In what setting would you like to see the next great RPG?

111  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4] The Technomancer - action-based RPG on: July 21, 2016, 04:06:56 PM

Quote from: EngineNo9 on July 20, 2016, 09:41:34 PM

Well, I finally finished this up today.  Overall I really liked it!  I ended up playing quite a bit of it on Easy after they fixed that, just to have more fun and less punishment with the combat.

There are some areas they could definitely improve, like the loot and stuff, but I think the combat is great and there were lots of branching paths and choices to make that actually affected how the story played out and who you sided with.

The story (and voice overs) may not have been amazing, but there was some good stuff in there and a couple big revelations at the end.  And a nice Mass Effect style wrap-up at the end to kind of say how your choices along the way affected different people and outcomes.

I'm glad you enjoyed it. I haven't gotten back to it yet, but I intend to often I complete Pillars of Eternity. My backlog is huge, so I tend to dabble in a game for an hour or two, and then revisit it at a later date. I'm happy to hear that the branching paths make a difference in the story.
112  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Battleborn - Gearbox new IP on: July 21, 2016, 03:22:54 PM

Quote from: EngineNo9 on July 20, 2016, 10:05:30 PM

In case you don't hit the Steals & Deals forum too often, you can now pick up Battleborn along with a bunch of other stuff on the latest Humble Bundle for only $15!

Anybody still playing this?  Enjoying it?

I have the same question. Is it worth $15 for a single player romp?
113  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 21, 2016, 03:21:44 PM

Quote from: EngineNo9 on July 21, 2016, 03:08:29 PM

I do think it's kind of funny that the Souls games that inspired this are known and loved for being completely obscure with their stats and things, but this game is criticized as just being poor design. 

Personally I felt like the Souls games were in large part poor design from the beginning that hardcore fans just decided to deify as some sort of "return to roots".

Anyway, glad to see that they're updating this game and hopefully the changes make the game worthwhile.  I have to imagine the things in their Long Term plan were probably originally intended to be DLC and are now going to have to be free to appease players.  But good for them to recognize that.

That is actually a great point. I was more forgiving of the original Demon Souls/Dark Souls than I am initially regarding Necropolis. But I think part of that was due to the different "weights" and very visible interrupt differences and speed differences when using various weapons in DS. Plus multiple stats are readily visible along with minimum attributes needed to handle the weapon.  In Necropolis the sword description is something like "between this and swinging a dead rabbit...pick the rabbit."

I think tying the game to Dark Souls was probably a mistake. But I think the fanbase ran with that description much further than the developers.
114  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 21, 2016, 02:58:51 PM
The developer posted an update. If everything they listed comes to pass, I think the game would be a great purchase. I'm happy to see that they are supporting Necropolis and taking feedback from the hardcore gamers that have placed alot of time into their project. On top of bug squashing and better descriptions they are:

SHORT-TERM (Coming over the next two weeks)
Revise weapon descriptions to provide better clues as to their advantages or drawbacks.
Revise spawning system so that enemy spawning feels more logical and less frustrating.

MID-TERM (Coming 2-4 weeks from now)
New enemies that change up gameplay.
Revise enemy spawning so that some harder enemies will show themselves earlier in the game, resulting in more challenging combat with a greater variety of enemies.
New weapons and armor sets featuring unique stats with positive and negative trade-offs to allow for more varied play styles.
Turn crafting recipes into loot objects that can be found throughout the Necropolis to encourage further exploration.
Update the co-op revive system to provide a greater challenge.
Improve shields to make them more effective in combat.
Loot rebalancing based on feedback.

LONG-TERM (Coming 4-8 weeks from now)
Improvements to the final enemy to make him more challenging.
New and better designed traps.
New ways to engage with and affect the environment, like the platforms you can rotate.
Completely new outdoor environment - The Black Forest - a wintry deathscape to explore.
New Black Forest enemies.
New potions and scrolls.
A second playable character, the Brute.

Quote from: Harkonis on July 21, 2016, 12:33:07 PM

Quote from: Dante Rising on July 21, 2016, 02:55:53 AM

I played another hour at my friend's house after a small I Am Setsuna marathon. I still stand by my original thoughts, but there is some fun to be had with the game. One of my biggest frustrations is the lack of information the game supplies to the gamer. What does this do? What does that do? How are these weapons stats different? At least let me farm for identify scrolls or something.

Apparently the developers have a big announcement later this week. Hopefully some deficiencies are being overhauled.

odd that you posted that when you did, you posted a few hours after they added the less ambiguous descriptions and information.  Also fwiw I find id scrolls almost always at the shop, usually three per level.

I guess I should have been more specific. By less ambiguous my original thoughts were weapon details like those seen in Diablo 3 or Pillars of Eternity. i.e- detailed stats, unique names, a small back history for the more unique weapons, etc. 

The update definitely wasn't live when we played. As I don't have access to the game now, I can't say if they new descriptions contain the type of detail I would hope to see.
115  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 21, 2016, 02:55:53 AM
I played another hour at my friend's house after a small I Am Setsuna marathon. I still stand by my original thoughts, but there is some fun to be had with the game. One of my biggest frustrations is the lack of information the game supplies to the gamer. What does this do? What does that do? How are these weapons stats different? At least let me farm for identify scrolls or something.

Apparently the developers have a big announcement later this week. Hopefully some deficiencies are being overhauled.
116  Gaming / Console / PC Gaming / Re: Pony Island on: July 20, 2016, 02:55:39 AM
I just watched the trailer on Steam......



What in the f!ck did I just watch?!



And here is a trailer for his next game. This guy must be mainlining the hallucinogenics:
117  Gaming / Console / PC Gaming / Re: "I Am Setsuna" (alternate title "I'm not Chrono Trigger, honest") Squeenix JRPG on: July 20, 2016, 02:46:19 AM
For the moment the game is absolutely incompatible with any version of the XB1 wireless controllers. Steam is blowing up because of this. Wired controllers and Xbox 360 wireless controllers work fine. This was a big miss on the developers side, as the Unity engine is known to not play nice with the XB1 controller. This game needs every sale, and all the good feedback it can possibly get, and Tokyo RPG Factory shot themselves in the foot with this oversight. Until I gain the determination to scrounge through my garage looking through boxes for my Xbox 360 controller, I've been demoted to watching my friend play the first couple hours. The keyboard and mouse controls work fine, but that just isn't my scene, baby.

Moving on, the game looks beautiful, and the piano music and prevalent snowfall give it a melancholy feeling. This image does a nice job capturing the feel of the game:

I Am Setsuna feels like a 3DS RPG, but with superior graphics and sound. What I mean by that is the world feels small, at times claustrophobic. But that fits in nicely with the mood of the game. Like most 3DS RPGs, the combat is easy, but there is a good amount of depth to the mechanics. I've read that the boss battles offer a good challenge, but this early in the game I haven't been able to confirm that. After playing Dark Souls and Pillars of Eternity on hard mode, I Am Setsuna is a nice, relaxing change of pace.

Recommended if you like JRPGs.
118  Gaming / Portable Gaming & Apps / Re: Pokemon Go on: July 14, 2016, 12:46:41 AM
119  Gaming / Portable Gaming & Apps / Re: Pokemon Go on: July 13, 2016, 07:05:15 PM

Quote from: Gratch on July 13, 2016, 06:55:22 PM

Quote from: Bullwinkle on July 12, 2016, 01:27:16 PM

I am blown away by the fact that Nintendo just entered the mobile gaming market and dropped the fucking mic.

Pokemon GO has passed Candy Crush and is now the biggest mobile game in US history with over 21 million daily users.

It's crazy.  I tuned into sports radio twice today for about 20 minutes (on my way to work and at lunch) and both times they spent the full 20 minutes discussing the game.  Granted, it was from the "what the hell is wrong with kids today" perspective, but still...Pokemon segments on sports radio?  That's just nutty.

I saw a teenager  looking down at his phone on the sidewalk near my home, and he almost walked into a telephone pole. I wonder if Pokemon Go is to blame.

I also love this comment someone posted at Touch Arcade:

"wow I got 40 year olds looking for Pokemon in my backyard....😂😂😂 imagine if people put this kind of effort into world peace lol"
120  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 13, 2016, 06:58:28 PM
I had a chance to play this at a friends's house yesterday. I cannot recommend it. There was talk of it being inspired by Dark Souls, but the two are not alike. Necropolis lacks the "weight" of the weapons, and combat is less visceral than Dark Souls. It also doesn't have those meticulously sculpted maps, nor the feeling of creeping dread that Dark Souls can instill in new players. The random maps are somewhat bland, the 10 levels are relatively short, and the enemy AI is very basic. I would pay no more than $10-12 for it. Or better yet, wait for it to be in a Humble Bundle.

With some design tweaks and additional enemies and weapons it could be more entertaining, but I don't think the developer will invest the resources needed to enhance the game, as I see interst waning very quickly.
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