April 24, 2017, 07:20:53 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 [2] 3 4 ... 36
41  Gaming / Console / PC Gaming / Re: Football Manager 2013 on: March 08, 2013, 02:26:39 PM
I am thinking more we just use the ability to play a match through steam. What's your steam name?
42  Gaming / Console / PC Gaming / Re: Football Manager 2013 on: March 08, 2013, 12:30:36 PM
Cool. Would you be interested in an online league at all?
43  Gaming / Console / PC Gaming / Football Manager 2013 on: March 08, 2013, 12:54:11 AM
Anyone playing this latest iteration? How does it feel compared to 2012? It's on sale on Steam right now for 50% off ($20) and if there was enough interest I figured we might be able to get a league going using the new multiplayer features (where you can just play games using teams, not having to do the entire game with transfers etc). Any other addicts out there?
44  Non-Gaming / Off-Topic / Re: Let's Find Kato Something To Do! on: February 27, 2013, 01:08:11 AM

Quote from: USMC Kato on February 26, 2013, 09:30:06 PM

Quote from: Crux on February 26, 2013, 08:47:27 PM

I'm in Georgia and looking for a volunteer assistant tennis coach!

Lol, only qualified to be your water boy

I could teach you smile But of course if you'd rather be noble and drive wounded or disabled vets around so they can get food instead of being a water boy for fit, nubile young women I'd totally understand.
45  Non-Gaming / Off-Topic / Re: Let's Find Kato Something To Do! on: February 26, 2013, 08:47:27 PM
I'm in Georgia and looking for a volunteer assistant tennis coach!
46  Non-Gaming / Off-Topic / Re: [Guns] GT Firearms Owners on: February 26, 2013, 03:16:21 PM
Without the mag safety it is a very nice trigger. But let's be real - there isn't a better trigger than the 1911.
47  Non-Gaming / Off-Topic / Re: [Guns] GT Firearms Owners on: February 26, 2013, 03:04:02 PM

Quote from: wonderpug on February 19, 2013, 03:04:33 PM

Browning Hi-Power folks, how similar does it feel & handle compared to a 1911?

Trigger: The 1911 pull is shorter, crisper, and has a shorter reset. If you get a hi power, make sure you have the magazine safety removed as it VASTLY improves the trigger.

Grip: 1911 grip is thinner, but I prefer the Browning - find it a little better for control as it fills my hand without being bulky.

Safety: unless you replace it with an aftermarket safety, the hi power's is small and not as easy to thumb as the 1911.

From my experience they have comparable accuracy. The hi power is more rugged in general - so many 1911s have issues out of the box comparatively speaking.
48  Non-Gaming / Off-Topic / Re: [Guns] GT Firearms Owners on: February 19, 2013, 02:27:45 PM

Quote from: McNutt on February 19, 2013, 02:19:29 PM

I had thought about getting a CCL about ten years ago, but decided against it.  For me it's a lifestyle choice that I wasn't prepared to go through with.  I have nothing against it, but it required a level of commitment that I wasn't willing to make.

This is where I'm at right now. I actually have a CCL, but I rarely if ever carry. In truth in the 3 years since I got it I've carried maybe three times total. Carrying concealed is really a huge shift. You have to dress differently, shift your mentality... it really is a pervasive thing that I'm not in a place to even want to tackle at this point in my life. I'm glad I have the license, as it protects me to a degree from miscellaneous firearm charges and allows me the option for special circumstances (the last time I carried was last year when I met total strangers at a gas station to sell them something off craigslist). But overall I'd much rather just be smart about where I go and who I go there with than carry that responsibility around with me all the time.
49  Non-Gaming / Off-Topic / Re: [Guns] GT Firearms Owners on: February 19, 2013, 01:32:02 PM
My first handgun was a Sig 229 in 9mm.

Anyways, I liked it well enough, but didn't like the DA/SA transition as much as I needed to to feel truly comfortable with it. Finances being what they were/are, shooting so much it became a non-issue wasn't really an option to me. So, I sold it and bought a second-hand Browning Hi Power, also in 9mm. It has the magazine safety removed and the trigger is crisp as can be, and the gun is a tack driver. It's comfortable in the hand, I can shoot it very accurately and I personally like the added safety layer of an actual safety.

I also have a plinker - a walther P22 which is fun to shoot around with. Would be more fun if it was more reliable, but it works well enough for its purpose.
50  Non-Gaming / Off-Topic / Re: <Brag> What's your Life's Greatest Achievement? </Brag> on: February 12, 2013, 07:25:04 PM
My short list:

- my 2 kids
- 4.0 GPA for my undergraduate in Physics
- 4 consecutive conference championships at my last job
- Putting my kids first throughout my divorce no matter how much that hurt me financially
- 3rd dan black belt in TKD

It's tough to call.
51  Non-Gaming / Off-Topic / Re: [movie] The Legend of Conan on: October 27, 2012, 01:04:32 AM
Bastard's still got some huge arms.
52  Non-Gaming / Political / Religious Nonsense / Re: The 2012 Presidential Debates Thread: Get Free Halo Armor! Final debate 10-22 on: October 23, 2012, 06:16:41 PM

Quote from: Ironrod on October 23, 2012, 03:08:32 AM

Well, agreeing with most of the president's foreign policy was an interesting and unexpected strategy. On one hand, Romney eased a lot of people's fears about being another Bush-style cowboy warmonger. OTOH, his base has to be wondering if he switched parties.

Don't worry - it was only for an hour. Two, tops.
53  Non-Gaming / Off-Topic / Re: [TV] Arrow on: October 22, 2012, 12:53:28 AM
I'm really enjoying the show so far. It isn't perfect, but it's pretty good!
54  Non-Gaming / Off-Topic / Re: [movie] The Expendables 2 on: August 19, 2012, 03:57:39 PM
Saw this last night with the lady - we both *loved* it. Fantastic movie.
55  Non-Gaming / Trading Forum / Re: Last of the Red Hot Steam Freebies on: August 11, 2012, 07:53:26 PM

Quote from: Purge on July 31, 2012, 02:26:03 PM

I will forward it on to you in short order, my friend.

Sugary indeed. Tongue

I slaved over that poem for hours. Why you no send game? biggrin
56  Non-Gaming / Trading Forum / Re: Last of the Red Hot Steam Freebies on: August 03, 2012, 09:24:02 PM
57  Non-Gaming / Trading Forum / Re: Last of the Red Hot Steam Freebies on: August 03, 2012, 11:36:10 AM
58  Non-Gaming / Trading Forum / Re: Last of the Red Hot Steam Freebies on: July 31, 2012, 01:23:58 PM

Quote from: Purge on July 29, 2012, 05:27:02 AM

I still have a copy of Renegade Ops + DLC that's available.

I'll give it to the next person to compose a poem extolling my virtues while casting down the nefarious CeeKay.

There once was a man named Purge
Who never gave into the urge
For sugary things
Instead he liked bling
But not Ceekay - that man was a scourge!

My steam ID is:
59  Non-Gaming / Off-Topic / Re: [movie] The Dark Knight Rises - Impressions start page 12 on: July 29, 2012, 05:25:45 PM

Quote from: Kurt Stevens on July 29, 2012, 03:20:52 PM

Spoiler for Hiden:
Batman survived a nuclear explosion than a rope and a punch to the spine can cure a broken back.   icon_biggrin

Well I think it was more that:
Spoiler for Hiden:
he had a dislocated vertebra
60  Non-Gaming / Trading Forum / LF: lego or other building toys for kids on: July 17, 2012, 01:49:19 PM
My kids are now two and four. I am desperately trying to get a decent Lego collection together for them but cannot afford to buy it new. Does anyone have Lego or other building things based toys from their kids kids who have maybe grown out of it they'd be willing to sell/trade/donate?
61  Non-Gaming / Off-Topic / Re: I got my black belt! And other assorted things! on: July 16, 2012, 05:06:58 PM
62  Non-Gaming / Off-Topic / Re: Creative Naming Help Needed! on: July 13, 2012, 08:15:04 PM
Primal Defense
Defense Conditioning (DefCon) One
Cold Fusion Defense
Personal Defense Strategies
Situation Control Training
Nexus Defense
Crux Protective Training
Concrete Jungle Survival

Are the top ones so far. Variations on these possible of course. Thanks for all the suggestions so far!

63  Non-Gaming / Off-Topic / Re: Creative Naming Help Needed! on: July 11, 2012, 07:45:53 PM
Some good stuff coming in everyone. Thanks and keep it up!
64  Non-Gaming / Off-Topic / Re: Creative Naming Help Needed! on: July 11, 2012, 04:06:37 PM
Vanilla is a thought, but I wanted to explore other, more creative options first! That's a fall-back position.
65  Non-Gaming / Off-Topic / Creative Naming Help Needed! on: July 10, 2012, 11:18:24 PM
So my partner and I are thinking about starting a small company for our self defense teaching. Sadly, it would need a name. I thought I would punt it out here for the brilliant creative minds of GT to lend a helping hand. While we both appreciate humor, a lot of our hoped for clientele will be corporate based, so I would greatly appreciate if the silliness could be at least kept under control! biggrin Really I'm looking for something simple, unique, that captures the right tone (professional without sounding too militaristic).

Release the kraken!
66  Non-Gaming / Off-Topic / Re: 2012 Olympics - what are your thoughts about the carbon fibre legs? on: July 05, 2012, 02:48:17 PM
I'm against it. The problem is while we can theorize as to whether he has an advantage or not, we just don't really know. And that is enough to say he shouldn't be competing in the Olympics.
67  Non-Gaming / Off-Topic / Re: The Netflix Instant Watch recommendation thread on: June 20, 2012, 12:41:18 PM
I really enjoyed Tucker and Dale vs Evil a lot. Clever little flick that I thought they did a great job with. "Well officer, we have had one DOOZY of a day!"
68  Non-Gaming / Off-Topic / Re: Verizon unveils new shared phone/data plans - likely no one will be happy on: June 15, 2012, 12:24:22 AM

Quote from: Isgrimnur on June 14, 2012, 10:48:08 PM

Why does a smartphone cost more to connect than a regular phone?  Bandwidth is not unlimited.  Spectrum is not unlimited.  Nor is it free.

But you're already paying a separate fee for that bandwidth and spectrum. It's called your data package.
69  Non-Gaming / Off-Topic / Re: Verizon unveils new shared phone/data plans - likely no one will be happy on: June 14, 2012, 12:27:01 PM
Here's the part I don't get - if you're already paying (through the nose) for the data, why does a smart phone cost more per month to connect than a regular phone? they both have unlimited minutes, unlimited texting, and the data is pre-paid. Bullshit fees for the win?
70  Gaming / Console / PC Gaming / Re: DayZ - Arma 2 Zombie Apocalypse Mod! (small AAR story included) on: June 08, 2012, 12:32:27 PM
Berezino is a great place to go if you are willing to be patient and careful. It has two convenience stores, a hospital, and some military tents that carry lower-grade military gear. My guy is up there now, hiding in a building. I've got basically a full kit of survival gear minus matches. I have hatchet, hunting knife, compass, map, binoculars. I can *almost* go out into the woods and survive indefinitely without needing to visit a town - if only I could find some fricking matches biggrin
71  Non-Gaming / Off-Topic / Re: Transit of Venus on: June 06, 2012, 11:48:21 AM

Quote from: Razgon on June 06, 2012, 11:02:20 AM

Quote from: wonderpug on June 06, 2012, 10:40:31 AM



72  Non-Gaming / Off-Topic / Re: [movie]Snow White and the Huntsman on: June 05, 2012, 12:37:16 PM
I saw this yesterday. Ultimately very forgettable. The Dwarves stole the show, but that's not a ringing endorsement - they just happened to be the only decent part of an otherwise pretty bad movie. Hemsworth is fine, but he isn't given too much to work with. Theron is in a similar situation. Stewart is just bad. The girl I went with was literally laughing during parts of it - and not at parts that were meant to be funny.

If Ebert thinks this was better than the Avengers, then I'm afraid that I have lost a lot of respect for Ebert.
73  Gaming / Console / PC Gaming / Re: DayZ - Arma 2 Zombie Apocalypse Mod! (small AAR story included) on: May 30, 2012, 05:09:06 PM
Staroye Crapoe

The crunch of gravel underfoot did little to disturb my thoughts as I walked through the night, heading North. I mind lingered on Topolka Dam I had seen a few hours earlier, remembering what it had been like when I drove through here five years earlier. It never ceased to amaze me, seeing how quickly nature reclaimed land when man ceased actively maintaining his creations and the damn was no exception. While still largely functional, it was already showing signs of the decay that would one day see it collapse and the flow of water return to normal.

The sight of a gas station up ahead made me slow my steps, and I immediately stepped off the road into the low undergrowth on the side. Buildings, inevitably, meant zombies. And perhaps other humans. I moved off a hundred meters or so to the west, up a low rising hill and the safety of the treeline that came with it. Lying down in the grass under a low bush, I set to watching. The minutes passed, and all I could see was the lumbering, mindless movements of the zombies roaming the edge of town. As best I had been able to figure, the virus took three forms in the people it infected. The first was what we called "walkers" - staying upright they lumbered around like shambling parodies of their former human selves. "Hoppers" literally hopped around on all fours, like a sick blend of a human and frog. And finally "crawlers" did just that - crawl around on the ground. Why this was so I didn't know, but I could see all three in various numbers north near the road.

I should have just cut off into the woods and swung well clear of the town. I know that now, but hindsight is 20-20 and the fear of falling in the dark and twisting and ankle or, even worse, breaking a leg was very real. Combine that with the darkness and the lack of a compass and the thought of getting stranded was terrifying. So I decided to work my way through the edge of town. The thing about the zombies is that their senses are dulled to a very large degree compared to their former human selves. Provided you move slowly and stay crouched you can walk as close as 10-15 meters and they won't bother you. Perhaps the slow speed of movement and hunched shape makes them confuse you with a hopper. Crawl, and you can get even closer - maybe 5 meters away. But walk upright or, god forbid, run, and you will make a meal of yourself in short order.

So crouch I did, and began to make my way through the town. Before long though I ran into my first piece of trouble. It came in the form of a hopper, who I could hear making a low growling sound off to my right. The last thing you want to do is fire off a weapon in the middle of a zombie-infested town, so I moved off to my left to avoid him. A short move in that direction and I could see a walker coming in from that direction. I immediately dropped to the ground and started to crawl. The problem with crawling is, while you can get closer to a zombie without setting it off, you also don't move much if at all faster than them when they are wandering around. This means your margin for error gets smaller in other ways.

So you can imagine my dismay when I heard another zombie ahead of me. I froze, peeking behind me quickly to assess my situation. The zombie to my right was hopping along, almost on a collision course with the walker on my left. If either of one of them turned towards me I was in big trouble. I stayed put and held my breath. The two zombies came together, almost crashing and paused momentarily. The hopper turned to his left, away from me and hopped away. The walker hung there for a long moment and then turned to his left.. towards me. Shit.

I started scrambling forward as quickly as I could, staying on my stomach and praying to every god and saint I could think of. I didn't dare stop to look behind me and see if he was closing the gap, but also couldn't see the zombie I could hear up ahead of me. There is no sound left in the world louder than that of a zombie's mindless slavering. It echoes in your mind, stirring primal fears deep in your soul. My heart thundered a horrible mix of exertion and fear. A broken down car was lying in the road ahead of me, shielding my view of the zombie ahead. Was he facing me? Waiting? No, that wasn't possible. When their feeding instinct was triggered they exploded into terrible action. They did not wait in ambush. I scrambled forward, hoping against all hope... yes. As I cleared the edge of the car I could see the zombie lumbering away from the road. A glimmer of hope I would make it out alive after all.

Two hours later I had to shoot two zombies after a hopper surprised me near a small hut as I cut across to the road into Stary Sober. I had been jogging along the side of the road, so my hand wasn't the steadiest. 8 bullets to take them down, and I was down to two clips for my makarov. Bad news. The good news is I was only a short distance now from the tower where we had all agreed to meet. I just had to hope they didn't shoot me as I came in. Never a full moment in the new world order...
74  Gaming / Console / PC Gaming / Re: DayZ - Arma 2 Zombie Apocalypse Mod! (small AAR story included) on: May 30, 2012, 03:53:28 PM

Quote from: Scraper on May 30, 2012, 03:42:07 PM

So is there only 1 server or are there several to choose from? Also, is there stat progression and experience points, or just item and weapon gathering to find better gear?

No stat progression or experience points. Just surviving. It does keep track of your zombie and player kills though. It is still in alpha, so who knows how it will evolve. It's an amazingly stable alpha.

There is probably 100 servers or more up at any given time, with a ton of different ones in the US to choose from.

It's ARMA combat mechanics, give or take, so very realistic. If you run, it is hard to shoot right afterwards because you are out of breath and the sights waver. It really discourages run and gun, and makes it a careful and methodical game even for skilled shooters. The guys I am playing with is actually my competition team for BF3 - there are some freakishly good shooters on the team (we are a top competition team, #1 on the TWL HC ladder, competing in several leagues etc). Even with our skill level and coordination and teamwork, we still play very carefully and take it slowly. Set up a perimeter around towns, observe for a while for player presence before moving in. Always keep someone outside for overwatch in case we get ambushed, this kind of thing).
75  Gaming / Console / PC Gaming / Re: DayZ - Arma 2 Zombie Apocalypse Mod! (small AAR story included) on: May 30, 2012, 03:26:59 PM
It really is fantastic. It's creepy to play alone though, fair warning. The tension is constant. The only place you can feel safe is if you run out into the wilderness, far from everything and everyone. But that means you have to hunt for food, and find water. Instead of scavenging it in zombie-infested cities that have other players who may or may not try to kill you biggrin

The AAR I am writing is true-to-life, with just some color put into the story telling. I'm not making any of the events up in the slightest. That's the beautiful thing about it - I don't need to make anything up biggrin I really do have friends waiting for my in Stary Sobor, for example. They have a posse together, have raided some decent military gear (one of them even found a ghillie suit and sniper rifle!). One has a GPS, and they've got a nice little system going.

It is brutal though. If you go days in real life without dying and starting over it's an accomplishment. It's a small miracle I haven't died yet.
76  Non-Gaming / Off-Topic / Re: Can anyone tell me what's deal with FB stock on: May 30, 2012, 03:12:34 PM

Quote from: Soulchilde on May 30, 2012, 12:35:20 PM

Quote from: Crux on May 30, 2012, 12:13:25 PM

No. They intentionally made it seem worth more than it was, and a lot of people got absurdly rich off the IPO as a result. Other people lost a ton of money off the IPO as a result. Welcome to modern stock valuation - reality is nothing, perception is everything.

okay, so did someone break the law?   Seems like the story is gaining traction

Early indications are most likely someone did. The good news is, with public tide turned against the big banks and trading firms at the moment something might actually be done about it. Once upon a time everyone turned a blind eye to this kind of thing, but especially given the high profile nature of this instance it's unlikely it won't at least get followed up on.
77  Gaming / Console / PC Gaming / DayZ - Arma 2 Zombie Apocalypse Mod! (small AAR story included) on: May 30, 2012, 03:00:43 PM

It's a mod for ARMA 2 that requires the Operation Arrowhead expansion.

It is, as far as I know very unique in that it is not a zombie apocalypse in the sense of something like Left 4 Dead. It plays out more like a good novel, and is a cross between a FPS, an MMO and an RPG. You create your player, and log into a server. Your player is persistent - provided you haven't died you log into the same place you logged out from, with the same gear. There is random loot drops, but it changes according to area. If you go hunt for gear in the zombified military base, then your chances of picking up an AK-47 are pretty good. Go and loot the zombified grocery store and you will find soda cans and baked beans.

The servers are small - 50ish players per, and the area is HUGE.

Last night I played for the first time, and it took me about an hour to an hour and a half to make it from Elektrozavodsk to where my friends met me outside Vishnoy. Of course, that journey involved several very tense moments sneaking my way past zombie nests, and also having to shoot 4 of them. Every encounter with a real player is nerve-wracking, because you never know if they will help you, or shoot you and take your stuff. The zombies have a range of reaction distances, and it varies depending on what you're doing. Run, and you get noticed quickly. crawl along the ground and you could almost bump into one without them noticing.

Here's a map of the game area to give an idea of the scale of things:

It's a very tense game - long periods of relative nothing, followed by extremely intense experiences. I will recount my first few hours with the game below, and perhaps it will give a sense of the scope and timeline.


I came to by the water. It was night, and dark. The quiet was not that of complete silence, but simply a total lack of man-made noise. Even after so many months since the beginning - Day Z as some of the survivors had taken to calling it - it was still difficult to get used to. The upside of sleeping by the shore was that the zombies couldn't swim - it made for a convenient get-away if set on in the middle of the night. The downside was the constant washing of the ocean upon the shore made it more difficult to hear one approaching. And that's how I almost died.

The seaside breeze kicked a piece of sand up into my eyes and while I was trying, watery-eyed, to get it out the first blow caught me in the back of the head. I fell to the ground and rolled just as the zombie's hand gouged a gash into my left side. It lurched down towards me, ravaged face moaning in hunger. Frantically I snatched at the makarov holstered in my belt and brought it up just in time. BANG. BANG BANG. The first two shots were wild in my panic, but the second drove straight into the zombie's brain. The corpse fell limply atop me and I rolled it off with a small sound of disgust. Scrambling to my feet I glanced around quickly - the gunshots were often enough to bring more zombies to a potential feeding, and if the zombies were bad, the human predators who preyed on their fellow survivors were often worse.

The sea cities were the worst - roving bands of survivors fighting each other as much as the zombies. It had been dangerous to come here - perhaps even stupid but the lure of goods in the port area had been enough to make it worth the effort. Except it hadn't been worth the effort. Alone, in one of the most dangerous places in the country it was now up to me to make it out alive. Northwest, to Stary Sobor. That's where my friends and I had agreed to meet up. There was a small army camp there - or had been. Along with that came military-grade equipment. Assault rifles and sub-machine guns instead of hunting rifles. Potentially GPS units instead of maps. Lacking any of those things I was stuck making the trip on foot, without means of navigation except my map, my wits and the pistol I had at my side. Three magazines and a total of... 16, 17, 18 bullets after that last encounter. I was bleeding a little, so grabbed bandages from my pack and wrapped the small wounds quickly.

I glanced at the map to make sure I knew where I was. It wasn't too hard as I'd always had a knack for reading the things. Unlike my wife, Nicola. I had once caught her trying to read the map upside-down while sending me the wrong way. She would read no more maps, buried in a shallow grave outside Kamyshovo. It was no time to reminisce, so I set off north, looking for the main road. I needed to find the railroad tracks, follow them east a short ways and then north again out of the city.

Two blocks later I heard the gunshots. They were coming from the Northwest, and close. I stopped moving immediately and stayed close to the side of the building on the edge of the street. Standing in the middle of the road was always a bad idea, even without cars driving down them these days. The silence stretched, until finally I felt comfortable moving. North another hundred meters. Movement. A man ran out onto the street from a three-story building on the right. I froze, not daring to move in case it drew his attention. He turned back towards the building and I could see he held some kind of a rifle - likely a winchester as they seemed an easy find in this part of the coast for some reason. The man ran back into the building again briefly, then stepped back out onto the street slowly. He turned towards me and froze. We stared at each other for at least 30 seconds without moving.

Taking a deep breath, I kept a comfortable grip on the pistol held low in my right hand and stepped towards him. We both slowly raised our weapons - ironically a positive sign that neither of us wanted to hurt the other. When you wanted to kill man who was holding a gun you did it quickly. I kept walking north, staying on the opposite side of the street from him as I drew closer and closer. My gun stayed pointed at him, and he didn't move other than pivoting to keep his rifle trained on me. His face was blank, haunted. He didn't even try to speak. For that matter, neither did I. On another night, in different circumstances we might have talked, perhaps even helped each other a little. But not tonight. I sidled past him and when we were a safe distance we both lowered our weapons and I moved off into the night.

Stary Sobor awaited me.

To be continued...
78  Non-Gaming / Off-Topic / Re: Can anyone tell me what's deal with FB stock on: May 30, 2012, 12:13:25 PM
No. They intentionally made it seem worth more than it was, and a lot of people got absurdly rich off the IPO as a result. Other people lost a ton of money off the IPO as a result. Welcome to modern stock valuation - reality is nothing, perception is everything.
79  Gaming / Console / PC Gaming / Re: ARMA 3 on: May 26, 2012, 11:17:32 PM
Did ARMA 2 ever get better? I played it for about 5 hours, and got tired of being shot from a gajillion meters away by some random guy who was barely a pixel on my screen. And this is coming from someone who typically likes realism (loved op flashpoint).
80  Non-Gaming / Hardware / Software Hell / PS3 Blu Ray just died on: May 23, 2012, 10:29:06 PM
AS in, it will read normal discs just fine, but blu-ray discs and game discs I get nada. I tried a database rebuild, and file system restore, but it looks to be legitimately dead. Anyone gone through this before? Sony's website quotes $99 to fix it, but I'm not sure how I feel about spending that money and the multiple weeks without both blu-ray and the ps3 to go that route. Any feedback or experiences shared would be welcome!
Pages: 1 [2] 3 4 ... 36
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.182 seconds with 20 queries. (Pretty URLs adds 0.04s, 1q)