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161  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 02:51:36 PM

Quote from: Blackjack on May 17, 2012, 02:35:39 PM

-It added caravans in most of the towns that act as safe deposit boxes for items you want to keep but aren't ready to use yet. Any item you placed in a caravan would be available at any caravan throughout the game [you wouldn't have to backtrack].

You could transfer items from one of your characters to another through these caravans so, if you find an item that doesn't suit one of your characters but works for another you can switch them freely. [I'm not clear yet on whether the town stashes in D3 work like this, or are only for use by that one character?]

It does indeed work exactly like that. I've pulled stuff from my stash across both locations, and characters. The only thing I think might be set aside is transferring between hardcore and non-hardcore.
162  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 01:26:48 PM

Quote from: Dreamshadow on May 17, 2012, 12:52:19 PM

Yes to both.  The only downside to respeccing is that your magic item find background boost number which keeps climbing the longer you don't change your abilities will reset.

(That sentence made sense when I first typed it.... )

It sounded a little more complicated on the forums, too. Let me see if I've got it right.

I think it's called 'Nephalem Valor', and it kicks in at level 60. Basically, you get it when you wipe out a champion or elite pack (the groups of monsters in different colors). This builds up in the background, until 1 of 3 things resets it: either you switch out a skill or a rune, or you kill a boss, or you leave the game. The more spirit you have when you knock down the boss, the higher your magic find for that boss kill is.

I don't think it affects anything else (Edit: it does, it actually does give you gold find and magic find). It seems like a way to encourage people to play the game, rather than straight-up rush bosses - Blizzard said in the past (and the streams seem to confirm) that the bosses with known patterns, weaknesses, strengths, etc. are going to be much less of a threat at the highest levels than the elite and champion monster packs. This means that choices have to be made - either you buff your spirit by taking risks and fighting the mob packs, or you lose some efficiency at farming loot from bosses. Essentially, I see it as insurance against someone finding an easy boss-kill exploit and wrecking the economy with a flood of the best items.

Interesting following the progress of the groups racing to beat the game on Inferno first. Sounds like there's a group that's gotten through Act II, but only by rushing bosses, constantly rezzing in boss fights, and avoiding the monster packs (which are powerful enough to two-shot their barbarian tank), and hit a wall after that. Sounds like it will be a long time before anyone except maybe the most dedicated full-time players can legitimately clear the game, even without counting hardcore mode!

(Edited for valor and fixes to my mistakes)
163  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 03:58:42 AM
Had a good time tonight playing with a friend, just ran up through the Skeleton King twice (once with Demon Hunter, once with Monk) to get them both up to level 9. I figure I'll probably aim to get a character up to level 10 in each class, just in case I'm running with a bigger co-op group and need to fulfill some role (or in case I just particularly enjoy one of the classes I didn't think I'd play much). Besides, this lets me be greedy and keep all my gear.  icon_twisted

So far - Witch Doctor is still my favorite, though in the early twenties it's starting to feel like it's getting a bit underpowered - I probably need to shuffle up my build and find some new skills to learn how to use. Monk seems reasonably bad-ass, but it seems more than any other character I've tried like it probably needs a unique, focused build in terms of gear. I love the status effects I can put up on enemies, really nice to set up big groups for a Wizard to knock down. Demon Hunter is fun for pure DPS, but when I briefly ventured out into the Goatman lands to get my last bubble to get to level 9, I felt suddenly and deeply overmatched. Fortunately that' the level that Vault comes in, so hopefully the new mobility will help me be a little more survivable without a Barbarian to tank for me. Might be stuck with the Templar if I want to solo that one.
164  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 01:51:16 AM

Quote from: jersoc on May 17, 2012, 01:50:31 AM

nothing is more intense than frantically clicking that yellow loot at 10 seconds before restart

Same! Knocked down the Skeleton King just after the 30 second warning, snagged the yellow and purples and hit 'leave game'.
165  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 01:40:45 AM

Quote from: JuniorDan on May 17, 2012, 01:37:45 AM

Quote from: CeeKay on May 17, 2012, 01:35:15 AM

Quote from: Caine on May 17, 2012, 01:19:14 AM

so now instead of error 37's, 3003's and such, we get queues.  bugger all for luck.  by the time I get home, the damn servers are full of all of you east-coasters who snagged the spots hours before I get home and then park there.  not blaming you per se, but damn if I'm not feeling a bit put off by the whole thing.

haven't had any queues yet, but I was just in and got disconnected during single player.  now I'm getting error 37.  makes me want to look and see if anyone has figured out alternative ways of playing.
yeah me to..

Yep. Worth it to follow BlizzardCS on Twitter, if that's your thing - they restarted the servers expecting minimal downtime, but that broke their login/auth servers, apparently.
166  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 03:25:47 PM

Quote from: skystride on May 16, 2012, 03:18:52 PM

Quote from: Clanwolfer on May 16, 2012, 02:29:20 PM

1) Don't blame QA - you don't know how many bug reports might have gone unaddressed after being filed. QA can only find stuff, they can't force the dev team to address it. Pet peeve, as someone who's done shoestring-budget projects - you can't assume they didn't find issues, only that they didn't address them.

Don't blame the dev team.  It's usually not up to them to make a call like that.  It's usually the Project Manager or someone higher up.  Actually we don't know who screwed up, the point is, someone did.

Yes, sorry - the implication wasn't that the dev team has that power, just that the QA team doesn't.
167  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 02:29:20 PM

Quote from: skystride on May 16, 2012, 02:14:20 PM

Quote from: Clanwolfer on May 16, 2012, 01:58:24 PM

Do I expect them to cut into their profit margin and buy tons of hardware they don't need 99% of the time? Not at all.

They can rent servers and not buy them.

Also how do you explain taking everything down for hours because they need to fix bugs to anything other than incompetence and a bad QA department?

1) Don't blame QA - you don't know how many bug reports might have gone unaddressed after being filed. QA can only find stuff, they can't force the dev team to address it. Pet peeve, as someone who's done shoestring-budget projects - you can't assume they didn't find issues, only that they didn't address them.
2) Matter of scale - it's always harder to fix a production server than you think it will be. I run a small application at work (relatively - 20K-30K users) and to fix production, it's always a giant deal. I've easily had fixes that should take a few minutes (and did, in development environments) take much longer. I dread to think how the day went for the Blizzard architects and engineers.

Like I said - it sucks, and I'd rather at the end of the day it be working than not, especially after an open stress test - but I'm not about to lay into them with the fire and brimstone, full-on 'you deserve to go out of business' speech, because I just don't know. It's entirely possible their engineers are sipping Fanta and playing table tennis instead of rebooting the servers, but I doubt it - I bet they're working about as hard as humanly possible, to the utmost extent of their abilities, after months of crunch to get the game shipped and online. I'm pretty sure they don't have a giant 'fix everything' button they're deciding not to press, and I'm pretty sure that in the crunch of getting their game ready to ship, it's not like they had the opportunity and declined.

It's a business, with a set budget for the project and a set budget for resources. I'm pretty sure they're doing the best they can under those constraints, and the best thing for the shareholders is that this get ironed out ASAP, so they're going to lay into that team with all they've got until it is. If anything I feel bad for the guys stuck working/living it, not vengeful and glad they're getting 2s and 3s on Metacritic.

If it's clear there's a structural issue, if 2-3 months down the road it's still not working right and it turns out they declined to bring on and train extra staff when it became clear there was a structural issue, then I'll be peeved. But for right now, I'm going to file it under 'launch day hiccups' and be glad I had a few episodes of Downton Abbey saved up to watch while the servers were down.
168  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 01:58:24 PM

Quote from: Harkonis on May 16, 2012, 01:23:40 PM

Quote from: rittchard on May 16, 2012, 06:23:25 AM

My biggest bone with this kind of crap is how it continues to happen time and again, and the gaming community as a whole just seems helpless (or hapless) to do anything about it.  Of course I know that after a few days of bitching and moaning the problem generally "goes away", but how is it possible that a multi-million/billion dollar industry can get away with this kind of thing over and over and over?  I'm not saying this is necessarily the answer, but perhaps it's time the government needs to get involved.  You boil it down and you are dealing with a different form of fraud or "bait and switch".  Is there any other form of merchandise/entertainment like this where you can put down $60-100 and simply not be able to access it?  Imagine going to watch The Avengers and 5 minutes into the movie, it just melts down and craps into nothingness, then you are told maybe you can come watch more of it in 2 hours.  Would anyone stand for that kind of nonsense?

Even worse, unless someone can explain the technicalities of it (and even if they can't), I am hard pressed to see how this couldn't have been avoided.  As I've noted before in other online launches, these companies have all the power and all the information they need well in advance (online pre-purchases, online pre-orders, box and CE edition orders, etc etc), and had plenty of time to work it all out.  Any engineering endeavor I've been a part of always has a specification to meet, and any good engineer will work the spec to the worst case scenario - and then build some margin on top of that just to be safe.  If their worst case scenario was 2 million people at once, they should have planned for 3 million.  Or alternatively, if their capacity/bottleneck testing showed they could only handle 1 million simultaneous hits, they could have limited the initial login run to 500,000, and gradually ramp more in.  Would people be pissed if they didn't pre-order on time?  Of course - but if it guaranteed the service would be good, I think most people could live with that over this kind of situation.  

I'm glad to see that at least for once they are getting some bad press to balance out the fanboy apologists who still cling to Blizzard like they are gods.  I guess the only way to really send a message is to do it with $, but even that seems futile for the most part.

It would be quite silly for them to not sell as many copies as they can though.  They are trying to make money and they make far more money by just pushing through the problems than by actively keeping people from buying the game.  Most people will whine and still play so Bliz really has no incentive. 

On top of that there are definitely networking reasons that these problems still come up.  Managing multiple millions of information requests simultaneously is still something that nobody really knows how to do on our infrastructure.

Plus, you know, servers are expensive. They do what they can on the back-end, but they're not going to plan for 3 million players if they're pretty sure that, after the launch day rush, they're only going to top out at half of that at any given time.

Since it's basically a game client to an online server, I'd make the analogy more to a theme park than I would to a movie - if you go to Cedar Point when a new coaster opens, good luck actually riding it, it will probably spend some time in maintenance and then there's going to be a gigantic line. And then you've planned a whole vacation around it, not just a day at home.

Is it sort of annoying that Blizz's servers catch fire a few times at launch, here? Sure. Do I expect them to cut into their profit margin and buy tons of hardware they don't need 99% of the time? Not at all. I'd expect them to act more like EVE Online, where they keep their servers going at a pretty good clip, can reallocate them to deal with big events, but still have to cut into gameplay experience from time to time.
169  Non-Gaming / Off-Topic / Re: So do people do stuff other than games, movies or TV? on: May 16, 2012, 01:48:59 PM
I home-brew beer and help raise chickens and ducks, in addition to helping keep a pretty sweet garden.

I also dabble in confectionery, and I've got an iOS game that I'm working on.

Put that on top of my job, Netflix, and the occasional game, and I'm typically pretty tapped out for the week.

For me the reading has mostly been in audiobook form lately - I have to drive about 2.5-3 hours two or four times a week, so those are pretty great for filling time.
170  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 02:28:17 AM

Quote from: Misguided on May 16, 2012, 02:12:57 AM

Minor annoyance:
You can't reassign the primary and secondary attack buttons to something other than LMB/RMB or change the type of ability on those two buttons (you can do both for 1-4).

Have you checked the Options menu? There's an option to fully unlock the UI options in there. That might let you do what you're looking for.
171  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 02:27:03 AM
Got my Witch Doctor up to level 21 - really enjoying things so far. I'm in no hurry to finish - I'd expect I'll go well past 12 hours on Normal, just because I'm exploring every nook and cranny, and in no hurry when I get into town.

Probably going to start a Monk or Demon Hunter for normal co-op, and after that playthrough likely going to toy around with a few Hardcore characters.

So far it's scratching all the dungeon crawly, loot gathery itches.
172  Gaming / Console / PC Gaming / Re: Diablo III on: May 15, 2012, 01:10:38 AM
Sounds like the Asia launch was a bit of a disaster - digital copies of the game basically didn't get activated right, and GMs are having to activate accounts one by one. Retail game is fine, apparently. And the servers, as expected, are yo-yoing up and down.

Hope this digital purchase 'Error 12' doesn't affect the NA region...
173  Gaming / Console / PC Gaming / Re: Diablo III on: May 14, 2012, 07:58:49 PM

Quote from: Orgull on May 14, 2012, 07:51:41 PM

Installed! Waiting patiently. Was at work during install so never saw the install intro sequence, is it posted somewhere?

You can always go into the main menu and hit the 'Cinematics' button to bring up all the unlocked ones.
174  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Had anyone tried out diablo 3 on a mac? on: May 11, 2012, 03:12:13 PM
Just in case you don't get to that other thread - yes, and it runs like a champ. Blizzard seems to do well with Mac binaries.
175  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 10, 2012, 02:21:39 AM
Of course it's going 7.   eek

Wow - what a show by the Caps. Think you could make a case for goalie interference on that Rangers tally, but the Caps actually sucked it up and got it done anyway. Notice Joel Ward got put on the ice in the last minute, too.

So... seven one-goal games in the first round, and five of six already in the second round. I'm thinking that whoever gets Game 7, it's going to be won the hard way too.

Already can't wait for Saturday. LET'S GO CAPS!
176  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 09, 2012, 02:21:14 AM
Nice work by the Devils! Can't wait for the schedule to be announced to see if I can catch any Conference Finals games.

Here's hoping they're against the right team!
177  Gaming / Console / PC Gaming / Re: Diablo III on: May 08, 2012, 11:46:07 PM

Quote from: DonD on May 08, 2012, 09:01:51 PM

Does Blizzard allow you to buy it once and play it on both Mac and PC (like Steamplay)?  I know it's linked to your Blizzard account, so you could never log on both systems at the same time.  I'm not looking to.

I bought it for Mac and it never even asked. I think since it's basically fully linked to Bnet now, they really don't care about restricting the EXE.
178  Gaming / Portable Gaming & Apps / Re: [Vita] Mortal Kombat - the touchscreen fatalities begin! on: May 06, 2012, 02:31:31 AM

Quote from: Gratch on May 05, 2012, 07:42:15 PM

Picked this up today (mainly out of Vita guilt) and have been quickly reminded why I don't play many fighters anymore.  Couldn't even get through the damn tutorial...no matter what I try, I can't get the timing right on the "kombos".  It requires you to do 4 of them to get to the next piece of the tutorial, and I've spent nearly 15 minutes just trying to get past the second one.  Maybe I'll just start the actual fights and learn as I go instead.

Try the Challenge Tower. I'm no fighterologist but I've knocked off the first 100 challenges, and definitely feel like those have done a good job of feeding manageable chunks of skills to me at a time with a minimum of frustration.
179  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 03, 2012, 04:18:54 AM
Heart. Breaking.    crybaby
180  Non-Gaming / Off-Topic / Re: NFL 2011 Offseason Discussion -2012 Draft Edition on: May 02, 2012, 07:45:14 PM
Apparently the note said he shot himself in the chest to preserve his brain for research, just like Duerkson. Heartbreaking what these guys go through, and heartbreaking to think that, even if they fixed all the issues with head injury and CTE today, there's at least a decade and a half coming of ex-players who have already paid the price having to go through just this, over and over.
181  Gaming / Portable Gaming & Apps / Re: [Vita] Mortal Kombat - the touchscreen fatalities begin! on: May 01, 2012, 05:22:10 PM
Does this have the Madden Syndrome where it's basically just so complex at this point that I won't have fun starting out without having played a Mortal Kombat game since the old, old, old ones? Pretty sure the last one I owned was on a Game Gear. Or am I just terrible at fighting games (MVC2 intimidated the hell out of me and I soon moved on from it)?
182  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (Conference Semi-Finals) on: May 01, 2012, 03:57:38 PM
Kovalchuk is out tonight with a lower-body injury, either a groin or back injury. Either way it's bad news for Jersey - if they don't win tonight, I suspect it'll be a real grim atmosphere when I'm at the Rock on Thursday night.
183  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/30) on: May 01, 2012, 01:28:02 PM
Tempted by Sniper Elite v2. I liked the demo fine, and it seems like a good change of pace. Will probably wait for a review or two though, to make sure that the level design holds up throughout.
184  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 27, 2012, 03:15:14 AM

Quote from: gellar on April 27, 2012, 03:02:36 AM

Ruh Rohs New Jersey.

But... but... the Devils and Brodeur had a lead on a Southeast Division opponent with only a few minutes left!

All they have to do is Staal for time...

(I'll see myself out.)
185  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 27, 2012, 02:21:30 AM
So, it's come to this...

WE ARE LOUDER!

Or at least, lengthier at press conferences by about a dozen words or so.
186  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 26, 2012, 03:30:35 AM

Quote from: Devil on April 26, 2012, 03:25:22 AM

Quote from: leo8877 on April 26, 2012, 02:31:20 AM

Bruins are out.

One thing that would make me happier would be a miracle win tomorrow night.

The only thing better than seeing Steelers fans cry is watching Bruins fans cry. Never gets old.

Beside my joy from this, to regular Bruins fans like Kozzy: They ran into a hot goalie and a team playing over their heads. What are you gonna do? They won last year, it ain't that bad.

If the Sens and Devils can win (highly doubtful)...Devils open at home against the Caps.  icon_eek

You in Jersey? I'll spot you a ticket for that. I hear they're cheap, and it's an excuse to wear a Caps jersey in May. icon_wink
187  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 26, 2012, 02:56:38 AM
AAAAAAAAAAHHHHH!

There, that's out of my system. What a sequence. Knuble - who was only back in the lineup because Nick Backstrom got himself suspended - starts the play, and Ward, who's been under fire since he was supposed to be signed to be clutch in the playoffs, justifies just about every penny of that $3M this year by ramming it home.

George McPhee just let out a long sigh of relief on that one. And I'm saved any beard-related decisions for another little while!

I will say this - utmost, absolute respect to the Bruins and their fans, with one exception. That was the closest-played series in history (only time ever that six or seven games have all been decided by one goal), it was agonizing at every point including when the Caps had a lead, the trolling was pretty much good-natured on both sides, and pretty much every player was a warrior. I don't hate Boston after this series the way I've hated the Rangers, Flyers, and Pens - pure respect for a battle hard-fought, either way it would have gone.

That said - fans in Boston should NOT have been chucking their beers at the Caps as they celebrated the goal. That was a low move, and sucked, and I'd be mad about it if Washington fans did the same.
188  Non-Gaming / Off-Topic / Re: 2012 NHL Off-Season on: April 24, 2012, 07:15:30 PM

Quote from: kronovan on April 24, 2012, 06:51:17 PM

Quote from Mike Gillis' interview: "I probably spent more time with Codey Hodgson's issues over the past 3 years than all other players combined"  eek  Wow, I had no idea about that and I'd love to know what the issues were. I was under the impression he got along with management and his teammates, but it's sounding like he's possibly a locker room douche. Regardless of what the issues were, knowing that there was so many I'm thinking its good he's no longer a Canuck.

If I recall right, there were injury issues a while back and the GM/agent/player were clashing hard about the handling of the injury. Not sure about the rest of it but that probably didn't ever set him up for success with that organization.
189  Gaming / Portable Gaming & Apps / Re: What's everyone's Vita usage like these days? on: April 24, 2012, 01:08:54 PM
My Vita use has trended upwards significantly since I snagged Final Fantasy Tactics. I dare say that between that and some RPGs on the PSP that I never played, I should comfortably survive the current release drought.

Anyone know whether starting with Disgaea 3 or Persona 3 in their series would be a bad idea? Or are they pretty much standalones?
190  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 23, 2012, 03:05:48 AM
Verizon Center was as loud today as I've ever heard it - I didn't bring back my voice, that's for sure.

Alas, this one has to go to Game 7. Normally I'd be downbeat, but with all the other crazy stuff happening, the Caps still have to have a shot...
191  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 21, 2012, 11:16:27 PM
I don't -think- I'm crazy - but the three of us watching the game on TV here totally and entirely thought it was Semin that scored that game-winner, not Brouwer. That was the best shot I've ever seen him take, bar none.

Off to the Verizon Center tomorrow - what a crazy series! Going to drown out the timekeeper again!
192  Gaming / Console / PC Gaming / Re: Diablo III on: April 21, 2012, 11:14:49 PM
And the fun I had convinced me to get in on pre-ordering. Like you said, though - no downside to canceling the pre-order if you're that anxious about it. But I'm pretty sure Blizz isn't going to put out anything that could be called fundamentally broken on the 15th, and I liked my playthrough.
193  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 21, 2012, 08:57:33 PM
DAMMIT! Caps get the first multiple-goal lead of the series - and give the whole thing up in 28 seconds. Dennis Wideman has been unspeakably awful this series - on-ice for all 7 Bruins ES goals.
194  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 21, 2012, 04:32:33 PM

Quote from: gellar on April 21, 2012, 04:16:08 PM

25 games for Torres being Torres:

http://www.nhl.com/ice/news.htm?id=629019&navid=DL|NHL|home



Good. With one game served, that's the whole playoffs if the Yotes go 7 games in all the series, and if they don't, then he misses all of the preseason plus regular season games next season.

For anyone who doesn't watch videos - he swiped at the puck on another player's stick on the way in, so he knew the puck wasn't there. Hit broke 3 NHL rules (interference, charging, check to the head). He's had 5 disciplinary findings in the past, including 2 this year, for similar conduct. And Hossa was significantly injured on the play. Basically a perfect storm of doing bad things.

For context - the two longest suspensions in NHL history were both to Chris Simon, 30 games and 25 games, so this is tied with his. Dale Hunter's bit of insanity against Turgeon earned him 21 games. Wisniewski got 13 games, including preseason games, earlier this year.
195  Gaming / Console / PC Gaming / Re: Diablo III on: April 21, 2012, 03:09:32 PM
That's a fair enough opinion... but man, I think you guys are all crazy. It's advertised as an open beta/stress test, it's advertised there may be connection issues, they're clearly not doing all the things they'll do at retail for uptime, so if you bail now, based on something that has advertised and admitted differences to the way they'll handle retail, I think you're making a mistake. Just one man's opinion, of course - but y'all nuts.
196  Gaming / Console / PC Gaming / Re: Diablo III on: April 21, 2012, 01:56:29 PM

Quote from: Tals on April 21, 2012, 01:35:21 PM

Quote from: Clanwolfer on April 21, 2012, 12:25:05 PM

Quote from: Tals on April 21, 2012, 11:39:53 AM

Quote from: Arkon on April 21, 2012, 11:02:44 AM

Well, I would love to try this out, but I still can't log in.  Getting error code 37 that the servers are too busy.

Just need to go in at off peak times, but hopefully this isn't indicative of release date. Not sure why they culdn't have implemented queues, they have enough experience of this type of thing

The whole point of this is a stress test, remember? No point if they have the servers at smooth, playable capacity - they want to turn all their fancy queue management off, throw as many players on individual servers as possible, and see just how far they can push it before the server melts down.

Really, I'm sort of shocked by how many people read 'open beta/stress test' as 'official demo' - it's not always about you.  icon_wink

I get your point, but are you saying when the servers are maxed that this is what will happen and they didn't predict this. I expected an issue getting in but a little bit bet than having to endlessly retry logging in. It is a beta but I'd view part of the testing to be how they handle maxed servers and how it currently dos it is not acceptable. Cross fingers it will be handled better at release.

Actual game when I get in is pretty impressive

They completely predicted this. From the open beta page:

"It's very possible that players connecting to the stress test could experience issues with the service. While not ideal, this is exactly why we're having a stress test. We want to catch and analyze as many bugs as possible during this stress test period, so that we can try to ensure a smooth launch on May 15."

The whole point of a smoke test like this is to push their servers to the absolute limit, so that when they do the retail launch, they know exactly what their worst-case scenarios are, and how quickly they can get back up and running from them. Basically they have three days to figure out, when this thing goes retail, if they're looking at the load getting so high it crashes their servers, overwhelms battle.net logins, etc. The best way for them to do that is artificially restrict the number of servers, and get right to the threshold where they start to see issues. If anything, I'd guess they're probably taking down even more servers at off-peak times, to try and keep their utilization as close to 100% as possible.

This way, they can spend the next couple of weeks analyzing any crashes, bottlenecks, etc, and figure out what they need to prepare for May 15. If everyone can play all weekend without issues, it probably means they weren't stress-testing right (or their servers are damned amazing). Their ideal should be that everyone has mild issues all weekend - just a little bit of lag, just a little bit of crashing, etc, so they have the maximum amount of useful data - yeah, endlessly clicking retry sucks, but I'd guess they're bringing servers online bit by bit by bit, until they can -exactly- handle the traffic they've got.
197  Gaming / Console / PC Gaming / Re: 0x10c, a new game by Notch on: April 21, 2012, 12:35:02 PM
I like it.

His whole point doesn't seem to be that it's a game about controlling a spaceship - instead, it's that you play a guy, who's stuck ON a spaceship. You got sent out into a universe with a ship that could only do so much, and now there are limited and dwindling resources to boot. So it's thematically almost the opposite of Minecraft - where there you had an abundance of everything and if it was gone you just had to go find more, here you'll have a scarcity of everything and how well you use it will probably be determining your success.

The computer is a key part of that - he wants it to be more realistic, harder science fiction, and so it's no so realistic to have the guy you're playing always sitting at an old-school joystick just controlling things every hour of every day. Instead, you'll probably have some baseline programs, but they won't be very good or efficient, just enough to scrape by - so real success will come to the folks who are either talented (by making their ships work better, and increasing their margins for error) or clever (putting together programs/algorithms in a new way to do things with their resources nobody else is) or just plain stubborn (by staying logged in as many hours as possible and letting their computer handle/screw up a bare minimum).

At least - that's how I'm filtering Notch's comments into my perfect universe.  icon_biggrin
198  Gaming / Console / PC Gaming / Re: Diablo III on: April 21, 2012, 12:25:05 PM

Quote from: Tals on April 21, 2012, 11:39:53 AM

Quote from: Arkon on April 21, 2012, 11:02:44 AM

Well, I would love to try this out, but I still can't log in.  Getting error code 37 that the servers are too busy.

Just need to go in at off peak times, but hopefully this isn't indicative of release date. Not sure why they culdn't have implemented queues, they have enough experience of this type of thing

The whole point of this is a stress test, remember? No point if they have the servers at smooth, playable capacity - they want to turn all their fancy queue management off, throw as many players on individual servers as possible, and see just how far they can push it before the server melts down.

Really, I'm sort of shocked by how many people read 'open beta/stress test' as 'official demo' - it's not always about you.  icon_wink
199  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 21, 2012, 05:11:47 AM
Got my tickets to Caps-Bruins game 6 on Sunday. Just hoping they can hold it together tomorrow and be fighting to advance on Sunday, not just to stay alive.

On the one hand, I'm shocked to see Detroit out in 5 - on the other hand, Nashville is just structured to make a run this year.
200  Non-Gaming / Off-Topic / Re: 2012 NHL Playoffs (1st Round) on: April 20, 2012, 03:16:48 AM
HOLY HELL. Holtbeast.

Braden Holtby, I don't know how he does it. That was a LOT of shots coming his way, and an extra 5.3 seconds on the game because the timekeeper messed up. New series, back to Boston!

I will for sure be in the Verizon Center on Sunday, and I will for sure leave my voice there!
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