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1  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: October 23, 2016, 03:18:46 AM
I know that there is a subset of people that like to bash Apple and the iphone, but I am a rather hardcore customer based upon their superior customer service. I could tell a few different stories, but most recently I had a Macbook Pro that died about eight weeks after my extended applecare warranty expired. Took it in to my local apple store and it needed to go out for repairs. When I asked for an estimate I was told "free of charge." They knew my warranty had expired, but they saw that I also owned an ipad, iphone, AppleTV and apple router. The guy said, "Thank you for being a loyal customer across our product lines. We have some flexibility regarding this repair and the out of warranty period."

I'm all in for the Macbook Pro announcement next week. For comparison, my Toshiba laptop died two DAYS after my 1 year warranty expired. They told me to take a hike. I've never purchased Toshiba again.
2  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: October 23, 2016, 02:57:13 AM

Quote from: drifter on October 22, 2016, 04:30:44 PM

Don't buy this for single player.  The solo missions are short stories anywhere from 2 - 6 "arcs" so to speak.  I have finished the air craft one and the Italian one they essentially introduce you to gameplay and different classes.  They are nice stories but not worth buying the game for.

3  Gaming / Console / PC Gaming / Re: Star Control: Origins on: October 20, 2016, 06:17:56 PM
Still damned excited, but....crap....

The decision to go with a prequel rather than a sequel seems at first an odd choice, but it’s the result of the complexities of the Star Control franchise intellectual property. Even though Stardock has the naming and publishing rights to the Star Control franchise, it does not have the rights to use any of the Star Control aliens or story material in the first two games. All of that remains the property of original Star Control creators Fred Ford and Paul Reiche III. Ars reached out to Ford and Reiche for some elaboration, and Reiche responded with this clarifying statement:

Fred and I retain the copyright to all material in Star Control I & II, but we do not own the name "Star Control," which is why our open source project is called, "The Ur-Quan Masters." Stardock purchased the trademark for Star Control as well as the original material in Star Control III, which Fred and I also did not create. Super space-cows? What were they thinking?!
4  Gaming / Console / PC Gaming / Re: Star Control: Origins on: October 20, 2016, 06:11:27 PM

PLEASE DON'T SCREW THIS UP. Playing Star Control II was one of the best memories I have from my early days of gaming. My friend and I would race home after school and play it on my 3DO together. He was an amazing combat pilot with that ridiculous little Spathi fighter, manhandling enemies that should have trounced him. I was the Captain, setting navigation routes around the universe, and whenever combat took place, I handed the controller over to him. There was nothing better than entering a new system and locating the next Byzantine alien race.
5  Gaming / Console / PC Gaming / Re: Nintendo Switch - the NX unveiled on: October 20, 2016, 05:43:33 PM
A few initial thoughts:

1) I love the idea of a seamless transition from a TV console to a portable. But that screen better be a high quality IPS Version similar to the PlayStation Vita. I don't want something akin to the crappy WiiU screen...and Nintendo is well known for going cheap on their screens.

2) I'm concerned with how small and close the buttons are on the detachable controller. And the analog stick looks cheap.

3) So, MS and Sony are moving on to 4K, and Nintendo brings up the rear with a console that should finally run all games at full 1080p. Not bad. My 4K TV upscales 1080p images fairly well, so it won't feel like a PS3 to Nintendo Wii comparison.

4) As mentioned by Gratch, it would be awesome if 3DS games were compatible, but I don't see that happening.

5) I'm really happy to see that the pro controller has offset analog sticks like the Xbox. Could this, finally, be a great controller from Nintendo? I hated the Wii controller. The clunky WiiU controller + screen was truly awful, and the normal console controller felt like a poor knockoff of an alpha version MS controller.

6) seeing how the Japanese market has gone heavily portable, this seems like a smart move by Nintendo. But I can't help but feel that the portable part is too big for actual on-the-go use. I like the kickstand, but I'm thinking iPhone 6 Plus size should have been the target size. I LOVE the extra screen real estate, but I'm not sure most people will prefer that over true portability.

7) I don't think that is a touchscreen. It would have been a selling point, and virtual sticks would have been shown.
6  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: October 18, 2016, 11:17:13 PM
I might be in on this one. It sounds like the single player content is quite good.
7  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 17, 2016, 11:58:44 PM

Quote from: Soulchilde on October 17, 2016, 01:35:56 PM

Rockstar has begun teasing a new game and it looks like Red Dead Redemption 2 is about to be officially announced

Is it possibly a RDR remaster?
8  Non-Gaming / Off-Topic / Re: Shin Godzilla on: October 12, 2016, 02:28:03 PM
I have a love-hate relationship with the Godzilla movies. I still vaguely recall the weird martial arts antics of the Japanese versions, back when it was a man in a rubber suit. Weird things like this:
9  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: October 09, 2016, 06:27:40 PM

Quote from: Gratch on October 08, 2016, 04:00:08 PM

Quote from: Dante Rising on October 06, 2016, 11:52:24 PM

Quote from: Gratch on October 05, 2016, 03:34:23 PM

Jade Empire hitting iOS, for real this time.

Bad timing, as I'm neck deep in three other mobile RPG's at the moment (Icewind Dale, Ember, and Banner Saga 2).  Might wait a while before I grab it.

I'm in, if the controls are good. Waiting for some brave souls in the app store to report back.

I played through the first couple hours last night.  The controls seem ok, but certainly take some getting used to.  The virtual stick means that I found myself accidentally hitting the button to change stances when I was trying to move.  Other than that, everything seems fine.  Looks amazing as well, actually better than the PC version.

Good to hear. I remember this being one of my favorite RPGs. I just can't remember why.  retard  Hopefully it lives up to the fond memories.
10  Gaming / Console / PC Gaming / Re: Aragami [PC/PS4] - stealth assassination Tenchu-style on: October 09, 2016, 06:16:51 PM

Quote from: EngineNo9 on October 08, 2016, 05:47:24 PM

Yeah, this game is definitely not one for those easily frustrated.  It's extremely unforgiving, and at times I have no idea why I was spotted when in full shadow. 

I also hate the fact that your shadow powers are so restricted in distance.  Most of the time I can't even look straight ahead and jump 20 or 30 feet to a shadow I can clearly see. 

But I do like the general working of the zipping to shadows mechanic more than I thought I would.  And the game has a great visual style.  It just makes me want to punch babies.

Is it possible there is some mechanic you are not using, or perhaps misunderstanding some component of the game? I've read multiple posts about people completing the game in 5-8 hours and calling it "too easy". I actually prefer it be as difficult as you are describing.
11  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: October 06, 2016, 11:52:24 PM

Quote from: Gratch on October 05, 2016, 03:34:23 PM

Jade Empire hitting iOS, for real this time.

Bad timing, as I'm neck deep in three other mobile RPG's at the moment (Icewind Dale, Ember, and Banner Saga 2).  Might wait a while before I grab it.

I'm in, if the controls are good. Waiting for some brave souls in the app store to report back.
12  Gaming / Console / PC Gaming / Combat Racing Games on: September 21, 2016, 10:19:39 PM
So I downloaded the demo of Forza Horizon 3, and thought it was absolutely amazing. But as I was playing, one thought kept going through my head- "This would be even more fun with a rocket launcher bolted to my Ferrari's hood." Finishing the Forza demo, I promptly loaded up the 2010 game Blur, and had an absolute blast. For those of you that may not know, Blur was a racing game in which you would drive over power-ups such as mines, shields, lightning, etc, and use them against other vehicles. There is nothing better than being in 2nd place in a race, and using a well timed homing missile to take out the first place car.

Does anyone know of any recent vehicular combat games with high production values? Blur and Split Second came out in 2010, and except for Mad Max I'm not finding much else. I wish the developers of Forza or Need for Speed built these features into their game, similar to the Call of Duty Zombies mode.
13  Gaming / Portable Gaming & Apps / Re: (ios- $7) Ember on: September 15, 2016, 09:35:19 PM

Quote from: Gratch on September 15, 2016, 09:23:28 PM

So I pick up a unique sword in the opening area which grants a "double strike" skill.  I equip the sword.  I click on the sword in my character sheet to see it's stats.  The weapon proceeds to unequip itself...and disappears.  It's not back in my inventory, it's not on the ground, and it's not equipped on my character.  I spent 15 minutes looking everywhere for it, and come up empty.  Decide just to move on.

I proceed to the first boss battle.  The huge, glowing hint outside the door of the boss battle is "Be sure to use your 'double strike' skill because it does significantly more damage".  You know, that skill I can't use because my weapon is now gone.  I go on to die multiple times to said boss.

We're not off to a very good start.   icon_confused

Strange. You don't need that weapon to win the battle. I didn't have it equipped. You can quickly change the difficulty to easy in the options, also, to get past that battle. The good news is also that weapon is fairly benign the moment you walk out of the crypt. Their will be a merchant with slightly better weapons, and if you save before going to him, his loot is somewhat random upon reload.

And playing on hard is....very hard. Lol. I'm lucky I grabbed a leather cap that gives mass healing to my warrior. A small ball of light falls from the sky and heals my party for 100-200 hit points. Got it at the first merchant. Saved my ass about a dozen times already.

Recommend playing on normal if you are looking for a somewhat relaxed play through. Also, the difficulty can be changed at any time, and there are toggles in the options to pause the game upon entering combat, when health is critically low, etc. I toggled like of these to 'on' and it has made combat much more sane.
14  Gaming / Portable Gaming & Apps / Re: (ios- $7) Ember on: September 15, 2016, 08:50:29 PM

Quote from: rittchard on September 15, 2016, 08:24:32 PM

Quote from: Gratch on September 15, 2016, 07:27:49 PM

Positive review from Gamezebo, with the major complaint being that the font is too small on iPhone.  Since I'll be playing on iPad, I'm not overly concerned about that.

Heh, was just gonna ask if I should try it on the phone or iPad.

On my iPad mini it looks great, and on my 12" pro it is glorious. I've not tried it on my phone yet, but based upon the font size on the mini, I can see there being an issue on a phone.
15  Gaming / Portable Gaming & Apps / Re: (ios- $7) Ember on: September 15, 2016, 02:11:27 PM

Quote from: Gratch on September 15, 2016, 01:53:27 PM

This looks really cool.  All indications point to a "less complicated Baldur's Gate" with random loot elements (a la Diablo), which is something that would be right up my alley.  Grabbing it this morning, will report back later.

From some of your past posts it seems like you may be having some RPG fatigue. Supposedly the UI in the Steam version is more cumbersome than the ios version, but you could "taste test" it on steam, and refund/repurchase on ios if you like it. So far the game has been a play for 20 minutes and drop it affair for me. I could see long Planescape Torment play throughs getting stale due to a lack of depth. Even on Steam this is a $10 game, so the developer did a good job IMO, of constraining expectations based upon the price point on the PC side. On the ios side it pushes toward the more premium price range.

I recommend this game as a Palate cleanser only at this point, until I get further into the story and mechanics.

Steam user reviews:
16  Gaming / Portable Gaming & Apps / Re: (ios- $7) Ember on: September 15, 2016, 01:59:31 PM

Quote from: farley2k on September 15, 2016, 01:34:12 PM

It looks great but $7 is outside my impulse buy range so keep those impressions coming.  smile

No problem. I put in another 90 minutes, am I'm really enjoying it. I think it is most comparable to Dungeon Siege II, if you ever had a chance to play that title. I chose the "hard" difficulty, and feel that it gives the right amount of challenge. Strategic use of potions and special skills becomes important. The screen is never littered with enemies in the manner of Diablo, but instead you usually fight against 3-5 opponents. The story is definitely more prevalent that Diablo, but it is not Baldur's Gate. I do appreciate that it is well written, and the voice acting is solid.

It seems to be a very competent package. It wont be RPG of the year material, but if it maintains the quality I've seen so far they could have requested $15 and still been at a good value point. Solid by-the-numbers RPG-lite fare for your tablet, with excellent production values. I'm just pleased that it isn't another freemium game, so I decided to support the developers at full price.

A few notes:
1) Skills seem to come from equipment, not a skill tree
2) You get two attribute points per level, so do not go into the game thinking it will be a complex character build. In fact, at the game start you choose your "class" via your first weapon: wand, sword, bow.
3) The game auto pauses when you open your inventory to drink a potion during combat. health doesn't seem to regen outside of combat. BUT you do get a sleeping bag.....
4) The world is somewhat dynamic. I've run into thieves fighting spiders, and wolves chasing down deer. At one point I led a thief toward a spider, and the two fought it out while I stood on the sidelines.
17  Gaming / Console / PC Gaming / Re: [XB1] Recore on: September 15, 2016, 04:48:45 AM

Quote from: Azhag on September 15, 2016, 03:14:12 AM

Weird, I think it actually is right. Was $35.99 + a $4 prime discount.

Nope. It is showing in my Prime account as 31.99
18  Gaming / Console / PC Gaming / Re: [XB1] Recore on: September 15, 2016, 03:01:09 AM

Quote from: Azhag on September 15, 2016, 01:40:43 AM

Supposed to arrive today but there is a "shipping delay."

Question - Amazon charged me $35.99 for this. Shouldn't it be $31.99 as a pre-order?

Yup. Unless they charged you tax or shipping.
19  Gaming / Portable Gaming & Apps / (ios- $7) Ember on: September 15, 2016, 02:43:49 AM
I just grabbed a new action RPG entitled Ember for ios (and also just released on Steam- reviews are sitting at "very positive"). Initial impressions are very favorable, and the production values are stellar. It is easily one of the best looking games I've seen on my ipad pro, and was quite clearly designed with mobile gaming as the primary platform. It seems to be Diablo-esque title, but with more focus on story, and less focus on massive weapon varieties. Steam users are comparing it to Divinity: OS and Neverwinter Nights. Environments are handcrafted in a manner very reminiscent of Pillars of Eternity or Baldur's Gate, but the combat is definitely a lighter version of those two games. It does seem to cover all of the usual expectations- special attack skills, crafting, cooking, unique weapons, character upgrades, etc. The developer claims that Ember is 30-40 hours long. They also seem to be willing to have some fun with the game, in a manner similar to Larian Studios and the Divinity series. For example, I was already attacked by evil chickens, and I learned that my NPC companion has allergies to giant spiders.

As with most ios action titles, I was initially concerned about the controls. I'm pleased to report that combat can be paused, and you navigate your character by drawing a line to a location, or by simply tapping on destination location. If you wish to attack, simply tap on the enemy, and your character goes to work until the enemy is dead. He then immediately moves on to the next nearest target. If you wish to use a special skill, they are located within icons under your character name. Overall I find the UI to be clean and accessible. 

Trying to pull it up via the app store search leads to some very weird suggestions, most likely since the game is new. Best to travel to it via appshopper:
20  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 14, 2016, 08:42:09 PM

Quote from: jztemple2 on September 14, 2016, 07:38:06 PM

Quote from: Dante Rising on September 14, 2016, 07:11:36 PM

For all of you Steam members, if you own Bioshock and Bioshock 2 on Steam, they are dropping the remastered versions into your collection for free on Sept 15 or 16th. Infinite was technically not remastered, so that title is excluded.
Hmm, I played Bioshock on the X360 and really enjoyed it. Never tried Bioshock 2, is it in the same vein with regards to gameplay?

Yes, but with enhanced combat mechanics. The common consensus is that Bioshock 1 has the better story and slightly better level design, but Bioshock 2 has better gameplay mechanics.
21  Gaming / Console / PC Gaming / Re: Aragami [PC/PS4] - stealth assassination Tenchu-style on: September 14, 2016, 07:29:53 PM
The first 13 minutes.

I'm less impressed now, as you move around the environment like a 3rd person version of dishonored. In other words, you can teleport from shadow to shadow. I'll probably still grab it if the price point is indeed 20 dollars, but I wish the mechanics were slightly more hardcore.
22  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/11/16) on: September 14, 2016, 07:11:36 PM
For all of you Steam members, if you own Bioshock and Bioshock 2 on Steam, they are dropping the remastered versions into your collection for free on Sept 15 or 16th. Infinite was technically not remastered, so that title is excluded.
23  Gaming / Console / PC Gaming / Re: Aragami [PC/PS4] - stealth assassination Tenchu-style on: September 14, 2016, 07:07:07 PM
I've been eagerly anticipating this, since the gaming gods refuse to reboot the Tenchu series for me. Some of the stealth aspects (most notably the enemy line of sight, or lack thereof) have me a little concerned, but the developer definitely nailed the atmosphere.

I'm cautiously optimistic, and if user reviews are favorable, I'm in on day 2.

The game will supposedly be priced at $20, and is about 6 hours long. So it definitely won't have the scale of a Tenchu title. One cool thing the developers mentioned is that the game has three boss fights, and all are defeated via stealth mechanics.
24  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 14, 2016, 12:31:52 AM

Quote from: EngineNo9 on September 13, 2016, 07:26:33 PM

I also hope that they kind of revisit some of the spotting mechanics to make them a bit easier and faster to use, more like the modern Far Cry games.  For such a core mechanic of a game that seems to want you to play stealthy it feels really clumsy to me as it is. 

That would be great, but probably a major overhaul. I found stealth to be mostly useless not due to spotting mechanics, but rather that most enemies were in pairs or multiples, so there was not much opportunity to break a neck and fade back into the shadows.

I also agree that it is cool to see the publisher continue to back the game. My worry is that the free weekend was a "hail Mary" pass to pull in more funds, and if it wasn't successful the upcoming DLC will be significantly shortened to cut costs. Hopefully I am wrong.
25  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 12, 2016, 11:46:47 PM

Quote from: jztemple2 on September 08, 2016, 06:07:17 PM

If anyone is interested, the game is free to play on Steam this weekend, starting now through sometime Sunday, check out the store page.

Thanks for letting us know! I tried it out and was impressed enough to grab the game plus season pass for $30. Not bad when you consider it was $70 at release for both. BUT.... Then I discovered that none of the story DLC has been release yet. I was shocked by that considering the amount of time the game has been out. Now it will sit in my backlog until all three are released.

And that is fine. From what I can see the developer is trying hard to improve the game. From what I read in the forums, the game is quite a bit more stable than it was upon release.
26  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: September 07, 2016, 03:00:12 AM

Quote from: EngineNo9 on September 06, 2016, 06:28:07 PM

They have just released the 1.1 "Brutal Edition" update on Steam:

We’ve reached a milestone in our ongoing improvement work on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the NECROPOLIS BRUTAL EDITION.

Version 1.1 contains the following additions, enhancements, and fixes for Necropolis.
 - Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs.
 - Added a new outdoor environment, The Black Forest, with 36 new modules!
 - Added a new starting module to reduce the time needed to get back into the action.
 - Added 7 more new enemies including the Bandit - watch it, he’ll steal your loot!
 - Added 16 new weapons, with unique abilities such as the Arcane Shadow - a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk.
 - Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too.
 - Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance!
 - Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential!
 - Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered.
 - General performance improvements
 - Localized all text

I would really love to hear some updated impressions if anybody goes back to play the game now.

They've added enough content to where I'm satisfied with a purchase. The 20 percent off on Steam was just the icing on the cake. I'm pleased to see that they have worked so hard to refine the game in a very short period of time. Much of the new content was probably already in the works as paid DLC, but I think releasing it as a free update is exactly what was needed to save the game.
27  Gaming / Console / PC Gaming / Re: ARK: Survival Evolved on: September 02, 2016, 11:53:39 PM

Quote from: Victoria Raverna on September 02, 2016, 01:41:16 AM

You heard of day one DLCs? Now we have something worse than that. Selling DLC for an Early Access game.

Wow. And I thought the new Deus Ex game, with its absurd "one play through only" consumable pre order bonus and DLC was horrible. But this takes it to a whole different level of consumer screw over.

I'm guessing the next Civilization game will have only one AI country to play a against- something like New Zealand. If you want China, or Russia.......$$$$$$$
28  Gaming / Console / PC Gaming / Re: Nioh - Team Ninja action RPG on: August 25, 2016, 01:03:22 AM

Quote from: EngineNo9 on August 24, 2016, 10:23:07 PM

It looks like this is back on the PS Store in beta demo form.  Has anybody tried it out this time to see what has changed or been updated?

I grabbed it and they've made a lot of great updates-

1) the lock on now keeps the camera focused on your target, even as you move away. If you've played Dark Souls, it works in a very similar fashion. This is much improved over the original design.

2) the difficulty has been rebalanced, so the game is more approachable for a normal audience. In the first demo, two opponents at once could be very brutal. Now they are challenging, but not frustrating. Another positive over the hardcore design of the first demo.

3) weapon durability, which was awful in the first demo, seems to have been scrapped. In the original, after about three or four encounters, your favorite weapon was practically useless. This is no longer a concern.

4) the graphics and frame rate are slightly improved

5) The loot drops are more diverse

This game is moving in a great direction, and it is obvious that they are taking community feedback
29  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 05:35:26 PM

Quote from: Turtle on August 24, 2016, 05:01:34 PM

Japanese corporations are getting a little too crazy on their fixation with the mobile market's stupidity.

I agree. The developer has commented on all of the negative criticism, and it doesn't look like it will change. This means that part of the season pass will also be consumed and not reusable on multiple playthroughs. Very lame:

Hi everyone. Here's how things work:
Consumables (Praxis Kits, Ammo, Credits, Crafting Parts) are one-time use items. They will be in the storage section of your inventory, until you decide to add them to it. Once you do, they will be 'consumed' in your current playthrough, and not re-usable again. Consumables work the way they do due to first party constraints.

Durables (Weapons, Skins, Augmentations) are not one-time use. They will automatically be available in all of your playthroughs, once you have downloaded and installed them.
30  Gaming / Console / PC Gaming / Re: DOOM on: August 24, 2016, 03:47:12 PM
Doom is on sale at gamestop for 19.99- PC (Steam), PS4 and XB1. I might jump in at that price.
31  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 04:29:36 AM
People on Steam are reporting that the preorder content and DLC is save locked, so you can only use it once. If you start a new game you need to repurchase the DLC through the SquareEnix content store.

32  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 22, 2016, 10:23:37 PM

Quote from: WalkingFumble on August 20, 2016, 03:52:49 AM

Urban exploring. 

urban exploring? What is that? I have visions of you walking into the wrong alley and getting a beat down for your exploratory nature.
33  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 22, 2016, 10:20:44 PM

Quote from: farley2k on August 18, 2016, 02:01:08 PM

Just came to post this.  They have updated it to "soon" since it didn't come out today but it is still rather cool.

I will wait for reviews since the focus of the game was more on combat that some of Bioware's other RPGs and I am not sure how that will work with touch controls but I remember the game fondly so I will be interested to see how it transitions to iOS

Fantastic news if they can nail the landing. The controllers will make or break the port. I'm really hoping that it turns out well. Some of my fondest memories on the Xbox were playing Jade Empire. I would love to see Bioware revisit the environment.
34  Gaming / Console / PC Gaming / Re: Tempest [PC] - Open world pirate ship combat action RPG game on: August 22, 2016, 10:10:19 PM
I've had this on my wish list for awhile. The buzz around it is good. My understanding is that the game design is centered around a single player experience, even though it is online. Pirates and sea monsters=$$$

I'm waiting for a few more user reviews before I dive in.
35  Gaming / Console / PC Gaming / Re: Agony [XB1/PS4/PC] - gore horror on: August 18, 2016, 11:53:06 AM
I AM IN! I agree that the gore is over the top, but the game looks like it will have its fair share of scares. I love the horror genre, so I'll give just about anything an attempt, other than some of those cheesy Steam indie titles.
36  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 08:59:36 PM
I know it wasn't the developer's intention, but I think the game would have been better served with a sandbox mode and a story mode. If they had something akin to a Star Control 2 storyline, I would have been in on day one.

As it is, I think this is one of those games where it is best to wait for a few patches and the inevitable DLC to improve the overall content.
37  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 08, 2016, 11:50:30 AM

Quote from: jztemple2 on August 07, 2016, 05:05:08 PM

Quote from: EngineNo9 on August 07, 2016, 04:18:08 PM

And future plans:

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

Sounds to me like this might be a game where it might be better to wait for the patches to arrive and the fixes to be made before deciding to buy.

This seems to be the case with most games these days. If not for patches, then for the added content. For example, I never purchase a Bethesda RPG until the eventual game of the year collection. Divinity Original Sin was greatly overhauled for the enhanced edition. Pillars of Eternity, Wasteland 2 Director's Cut, etc, etc.

Being an early adopter has increasingly become less desirable. This is especially true for the RPG genre.
38  Gaming / Console / PC Gaming / Re: HBS Studios Battletech Game going Kickstarter Fall 2015 on: August 07, 2016, 12:27:26 AM
Every time I think of mech games, I think of clan Jade Falcon. When I saw this introduction as a teenager, I thought it was the best thing ever. Now if is just some cool nostalgia.
39  Gaming / Console / PC Gaming / Re: Favorite game purchase going blind (i.e. not looking at any pre-release stuff) on: August 07, 2016, 12:20:13 AM
Divinity Original Sin (enhanced edition) was absolutely fabulous, and I knew very little about it. I heard great things, but never looked at any vids or pics.

Asura's Wrath was another game I loved, but it is hard to recommend.
40  Gaming / Portable Gaming & Apps / Re: [ios] Mobius Final Fantasy on: August 05, 2016, 04:13:57 AM
Which seems to have a better story, Exvius or Möbius?

Also, are either of them reasonably difficult? Or is combat easy to the point where all those various mechanics and systems are meaningless?
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