Quote from: PR_GMR on November 07, 2012, 04:22:08 PM
Quote from: TiLT on November 07, 2012, 04:05:00 PM
Quote from: PR_GMR on November 07, 2012, 03:12:56 PM
Quote from: TiLT on November 07, 2012, 09:47:49 AM
Quote from: PR_GMR on November 07, 2012, 12:08:36 AM
I just read about this--a new Star Wars sequel with Harrison Ford and the original all playing their current ages?
There ain't a WTF?! big enough!
What's so WTF about it? Even if they appear, there's pretty much next to no chance they'll be anything more than supporting characters in the story, a way to bridge the old episodes into the new ones.
Quote from: wonderpug
The Expendables - In Spaaaaaaaace!
What wonderpug posted. I'm afraid if they bring them back, it's gonna be some sort of gimmick. I would rather they came up with a brand new trilogy with fresh characters and mythology.
How would it be a gimmick when these three characters are more or less the most important people in the galaxy at the end of episode 6, instrumental to the future of the Republic? That they would be consulted or be some part of a future crisis isn't a stretch.
Star Wars is no longer about those characters, Tilt. It's an universe. It's been greatly expanded since the 80s. We can't continue to hold on to Han Solo, Luke, Leiah and others as the most important part of that universe. Like Star Trek Next Generation and its followups, Star Wars is now much more. It's time for new characters and stories set in that universe.
Remember that the vast majority of people don't know anything about Star Wars beyond the 6 movies and the Clone Wars kids show. Anything past RotJ, you can assume they know zippo about it. Remember the first Next Generation movie? They made sure Kirk and McCoy were in there to "pass the mantle on" so to speak. Even the latest Star Trek movie used Spock to bridge that gap.
I'd near guarantee there will at LEAST be a cameo by the old cast. It's highly unlikely they would be anything more than supporting roles to introduce the next generation of characters though. I agree it's time to move on to other stories.
Played a bit of the multiplayer and am hooked. This game seems to solve the issues I have with games like CoD where I can't easily tell the difference between friend and foe. Not having to look down the sites also helps. I still suck, but I think I can graduate to competent noob given enough time.
Only got to play a bit into the first mission but am impressed so far. The visuals are incredibly good, and combat is fun (I've never played a Halo game so I can't say how it compares). I also like the tactical nature of how they handle weapons and ammo.
Has anyone else messed around with the smartglass integration? It looks like it'll give you access to waypoint while playing, and lauch multiplayer/missions? I haven't really touched it yet so I don't know what else it supports, but the waypoint thing seems nice in that you won't have to launch a separate application on your console to use it now.
According to Wiki, he announced earlier this year that he was done with blockbuster movies and wanted to focus on smaller independant films. My guess is he'll take a bit of that money and start a new smaller film house that organized around that business model.
Got all except Gaige's yesterday (will grab hers leter) and one odd thing I noticed was that it seemed to put the items in random characters inventories. I entered 4 codes and the items ended up spread out over three characters. I would have preferred if they all just went to your selected character (unless what I was experiencing was some sort of time delay in delivery that is).
The only thing missing is an easy way to see what races/medals you have already completed or need to still get gold in. As it is, you have to physically switch to a car then look in your race list to see what you might have left to do.
Maybe there's an indicator or something when you get gold in all races for a specific car; since I have yet to do that, I wouldn't know.
I was discussing this with my buddy and seeing how they can actually unlock things for your character as well as give you keys, the possibilities seem quite endless. For these outfits to work, they must have either been included on the disc, or included in one of the patches they released (or the codes initiate a download themselves, but I don't think they do). Because of this, they could theoretically do things like include new content in a patch (locked by default) and then have these codes unlock new quests/areas/functionality/whatever. It's really quite genius and I'm actually looking forward to what they do in the future. It's also smart from a busines standpoint, as they are gaining a real benefit from giving out "free" content beyond customers being happy.
Got in about half an hour with this and am loving it! My best description for this would be..
Think Burnout Paradise, make it bigger and prettier. Now tone down the takedown aspect and highlight the driving stuff. Add in a GTA style wanted system and a buttload more challenges/cars/autolog stuff and you have Most Wanted.
I can't say how this compares to the first Most Wanted title as I never played it, but this one is heaven.
Oh, and damn you Ron with your headstart on times![/edit]
Quote from: metallicorphan on October 23, 2012, 11:02:26 AM
The Pilot was shown here last night
I quite enjoyed it,there were parts that were so-so
spoilers just incase
Spoiler for Hiden:
I am not familiar with Green Arrow,after being stranded for 5 years on an island and before that he was a bit of a dick,how is it he is so Computer Savvy?....like the transaction of funds and they couldn't figure out how he did it or where the $40million went etc
Oh,and maybe i will find out next episode but what happened to the security guard who was assigned to him after he kicked his ass at the door(at the party)to get away from?
Spoiler for Hiden:
Hopefully there's lots more to what happened on that island that what we've seen. There's no way he could have constructed that bow he uses from scratch on a deserted island, but the implecation is that he brought that back with him in the green box o' surprises. Same with the arrows themselves; those aren't sharpened sticks he's firing in the beginning.
So this weekend, I got my "Did it all" achievement; every quest outside the DLC has been completed! I also farmed my Conference Call shotty, Bee shield, and Terramorphous class mod. I am now moving forward into the DLC. Once that is done, I have my Mechromancer to level up, as well as my Commando that I am exclusively coop-ing with a buddy of mine. Zero and Salvadore will probably only get levelled to a point that I can get the achieves for them.
As fantastic a year this has been for gaming, I believe this title will be my 2012 Game of the Year (with Dragon's Dogma taking the runner up position). I always base my decision on what grabs me the most, and this one is eating my life like nothing else has in a long long time. So much so, I have barely touched Dishonored or XCOM.
It sounds like the issue with the shield is that there is SUPPOSED to be a negative effect with the shield, but it's not working. The red flavor text is the likely culprit, as it doesn't seem to currently mean anything. Perhaps the shield makes you randomly float into the air out of cover or something like a phaselock (which would make avoiding damage much more difficult)? Something like that would allow you to keep the -0 shield on fire property that makes this shield kick so much ass.
Diablo 3 makes it basically impossible to play and progress (at least past normal) without using the auction house. As I'm a player who enjoys "living off the land" in these types of games (no trading, no twinking), it forces me down a road I really don't want to go down. That coupled with the fact that if I do manage to find an upgrade, it's generally boring as hell. More int/def/vit/whatever; nothing flavorful.
On the plus side (as stated above), Torchlight 2 and Borderlands 2 really nail this and scratch that itch much better for me. It's too bad really, as I think pretty much everything else about D3 is fantastic.
Huh, I'm lvl 50 but havn't finished TVHM either and the enemies are lvl 49/50 for me as well. Maybe there's a tipping point in the story you have to reach rather than actually finishing it. I'm currently working my way into the information exchange.
DLC downloaded. No time to play right now, but I jumped in with my siren and travelled to Oasis to start up the first quest. It's labelled as level 50, but I'm not sure if that's fixed or related to the level of my character somehow. Later on I'll check it out with someone lower level on the first playthrough (or someone else can report in on it).
 I jumped in with a lvl 5 toon and the first dlc quest is marked as lvl 15. [/edit]
Finished my first playthrough as a Siren over the weekend and spent most of it using SMGs. Once the ammo capacity was fully upgraded, I didn't find a need to switch very often except the occational rocket launcher against constructors. I liked that playstyle of getting to a nice middle distance from everyone and just spraying bullets to set off the elemental effects. Now that I'm into True Vault Hunter mode however, I'm switching to assault rifles, as I need the extra distance to survive (had to also add some survival skills to my build).
Also played a mechromancer to level 6 and am digging what I see so far. I'll likely go down the middle tree to boost elemental effects, and a bit of the left for survival and extending the time robot buddy is out. My big worry is how she will handle armored enemies, as most of the elemental skills seem to focus on shock and some fire. Nothing corrosive beyond the basic elemental % chance boost. Maybe shooting my robot with corrosive so he takes on that property will be enough?
PS - this game is owning my life. With dishonored/XCOM sitting on my desk as we speak, I am having serious issues figuring out where to spend my time. Maybe pick a big fight with the wife and move into an apartment for a few months?
Quote from: rshetts2 on October 09, 2012, 03:06:36 PM
Not sure if we are spoiler free here so my dislike for the finale and season 2 in general is below:
Spoiler for Hiden:
I didnt like that the killed off Lily, seemed trite and cliche' especially since the series started with his wife being killed. Didnt like the hanging scene, once again it was contrived to give the Swede an out clause. Made no sense, after all, Bohanon spent an entire season hunting down and killing the men who killed his wife. After everything the Swede did, why would he not just kill him. Its not like hes a changed man and wanted to follow legal channels, he was going after Durant with a bull whip earlier just for threatening Lily's life. The whole set up and the way it played out seemed so off and out of character. As far as Lilys murder, my god what poor writing. After everything she just went through, her gun conveniently misfires? And how could the Swede even walk let alone choke the life out of someone, after all of his injuries. I just felt it was very poorly written. Its seemed that they killed Lily for shock value and didnt care how they pulled it off. I really kind of felt season 2 lost it way for the most part anyway, spending way too much soap opera time with the multiple love triangles and then closed all of them off with tragedy. I really liked the 1st season, didnt like the 2nd much at all.
Spoiler for Hiden:
I agree with the hanging thing completely... we spent several moments during the season yelling "just kill him already!!" at the screen. As for the rest, here are my thoughts on why they did what they did:
1) Killing Lily was the culmination of Swede's plan. He wanted revenge against Bohanan for taking his job and his position in the community, so decided to take everything from him that he loved (initially just the railroad, but then Lily when he learned of their relationship). 2) Swede's injuries were mostly an act. I don't believe the story he told of being captured and strung out for an instant. It was already established that he was friends with the indians and was providing them with intel and rifles. My guess is that he let them burn him to a point where it looked bad and then proceeded to act like he was on death's door. I do agree they should have put a scene in there to make that more clear though. You shouldn't have to assume all that really. 3) Lily's gun didn't misfire, it wasn't loaded. My recollection is that she picked it up from the table, but he was already in her home before she got there; plenty of opportunity to unload the weapon.
Got aboutb 6 levels into the mechromancer and she's definitely fun. The robot is hella tough and stays out for a good long while; definitely going to be useful. I'm planning on going down the middle tree for increased elemental damage and effects. My only worry is how effective she will be against armored enemies, as her elemental effects seem to stick with shock (and some fire stuff later on). Time will tell.
Yep - it's the front page banner. As far as how long it took - I spelled it out in the review. I went 100% stealth and it took me just over 20 hours. I'll have my review for the 360 version later this week where I slaughtered every man, woman, weeper, rat, dog, and innocent whale oil canister later this week. Just a hint - it's just as good.
The link in the front page banner seems to be pointing back to the main site rather than the review.