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1  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: May 03, 2015, 02:03:40 PM
So I picked this up, fired it up for Vita, and... I don't get it?

I tried my first mission - a couple other Helldivers joined my mission on the last objective, we held out until there was about 20 seconds to the shuttle and they both quit, then the connection died at 10 seconds left and dumped me back to the main menu.

Did I get griefed? Are the servers just bad? I don't understand...
2  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 24, 2015, 08:05:13 PM

Quote from: leo8877 on April 24, 2015, 07:31:00 PM

Quote from: forgeforsaken on April 24, 2015, 05:33:23 PM

Quote from: leo8877 on April 24, 2015, 05:12:15 PM

Hmm everything seems more difficult since patch.  Monsters and bosses are even doing new moves I didn't see before update.

One of two things, either you had experienced the memory leak bug, or you just got insight to a gameplay altering level, though that only effects normal enemy abilities and not bosses.

Those bag men are jumping at me now before they "enrage" and they never did before.  Also doing some attack where they draw in white energy and explode.  New to me and I've killed dozens of them.

What's the insight level?  I'm around 50 I think?
Also doing the snow castle boss and he's doing a completely different set of attacks right from the get go.

I did use the resume function so my game was "on" for days at a time.

Along those lines, I think the new drop to main menu really sucks, even with the load times.  I used to be able to play in seconds on resume and now it's minutes for all the loading.

I want to say that I read 40 is where insight starts changing things.
3  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: April 21, 2015, 01:05:22 AM
So given the feedback - is this one a yea or a nea? I'm definitely interested, but if they're going to make it obnoxious to play with people I want to, and the community at large is now either made of griefers or just unforgiving to new players, this sounds like a miss.
4  Gaming / Console / PC Gaming / Re: Who else sucks in online games? on: April 19, 2015, 03:14:52 AM
Oh, absolutely. Online games were for me when I was in college and had the time. Now that I have a job with travel, a commute, and plenty of other stuff going on in my life, I'm so far behind the curve that it's a waste.

I enjoy screwing around with something casual and co-op like Diablo, but I can't really deal with shooters, MOBAs, and the like, especially when the communities are so toxic to unskilled players.
5  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 15, 2015, 12:23:11 AM

Quote from: wonderpug on April 15, 2015, 12:12:56 AM

Well, all this insanely good word of mouth got me to bite on the game even though I only tried one previous Souls game with limited success.  I'm still just in Central Yharnam, and I've explored a decent amount of the area, but I'm just feeling kind of aimless and powerless.  I get to some new big nasty looking enemy, give it a go, and die horribly, and I have no idea how to tell if I'm supposed to grind a bit more, if I can take him if I just get better at the combat, or if I'm not even supposed to be fighting him yet.

I really want to get what all the fuss is about this game, so before this heads over to eBay...
"Wait, pug!  Before you give up on the game, at least play until you get to _______ to make sure you've given it a fair shake."

I mean, it's yes to either if it's the big guy on the bridge - if you really figure out the combat, you can probably take him, but a little bit of leveling up will help too. I'd say the benchmarks for "you really should try it until here" are:

Spoiler for Hiden:
First knock off Central Yharnam, including the Cleric Beast (on the bridge), then make sure you unlock all the shortcuts you can in the area, then...

Spoiler for Hiden:
...take out Father Gascoigne, who is a pretty tough fight (he's harder than some of the later bosses, IMO) - if you can take him, you probably have the skills down well enough to explore quite a bit of the huge amount of territory you just opened up. Don't focus on bosses too quickly, there's a HUGE amount of exploring you can do in the big areas you unlocked...

Spoiler for Hiden:
And when you've taken out Vicar Amelia or at least died enough times that you really can't stand it, you start to see some of the new gameplay mechanics. If you get this far and you REALLY aren't feeling it, I don't know that anything that happens later would change your mind.

That's a bunch of time to invest but I really do think, as someone who's not exactly a skilled gamer anymore and has limited time, that I've been more than amply repaid for my time. Even though that roll I was on yesterday came to an abrupt stop with the last area I unlocked, which is well and truly kicking my ass.
6  Non-Gaming / Off-Topic / Re: Ok....I'm ready. Teach me how to invest on: April 14, 2015, 03:50:14 PM
It comes down to whether you want the money to work for you, or to be for play.

If it's for play... by all means, research stocks, dive deep, make trades.

But at the end of the day - you're going to have a hard, HARD time beating just plunking it into a passively managed fund with an extremely low expense ratio, and just walking away from it. I've been entirely happy with Vanguard - if you can afford to drop in $10K, you get access to their Admiral funds, which are incredibly cheap for the performance you get. If you fancy yourself a bit more of an active trader, you can find all sorts of exchange-traded funds (ETFs) that have really low expense ratios and let you pick specific things to invest in. I've always intended to set aside some money to "play" with stocks outside of my retirement money and rainy day fund, but honestly whenever I find myself with the spare money it's easier to just shrug and drop it into funds that are already doing well than it is to do the research and make the gamble.

I'm not saying you're going to get absolutely burned if you go with an active strategy or trade stocks, but especially if you're paying for trades just keep in mind that you have to be making out like a bandit to make it worth the cost.
7  Gaming / Console / PC Gaming / Re: MLB The Show 15 .... 10 Year Anniversary on: April 14, 2015, 03:19:51 AM

Quote from: Autistic Angel on April 13, 2015, 09:39:40 PM

Quote from: Clanwolfer on April 12, 2015, 12:41:03 AM

Dynamic difficulty is killing me in RTTS. Every time I feel like I'm getting into a groove, it kicks me to Veteran+ and I immediately go 0-fer the next while.


Is that a feature that can be switched off?  Is it possible to lock your career into a specific difficulty, or is it always adjusting to your performance to keep your player's stats within the realm of possibility?

-Autistic Angel

It can, though it's non-obvious to find. You have to navigate to the Mode-Specific Settings page within RTTS, and then you can choose from the different base difficulties (though you can't permanently lock in on 'partial' difficulties like, say, Rookie+ or Veteran+).

Also, is it just me or is there some wacky RNG in this game, especially in the sim portion? I went through what felt like an eight or nine-game stretch with the exact same simmed CPU first inning, which was noticeable because it included two walks and a double play. And run support is essentially non-existent for my RTTS pitcher, he had to go 23 innings before his team scored a single run behind him.
8  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 14, 2015, 02:50:16 AM
Really on a roll now, thanks probably in large part to having played the early part of the game so conservatively, overleveling and really learning how to deal with each enemy type.

While I spent days without being able to knock off anything of consequence, now I've gotten to the point where I knocked off Vicar Amelia, the Witches, and the whole Old Yarnham set in two nights, then spent some time playing with new weapons as I leveled. I'm really liking Ludwig's Holy Blade after not quite getting the hang of the Kirkhammer or the Threaded Cane, so I find myself switching between that and the Saw Cleaver pretty regularly. It really sinks in just how much of the game is skill-based when you go back to an area you've been farming regularly to practice a new weapon, just to find yourself getting your ass kicked soundly because your timing and range is just a little off.

I have to say I'm loving the pacing. Even as I get more confident in my play, they keep throwing interesting new things at me.

Spoiler for Hiden:
I absolutely love the Cathedral Guards - I wasn't really ready for the ones with the giant crucifixes that deal unique damage, and that freaked me out enough to force me back to a slow, patient playstyle. Now the same thing is happening with Blood-Starved Beast having thrown poison into the equation too. And now there's runes and chalices and it's night-time...
9  Gaming / Console / PC Gaming / Re: MLB The Show 15 .... 10 Year Anniversary on: April 12, 2015, 12:41:03 AM
Dynamic difficulty is killing me in RTTS. Every time I feel like I'm getting into a groove, it kicks me to Veteran+ and I immediately go 0-fer the next while.
10  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 11, 2015, 03:55:44 AM

Quote from: leo8877 on April 10, 2015, 11:51:18 PM

Quote from: forgeforsaken on April 10, 2015, 11:06:28 PM

Quote from: leo8877 on April 10, 2015, 11:01:40 PM

I am stuck in a rut after beating father gascione.  I got to vicar amelia and have died a couple times.  I'm level 35 and my weapons are ok I guess?  level 3 and filled with gems.  Do I just keep leveling and working on bosses?  So much repetition dying and then farming, etc.
you could go to old yarnham.

Is that the expected progression?  I wasn't sure if I was supposed to go there or to vicar amelia.

After finally taking the advice here and managing to knock off Father G, I've been avoiding the other bosses - I tend to explore around until I find something that looks scary, then loop back and push on elsewhere, opening up shortcuts and finding secrets/grinding as much as I can. So far I've pushed into Old Yarnham up to where I come under fire, all the way through up to Amelia's door, and then through the cave to the left of that entrance down to the next checkpoint without touching the boss fight.

I read that it's actually easier to do that next stretch before you knock off the Vicar, as taking her out causes a few new enemies to spawn in what's already a reasonably tough section. So I think probably pushing on past and then looping back to kill the boss is expected.
11  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 10, 2015, 03:43:55 PM

Quote from: Crabbs on April 10, 2015, 03:35:29 PM

Quote from: Clanwolfer on April 10, 2015, 01:56:52 PM

Still stuck on Gascoigne, though I downed Cleric Beast first try and at this point I can clear pretty much the entirety of Central Yarnham without breaking a sweat or using any consumables (though I have to cheap-kill the werewolves, getting into a running battle with them seems to be a recipe for a quick death). I've leveled up a bunch of times but I can still barely get him to half health.

Those werewolves hit really freaking hard. I cheese them down to the house and kill them through the doorway. I've managed to get the Cleric to 1/2 HP once, but the other times I got trapped on the side of the bridge and died pretty quickly.

Working on the sewers too, haven't tried the pig thing yet and the patrolers with the javeline are my undoing down there right now. If I get the first hit in, I do fine, but once they stagger me I'm toast.

Cleric Beast was straightforward for me - ran straight at him, stayed on his weak side where his attacks just chip at damage, got behind him when I could, and just hammered him with charge attacks. The one time I retreated to distance to try and molotov I got absolutely worked, but was able to heal and get back in tight.
12  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 10, 2015, 01:56:52 PM
Still stuck on Gascoigne, though I downed Cleric Beast first try and at this point I can clear pretty much the entirety of Central Yarnham without breaking a sweat or using any consumables (though I have to cheap-kill the werewolves, getting into a running battle with them seems to be a recipe for a quick death). I've leveled up a bunch of times but I can still barely get him to half health.

I think I need to get better at using oil+molotovs, I always hoard consumables and end up struggling through fights I really shouldn't. Otherwise I guess I'll just eventually level to the point where I can either kick his ass or soak the damage.
13  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 04, 2015, 11:19:46 AM
This and the new MLB game were finally what tipped me over the edge of getting a PS4. I had expected to be incredibly frustrated by Bloodborne but I'm enjoying it a surprising amount - it really is a matter of creeping just a bit further each time. I finally got to the first boss, so at least I feel like creeping around knocking off smaller monsters is progressing me towards beating him.

Edit: Huh, after poking around a little for some tips, I seem to have completely accidentally skipped the first boss. It was Father Gascoigne giving me the trouble - I guess I should go back and knock off the Cleric Beast first.
14  Gaming / Console / PC Gaming / Re: East Side Hockey Manager 2015? on: March 29, 2015, 02:38:58 AM
Wow. Back then I had time to watch full games. I don't even do that in FM anymore.

I will probably grab the new one this week.
15  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 11:11:45 PM
I didn't see anything today that's going to move me off of my Basis Peak, which covers for the basic heart rate/step tracking as well as showing calls, e-mails, and texts. Critically, the e-paper display lets it last almost 4 days off a full charge for me.

Should at least let me hold off until the inevitable 2nd-gen fixing all the little issues and having some good apps.
16  Gaming / Console / PC Gaming / Re: Helldivers: "You're it until you're dead or I find someone better" on: March 06, 2015, 02:47:10 PM
I mean, you're making the Vita version of this sound worthwhile, but I'd need to play with some of you because I don't maintain a PS friends list anymore.
17  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 20, 2015, 01:15:35 PM

Quote from: Jimmy the Fish on February 20, 2015, 07:17:53 AM

Well, even if the game isn't that good, it's still free!

It's not to some folks' tastes, for sure - I liked it a lot, though (on PC) and it's hard to turn down both the iPad and iPhone versions being free. It's a must-try at twice the price, I'd say!
18  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 10, 2015, 12:35:51 AM
Didn't even realize they had finished Space Engineers. I guess the pitfall of Early Access is you mentally categorize a game as incomplete forever, unless you happen to see a news story about it leaving Early Access.
19  Non-Gaming / Off-Topic / Re: NFL 2015 Off-Season Discussion on: February 04, 2015, 12:46:08 PM
Washington DC Gridiron Football Club: Winning the offseason again. Which would be great if it had resulted in any on-field success.
20  Gaming / Console / PC Gaming / Re: GoG: X-Wing vs TIE Fighter on: January 25, 2015, 02:44:38 PM
For what it's worth, the TIE Fighter release from last year worked with my gamepad without any kind of issues or tweaking whatsoever. Rebound some buttons and it was off to the cockpit in moments.
21  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/13) on: January 14, 2015, 01:45:48 AM

Quote from: Isgrimnur on January 13, 2015, 08:54:42 PM

If you believe Tom Chick's statement that no game worth playing is set on a globe map, absolutely nothing.

The original X-Com was set on a globe map. Just saying.
22  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 05, 2015, 11:44:17 AM
I'm fine with the controller, and I don't even have Voice Attack. I just use the keyboard for yaw, landing gear, and frameshift.

After a few weeks of not playing because of travel, I did end up rage-quitting after like 5 minutes yesterday because I just couldn't land - it was an "open" station, I was sure I was on the right pad #, I had clearance, my gear was down, and it just wouldn't bring up the little interface no matter which way I turned. I clearly wasn't in the right frame of mind for Elite.
23  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 17, 2014, 01:26:16 PM
Playing this with the Rift and a 360 gamepad (figure I'll hold off on HOTAS until closer to Star Citizen).

The good is just indescribably good - the scale, the immersion, etc. It really is the best Rift experience I've played.

The bad - sometimes when comets come into frame, my frame rate hitches hard (I get 1-2 second pauses, which make me motion-sick in the Rift). And some stations are dropping my FPS like crazy with the same problem. After my holiday travels I'll spend some time and hopefully find settings that work well. Also, it really is a slow start with no hand-holding - I watched a couple of YouTube videos so I have the general gist, but I don't really feel like I have any breathing room yet with just a few thousand credits in trade profit and courier missions under my belt. Thank goodness fuel is cheap, somehow having that little of a reserve of cash makes me just want to save a few tens of Ks just as an emergency fund.

What I'd really like to start doing is exploring more - I have a couple of new astronomical objects charted, but I haven't traveled far enough to sell the info yet. I figure once I do have my cash reserves, I'm going to set out on a road trip to explore/courier to new systems and see if I can get self-sufficient that way.
24  Non-Gaming / Off-Topic / Re: Calculator on: December 09, 2014, 06:32:31 PM
I pop open Excel and do a quick formula.
25  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: December 04, 2014, 04:03:49 AM
I've been too much of a scaredy-cat to go back and keep playing this after getting a decent amount done in the Rift (I got past the Alien intro/train, hid in a locker, promptly saved and quit).

I just got one of those fitness tracker watches with heart rate monitoring though... I mean, just out of morbid curiosity, I may get back to it just to graph the levels. For science!
26  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/25) on: November 24, 2014, 11:18:31 PM
A new cap, because I left my beloved one on the train this morning and it went away without me. But no games.  icon_frown
27  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: November 23, 2014, 03:24:06 AM
Football Manager Handheld 2015 is out. That's pretty much my yearly must-buy title. So frustrating, so good, so many hours.
28  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: November 11, 2014, 02:24:37 PM

Quote from: Autistic Angel on November 11, 2014, 02:16:08 PM

So, what's the story with this 15-gig Day 1 patch for the Master Chief Collection?  Is it possible to interrupt this for the sake of playing the campaigns, or is it basically locked down until finished?

-Autistic Angel

I read somewhere that, basically, the campaigns took up the whole disc, so the 15-gig Day 1 patch is the multiplayer components. Not sure it's accurate, but makes some sense (and means you'd probably be able to play the SP before the patch is done downloading?)
29  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 03:02:24 AM
I mean, if they're that insistent on making it harder for me to spend my money, I just won't. There's more than enough good games I have yet to put hours into - I'm not about to go hunting around for theirs.
30  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/03) on: November 03, 2014, 03:28:03 PM
Nothing for me. I burned out on COD about four years ago, went on a binge of playing the SP portions of the last bunch of games two years ago, and haven't seen a reason to pick one up since.
31  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 31, 2014, 12:12:38 AM

Quote from: Jimmy the Fish on October 30, 2014, 11:08:18 PM

I am completely amazed that time and time again, developers and publishers of server and network intensive games constantly underestimate the server capacity required to launch their products.

According to people who have been following this closer than me, it seems like it's less an issue of server capacity, and more an issue that the netcode for the game was fundamentally unsound and unscalable from day one. The reason it's taking so long is that it's not a matter of adding capacity, but of actually re-designing the underlying code so it's functional.

Honestly, it sounds like this would have been better off getting cancelled outright, or going back to the drawing board for a ground-up rewrite.
32  Gaming / Console / PC Gaming / Re: LucasArts games coming to GOG on: October 29, 2014, 03:27:06 AM
Oh, man, TIE Fighter holds up so well after a few missions. Playing with a 360 controller (would love to know what controller mappings folks are using, I'm not 100% happy with mine yet).

I had forgotten how vulnerable it feels to be in a fighter without shields - the first mission, I went in head-to-head against a shuttle and just got blown out of the sky. Though I've actually died the most on the first assault gunboat mission, mostly because I'm trying to complete all the primary/secondary/secret objectives. Multiple A-Wings at once are pretty damn hard to dogfight against - I should probably do a better job of retreating to where the rest of the gunboats are so I'm not getting isolated and picked off.

A no-brainer ten bucks for me, for both the nostalgia and the fact that it's still incredibly fun. I think this will bridge the gap nicely until the retail version of Elite comes out.
33  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 19, 2014, 04:01:47 PM
This year's edition of the NHL app is decently usable, but seems to have a bug where closed captioning is on by default every. single. time. I join a stream. Super annoying.
34  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 15, 2014, 01:05:30 AM

Quote from: jztemple2 on October 14, 2014, 09:47:24 PM

Quote from: Dante Rising on October 14, 2014, 07:58:10 PM

Quote from: Caine on October 14, 2014, 06:53:18 PM

They got their initial funding amount and have a few stretch goals.  Not lofty ones yet, but I do hope they hit the 300k mark.

Quote
f we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.

175K German, French, Spanish
200K Raft Customization
225k Russian Portuguese, Polish
250K Endless Mode
300K PS4

Those are some crappy stretch goals. I was hoping for added environmental effects, more dog customization possibilities, extra NPCs or quests, etc.

Agreed. Endless mode should have been the first level as it's useful for all players. Customization of the raft, nice but not really too much of a gameplay item I think.

I don't know, given some previous Kickstarter happenings, it's kind of nice to see a team that seems to have a pretty concrete vision with not much to add to it. More than anything, I think the big stretch goals just add project risk. Realistic ones like this make me think that they have a solid plan they think they can deliver on and don't want to deviate too far from even if they double their funding goals.
35  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/10/14 on: October 13, 2014, 03:35:32 AM
Just noped out of a pre-bedtime session of Alien: Isolation in VR, which... seemed like a good idea at the time?  icon_eek

On the plus side, I guess I don't need to get out of the apartment to get my cardio in with this sitting around...
36  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.
37  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 12, 2014, 11:30:53 PM
My VR impressions: let me hit the bad first. The VR implementation is there, but clearly unfinished (hence why it's an undocumented ini file tweak). Most notably, I have to close one eye to read the monitors/consoles, and there's a tilting/instability that needs to be corrected (with a gamepad button press) every 3-4 minutes or so.

Now, the good (good?)

AHHHHHH AAAAAAAAH AAAAAAAAAH AAAAAAAAAAAAAAAAAAAAAAH! I HATE IT IN HERE WHY DID THAT SPACESHIP LEAVE WHY DO I DO THIS TO MYSELF?

(note, this is my impression before I even -get- to an alien. At my current rate of 'nope' that may take a bit yet).
38  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 11, 2014, 12:12:59 PM
Anyone on the XB1 hit the nasty item-stealing bug?

I'm super-excited about the new stuff, but frankly losing stuff is the kind of thing that would put me off the game for a while.

http://www.cinemablend.com/games/Diablo-3-Xbox-One-Players-Missing-Items-Patch-2-1-67771.html
39  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/10/14 on: October 10, 2014, 02:48:07 PM
If I can summon the courage, I'm going to get Alien: Isolation and play it in the Oculus Rift.

If I can't, probably Forza Horizon 2 and FIFA.
40  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 10, 2014, 01:30:38 PM
I was going to wait for this to get cheaper, but it's mid-October and I've had a bunch of plans cancelled this month, so I think I'm going to take the leap on this one specifically to play it in the Rift.

...I think.

Maybe.
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