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2281  Gaming / Console / PC Gaming / Re: Hell has frozen over - I'm probably getting a PSP on: September 16, 2006, 05:32:55 PM
My buddy at EB gave me a demo of Killzone:Liberation. I'm happy to report that the controls work flawlessly. The only point I do not like is that in order to crouch you must hold the right trigger continuously. You cannot move and crouch at the same time.

The left trigger is a lock-on assist.
Circle is used to throw granades
Square is used to fire your weapon
X is used to interact sith sitches, boxes, etc.

One point I enjoyed is that the enemies do a fairly good job of using cover to their advantage, and an excellent job of using grenades to force you out of hiding. The camera is pulled back far enough to give you a significant view of the playable field. There was only one or two times when I was attacked by an adversary off-screen, but even then the bullets look like small tracers moving across the screen. If you move quickly enough there is time to avoid being hit by incoming fire, and it also lets you know from which direction the enemy is attacking.
2282  Gaming / Console / PC Gaming / Re: Rule of Rose = Atlus will publish on: September 15, 2006, 03:18:27 PM
I've played for another two hours and finally defeated the first boss. Combat is definitely the game's weakest point. Attacking an enemy is clumsy and slow. Often, camera angles force you into a position where you misjudge your attack timing. Luckily, almost all enemies can be avoided, and with the exception of certain instances, enemies disappear from that room after you run past them. This is definitely a positive point because you do alot of backtracking in Rule of Rose.

I believe the difficulty of the boss battles will depend heavily on the amount of time you invest in having Brown search for various items. Certain weapons and most of the health items are available only through discovery via Brown's "find" function.

Overall I'm enjoying the game as I continue to progress deeper into the storyline. My one disappointment is that the game is really not very frightening at all. Its becoming obvious that SCEA refused to publish Rule of Rose not because of the violence or intensity of the game, but rather because the story centered around children psychologically mistreating other children.

Overall, I'm moving the game up to a 7/10, but that is only for horror fans. Silent Hill, Fatal Frame and Resident Evil are much more polished and nail-biting entries into the genre, but Rule of Rose has a storyline that sets it apart from the pack.

2283  Gaming / Console / PC Gaming / Re: Thursday's Wrap! on: September 15, 2006, 07:10:49 AM
It has been stripped from Ubisoft's North American release section, so I'm guessing the game has been blackbagged for the United States.
2284  Gaming / Console / PC Gaming / Re: Thursday's Wrap! on: September 15, 2006, 03:47:56 AM
I'm an RPG hound. Is it worth importing Tales of Eternia from Amazon.UK, Dreamshadow? I assume it works on a US PSP?

In reference to your question, if this decision is to keep poor titles from entering the marketplace, they have done a horrific job. The PSP and DS have a large number of terrible games on their respective systems. Sony allows Rengoku II to hit the street, but not a Suikoden Compliation? That is just crazy insane.

I think the decision to limit these older games is based less upon quality restrictions, and more upon perceived disposable income. A flood of ported older titles would reduce the number of newly developed titles being purchased, and thus directly effect the number of new games being developed.
2285  Gaming / Console / PC Gaming / Re: $250 on: September 14, 2006, 08:03:51 AM
The should have launched the same day as Sony, so that all those parents who don't realize the P3 shortage exists can just grab a Wii while they're in the store.
2286  Gaming / Console / PC Gaming / Re: Rule of Rose = Atlus will publish on: September 14, 2006, 04:48:23 AM
I see how it is-

First you guys forced me to take one for the team and pick up Enchanted Arms to see if it was worth your hard earned money. Now you hang me out to dry again with Rule of Rose. When is someone else going to start stepping on these potential landmines?  smile

Luckily, Enchanted Arms turned out to be an entertaining title. One bullet dodged. Rule of Rose, however, is something altogether different. After two hours of experimentation I can definitely say that this game is for horror fans only. Everyone else can stop reading right now because you'll only be disappointed with this purchase.

Graphics: Poor to mediocre. This game barely slides its way out of looking like a first generation PS2 title. The closest parallel I can draw is that the game looks alot like Silent Hill 2. The graphics are grainy, dull and muted. The color palette ranges from grey to brown to black. Even the cutscenes are rather unimpressive, although they do have a somewhat ethereal quality to them.

Controls: Based upon some of the reviews, I was expected completely horrific controls. If fact, the game controls much better than I expected. They are significantly better than the old Resident Evil titles, so if you were able to survive that travesty of a movement system, you'll blow through anything Rule of Rose has to offer. Yes, your character runs rather slowly, but at least she can turn on a dime instead of like an oil barge in the Gulf.

Sound: Unimpressive. There are very few ambient noises, and for a significant portion of the opening playtime there wasn't even any ambient music. The background noises basically come in three flavors:  crickets chirping, children laughing, and a dog barking.

Story: Here is the one saving grace to the game. The story walks a fine line between pyschological horror and fairy tale. The game plays out as if the main character is the lead role in some twisted Brothers Grimm story. Everything is strange and surreal. If you enjoyed the atmosphere of Silent Hill, Rule of Rose may be worthy of your attention. It definitely does not share the same level of creeping dread as that line of games, but the pacing and mood is very similar.  Everything is unfolding slowly, there has been very little combat, and I have not seen one real weapon worthy of mention. Needless to say, Resident Evil junkies have no reason to be enthusiastic over this title.

I'll stop here because I've only covered a small portion of the game. So far, I think horror fans will appreciate Rule of Rose, but I'm not sure if it is worth the $49 asking price. I'd be much more comfortable recommending it at $39.

6/10 (subject to change)
2287  Gaming / Console / PC Gaming / Re: F.U.R. (Forum UserReview) [x360] Enchanted Arms on: September 14, 2006, 12:34:51 AM
I feel that my initial review was balanced, but I'll reiterate and change some points here.


-Excellent map system
-Character interaction is generally engaging and sometimes funny
-Crisp, vivid graphics
-Save anywhere
-Involving Battle System
-Golemn system is very fun
-Promising beginning to the Xbox 360 JRPG release line

-The very early game (first hour or two) is mediocre
-Some areas are spartan and lack visual punch
-Opening characterization is problematic
-Most battles are too easy to win
2288  Gaming / Console / PC Gaming / Re: Losing interest in Enchanted Arms... on: September 13, 2006, 03:00:42 AM
I guess the reviews were right afterall... The need for something new on the 360 or wanting to love the first JRPG on the system blinded us, I'm thinking.

I disagree. I really enjoyed the game, and stand by my rating of 80%. It was a wonderful little gem. Having said that, not every JRPG is for every person. There are many quality JRPGs that I stopped playing because they couldn't keep my interest. Xenosaga, Star Ocean 3 and Baten Kaitos are examples of titles I tossed away.
2289  Non-Gaming / Off-Topic / Re: SUV sales TANKING big. on: September 12, 2006, 01:05:19 AM
I can't wait for SUVs to disappear. My Totota Celica GT-S is about 2 feet off the ground so I can't see a damned thing when there is an SUV in front of me.  smile
2290  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11) on: September 11, 2006, 02:46:49 PM
Rule of Rose
Company of Heroes
2291  Gaming / Console / PC Gaming / Re: Rule of Rose = Atlus will publish on: September 11, 2006, 02:03:48 AM
I have a feeling this game is going to get unfairly abused. Look at the quotes below from NTSC-UK:

While not the best example of the genre, Silent Hill and Haunting Ground fans would certainly find the story appealing and the gorgeous cut-scenes instil the chilling atmosphere that every horror game needs.

There are plenty of save points scattered liberally around and whilst Jennifer can only hold a number of items, each save point normally has a dustbin where she can stash surplus items and pick them up again later at the next save point.

Much of the story is told via gorgeous pre-rendered sequences, which are a big improvement on many seen in other survival horror games.

Rule of Rose should be a good game but, at the end of the day, it’s simply a matter of checking all the doors until you find the correct route and the villains and boss are not a challenge. On a more positive note, the complexity of some of the locations – particularly the airship – do add to the tension, and the same can be said for the creepy inhabitants of Jennifer’s world.

The final score they gave the game was 50%.  WTF?  How does that score come from the quotes listed above? No talk of horrific controls, terrible difficulty, poor graphics or even poor save location placement. His main grinding point is that the dog wasn't as useful as the one seen in Haunting Ground. I have no idea if this game will be a winner or a dud, but don't tie a score of 50% to an article that makes the game seem like it should be around 70-80%.
2292  Gaming / Console / PC Gaming / Re: Rule of Rose = Atlus will publish on: September 10, 2006, 03:51:21 PM
I've got this one preordered, so I'm hoping it turns out to be a good game. The early reviews are varying wildly, with a 40 point difference in some cases. I'm keeping my fingers crossed that this title turns out to be like Enhanted Arms- a great title that was misrepresented in the scoring.

I'm also supporting the game becuase I'm pleased to see that Atlus continues to publish niche titles that have very little chance of reaching the American shores.
2293  Gaming / Console / PC Gaming / Re: Baten Kaitos 2 - English version impressions on: September 07, 2006, 08:35:49 PM
Some time ago, I read that this game gives you even LESS time to choose your cards than the original game. I'n not sure how that is even possible, but it is the one thing that ruined Baten Kaitos for me. The cards became too complex, and their wasn't enough time to make proper decisions. More than once I grabbed the wrong card by accident. I would have loved a turn based game, or simply a few more seconds to read my deck.
2294  Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions on: September 07, 2006, 03:13:30 AM
I convinced my friend to pick up this game and after an hour of playtime he left me a message saying he'd wasted $60. When I called him back today he had already put 16 hours into the game in a one day marathon.  Guess the game grows on people.
2295  Non-Gaming / Trading Forum / Re: The Official GT Trader Feedback List (updated 7/30) on: September 06, 2006, 05:55:42 PM
+1 to Speaker2Animals. 
+1 to Sam Hell

Both made my trading experience pleasant.
2296  Gaming / Console / PC Gaming / Re: Valkyrie Profile 2 English impressions and media on: September 06, 2006, 03:25:38 PM
Condensed from the review:

-much more difficult than the first game
-repetitive enemies
-lots of grinding and backtracking, very linear
-some tricky puzzles
-Beautiful cutscenes and graphics, but poor out of synch dubbing in several instances
-Stories behind important NPC characters are never really explained and somewhat one dimensional. You will not get attached to the characters
-Battles are more complex but more interesting than the previous game

They don't actually give a final score, but overall the reviewer seemed underwhelmed. I'm guessing he'd rate it around 70-75%.
2297  Gaming / Console / PC Gaming / Re: Xenosaga 3 Impressions on: September 04, 2006, 03:41:35 AM
But what's really neat is that you no longer need to walk up to someone and press the action button to get their dialogue.  Instead a dialogue baloon automatically appears over their head as soon as you get close, letting you know if there is anything new at a quick glance.

I've always loved this feature, and it is definitely underused. I wish checking doors was the same way. It may sound petty, but I've always hated running up to a door, tapping "X", getting the text stating the door will not open, and then needing to tap "X" again to exit the text screen. Likewise, I get frustrated when an RPG will not let you easily cancel a dialogue or cutscene if you've already heard/seen it before.

I enjoyed Xenosaga, despised Xenosaga 2, and will probably never play Xenosaga 3. The second game just killed my love of the series, and jumping from game 1 to 3 seems like a disservice to the story.
2298  Non-Gaming / Off-Topic / Re: I'm starting to hate the Internet. (language) on: September 03, 2006, 03:39:34 PM
Knightshade, the reasons you posted are exactly why I quit Xbox Live and stopped playing MMORPGs. I fear for America's future.
2299  Gaming / Console / PC Gaming / Resident Evil 4. Am I Crazy Insane? on: September 03, 2006, 12:04:45 AM
7 PM, Central Standard Time.
Game Chapter 3.
I'm growing bored with Resident Evil 4.

I'm certain I should love the game. However, much like my ex-girlfriend, I play with it for a few minutes, and then toss it aside for something different.  I can appreciate the amazing number of refinements that went into it when compared to the previous releases, but the game just won't click with me. I enjoy the horror genre, so I struggle to feel the love. It MUST be there. A hundred websites singing the praises of Resident Evil 4 cannot be wrong. Unless...No! Its too horrible to contemplate, and I refuse to become a conspiracy theorist.

Am I crazy insane, or does anyone else have Resident Evil 4 apathy? Can blowing the heads off cultists become tedious and trivial?
2300  Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions on: September 01, 2006, 06:27:15 PM
Let me clarify, Kathode:

The developer asked for several MONTHS more time, but was refused. Later the game's release was delayed by several weeks, but actual reasons for the delay were never given. So, depending on how you approach the story it was shipped earlier than desired (Developer perspective) or delayed by several weeks (publisher perspective). Hopefully that clears up my messy post above.

The game was supposed to be a day one release title in Japan, but it was pushed back by several weeks for (according to Famitsu) "modest reworking". Whatever that means.
2301  Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions on: September 01, 2006, 03:16:43 PM
I'm about ten hours in now, and the game continues to impress me. The golem aspect is really fun and the battle system is just entertaining enough to keep me interested. Battles still continue to be relatively easy, so I'm hoping the difficulty ramps up.After playing somthing like Nocturne, this game is a walk in the park.

I was speaking to someone who finished the Japanese version of the game, and he said that there are two poor parts of the game- the very beginning, and a small portion in the middle that involved a puzzle area. Other than that he was impressed with the game and called it a "good step in the right direction for a Microsoft Japanese RPG."

-The bad news is that this game appears to be tanking. It has sold about 5,000 units in Japan, and the EBgames DM that I know said the interest in the game is "surprisingly poor."

-Another strange rumor about the game: The grapevine has it that the game was not, in fact, pushed out the door early. Rather, the delays were due to Microsoft forcing the developer to compress and edit/shorten the game to 1 disc so that it wouldn't add fuel to the fire about Microsoft making a poor choice on deciding to go with a plain DVD format. This MAY have some validity, because Masanori Takeuchi, producer of Enchant Arms, way back in a  2005 Famitsu interview was quoted as saying "The volume of data in [Enchant Arms] won't fit into a single DVD. It's an RPG, so we're thinking it would be inevitable that we released it on two discs. But to be honest, that's even looking grim."

Any thoughts on that? I know MS was really getting attacked for the optical media they chose. Since they published this title do you think they would  force a "downsizing" to avoid analysts using a game as an indicator that even 1st generation titles are exceeding the storage capacity of 1 disc?

2302  Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions on: August 31, 2006, 10:19:19 PM
I took the healing golemn. Your normal NPCs have enough firepower, and you gain more golemns soon.
2303  Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions on: August 31, 2006, 08:04:36 PM
I've spent a few more hours with the game, and it definitely becomes more impressive as you continue. As I stated earlier, this title will most likely flounder because the developers made some poor decisions with the opening portion of the game. I'm not sure how many people will look past the initial hurdles and Makoto's homosexual overtones, but Enchanted Arms definitely gets better with each passing hour.

I'm still able to auto through most battles, but I have been caught in a bind once or twice by doing so. Thank God for the save anywhere feature. I'm also really enjoying the character interaction. In some ways it reminds me of my college days- friends would often bicker and make sarcastic remarks to one another, but there was never any doubt that there was a strong friendship behind the biting remarks.

And the golemns are definitely a cool addition to the gameplay.


2304  Gaming / Console / PC Gaming / Re: New PS3/PSP Info (Who is this guy?) on: August 31, 2006, 02:33:16 AM
I really don't think the disc limitations will affect Microsoft until the end of the lifecycle. Most games will just move to 2 DVDs if necessary, and that will still be cheaper than producing 1 blu-ray disc. I never had a problem <GASP!> switching to the second disc on resident Evil 4 for the Gamecube.
2305  Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions on: August 31, 2006, 02:24:31 AM

I've played for another hour and the game is definitely becoming more interesting. The storyline is gathering speed, and I've had a chance to engage in more combat. I'm very happy to see that the random encounters are much more infrequent than many games I've played. There seems to be one about every 15-20 seconds. Combat has been very easy to this point, much easier than the early portions of Dragon Quest VIII or Nocturne.

The characters are beginning to grow on me, and even the super flaming Makota is a likeable character.

I'd still rate the game at about 75%. I'm definitely not disappointed with the purchase.
2306  Gaming / Console / PC Gaming / Enchanted Arms First Impressions on: August 30, 2006, 10:14:11 PM
Impression after 90 minutes:


-Excellent map system
-Character interaction is generally engaging and sometimes funny
-Crisp, vivid graphics
-Save anywhere
-Battle system appears to be rather entertaining. Allows for fast forward and auto complete
-Golemn system is very fun
-There are options to display all the text on the screen at once

-The gay character is waaaaaay over the top (has a lisping voice, giggles, calls himself a "love slave" to another seemingly heterosexual NPC,  etc)
-Character animations during in-game conversations are very robotic and their swift arm movements can be distracting
-The graphics could be far better for a next-gen system. Think Oblivion, or Final Fantasy XXII, but with smoother and shinier environments.
-The tutorial stage is taking way too long

This is going to be one of those games that is hard to peg. I think the developers made of few early game decisions that may come back to bite them in the ass.

The first mistake is characterization:

The gay character is somewhat endearing, and is obviouly there for comedic relief, but he is just too far over the top. Remember the sitcom Will and Grace? Will has that gay male friend whose name escapes me. Well, think of him in a pink flamingo suit, and talking with a lisp. Then you have your main character , Atsuma, who is disliked by just about EVERYONE because he is such a slacker and idiot. There is even (no joke) an "Anti-Atsuma" club in the opening school filled with people who hate you. Then you have Atsuma's best friend Toya, who is an overacieving brainiac. The woman all love him, the teachers adore him, and gayboy has a crush on him. That is your starting party.

Strangely, the dynamics between the main characters are entertaining, but the developers made the mistake of making them too polar in one direction. Makoto is too gay, Atsuma is way too foolish and naive, and Toya is too fatherly and stern. This will obviously change as the characters evolve, but I'm betting ALOT of people will be turned off by their initial impressions of these three characters.

The second mistake is the tutorial:

Quite simply, the game holds your hand for far too long. NPCs spend too much time reminding you of this, that, and everything else. Again. And again. And again. "Hey you can break open that box by hitting the A button" "Look! Another box! Don't forget the A button!" "Isn't that a box over there? Let's practice using the A button!"

The third mistake is that the opening environment sucks:

You will spend your first hour at school, being chastised by everyone. People will tell you just how much of a slacker you are. How stupid you are. How you should be more like your friend Toya.  It actually got to be irritating. Yes, the opening CGI has you asleep in class, but I don't need to be reminded of my deficiencies by every other NPC. In short, starting a game in a school where evryone has contempt for you may not be the best way to begin a game.

One other rather distracting point centers around dialogue. I'm sure many of you RPG players are familiar with the character portraits that reside over the conversation boxes. Well, in Enchanted Arms those charcter portraits are animated from the waist up. Unfortunately, when the character makes gestures, they are robotic and swift. Imagine if in real life every time you spoke to someone their hand shot to their forehead at about Mach 2. Then it flew back to their hips. Its somewhat disconcerting.

So what is right about the game?

From Software did get alot of the details right. The battle system does work well, and there is a repectable amount of strategy involved in making decisions. Also, if you get tired of the random battles you can fast forward through them or just hit auto and be done with it. The map system is phenomenal so you won't get lost as you pass through the large environments. You can save anywhere. Speech can be in Japanese or English. The inventory system is streamlined and easy to use. Basically, the details of the game go a long way to salvaging all the broad strokes that the development house stumbled upon.

The golemn system looks like it will be alot of fun. There are nearly 100 collectible golemns in the game, and they can all be used in battle, renamed, synthesized, etc. Another wonderful thing about the battles is that they take place on a grid, and definitely do involves some strategy. Characters standing behind you take less damage, certain attacks can only reach certain opposing hexes, attacks have different attributes (fire, water, etc.) so it is possible to do double damage by using the right character and attack. It is also very important to understand the range of your character attacks. For example, if all of your long-range attackers are knocked out, it is possible for the enemy to continue attacking you from a range that you cannot perform any return attacks. Therefore, who can attack where, how, and with what becomes vital to success. It really is entertaining in comparison to usual turn-based affairs.

I'm still very early in the game, but I would rate it at about 75-80%. Despite its faults, it is a solid creation and the characters are rather entertaining. Considering that gameplay is estimated to be between 40 and 50 hours, I think the asking price is fair. More later.

Please feel free to ask questions.
2307  Gaming / Console / PC Gaming / Re: Random battles - what do you think? on: August 29, 2006, 12:22:34 AM
What amazes me is that developers know people are fatigued by massive numbers of random battles, but instead of thinking outside the box they just added an "Autobattle" feature. If a player is letting the game handle things on automatic pilot, the developers have failed. I spent 25% of Suikoden III not even looking at the screen. I'd just hit "auto", and then cruise the Internet while the game did whatever. Tragic.
2308  Gaming / Console / PC Gaming / Re: New Xbox 360 Backward Compatibility Update on: August 29, 2006, 12:15:56 AM
Please, Dai Senryaku VII...DAI SENRYAKU VII!!!!!!!!!!!!!!!!

2309  Gaming / Console / PC Gaming / Re: Enchant Arm RPG (360) has multiplayer on: August 24, 2006, 12:18:42 AM
There is NO WAY that is the in-game voice actor's real voice...right...RIGHT??
2310  Gaming / Console / PC Gaming / Re: PSP Generations of Chaos....Ummm on: August 23, 2006, 05:59:23 AM
It was an enjoyable game that took some diligence to understand. The manual was absolutely atrocious, and the developers decided against offering any type of true tutorial.  I paid full price, put in 20 hours or so, and then got burned out.
2311  Gaming / Console / PC Gaming / Re: Enchant Arm RPG (360) has multiplayer on: August 22, 2006, 12:09:33 AM
I've got this preordered despite the lukewarm reviews. I just wish Microsoft had given the developer the extra 6 months that was requested. Two of the reviews mentioned how close the game was to becoming something very special. Instead of creating a very solid new JRPG series for the 360, MS forced it out for the Japanese launch unpolished.
2312  Non-Gaming / Trading Forum / New Windows XP Pro SP2 and MS Office XP Professional- $95 on: August 11, 2006, 02:50:56 PM
Done taking offers, everyone. Thank you.
2313  Non-Gaming / Trading Forum / FS/FT: Logitech G15 keyboard on: August 10, 2006, 09:15:12 PM
Not looking to but this keyboard, but I just wanted to let other forum members know that the G15 is an excellent piece of hardware, especially if you are a gamer, or someone who uses a keyboard at night. I own two and could not be happier.
2314  Non-Gaming / Trading Forum / New Windows XP Pro SP2 and MS Office XP Professional- $95 on: August 09, 2006, 05:06:35 AM
Raven and Lockdown,

I'd prefer to sell the software as a set. However, if It doesn't sell in a day or two, I'll definitely speak to both of you about a split.

Thank you.
2315  Non-Gaming / Trading Forum / New Windows XP Pro SP2 and MS Office XP Professional- $95 on: August 08, 2006, 03:24:05 AM
My fiancee recently went back to college, and for one of her classes she received a copy of Microsoft XP Pro and Microsoft Office XP Professional  w/Powerpoint, Word, Excel and Access. I've already purchased these programs when I built my last computer, so I'd like to sell these and grab a few games. I only have *1* copy of each, so this is basically first come, first serve.


All discs are brand new and never opened. They are complete, full versions of MS software, just branded as "Student Media". These are NOT trial versions. They come in plastic sealed bags with all the appropriate keys.  

The software will be sent to you with delivery confirmation and insured. I'm asking for $95.  I'd really love to sell these to someone who is looking to build a new system or upgrade their own, but doesn't have the money to buy this software at full price.

2316  Gaming / Console / PC Gaming / DQVIII: Morrie's Place on: July 31, 2006, 01:03:57 PM
You can still complete the quest. Just keep chuggin' along.
2317  Gaming / Console / PC Gaming / PSP Firmware 2.8 out on: July 28, 2006, 11:52:30 AM
...better movie formats (so I'm not restricted to Sony's restrictions on what resolution movies I can watch on my PSP)

Could someone explain this to me? I've tried ripping movies to the PSP at the highest quality level, and they still look like crap. They aren't even near UMD movie quality, despite the fact that my rip source is a DVD.
2318  Gaming / Console / PC Gaming / [PSP] Valkyrie Profile: Lenneth on: July 20, 2006, 12:54:03 AM
A review from a gamer at Cheapassgamer:  

"Got it, played through the first dungeon.

It's Valkyrie Profile on the PSP! No more, no less and it  rocks.

The sprites are blurry when the camera is closer and the frames get a little choppy at certain points when walking but it happens for like half a second. The slowdown during battle is when you are doing final spells-- like the PS1 version, I can't tell if that's a bug or if it's for dramatic effect. the menu loading is not a problem...2 secs maybe?

as i suspected, it's fine and some gamers are cry babies.

It looks like true widescreen to me. I didn't notice any stretch marks. then again, I pay closer attention to the gameplay and music and all that. I'm not all into perfect aspect ratios and the finer points of graphics on a screen, unless it s with the gameplay

edit: seen 2 cutscenes so far, one of which is the one I posted earlier. both were quality"


The screenshots he posted definitely show that there is some muddiness to  
the lettering, but it is far less dramatic than what has been reported.
2319  Gaming / Console / PC Gaming / Some Interesting EGM rumors - Square Enix Specific on: July 20, 2006, 12:43:50 AM
...if the PS3 tanks, the next gen system to have is the 360 beyond the japanese market.

I'm surprised that anyone is even considering this as an option. The PS3 will be a titan despite the initial cost. There are too may developers on board for the system to crash. Plus, Sony has the strongest development house of all three console manufacturers.  Other consoles will gain ground on Sony, but the next generation will still belong to them.
2320  Gaming / Console / PC Gaming / Lamenting on the past - Favorite RPG of all time on: July 17, 2006, 03:22:47 AM
I can't believe Gothic and Gothic II aren't getting any love. Both titles are superlative.
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