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81  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 09, 2014, 01:31:13 PM

Quote from: naednek on August 03, 2014, 08:21:10 PM

a little off topic, but how does the rift work with people who require glasses to see?

Reasonably well. If you're just nearsighted there's a lens set for it that might let you leave the glasses off - if you have anything more complicated (like I do), you can just adjust the Rift so there's room for your glasses in the headset. You lose a few degrees of FOV that way, but it really hasn't been an issue for me.
82  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/28) on: July 31, 2014, 12:54:21 AM
Nothing new.

Well, except the fancy new Oculus Rift Dev Kit 2 that just arrived. If anyone needs me, I'll be in VR.
83  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 30, 2014, 10:31:55 AM
My DK2 arrives today - I've been awful tempted to splurge on the early access for this as well, after seeing some videos. Really impressive-looking stuff.
84  Gaming / Console / PC Gaming / Re: [PC] Among the Sleep on: May 30, 2014, 04:51:05 PM

Quote from: Lordnine on May 30, 2014, 03:10:18 AM

This is now available on Steam.

Iíve played about an hour of it so far I donít regret backing it on Kickstarter.  Right off the bat the game creates some pretty surreal environments that are fun to explore.   The physics engine helps here and I had quite a lot of fun just climbing around places that I wasnít supposed to go.  One of the first things I did was climb onto the kitchen stove, open the cupboards and throw all the dinner plates onto the floor.  The actual gameplay mechanics (as in stuff other than just walking around) seem pretty limited so far but I think the atmosphere more than makes up for it.

Anyone else back it or pick it up today?

I've been looking forward to this as an Oculus Rift game, but it sounds like there are some implementation issues that are going to need a patch to sort out. I'm looking forward to it though.
85  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 30, 2014, 01:17:45 AM
I'm... enjoying this? I guess.

I've been grabbing about an hour or two of play a night on this over the course of the week, and to be honest, the first gameplay session just didn't grab me. I don't really have a lot of affinity for the main character, and the tone of the game just wasn't doing it for me - it's serious and grim enough in the early campaign missions that going back to open-worlding around, with the requisite accidentally running over people and slamming into cars, already felt way too grim, and then topping it off, having the ability to hack people, steal money, see details, was almost a little too much for me - I sort of felt like I was playing a scary, calculating, mass-murdering sociopath, and it felt even worse than playing Trevor in GTAV just because of the darker tone.

The second evening, I got to the part of the game where you open up the skill tree more, which was probably a low point for me. Doing missions where the easiest path through is to kill (some) security guards was unsettling - the silenced pistol plus hacking for explosions is a really unsettling way to get through missions. Fortunately, I stuck it out, and the farther away I've been able to get from the main plot since, the more fun I've had. The rest of that session, and tonight, I've been knocking off random missions (gang hideouts, convoys, etc), grabbing skill points and checkpoints, and it was much more enjoyable.

Now that the campaign seems to be throwing a few more clearly identifiable 'baddies' at me, who are killable for reasons beyond just that I snuck into their restricted area, hopefully it will even out in tone and be a little more conventional fun for a while. Otherwise, this might be one where I do a ton of side missions so I can become ridiculously powerful, and then just blaze through story missions as quick as possible just to see the plot.
86  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 15, 2014, 02:25:38 PM
I'm surprised just how well I'm doing with this game, given my basically years-long hiatus from playing the genre. I went on a gaming binge the other night, and for a good stretch of time, was 1st or 2nd on my team (winning or losing) probably half the time. I'll echo what some other folks on the thread have said - I think there's an element of unlearning things about this one for anyone who's totally stuck in COD mode. I lose plenty at the twitch-type encounters (shotguns at close quarters), but between cloak, mobility (seriously, use wall-hang and wall-run), learning how to rodeo properly, and some other things, I still rack up plenty of points.

Some things:
Not sure what weapons everyone's using on the Titan - I'm a big fan of the arc gun so far. It's a little unwieldy but when you get a bunch of AI squadded together, or just hanging around a titan, it's easy to knock them all out with one shot. That plus the cluster bombs seems to be a very effective 'area denial' Titan that I can rack up a lot of points with in Hardpoint, and would probably do quite nicely in Attrition as well.
I really like having the third-grenade kit - most people expect you to have two so if you pace right you can really catch people rushing into the third blast unaware. Keep in mind you can resupply by climbing into your Titan and hopping out, as well.
Nobody expects a satchel charge at the hardpoints for some reason. Again, if you have your Titan up, it's easy to leave a few at the point, blast 'em when it starts to get captured, resupply, rinse and repeat.
The Double XP burn card is best used defending a safe hardpoint, in my opinion - I tend to knock down maybe one pilot per life which would be 100 XP, but defending a hardpoint can give you 75 points over... and over... and over... boosting that to 150 can get you a level pretty quick.
Remember you can rodeo a friendly Titan. I like riding one when it starts moving, and as soon as it spots another Titan, jumping to the nearest building to quickly have a ton of elevation and come down on the enemy Titan easily. It will be distracted with the firefight so it's pretty easy to doom them.
Remember that you can hack enemy Spectres. Having a squad around can buy you a few seconds that you need to escape and locate where trouble is.
There's very little downside to retreating as a Titan. If you find yourself losing stand-and-pound battles, remember that you have dash! I like to dash in close, pop smoke or a rocket salvo, hit them with a punch, and then back off while firing my main weapon. If you can get back around a corner, a surprising number of people will just round it to chase you and walk right into another punch in the face.
I really prefer not to execute AI from behind - the animation takes too long and I find myself getting shot by pilots. I'd rather move to the side and kick them, or else just mow them down. Also remember your sidearm, switching is pretty quick and you have plenty of damage you can dish with a handgun.
87  Gaming / Console / PC Gaming / Re: Space combat games? on: February 18, 2014, 01:13:10 PM
Yeah, this is a genre that sadly is sort of in a coma - I was a huge, huge fan of the Wing Commander games way back when, but I suspect for a number of reasons they may not hold up all that well anymore.

The good news is there may be a resurgence coming - Chris Roberts, a big name behind some of the old-time space combat games, is doing Star Citizen, which has a ton of hype, and the guys who did EVE are doing a standalone combat game that, if I recall correctly, is going to be focused on VR (launch title for the Oculus Rift headset).
88  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: February 16, 2014, 11:01:22 PM
I definitely had total COD burnout a couple years ago, I haven't really bought a shooter game since I decided to break my shooting fast to marathon Halo 4 and Black Ops 2 after a particularly bad week (neither of which I've picked back up after the initial weekend shootyfest).

So it's hard for me to say if I'm enjoying this one so much because it's different enough from the older shooters, or because I've just given myself enough of a break from the whole genre that it doesn't seem like total nonsense anymore. Either way, I burned through the beta to the max level, really enjoyed myself, and think I plan on picking this one up around launch time. I don't know that it's a killer app, but it's a solid third game behind Forza and FIFA to put my XB1 into actual regular rotation instead of occasionally dusting off the controller.
89  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4/360/PS3] Thief on: January 25, 2014, 12:07:37 AM

Quote from: JCC on January 24, 2014, 11:46:21 PM

Some mixed impressions from Gamespot.

Those sound like awful impressions, juiced up with just enough forced positivity to convince the editors not to kill the story for fear of damaging the relationship with the studio.
90  Gaming / Console / PC Gaming / Re: [XB1]Forza 5 on: December 09, 2013, 04:41:59 AM
Oh, the multiplayer hoppers are still a hive of scum and villainy. I'd love to get a multiplayer night going with this crowd when the holiday craziness dies down.
91  Gaming / Console / PC Gaming / Re: [XB1]Forza 5 on: December 03, 2013, 12:02:38 AM

Quote from: CeeKay on December 02, 2013, 11:09:43 PM

Quote from: The Grue on December 02, 2013, 09:59:53 PM

Quote from: Clanwolfer on December 02, 2013, 02:26:06 AM

In case anyone didn't know, cars are 50% off this weekend - if you have money sitting around it might be time to buy something. I cashed in my rewards from previous games and had 3 million, which combined with what I had and an all-day Forza binge, resulted in me getting nearly 7 million credits worth of cars this weekend.
How do you cash in your rewards?  I went to the Forza site and clicked Redeem Rewards, but it just sticks there doing nothing.

I was having the same issues but now it just worked.  of course the sale is probably over by now.

I believe the back-end infrastructure crashed (because it seems like folks just started to hear about it this weekend). Not sure on the sale, but I bet there are lots of people in the same boat, so I'd hope if not now, they'll at least announce another one soon.
92  Gaming / Console / PC Gaming / Re: [XB1]Forza 5 on: December 02, 2013, 02:26:06 AM
In case anyone didn't know, cars are 50% off this weekend - if you have money sitting around it might be time to buy something. I cashed in my rewards from previous games and had 3 million, which combined with what I had and an all-day Forza binge, resulted in me getting nearly 7 million credits worth of cars this weekend.
93  Gaming / Console / PC Gaming / Re: [XB1] Ryse on: November 25, 2013, 03:37:42 AM
This one sounds pretty polarizing, really. Ben Kuchera from Penny Arcade Report was talking on Twitter about how much he liked it. Might still be something good there - for me, this is definitely one I've got in mind for when launch titles start to drop to $20-$30.
94  Gaming / Console / PC Gaming / Re: [XB1]Forza 5 on: November 25, 2013, 03:30:21 AM
I guess I need to turn the Drivatar difficulty up from the default - I'm getting 1st pretty consistently (80%+ of the time), and the only one that really ever pushes me hard is Hark's.
95  Non-Gaming / Off-Topic / Re: How has your life changed since the last "next gen"? on: November 24, 2013, 07:18:13 PM
In 2005, I was a broke college student scraping together bucks to buy a 360 at launch.

Since then, I got an internship, graduated, carried the internship over into a job, got married, got divorced, turned the job into a career, and I've lived in Queens, New Jersey, Pennsylvania, and now Manhattan.

So, uh, I've been busy.
96  Gaming / Console / PC Gaming / Re: The "No Next-Gen Console" Support Group on: November 24, 2013, 06:39:32 PM
I'm here basically through laziness. I don't preorder, and I don't wander into stores that might have one very often by chance (NYC, so it's not like I'm ever in a big-box like Target or Wal-Mart). I figure after Christmas it'll become worth poking my head into Best Buy to take a peek.

Edit: Alternatively, I could have been on my evening constitutional and walked past a Best Buy with an Xbone 'In Stock' notice taped to the door... I'll just quietly see myself out...
97  Gaming / Console / PC Gaming / Re: Re: Re: Xbone LAUNCH DAY!!!! Which system are you getting? on: November 23, 2013, 01:46:37 AM

Quote from: Canuck on November 23, 2013, 01:36:20 AM

Quote from: Clanwolfer on November 23, 2013, 01:06:32 AM

Now begins my favorite part... both consoles are launched, and I can start the hunt to find one in the wild on a shelf somewhere. My prediction is I won't until January, but who knows, maybe I get lucky.
I don't think it will be as hard as you think. Both seem to have got their production in order this time around. I've seen anecdotal reports of people going into their local Walmart and Target and seeing as many as two or four xbones sitting there (lol my keyboard auto corrects to xbone even when I want to say xboxes).

Possible, but I'm in NYC. While the supply coming here is probably better, the foot traffic is high enough at a lot of places that I suspect any stragglers will get snapped up pretty quick. That, and I'm not exactly going out of my way for either yet - Titanfall's release, and a next-gen MLB The Show, might be the only things that I'm -really- looking forward to right now in the generation.
98  Gaming / Console / PC Gaming / Re: Xbone LAUNCH DAY!!!! Which system are you getting? on: November 23, 2013, 01:06:32 AM
Now begins my favorite part... both consoles are launched, and I can start the hunt to find one in the wild on a shelf somewhere. My prediction is I won't until January, but who knows, maybe I get lucky.
99  Non-Gaming / Off-Topic / Re: the Apple iPad on: November 05, 2013, 12:46:48 PM
I'm really torn on the Air versus the new Mini. On the one hand, I really like my iPad 2 (which is going to my grandmother as a Skype machine when I get a new one) - on the other hand, everyone I know that has a Mini raves about how the form factor is nicer/better/more usable.

Those with the Air - does the reduced weight make it noticeably easier to do reading/browsing/etc for a while?
100  Gaming / Console / PC Gaming / Re: The Ouya on: October 27, 2013, 11:28:21 PM

Quote from: CeeKay on October 25, 2013, 11:22:28 PM

looks like they're going ahead with the Ouya 2.0 and a better controller.

They really need to get their own house in order internally first, but it sounds like the personalities involved probably won't let that happen. I love the hardware (even if it is just a Joust console for me these days), but from all I hear the customer service is atrocious, and doing things like stealth-launching the new controllers and not letting people know which ones they're buying aren't going to generate the good will they so desperately need to get back.
101  Non-Gaming / Off-Topic / Re: [Music] Daft Punk's Random Access Memories is... on: October 18, 2013, 12:23:24 PM
It was heavy in my playlist rotation this summer, since I was driving for 15+ hours a week. When I moved and got rid of the car it fell almost entirely out of favor though.
102  Non-Gaming / Off-Topic / Re: So what's your ride? on: October 15, 2013, 12:13:06 AM
I have a 2001 Audi A6... which is being stored by my dad, as my current ride these days is the NYC subway system. At least for the next year or two.
103  Non-Gaming / Off-Topic / Re: [movie] Gravity on: October 06, 2013, 12:57:34 PM

Quote from: faide on October 05, 2013, 09:03:03 PM

Quote from: pr0ner on October 05, 2013, 06:03:31 PM

Go see this movie.  Now.  On the biggest screen with the best sound you can find.

This times a thousand...

Yep. Extraordinarily intense. IMAX 3D, if you have it, is the way to go.
104  Non-Gaming / Off-Topic / Re: You're In the Mood for A Drink. What's Your Pleasure? on: September 30, 2013, 08:47:53 PM

Quote from: Ironrod on September 30, 2013, 08:42:18 PM

Clanwolfer, are you in VT? Heady Topper supposedly doesn't circulate more than 30 miles from the brewery, or so I've read. I never see it around here, anyway. Thinking about making an overnight pilgrimage to Waterbury this fall.

This summer I drank a lot of Wachusett Light IPA. It's the only light beer I've come across with enough flavor to actually enjoy and at 140 calories a can my waistline appreciated the choice.

In MA it's illegal for a brewer to fill somebody else's growler. Stupid protection racket.

I am not - I'm in NYC now but I made a pilgrimage up to Alchemist when I was in the area a couple months back on vacation, and came back with two cases that I have been judiciously and carefully going through, as it's absolutely my favorite hoppy beer (that's also where the Long Trail limited stuff came from). Once those are gone I'll likely have a much wider mix of stuff on hand.
105  Non-Gaming / Off-Topic / Re: You're In the Mood for A Drink. What's Your Pleasure? on: September 30, 2013, 08:35:35 PM
It's an incredibly wide range for me.

Beer-wise... I've been a hop-head the last several years but I'm beginning to moderate on that, especially since this summer. Pretty much my rule there is "something new over anything I've had before". I've had more good beer experiences out of homebrew kegs and growlers than I have picking up cases or six-packs from a store. The fridge right now has a bunch of Heady Topper Double IPA, some Blue Moon, an Imperial pilsner from Magic Hat, and some limited run stuff from Long Trail - and I just got a fancy new growler this weekend as a gift from my parents, so I'll likely venture out tonight to get that filled (maybe a pilsner or an Octoberfest, or an ESB).

I also keep a pretty stocked bar, though. Top three drinks for 'at home' are gin martinis (Hendricks being the favorite), sweet and often with a little St. Germain for good measure, sidecars, or some variation on an Old-Fashioned. I also have a pretty wide assortment of stuff for having neat, though, and whether I want something smooth or spicy or rough will pretty well dictate what I have. I've experimented with my own margaritas the last couple months as well, to middling-to-pleasing results.

Wine is typically not my thing - I'll generally keep a dry Chilean red for the table just in case the mood takes me, and I got a bottle of Chardonnay and a good pinot noir from a tasting this weekend, but it's not uncommon for me to have next to nothing accessible on hand.
106  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 25, 2013, 01:22:12 PM

Quote from: wonderpug on September 25, 2013, 01:18:21 PM

Has anyone found a good list of what real life cars are being mimicked by all the in-game cars?
107  Non-Gaming / Off-Topic / Re: Joss Whedon's new tv show on: September 25, 2013, 01:25:52 AM
I liked it. Wasn't expecting to see Book, so that was cool.

It's got me sucked in enough that I'll keep tuning in live, which no other new show can say.
108  Non-Gaming / Off-Topic / Re: You know what I hate about IOS7? on: September 20, 2013, 11:36:51 AM
My 4S seems okay, but that was a battery that was about shot anyway. I unplugged it fully charged at 630 AM when my alarm went off, and it died just as I was going to bed at midnight.
109  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: September 14, 2013, 11:35:35 AM

Quote from: Punisher on September 14, 2013, 07:56:09 AM

Thanks for the info... For some reason I thought it acted like one of those media goggles that are around except also configured for 3d.. So that part is a bust...
What about the part of is it worth it to get a 3d monitor/nvidia vision setup now or spring for an oculus instead? Even the developer version...
Do I risk having a useless unit when they come around to retail?

The only reason to get the Rift now is if you're a) a developer who wants to make stuff for it, or b) an enthusiast who can afford to spend the money on something that right now has extremely limited usefulness. If you're looking for a new monitor, it'd be well worth it to spend the money on a good new monitor - otherwise, just wait for the consumer Rift. I would say the developer kit is going to be near-useless when the consumer kit comes out, as they're targeting the same price point and based on my usage of the dev kit plus what I hear about the HD devkit, there will be next to no resale value for the low-res version.

Right now the devkit is an awesome, but very temporary and very limited-use toy.
110  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 12, 2013, 07:08:40 PM
Is there much in the way of UI/text needed to play this? People raved about it in the Rift, but most of them had played it before, so they knew what was going on. I'd love to experience it in the Rift for the first time, but that thing makes text well-nigh unreadable, and I'd hate for that to make me lost.
111  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/09) on: September 09, 2013, 11:12:58 AM
Probably going to cave and pick up NHL 14 on the way home from work tomorrow.
112  Gaming / Console / PC Gaming / Re: [PC] Total War: Rome 2 on: September 05, 2013, 01:38:55 AM
According to Reddit/Facebook, CA is well aware that they launched a game this week, and they're planning a weekly patch cycle starting this Friday to try and hit the most urgent problems.
113  Gaming / Console / PC Gaming / Re: [PC] Total War: Rome 2 on: September 04, 2013, 01:33:50 AM
Reeeeeeeally let down by Day 1. This is one of the few games I pre-ordered this year - I'm in the camp of folks with crippling Day 1 performance issues. Well-nigh unplayable even with all settings on the absolute lowest - framerates are miserable, and the animation of all the units is jerky as heck - the whole thing, design decisions aside, is currently an unplayable mess for me.

Going to shelf this one for a few patches, I guess. Shame, as I adored the original Rome. Might have to fire up an older TW game to get my fix until this is functional.
114  Gaming / Console / PC Gaming / Re: When did Madden dramatically start sucking this much? on: August 29, 2013, 05:38:39 PM
After checking out the reviews, I decided to just stick with Madden 13 for another year. It's a bit frustrating, especially with the ease of throwing interceptions, but it scratches my football itch for a while yet. 25 doesn't seem worth the 1-year upgrade by any stretch.
115  Gaming / Console / PC Gaming / Re: The Ouya on: August 24, 2013, 05:48:32 AM

Quote from: TheGameAh on July 08, 2013, 04:28:34 PM

I've been dying to put some emulation stuff together.  I'll try to dig up a few more reviews, but this sounds like it would be pretty awesome if it could handle basic emulation.

I'm no emulation expert, but I think it's pretty flawless at NES, SNES, Genesis, and PS1. It struggles a bit with N64, and the newest Neo Geo or MAME stuff, but older titles on NeoGeo and MAME work just fine. It's an outstanding emulation station.
116  Non-Gaming / Off-Topic / Re: peanut butter on: August 22, 2013, 12:00:45 AM
High point of moving back to NYC is Peanut Butter & Co.
117  Non-Gaming / Off-Topic / Re: Photography for beginners - looking for tips on: August 11, 2013, 08:49:08 PM
Don't know if they still do it, but back when I had time and energy and some ambition, the Digital Photography School forums had a weekly challenge, always focusing on a different aspect of photography. Setting aside an hour or so each week to do those did wonders for my basic photography skills.
118  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 08:29:37 PM

Quote from: skystride on August 08, 2013, 07:48:40 PM

I think the biggest challenge with OR and VR technology in general is going to be finding out what percent of the market experience headaches/dizziness/nausea while using such a device.  It's still a big unknown if there will be side-effects to using a device such as this over extended periods of time.

I hope it turns out that it is no worse than watching TV for long periods but I guess we will have to wait and see.

I definitely had a bit of 'VR sickness'  (in the form of a bit of dizziness, especially when looking at flat screens like my phone) last night, but that came from doing some obvious things 'wrong' - too many demos in too quick a time, not being careful about closing my eyes while putting on/taking off the headset, and in general just moving to interactive stuff too fast. Penny Arcade Reports has a whole article on avoiding VR sickness, and on Reddit you can find multiple folks regularly sharing how they acclimated, what their VR sickness experiences are, etc. Judging from the Oculus subreddit, none of this is really uncommon - it takes a bit to adjust yourself and get what folks are calling your 'VR legs'. I do think that's a potential barrier to entry when it starts getting mass-media reviews - not sure how many reviewers would have the time, knowledge, or inclination to adjust to it properly rather than just claim it makes them sick outright.

Of course, hopefully as the SDK improves and developers get better at coding workable HUDs and dealing with the uniqueness of control schemes for this, the software itself will get easier to acclimate to as well.

By the way - if you look at their user community (on the developer forums, on Reddit, etc) - it's an overwhelmingly positive and helpful community right now. Contrast that with the community for something like the Ouya, which I think is frankly poisonous in some places - I think for something like this, that's very new in a lot of ways, a helpful and welcoming community is a huge asset. Every demo I've ever heard of is meticulously sorted and detailed in several places, threads on new demos are overwhelmingly filled with helpful (even if not positive) feedback, and just about everyone seems willing to share their lessons learned and experiences and help troubleshoot issues.

Also, tcweidner - I don't think we're disagreeing at all, here - the 14-18 months until there's a consumer set is by no means a negative, precisely because the 'average' enthusiast machine in the wild will have caught up with the capabilities that will be needed by then. I'm an avid PC gamer who got out of the enthusiast-PC-upgrade crunch by preference years ago, but I'll likely be buying a new one when the HD dev-kit hits precisely because I'm excited about the Rift - but I imagine that a good chunk of potential Rift audience isn't going to upgrade specifically to drive it. I'm just hoping they find a sweet spot where their initial launch can be successful both commercially and with software support, and provide most users a good experience out of the gate, but without losing the great momentum they have right now (precisely why I'm excited to see Carmack on board, for both practical reasons and the credibility he brings).
119  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 01:56:55 AM

Quote from: tcweidner on August 08, 2013, 12:51:11 AM

What is the hardware requirements for the headset? I hadn't any notion it would be hardware intensive so this is kinda a surprise. And are we talking CPU or GPU dependent?
I agree, considering the oculus hd set is not out even for developers, I would like to know what he is talking about.  As for the oculus currently out to developers the hardware recs are actually quite modest.

Well, it's just pretty obvious. Pushing 1080p at 60FPS with low latency and 2 cameras is going to require a lot more horsepower than the current 1280 by 800 resolution does for the same scene/cameras, and the scenes are only going to grow more complex as developers figure out what the heck they're doing in VR. I don't think you need any kind of insight or special knowledge to have a pretty good idea that hardware would be an issue if they tried to mass-launch an HD set today.

I don't even really think of the Rift as having 'hardware requirements' other than the ports it plugs into - it's really all about how fast your machine can drive the software underneath it. I'm sure that when an HD set launches I could probably push a few minimalist scenes with my current hardware, but it won't really mean I'm having an enjoyable Rift experience overall.
120  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 01:52:28 AM

Quote from: Crawley on August 07, 2013, 06:48:02 PM

Quote from: Clanwolfer on August 07, 2013, 02:41:03 PM

... for most people, they wouldn't have the hardware to drive a full-spec HD headset. Even bumping mine up a bit in resolution (to take advantage of the downsampling the Unity engine does) results in noticeable lag in demos, which in turn breaks immersion. Even if they had hardware ready, I can totally understand holding the HD version back until there's better software, better drivers, and more knowledge about what works and doesn't in VR, while waiting for people's hardware to catch up.

What is the hardware requirements for the headset? I hadn't any notion it would be hardware intensive so this is kinda a surprise. And are we talking CPU or GPU dependent?

I'd imagine it depends pretty heavily on the software - the important thing is pushing well over 30 frames per second. In terms of responsiveness, I notice lag anytime I'm below 30, and when I can tweak settings until it's about 60 that's pretty well ideal.

For the simple, low-res, small-environment demos that's doable, but I already can't get enough FPS to enjoy some of the available software fully, and that's with a laptop that can enjoyably play any game that I throw at it.

So upping that to 1080p is going to put a lot more strain than I can handle. If you have a solid, new gaming rig you're probably fine, but that's going to be a barrier to mass adoption if it's required to enjoy too much of the available software.
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