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161  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4] The Technomancer - action-based RPG on: July 21, 2016, 04:06:56 PM

Quote from: EngineNo9 on July 20, 2016, 09:41:34 PM

Well, I finally finished this up today.  Overall I really liked it!  I ended up playing quite a bit of it on Easy after they fixed that, just to have more fun and less punishment with the combat.

There are some areas they could definitely improve, like the loot and stuff, but I think the combat is great and there were lots of branching paths and choices to make that actually affected how the story played out and who you sided with.

The story (and voice overs) may not have been amazing, but there was some good stuff in there and a couple big revelations at the end.  And a nice Mass Effect style wrap-up at the end to kind of say how your choices along the way affected different people and outcomes.

I'm glad you enjoyed it. I haven't gotten back to it yet, but I intend to often I complete Pillars of Eternity. My backlog is huge, so I tend to dabble in a game for an hour or two, and then revisit it at a later date. I'm happy to hear that the branching paths make a difference in the story.
162  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Battleborn - Gearbox new IP on: July 21, 2016, 03:22:54 PM

Quote from: EngineNo9 on July 20, 2016, 10:05:30 PM

In case you don't hit the Steals & Deals forum too often, you can now pick up Battleborn along with a bunch of other stuff on the latest Humble Bundle for only $15!

Anybody still playing this?  Enjoying it?

I have the same question. Is it worth $15 for a single player romp?
163  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 21, 2016, 03:21:44 PM

Quote from: EngineNo9 on July 21, 2016, 03:08:29 PM

I do think it's kind of funny that the Souls games that inspired this are known and loved for being completely obscure with their stats and things, but this game is criticized as just being poor design. 

Personally I felt like the Souls games were in large part poor design from the beginning that hardcore fans just decided to deify as some sort of "return to roots".

Anyway, glad to see that they're updating this game and hopefully the changes make the game worthwhile.  I have to imagine the things in their Long Term plan were probably originally intended to be DLC and are now going to have to be free to appease players.  But good for them to recognize that.

That is actually a great point. I was more forgiving of the original Demon Souls/Dark Souls than I am initially regarding Necropolis. But I think part of that was due to the different "weights" and very visible interrupt differences and speed differences when using various weapons in DS. Plus multiple stats are readily visible along with minimum attributes needed to handle the weapon.  In Necropolis the sword description is something like "between this and swinging a dead rabbit...pick the rabbit."

I think tying the game to Dark Souls was probably a mistake. But I think the fanbase ran with that description much further than the developers.
164  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 21, 2016, 02:58:51 PM
The developer posted an update. If everything they listed comes to pass, I think the game would be a great purchase. I'm happy to see that they are supporting Necropolis and taking feedback from the hardcore gamers that have placed alot of time into their project. On top of bug squashing and better descriptions they are:

SHORT-TERM (Coming over the next two weeks)
Revise weapon descriptions to provide better clues as to their advantages or drawbacks.
Revise spawning system so that enemy spawning feels more logical and less frustrating.

MID-TERM (Coming 2-4 weeks from now)
New enemies that change up gameplay.
Revise enemy spawning so that some harder enemies will show themselves earlier in the game, resulting in more challenging combat with a greater variety of enemies.
New weapons and armor sets featuring unique stats with positive and negative trade-offs to allow for more varied play styles.
Turn crafting recipes into loot objects that can be found throughout the Necropolis to encourage further exploration.
Update the co-op revive system to provide a greater challenge.
Improve shields to make them more effective in combat.
Loot rebalancing based on feedback.

LONG-TERM (Coming 4-8 weeks from now)
Improvements to the final enemy to make him more challenging.
New and better designed traps.
New ways to engage with and affect the environment, like the platforms you can rotate.
Completely new outdoor environment - The Black Forest - a wintry deathscape to explore.
New Black Forest enemies.
New potions and scrolls.
A second playable character, the Brute.

Quote from: Harkonis on July 21, 2016, 12:33:07 PM

Quote from: Dante Rising on July 21, 2016, 02:55:53 AM

I played another hour at my friend's house after a small I Am Setsuna marathon. I still stand by my original thoughts, but there is some fun to be had with the game. One of my biggest frustrations is the lack of information the game supplies to the gamer. What does this do? What does that do? How are these weapons stats different? At least let me farm for identify scrolls or something.

Apparently the developers have a big announcement later this week. Hopefully some deficiencies are being overhauled.

odd that you posted that when you did, you posted a few hours after they added the less ambiguous descriptions and information.  Also fwiw I find id scrolls almost always at the shop, usually three per level.

I guess I should have been more specific. By less ambiguous my original thoughts were weapon details like those seen in Diablo 3 or Pillars of Eternity. i.e- detailed stats, unique names, a small back history for the more unique weapons, etc. 

The update definitely wasn't live when we played. As I don't have access to the game now, I can't say if they new descriptions contain the type of detail I would hope to see.
165  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 21, 2016, 02:55:53 AM
I played another hour at my friend's house after a small I Am Setsuna marathon. I still stand by my original thoughts, but there is some fun to be had with the game. One of my biggest frustrations is the lack of information the game supplies to the gamer. What does this do? What does that do? How are these weapons stats different? At least let me farm for identify scrolls or something.

Apparently the developers have a big announcement later this week. Hopefully some deficiencies are being overhauled.
166  Gaming / Console / PC Gaming / Re: Pony Island on: July 20, 2016, 02:55:39 AM
I just watched the trailer on Steam......



What in the f!ck did I just watch?!



And here is a trailer for his next game. This guy must be mainlining the hallucinogenics:
167  Gaming / Console / PC Gaming / Re: "I Am Setsuna" (alternate title "I'm not Chrono Trigger, honest") Squeenix JRPG on: July 20, 2016, 02:46:19 AM
For the moment the game is absolutely incompatible with any version of the XB1 wireless controllers. Steam is blowing up because of this. Wired controllers and Xbox 360 wireless controllers work fine. This was a big miss on the developers side, as the Unity engine is known to not play nice with the XB1 controller. This game needs every sale, and all the good feedback it can possibly get, and Tokyo RPG Factory shot themselves in the foot with this oversight. Until I gain the determination to scrounge through my garage looking through boxes for my Xbox 360 controller, I've been demoted to watching my friend play the first couple hours. The keyboard and mouse controls work fine, but that just isn't my scene, baby.

Moving on, the game looks beautiful, and the piano music and prevalent snowfall give it a melancholy feeling. This image does a nice job capturing the feel of the game:

I Am Setsuna feels like a 3DS RPG, but with superior graphics and sound. What I mean by that is the world feels small, at times claustrophobic. But that fits in nicely with the mood of the game. Like most 3DS RPGs, the combat is easy, but there is a good amount of depth to the mechanics. I've read that the boss battles offer a good challenge, but this early in the game I haven't been able to confirm that. After playing Dark Souls and Pillars of Eternity on hard mode, I Am Setsuna is a nice, relaxing change of pace.

Recommended if you like JRPGs.
168  Gaming / Portable Gaming & Apps / Re: Pokemon Go on: July 14, 2016, 12:46:41 AM
169  Gaming / Portable Gaming & Apps / Re: Pokemon Go on: July 13, 2016, 07:05:15 PM

Quote from: Gratch on July 13, 2016, 06:55:22 PM

Quote from: Bullwinkle on July 12, 2016, 01:27:16 PM

I am blown away by the fact that Nintendo just entered the mobile gaming market and dropped the fucking mic.

Pokemon GO has passed Candy Crush and is now the biggest mobile game in US history with over 21 million daily users.

It's crazy.  I tuned into sports radio twice today for about 20 minutes (on my way to work and at lunch) and both times they spent the full 20 minutes discussing the game.  Granted, it was from the "what the hell is wrong with kids today" perspective, but still...Pokemon segments on sports radio?  That's just nutty.

I saw a teenager  looking down at his phone on the sidewalk near my home, and he almost walked into a telephone pole. I wonder if Pokemon Go is to blame.

I also love this comment someone posted at Touch Arcade:

"wow I got 40 year olds looking for Pokemon in my backyard....😂😂😂 imagine if people put this kind of effort into world peace lol"
170  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: July 13, 2016, 06:58:28 PM
I had a chance to play this at a friends's house yesterday. I cannot recommend it. There was talk of it being inspired by Dark Souls, but the two are not alike. Necropolis lacks the "weight" of the weapons, and combat is less visceral than Dark Souls. It also doesn't have those meticulously sculpted maps, nor the feeling of creeping dread that Dark Souls can instill in new players. The random maps are somewhat bland, the 10 levels are relatively short, and the enemy AI is very basic. I would pay no more than $10-12 for it. Or better yet, wait for it to be in a Humble Bundle.

With some design tweaks and additional enemies and weapons it could be more entertaining, but I don't think the developer will invest the resources needed to enhance the game, as I see interst waning very quickly.
171  Gaming / Console / PC Gaming / Re: DOOM on: July 12, 2016, 06:05:15 AM
I played the demo, and wanted to like it, but the lack of a storyline coupled with the constant need to run around got old quickly. I tend to prefer cover shooters and tactical shooters nowadays. Run-and-gun just doesn't do it for me anymore. I might give it another try in the future, but the game would need to be in the bargain bin before I would consider a purchase.
172  Gaming / Console / PC Gaming / Re: Weekend playlist - 7/8 edition on: July 11, 2016, 06:48:10 AM
I'm working on Pillars of Eternity and Xcom 2. The new DLC for Xcom has me intrigued, so I will probably start a new game. I just finished Watch Dogs, which I thought had some cool moments, but by the end I was burned out.
173  Gaming / Console / PC Gaming / "Is a man not entitled to the sweat of his brow?" on: July 06, 2016, 11:05:17 PM
2K Games recently announced Bioshock:The Collection, which remasters Bioshock, Bioshock 2, Bioshock Infinte, and all of their DLC in 1080p for the PS4, PC, and XB1. The only exception is they are not reworking Bioshock Infinite for the PC as it can already run at 4K resolutions. This is one of my most favorite franchises (along with Uncharted, Civilization, and Persona) so I'm hoping they do justice by the series. I wish Bluepoint would have been in charge of the remaster, as I loved their work on Uncharted and Metal Gear. Instead, some company called Blind Squirrel Games will do the heavy lifting.

If you haven't played these games, BUY THIS COLLECTION! Bioshock is one of the most immersive games of all time. If a VR version came out, I'd send money to 2K by the truckload!
174  Gaming / Portable Gaming & Apps / Re: [Android/iOS] Final Fantasy Brave Exvius on: July 06, 2016, 10:44:53 PM
I watched a gameplay video, and I WANT to like it, but it sparked little interest in me. There was a time when I was a JRPG addict, but Japanese developers seem to have lost their way. I guess I'm speaking more of their console titles, but mobile often has the same pitfalls. I look at titles like The Witcher, Dragon Age Inquisition, and Pillars of Eternity, and I find myself wondering why the Japanese haven't kept up. Marginal graphics, fragmented storytelling, and injections of too much "cute" where it doesn't belong seem to be creeping into much of what they produce. The newest Tales game was lackluster, Nights of Azure was spartan and way too easy, Fairy Fencer F was abysmal, and Star Ocean is turning out to be much more generic and boring that I would have thought possible.  I'm hoping that I am Setsuna surprises me, and I have faith that Persona 5 will not disappoint. But the landscape seems barren in comparison to Western titles.

Regarding this title, I loved the music, but everything else left me unimpressed. I may need to PLAY it in order to appreciate it.
175  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4] The Technomancer - action-based RPG on: July 06, 2016, 10:19:19 PM
I purchased it and played about two hours before putting it aside. My only reason for doing so was because I'm currently caught up in Pillars of Eternity. I've played Mars War Logs and Bound by Flame in the past, and The Technomancer seems to be the most refined of the three. It still reminds me of a poor man's Mass Effect, but it is a well done "B" level title from what I played. The skill list looked excellent, and it has that usual level of difficult combat I've grown accustomed with this developer.

If they had a bigger budget I think they could really spread their wings.
176  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 13, 2016, 10:59:21 PM

Quote from: Caine on June 13, 2016, 06:08:43 PM

Two major news items for XBox One hardware

XBox One S
40% slimmer
Integrated PSU
4K support
Can stand vertically (!) :/
comes in white, others?

Project Scorpio
Initial details
6 teraflops
4K resolution support
VR without sacrificing performance
Project Scorpio
"Most powerful Console ever"
Holiday 2017
Full cross compatibility among XBox One family
"gaming beyond generations"  - start of the whole revision vs generation cycle on console?

A few tech forums are claiming the blu ray player is an UHD player. If that is true, the slim is a steal. I was about to buy the Samsung UHD player for $399. Now I'm in a holding pattern for confirmation.
177  Gaming / Console / PC Gaming / Re: [PS4] Persona 5 - Feb. 14, 2017 NA release on: June 09, 2016, 04:12:19 AM
oh will be mine.
178  Gaming / Console / PC Gaming / Re: on: June 09, 2016, 04:09:55 AM

Quote from: Caine on June 09, 2016, 01:50:01 AM

Which wouldn't be terrible, as long as they add what Dante mentioned:  an easy way to limit who can join.  I would not mind friends, but they can keep the random jack knobs.  

Personally, I don't have an exact reason for why I stopped playing the first one.  I might even load it up and put a little time into beating the game.

I had it for the Playstation, and played up until you [MILD SPOILER ALERT] reach your new base of operations on that deserted island. I'm not sure how far that is into the game, but up to that point I recall really enjoying certain parts, and being frustrated by others. i just cant recall the specifics, which I guess also says something about the game...or my memory. Anyway, I got distracted by something new and shiny, and traded it in.

Steam is running a sale on Watch Dogs Complete, which includes all of the DLC for $15. I decided to pick it up. The story based DLC got good user reviews.
179  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] WatchDogs 2 on: June 09, 2016, 12:52:42 AM

Quote from: Caine on June 08, 2016, 04:22:11 PM

Seamless multi player.  Now, everyone playing can run into any others playing and can team up for missions/activities/free roaming.  

Marcus trailerThe main character of the game, a DedSec hacker
Cinematic reveal
Gameplay video + discussion
Full stream

I hope I can turn that seamless multiplayer crap off. I hate people.

It sounds like they are trying to make The Division 2.0, but with hacking.
180  Gaming / Console / PC Gaming / Re: War for the Overworld - basically a new Dungeon Keeper on: June 06, 2016, 01:52:09 AM

Quote from: whiteboyskim on June 02, 2016, 06:37:42 PM

OK, apparently I'm an idiot and did indeed already purchase this.

I've done that before during Steam sales. This was before they added the "In your library" tags. I'd grab a game for my ever growing backlog, and get the error "Dumbass, you already own this game."

Oh yeahhhhhhh......
181  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 06, 2016, 01:46:15 AM

Quote from: ravenvii on June 05, 2016, 05:00:17 PM

Quote from: Ironrod on June 05, 2016, 02:31:21 AM

Old houses do require a fair amount of upkeep, and since building codes were lax back in the day they have a lot of quirks -- for example, we really need to rewire our house for the 21st century, and nothing is quite level or square. Something always needs updating or replacing. Its bones are good and it will most likely stand for another 100 years, but sometimes I wish I had a modern home that's fully up to code.  

What we should lament isn't the (lack of) preservation of those homes, but the seemingly lost capability of building homes like those. Imagine a house like that, built with modern materials and everything.


I agree. It would be incredible to see homes like the ones pictured above built with today's materials and technologies. It would be nice to see construction companies push the aesthetics and details of their designs, instead of building 3000 square foot boxes with a deck attached. There is a huge subdivision near me that has only 4 house designs. The differentiation comes from deck/porch size and house color. 350 identical rectangular homes. 5 colors. White. Tan. Darker Tan. Gray. Light Yellow.

I must be getting old. But I look at the way Americans write, and read, and build...and it feels like we are in a meandering decline to the lowest common denominator.

I shouldn't paint with such a broad brush. It has already been pointed out that there are interesting homes and buildings being created. But from what I read and see, we are falling behind the curve.
182  Non-Gaming / Off-Topic / Re: Car fire in my garage on: June 05, 2016, 12:40:40 AM
Was it a car fire? Or electrical?  Either way, glad you are safe.
183  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 05, 2016, 12:32:46 AM

Quote from: Ironrod on June 03, 2016, 10:18:38 PM

Boston is undergoing an historic building boom, and most of it consists of nondescript glass-and-steel boxes.

This is what I find so depressing, and it happens everywhere. I may be relocating with my job, so I've been out looking at homes. Most newer construction seem so "cookie cutter", unless you get ridiculously expensive. Even then much of the detail work is missing. Then I came to a restored area and found multiple homes like this:

Now that may not be your style of home, but I think everyone can appreciate the intricate design of the home. And the attention to detail in the house mirrors the outside. (currently under renovation).  Some of the other homes nearby are equally detailed but less flamboyant. I lament that these types of homes are a part of our history, and not a part of our current culture.

I don't think we take pride in our architecture anymore.
184  Non-Gaming / Off-Topic / The Decline of American architecture? on: June 03, 2016, 06:58:03 AM
Two interesting things happened to me recently. First, For the first time in my life I had the opportunity to visit the Sears Tower in Chicago (It will ALWAYS be called the Sears Tower in my mind). Second, my friend returned from a two week trip to China, Singapore, and Hong Kong, and brought some amazing photos home.

It got me to thinking about American architecture, and how It seems to be on the decline. No great cathedrals are being built. Of the top 50 current skyscrapers under construction, only 3 are in the United States, and none of those are fighting for the title of the world's tallest. The most opulent and gorgeous buildings in the world are now under construction in Asia or the Middle East. In Dubai they are about to break ground on he the world's first rotating skyscraper. Look up bridges under construction, or recently completed, and none of the most amazing designs are in the United States.

Most of the NEW architecture I see in the Chicagoland look like...square boxes. Nothing has the majesty of Grand Central Station, or The Empire State Building, Library of Congress, etc. I don't think there is a skyline in America that has the dreamlike quality of those being built in other parts of the world.

I'm just curious if anyone else laments that most of the beautiful architecture is being built....everywhere else. Perhaps I'm living in the wrong part of the USA. Perhaps the great architecture is still here but diluted due to the enormity of our county's geography. I just feel that spark of greatness is being lost.

I doubt you'll ever see something like this built in America again:'s+cathedral&safe=active&client=safari&hl=en-us&prmd=minv&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi66Z7VrovNAhWJZCYKHa5WAv8Q_AUICCgC&biw=1024&bih=672&dpr=2

Or this:
185  Gaming / Portable Gaming & Apps / Re: [3DS] Bravely Second: End Layer on: May 31, 2016, 09:08:18 PM
I'm confused. You are nearing the end of the game, but it forces you into beginning a new game+ ?   I know you are probably trying to avoid spoilers, but is this some weird Metal Gear-esque strangeness where the game is trying to outsmart the player?

I own the game but haven't yet played it. From your periodic updates it seems like Bravely Second won't end up in your "Recommend" list.
186  Gaming / Console / PC Gaming / Re: "I Am Setsuna" (alternate title "I'm not Chrono Trigger, honest") Squeenix JRPG on: May 31, 2016, 01:33:19 AM
There seems to be an interesting story behind this game. Square Enix set up this development studio as an experiment to see if there is a sustainable audience for old school, golden age jrpgs. If this game is a commercial flop, the studio's future is in doubt.

 Ikenie to Yuki No Setsuna, as it is called in Japan, has already been released. Scores are averaging in the mid 70s. It is being praised for its melancholy story and tight design focus, but critics are complaining of the overly easy battles, and repetitive combat. Apparently in many instances the enemies don't even get a chance to attack. Most of the more difficult battles are optional bosses/monsters.

I'm not sure what to do. The idea of a somber story is attractive, but I HATE combat where I can basically not even look at the screen and win.
187  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: May 27, 2016, 08:37:25 AM
I miss the old Ubisoft days, when Rainbow Six and Ghost Recon were more complex tactical shooters. I agree with you a that this looks like a combination of Just Cause and Farcry, and that isn't a good thing to me. I have this lingering sense of dread that the game will feature a truckload of collectiblle relics or cell phone message intercepts scattered throughout the map.

I'm not certain that I can blame Ubisoft, however. I don't think the average gamer has the patience for a classic Ghost Recon game any longer.
188  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 26, 2016, 03:08:43 AM
I thought the first episode was fairly entertaining, to the point where I'll tune in again. Although I have the comics, I never got around to reading them so I'm not impacted by any preconceived notions about how the series should play out.
189  Gaming / Console / PC Gaming / Re: TOTAL WAR: WARHAMMER FANTASY! on: May 25, 2016, 11:35:40 PM

Quote from: Lockdown on May 25, 2016, 12:21:19 PM

The tactical battles play out way too fast.

That has me concerned. I'm guessing that you can pause the game to issue orders? I'm a Warhammer fan, so I was really looking forward to this title. But with the mixed performance reviews on Steam, various commentary about the strategic map being "dumbed down", and now reading that the tactical battles are way too fast, I'm starting to think there isn't any strategy in this strategy game.
190  Gaming / Portable Gaming & Apps / Re: 2DS price drop on: May 13, 2016, 08:47:45 AM
I think it is a good investment at 70 dollars. It is obviously missing a few of the bells and whistles of the 3DS, but a good game is still a good game. I guess it depends on how important the 3D aspect is to him. For me, it is a feature that is constantly turned down or off.

Grab the version that comes with Mario Cart for free.
191  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 10, 2016, 11:56:11 PM

Quote from: YellowKing on May 06, 2016, 12:19:23 PM

I'm going to pick up the Nathan Drake Collection this weekend. I skipped the PS3 so I've never played any Uncharted games, and the critical accolades have finally pushed me over the edge.

I'm playing the Nathan Drake Collection currently, and the games are just as good as I remembered. Although the combat is fairly by-the-book, the characters and set pieces are simply awesome. Nathan is a great hero, reminiscent of Indiana Jones. My favorite part of the games remain the sarcastic camaraderie between Nathan and his friends.

192  Non-Gaming / Off-Topic / Re: Fork in the road? on: May 08, 2016, 11:11:28 PM
I'm on the complete opposite side of the spectrum from all of you. There has never been a better time to be a gamer, and there have never been more choices in titles and platforms- PS4, XB1, WiiU, Vita, 3DS, iOS, Android, VR, PC. The indie scene has exploded, social gaming is everywhere, Kickstarter has delivered some wonderful titles, games are now magically downloaded into your home without ever needing to leave your couch, etc.

My problem is that as I get older (over 40 now) I get this creeping anxiety because there is SO MUCH that I want to try, and I'm no longer a young man that can devote every waking moment to these environments and experiences.

When I lose my spark for gaming, I've realized that it isn't gaming that has lost its luster. The weight of being an adult, and the responsibilities that come with it can sometimes lead to depression or restlessness. And when THAT happens, even the best games lose their magic. But eventually those troubles/regrets/anxieties pass, and I'm Nathan Drake again with a smile plastered across my face.
193  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: May 04, 2016, 08:41:05 PM

Quote from: Bullwinkle on April 30, 2016, 05:59:01 AM

Quote from: Gratch on April 29, 2016, 10:42:59 PM

Quote from: Bullwinkle on April 28, 2016, 04:00:46 PM

Quote from: Dante Rising on April 28, 2016, 02:00:01 PM

Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.

The physical game is pretty great. I've been looking forward to this.  I wish my iPad wasn't so out of date (or that it ran on my phone).

I played through the tutorial this afternoon.  It looks neat, but probably a little too complex for my blood.  I was completely lost by the time the tutorial was finished.

The video game tutorial seems to rush through the steps to me, like it's leaving too much in the background that shouldn't be, without explaining what the purpose is.

The physical game feels nowhere near as complex.  

Hopefully, once you get going, the rhythm of the game takes over (it certainly does in the physical one).

I'm having a great time, but I agree that the rules are very obtuse. Obsidian did a horrible job explaining the systems. The actual game should involve video tutorials of the basics. Instead they give you a dictionary to read. I guarantee lost sales due to confusion.

I've only two frustrations so far:

1) The treasure chests you buy with gold cannot be imported into your deck for the current adventure. (Which is multiple parts) I acquired some elite items that are absolutely useless to me until i start a new game, but I've read the physical game plays the same way.

2) To close a region you sometimes need to complete an intelligence, charisma, survival, etc check. Both of my characters have low wisdom, so they roll with a d4. To close a location you must roll a 6. Unless you have a rare item that dives you additional dice, you can be screwed. The only way to close the location at that point is to lure the boss to that location and defeat it. Since turns are very limited this tactic often fails.

Quote from: msteelers on April 29, 2016, 10:03:15 PM

Quote from: Dante Rising on April 28, 2016, 02:00:01 PM

Pathfinder Adventures by Obsidian released today.

Is there a pay wall at some point, or can I play some of the campaigns for free?

You can play the first adventure, which is multiple parts, for free. No pay wall. The only barrier is you must use the two characters Obsidian provided. But by then you will know if the game is for you.
194  Gaming / Console / PC Gaming / Re: Nioh - Team Ninja action RPG on: May 04, 2016, 08:32:05 PM

Quote from: forgeforsaken on April 29, 2016, 03:49:43 PM

Beat the first level and got Mark of the Conqueror. Might toy with the second level a bit but since I got the demo reward and will probably by the game may just hold off. I like it a fair bit though it obviously needs some polishing but they got plenty of time to sort things out.

I played a couple more hours, and the game has grown on me. As you dive deeper the game becomes less and less like Dark Souls. The combat and stamina system is significantly more complex. My one frustration is how quickly armor and weapons decay. After only several battles, I'm constantly forced to switch out my equipment. Trying to grind the first level, I went through over a dozen weapons and armor sets.

The key to the game seems to be to lure out individual enemies with a throwing star, and defeat them one on one. Fighting more than two enemies simultaneously is usually a death sentence. People talk about using a bow, but I've yet to see one.

I haven't faced the first boss yet, and I'm level seven. I've been spending most of my time learning the nuances of low-mid-high stances.
195  Gaming / Console / PC Gaming / Re: So VR on: May 04, 2016, 08:25:13 PM
Thanks for the write up! The screen door effect, and rumblings about the headset being too heavy give me pause. I'm a hardcore gamer, but there isn't enough content on any device for me to jump in just yet. I'm guessing I'll be an early adopter for version 2.0.
196  Gaming / Console / PC Gaming / Re: So VR on: May 04, 2016, 01:37:06 AM
I am both enthralled and terrified by the future of VR. If it ever gets to the point where it is similar to the holodeck in Star Trek, my family is going to find my desiccated corpse draped across my couch. Either that, or a VR version of Dark Souls is going to give me a heart attack.
197  Gaming / Console / PC Gaming / Re: Nioh - Team Ninja action RPG on: April 28, 2016, 11:59:56 PM
As forgeforsaken stated, it mimics Dark Souls on several levels.  Collect souls, retrieve the souls you left behind at death, shrines act as bonfires etc.  A few notes:

-It was cool to see that there are several different spirit animals choices as companions, and each has its own stats. They do not fight alongside you.

-You can choose from 3 different blade stances while using a sword. Each was very different.

-Combat is fast. Jimmy Johns fast. It feels like a slightly slower Devil May Cry.

-Enemies work together, and will take shortcuts to block your retreat. I was surprised to see that while I fought one enemy, another nearby enemy ran down the side of a small hill to come up behind me. He didn't simply bunch up with the other spearman.

-Like Dark Souls, taking on multiple enemies is a death sentence at early levels. Each block significantly reduces endurance, and it will leave you no endurance to effectively attack. Even one enemy can kill you in two hits.

-You can fight the ghosts of other players that have died in the battlefield. The unfortunate thing is their profile name is a part of the information. So you are in a Japanese fishing village, and I've come across the names CrazyGuyBob and Meridian_80. It breaks the immersion.

It looks and plays well, I just wish combat was slightly slower. Although it mimics Dark Souls, I'm not certain Dark Soul fans will be enthralled. The level design doesn't have the intricate workmanship from the DK series, and combat isn't as methodical. Also, the movement set seems more akin to a fighting game. R1+circle, then square, for example.
198  Gaming / Console / PC Gaming / Re: Alienation - Space Diablo? on: April 28, 2016, 08:23:06 PM

Quote from: rittchard on April 27, 2016, 05:18:41 PM

Played a little of this last night, pretty fun.  The dual stick aiming/trigger shooting is kind of tough for me, I definitely prefer the way Diablo was implemented for an ARPG, but other than that the game is very cool.  I like how easy they made it to jump into an MP game with strangers, as it definitely feels like it's more fun with more people.

The environments and maps are cool, lots of interesting aliens to blast and the pacing proceeds well with bursts of difficulty.  I had to play on Rookie and even then I died a couple of times.  The loot system seems decent, though since the game never pauses in MP, you may not get a chance to do much upgrading until a mission is completed. 

So is this more of a two stick action shooter with a few RPG elements, or is it a full blown action RPG ala Diablo 3? The designer videos make are vague on how robust the loot/leveling system are in comparison to the usual suspects. Some of the videos with the smoke bursts looks awesome.
199  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: April 28, 2016, 02:00:01 PM
Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.
200  Gaming / Console / PC Gaming / Re: [PC,XB1,PS4] Dark Souls III on: April 26, 2016, 08:28:25 PM
I just started playing the FIRST Dark Souls game, and I've come to the realization that although I'm really enjoying the game, my personality is way too conservative. I practically break out into a cold sweat every time I have a couple thousand souls, and find myself more than a few hundred feet from a rest location. As such, I've only explored a very small portion of the game and I'm already level 15. But even at that level one or two hits can be the end for my pyromancer.

I see you guys talking about losing tens of thousands of souls in Dark Souls III, and I wonder how I'll ever get the courage to explore that far from the safety net of a fire.  icon_eek  I suppose once the number of souls to gain levels increases dramatically I'll be forced to venture further from "home". Not looking forward to that. I'm the kind of guy that hate losing $1 in a slot machine.

These games are going to kill me.

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