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161  Non-Gaming / Off-Topic / Re: The Oatmeal gets sued - raising a $20K FU on: June 12, 2012, 05:44:15 PM

Quote from: rshetts2 on June 12, 2012, 04:48:37 PM

Just to clarify though, The Oatmeal is not getting sued and wont ever get sued for this particular issue.  An asshat decided to try legal extortion through an attorney. It happens all the time.  Awesome though that this is going to generate a ton of money for two very good charities.  Fantastic response to this by The Oatmeal and if karma comes into play, FunnyJunk will lose the vast majority of their internet traffic (and thus their income ) over this.

It's just a shame that not more folks are linking/name-and-shaming the attorney who sent it, not just FunnyJunk. They're both culpable.
162  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Finals) on: June 12, 2012, 12:54:46 AM
Ooooooof. I mean, ow. Really, ow.
163  Non-Gaming / Off-Topic / Re: Apple WWDC 2012 on: June 11, 2012, 06:30:19 PM
Do Not Disturb mode for iOS - FANTASTIC. I've been craving this - I have a family member who has no concept of phone etiquette, so now I can make sure that those go straight to voicemail while letting work or the rest of my family through.
164  Non-Gaming / Off-Topic / Re: Apple WWDC 2012 on: June 11, 2012, 05:56:02 PM
Yeah, mine was a little more spendy than that - but then, I'd be going well above the defaults of what the new one has too, so I bet it could still escalate quickly.

I'm also not due for a hardware refresh for a long time yet, but that's a pretty exciting laptop right there. Certainly makes me more likely to consider selling mine in the next year or so to accelerate the upgrade, for sure.
165  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Finals) on: June 10, 2012, 03:15:40 AM
Just in case, I just pulled the trigger on a ticket for Game 7. I was going to be in town anyway....  ninja
166  Non-Gaming / Off-Topic / Re: 2012 NHL Off-Season on: June 04, 2012, 05:35:43 PM
It's always a blow to deal with the Pens, especially for a serviceable player. But I think, given Fleury's regression, it's the right move for both teams - the Caps get something instead of nothing, and the Pens absolutely needed someone to push Fleury harder than Johnson could. Given that Washington has about emptied their system (the only high-ranking prospects they seem to have left outside of DC now are Grubeaur, Eakin and Galiev), moves like swapping Bourque for Hamill and Vokoun for a 7th should hopefully help rebuild some depth (not to mention hopefully holding on to the 1st from Colorado and their own). It's definitely a team that's going to have some holes to fill soon, and free agency can't hit all of them.
167  Gaming / Console / PC Gaming / Re: Forza 4 on: June 04, 2012, 12:03:33 AM
I need to get back into this like nobody's business. As soon as I get in a little more Diablo 3.
168  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: June 01, 2012, 02:18:32 PM
I've beaten the game with my Witch Doctor - I started Nightmare a little bit, and it is fun, but I think I'm going to get my other four characters through Normal pretty quick too. It's more fun keeping a bunch of characters close, as I can use about any well-rolled rare drop on somebody.
169  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 29, 2012, 10:15:40 PM
Yep, looks like another Patch Tuesday fiasco. Extended maintenance plus downtime.

I sort of remember early WoW being this bad or worse on Patch Tuesdays, though. The saving grace there was that there were enough realms that if you had a character on a second realm you had a good shot at one of the two being playable.
170  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 29, 2012, 06:53:17 PM
It's actually pretty interesting to watch what's going on as they work on the Diablo 3 infrastructure - I mean, I run a much, much smaller application at my job, and I've seen some of the same kinds of things - for example, when the AH auctions were all unsorted. Our application tends to get a little weird with SQL queries when the DB is in bad shape, and sorting seems to be the first thing to go out the window - so seeing today's patchnotes where they talk about sorting of past auctions being fixed, then the AH still being down for 'database checks', makes me think "Hey! I bet they're scrambling around to defrag indexes, update statistics, and/or optimize queries 'til everything works!".

Not that it's such a stretch to imagine that the AH is wonky because the databases are slow, but it makes me feel better that Blizz deals with the same stuff I've seen, and the same patterns (sorting goes odd, then transactions get slow, then you have to start taking stuff that's not working offline)!

Wonder if they're fixing up the queries in-house, or if they've got some database consultants in to optimize the hell out of any calls against their AH database. Maybe they pulled queries from the WoW AH that scaled well to one side of one realm but couldn't scale up to all of D3.
171  Non-Gaming / Off-Topic / Re: You can't fire me... because I quit on: May 29, 2012, 05:58:45 PM
Are those PC Gamers from back in the 90's?

172  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Finals) on: May 26, 2012, 12:38:53 PM
Ugh. Mandatory training until 7:30 on Wednesday. So I'll miss puck drop, for sure - hopefully I can get to the Rock in time for part of period 1, at least.
173  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Diablo III Battle.Net tags. on: May 21, 2012, 04:52:15 PM
174  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 19, 2012, 04:42:32 AM
I am starting to get sick of the first part of Act I - but only because I've run it about six times already, between four characters and co-op, not counting the open beta. One more to get a wizard up to a decent level, then another push forward. About to finish Act I with my demon hunter, and the monk's not far behind.

I'm really enjoying how differently each character plays, though - I suspect this persistence with getting one of each leveled is going to pay off soon. My Demon Hunter feels very well geared, so hopefully I can use him to grab some loot for the other characters - my Barbarian in particular was really only getting bows as drops for a long time, so I struggled even with the Skeleton King. The money I invested in the blacksmith early on is really paying off, though, as the salvage I'm getting ensures I have a few tries to get each character up to a minimally acceptable level of gear.

175  Non-Gaming / Off-Topic / Re: [Book] Ready Player One on: May 18, 2012, 01:09:59 PM
Anyone listen to the audiobook yet? I'm on a big audiobook kick, with all the driving, and Wil Wheaton narrates this one.
176  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 18, 2012, 03:55:55 AM
The thing I'm loving best right now is how absolutely not in a hurry I am right now to finish even Normal. Haven't touched my WD in a few days, played co-op as a monk (up to 13) and a DH (up to 9). Will probably pick the DH up tomorrow night, and just keep swapping back and forth until I can bring my WD back into the co-op rotation.

One thing I'll say is that I feel like I'm learning a lot more about the game playing all the encounters through as three classes. Since I'm planning on at least trying out some Hardcore mode eventually, I think this is pretty useful.

One thing I could be doing better at is trying the skills that don't immediately look great - need to figure out better builds instead of just going with the easiest options.
177  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 04:23:39 PM

Quote from: Teggy on May 17, 2012, 03:53:34 PM

Quote from: Gratch on May 17, 2012, 03:39:53 PM

What's the prevailing opinion on salvage vs. sell?  Not having seen any of the higher level equipment, I'm not sure if it's better to hoard components for crafting or get more money so I can grab equipment from the shop.

What I've been doing is training up the blacksmith ahead of my level and seeing what items I will be able to use. What's been happening is that there will be a weapon or armor I can use, but not until a few levels away, and I can see how much materials it will need. So I can at that point salvage enough to get the materials I'll need when the time comes and then just sell everything else. That's been keeping me in enough gold to pick up interesting stuff from the merchants as well as being able to immediately pick up items from the blacksmith when they become available for my level.

I also stopped picking up whites and greys a long time ago. They are worth nothing vended and you fill up on blues pretty quickly.

I salvaged near everything through 21 on my Witch Doctor - now I've got enough mats stashed away that I can craft anything I want on lower level characters, to the point when I can craft the items as soon as they're unlocked. I figure I'll go back to salvaging when my stock drops below a full stack of essences.

Doubled on whites and grays, but watch out for gems or recipes, which are also white.
178  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 03:28:46 PM

Quote from: Blackjack on May 17, 2012, 03:27:12 PM

Quote from: Harkonis on May 17, 2012, 02:41:44 PM

I posted a pic with the ranges...
Hmm, recall what page that was on (or a keyword that might find it?)? I tried doing a search on "ranges" but wasn't pulling it up. Sorry I missed it.  icon_smile

Well, crap, if the stash is for all characters, I guess I should've saved a few things. But I'm sure I'll find better when playing as the other classes. My DH has only gotten one rare bow in loot drops to this point but it didn't really beat the magic or crafted stuff I already had.

Yeah - at least through level 21, the mantra "I'll find better" is usually backed up pretty quick! I've stashed a few things for other classes but not a lot - I've salvaged or sold most of what I find.
179  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 03:03:29 PM

Quote from: leo8877 on May 17, 2012, 03:00:29 PM

Any WD out there?  I have a question on a rune for Haunt:

Resentful spirit rune (looks bugged on the guide) but in game it says 288% weap dmg over 2 seconds.  Does that mean it replaces the main Haunt tooltip, or that it does the arcane dmg in addition to?  I can't tell.

Might be that it's entirely based on INT, so that when there's not a character context it always shows 0%? In any case, next time I'm playing after I hit 23 I'll swap in that rune and test - should be easy to tell.
180  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 02:51:36 PM

Quote from: Blackjack on May 17, 2012, 02:35:39 PM

-It added caravans in most of the towns that act as safe deposit boxes for items you want to keep but aren't ready to use yet. Any item you placed in a caravan would be available at any caravan throughout the game [you wouldn't have to backtrack].

You could transfer items from one of your characters to another through these caravans so, if you find an item that doesn't suit one of your characters but works for another you can switch them freely. [I'm not clear yet on whether the town stashes in D3 work like this, or are only for use by that one character?]

It does indeed work exactly like that. I've pulled stuff from my stash across both locations, and characters. The only thing I think might be set aside is transferring between hardcore and non-hardcore.
181  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 01:26:48 PM

Quote from: Dreamshadow on May 17, 2012, 12:52:19 PM

Yes to both.  The only downside to respeccing is that your magic item find background boost number which keeps climbing the longer you don't change your abilities will reset.

(That sentence made sense when I first typed it.... )

It sounded a little more complicated on the forums, too. Let me see if I've got it right.

I think it's called 'Nephalem Valor', and it kicks in at level 60. Basically, you get it when you wipe out a champion or elite pack (the groups of monsters in different colors). This builds up in the background, until 1 of 3 things resets it: either you switch out a skill or a rune, or you kill a boss, or you leave the game. The more spirit you have when you knock down the boss, the higher your magic find for that boss kill is.

I don't think it affects anything else (Edit: it does, it actually does give you gold find and magic find). It seems like a way to encourage people to play the game, rather than straight-up rush bosses - Blizzard said in the past (and the streams seem to confirm) that the bosses with known patterns, weaknesses, strengths, etc. are going to be much less of a threat at the highest levels than the elite and champion monster packs. This means that choices have to be made - either you buff your spirit by taking risks and fighting the mob packs, or you lose some efficiency at farming loot from bosses. Essentially, I see it as insurance against someone finding an easy boss-kill exploit and wrecking the economy with a flood of the best items.

Interesting following the progress of the groups racing to beat the game on Inferno first. Sounds like there's a group that's gotten through Act II, but only by rushing bosses, constantly rezzing in boss fights, and avoiding the monster packs (which are powerful enough to two-shot their barbarian tank), and hit a wall after that. Sounds like it will be a long time before anyone except maybe the most dedicated full-time players can legitimately clear the game, even without counting hardcore mode!

(Edited for valor and fixes to my mistakes)
182  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 03:58:42 AM
Had a good time tonight playing with a friend, just ran up through the Skeleton King twice (once with Demon Hunter, once with Monk) to get them both up to level 9. I figure I'll probably aim to get a character up to level 10 in each class, just in case I'm running with a bigger co-op group and need to fulfill some role (or in case I just particularly enjoy one of the classes I didn't think I'd play much). Besides, this lets me be greedy and keep all my gear.  icon_twisted

So far - Witch Doctor is still my favorite, though in the early twenties it's starting to feel like it's getting a bit underpowered - I probably need to shuffle up my build and find some new skills to learn how to use. Monk seems reasonably bad-ass, but it seems more than any other character I've tried like it probably needs a unique, focused build in terms of gear. I love the status effects I can put up on enemies, really nice to set up big groups for a Wizard to knock down. Demon Hunter is fun for pure DPS, but when I briefly ventured out into the Goatman lands to get my last bubble to get to level 9, I felt suddenly and deeply overmatched. Fortunately that' the level that Vault comes in, so hopefully the new mobility will help me be a little more survivable without a Barbarian to tank for me. Might be stuck with the Templar if I want to solo that one.
183  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 01:51:16 AM

Quote from: jersoc on May 17, 2012, 01:50:31 AM

nothing is more intense than frantically clicking that yellow loot at 10 seconds before restart

Same! Knocked down the Skeleton King just after the 30 second warning, snagged the yellow and purples and hit 'leave game'.
184  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 01:40:45 AM

Quote from: JuniorDan on May 17, 2012, 01:37:45 AM

Quote from: CeeKay on May 17, 2012, 01:35:15 AM

Quote from: Caine on May 17, 2012, 01:19:14 AM

so now instead of error 37's, 3003's and such, we get queues.  bugger all for luck.  by the time I get home, the damn servers are full of all of you east-coasters who snagged the spots hours before I get home and then park there.  not blaming you per se, but damn if I'm not feeling a bit put off by the whole thing.

haven't had any queues yet, but I was just in and got disconnected during single player.  now I'm getting error 37.  makes me want to look and see if anyone has figured out alternative ways of playing.
yeah me to..

Yep. Worth it to follow BlizzardCS on Twitter, if that's your thing - they restarted the servers expecting minimal downtime, but that broke their login/auth servers, apparently.
185  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 03:25:47 PM

Quote from: skystride on May 16, 2012, 03:18:52 PM

Quote from: Clanwolfer on May 16, 2012, 02:29:20 PM

1) Don't blame QA - you don't know how many bug reports might have gone unaddressed after being filed. QA can only find stuff, they can't force the dev team to address it. Pet peeve, as someone who's done shoestring-budget projects - you can't assume they didn't find issues, only that they didn't address them.

Don't blame the dev team.  It's usually not up to them to make a call like that.  It's usually the Project Manager or someone higher up.  Actually we don't know who screwed up, the point is, someone did.

Yes, sorry - the implication wasn't that the dev team has that power, just that the QA team doesn't.
186  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 02:29:20 PM

Quote from: skystride on May 16, 2012, 02:14:20 PM

Quote from: Clanwolfer on May 16, 2012, 01:58:24 PM

Do I expect them to cut into their profit margin and buy tons of hardware they don't need 99% of the time? Not at all.

They can rent servers and not buy them.

Also how do you explain taking everything down for hours because they need to fix bugs to anything other than incompetence and a bad QA department?

1) Don't blame QA - you don't know how many bug reports might have gone unaddressed after being filed. QA can only find stuff, they can't force the dev team to address it. Pet peeve, as someone who's done shoestring-budget projects - you can't assume they didn't find issues, only that they didn't address them.
2) Matter of scale - it's always harder to fix a production server than you think it will be. I run a small application at work (relatively - 20K-30K users) and to fix production, it's always a giant deal. I've easily had fixes that should take a few minutes (and did, in development environments) take much longer. I dread to think how the day went for the Blizzard architects and engineers.

Like I said - it sucks, and I'd rather at the end of the day it be working than not, especially after an open stress test - but I'm not about to lay into them with the fire and brimstone, full-on 'you deserve to go out of business' speech, because I just don't know. It's entirely possible their engineers are sipping Fanta and playing table tennis instead of rebooting the servers, but I doubt it - I bet they're working about as hard as humanly possible, to the utmost extent of their abilities, after months of crunch to get the game shipped and online. I'm pretty sure they don't have a giant 'fix everything' button they're deciding not to press, and I'm pretty sure that in the crunch of getting their game ready to ship, it's not like they had the opportunity and declined.

It's a business, with a set budget for the project and a set budget for resources. I'm pretty sure they're doing the best they can under those constraints, and the best thing for the shareholders is that this get ironed out ASAP, so they're going to lay into that team with all they've got until it is. If anything I feel bad for the guys stuck working/living it, not vengeful and glad they're getting 2s and 3s on Metacritic.

If it's clear there's a structural issue, if 2-3 months down the road it's still not working right and it turns out they declined to bring on and train extra staff when it became clear there was a structural issue, then I'll be peeved. But for right now, I'm going to file it under 'launch day hiccups' and be glad I had a few episodes of Downton Abbey saved up to watch while the servers were down.
187  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 01:58:24 PM

Quote from: Harkonis on May 16, 2012, 01:23:40 PM

Quote from: rittchard on May 16, 2012, 06:23:25 AM

My biggest bone with this kind of crap is how it continues to happen time and again, and the gaming community as a whole just seems helpless (or hapless) to do anything about it.  Of course I know that after a few days of bitching and moaning the problem generally "goes away", but how is it possible that a multi-million/billion dollar industry can get away with this kind of thing over and over and over?  I'm not saying this is necessarily the answer, but perhaps it's time the government needs to get involved.  You boil it down and you are dealing with a different form of fraud or "bait and switch".  Is there any other form of merchandise/entertainment like this where you can put down $60-100 and simply not be able to access it?  Imagine going to watch The Avengers and 5 minutes into the movie, it just melts down and craps into nothingness, then you are told maybe you can come watch more of it in 2 hours.  Would anyone stand for that kind of nonsense?

Even worse, unless someone can explain the technicalities of it (and even if they can't), I am hard pressed to see how this couldn't have been avoided.  As I've noted before in other online launches, these companies have all the power and all the information they need well in advance (online pre-purchases, online pre-orders, box and CE edition orders, etc etc), and had plenty of time to work it all out.  Any engineering endeavor I've been a part of always has a specification to meet, and any good engineer will work the spec to the worst case scenario - and then build some margin on top of that just to be safe.  If their worst case scenario was 2 million people at once, they should have planned for 3 million.  Or alternatively, if their capacity/bottleneck testing showed they could only handle 1 million simultaneous hits, they could have limited the initial login run to 500,000, and gradually ramp more in.  Would people be pissed if they didn't pre-order on time?  Of course - but if it guaranteed the service would be good, I think most people could live with that over this kind of situation.  

I'm glad to see that at least for once they are getting some bad press to balance out the fanboy apologists who still cling to Blizzard like they are gods.  I guess the only way to really send a message is to do it with $, but even that seems futile for the most part.

It would be quite silly for them to not sell as many copies as they can though.  They are trying to make money and they make far more money by just pushing through the problems than by actively keeping people from buying the game.  Most people will whine and still play so Bliz really has no incentive. 

On top of that there are definitely networking reasons that these problems still come up.  Managing multiple millions of information requests simultaneously is still something that nobody really knows how to do on our infrastructure.

Plus, you know, servers are expensive. They do what they can on the back-end, but they're not going to plan for 3 million players if they're pretty sure that, after the launch day rush, they're only going to top out at half of that at any given time.

Since it's basically a game client to an online server, I'd make the analogy more to a theme park than I would to a movie - if you go to Cedar Point when a new coaster opens, good luck actually riding it, it will probably spend some time in maintenance and then there's going to be a gigantic line. And then you've planned a whole vacation around it, not just a day at home.

Is it sort of annoying that Blizz's servers catch fire a few times at launch, here? Sure. Do I expect them to cut into their profit margin and buy tons of hardware they don't need 99% of the time? Not at all. I'd expect them to act more like EVE Online, where they keep their servers going at a pretty good clip, can reallocate them to deal with big events, but still have to cut into gameplay experience from time to time.
188  Non-Gaming / Off-Topic / Re: So do people do stuff other than games, movies or TV? on: May 16, 2012, 01:48:59 PM
I home-brew beer and help raise chickens and ducks, in addition to helping keep a pretty sweet garden.

I also dabble in confectionery, and I've got an iOS game that I'm working on.

Put that on top of my job, Netflix, and the occasional game, and I'm typically pretty tapped out for the week.

For me the reading has mostly been in audiobook form lately - I have to drive about 2.5-3 hours two or four times a week, so those are pretty great for filling time.
189  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 02:28:17 AM

Quote from: Misguided on May 16, 2012, 02:12:57 AM

Minor annoyance:
You can't reassign the primary and secondary attack buttons to something other than LMB/RMB or change the type of ability on those two buttons (you can do both for 1-4).

Have you checked the Options menu? There's an option to fully unlock the UI options in there. That might let you do what you're looking for.
190  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 02:27:03 AM
Got my Witch Doctor up to level 21 - really enjoying things so far. I'm in no hurry to finish - I'd expect I'll go well past 12 hours on Normal, just because I'm exploring every nook and cranny, and in no hurry when I get into town.

Probably going to start a Monk or Demon Hunter for normal co-op, and after that playthrough likely going to toy around with a few Hardcore characters.

So far it's scratching all the dungeon crawly, loot gathery itches.
191  Gaming / Console / PC Gaming / Re: Diablo III on: May 15, 2012, 01:10:38 AM
Sounds like the Asia launch was a bit of a disaster - digital copies of the game basically didn't get activated right, and GMs are having to activate accounts one by one. Retail game is fine, apparently. And the servers, as expected, are yo-yoing up and down.

Hope this digital purchase 'Error 12' doesn't affect the NA region...
192  Gaming / Console / PC Gaming / Re: Diablo III on: May 14, 2012, 07:58:49 PM

Quote from: Orgull on May 14, 2012, 07:51:41 PM

Installed! Waiting patiently. Was at work during install so never saw the install intro sequence, is it posted somewhere?

You can always go into the main menu and hit the 'Cinematics' button to bring up all the unlocked ones.
193  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Had anyone tried out diablo 3 on a mac? on: May 11, 2012, 03:12:13 PM
Just in case you don't get to that other thread - yes, and it runs like a champ. Blizzard seems to do well with Mac binaries.
194  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 10, 2012, 02:21:39 AM
Of course it's going 7.   eek

Wow - what a show by the Caps. Think you could make a case for goalie interference on that Rangers tally, but the Caps actually sucked it up and got it done anyway. Notice Joel Ward got put on the ice in the last minute, too.

So... seven one-goal games in the first round, and five of six already in the second round. I'm thinking that whoever gets Game 7, it's going to be won the hard way too.

Already can't wait for Saturday. LET'S GO CAPS!
195  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 09, 2012, 02:21:14 AM
Nice work by the Devils! Can't wait for the schedule to be announced to see if I can catch any Conference Finals games.

Here's hoping they're against the right team!
196  Gaming / Console / PC Gaming / Re: Diablo III on: May 08, 2012, 11:46:07 PM

Quote from: DonD on May 08, 2012, 09:01:51 PM

Does Blizzard allow you to buy it once and play it on both Mac and PC (like Steamplay)?  I know it's linked to your Blizzard account, so you could never log on both systems at the same time.  I'm not looking to.

I bought it for Mac and it never even asked. I think since it's basically fully linked to Bnet now, they really don't care about restricting the EXE.
197  Gaming / Portable Gaming & Apps / Re: [Vita] Mortal Kombat - the touchscreen fatalities begin! on: May 06, 2012, 02:31:31 AM

Quote from: Gratch on May 05, 2012, 07:42:15 PM

Picked this up today (mainly out of Vita guilt) and have been quickly reminded why I don't play many fighters anymore.  Couldn't even get through the damn matter what I try, I can't get the timing right on the "kombos".  It requires you to do 4 of them to get to the next piece of the tutorial, and I've spent nearly 15 minutes just trying to get past the second one.  Maybe I'll just start the actual fights and learn as I go instead.

Try the Challenge Tower. I'm no fighterologist but I've knocked off the first 100 challenges, and definitely feel like those have done a good job of feeding manageable chunks of skills to me at a time with a minimum of frustration.
198  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 03, 2012, 04:18:54 AM
Heart. Breaking.    crybaby
199  Non-Gaming / Off-Topic / Re: NFL 2011 Offseason Discussion -2012 Draft Edition on: May 02, 2012, 07:45:14 PM
Apparently the note said he shot himself in the chest to preserve his brain for research, just like Duerkson. Heartbreaking what these guys go through, and heartbreaking to think that, even if they fixed all the issues with head injury and CTE today, there's at least a decade and a half coming of ex-players who have already paid the price having to go through just this, over and over.
200  Gaming / Portable Gaming & Apps / Re: [Vita] Mortal Kombat - the touchscreen fatalities begin! on: May 01, 2012, 05:22:10 PM
Does this have the Madden Syndrome where it's basically just so complex at this point that I won't have fun starting out without having played a Mortal Kombat game since the old, old, old ones? Pretty sure the last one I owned was on a Game Gear. Or am I just terrible at fighting games (MVC2 intimidated the hell out of me and I soon moved on from it)?
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