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2081
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Gaming / Console / PC Gaming / Re: Rule of Rose = Atlus will publish
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on: September 11, 2006, 02:03:48 AM
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I have a feeling this game is going to get unfairly abused. Look at the quotes below from NTSC-UK: While not the best example of the genre, Silent Hill and Haunting Ground fans would certainly find the story appealing and the gorgeous cut-scenes instil the chilling atmosphere that every horror game needs. There are plenty of save points scattered liberally around and whilst Jennifer can only hold a number of items, each save point normally has a dustbin where she can stash surplus items and pick them up again later at the next save point. Much of the story is told via gorgeous pre-rendered sequences, which are a big improvement on many seen in other survival horror games. Rule of Rose should be a good game but, at the end of the day, it’s simply a matter of checking all the doors until you find the correct route and the villains and boss are not a challenge. On a more positive note, the complexity of some of the locations – particularly the airship – do add to the tension, and the same can be said for the creepy inhabitants of Jennifer’s world. The final score they gave the game was 50%. WTF? How does that score come from the quotes listed above? No talk of horrific controls, terrible difficulty, poor graphics or even poor save location placement. His main grinding point is that the dog wasn't as useful as the one seen in Haunting Ground. I have no idea if this game will be a winner or a dud, but don't tie a score of 50% to an article that makes the game seem like it should be around 70-80%.
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2082
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Gaming / Console / PC Gaming / Re: Rule of Rose = Atlus will publish
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on: September 10, 2006, 03:51:21 PM
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I've got this one preordered, so I'm hoping it turns out to be a good game. The early reviews are varying wildly, with a 40 point difference in some cases. I'm keeping my fingers crossed that this title turns out to be like Enhanted Arms- a great title that was misrepresented in the scoring.
I'm also supporting the game becuase I'm pleased to see that Atlus continues to publish niche titles that have very little chance of reaching the American shores.
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2083
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Gaming / Console / PC Gaming / Re: Baten Kaitos 2 - English version impressions
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on: September 07, 2006, 08:35:49 PM
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Some time ago, I read that this game gives you even LESS time to choose your cards than the original game. I'n not sure how that is even possible, but it is the one thing that ruined Baten Kaitos for me. The cards became too complex, and their wasn't enough time to make proper decisions. More than once I grabbed the wrong card by accident. I would have loved a turn based game, or simply a few more seconds to read my deck.
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2084
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Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions
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on: September 07, 2006, 03:13:30 AM
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I convinced my friend to pick up this game and after an hour of playtime he left me a message saying he'd wasted $60. When I called him back today he had already put 16 hours into the game in a one day marathon. Guess the game grows on people.
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2086
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Gaming / Console / PC Gaming / Re: Valkyrie Profile 2 English impressions and media
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on: September 06, 2006, 03:25:38 PM
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Condensed from the review:
-Demanding -much more difficult than the first game -repetitive enemies -lots of grinding and backtracking, very linear -some tricky puzzles -Beautiful cutscenes and graphics, but poor out of synch dubbing in several instances -Stories behind important NPC characters are never really explained and somewhat one dimensional. You will not get attached to the characters -Battles are more complex but more interesting than the previous game
They don't actually give a final score, but overall the reviewer seemed underwhelmed. I'm guessing he'd rate it around 70-75%.
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2087
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Gaming / Console / PC Gaming / Re: Xenosaga 3 Impressions
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on: September 04, 2006, 03:41:35 AM
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But what's really neat is that you no longer need to walk up to someone and press the action button to get their dialogue. Instead a dialogue baloon automatically appears over their head as soon as you get close, letting you know if there is anything new at a quick glance. I've always loved this feature, and it is definitely underused. I wish checking doors was the same way. It may sound petty, but I've always hated running up to a door, tapping "X", getting the text stating the door will not open, and then needing to tap "X" again to exit the text screen. Likewise, I get frustrated when an RPG will not let you easily cancel a dialogue or cutscene if you've already heard/seen it before. I enjoyed Xenosaga, despised Xenosaga 2, and will probably never play Xenosaga 3. The second game just killed my love of the series, and jumping from game 1 to 3 seems like a disservice to the story.
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2089
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Gaming / Console / PC Gaming / Resident Evil 4. Am I Crazy Insane?
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on: September 03, 2006, 12:04:45 AM
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7 PM, Central Standard Time. Game Chapter 3. I'm growing bored with Resident Evil 4.
I'm certain I should love the game. However, much like my ex-girlfriend, I play with it for a few minutes, and then toss it aside for something different. I can appreciate the amazing number of refinements that went into it when compared to the previous releases, but the game just won't click with me. I enjoy the horror genre, so I struggle to feel the love. It MUST be there. A hundred websites singing the praises of Resident Evil 4 cannot be wrong. Unless...No! Its too horrible to contemplate, and I refuse to become a conspiracy theorist.
Am I crazy insane, or does anyone else have Resident Evil 4 apathy? Can blowing the heads off cultists become tedious and trivial?
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2090
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Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions
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on: September 01, 2006, 06:27:15 PM
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Let me clarify, Kathode:
The developer asked for several MONTHS more time, but was refused. Later the game's release was delayed by several weeks, but actual reasons for the delay were never given. So, depending on how you approach the story it was shipped earlier than desired (Developer perspective) or delayed by several weeks (publisher perspective). Hopefully that clears up my messy post above.
The game was supposed to be a day one release title in Japan, but it was pushed back by several weeks for (according to Famitsu) "modest reworking". Whatever that means.
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2091
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Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions
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on: September 01, 2006, 03:16:43 PM
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I'm about ten hours in now, and the game continues to impress me. The golem aspect is really fun and the battle system is just entertaining enough to keep me interested. Battles still continue to be relatively easy, so I'm hoping the difficulty ramps up.After playing somthing like Nocturne, this game is a walk in the park.
I was speaking to someone who finished the Japanese version of the game, and he said that there are two poor parts of the game- the very beginning, and a small portion in the middle that involved a puzzle area. Other than that he was impressed with the game and called it a "good step in the right direction for a Microsoft Japanese RPG."
-The bad news is that this game appears to be tanking. It has sold about 5,000 units in Japan, and the EBgames DM that I know said the interest in the game is "surprisingly poor."
-Another strange rumor about the game: The grapevine has it that the game was not, in fact, pushed out the door early. Rather, the delays were due to Microsoft forcing the developer to compress and edit/shorten the game to 1 disc so that it wouldn't add fuel to the fire about Microsoft making a poor choice on deciding to go with a plain DVD format. This MAY have some validity, because Masanori Takeuchi, producer of Enchant Arms, way back in a 2005 Famitsu interview was quoted as saying "The volume of data in [Enchant Arms] won't fit into a single DVD. It's an RPG, so we're thinking it would be inevitable that we released it on two discs. But to be honest, that's even looking grim."
Any thoughts on that? I know MS was really getting attacked for the optical media they chose. Since they published this title do you think they would force a "downsizing" to avoid analysts using a game as an indicator that even 1st generation titles are exceeding the storage capacity of 1 disc?
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2093
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Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions
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on: August 31, 2006, 08:04:36 PM
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I've spent a few more hours with the game, and it definitely becomes more impressive as you continue. As I stated earlier, this title will most likely flounder because the developers made some poor decisions with the opening portion of the game. I'm not sure how many people will look past the initial hurdles and Makoto's homosexual overtones, but Enchanted Arms definitely gets better with each passing hour.
I'm still able to auto through most battles, but I have been caught in a bind once or twice by doing so. Thank God for the save anywhere feature. I'm also really enjoying the character interaction. In some ways it reminds me of my college days- friends would often bicker and make sarcastic remarks to one another, but there was never any doubt that there was a strong friendship behind the biting remarks.
And the golemns are definitely a cool addition to the gameplay.
80%.
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2094
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Gaming / Console / PC Gaming / Re: New PS3/PSP Info (Who is this guy?)
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on: August 31, 2006, 02:33:16 AM
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I really don't think the disc limitations will affect Microsoft until the end of the lifecycle. Most games will just move to 2 DVDs if necessary, and that will still be cheaper than producing 1 blu-ray disc. I never had a problem <GASP!> switching to the second disc on resident Evil 4 for the Gamecube.
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2095
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Gaming / Console / PC Gaming / Re: Enchanted Arms First Impressions
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on: August 31, 2006, 02:24:31 AM
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Update:
I've played for another hour and the game is definitely becoming more interesting. The storyline is gathering speed, and I've had a chance to engage in more combat. I'm very happy to see that the random encounters are much more infrequent than many games I've played. There seems to be one about every 15-20 seconds. Combat has been very easy to this point, much easier than the early portions of Dragon Quest VIII or Nocturne.
The characters are beginning to grow on me, and even the super flaming Makota is a likeable character.
I'd still rate the game at about 75%. I'm definitely not disappointed with the purchase.
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2096
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Gaming / Console / PC Gaming / Enchanted Arms First Impressions
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on: August 30, 2006, 10:14:11 PM
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Impression after 90 minutes:
PROS:
-Excellent map system -Character interaction is generally engaging and sometimes funny -Crisp, vivid graphics -Save anywhere -Battle system appears to be rather entertaining. Allows for fast forward and auto complete -Golemn system is very fun -There are options to display all the text on the screen at once
CONS -The gay character is waaaaaay over the top (has a lisping voice, giggles, calls himself a "love slave" to another seemingly heterosexual NPC, etc) -Character animations during in-game conversations are very robotic and their swift arm movements can be distracting -The graphics could be far better for a next-gen system. Think Oblivion, or Final Fantasy XXII, but with smoother and shinier environments. -The tutorial stage is taking way too long
This is going to be one of those games that is hard to peg. I think the developers made of few early game decisions that may come back to bite them in the ass.
The first mistake is characterization:
The gay character is somewhat endearing, and is obviouly there for comedic relief, but he is just too far over the top. Remember the sitcom Will and Grace? Will has that gay male friend whose name escapes me. Well, think of him in a pink flamingo suit, and talking with a lisp. Then you have your main character , Atsuma, who is disliked by just about EVERYONE because he is such a slacker and idiot. There is even (no joke) an "Anti-Atsuma" club in the opening school filled with people who hate you. Then you have Atsuma's best friend Toya, who is an overacieving brainiac. The woman all love him, the teachers adore him, and gayboy has a crush on him. That is your starting party.
Strangely, the dynamics between the main characters are entertaining, but the developers made the mistake of making them too polar in one direction. Makoto is too gay, Atsuma is way too foolish and naive, and Toya is too fatherly and stern. This will obviously change as the characters evolve, but I'm betting ALOT of people will be turned off by their initial impressions of these three characters.
The second mistake is the tutorial:
Quite simply, the game holds your hand for far too long. NPCs spend too much time reminding you of this, that, and everything else. Again. And again. And again. "Hey you can break open that box by hitting the A button" "Look! Another box! Don't forget the A button!" "Isn't that a box over there? Let's practice using the A button!"
The third mistake is that the opening environment sucks:
You will spend your first hour at school, being chastised by everyone. People will tell you just how much of a slacker you are. How stupid you are. How you should be more like your friend Toya. It actually got to be irritating. Yes, the opening CGI has you asleep in class, but I don't need to be reminded of my deficiencies by every other NPC. In short, starting a game in a school where evryone has contempt for you may not be the best way to begin a game.
One other rather distracting point centers around dialogue. I'm sure many of you RPG players are familiar with the character portraits that reside over the conversation boxes. Well, in Enchanted Arms those charcter portraits are animated from the waist up. Unfortunately, when the character makes gestures, they are robotic and swift. Imagine if in real life every time you spoke to someone their hand shot to their forehead at about Mach 2. Then it flew back to their hips. Its somewhat disconcerting.
So what is right about the game?
From Software did get alot of the details right. The battle system does work well, and there is a repectable amount of strategy involved in making decisions. Also, if you get tired of the random battles you can fast forward through them or just hit auto and be done with it. The map system is phenomenal so you won't get lost as you pass through the large environments. You can save anywhere. Speech can be in Japanese or English. The inventory system is streamlined and easy to use. Basically, the details of the game go a long way to salvaging all the broad strokes that the development house stumbled upon.
The golemn system looks like it will be alot of fun. There are nearly 100 collectible golemns in the game, and they can all be used in battle, renamed, synthesized, etc. Another wonderful thing about the battles is that they take place on a grid, and definitely do involves some strategy. Characters standing behind you take less damage, certain attacks can only reach certain opposing hexes, attacks have different attributes (fire, water, etc.) so it is possible to do double damage by using the right character and attack. It is also very important to understand the range of your character attacks. For example, if all of your long-range attackers are knocked out, it is possible for the enemy to continue attacking you from a range that you cannot perform any return attacks. Therefore, who can attack where, how, and with what becomes vital to success. It really is entertaining in comparison to usual turn-based affairs.
I'm still very early in the game, but I would rate it at about 75-80%. Despite its faults, it is a solid creation and the characters are rather entertaining. Considering that gameplay is estimated to be between 40 and 50 hours, I think the asking price is fair. More later.
Please feel free to ask questions.
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2097
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Gaming / Console / PC Gaming / Re: Random battles - what do you think?
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on: August 29, 2006, 12:22:34 AM
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What amazes me is that developers know people are fatigued by massive numbers of random battles, but instead of thinking outside the box they just added an "Autobattle" feature. If a player is letting the game handle things on automatic pilot, the developers have failed. I spent 25% of Suikoden III not even looking at the screen. I'd just hit "auto", and then cruise the Internet while the game did whatever. Tragic.
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2100
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Gaming / Console / PC Gaming / Re: PSP Generations of Chaos....Ummm
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on: August 23, 2006, 05:59:23 AM
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It was an enjoyable game that took some diligence to understand. The manual was absolutely atrocious, and the developers decided against offering any type of true tutorial. I paid full price, put in 20 hours or so, and then got burned out.
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2101
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Gaming / Console / PC Gaming / Re: Enchant Arm RPG (360) has multiplayer
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on: August 22, 2006, 12:09:33 AM
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I've got this preordered despite the lukewarm reviews. I just wish Microsoft had given the developer the extra 6 months that was requested. Two of the reviews mentioned how close the game was to becoming something very special. Instead of creating a very solid new JRPG series for the 360, MS forced it out for the Japanese launch unpolished.
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2103
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Non-Gaming / Trading Forum / FS/FT: Logitech G15 keyboard
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on: August 10, 2006, 09:15:12 PM
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Not looking to but this keyboard, but I just wanted to let other forum members know that the G15 is an excellent piece of hardware, especially if you are a gamer, or someone who uses a keyboard at night. I own two and could not be happier.
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2105
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Non-Gaming / Trading Forum / New Windows XP Pro SP2 and MS Office XP Professional- $95
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on: August 08, 2006, 03:24:05 AM
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My fiancee recently went back to college, and for one of her classes she received a copy of Microsoft XP Pro and Microsoft Office XP Professional w/Powerpoint, Word, Excel and Access. I've already purchased these programs when I built my last computer, so I'd like to sell these and grab a few games. I only have *1* copy of each, so this is basically first come, first serve.
Note:
All discs are brand new and never opened. They are complete, full versions of MS software, just branded as "Student Media". These are NOT trial versions. They come in plastic sealed bags with all the appropriate keys.
The software will be sent to you with delivery confirmation and insured. I'm asking for $95. I'd really love to sell these to someone who is looking to build a new system or upgrade their own, but doesn't have the money to buy this software at full price.
Thanks!
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2107
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Gaming / Console / PC Gaming / PSP Firmware 2.8 out
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on: July 28, 2006, 11:52:30 AM
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...better movie formats (so I'm not restricted to Sony's restrictions on what resolution movies I can watch on my PSP) Could someone explain this to me? I've tried ripping movies to the PSP at the highest quality level, and they still look like crap. They aren't even near UMD movie quality, despite the fact that my rip source is a DVD.
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2108
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Gaming / Console / PC Gaming / [PSP] Valkyrie Profile: Lenneth
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on: July 20, 2006, 12:54:03 AM
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A review from a gamer at Cheapassgamer:
"Got it, played through the first dungeon.
It's Valkyrie Profile on the PSP! No more, no less and it rocks.
The sprites are blurry when the camera is closer and the frames get a little choppy at certain points when walking but it happens for like half a second. The slowdown during battle is when you are doing final spells-- like the PS1 version, I can't tell if that's a bug or if it's for dramatic effect. the menu loading is not a problem...2 secs maybe?
as i suspected, it's fine and some gamers are cry babies.
It looks like true widescreen to me. I didn't notice any stretch marks. then again, I pay closer attention to the gameplay and music and all that. I'm not all into perfect aspect ratios and the finer points of graphics on a screen, unless it s with the gameplay
edit: seen 2 cutscenes so far, one of which is the one I posted earlier. both were quality"
---------
The screenshots he posted definitely show that there is some muddiness to the lettering, but it is far less dramatic than what has been reported.
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2109
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Gaming / Console / PC Gaming / Some Interesting EGM rumors - Square Enix Specific
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on: July 20, 2006, 12:43:50 AM
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...if the PS3 tanks, the next gen system to have is the 360 beyond the japanese market. I'm surprised that anyone is even considering this as an option. The PS3 will be a titan despite the initial cost. There are too may developers on board for the system to crash. Plus, Sony has the strongest development house of all three console manufacturers. Other consoles will gain ground on Sony, but the next generation will still belong to them.
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2112
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Gaming / Console / PC Gaming / IGN Titan Quest review
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on: June 24, 2006, 11:31:33 PM
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Well, I'll take the developer's comments over the reviewer. I've seen more than one game crucified due to misinformation in a review, and it will be a shame if Titan Quest falls prey to that trend. In the demo it is quite obvious that there is randomization.
Having said all that, I'm still amazed that so many games, especially high profile games like Dungeon Siege 2, never seem to understand the importance of having a massively diverse loot system.
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2113
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Gaming / Console / PC Gaming / Who has GameFly?
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on: June 10, 2006, 01:43:18 AM
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It isn't a scam. Netflix has the same policy if an account experiences unusual missing deliveries. Personally, I hate Gamefly. Compared to Netflix they have atrocious delivery times.
Netflix= 1-2 days. Worst wait was 4 days. Gamefly=3-5 days. Worst wait was 8 days.
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2114
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Gaming / Console / PC Gaming / Rule of Rose = Atlus will publish
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on: June 10, 2006, 01:37:15 AM
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I often work with people who have been sexually victimized as children. While I don't really care much about the game itself I'm not very comfortable with the trend of sexualizing children. Then you should stay far, far away from Japanese video games, manga and anime. I can think of dozens of examples where children, especially girls, are sexualized. You often see male characters drooling over a big-breasted, scantily clad female, and soon discover that she is 12, 14, or 16 years old. I'm not even referring to Hentai or some other sub-category. I'm speaking of standard, widely distributed titles.
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2115
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Gaming / Console / PC Gaming / [PS3] Sony points the gun at its own head yet again?
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on: May 25, 2006, 01:01:20 AM
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I've become an advocate of the elimination of used games. Developers and publishers deserve the money for their work and effort. Besides, even new games eventually drop to very reasonable prices. Either eliminate them, or have EB/Gamestop pay a fee to the various publishers for selling used games. My friend recently traded in the PSP title Kingdom of Heaven at Gamestop. He received $8 in credit. The next day it was on the shelf for $30. I won't shed a tear if EB is forced to give a percentage of that profit to the creators and publishers of the games. Bill Harris might be right. Sony could very well be #3 this generation. There is absolutely no chance that Sony will end up #3 in this generation. (Well, perhaps if all of their manufacturing plants spontaneously combust) Sony will remain king. They haven't forgotten that outside developers are the key to success. They also have a very strong internal development arsenal, one that outclasses MS at almost every turn.
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2117
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Gaming / Console / PC Gaming / PS3 pricing
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on: May 10, 2006, 12:36:28 AM
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Selling the premium system at $600 is an excellent idea. Look at how quickly the Xbox360 sold while well above its MSRP. The install base of the Playstation crowd is dramatically higher than that of MS.
Those 2 million units will be snapped up very swiftly. The high price point will help Sony recover their manufacturimg costs. When they begin reducing their price, all the holdouts will buy a system anyway. Why enter the market at a low price point when you have:
A) limited inventory B) limited manufacturing capabilities C) limited games D) high demand D) high losses on every unit sold
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2119
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Gaming / Console / PC Gaming / Oblivion for the PS3 and PSP
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on: April 26, 2006, 03:26:20 PM
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Kevin Grey wrote: Lionhead just did a pretty large round of layoffs recently IIRC so they weren't in the best of financial shape and were clearly a good buyout target. Bethesda, on the other hand, seems to be doing quite well and is only expanding with the acquisition of the Star Trek and Fallout licenses. I'm not sure they really could have been acquired.
And I'm pretty sure that Bethesda has gone on record as hoping to have another Elder Scrolls game out before the end of the generation regardless. I think you misunderstood me. I didn't think they should acquire Bethesda, but rather tie up exclusive rights to Elder Scrolls. If its true that Sony and MS are going to have hardware that is very similar in performance, then exclusives become the main weapons of the generation. Elder Scrolls would have been a nice lock.
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2120
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Gaming / Console / PC Gaming / Oblivion for the PS3 and PSP
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on: April 26, 2006, 03:23:40 AM
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Microsoft f!cked up again. Instead of buying Lionhead studios they should have wrapped up an Elder Scrolls license. Oblivion could have been exclusive and Bethesda could probably get one more in the series out during the xbox 360 generation.
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