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81  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 01:56:55 AM

Quote from: tcweidner on August 08, 2013, 12:51:11 AM

Quote
What is the hardware requirements for the headset? I hadn't any notion it would be hardware intensive so this is kinda a surprise. And are we talking CPU or GPU dependent?
I agree, considering the oculus hd set is not out even for developers, I would like to know what he is talking about.  As for the oculus currently out to developers the hardware recs are actually quite modest.

Well, it's just pretty obvious. Pushing 1080p at 60FPS with low latency and 2 cameras is going to require a lot more horsepower than the current 1280 by 800 resolution does for the same scene/cameras, and the scenes are only going to grow more complex as developers figure out what the heck they're doing in VR. I don't think you need any kind of insight or special knowledge to have a pretty good idea that hardware would be an issue if they tried to mass-launch an HD set today.

I don't even really think of the Rift as having 'hardware requirements' other than the ports it plugs into - it's really all about how fast your machine can drive the software underneath it. I'm sure that when an HD set launches I could probably push a few minimalist scenes with my current hardware, but it won't really mean I'm having an enjoyable Rift experience overall.
82  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 01:52:28 AM

Quote from: Crawley on August 07, 2013, 06:48:02 PM

Quote from: Clanwolfer on August 07, 2013, 02:41:03 PM

... for most people, they wouldn't have the hardware to drive a full-spec HD headset. Even bumping mine up a bit in resolution (to take advantage of the downsampling the Unity engine does) results in noticeable lag in demos, which in turn breaks immersion. Even if they had hardware ready, I can totally understand holding the HD version back until there's better software, better drivers, and more knowledge about what works and doesn't in VR, while waiting for people's hardware to catch up.

What is the hardware requirements for the headset? I hadn't any notion it would be hardware intensive so this is kinda a surprise. And are we talking CPU or GPU dependent?

I'd imagine it depends pretty heavily on the software - the important thing is pushing well over 30 frames per second. In terms of responsiveness, I notice lag anytime I'm below 30, and when I can tweak settings until it's about 60 that's pretty well ideal.

For the simple, low-res, small-environment demos that's doable, but I already can't get enough FPS to enjoy some of the available software fully, and that's with a laptop that can enjoyably play any game that I throw at it.

So upping that to 1080p is going to put a lot more strain than I can handle. If you have a solid, new gaming rig you're probably fine, but that's going to be a barrier to mass adoption if it's required to enjoy too much of the available software.
83  Gaming / Console / PC Gaming / Re: Have you ever beaten....a Wing Commander game? on: August 07, 2013, 05:55:37 PM
Finally! One I can answer an emphatic yes to!
84  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 07, 2013, 02:56:50 PM

Quote from: Canuck on August 07, 2013, 02:53:13 PM

Hope it actually catches on this time. I think I have issues of PC Gamer from 1996 where they talk about VR headsets!

Interestingly, John Carmack announced today that he's taking over as CTO of Oculus. I'm excited about this - hopefully it means more attention on the very low-level technology and drivers. There are still nagging issues there, but it seems like the kind of thing Carmack is pretty well suited to tackle with a small team. I bet the pace of SDK releases picks up significantly.

I think his presence makes it that much more likely that we see a 'killer app', whether in-house or not.
85  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 07, 2013, 02:41:03 PM
And it's arrived! I finally got a chance to play around with it a little last night - holy hell, you guys, this thing could be huge.

I've been taking it very slow and just getting in 5 or 10 minutes at a time to try and get my 'VR legs' so I don't make myself sick... but already some of the demos for this thing just absolutely blow anything else I've ever played out of the water as far as immersion goes. And that's with a tiny developer community that's had, on average, a month or two with the dev kit.

I'll do more impressions if anyone's interested - but I can definitely see why they went the 'open dev kit orders' route. This is not 100% consumer-ready hardware - in particular, the current screen resolution is an issue for a lot of things, but for most people, they wouldn't have the hardware to drive a full-spec HD headset. Even bumping mine up a bit in resolution (to take advantage of the downsampling the Unity engine does) results in noticeable lag in demos, which in turn breaks immersion. Even if they had hardware ready, I can totally understand holding the HD version back until there's better software, better drivers, and more knowledge about what works and doesn't in VR, while waiting for people's hardware to catch up.
86  Gaming / Console / PC Gaming / Re: Did you beat....Final Fantasy VII? on: July 29, 2013, 05:51:11 PM
No, but I hope to someday. Possibly when I retire, given how my backlog goes.
87  Non-Gaming / Off-Topic / Re: Do you wear a watch? on: July 29, 2013, 04:57:06 PM
I love wearing watches - I have three that I cycle between: a cheaper all-weather watch for when I expect to be banging around (hiking, etc), an automatic Stuhrling skeletonized watch, and a Tokyoflash Rogue Touch for everyday wear.

I also have a few others I wear much less (more formal or just not as well-liked).
88  Non-Gaming / Off-Topic / Re: [movie] Gravity on: July 27, 2013, 06:29:33 PM
Conceptually, this thing looks like it could be nightmare fuel on the order of Open Water (or really more so). Interested to see if they can pull it off for an entire feature-length.
89  Gaming / Console / PC Gaming / Re: Did you beat.... Super Mario Bros? on: July 26, 2013, 01:41:58 PM
No. I love games but I'm damned awful at them. This was one of the first games that I never beat.
90  Gaming / Console / PC Gaming / Re: It's July 25, 2013. What's Your Game of the Year? on: July 26, 2013, 01:40:46 PM
Not sure how you'd classify it since it will either still be in beta next year or went into beta last year, but for me this has been the year of Kerbal Space Program.
91  Non-Gaming / Off-Topic / Re: Speeding ticket on: July 26, 2013, 09:57:25 AM
I got a warning during my last week of high school for doing a California stop through a T-intersection on my way home.

Since then, not so much as a warning - I drive a big, heavy car, but not a particularly fast one, so it's fun to throw around back roads at right around the speed limit. On the Turnpike I'll go as fast as I want as long as someone's going faster than me. Seems to work.

And if I can get through the next three weeks until I move and give up my car, I should make it to 30 without ever getting a ticket.
92  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: July 22, 2013, 01:27:36 PM
I just got the email on Friday that my dev kit would be switching to 'Processing' within 48 hours - means it should be processed, shipped, and at my door in a week or two. I'm pretty excited to start messing around with it.
93  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 7/12/13 on: July 12, 2013, 03:01:23 PM
Throwing an Artemis party tomorrow. Can't wait to try it.
94  Gaming / Console / PC Gaming / Re: Euro Truck Simulator 2 on: July 12, 2013, 02:41:43 PM
Waiting for Oculus support to pick this back up... rumored to be coming native to the game in a future patch. Here's hoping!
95  Non-Gaming / Off-Topic / Re: NHL Off Season 2013 on: July 12, 2013, 01:33:51 PM
Boy, am I glad I told the Devils season ticket rep to call me back in August when he got in touch a few weeks ago...  icon_eek

I can imagine a few ticketholders are PISSED. They had a 90% renewal rate and sold 2000 new packages, they had announced yesterday morning before the news broke.
96  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 08:53:39 PM

Quote from: TiLT on July 07, 2013, 08:37:13 PM

Quote from: The Grue on July 07, 2013, 08:02:58 PM

I bought a Freelancer and I don't even know why.  Was weird picking a ship not really knowing much about it.  I kind of went with it because it looked neat.

That's one of my two ships as well (the other one being the Origin 325a). To me it looks like the ship that is the closest to the Millennium Falcon / Serenity kind of experience, which is why I got it in the first place.

I really want someone to be able to fly mine while I man the turret with my Oculus/Hydra combo...
97  Non-Gaming / Off-Topic / Re: First time in an arcade in about 20 years on: July 07, 2013, 08:51:11 PM

Quote from: Knightshade Dragon on July 07, 2013, 08:26:53 PM

I went to D&B with my engineers one time and they had the most bizarre Rambo gun-shooter there.  The storyline made little to no sense and was obviously put together by the scene sequence randomizer.  I'm still toying with building a MAME cabinet.  Anyone here ever built one?

No, but I'm thinking that after my next tiny NY apartment, when I move back out to suburbia I'll think about building one. The Ouya might be a solid base to work from - I've been super-happy with that as a reasonably-priced emulation device that basically takes no work to set up on its own, wouldn't take much power or cooling, and doesn't need a lot of space.

If you check out Reddit, /r/mame seems to be mostly cabinet-focused.
98  Gaming / Console / PC Gaming / Re: The Ouya on: July 07, 2013, 08:45:01 PM
You guys, apparently I'm super-lucky, or something - I happened to decide I needed a new distraction for the long weekend (because I have extremely poor judgment), and went on Amazon to check if the Ouya was available. Lo and behold, it was, and I Primed myself one with two controllers to play with over the holiday.

I freakin' love this thing. It really is unbelievably tiny, easy to set up, requires next to no cabling (power and HDMI), and in general is about as close to 'plug-n-play' as I've found in a console.

I unreservedly recommend it as long as you know exactly what you're getting - which is a kit that currently has next to nothing available "natively", but has ridiculously amazing/easy emulation capabilities - I've spent maybe fifteen minutes on the native games/demos, but I already feel like this thing is coming close to its worth.

Off its native app store, you can get emulators for Commodore 64, Atari, NES, SNES, GBA, Nintendo DS, Genesis, and PS1, and it's easy enough (even for a numbskull like me who knows zero about Android) to sideload MAME for arcade emulation. With an 8GB USB stick I had lying around and two controllers, this thing suddenly becomes a multiplayer emulation station that's SO. EASY. to set up and play.

I'm excited about the potential for seeing a ton of Flash games and Unity games ported over in short order, but I think this thing could be worth it at $99 even if very little additional software development gets done for it. I think it's a great little box that's awesome for an enthusiast who wants a bedroom 'retro' console or just to get their emulation onto the big screen easily.
99  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 04:47:47 PM
I ended up staying mildly reasonable and just parking the Aurora LX in my garage. I'm hoping that the alpha will be out in time for me to at least try a Freelancer or an Origin 315p before I sink the cash on one of them - I love the idea of an exploration ship but I do want to tool around in them first before buying the lifetime insurance.
100  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 02:45:10 AM
Damn. They've talked a lot about Oculus support, which has my absolute interest. I'm debating between the basic-est of basic packages, or the package with the MISC Freelancer, which would much more fit my playstyle...
101  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 01:03:42 PM
Okay, reformat and reinstall from PSN got me past the broken part. Goodbye, other save games I will never come back to!
102  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 02:41:26 AM

Quote from: skystride on June 27, 2013, 02:39:41 AM

I experienced a major glitch in the game too.  It might be due to running low on HD space.  I basically lost 5 hours of play and was forced to restart from the beginning.  I saw the "Loading 0.00%" message in the save screen but couldn't save because Save was disabled.  Luckily I didn't have any other issues after I deleted some old game data to make more space.

How much space is enough? I have 20GB+ free after the install.
103  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 02:40:45 AM

Quote from: Turtle on June 27, 2013, 02:26:39 AM

Official technical support forums are the best place to go. That or post here first.

Not sure what's causing it. You're literally the first I've heard of such errors.

Yeah, just looked there. There's a twenty-page thread on this stickied to the top and the general advice seems to be that if your PS3's hard drive isn't in tip-top mechanical shape, The Last Of Us won't work - something about their engine just breaks if your HD transfer rate drops. Some people have had success by reformatting, and almost everyone who reports that they've put in a new hard drive say it's fixed the issue. My PS3 is pretty old (not a launch one, but the original big clunky model), so I guess my PS3 is just too worn out to actually play new games now (first time I've had issues like this though - played some Dirt 3 earlier this week without a problem).

I'll try reformatting tomorrow, I guess (since I don't have any saves on the PS3 I still care about), but I am not sinking a single dollar into buying new hardware and opening up my PS3 just to play this game. Oh, and I was dumb enough to buy it on the PSN so I can't even resell the game to partially recoup the cost.

Super, super frustrating.

http://community.us.playstation.com/t5/Technical-Questions/Game-stops-working-in-prologue-Game-breaking-bug-that-isn-t/td-p/40664625/page/20
104  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 01:36:48 AM
Not sure if this was earlier in the thread (trying to avoid spoilers), but I can't play this.

Like, it's actually literally broken. I get about five minutes in, and there's a section where I get either a clipping error and fall through the map and have to quit, or about half a second of cutscene and then a "Loading 0.00%" screen that never changes.

So mad. I'm sure that not everyone is having this issue but it's a damn console game!

So, that's $60 down the drain for five minutes of quality entertainment...

Edit: Great, and when looking for any solution to the problem, I run across a GIANT F'ING SPOILER in a thread title. THANKS INTERNET. GLAD FOR THE HELP.
105  Non-Gaming / Off-Topic / Re: NHL 2012-13 season thread. on: June 25, 2013, 03:43:50 AM
Hockey is just so, so great you guys. Congrats to the Hawks, the Griffins, and the Royals on hard-earned Cup wins (Stanley, Calder, and Kelly).

Is it September yet? More importantly... do I do season tickets to the Devils or Rags next season? Or just go on-demand?
106  Gaming / Console / PC Gaming / Re: [PC] Surgeon Simulator 2013 on: June 21, 2013, 08:54:43 PM
Apparently this is getting Rift and Hydra support (full VR), to be shown at an upcoming expo.
107  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: June 02, 2013, 01:13:37 AM
I've got a dev kit on order - I'm hoping to have it within 4 weeks or so. I'll gladly post impressions as soon as I can.
108  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/06) on: May 06, 2013, 01:43:33 PM
Wait, Fatal Frame re-release? IN!  eek
109  Gaming / Console / PC Gaming / Re: Far Cry 3: Blood Dragon 2: Electric Boogaloo? on: May 06, 2013, 02:45:25 AM
Damn it, publishers, STOP LEARNING THE WRONG LESSON.

The lesson is not that we want more Blood Dragon.

The answer is that we want more fun, unique little things without a number after them, for less than AAA money!

QUIT FRANCHISING US TO DEATH.
110  Non-Gaming / Off-Topic / Re: NHL 2012-13 season thread. on: May 03, 2013, 08:32:24 PM

Quote from: Biyobi on May 03, 2013, 08:28:19 PM

Quote from: Arkon on May 03, 2013, 01:59:56 PM

Quote from: Clanwolfer on May 03, 2013, 12:53:41 PM

That Eller hit... man, Diaz owes him about fifty "I'm sorry" fruit baskets for even attempting that pass.

I can't for the life of me understand why Gryba is scheduled for a hearing...that was a clean hit.
A report on SB Nation says Gryba is getting a two game suspension.  F' that.  I haven't seen any angle on that play that shows me Gryba did anything wrong.

His jersey's not in the top 200 in sales on NHL.com, and he was on the news. That's basically what he did wrong.
111  Non-Gaming / Off-Topic / Re: NHL 2012-13 season thread. on: May 03, 2013, 12:53:41 PM
This year is the year I finally feel old - I can't both stay up for every night of late games AND be sufficiently productive at work. So I hit a middle ground - gut it out for a period or two, feel tired when I wake up, and also feel bad that I missed exciting endings.

Love the result of Rangers-Caps last night, not too happy with how we got there though - I'm still not 100% sold on Oleksy but with passes like that it's getting harder and harder to believe that he's just an uncannily lucky AHL scratch made good. What I'm hoping is that Lundqvist looks human for 3-4 minutes at a time every game - a little secondary scoring like that Chimera goal is going to make this series much easier than having to gut it out on 1-2 Ovi/Backstrom goals a night.

That Eller hit... man, Diaz owes him about fifty "I'm sorry" fruit baskets for even attempting that pass.
112  Gaming / Console / PC Gaming / Re: [PC] Receiver on: May 01, 2013, 11:55:32 PM
I really, really want Hydra controls for this.
113  Non-Gaming / Off-Topic / Re: Drop - typing game from Minecraft creator on: April 29, 2013, 08:55:54 PM
It got a lot easier when I started to recognize words and phrases from the dictionary - boosted from 80ish to 120ish score just by recognizing every second or third word.
114  Gaming / Console / PC Gaming / Re: Kerbal Space Program on: April 29, 2013, 03:52:27 PM
Any general impressions on this? I'm super-interested, but I have no idea how "done" it is - I thought it was beta but I'm never sure anymore whether they mean "Minecraft-style" beta or really unpolished and missing important features.
115  Gaming / Console / PC Gaming / Re: Monaco - We take things from you on: April 29, 2013, 03:51:30 PM
I really need to get together a crew for this.
116  Non-Gaming / Off-Topic / Re: NHL 2012-13 season thread. on: April 27, 2013, 02:06:04 PM
Well, got my playoff ticket. On the glass, right by the home team bench.

Gotta love AHL hockey. Forty bucks to be right on top of it. I'll go back to cheap seats for the rest of the games but it's nice to get on top of it for 10% of what Leafs fans are paying to get in the door.

Oh, also, go CBJ! THERE'S STILL HOPE!
117  Non-Gaming / Off-Topic / Re: [Breaking] Explosions at Boston Marathon on: April 16, 2013, 12:17:16 AM

Quote from: Jimmy the Fish on April 15, 2013, 11:17:15 PM

One of the two confirmed dead was an 8 year old boy.

What the FUCK is wrong with people these days?? It's all so frustrating and depressing...

You could think of it like that. Or you could think of it like 'within 60 seconds of the explosions, there were police and Guardsmen and civilians pulling down barricades, and using belts to improvise tourniquets, and reacting so quickly and skillfully that even with a ghastly event like this, only 2 people (so far) have died.' They did that after 2 blasts, so they must have known, on some level, that another blast was possible, but they did it anyway. I don't think we're in a world where we just happen to have a high percentage of our good guys happen to stand around when this stuff happens - I think a damn high percentage of people are, when it comes down to it, selfless and well-meaning - I'll take that against bemoaning the one in a million people who are really, truly, maliciously insane.
118  Non-Gaming / Off-Topic / Re: So what would ya say.....ya do here? on: April 03, 2013, 02:51:33 AM
I'm a management consultant, with a technical background. I do a mix of architecture, business intelligence, data architecture, business process, and just plain making things work.
119  Non-Gaming / Off-Topic / Re: What's a fun toy I don't own? on: March 19, 2013, 02:02:26 AM
You could preorder an Oculus Rift? That's pretty firmly in the 'toy' category.
120  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 15, 2013, 03:35:28 PM
I feel bad for the product team, and worse every time more of this nonsense comes out. EA as a corporate entity obviously are at fault here - but this is -such- a train wreck that we know that the project team has to have been handcuffed by release date and PR from implementing well or talking honestly.

This is clearly a project driven by the checkboxes EA wanted on a feature list, not by what a designer thought would be fun. I bet the original intent was to have cloud computing driving things like Sims, traffic, etc - but when the implementation was broken, or just not practical, the product team didn't have the weight to throw around to make the PR spin change. This just had to be an always-online, cloud-driven project, because the cloud is hot this year, don't'cha know? The folks saying it has to be aren't the ones figuring out how that will make it more fun.

Having been on doomed projects before (albeit not in this industry) - even the hopeless optimists on their side have probably known for a long time that this thing wasn't going to come together. That is the worst kind of work, and I hope the folks who are (justifiably) mad pile on where it's justified, instead of saying the product team is awful.
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