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1  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 11:11:45 PM
I didn't see anything today that's going to move me off of my Basis Peak, which covers for the basic heart rate/step tracking as well as showing calls, e-mails, and texts. Critically, the e-paper display lets it last almost 4 days off a full charge for me.

Should at least let me hold off until the inevitable 2nd-gen fixing all the little issues and having some good apps.
2  Gaming / Console / PC Gaming / Re: Helldivers: "You're it until you're dead or I find someone better" on: March 06, 2015, 02:47:10 PM
I mean, you're making the Vita version of this sound worthwhile, but I'd need to play with some of you because I don't maintain a PS friends list anymore.
3  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 20, 2015, 01:15:35 PM

Quote from: Jimmy the Fish on February 20, 2015, 07:17:53 AM

Well, even if the game isn't that good, it's still free!

It's not to some folks' tastes, for sure - I liked it a lot, though (on PC) and it's hard to turn down both the iPad and iPhone versions being free. It's a must-try at twice the price, I'd say!
4  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 10, 2015, 12:35:51 AM
Didn't even realize they had finished Space Engineers. I guess the pitfall of Early Access is you mentally categorize a game as incomplete forever, unless you happen to see a news story about it leaving Early Access.
5  Non-Gaming / Off-Topic / Re: NFL 2015 Off-Season Discussion on: February 04, 2015, 12:46:08 PM
Washington DC Gridiron Football Club: Winning the offseason again. Which would be great if it had resulted in any on-field success.
6  Gaming / Console / PC Gaming / Re: GoG: X-Wing vs TIE Fighter on: January 25, 2015, 02:44:38 PM
For what it's worth, the TIE Fighter release from last year worked with my gamepad without any kind of issues or tweaking whatsoever. Rebound some buttons and it was off to the cockpit in moments.
7  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/13) on: January 14, 2015, 01:45:48 AM

Quote from: Isgrimnur on January 13, 2015, 08:54:42 PM

If you believe Tom Chick's statement that no game worth playing is set on a globe map, absolutely nothing.

The original X-Com was set on a globe map. Just saying.
8  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 05, 2015, 11:44:17 AM
I'm fine with the controller, and I don't even have Voice Attack. I just use the keyboard for yaw, landing gear, and frameshift.

After a few weeks of not playing because of travel, I did end up rage-quitting after like 5 minutes yesterday because I just couldn't land - it was an "open" station, I was sure I was on the right pad #, I had clearance, my gear was down, and it just wouldn't bring up the little interface no matter which way I turned. I clearly wasn't in the right frame of mind for Elite.
9  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 17, 2014, 01:26:16 PM
Playing this with the Rift and a 360 gamepad (figure I'll hold off on HOTAS until closer to Star Citizen).

The good is just indescribably good - the scale, the immersion, etc. It really is the best Rift experience I've played.

The bad - sometimes when comets come into frame, my frame rate hitches hard (I get 1-2 second pauses, which make me motion-sick in the Rift). And some stations are dropping my FPS like crazy with the same problem. After my holiday travels I'll spend some time and hopefully find settings that work well. Also, it really is a slow start with no hand-holding - I watched a couple of YouTube videos so I have the general gist, but I don't really feel like I have any breathing room yet with just a few thousand credits in trade profit and courier missions under my belt. Thank goodness fuel is cheap, somehow having that little of a reserve of cash makes me just want to save a few tens of Ks just as an emergency fund.

What I'd really like to start doing is exploring more - I have a couple of new astronomical objects charted, but I haven't traveled far enough to sell the info yet. I figure once I do have my cash reserves, I'm going to set out on a road trip to explore/courier to new systems and see if I can get self-sufficient that way.
10  Non-Gaming / Off-Topic / Re: Calculator on: December 09, 2014, 06:32:31 PM
I pop open Excel and do a quick formula.
11  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: December 04, 2014, 04:03:49 AM
I've been too much of a scaredy-cat to go back and keep playing this after getting a decent amount done in the Rift (I got past the Alien intro/train, hid in a locker, promptly saved and quit).

I just got one of those fitness tracker watches with heart rate monitoring though... I mean, just out of morbid curiosity, I may get back to it just to graph the levels. For science!
12  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/25) on: November 24, 2014, 11:18:31 PM
A new cap, because I left my beloved one on the train this morning and it went away without me. But no games.  icon_frown
13  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: November 23, 2014, 03:24:06 AM
Football Manager Handheld 2015 is out. That's pretty much my yearly must-buy title. So frustrating, so good, so many hours.
14  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: November 11, 2014, 02:24:37 PM

Quote from: Autistic Angel on November 11, 2014, 02:16:08 PM

So, what's the story with this 15-gig Day 1 patch for the Master Chief Collection?  Is it possible to interrupt this for the sake of playing the campaigns, or is it basically locked down until finished?

-Autistic Angel

I read somewhere that, basically, the campaigns took up the whole disc, so the 15-gig Day 1 patch is the multiplayer components. Not sure it's accurate, but makes some sense (and means you'd probably be able to play the SP before the patch is done downloading?)
15  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 03:02:24 AM
I mean, if they're that insistent on making it harder for me to spend my money, I just won't. There's more than enough good games I have yet to put hours into - I'm not about to go hunting around for theirs.
16  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/03) on: November 03, 2014, 03:28:03 PM
Nothing for me. I burned out on COD about four years ago, went on a binge of playing the SP portions of the last bunch of games two years ago, and haven't seen a reason to pick one up since.
17  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 31, 2014, 12:12:38 AM

Quote from: Jimmy the Fish on October 30, 2014, 11:08:18 PM

I am completely amazed that time and time again, developers and publishers of server and network intensive games constantly underestimate the server capacity required to launch their products.

According to people who have been following this closer than me, it seems like it's less an issue of server capacity, and more an issue that the netcode for the game was fundamentally unsound and unscalable from day one. The reason it's taking so long is that it's not a matter of adding capacity, but of actually re-designing the underlying code so it's functional.

Honestly, it sounds like this would have been better off getting cancelled outright, or going back to the drawing board for a ground-up rewrite.
18  Gaming / Console / PC Gaming / Re: LucasArts games coming to GOG on: October 29, 2014, 03:27:06 AM
Oh, man, TIE Fighter holds up so well after a few missions. Playing with a 360 controller (would love to know what controller mappings folks are using, I'm not 100% happy with mine yet).

I had forgotten how vulnerable it feels to be in a fighter without shields - the first mission, I went in head-to-head against a shuttle and just got blown out of the sky. Though I've actually died the most on the first assault gunboat mission, mostly because I'm trying to complete all the primary/secondary/secret objectives. Multiple A-Wings at once are pretty damn hard to dogfight against - I should probably do a better job of retreating to where the rest of the gunboats are so I'm not getting isolated and picked off.

A no-brainer ten bucks for me, for both the nostalgia and the fact that it's still incredibly fun. I think this will bridge the gap nicely until the retail version of Elite comes out.
19  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 19, 2014, 04:01:47 PM
This year's edition of the NHL app is decently usable, but seems to have a bug where closed captioning is on by default every. single. time. I join a stream. Super annoying.
20  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 15, 2014, 01:05:30 AM

Quote from: jztemple2 on October 14, 2014, 09:47:24 PM

Quote from: Dante Rising on October 14, 2014, 07:58:10 PM

Quote from: Caine on October 14, 2014, 06:53:18 PM

They got their initial funding amount and have a few stretch goals.  Not lofty ones yet, but I do hope they hit the 300k mark.

f we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.

175K German, French, Spanish
200K Raft Customization
225k Russian Portuguese, Polish
250K Endless Mode
300K PS4

Those are some crappy stretch goals. I was hoping for added environmental effects, more dog customization possibilities, extra NPCs or quests, etc.

Agreed. Endless mode should have been the first level as it's useful for all players. Customization of the raft, nice but not really too much of a gameplay item I think.

I don't know, given some previous Kickstarter happenings, it's kind of nice to see a team that seems to have a pretty concrete vision with not much to add to it. More than anything, I think the big stretch goals just add project risk. Realistic ones like this make me think that they have a solid plan they think they can deliver on and don't want to deviate too far from even if they double their funding goals.
21  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/10/14 on: October 13, 2014, 03:35:32 AM
Just noped out of a pre-bedtime session of Alien: Isolation in VR, which... seemed like a good idea at the time?  icon_eek

On the plus side, I guess I don't need to get out of the apartment to get my cardio in with this sitting around...
22  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.
23  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 12, 2014, 11:30:53 PM
My VR impressions: let me hit the bad first. The VR implementation is there, but clearly unfinished (hence why it's an undocumented ini file tweak). Most notably, I have to close one eye to read the monitors/consoles, and there's a tilting/instability that needs to be corrected (with a gamepad button press) every 3-4 minutes or so.

Now, the good (good?)


(note, this is my impression before I even -get- to an alien. At my current rate of 'nope' that may take a bit yet).
24  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 11, 2014, 12:12:59 PM
Anyone on the XB1 hit the nasty item-stealing bug?

I'm super-excited about the new stuff, but frankly losing stuff is the kind of thing that would put me off the game for a while.
25  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/10/14 on: October 10, 2014, 02:48:07 PM
If I can summon the courage, I'm going to get Alien: Isolation and play it in the Oculus Rift.

If I can't, probably Forza Horizon 2 and FIFA.
26  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 10, 2014, 01:30:38 PM
I was going to wait for this to get cheaper, but it's mid-October and I've had a bunch of plans cancelled this month, so I think I'm going to take the leap on this one specifically to play it in the Rift.

...I think.

27  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/3/14 on: October 03, 2014, 07:22:12 PM
Will probably try to "finish" Forza Horizon 2, and spend some time on FIFA 15. Might start a lower league team and see if I can get them up a few leagues this year.
28  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 02, 2014, 04:23:44 PM

Quote from: EngineNo9 on October 02, 2014, 04:06:26 PM

Quote from: Clanwolfer on October 02, 2014, 12:19:03 PM

Quote from: EngineNo9 on October 02, 2014, 05:19:52 AM

I guess I still haven't unlocked the photo missions?  Do you have to do more of the main missions to unlock that or something?

Yeah, it unlocks a little later in the game. Probably a few hours, if you're solely focused on championships. That guy will offer you a job and the Horizon Promo section of the Progress menu will unlock. Then you get 1,000 CR per car photographed, and an escalating bonus every 20 cars. It gets a -lot- easier when you get the perk that puts a little icon over every active car you haven't photographed in the open world.

Oh, I already have the perk, I just can't make any use of it yet.   icon_lol

One thing that's been a lot of fun - the game seems to do a really good job of mixing up everything on the road. So you're not struggling to find a rare car because everyone's driving the same Nissan or Mazda. I've spotted some of the most interesting cars (supercars, classic cars, offbeat stuff) already in the open-world driving, and I seem to get 2-3 new ones still anytime I drive between destinations. You can also snag photos of the bucket list cars before you drive them, and I'd assume also at car meets.
29  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 02, 2014, 12:19:03 PM

Quote from: EngineNo9 on October 02, 2014, 05:19:52 AM

I guess I still haven't unlocked the photo missions?  Do you have to do more of the main missions to unlock that or something?

Yeah, it unlocks a little later in the game. Probably a few hours, if you're solely focused on championships. That guy will offer you a job and the Horizon Promo section of the Progress menu will unlock. Then you get 1,000 CR per car photographed, and an escalating bonus every 20 cars. It gets a -lot- easier when you get the perk that puts a little icon over every active car you haven't photographed in the open world.
30  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 02, 2014, 03:35:11 AM
Still frigging outstanding. I had a long day, so around 9PM I figured I'd start this up, jump into the first barn car, and just cruise the map a little while knocking off a few things. I still can't say enough good things about just how good this game is for gorgeous scenery while cruising around in a slower car.

Two and a half hours later, I'm done the rest of the first tier of bucket list challenges, have knocked off a ton of boards, and crept over the 100 mark for car photography. The servers for clubs and stuff seem to be flickering on and off for me though - I was barely able to join the Gaming Trend club, and none of the functionality worked.

Oh, and I still haven't spent a single credit - just my starting car, the Ferrari, a wheelspin car, and three barn cars in my garage now. Nearly a million credits banked after some favorable Wheelspins on leveling, and with my first set of Bucket List challenges depleted I think I'm going to have to just suck it up and start buying cars pretty soon to be competitive in different championships. I know there's fast travel but there's so much to do along the various roads that I can't imagine using it until I'm trying to knock off the last couple of percent completion of the game.
31  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: October 01, 2014, 04:21:39 AM
Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...
32  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 01, 2014, 04:04:07 AM
So far, awfully happy with this one. Graphics are solid, and the road trips are relaxed enough that you can really check out the scenery (which is absolutely spectacular in some cases).

I don't think it's too stingy with credits if you have the non-VIP version, but then, I'm playing as a cheapskate - 16 levels and 4.5 championships in, and I have yet to spend a single credit on anything (thanks to using my starter car and the Ferrari you get at the start for two championships each, and getting a lucky roll on the level-up roulette wheel to win a sweet Nissan Skyline that I've also been using. I have half a million banked, and it looks like the championships are identical enough that I'll be able to keep using these cars long enough to save up for damn near any garage I'd like. I'll start spending like a madman at some point, but right now I'm curious how far I can get with just the cars I win and find. I'm not exactly suffering for variety at the moment, given that the bucket list missions and the train/plane races give you plenty of fast toys to play with.

The Pokemon Snap mini-game is neat but I suspect it won't have a ton in the way of legs, given that a just few hours of play in I'm 43 cars into the 100 (using the perk that highlights un-snapped cars). Worst-case, it helps me build up the bank to actually afford a few of the cars I'd like.

I like the controls so far, for the most part - the supercars are a bit twitchy, but then, when you can just baaaarely keep one under control, it really clicks. The BMW I picked to start feels awfully floaty and I have way more issues with it than any other car so far - the winner of my bunch has to be the Skyline, which sticks to the road like nobody's business but has a nice tight feeling offroad.

So far the pacing of progression is great, and mixing things up as much as it does is pretty nice, between hunting down billboards, doing head-to-head races, championships, and smashing the XP and fast travel signs. I'm actually starting to wonder how much of the game is rigged to have you just barely sliding by missions, because I've won a few things by the skin of my teeth (the plane one by less than a tenth of a second, the train one by 1.5 seconds, and a couple of the skills challenges I've nailed my last skill in the last second or two).
33  Non-Gaming / Off-Topic / Re: In which I am grateful on: September 30, 2014, 01:05:59 AM
I'm really glad to read that, Drazzil. If I recall right, you've had some rough times mixed in there since the good old GG days, and I'm honestly super-glad to hear that things seem to have come around. I hope the good run continues, and that some of our other folks here who have had similarly rough times can keep things going in the right direction.

Honestly mean that - it's cool to hear that people, even those I've never met outside of words on a screen, have got stuff going their way. It's part of what makes the opinions here count ten times more than any review, and why this is still, even if less so now than in years past, a community and not just a forum.
34  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 28, 2014, 11:39:36 PM
This is holding up so well on the console - definitely getting more post-60 play out of it on XB1 than on PC. I think it just seems a little faster in leveling and gearing, and that makes all the difference for keeping me engaged. I'd not played it for a little while, but I picked it back up this weekend, and almost immediately got out of the gear funk I was in with my DH, going from about 360K DPS to 510K without sacrificing too much toughness or healing, and picked up a few Paragon levels in the process - I'm basically DH-tanking near-everything in the game on Expert now including Belial and some nasty packs, so I think it's time to give Master a try (where before the gear boosts I was staying alive but killing too slowly).

My only problem now is that, while I want to start a new character, it's awful addictive watching those Paragon levels creep up and knowing they'll apply to the new character, and stockpiling enough high-level gems to twink out anything as soon as sockets start popping up.
35  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: September 28, 2014, 06:59:49 PM
Speaking of Forza 5, did they ever add any longer events in? I'm a big fan of cranking realism settings up to max and going for really long races, which is something that if I recall wasn't really available out of the box in F5 (at least in the single-player progression). I'll admit that I haven't fired up F5 since about last December.
36  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: September 28, 2014, 05:04:52 PM
Where does everyone stand on the VIP/Ultimate editions of this?

For me, it just seems a little ridiculous... I'd be willing to go maybe $10 a tier, but the $60/$80/$100 price points seem a little out of whack, especially since we're getting into a games-heavy time of year and, while I bet I'll get some mileage out of this, I don't know that it would get the attention to merit a full $20 or $40 of DLC. What worries me is the idea that the VIP version seems to indicate you'd progress through the game faster... I'd hate to end up grinding because I bought a $60 version, reminds me a little too much of the F2P model without the F.
37  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 9/25/14 on: September 26, 2014, 05:58:29 PM
FIFA for sure, and I'm slowly chipping my way through Planescape Torment as well.
38  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/22) on: September 22, 2014, 10:29:34 AM
FIFA 15, pending reviews.
39  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 9/19/14 on: September 20, 2014, 11:02:55 PM
Maybe some Minecraft tonight, or else another binge session of Euro Truck 2 and Live for Speed. Excited about all the Oculus Rift news coming out this weekend.

Also need to try the FIFA and Forza Horizons demos.
40  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 08:15:13 PM

Quote from: Caine on September 16, 2014, 07:49:21 PM

Quote from: Clanwolfer on September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM

...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow.

That doesn't mean what people are reading it to mean.

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.


Well, sure. But if people aren't getting it, and they're not (which is fine, the language is confusing), it bears repeating. Apologies if I offended by reiterating.
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