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41  Non-Gaming / Off-Topic / Re: Joss Whedon's new tv show on: September 25, 2013, 01:25:52 AM
I liked it. Wasn't expecting to see Book, so that was cool.

It's got me sucked in enough that I'll keep tuning in live, which no other new show can say.
42  Non-Gaming / Off-Topic / Re: You know what I hate about IOS7? on: September 20, 2013, 11:36:51 AM
My 4S seems okay, but that was a battery that was about shot anyway. I unplugged it fully charged at 630 AM when my alarm went off, and it died just as I was going to bed at midnight.
43  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: September 14, 2013, 11:35:35 AM

Quote from: Punisher on September 14, 2013, 07:56:09 AM

Thanks for the info... For some reason I thought it acted like one of those media goggles that are around except also configured for 3d.. So that part is a bust...
What about the part of is it worth it to get a 3d monitor/nvidia vision setup now or spring for an oculus instead? Even the developer version...
Do I risk having a useless unit when they come around to retail?

The only reason to get the Rift now is if you're a) a developer who wants to make stuff for it, or b) an enthusiast who can afford to spend the money on something that right now has extremely limited usefulness. If you're looking for a new monitor, it'd be well worth it to spend the money on a good new monitor - otherwise, just wait for the consumer Rift. I would say the developer kit is going to be near-useless when the consumer kit comes out, as they're targeting the same price point and based on my usage of the dev kit plus what I hear about the HD devkit, there will be next to no resale value for the low-res version.

Right now the devkit is an awesome, but very temporary and very limited-use toy.
44  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 12, 2013, 07:08:40 PM
Is there much in the way of UI/text needed to play this? People raved about it in the Rift, but most of them had played it before, so they knew what was going on. I'd love to experience it in the Rift for the first time, but that thing makes text well-nigh unreadable, and I'd hate for that to make me lost.
45  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/09) on: September 09, 2013, 11:12:58 AM
Probably going to cave and pick up NHL 14 on the way home from work tomorrow.
46  Gaming / Console / PC Gaming / Re: [PC] Total War: Rome 2 on: September 05, 2013, 01:38:55 AM
According to Reddit/Facebook, CA is well aware that they launched a game this week, and they're planning a weekly patch cycle starting this Friday to try and hit the most urgent problems.
47  Gaming / Console / PC Gaming / Re: [PC] Total War: Rome 2 on: September 04, 2013, 01:33:50 AM
Reeeeeeeally let down by Day 1. This is one of the few games I pre-ordered this year - I'm in the camp of folks with crippling Day 1 performance issues. Well-nigh unplayable even with all settings on the absolute lowest - framerates are miserable, and the animation of all the units is jerky as heck - the whole thing, design decisions aside, is currently an unplayable mess for me.

Going to shelf this one for a few patches, I guess. Shame, as I adored the original Rome. Might have to fire up an older TW game to get my fix until this is functional.
48  Gaming / Console / PC Gaming / Re: When did Madden dramatically start sucking this much? on: August 29, 2013, 05:38:39 PM
After checking out the reviews, I decided to just stick with Madden 13 for another year. It's a bit frustrating, especially with the ease of throwing interceptions, but it scratches my football itch for a while yet. 25 doesn't seem worth the 1-year upgrade by any stretch.
49  Gaming / Console / PC Gaming / Re: The Ouya on: August 24, 2013, 05:48:32 AM

Quote from: TheGameAh on July 08, 2013, 04:28:34 PM

I've been dying to put some emulation stuff together.  I'll try to dig up a few more reviews, but this sounds like it would be pretty awesome if it could handle basic emulation.

I'm no emulation expert, but I think it's pretty flawless at NES, SNES, Genesis, and PS1. It struggles a bit with N64, and the newest Neo Geo or MAME stuff, but older titles on NeoGeo and MAME work just fine. It's an outstanding emulation station.
50  Non-Gaming / Off-Topic / Re: peanut butter on: August 22, 2013, 12:00:45 AM
High point of moving back to NYC is Peanut Butter & Co.
51  Non-Gaming / Off-Topic / Re: Photography for beginners - looking for tips on: August 11, 2013, 08:49:08 PM
Don't know if they still do it, but back when I had time and energy and some ambition, the Digital Photography School forums had a weekly challenge, always focusing on a different aspect of photography. Setting aside an hour or so each week to do those did wonders for my basic photography skills.
52  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 08:29:37 PM

Quote from: skystride on August 08, 2013, 07:48:40 PM

I think the biggest challenge with OR and VR technology in general is going to be finding out what percent of the market experience headaches/dizziness/nausea while using such a device.  It's still a big unknown if there will be side-effects to using a device such as this over extended periods of time.

I hope it turns out that it is no worse than watching TV for long periods but I guess we will have to wait and see.

I definitely had a bit of 'VR sickness'  (in the form of a bit of dizziness, especially when looking at flat screens like my phone) last night, but that came from doing some obvious things 'wrong' - too many demos in too quick a time, not being careful about closing my eyes while putting on/taking off the headset, and in general just moving to interactive stuff too fast. Penny Arcade Reports has a whole article on avoiding VR sickness, and on Reddit you can find multiple folks regularly sharing how they acclimated, what their VR sickness experiences are, etc. Judging from the Oculus subreddit, none of this is really uncommon - it takes a bit to adjust yourself and get what folks are calling your 'VR legs'. I do think that's a potential barrier to entry when it starts getting mass-media reviews - not sure how many reviewers would have the time, knowledge, or inclination to adjust to it properly rather than just claim it makes them sick outright.

Of course, hopefully as the SDK improves and developers get better at coding workable HUDs and dealing with the uniqueness of control schemes for this, the software itself will get easier to acclimate to as well.

By the way - if you look at their user community (on the developer forums, on Reddit, etc) - it's an overwhelmingly positive and helpful community right now. Contrast that with the community for something like the Ouya, which I think is frankly poisonous in some places - I think for something like this, that's very new in a lot of ways, a helpful and welcoming community is a huge asset. Every demo I've ever heard of is meticulously sorted and detailed in several places, threads on new demos are overwhelmingly filled with helpful (even if not positive) feedback, and just about everyone seems willing to share their lessons learned and experiences and help troubleshoot issues.

Also, tcweidner - I don't think we're disagreeing at all, here - the 14-18 months until there's a consumer set is by no means a negative, precisely because the 'average' enthusiast machine in the wild will have caught up with the capabilities that will be needed by then. I'm an avid PC gamer who got out of the enthusiast-PC-upgrade crunch by preference years ago, but I'll likely be buying a new one when the HD dev-kit hits precisely because I'm excited about the Rift - but I imagine that a good chunk of potential Rift audience isn't going to upgrade specifically to drive it. I'm just hoping they find a sweet spot where their initial launch can be successful both commercially and with software support, and provide most users a good experience out of the gate, but without losing the great momentum they have right now (precisely why I'm excited to see Carmack on board, for both practical reasons and the credibility he brings).
53  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 01:56:55 AM

Quote from: tcweidner on August 08, 2013, 12:51:11 AM

Quote
What is the hardware requirements for the headset? I hadn't any notion it would be hardware intensive so this is kinda a surprise. And are we talking CPU or GPU dependent?
I agree, considering the oculus hd set is not out even for developers, I would like to know what he is talking about.  As for the oculus currently out to developers the hardware recs are actually quite modest.

Well, it's just pretty obvious. Pushing 1080p at 60FPS with low latency and 2 cameras is going to require a lot more horsepower than the current 1280 by 800 resolution does for the same scene/cameras, and the scenes are only going to grow more complex as developers figure out what the heck they're doing in VR. I don't think you need any kind of insight or special knowledge to have a pretty good idea that hardware would be an issue if they tried to mass-launch an HD set today.

I don't even really think of the Rift as having 'hardware requirements' other than the ports it plugs into - it's really all about how fast your machine can drive the software underneath it. I'm sure that when an HD set launches I could probably push a few minimalist scenes with my current hardware, but it won't really mean I'm having an enjoyable Rift experience overall.
54  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 08, 2013, 01:52:28 AM

Quote from: Crawley on August 07, 2013, 06:48:02 PM

Quote from: Clanwolfer on August 07, 2013, 02:41:03 PM

... for most people, they wouldn't have the hardware to drive a full-spec HD headset. Even bumping mine up a bit in resolution (to take advantage of the downsampling the Unity engine does) results in noticeable lag in demos, which in turn breaks immersion. Even if they had hardware ready, I can totally understand holding the HD version back until there's better software, better drivers, and more knowledge about what works and doesn't in VR, while waiting for people's hardware to catch up.

What is the hardware requirements for the headset? I hadn't any notion it would be hardware intensive so this is kinda a surprise. And are we talking CPU or GPU dependent?

I'd imagine it depends pretty heavily on the software - the important thing is pushing well over 30 frames per second. In terms of responsiveness, I notice lag anytime I'm below 30, and when I can tweak settings until it's about 60 that's pretty well ideal.

For the simple, low-res, small-environment demos that's doable, but I already can't get enough FPS to enjoy some of the available software fully, and that's with a laptop that can enjoyably play any game that I throw at it.

So upping that to 1080p is going to put a lot more strain than I can handle. If you have a solid, new gaming rig you're probably fine, but that's going to be a barrier to mass adoption if it's required to enjoy too much of the available software.
55  Gaming / Console / PC Gaming / Re: Have you ever beaten....a Wing Commander game? on: August 07, 2013, 05:55:37 PM
Finally! One I can answer an emphatic yes to!
56  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 07, 2013, 02:56:50 PM

Quote from: Canuck on August 07, 2013, 02:53:13 PM

Hope it actually catches on this time. I think I have issues of PC Gamer from 1996 where they talk about VR headsets!

Interestingly, John Carmack announced today that he's taking over as CTO of Oculus. I'm excited about this - hopefully it means more attention on the very low-level technology and drivers. There are still nagging issues there, but it seems like the kind of thing Carmack is pretty well suited to tackle with a small team. I bet the pace of SDK releases picks up significantly.

I think his presence makes it that much more likely that we see a 'killer app', whether in-house or not.
57  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: August 07, 2013, 02:41:03 PM
And it's arrived! I finally got a chance to play around with it a little last night - holy hell, you guys, this thing could be huge.

I've been taking it very slow and just getting in 5 or 10 minutes at a time to try and get my 'VR legs' so I don't make myself sick... but already some of the demos for this thing just absolutely blow anything else I've ever played out of the water as far as immersion goes. And that's with a tiny developer community that's had, on average, a month or two with the dev kit.

I'll do more impressions if anyone's interested - but I can definitely see why they went the 'open dev kit orders' route. This is not 100% consumer-ready hardware - in particular, the current screen resolution is an issue for a lot of things, but for most people, they wouldn't have the hardware to drive a full-spec HD headset. Even bumping mine up a bit in resolution (to take advantage of the downsampling the Unity engine does) results in noticeable lag in demos, which in turn breaks immersion. Even if they had hardware ready, I can totally understand holding the HD version back until there's better software, better drivers, and more knowledge about what works and doesn't in VR, while waiting for people's hardware to catch up.
58  Gaming / Console / PC Gaming / Re: Did you beat....Final Fantasy VII? on: July 29, 2013, 05:51:11 PM
No, but I hope to someday. Possibly when I retire, given how my backlog goes.
59  Non-Gaming / Off-Topic / Re: Do you wear a watch? on: July 29, 2013, 04:57:06 PM
I love wearing watches - I have three that I cycle between: a cheaper all-weather watch for when I expect to be banging around (hiking, etc), an automatic Stuhrling skeletonized watch, and a Tokyoflash Rogue Touch for everyday wear.

I also have a few others I wear much less (more formal or just not as well-liked).
60  Non-Gaming / Off-Topic / Re: [movie] Gravity on: July 27, 2013, 06:29:33 PM
Conceptually, this thing looks like it could be nightmare fuel on the order of Open Water (or really more so). Interested to see if they can pull it off for an entire feature-length.
61  Gaming / Console / PC Gaming / Re: Did you beat.... Super Mario Bros? on: July 26, 2013, 01:41:58 PM
No. I love games but I'm damned awful at them. This was one of the first games that I never beat.
62  Gaming / Console / PC Gaming / Re: It's July 25, 2013. What's Your Game of the Year? on: July 26, 2013, 01:40:46 PM
Not sure how you'd classify it since it will either still be in beta next year or went into beta last year, but for me this has been the year of Kerbal Space Program.
63  Non-Gaming / Off-Topic / Re: Speeding ticket on: July 26, 2013, 09:57:25 AM
I got a warning during my last week of high school for doing a California stop through a T-intersection on my way home.

Since then, not so much as a warning - I drive a big, heavy car, but not a particularly fast one, so it's fun to throw around back roads at right around the speed limit. On the Turnpike I'll go as fast as I want as long as someone's going faster than me. Seems to work.

And if I can get through the next three weeks until I move and give up my car, I should make it to 30 without ever getting a ticket.
64  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: July 22, 2013, 01:27:36 PM
I just got the email on Friday that my dev kit would be switching to 'Processing' within 48 hours - means it should be processed, shipped, and at my door in a week or two. I'm pretty excited to start messing around with it.
65  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 7/12/13 on: July 12, 2013, 03:01:23 PM
Throwing an Artemis party tomorrow. Can't wait to try it.
66  Gaming / Console / PC Gaming / Re: Euro Truck Simulator 2 on: July 12, 2013, 02:41:43 PM
Waiting for Oculus support to pick this back up... rumored to be coming native to the game in a future patch. Here's hoping!
67  Non-Gaming / Off-Topic / Re: NHL Off Season 2013 on: July 12, 2013, 01:33:51 PM
Boy, am I glad I told the Devils season ticket rep to call me back in August when he got in touch a few weeks ago...  icon_eek

I can imagine a few ticketholders are PISSED. They had a 90% renewal rate and sold 2000 new packages, they had announced yesterday morning before the news broke.
68  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 08:53:39 PM

Quote from: TiLT on July 07, 2013, 08:37:13 PM

Quote from: The Grue on July 07, 2013, 08:02:58 PM

I bought a Freelancer and I don't even know why.  Was weird picking a ship not really knowing much about it.  I kind of went with it because it looked neat.

That's one of my two ships as well (the other one being the Origin 325a). To me it looks like the ship that is the closest to the Millennium Falcon / Serenity kind of experience, which is why I got it in the first place.

I really want someone to be able to fly mine while I man the turret with my Oculus/Hydra combo...
69  Non-Gaming / Off-Topic / Re: First time in an arcade in about 20 years on: July 07, 2013, 08:51:11 PM

Quote from: Knightshade Dragon on July 07, 2013, 08:26:53 PM

I went to D&B with my engineers one time and they had the most bizarre Rambo gun-shooter there.  The storyline made little to no sense and was obviously put together by the scene sequence randomizer.  I'm still toying with building a MAME cabinet.  Anyone here ever built one?

No, but I'm thinking that after my next tiny NY apartment, when I move back out to suburbia I'll think about building one. The Ouya might be a solid base to work from - I've been super-happy with that as a reasonably-priced emulation device that basically takes no work to set up on its own, wouldn't take much power or cooling, and doesn't need a lot of space.

If you check out Reddit, /r/mame seems to be mostly cabinet-focused.
70  Gaming / Console / PC Gaming / Re: The Ouya on: July 07, 2013, 08:45:01 PM
You guys, apparently I'm super-lucky, or something - I happened to decide I needed a new distraction for the long weekend (because I have extremely poor judgment), and went on Amazon to check if the Ouya was available. Lo and behold, it was, and I Primed myself one with two controllers to play with over the holiday.

I freakin' love this thing. It really is unbelievably tiny, easy to set up, requires next to no cabling (power and HDMI), and in general is about as close to 'plug-n-play' as I've found in a console.

I unreservedly recommend it as long as you know exactly what you're getting - which is a kit that currently has next to nothing available "natively", but has ridiculously amazing/easy emulation capabilities - I've spent maybe fifteen minutes on the native games/demos, but I already feel like this thing is coming close to its worth.

Off its native app store, you can get emulators for Commodore 64, Atari, NES, SNES, GBA, Nintendo DS, Genesis, and PS1, and it's easy enough (even for a numbskull like me who knows zero about Android) to sideload MAME for arcade emulation. With an 8GB USB stick I had lying around and two controllers, this thing suddenly becomes a multiplayer emulation station that's SO. EASY. to set up and play.

I'm excited about the potential for seeing a ton of Flash games and Unity games ported over in short order, but I think this thing could be worth it at $99 even if very little additional software development gets done for it. I think it's a great little box that's awesome for an enthusiast who wants a bedroom 'retro' console or just to get their emulation onto the big screen easily.
71  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 04:47:47 PM
I ended up staying mildly reasonable and just parking the Aurora LX in my garage. I'm hoping that the alpha will be out in time for me to at least try a Freelancer or an Origin 315p before I sink the cash on one of them - I love the idea of an exploration ship but I do want to tool around in them first before buying the lifetime insurance.
72  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 02:45:10 AM
Damn. They've talked a lot about Oculus support, which has my absolute interest. I'm debating between the basic-est of basic packages, or the package with the MISC Freelancer, which would much more fit my playstyle...
73  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 01:03:42 PM
Okay, reformat and reinstall from PSN got me past the broken part. Goodbye, other save games I will never come back to!
74  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 02:41:26 AM

Quote from: skystride on June 27, 2013, 02:39:41 AM

I experienced a major glitch in the game too.  It might be due to running low on HD space.  I basically lost 5 hours of play and was forced to restart from the beginning.  I saw the "Loading 0.00%" message in the save screen but couldn't save because Save was disabled.  Luckily I didn't have any other issues after I deleted some old game data to make more space.

How much space is enough? I have 20GB+ free after the install.
75  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 02:40:45 AM

Quote from: Turtle on June 27, 2013, 02:26:39 AM

Official technical support forums are the best place to go. That or post here first.

Not sure what's causing it. You're literally the first I've heard of such errors.

Yeah, just looked there. There's a twenty-page thread on this stickied to the top and the general advice seems to be that if your PS3's hard drive isn't in tip-top mechanical shape, The Last Of Us won't work - something about their engine just breaks if your HD transfer rate drops. Some people have had success by reformatting, and almost everyone who reports that they've put in a new hard drive say it's fixed the issue. My PS3 is pretty old (not a launch one, but the original big clunky model), so I guess my PS3 is just too worn out to actually play new games now (first time I've had issues like this though - played some Dirt 3 earlier this week without a problem).

I'll try reformatting tomorrow, I guess (since I don't have any saves on the PS3 I still care about), but I am not sinking a single dollar into buying new hardware and opening up my PS3 just to play this game. Oh, and I was dumb enough to buy it on the PSN so I can't even resell the game to partially recoup the cost.

Super, super frustrating.

http://community.us.playstation.com/t5/Technical-Questions/Game-stops-working-in-prologue-Game-breaking-bug-that-isn-t/td-p/40664625/page/20
76  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: June 27, 2013, 01:36:48 AM
Not sure if this was earlier in the thread (trying to avoid spoilers), but I can't play this.

Like, it's actually literally broken. I get about five minutes in, and there's a section where I get either a clipping error and fall through the map and have to quit, or about half a second of cutscene and then a "Loading 0.00%" screen that never changes.

So mad. I'm sure that not everyone is having this issue but it's a damn console game!

So, that's $60 down the drain for five minutes of quality entertainment...

Edit: Great, and when looking for any solution to the problem, I run across a GIANT F'ING SPOILER in a thread title. THANKS INTERNET. GLAD FOR THE HELP.
77  Non-Gaming / Off-Topic / Re: NHL 2012-13 season thread. on: June 25, 2013, 03:43:50 AM
Hockey is just so, so great you guys. Congrats to the Hawks, the Griffins, and the Royals on hard-earned Cup wins (Stanley, Calder, and Kelly).

Is it September yet? More importantly... do I do season tickets to the Devils or Rags next season? Or just go on-demand?
78  Gaming / Console / PC Gaming / Re: [PC] Surgeon Simulator 2013 on: June 21, 2013, 08:54:43 PM
Apparently this is getting Rift and Hydra support (full VR), to be shown at an upcoming expo.
79  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: June 02, 2013, 01:13:37 AM
I've got a dev kit on order - I'm hoping to have it within 4 weeks or so. I'll gladly post impressions as soon as I can.
80  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/06) on: May 06, 2013, 01:43:33 PM
Wait, Fatal Frame re-release? IN!  eek
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