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1  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: Today at 03:24:06 AM
Football Manager Handheld 2015 is out. That's pretty much my yearly must-buy title. So frustrating, so good, so many hours.
2  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: November 11, 2014, 02:24:37 PM

Quote from: Autistic Angel on November 11, 2014, 02:16:08 PM

So, what's the story with this 15-gig Day 1 patch for the Master Chief Collection?  Is it possible to interrupt this for the sake of playing the campaigns, or is it basically locked down until finished?

-Autistic Angel

I read somewhere that, basically, the campaigns took up the whole disc, so the 15-gig Day 1 patch is the multiplayer components. Not sure it's accurate, but makes some sense (and means you'd probably be able to play the SP before the patch is done downloading?)
3  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 03:02:24 AM
I mean, if they're that insistent on making it harder for me to spend my money, I just won't. There's more than enough good games I have yet to put hours into - I'm not about to go hunting around for theirs.
4  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/03) on: November 03, 2014, 03:28:03 PM
Nothing for me. I burned out on COD about four years ago, went on a binge of playing the SP portions of the last bunch of games two years ago, and haven't seen a reason to pick one up since.
5  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 31, 2014, 12:12:38 AM

Quote from: Jimmy the Fish on October 30, 2014, 11:08:18 PM

I am completely amazed that time and time again, developers and publishers of server and network intensive games constantly underestimate the server capacity required to launch their products.

According to people who have been following this closer than me, it seems like it's less an issue of server capacity, and more an issue that the netcode for the game was fundamentally unsound and unscalable from day one. The reason it's taking so long is that it's not a matter of adding capacity, but of actually re-designing the underlying code so it's functional.

Honestly, it sounds like this would have been better off getting cancelled outright, or going back to the drawing board for a ground-up rewrite.
6  Gaming / Console / PC Gaming / Re: LucasArts games coming to GOG on: October 29, 2014, 03:27:06 AM
Oh, man, TIE Fighter holds up so well after a few missions. Playing with a 360 controller (would love to know what controller mappings folks are using, I'm not 100% happy with mine yet).

I had forgotten how vulnerable it feels to be in a fighter without shields - the first mission, I went in head-to-head against a shuttle and just got blown out of the sky. Though I've actually died the most on the first assault gunboat mission, mostly because I'm trying to complete all the primary/secondary/secret objectives. Multiple A-Wings at once are pretty damn hard to dogfight against - I should probably do a better job of retreating to where the rest of the gunboats are so I'm not getting isolated and picked off.

A no-brainer ten bucks for me, for both the nostalgia and the fact that it's still incredibly fun. I think this will bridge the gap nicely until the retail version of Elite comes out.
7  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 19, 2014, 04:01:47 PM
This year's edition of the NHL app is decently usable, but seems to have a bug where closed captioning is on by default every. single. time. I join a stream. Super annoying.
8  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 15, 2014, 01:05:30 AM

Quote from: jztemple2 on October 14, 2014, 09:47:24 PM

Quote from: Dante Rising on October 14, 2014, 07:58:10 PM

Quote from: Caine on October 14, 2014, 06:53:18 PM

They got their initial funding amount and have a few stretch goals.  Not lofty ones yet, but I do hope they hit the 300k mark.

Quote
f we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.

175K German, French, Spanish
200K Raft Customization
225k Russian Portuguese, Polish
250K Endless Mode
300K PS4

Those are some crappy stretch goals. I was hoping for added environmental effects, more dog customization possibilities, extra NPCs or quests, etc.

Agreed. Endless mode should have been the first level as it's useful for all players. Customization of the raft, nice but not really too much of a gameplay item I think.

I don't know, given some previous Kickstarter happenings, it's kind of nice to see a team that seems to have a pretty concrete vision with not much to add to it. More than anything, I think the big stretch goals just add project risk. Realistic ones like this make me think that they have a solid plan they think they can deliver on and don't want to deviate too far from even if they double their funding goals.
9  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/10/14 on: October 13, 2014, 03:35:32 AM
Just noped out of a pre-bedtime session of Alien: Isolation in VR, which... seemed like a good idea at the time?  icon_eek

On the plus side, I guess I don't need to get out of the apartment to get my cardio in with this sitting around...
10  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.
11  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 12, 2014, 11:30:53 PM
My VR impressions: let me hit the bad first. The VR implementation is there, but clearly unfinished (hence why it's an undocumented ini file tweak). Most notably, I have to close one eye to read the monitors/consoles, and there's a tilting/instability that needs to be corrected (with a gamepad button press) every 3-4 minutes or so.

Now, the good (good?)

AHHHHHH AAAAAAAAH AAAAAAAAAH AAAAAAAAAAAAAAAAAAAAAAH! I HATE IT IN HERE WHY DID THAT SPACESHIP LEAVE WHY DO I DO THIS TO MYSELF?

(note, this is my impression before I even -get- to an alien. At my current rate of 'nope' that may take a bit yet).
12  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 11, 2014, 12:12:59 PM
Anyone on the XB1 hit the nasty item-stealing bug?

I'm super-excited about the new stuff, but frankly losing stuff is the kind of thing that would put me off the game for a while.

http://www.cinemablend.com/games/Diablo-3-Xbox-One-Players-Missing-Items-Patch-2-1-67771.html
13  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/10/14 on: October 10, 2014, 02:48:07 PM
If I can summon the courage, I'm going to get Alien: Isolation and play it in the Oculus Rift.

If I can't, probably Forza Horizon 2 and FIFA.
14  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 10, 2014, 01:30:38 PM
I was going to wait for this to get cheaper, but it's mid-October and I've had a bunch of plans cancelled this month, so I think I'm going to take the leap on this one specifically to play it in the Rift.

...I think.

Maybe.
15  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/3/14 on: October 03, 2014, 07:22:12 PM
Will probably try to "finish" Forza Horizon 2, and spend some time on FIFA 15. Might start a lower league team and see if I can get them up a few leagues this year.
16  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 02, 2014, 04:23:44 PM

Quote from: EngineNo9 on October 02, 2014, 04:06:26 PM

Quote from: Clanwolfer on October 02, 2014, 12:19:03 PM

Quote from: EngineNo9 on October 02, 2014, 05:19:52 AM

I guess I still haven't unlocked the photo missions?  Do you have to do more of the main missions to unlock that or something?

Yeah, it unlocks a little later in the game. Probably a few hours, if you're solely focused on championships. That guy will offer you a job and the Horizon Promo section of the Progress menu will unlock. Then you get 1,000 CR per car photographed, and an escalating bonus every 20 cars. It gets a -lot- easier when you get the perk that puts a little icon over every active car you haven't photographed in the open world.

Oh, I already have the perk, I just can't make any use of it yet.   icon_lol

One thing that's been a lot of fun - the game seems to do a really good job of mixing up everything on the road. So you're not struggling to find a rare car because everyone's driving the same Nissan or Mazda. I've spotted some of the most interesting cars (supercars, classic cars, offbeat stuff) already in the open-world driving, and I seem to get 2-3 new ones still anytime I drive between destinations. You can also snag photos of the bucket list cars before you drive them, and I'd assume also at car meets.
17  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 02, 2014, 12:19:03 PM

Quote from: EngineNo9 on October 02, 2014, 05:19:52 AM

I guess I still haven't unlocked the photo missions?  Do you have to do more of the main missions to unlock that or something?

Yeah, it unlocks a little later in the game. Probably a few hours, if you're solely focused on championships. That guy will offer you a job and the Horizon Promo section of the Progress menu will unlock. Then you get 1,000 CR per car photographed, and an escalating bonus every 20 cars. It gets a -lot- easier when you get the perk that puts a little icon over every active car you haven't photographed in the open world.
18  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 02, 2014, 03:35:11 AM
Still frigging outstanding. I had a long day, so around 9PM I figured I'd start this up, jump into the first barn car, and just cruise the map a little while knocking off a few things. I still can't say enough good things about just how good this game is for gorgeous scenery while cruising around in a slower car.

Two and a half hours later, I'm done the rest of the first tier of bucket list challenges, have knocked off a ton of boards, and crept over the 100 mark for car photography. The servers for clubs and stuff seem to be flickering on and off for me though - I was barely able to join the Gaming Trend club, and none of the functionality worked.

Oh, and I still haven't spent a single credit - just my starting car, the Ferrari, a wheelspin car, and three barn cars in my garage now. Nearly a million credits banked after some favorable Wheelspins on leveling, and with my first set of Bucket List challenges depleted I think I'm going to have to just suck it up and start buying cars pretty soon to be competitive in different championships. I know there's fast travel but there's so much to do along the various roads that I can't imagine using it until I'm trying to knock off the last couple of percent completion of the game.
19  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: October 01, 2014, 04:21:39 AM
Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...
20  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 01, 2014, 04:04:07 AM
So far, awfully happy with this one. Graphics are solid, and the road trips are relaxed enough that you can really check out the scenery (which is absolutely spectacular in some cases).

I don't think it's too stingy with credits if you have the non-VIP version, but then, I'm playing as a cheapskate - 16 levels and 4.5 championships in, and I have yet to spend a single credit on anything (thanks to using my starter car and the Ferrari you get at the start for two championships each, and getting a lucky roll on the level-up roulette wheel to win a sweet Nissan Skyline that I've also been using. I have half a million banked, and it looks like the championships are identical enough that I'll be able to keep using these cars long enough to save up for damn near any garage I'd like. I'll start spending like a madman at some point, but right now I'm curious how far I can get with just the cars I win and find. I'm not exactly suffering for variety at the moment, given that the bucket list missions and the train/plane races give you plenty of fast toys to play with.

The Pokemon Snap mini-game is neat but I suspect it won't have a ton in the way of legs, given that a just few hours of play in I'm 43 cars into the 100 (using the perk that highlights un-snapped cars). Worst-case, it helps me build up the bank to actually afford a few of the cars I'd like.

I like the controls so far, for the most part - the supercars are a bit twitchy, but then, when you can just baaaarely keep one under control, it really clicks. The BMW I picked to start feels awfully floaty and I have way more issues with it than any other car so far - the winner of my bunch has to be the Skyline, which sticks to the road like nobody's business but has a nice tight feeling offroad.

So far the pacing of progression is great, and mixing things up as much as it does is pretty nice, between hunting down billboards, doing head-to-head races, championships, and smashing the XP and fast travel signs. I'm actually starting to wonder how much of the game is rigged to have you just barely sliding by missions, because I've won a few things by the skin of my teeth (the plane one by less than a tenth of a second, the train one by 1.5 seconds, and a couple of the skills challenges I've nailed my last skill in the last second or two).
21  Non-Gaming / Off-Topic / Re: In which I am grateful on: September 30, 2014, 01:05:59 AM
I'm really glad to read that, Drazzil. If I recall right, you've had some rough times mixed in there since the good old GG days, and I'm honestly super-glad to hear that things seem to have come around. I hope the good run continues, and that some of our other folks here who have had similarly rough times can keep things going in the right direction.

Honestly mean that - it's cool to hear that people, even those I've never met outside of words on a screen, have got stuff going their way. It's part of what makes the opinions here count ten times more than any review, and why this is still, even if less so now than in years past, a community and not just a forum.
22  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 28, 2014, 11:39:36 PM
This is holding up so well on the console - definitely getting more post-60 play out of it on XB1 than on PC. I think it just seems a little faster in leveling and gearing, and that makes all the difference for keeping me engaged. I'd not played it for a little while, but I picked it back up this weekend, and almost immediately got out of the gear funk I was in with my DH, going from about 360K DPS to 510K without sacrificing too much toughness or healing, and picked up a few Paragon levels in the process - I'm basically DH-tanking near-everything in the game on Expert now including Belial and some nasty packs, so I think it's time to give Master a try (where before the gear boosts I was staying alive but killing too slowly).

My only problem now is that, while I want to start a new character, it's awful addictive watching those Paragon levels creep up and knowing they'll apply to the new character, and stockpiling enough high-level gems to twink out anything as soon as sockets start popping up.
23  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: September 28, 2014, 06:59:49 PM
Speaking of Forza 5, did they ever add any longer events in? I'm a big fan of cranking realism settings up to max and going for really long races, which is something that if I recall wasn't really available out of the box in F5 (at least in the single-player progression). I'll admit that I haven't fired up F5 since about last December.
24  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: September 28, 2014, 05:04:52 PM
Where does everyone stand on the VIP/Ultimate editions of this?

For me, it just seems a little ridiculous... I'd be willing to go maybe $10 a tier, but the $60/$80/$100 price points seem a little out of whack, especially since we're getting into a games-heavy time of year and, while I bet I'll get some mileage out of this, I don't know that it would get the attention to merit a full $20 or $40 of DLC. What worries me is the idea that the VIP version seems to indicate you'd progress through the game faster... I'd hate to end up grinding because I bought a $60 version, reminds me a little too much of the F2P model without the F.
25  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 9/25/14 on: September 26, 2014, 05:58:29 PM
FIFA for sure, and I'm slowly chipping my way through Planescape Torment as well.
26  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/22) on: September 22, 2014, 10:29:34 AM
FIFA 15, pending reviews.
27  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 9/19/14 on: September 20, 2014, 11:02:55 PM
Maybe some Minecraft tonight, or else another binge session of Euro Truck 2 and Live for Speed. Excited about all the Oculus Rift news coming out this weekend.

Also need to try the FIFA and Forza Horizons demos.
28  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 08:15:13 PM

Quote from: Caine on September 16, 2014, 07:49:21 PM

Quote from: Clanwolfer on September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.

ummmm

Well, sure. But if people aren't getting it, and they're not (which is fine, the language is confusing), it bears repeating. Apologies if I offended by reiterating.
29  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.
30  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 01:03:50 PM
I spend a few hours a week in Minecraft, playing using the Minecrift mod that lets it work with the Oculus Rift, and on a server called Metacraft that's Rift-focused and has 3D positional audio chat.

I usually don't build anything elaborate - I just like to make a little home base, start a farm, and then mine out increasingly huge caves into unfurnished great halls. The visual style of the game works incredibly well with the Rift, with a strong sense of place and space, if that makes sense - I start in little areas that make me genuinely claustrophobic, and I mine them out massively until I really have a comfortable area, then I just sort of putter around making windows and balconies and turning a hill into my personal area. It's just a big old tinkertoy that I can stroll around in.

I will say it scared the bejeezus out of me last time I was playing and an Enderman somehow got into my home - those are much scarier in VR when it's much more a directly "can't look at that" thing.

I find it peaceful even playing single-player with the existing version and mods though, so even if MS was to entirely screw around with it, I don't think it'd affect the way I play at all.
31  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 9/12/14 on: September 14, 2014, 12:04:24 PM
Disappointingly, I've been too busy for games this weekend! Hoping my fantasy football turns into a blowout early so I can turn my attention to a bit of Euro Truck 2 or Live for Speed in the Rift, now that I got my wheel/pedals set up properly.
32  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 11, 2014, 05:24:37 PM
What's the expectation on DLC/post-release content for this?

Based on the current feedback (which seems to be hovering somewhere between 'Borderlands without the personality' and 'Halo but grindier', if I'm reading right), I'm staying away for now - but it looks like a lot of the criticisms would be the kinds of things you'd see addressed with DLCs, expansions, or other content updates if it were a traditional MMORPG.

Are there planned DLCs? Is there an expectation that they'll drop free content in to flesh out some areas, or add some mission trees and flesh out some personalities? Are they gonna make this damn thing compelling enough for me to get off the fence?
33  Gaming / Console / PC Gaming / Re: Madden 15 on: September 11, 2014, 03:19:25 AM
So I ended up caving and getting this last week. I'm enjoying it a lot more than any football game I've had since whatever edition of NCAA Football I had in college, but I'm not a big football gamer, so take that with a grain of salt.

Presentation is outstanding, and I like the new playcall menu (at least in Enhanced mode). I tend to accidentally pick plays a bunch hammering A to get through cutscenes, which does lead to a few more burned timeouts than I'd like.

Pro difficulty is a little too easy, even playing as the woeful Washington Football Club, but at least it's too easy in entertaining ways - I haven't found any 'money' plays, with different teams tending to shut down different parts of my gameplan or even particular receivers/routes, though typically if I get a lead early, and hit a few passes on the way, the run game really opens up and lets me choke most games down at the end. I think I'll step it up and see how it goes for my next season.

I've played pretty much entirely the offline franchise mode at this point - does the Madden Ultimate Team do the same 'contracts' thing as NHL and FIFA (where you have to manage how many contract-games all your players have)? I don't really want to manage that for a full NFL roster, so I'd be a lot more likely to play with it if I just were able to pick players from packs and go.

All in all - I'm pretty pleased with this, certainly more pleased than the last few Maddens I've gotten, and since I'm not buying the stripped-down version of NHL they're putting out this year, it scratches the sports-game itch (and it might have to, if FIFA also ends up not being worth buying).
34  Non-Gaming / Off-Topic / Re: Apple Watch on: September 09, 2014, 08:41:30 PM
This is definitely a 'wait-for-3rd-gen' for me (assuming they'll release a Watch S around a year after, and a Watch 2 18-24 months after). I like my actual watch a lot, so just offering a little neat functionality and saving me reaching for my phone a few times a day isn't gonna do it for me.

Once other people have worked out the kinks, ensured that the marketplace for watch apps is well-populated, and there are a few killer apps, then maybe I'm in.
35  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 09, 2014, 05:34:41 PM
Sigh... I might give in and get Destiny on the XB1. But only if some people are going to be playing together in a party. The livestreams made it look like solo combat would be a bit bland.
36  Gaming / Console / PC Gaming / Re: Madden 15 on: September 04, 2014, 01:49:56 AM
Honest question: game any good? I thought we had some enthusiasts here, but I've heard nothing about it.
37  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 01:34:09 PM
The 2.1 PC patch also introduces Seasons, which are limited-time ladders where you start from scratch (no stash, no Paragon) and race to high-level content - you also get first crack at new Legendaries and patterns, and everything rolls into your main account when seasons are over. First season starts Friday for PC - might be time to dust off my monk or crusader!
38  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 24, 2014, 11:59:33 PM
Hit 70 tonight with my demon hunter (a class I barely touched on PC), which has been awesomely fun with a controller (especially having dodge controls). Right now I'm deciding what difficulty to continue at - I'm pretty much pouring through enemies at expert, and while master has twice the XP/gold, it's definitely slowing me down more than halfway. I'm only concerned about all the sweet, sweet drops I must be missing out on at lower difficulty.
39  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 24, 2014, 04:44:43 AM

Quote from: Roguetad on August 24, 2014, 12:24:37 AM

Quote from: TiLT on August 23, 2014, 09:21:50 PM

Adventure Mode is a specific game mode. It gives you access to the entire game without the campaign, and adds random bounties across the various acts. These bounties can ask you to enter a specific cave and clear it of monsters, defeat a certain named monster, find a specific item, kill a specific boss, and so on. Once you've done 5 of these in one act, that act is "completed" (though you can just restart to gain all new bounties for that act) and you gain a Horadrim Cache for your trouble. This contains a bunch of useful stuff, and it has a chance of dropping completely unique legendaries that can only be gained this way.

Through doing bounties you also gain rift fragments. You spend these to gain access to a Nephilim Rift. This costs 5 fragments at the moment, but an upcoming patch will reduce it to 1 fragment per player who wishes to enter. These are completely randomized dungeons of anywhere between 1 and 10 levels without regard to logic when it comes to what monsters you will encounter. This is where you can find the clickers from The Last of Us. Rifts have a dramatically increased chance of dropping legendaries, encouraging you to play them as often as possible to improve your character.
Now that's how to do an end game.  Sounds awesome. 

It really did massively improve the game when they added them - one other addition of note was bloodstone fragments, which are another currency you can pick up in bounties and caches (and I think in rifts as well). There's a merchant added in adventure mode that charges a few fragments (depending on the item type) and lets you basically roll for a random item of that type - basically another way on top of crafting and grinding to try and get items, and this one has the benefit of (I think) being able to provide just about any item in the game if you roll often enough.

So now there's a sort of really nice endgame cycle - do bounties to get rift keys, do rifts to get items, and get fragments for items the whole time - all the while gaining Paragon levels, so that when you do start a new character, you can basically use paragon points and twinked items/gems to straight-up murder your way to level 70 to start the whole cycle over.

And if that gets boring, you can always try Hardcore, where I'd imagine paragon levels get absolutely critical, since those stick around even after your characters (and everything they own) bite the dust.
40  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 19, 2014, 11:39:54 PM

Quote from: EngineNo9 on August 18, 2014, 09:23:22 PM

Is anybody getting this on Xbone?  I'm now being tempted by the forum effect but it sounds like most people are getting the PS4 version?

I'm getting more tempted than I thought to double-dip, and it'd be Xbone for me.
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