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2121  Gaming / Console / PC Gaming / Re: [psp] valhalla knights impressions on: April 21, 2007, 07:57:09 PM

Quote from: semiconscious on April 21, 2007, 05:03:37 PM

glad you're enjoying it, overall - it is a pretty damn addictive game...

made the mistake of including an over-leveled character (met via quest) in my party - he immediately brought experience gained down to 1 per battle. so experience looks to be related to where you are & the highest level member of your party - as soon as i replaced him (after removing his cool equipment, of course), battles in the same area netted 30-40 points...

Yeah, experience is definitely related to the highest levelled person. I read that on a different forum and it was confirmed by a few people. I played for a few more hours and the game continues to grow on me. The AI really is well done, and that makes all the difference in the world. It will be interesting to see how things play out when I have a full party on a cramped battlefield.
2122  Gaming / Console / PC Gaming / Re: [psp] valhalla knights impressions on: April 21, 2007, 07:46:45 AM
I went ahead and grabbed Valhalla Knights over Gurumin. I decided that if I was going to pay full price for a game, it would be easier to justify the price on a game that had significantly more play time. Not the best rationalization, but it works for me.

Anyway, a few comments after 1 hour of gameplay:

Positives:

-As semiconscious mentioned tha AI is very competent if you take the time to set up the routines. My AI healer does an excellent job of keeping my player-controlled thief alive, and she actually QUICKLY flees from battle whenever she is in any immediate danger. Battles can definitely be difficult, but thankfully not because your AI companion is tripping over her own feet. I have yet to see the computer get a "cheap win", so I'm guessing that many reviewers are overstating the game's difficulty, or they aren't making efficient use of party AI techniques.

-I really enjoy the game's graphics. The quality level is similar to Dungeon Siege: Throne of Agony or Kingdom of Paradise. Backgrounds can be somewhat spartan, but the character designs are all nicely done and the animations are smooth and relatively realistic.

-The level of customization appears to be fairly high.


Negatives:

-The story is....yeah, well....

-I can't quite get comfortable with the way the camera rotates. It simply does not have the fluid movement exhibited in most of these games.

-Hit detection is definitely off. Enemies have hit me in melee combat when my character is still a noticeable distance away from them.

-"An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."  "An unseen force seems to be blocking this door."


Despite these negatives the game has a strangely addictive quality to it, and I think I'll be happy with this purchase in the long run. I'm pleased to have a game where the combat isn't ridiculously easy. My greatest complaint with Enchanted Arms, Suikoden 5 and a few other recent RPGs was that I didn't even need to pay attention during combat. I get the feeling that Valhalla Knights will crush you like a bug if you don't plan and tweak your party properly.
2123  Gaming / Console / PC Gaming / Re: [psp] valhalla knights impressions on: April 20, 2007, 08:57:20 PM
Okay semiconscious, here is a rather loaded question-

If you had to choose between recommending a highly rated platform game like Gurumin to someone who has had only limited success enjoying that genre, or a poorly rated RPG like Valhalla Knights to someone who typically enjoys RPGs, which game would you recommend?

I'm going to purchase one of the two titles, and I'm on the fence for both. Hated Zelda. Loved Ratchet and Clank. RPGs are my favorite genre, but usually because of the marriage between storyline and gameplay. As I understand it, Valhalla Knights has practically no story whatsoever, so I'm assuming exploration and customization are the main draws of the game.
2124  Gaming / Console / PC Gaming / Re: [psp] valhalla knights impressions on: April 19, 2007, 11:40:57 PM
As requested above, please keep us updated Semiconscious. I'm considering purchasing this game after I complete Rogue Galaxy. The old school level grind has some appeal to me if the combat and customization is enjoyable.
2125  Gaming / Console / PC Gaming / Re: Surprise! NEW 360 Backward Compatibility Update! on: April 19, 2007, 11:33:33 PM
Dai Senryaku VII !!!!!!!!!!!!!!!!!!!!  My life is complete and if my old xbox dies I won't need to buy another one.
2126  Gaming / Console / PC Gaming / Re: [psp] gurumin: a monstrous adventure on: April 15, 2007, 09:41:17 AM

Quote from: semiconscious on March 07, 2007, 04:49:55 AM

is something of a minor masterpiece...

just beat the final boss, & can't say enough good things about this game - cleverly designed, very good story, nice bits of humor, great, numerous bite-sized dungeons, & easily, in it's own way, matches up well with r&c:sm as a solid, pretty portable action/platformer. don't let the kiddie vibe turn you off - parin's a hard-core heroine, & she swings a mean drill...

(did i mention that the soundtrack rocks?...)

How difficult would you rate the platforming and combat in the game? Generally I suck at platforming, so its holding me back from getting this title. I have images in my head of multiple reloads due to insta-death falls. And everyone knows that loading on a PSP takes a few seconds less than forever.


I ask about combat because it sounds interesting, but possibly frustrating. I don't understand how the analog stick(which I assume is used for movement) needs to ALSO be turned in a 360 degree motion to introduce attacks. From Gamespot:

Quote
Instead of going the button-mashing route with a few boring combo attacks, special attacks here involve combining a 360-degree motion on the D pad or analog stick with the dash, melee, or jump button, or a combination of any two. It might sound daunting, but the circular motion is forgiving enough that it'll quickly become second nature to execute any of the special attacks at will. It also helps that instead of encountering hordes of weak enemies, you'll come up against armored and evasive enemies, which means you'll have to chain together your special attacks for maximum effectiveness.

Tha game is only $29 new at my local blockbuster. So....
2127  Gaming / Console / PC Gaming / Re: Rogue Galaxy Strategy Guide (Significant errors? Worth Buying?) on: April 14, 2007, 07:08:40 AM
A post by Thomas Wilde shamelessly stolen from Quarter to Three:

"So here's what happened: Level-5 was tweaking RG right up until the last minute, which necessitated a number of rewrites to the guide. Unfortunately, as a consequence of this, the optimal combo tables for the Rogue Galaxy OSG aren't quite... you know, accurate.

We've put together a document that corrects the problems. You can download it here. Alternatively, you can find the document in question in .txt form at GameFAQs."

http://www.o-sd.com/djbooks/rg/optimalcombo.zip   
2128  Gaming / Console / PC Gaming / Rogue Galaxy Strategy Guide (Significant errors? Worth Buying?) on: April 14, 2007, 01:06:02 AM
Would anyone here recommend picking up the Rogue Galaxy strategy guide, or is it relavitely superfluous? It certainly looks damned THICK, and it appears to contain generous amounts of charts and statistics, but I'm worried about some customer comments on other websites stating that DoubleJump dropped the ball. For example, a user at Amazon stated:

"[on top of a botched weapon fusion guide...] Not only are many of these mistakes repeated in the other weapon sythesis chart, but they are so numerous that this mistake is unforgivable. In Jaster's section alone there are 40 errors. Just imagine you take all your time building up and combining weapons to finally get the 2 you want to fuse together, only to find out you have to start all over again because the guide was wrong."

So is it worth the $13.00 asking price at Amazon, or is Gamefaqs still the way to go?
2129  Gaming / Console / PC Gaming / Re: [psp] gurumin: a monstrous adventure on: April 14, 2007, 12:58:34 AM

Quote from: Turtle on April 13, 2007, 09:42:59 PM

This, Generation of Chaos, and MGS Portable Ops are the three games I'm guying as soon as I get my PSP.

Generation of Chaos 2 is coming out soon, and is a significant improvement over the first game.
2130  Gaming / Console / PC Gaming / Re: Did anyone here ever play Capcom's Haunting Ground? on: April 13, 2007, 06:08:16 PM
A reply!!!!!!

Thanks for the info. I'll pass if the boss appears that often.
2131  Gaming / Console / PC Gaming / Did anyone here ever play Capcom's Haunting Ground? on: April 12, 2007, 09:23:17 PM
This one completely flew by my radar when it was released some time ago, and I've seen it on sale at my local gamestop for $17.99.  I've debated picking it up, but was hoping to hear a few comments from forum members first.

The -one- thing holding me back from a purchase is that it is often compared to Clock Tower 3. I couldn't stand that game simply because the bosses appeared ever 30 seconds to chase you around the environment. It totally killed the gameplay for me because it was impossible to search any room without constantly being interrupted. It also destroyed any sense of growing dread because you KNEW the boss would try to ambush you within a few moments. Every. Several. Seconds.

Did they temper this in Haunting Ground?
2132  Gaming / Console / PC Gaming / Re: 20GB PS3 Officially Discontinued on: April 12, 2007, 09:12:41 PM
I still believe the upcoming titles like Final Fantasy, Metal Gear and Ratchet and Clank will put PS3 sales through the roof. The problem isn't $600 as a price point- the problem is not being able to justify that price point with a few blockbusters in the library.
2133  Gaming / Console / PC Gaming / Re: Casual Games- Should we cover them better here at GamingTrend? on: April 12, 2007, 09:05:06 PM

Quote from: Knightshade Dragon on April 12, 2007, 05:12:41 PM

Quote from: Dante Rising on April 12, 2007, 01:46:20 PM

I would much rather see more niche titles reviewed. (Puzzle Quest, Custom Robo Arena, etc.)

Well, PQ is on the front page as of several moments ago.  http://gamingtrend.com/Reviews/review/review.php?ReviewID=820

I'm aware that you review some niche titles, which is wht I added Puzzle Quest to the post. My point was that I would prefer to see this trend increased. Its easy to find a several dozen sites reviewing God of War II, and while I definitely appreciate GamingTrend adding its voice to the mix, I'd much rather see you review something like Warhammer: Batte for Atluma or the Marvel Trading Card Game. Even weeks after these games released only a handful of sites had any useful information on them. For a long time the only valuable information on Warhammer was a couple of user posts in various forums.
2134  Non-Gaming / Forum and Site Feedback / Re: Ban announcement on: April 12, 2007, 02:07:50 PM
This particular ban makes me somewhat uneasy. Hetz certainly took his fanboyism of the PS3 to an extreme, but I never recall him being truly caustic in his posts. If Hetz repeatedly used profanity, racial slurs, or engaged in true attacks on another forum member, I'd be in full agreement with a ban. If all of his posts were ignorant and useless I'd be in favor of a ban. Even that isn't true because he often posted helpful/worthwhile information. Hetz seems to be mostly guilty of poor sarcasm coupled with overzealousness.

I'm not so sure those are good reasons to remove someone from the forum. I considered Hetz to be the black sheep of the family. Even though he got on your nerves and tended to be out of line, you still invited him to Christmas dinner.
2135  Gaming / Console / PC Gaming / Re: Casual Games- Should we cover them better here at GamingTrend? on: April 12, 2007, 01:46:20 PM
I would much rather see more niche titles reviewed. (Puzzle Quest, Custom Robo Arena, etc.)
2136  Non-Gaming / Trading Forum / Re: The Official GT Trader Feedback List (updated 3/07) on: April 12, 2007, 01:37:52 PM
+1 to Kobra for an smooth trading experience.
2137  Gaming / Console / PC Gaming / Re: I ROCK!!!! on: April 07, 2007, 07:56:58 PM
<SHAKING FIST ANGRILY> Damned whipper snappers and their devil music!!
2138  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 04, 2007, 10:22:32 PM

Quote from: semiconscious on April 04, 2007, 08:46:26 PM

Quote from: Dante Rising on April 04, 2007, 05:30:13 PM

Yeah, the PSP is definitely my portable of choice for these reasons:

Metal Gear: Portable Ops
Armored Core: Formula Front
Metal Gear Acid
Metal gear Acid 2
Valkyrie Profile
Tales of Eternia
Killzone: Liberation
Pirates!
Jewel Summoner
Dungeon Siege

I'm also REALLY looking forward to:

Dungeon & Dragon Tactics
Jeanne D' Arc
Final Fantasy Tactics
Generation of Chaos 2


Having said that, I really enjoyed Pheonix Wright, Hotel Dusk, Custom Robo Arena, and the Super Robot Taisen series for the GBA/DS.

to add to dante's good taste in games:

monster hunter: freedom
daxter
ratchet & clank: size matters
gurumin (the best psp game you never played)

i love my ds as well, but good psp gaming is very good gaming...

Monter Hunter Freedom was excellent on the PSP. I totally forgot about that title.
2139  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 04, 2007, 05:39:08 PM

Quote from: ROTC1983 on April 04, 2007, 01:30:25 AM

Quote from: unbreakable on April 04, 2007, 12:09:25 AM

Quote from: ras752000 on April 03, 2007, 10:13:12 PM

Hmmm . . . were there not "the psp is dead" threads a couple of weeks ago?  slywink 

Pff... there have been "the PC is dead" threads for over a decade.

PC is dead frown  I kid, kid Tongue  Also, does the Carnage Heart game require extensive knowledge of Japanese or is it pretty self explanatory?

You won't understand the story, but within a few hours the actual gameplay should be relatively straightforward. Many of the screens have English numbers and letters to help you divine what is happening.

As you can see in this link, there are English Words like Damage, Heat, Hit Ratio on the combat screen, and many of the AI functions are in English. Learning to navigate the screens will be your biggest initial hurdle.:

http://www.genki.co.jp/games/carnage/system2.html

http://www.genki.co.jp/games/carnage/movie.html



Plus here is a translation. (I wish the story was translated, but the guide doesn't cover that):

http://www.gamefaqs.com/portable/psp/file/932352/45609
2140  Gaming / Console / PC Gaming / Re: I officially love the PSP on: April 04, 2007, 05:30:13 PM
Yeah, the PSP is definitely my portable of choice for these reasons:

Metal Gear: Portable Ops
Armored Core: Formula Front
Metal Gear Acid
Metal gear Acid 2
Valkyrie Profile
Tales of Eternia
Killzone: Liberation
Pirates!
Jewel Summoner
Dungeon Siege

I'm also REALLY looking forward to:

Dungeon & Dragon Tactics
Jeanne D' Arc
Final Fantasy Tactics
Generation of Chaos 2


Having said that, I really enjoyed Pheonix Wright, Hotel Dusk, Custom Robo Arena, and the Super Robot Taisen series for the GBA/DS.
2141  Gaming / Console / PC Gaming / Re: I'm Cursed and Shall Never Get to Play Puzzle Quest on: April 04, 2007, 05:17:21 PM
Look at the $#%@ response the customer service department sent me concerning my order:

"We're sorry to hear about the problem. Your order shipped First Class on 03/23, via the USPS. Deliveries generally take 4-14 days, but are not guaranteed. The Post Office will not process a trace/claim until 30 days after shipping. Please contact J&R again if the package isn't received by 04/23, so that we can start the claim procedure. Hopefully it will arrive before then."


They want me to wait a full MONTH before they'll even begin the refund or replacement procedure. I've never had a package take more than seven days to reach my location. (New york to Illinois)  To make me wait a full 30 days is ridiculous. Looks like I need to go complain to Amazon.
I even spoke to my postman today and he commented that after 14-15 days the item is basically lost in a black hole forever.  Nice.
2142  Gaming / Console / PC Gaming / Re: [XBLM]armoured core 4 demo now up on: April 04, 2007, 12:46:55 PM
Carnage Heart. No region protection:

http://www.play-asia.com/paOS-13-71-9f-49-en-15-carnage%2Bheart-70-1eiy.html
2143  Gaming / Console / PC Gaming / Re: I'm Cursed and Shall Never Get to Play Puzzle Quest on: April 04, 2007, 01:44:15 AM

Quote from: Jimmy the Fish on April 04, 2007, 01:31:03 AM

Am I missing something? When I look up both the DS and PSP version of Puzzle Quest on Amazon, the pages for both say they are in stock.

The second vendor I ordered from was via the Amazon website, but not actually fulfilled by Amazon.  In retrospect, I should have just been patient and waited for my original Amazon order, but the game called to me with its siren song.  smile
2144  Gaming / Console / PC Gaming / Re: I'm Cursed and Shall Never Get to Play Puzzle Quest on: April 04, 2007, 01:40:30 AM

Quote from: wonderpug on April 04, 2007, 01:33:27 AM

Quote from: Dante Rising on April 03, 2007, 11:58:57 PM

A few forums have been buzzing about the DS/PSP game Puzzle Quest. Being a strategy game whore I immediately pre-ordered it from Amazon.
I know the title of the game is a bit misleading, but the game isn't really a strategy game.  It's more of a puzzle game...with quests.  Tongue

Yeah, I guess strategy game isn't the best term. I have played the PC demo, so I'm certain I'll love the full game. I really want it for lunchtime at work.
2145  Gaming / Console / PC Gaming / I'm Cursed and Shall Never Get to Play Puzzle Quest on: April 03, 2007, 11:58:57 PM
A few forums have been buzzing about the DS/PSP game Puzzle Quest. Being a strategy game whore I immediately pre-ordered it from Amazon. On release day their website changes from "In stock" to "1-2 week wait". I confirm with their customer service that I won't get the game for at least 10 days. I cancel my preorder and hit the local phone book.

Undaunted, I call my local Gamestops and discover that one store has a PSP and DS version available. I ask them to hold the PSP version until my work day is over, and the employee kindly says "no problem."  Later that night I arrive and.....someone at the shift change sold my copy. So I'm out of luck again. No one within 75 miles has the game.

Frustrated, I return to Amazon and look through all the vendors, and place a NEW order with a site that has the game IN STOCK. On March 23rd they ship out the game! First Class Mail! A breathe a sigh of relief and wait....

....and wait

....and wait

April 3rd. Now it looks like my copy was "lost in the mail".  I'm trying to get their customer service department to replace the game, but the title is "Sold out" and it will be at least 2 weeks before they get replenishment stock.


I can't remember the last time I was this frustrated.

2146  Gaming / Console / PC Gaming / Re: [XBLM]armoured core 4 demo now up on: April 03, 2007, 11:19:45 PM

Quote from: Harkonis on April 03, 2007, 09:40:11 PM

There was a game I REALLY loved on the playstation but I can't for the life of me remember or find it's name.  You built your mechs from parts like a lot of these games, but then you programmed the AI for them and sent them into battle.  You couldn't actually control much at all during the fights, it was your AI that did the work.  The game wasn't very accessible to the average gamer since it required some pretty hardcore programming but it was a blast to me.  Anyone remember that game?

In regards to the AC series, the first couple were really fun for me then it kinda went downhill.  Kinda like a really customizable version of the Sega arcade game Virtual On

Armored Core: Formula Front works exactly like that. Its a very good game for the PSP that is often overlooked. It has lots of options, a relatively steep learning curve, and the ability to design your mechs and let the AI fight in the arena, or you can control the mech yourself.


Damn, Japan really is the land of PSP heaven. Carnage Hearts Portable, Dai Senryaku Portable......
2147  Gaming / Console / PC Gaming / Re: Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 12:53:06 AM

Quote from: Turtle on April 03, 2007, 12:47:17 AM

Such is the problem with any port done solely for profit under strict deadlines.

Besides, Enchant Arm really wasn't that good of an RPG.

I'm guessing the project manager calculated the following:

current low PS3 install base + mediocre xbox 360 sales data + review data + estimated market = reduce porting funds.
2148  Gaming / Console / PC Gaming / Re: Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 12:27:29 AM

Quote from: Brendan on April 03, 2007, 12:25:31 AM

Quote from: Gratch on April 03, 2007, 12:24:32 AM

Quote from: Dante Rising on April 03, 2007, 12:23:02 AM


A link to an Armored Core 4 review?

Hilariously, it's apparently true for both games.

In defense of the PS3 Amored Core, you really need to be looking -hard- for a serious difference between the two versions once you calibrate your screen. AC just moves so fast that details are lost. The same isn't true in an RPG.
2149  Gaming / Console / PC Gaming / Re: Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 12:25:09 AM

Quote from: Gratch on April 03, 2007, 12:24:32 AM

Quote from: Dante Rising on April 03, 2007, 12:23:02 AM


A link to an Armored Core 4 review?


Damn, you noticed my mistake just as I was fixing it.
2150  Gaming / Console / PC Gaming / Enchanted ARMS- Caution to PS3 owners on: April 03, 2007, 12:23:02 AM
For those of you who own the PS3 and Xbox 360:

Grab the xbox 360 version of Enchanted ARMS- NOT the PS3 version. I know a few people who own both, and the ALL state that the further you move through the game, the less refined the PS3 version becomes. Textures are poorer than the 360, the washed out effect increases, and the framerate starts to dip. It seems like the port started out well, but then got rushed toward the middle and end. There are a few comparison shots and reviews at various forums from people who own both. About the only thing that seems to have been truly improved are the load times. Save your PS3 RPG money for Oblivion.

An article confirming what I've been told:
http://www.gamebrink.com/playstation-3/1925-Enchant_Arm-reviews.html

Plus, the 360 version is $20-$30 less, so you'd need to enjoy pissing money away to go with the PS3 version.
2151  Gaming / Console / PC Gaming / Re: Armored Core 4 Impressions (PS3 AND Xbox 360) on: March 24, 2007, 08:36:23 AM

Quote from: metallicorphan on March 24, 2007, 07:39:51 AM

when you say constantly straffing from near hit missiles i think off lost planet

Spoiler for Hiden:
last level of lost planet to be exact


am i right?

I'm not finished with Lost Planet, so I can't be certain. However, except for the missions where you need to shoot down enemy missles, most of the time you need to be CONSTANTLY moving. Enemy missle and laser fire comes in frequently and from all directions. I usually jump jet above the frantic mess, but From Software was kind enough to put in an artificial ceiling where your mech can actually jump TOO high, and then you lose the mission because it says you left the combat area. So you need to watch your altitude as well as your perimeter.
2152  Gaming / Console / PC Gaming / Armored Core 4 Impressions (PS3 AND Xbox 360) on: March 24, 2007, 06:46:01 AM
Today a friend and I grabbed copies of Amored Core 4. His copy is the PS3 version, while mine is the xbox 360 version.

I'll just skip to the chase and say that the game is definitely not worth $60.

The graphics are solid and sometimes beautiful, the customization screens are fabulous, the controls are infinitely better than previous titles, and the overall production values are actually quite high. Unfortunately, the Achille's Heel of Armored Core 4 rests squarely on the shoulders of the godawful missions. Quite simply, they are far too short. I played the first 13 mission and none of them lasted over 90 seconds. Some were as short as 30 seconds. If this was a game for the PSP or DS I could understand that design decision, but on an actual console it is laughable. Missions this short have absolutely no sense of dramatic buildup. You are simply dropped into a hotzone, and you come out with all guns blazing in an environment that is claustrophobically small due to invisible walls that keep you from exploring all that wonderful cityscape featured in the graphic engine's respectable draw distance.

This alone makes the game one of the most frustrating I've ever played, because the actual combat is wonderfully dynamic and incredibly fast paced. Unlike Western mech games, the mechs in Armored Core are supremely agile and move with incredible grace and fluidness. You'll spend most of your combat time boosting and strafing, narrowly missing the streams of missles and plasma fire that snap past your cockpit as you return fire with your own stable of deadly weapons. Unfortunately, just as you acclimate to the speed and feel your adrenaline kick in, the mission ends. Or you get killed because you accidentally boosted to an area outside the boundaries of the cramped mission landscape. In another strange design choice, several mission have you take these super agile mechs and just -STAND- on a waterefront or bridge and shoot down waves of incoming enemy fire. Compounding this frustration is the fact  that these are some of the LONGER missions.

After completing a mission, you are rewarded with money, various upgrades, and a ranking. After that it is back to the wonderful customization screens which allow you to change just about any possible area of your mech. There are a significant number of upgrades available for your mech, and a player could easily spend hours just cylcling through choices in weapons, radar, jammers, emblems, color schemes, etc. It is truly a tweaker's heaven. Its just a shame that an hour of tweaking is rewarded with less than one minute of gameplay. So, in essence, Armored Core 4 can be divided into 85% of your time will be in loadout screens, 5% will be watching obtuse storyline elements, and the remaining 10% will be in combat.

In regards to the differences between the PS3 version and the Xbox 360 version, the most obvious was the framerate. In scenes with intense firefights the 360 verion was visibly smoother than its PS3 counterpart. This is not to suggest that the PS3 framerate drop was crippling to the gameplay, as even with that difference both versions remained very playable. Also, as seen in various Internet videos, the PS3 version is slightly more washed out and brighter compared to the very DARK screen on the Xbox 360. In fact, on the 360 I had to turn up the brightness toggle several steps to make myself comfortable with the screen. Graphically both games are nearly identical, and despite reports that the PS3 version suffers from more jaggies, neither my friend nor I saw any true difference. As I had mentioned in a different thread, buy the game based upon your controller preference.

Speaking of which, despite my contempt for the sixaxis controller in comparison to Microsoft's offering, both games were responsive to any and all commands. You have the option of choosing from a few preconfigured mappings, or you can remap ever single button on the respective gamepads. At first I remapped by weapons to the trigger buttons, but I soon discovered that boosting and strafing is SO important that I returned them to their default face button settings. 

Overall, Armored Core 4 is another one of those games with a few moments of brilliance inevitably hampered by several poor design decisions. This game would have been superlative if From Software created missions that were something more robust than 1 minute ADD sessions of high tech combat.

Buy this game if:
-You love tweaking mechs and don't care about combat
-You are a complete mech junkie that can look beyond some very large design flaws

AVOID this game if:
-You hate frantic gameplay that demands swift response times
-You can't stand tweaking and retweaking your vehicle in a garage
-You want complex gameplay missions that slowly build in intesity and length
-You are looking for the next Mechassault, Mechwarrior, or Chromehounds
2153  Gaming / Console / PC Gaming / Re: Austrailia: PS3 launch?... whatever on: March 23, 2007, 01:19:13 PM
The initial European launch is definitely not going well. Nearly 1000 people were anticipated at the Eiffel Tower and only 50 showed up. Other stores are reporting that many of those people you see standing in those lines in the photographs weren't even there to buy a PS3. They were there to demo the store units or waiting to see if they would win a FREE unit in one of the various raffles.

More news:

http://news.yahoo.com/s/afp/20070323/lf_afp/lifestylegameplaystationcompanysony_070323030441


Sony will still have its day in the sun, but for now it looks like their Fortress Europe is folding like the French.
2154  Gaming / Console / PC Gaming / WTF? Gamers Boycott Capcom for Multi-platform Devil May Cry on: March 22, 2007, 10:54:22 PM
Proof that the IQ some gamers (1024 of them to date) can be a negative number:

http://www.petitiononline.com/capcompe/petition.html
2155  Gaming / Console / PC Gaming / Re: Puzzle Quest for DS/PSP on: March 22, 2007, 02:23:41 PM
how damaging to the gameplay is this bug? The developer says insignificant, but I'd expect him to tow the line.
2156  Gaming / Console / PC Gaming / Re: Hironobu Sakaguchi Wants Final Fantasy on the 360 on: March 21, 2007, 10:07:47 PM
Capcom and Mistwalker have slowly been increasing the level of "street cred" the 360 has in Japan, and this is quite a turnaround after the absolutely abyssmal suicide attempted by the original xbox console's marketing team. This last Tokyo gameshow was the first where interviewed attendants actually commented that the xbox name could become a solid and respected niche by the end of this generation.

I think that is the goal of Microsoft at this point, and getting SquareEnix on board would absolutely solidify that position.

Having said that, people are oversimplifying the problem. The real question is how many potential customers are available on the 360 who play RPGs and will not already own a PS3 upon release of the next title. That is going to be a significantly smaller number than most would probably expect. Then factor in development costs associated with moving to a second platform, manufacturing costs associated with putting a game on 5-7 discs, along with any money Sony may throw at SquareEnix to stay exclusive.

My guess is that FF will stay exclusive, but SquareEnix will begin investing more heavily in the 360 with, perhaps, another Kingdom Hearts or new RPG.
2157  Non-Gaming / Trading Forum / Re: (Xbox 360) Splinter Cell: Double Agent and Saint's Row on: March 20, 2007, 11:17:49 PM
Both are sold pending confirmation.
2158  Non-Gaming / Trading Forum / (Xbox 360) Splinter Cell: Double Agent and Saint's Row on: March 20, 2007, 09:55:40 PM
Looking for excellent, complete used copies of the following:


Rogue Galaxy
Ar Tonelico
Warhammer: Mark of Chaos
Marvel Trading Game (PSP)


Get BOTH games for 1 of these:

Crackdown
Silverfall


Item will ship to you with delivery confirmation. All items are in excellent condition and have the original case and manual.
2159  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 19, 2007, 08:47:52 PM

Quote from: bluntman72 on March 19, 2007, 08:33:00 PM

I am interested in this but I have never played Armored core before so I am not sure how the game is. it looks cool and I am in the mood for a decent mech game.

and since I am holding off on a PS3 until a must have game comes out or I have money to burn and do a stupid impulse buy so I will go with the 360 version.

You'll find that Armored Core consistently gets middling reviews. The game is something of a niche title, because it really is a paradox. On one hand you have tons of options and tweaks available for your mech, so you can spend hours in the garage tweaking everything. On the other hand, after being so methodical in the garage, you are suddenly cast into combat that is fast, disorienting and sometimes frustrating.  The game has a definite learning curve, the controls can work against you, and going out with the wrong payload usually means mission failure.

The game is definitely not Chromehounds or Mechassault.
2160  Gaming / Console / PC Gaming / Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 19, 2007, 08:27:12 PM
For those of you with both a 360 and a PS3, I wanted to send out a friendly reminder to investigate which version is better for you. There are clearly some differences between the two, and although I'm sure most of it can be recalibrated through contrast/brightness settings, be aware that out of the box the experience is different:

comparison:
http://www.gametrailers.com/player.php?type=wmv&id=17890

The 360 version is MUCH darker, while the PS3 is significantly brighter but suffers from some wash out. Both need obvious adjustments in the options menu. The 360 version also has slightly less jaggies, but to be fair in a game moving this fast it will probably be hard to tell the difference. Also, it is being reported that the 360 version runs at a better overall framerate, which really isn't surprising. From Software simply has more experience coding for the 360. Apparently they had some slight difficulty keeping the framerate up on the PS3, so some of the reflective surfaces, flaring effects and distortion effects were removed or toned down in the PS3 version.



Japanese Translation:
PS3 - Big Oval on the Left side: "No reflection in the glass."
360 - Big Oval on the Left side: "Reflection in the glass."

PS3 - Top Left Oval: "No lighting from the booster flares below."
360 - Top Left Oval: "Lighting from the booster flares."

PS3 - Big Oval close to the bottom: "No contortion (blurring) effect from the boosters."
360 - Big Oval close to the bottom: " Contortion (blurring) effect from the boosters."

PS3 - Bottom Oval: "Jaggies."
360 - Bottom Oval: "Less jaggies."

Overall I think your PRIMARY concern if you own both consoles is to go with the controller you prefer, as Armored Core is a twitch game. This game moves quickly so some of the extra details in the 360 version will be missed unless you have a hawk's eye. However, if  you feel that both controllers are relatively equal, the tip seems to go to the 360 based upon info from our friends in the East. Just be sure you turn the brightness waaaaaaaaaay up.  Also be aware that this game has a relatively steep learning curve.
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