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81  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: January 05, 2012, 12:17:10 PM
82  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 05, 2012, 12:13:50 PM
83  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: January 05, 2012, 12:06:43 PM






84  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 04, 2012, 08:34:08 AM

Quote from: Harkonis on January 03, 2012, 06:01:27 PM

I think SWTOR will be more successful not just because of the license but because it's basically a single player game with MMO wrappings so it will please more people.  The dialog presentation and such goes a long way to grabbing people who would otherwise skip MMO's altogether.

I think you may be right about that.

Quote from: rshetts2 on January 04, 2012, 04:14:34 AM

Now I dont really see much in the way of bugs.

I haven't seen all that many bugs either (now currently level 29 with a Jedi Sage) and the few I've seen have been minor. Frozen enemies at death (instead of dropping on the floor), a flickering green wall in Tatooine when standing in a specific spot, and one or two rare reset effect errors. I've seen others report bugs I've never seen, like e.g. selling gray items via the companion not working. It has always worked when I used it, but admittedly I have only used it maybe two or three times. Another bug I've heard about is when dragging an item to the character and the item disappears. Never seen this happen either.
85  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: January 03, 2012, 09:09:45 AM

Quote from: Bullwinkle on December 22, 2011, 04:51:37 PM



The Easter Island Heads Have Bodies!

I'm sure some people knew this*, but for me:




*and will talk about this fact

86  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 02, 2012, 03:09:18 PM
Yesterday I went back to low-level planets to do some more exploring, and I discovered two things:

  • Low-level enemies does not go "gray label" like in EQ2 and LOTRO. They stay red/yellow label just like in WoW. So BioWare clearly decided to copy Blizzard's color code system just like Trion (Rift) instead of using the rainbow color system. That being said, the aggro radius is extremely small. If you are 20+ levels above, you have to almost stand on the toes of an enemy before it gets pissed. Even so, I would rather have had that low-level enemies went gray label and non-aggro to make hunting datacrons easier.

  • You can't use a speeder mount anywhere in Coruscant except in the senate plaza area. All other mini zones are off limits for speeders. That feels a little unnecessarily harsh to me. I know you're not high enough level to get a mount at this point, but why forbid them for later visits? Not so cool when going after datacrons.
87  Gaming / Console / PC Gaming / Re: Diablo III on: January 01, 2012, 12:18:10 PM
88  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: January 01, 2012, 12:15:22 PM




89  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 30, 2011, 07:01:41 PM




90  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 30, 2011, 06:54:40 PM
A while ago someone at Quarter to Three had a funny floating point rounding error:



Looks like BioWare haven't fixed that one yet:

91  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 27, 2011, 12:07:14 PM




92  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic Screenshot thread on: December 26, 2011, 02:29:01 PM

Quote from: Purge on December 26, 2011, 01:32:26 PM

I bet it's bigger on the inside.

I was thinking the same thing and tried to open it up. But sadly you can't interact with it. Tongue

It was not alone, by the way. A few steps further down the road I saw another one.
93  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic Screenshot thread on: December 26, 2011, 11:41:37 AM
Riding an invisible taxi:





Luckily I just had to relog to suddenly find myself in a real taxi flying towards my destination.

Someone on the SWTOR level design team must be a Doctor Who fan:

94  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 26, 2011, 11:17:59 AM
95  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 24, 2011, 11:54:06 PM

Quote from: ydejin on December 24, 2011, 09:35:45 PM

Quote from: TK-421 on December 24, 2011, 07:33:37 PM

Man, the difficulty really ramps up at around level 28/29 or maybe I just poorly specced my character.  I hit what I believe to be the final Smuggler mission on Tatooine (involving two force users) and after repeated attempts could not beat that mission.  Instead I abandoned it and flew to Alderaan to pick up some more missions and level up.  After leveling to 29 and picking up some new, higher level gear for my companion I went back to Tatooine and tried again and still got wiped five times in a row.
Same thing is true of the Jedi Knight.  The story boss before heading to Tatooine tore me a new one.  It wasn't even close, he threw me around like a rag doll.  I went back to the station and through 20k credits into gear and was just barely able to beat him.

Uh oh. I'm questing on Taris now, but in the end of Coruscant (level 16 or so), I did have a story end-battle where I was pondering the oddly high difficulty. Although I managed to defeat the boss first attempt, I had to be on my toes both with damage and healing my companion. Even so my companion died as well. (Actually it was kind of comedic as the companion and the boss died exactly at the same time. They literally fell on top of each other.)

My first worry after that fight was, if I had trouble in this end-part, how much more trouble will I have in the later end-parts? Maybe I also have to get better armor. I already fiddled with this on Taris, but it doesn't feel like it will make all that much of a difference.
96  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 23, 2011, 12:10:57 PM
97  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 22, 2011, 07:50:02 PM
One thing I noticed quickly as I started playing SWTOR was the difference in distance of NPC and enemies. It's more akin to EQ2 than WoW and Rift, which is one of many things I like so much about the game.

In WoW (and in Rift - which once again proves how closely Trion copied a lot of elements in WoW), I was always annoyed by the way enemies often faded in at close range. Sometimes, when I was speeding around on a mount, I even managed to barge into an elite mob and get aggro because it appeared almost right on top of me. I guess this was probably done to ease up on client/server resources, but sometimes it felt like Blizzard were deliberately punishing me for being too fast.

But in EQ2, you could always see enemies from far away. Great for figuring out how to proceed. I also noticed that they keep down on server or graphics resources (or whatever it affects) by lowering the animation rate. Far away monsters show stuttering animations, but as you close in on them, animations frames are added. SWTOR seems to have copied the same system right down to the animation stuttering at a long distance.

To me, being able to see enemies from a long distance is much better. I'll gladly lose a few animation frames to get this.
98  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: December 22, 2011, 07:22:36 PM

Quote from: Blackjack on December 22, 2011, 07:16:44 PM

Isn't that Fleet Pass crazy? They tuck it in the middle of our Passive Skills list as if you'd ever have any idea it was there. I only learned of it because I was combing through my passives list, saw it and thought "What the HELL is that thing?"  icon_razz I'd put some simple min-quest in that requires people to use it, so you'd at least have one time where the game pointed it out to you.

I'll check it out too next time I log in, but I heard it has a whopping 18 hours cooldown. icon_eek

Quote from: Blackjack on December 22, 2011, 07:16:44 PM

Oh man, this teammate pointed that out at the end of that grisly Hammer Station Flashpoint I've been going on about. You could hear my "'DOH!" across the galaxy.  icon_redface

LOL! I thought I heard a Homer outburst here in Europe recently. I thought maybe it was my neighbor.
99  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 22, 2011, 07:14:53 PM

Quote from: Arkon on December 22, 2011, 06:06:19 PM

Quote from: Chordian on December 22, 2011, 04:18:08 PM

Speaking of Coruscant, I just found a Datacron. There's only one per planet, right?

There are many more than 1 per planet.  Coruscant alone has 5.

Excellent. I'll keep looking then. Still need to do a lot in Coruscant.
100  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: December 22, 2011, 06:32:40 PM
Things I wish I knew...
Here's a forum thread at MMO-Champion with lots of tips.

I've extracted some of them below. Some are old news already, but there are a few gems as well.

Quote from: Xamota
You can have your companions craft or run mission simultaneously, and the mats can be in your cargo hold, not just your inventory.

Quote from: Chingylol
Any class can rez a dead person in their party when you right click on them (out of combat of course).

Quote from: Xamota
At the end a Flashpoint, you can exit the area by clicking the "Exit Area" button above the mini-map.

Quote from: JustintimeSS
Everyone has an ability in their "spellbook" general tab called EMERGENCY FLEET PASS.

Quote from: aramada
Pick an option in a cut-scene which you hate, or was not quite what you expected your character to say? Press ESC to exit the convo, nothing is saved and you can start it again and pick another option without any consequences.

Quote from: Bucknazty
Target of Target is Alt T (look under the Key Bindings Tab). This one has come in handy many times.

Quote from: Kaniinchen
When your UI is frozen and you can't press any functions on it just press ctrl-u twice and it will fix it.

Quote from: Bellomourn
DON'T CLICK THE DEAD JEDI. IT'S A TRAP! No seriously. Don't.

Spoiler for Dead Jedi:
Quote from: Bellomourn
"Mysterious Dead Jedi".. it's in the general "zone" where you receive the Enclave Raid quest. If you find him, do not, for the love of god, click on him. The mob spawns a World Boss or something. He hurts. Bad!
Spoiler for Tatooine:
Quote from: Temeluchus
[This] goes hand in hand with if you are on Tatooine, out in the Dune Sea and see a clickable skull, click at your own risk.
Quote from: Torethyr
The mount vendor on your Fleet sells 2 level 25 mounts. The mount vendors on Tatooine sell 6 different level 25 mounts that generally look nicer.

Spoiler for Tatooine:
Quote from: Bellomourn
There's a speeder vendor at the first flightpath on tatooine.

Quote from: Aesiir
When playing Huttball, you can throw it. Really. Didn't take me long to figure out but it seems like no one knows.

Quote from: ZEROWASHU
Your companions can craft up to five items at a time, simply click the craft button over and over.

Quote from: Verraxe
Pressing ctrl + shift + f (I think) shows you your FPS in the lower left corner.

Quote from: Virandile
Companion that comes together with your first ship is actually a healer and can be summoned. (Your first dialog with him suggests his not suitable for combat.)

Quote from: Meyuna
You do not have to return at your ship every time you leave a planet, your ship will follow you everywhere.

Cancelling a companion mission or craft, gives you back the mats used or credits, but if you are in combat, your pet will not re-appear.

NPC enemies bumped from high heights will die, unlike wow [and Rift].

You can set some of your companion spell on an automatic use. You can only do that by using the extended companion bar and right clicking on the spell you want to "auto-use" (dos not work in the spellbook or the little companion bar).

Quote from: lilbruz
Selling things on the auction house is always nice, but if you dont sell your item, you get your deposit back ! If you cancel the item (because you accidentially put it up for 1499 instead of 499 (damn "1" bug thing)), you will lose the deposit.

Spoiler for Deposit:
Quote from: Jinna
In WoW, the reason for the deposit was to control you into putting realistic prices onto your sales, if it didn't sell, you lost the deposit. Also, the deposit was fixed to the base value of the item, not the sale value.

Ultimately you ended up with 100s of single auctions for enchanting materials since they had 0 deposit and it was really annoying to try buy anything w/o the aid of an addon.

In SWTOR, you have a limit on the number of auctions you can have up at any time (30 I think) so they don't need to punish you for putting up hundreds of bogus auctions. Instead the deposit is just there to stop you from pulling an auction before it finishes, this was REALLY annoying in WoW when someone put an item in AH that usually sells for 5k, but the bidding only had gone up to 2.5k and the owner pulls it before the end (losing a 10g deposit) because they were not happy with how the bidding was going. If in SWTOR the deposit is based on the BO value, then you are much less likely to cancel an auction if you don't like how bidding is going.

I'm still a bit (trying to find the right word) saddened?disappointed? (too emo) I dunno, but I wish they had put in a system like in EVE, which allowed crafter to put up a Purchase order (WTB) on the AH so that they don't have to spam trade looking for something, or be forced to buy at offering prices. Instead they could ask for 100 cloth/metal etc for price X, and hope that people want to make quick money by selling it w/o wanting to wait for an auction to complete.
Quote from: ag666
Don't rush thru your class-story past Coruscant - do some side-quests to gain some additional levels first. Final boss fights can be a pain in every cell of your body.

Quote from: ZEROWASHU
Jumping while moving results in you moving slower. So jump bunnies from WOW/CS need to learn not to jump, it actually imparts a disadvantage.

Quote from: destero1
If you knock down an enemy from heights and it does not die, it tends to use pathing to get back to you instead of magically climbing the cliff - and also bring the nearby friends with it.

Quote from: Arlan
Im not sure if it has been posted, but while in a warzone, you can not only receive your companion back from a gathering mission, but also resend him, even though they are "dispawned" in the pvp zones. Its a good way of matching up your skills during a time when you wont be able to use him!

Quote from: Alkaholic
If [your] companion dies, don't rez him. Dismiss him and resummon returns him in less time and he comes back at full health.

Quote from: Gabbs
If a flashpoint or quest says HEROIC 2 or HEROIC 4, that number includes companions. I haven't found a single HEROIC 4+ or Flashpoint that I couldn't two man with someone and our companions.

If you're healing, do yourself a favor and find the option that allows you to use the operations UI instead of party UI.

If you're using a pet you want to heal, ALT+F him to set him as a focus. You can then set a focus modifier, to use skills on him without targeting them.

Quote from: Cyfoeth
You can access your ship's cargo hold before you have a ship. I just found this out, and it's going to help for me storing mats. You can deposit them in the Fleet. And I assume some other places as well, like Coruscant.

Quote from: Alexeiblu
If your bags are full and you aren't near a vendor you can have your companion sell of your grey items for you.
101  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: December 22, 2011, 05:21:46 PM
OldRepublic.NET
Lots of nice information to be found at OldRepublic.NET too. Guides, skills, planets, you name it.
102  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 22, 2011, 04:31:34 PM

Quote from: Blackjack on December 22, 2011, 04:24:13 PM

SWTOR-Spy (http://www.swtor-spy.com/) has complete walkthroughs (including map coordinates, screenshots) on all the datachrons. I used it -- at least to figure out how to start up the path to reach it (after that, I could figure out the rest myself).

I try not to. icon_smile

I just run around in the areas keeping a look out for the green light on an edge somewhere (the light is pretty strong and dominating). It's great fun trying to figure out how to reach it, but sometimes I wish I had a quick save when reaching edge #15 on the way over there.
103  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 22, 2011, 04:18:08 PM
I bought the standard box last week so I only just started playing on December 20 with a Jedi Consular. It's been great fun so far which has been a bit of a surprise to me. I've become a bit jaded when it comes to computer games in general, but SWTOR does have that "something" that makes me want to push on; something that Rift never had. Especially Coruscant is quite atmospheric. Bravo, BioWare.

Speaking of Coruscant, I just found a Datacron. There's only one per planet, right? Without spoiling anything about where to get it and how to get there, I can say that it requires you to refresh your most awesome Tomb Raider skills you can muster. While getting there I even got stuck in a "V" sort of construction and my character was shaking like an addict. I guessed that using the /stuck function would probably make me fall down. Far below me I could see an enemy. I tried targeting him and used a force stone throwing ability on him. Much to my surprise it landed on him and I was instantly bumped back to the proper edge with my light saber drawn. A few seconds later I went out of combat (the enemy didn't even try to reach me) and could try the jump one more time. I even failed and landed in the "V" a second time, but then just repeated dropping stones on the helmet of the enemy below. Third time's the charm; made the jump and got the Datacron.

So if you get stuck in a "V" while trying to reach a Datacron and start "shaking" but with an enemy below, try attacking it before using the /stuck function. icon_smile
104  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 17, 2011, 10:49:37 AM
105  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 16, 2011, 10:30:26 AM














106  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 14, 2011, 09:27:13 PM






107  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 13, 2011, 08:24:15 AM


 

108  Non-Gaming / Off-Topic / Re: Your Top 5 Graphic Novels on: December 12, 2011, 09:15:17 AM

Quote from: Crawley on December 10, 2011, 08:30:23 PM

To start off with here are my Top 5: [...]

Super, thanks. I checked out Y The Last Man and The Sword on my iPad (comiXology) and was pleased with both of them.

I have been following Ultimate Spider-Man the past few weeks. It has been much better than I expected it to be, taking its time to tell the story and with a lot of focus on Parker's private life (at least in the beginning). There are even whole issues where we don't see him don the spidersuit at all. As an old time Spider-Man fan (back when I was a kid) it was great to see the series invigorated like this.
109  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 09, 2011, 01:52:38 PM




110  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 07, 2011, 09:46:11 AM






111  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 05, 2011, 10:27:16 AM






112  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: December 04, 2011, 12:24:13 PM


Source
113  Gaming / Console / PC Gaming / Re: Half Life 2: Episode 3.... Skipped for Half-Life 3? on: December 03, 2011, 11:48:58 PM

Quote from: Turtle on December 03, 2011, 07:42:59 PM

It's a shirt.

Shirts don't lay flat on the body.

If you look, every one of those color variations is due to the waves in the shirt causing the usual changes in light and dark you'd expect shadows of that type to have. The effect is just exacerbated by how saturated the orange is for the logo, the harsh lighting, and the bad camera.

Yes, I can see it too now. I stand corrected.
114  Gaming / Console / PC Gaming / Re: Half Life 2: Episode 3.... Skipped for Half-Life 3? on: December 03, 2011, 06:29:07 PM

Quote from: Turtle on December 03, 2011, 04:56:25 PM

Companies have been known to switch the number and the main logo, or just place emphasis on the number for a sequel that everyone's expecting.

Maybe. To be sure that the number is visible from a long distance, which is important on a shirt.

Another thing that grates, however, is the color cycling scheme in the logo. It looks a little bit "busy" or overdone even for Valve. But perhaps that's just me.
115  Gaming / Console / PC Gaming / Re: Half Life 2: Episode 3.... Skipped for Half-Life 3? on: December 03, 2011, 10:51:42 AM


The number and lambda sign has been switched around compared to the second game:





That could be a good indication that the shirt is fake.
116  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 03, 2011, 10:02:46 AM
















117  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 02, 2011, 11:12:13 AM


118  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: November 26, 2011, 03:09:47 PM

Quote from: TiLT on November 26, 2011, 12:18:11 PM

Mind if I give you a high-five instead? slywink

Oh, all right then!  icon_smile

Quote from: wonderpug on November 26, 2011, 01:26:07 PM

Both date formats are wrong. Year, month, day sorts better.

Agreed. Use that a lot too when naming files for archiving.
119  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 26, 2011, 11:21:18 AM
120  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: November 26, 2011, 11:01:29 AM


Please don't kill the messenger. Tongue
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