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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: October 08, 2012, 07:38:45 AM
Check out a funny little video we made while stressed-out over getting City of Steam ready for Beta.Feel free to leave us a comment, too! As always, keep an eye on our Dev Journals for latest development progress we've made, and share your thoughts. Beta should be rearing its head out sometime in November.
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: September 29, 2012, 01:16:07 PM
Hi guys, weíve released some new dev journals recently, if you are interested in getting to know more about CoS classes and races, donít miss out on the wrap-ups for them. Also, feel free to share your thoughts on the most recent design and coding (it includes a mini game) journals.
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: September 21, 2012, 10:55:02 AM
The closing date (23rd) of all Alpha Supporter Packs is pretty close now; to those who've been keeping track of City of Steam, don't miss the chance of being an honorable supporter for this game while receiving some amazing CoS swag at the same time!
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: September 20, 2012, 05:49:54 AM
We just put up some new dev journals, here's your chance to get a closer look at some cool Ratling animations in Unity, backstories of the charming but manipulative Rivens and a wrapup for all available classes in the game now!
5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: September 11, 2012, 10:49:47 AM
Heads-up guys, after discreet consideration, we finally announced that Alpha Collaborator Packs for Alpha are coming to a close,  so if you want to help us out and get some unique and neat swag/items, check out our packs before September 13rd, the day we wrap up the Collaborator Packs!
6  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: August 22, 2012, 10:54:18 AM
After a terrific weekend, City of Steamís 4th and final Alpha test has officially come to a close. Our thanks go out to all players who flooded in The Refuge last week; without your support, we couldn't have tested the game out as thoroughly. Also, we've piled up tons of player input since the test started, and will be looking into them shortly.  Be sure to keep an eye on our website and dev journals to keep up-to-date with Beta news and development!!
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: August 07, 2012, 10:29:52 AM
We just got done with the third round of Alpha testing and it turned out to be another great weekend for us! Now we are heading for the fourth (also the last) Alpha Weekend starting on August 17th, featuring even more content and all 9 playable races. If interested, do remember to sign up for our newsletter for alpha key priority and choose your preferred races on 17th.
8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: August 03, 2012, 11:17:29 AM
Hello all, we've just wrapped up a grand Elven Elite weekend and are expecting to start off the third Alpha Weekend with the addition of goblins. We look forward to seeing more players come in as we need to test out server capacity this time. If you haven't heard yet, this third test goes on live this Friday, August 3rd at 7pm (PDT, or 10pm EDT). More details can be found via the announcement on our website. Did I mention goblins? Goblins.
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: July 16, 2012, 07:39:38 AM
We feel thrilled to post an announcement for details of the upcoming City of Steam alpha test, do look into playable races on three weekends and be ready to select your roles. Also, we are excited to introduce Collaborator Pack to all, if you'd like to support the development of City of Steam but don't know how, now's your chance. Here is a quick peek into the pack items:

10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Steam Alpha Preview Contest on: July 09, 2012, 08:57:42 AM
We just announced the five winners of the alpha preview contest.If you are not on the list, not to worry, you'll still get to join in Alpha, so close, on July 20th.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Steam Alpha Preview Contest on: July 02, 2012, 06:33:10 AM
Only one week left for the alpha preview contest. If interested, don't miss out on the chance of being selected for touring City of Steam before anyone else.
12  Gaming / Multiplayer Madness (MMO or otherwise) / City of Steam Alpha Preview Contest on: June 25, 2012, 08:45:31 AM

Hello all, I'm Ethan at Mechanist Games, an indie game developer. We've been crafting our debut title, City of Steam, an industrial fantasy/steampunk themed browser MMORPG for a long time. Now we are approaching to an alpha launch in mid-July. (Thanks go to Knightshade Dragon, admin of Gaming Trend, who approved this thread).

We're having an Early Preview Contest! Yep, the winner gets an exclusive personalized tour of City of Steam with us, the developer! Youíll get to see and play around the game before anyone else does (major bragging rights)! On top of this youíll get to talk to us, and bring 2 friends!

The rules are simple. Simply post a reply to this thread about why you think you should get a tour. This post should be well written and thought out (so a ďplz u shud pick me lawl!Ē wonít quite work), but we donít expect an essay out of it either, so the length should depend on how much you need to say rather than an arbitrary limit on our part. Quality, a good argument and relevance is what weíre looking for, so donít feel the need to fluff it out just to make it look longer (not to mention we have a game to make, no time to read gargantuan posts!).

Winners will be announced on July 6th, and the tour will be given on July 9th. Good luck, and we look forward to seeing the results!

Want to learn more about City of Steam? Check out our website here.

City of Steam Team
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: June 15, 2012, 03:37:51 AM

Quote from: Lockdown on June 14, 2012, 04:00:32 PM

Ethan - sounds very cool. I'm loving the steampunk theme. Will check out your links when I get home. Best of luck!
Thank you. The industrial fantasy/steampunk setting is indeed one of the best parts of City of Steam,we are really excited that players love it. If you have any thoughts on this game, do drop by on our forum and tell us.
14  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: June 14, 2012, 06:49:19 AM

Quote from: Azhag on June 10, 2012, 12:52:04 PM

Looks interesting, but you might want to come up with a clearer pitch on how it stands out from other MMORPGs (outside of it being browser based).
Thanks for your interest. In the world of City of Steam, you can have personalized quest based on race/class combinations, weapon customization, rich and explorable stories and a visual style that is industrial fantasy/steampunk. Stay tuned for more updates and feel free to ask me more questions.
15  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Indie Browser MMO City of Steam on: June 10, 2012, 04:42:30 AM
Feel thrilled to tell you guys the news - we officially released City of Steam Merchandise Shop. Be sure to choose your favorite City of Steam themed mugs, T-shirts, mouse pads and posters and continue your support for the development of this game. A quick look into the shop:
16  Gaming / Multiplayer Madness (MMO or otherwise) / Indie Browser MMO City of Steam on: June 05, 2012, 03:43:24 AM
First off, I'd like to thank Knightshade Dragon, who approved this post.[/b]  icon_biggrin

Hello all, I'm Ethan at Mechanist Games, an indie games developer. We are now creating our debut title, a browser-based steampunk-featured MMO under the name City of Steam. Luckily enough, we snatched a chance to show off City of Steam at GDC 2012 back in March. After a great reception, we'd really like to get the word out and get some recognition. If you are interested in the development progress of this game, do keep an eye on our regularly updated Dev Journals.  icon_smile

A Little about the Game

Already years in development, City of Steam evokes an industrial age fantasy set in a mechanical world during an industrial revolution where the boundaries between science and magic have begun to blur, where humanoid steamtoilers partrol the streets and levianthan airships float just above the rooftops.

City of Steam is set on the World Machine, a vast and ancient system of interlocking gears powered by unfathomable energies. Long ago, a race of ingenious conquerors called the Paragons sought to claim those energies for themselves, and destroyed themselves in the attempt. They left behind a shattered world and a complex legacy.

Even now, millennia after the Era of Myth, that legacy continues to affect the course of history on the World Machine. To the races that already inhabited the mechanism - humans, goblins, orcs, and hobbes - they added the charismatic riven, insular draug, and half-mechanical dwarves. Life on the Mechanism has been revolutionized by the study of the Praragons' lost technologies. Airships soar overhead, robotic steamtoilers patrol the streets, and great factories produce weapons wielded by heroes and villains alike.

Four great human nations have emerged since the fall of the Paragons: The confederated city-state of the Heartlands, the allied kingdoms of Ostenia, the patriarchal Republic of Avenoss, and the harsh Empire of Stoigmar. At the site of the Paragons' fall lay the City-State of Nexus, a once-great industrial center whose connection to the Era of Myth continues to attract attention from across the Mechanism.

Rumor has it that something deep within Nexus has awakened - A secret that will change the world forever.

Some Videos about City of Steam

First Developer Vlog Live

In-game Screenshots

Showing you a few cool screenshots from in-game. Each of these scenes represents just a tiny once-off download for players because we've optimized our resources. The last one is a depiction of the mechanical world this game is based upon. Take a look at the Unity Project about the world on our website and look into its origins.


City of Steam - POWER Steam (new video up)

This is what results form stressed-out City of Steam devs trying to get CoS Beta ready, more coffee? Probably....

Closed Beta Testing Date Revealed

Finally and officially, we're aiming for having the Closed Beta Test in November. Back in July and August,2012, we had 4 alpha weekends for the game and received a positive response and tons of player feedback. In Beta, we'll bring you bunch of new features, content and designs (including a guild system, deeper storyline, etc). So if interested, do remember to stay tuned for more Beta updates lying ahead!

Alpha Collaborator Packs Came to a Close

Regrettably but gratefully, we decided that itís time to bid a farewell to the limited Alpha Collaborator Packs; they officially came to a close on September 23rd. Yes, you can still help us out afterwards through the merchandise store, Paypal donation, etc.

We may be indie (and proud of it), but weíre very receptive to player feedback too, and strive to openly discuss the development process. Feel free to share your thoughts, and Iíll personally answer any questions you may have.
17  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Torchlight the MMO on: June 04, 2012, 11:10:57 AM
This is really not a MMO, it's a co-op multi-playing game. But I've heard that Perfect World is going to release Torchlight OL next year.
18  Gaming / Console / PC Gaming / Re: Max Payne 3 on: June 04, 2012, 10:50:23 AM
Just finished downloading the huge client and ready to play!  Tongue
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