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9841  Gaming / Console / PC Gaming / Re: In which I pimp the new Fallout 3 site on: September 23, 2008, 08:51:56 PM

Quote from: kathode on September 23, 2008, 08:46:45 PM

Quote from: SensuousLettuce on September 23, 2008, 03:42:51 PM

Will there be dogmeat armor for this game that we can buy just after release?

Quote from: Destructor
Personally, I think Bethesda has learned from that mistake. Time will tell though.

Oh you cheeky kids! icon_cool Looking at the sales report for the past week, I think I get the last laugh on that one.

The DLCs for Fallout will be more along the lines of Knights of the Nine. i.e. filled with delicious meat.

delicious dog-meat? 

"now, when your trusted companion dies in battle, you can get one last boost from him in one tasty meal.  stats boosted:  speed, agility.  perk added:  regain health by sniffing mutants' crotches before battle"
9842  Gaming / Console / PC Gaming / Re: The Witcher: Enhance Edition on: September 23, 2008, 08:09:14 PM
finally downloaded all the files, but i haven't had time to play it yet.  the music download is welcome though.  good music.  thumbsup
9843  Gaming / Console / PC Gaming / Re: Tenchu 4 on: September 23, 2008, 08:05:40 PM
they should get this working with the wiimote plus.  that could be interesting. 

does this mean they consider tenchu on other platforms a dead title?  too bad.  i have fond memories of the first ps1 games.
9844  Non-Gaming / Steals and Deals / Woot off in progress on: September 23, 2008, 07:59:12 PM
yup, it's that time again to say goodbye to workplace productivity.  i recommend using the page at

if you hurry, you can get a similar card to the same card i spent $500 for 3 years ago for $65 :cry
9845  Non-Gaming / Off-Topic / Re: Terminal Cancer on: September 23, 2008, 06:15:37 PM
going through a similar rough spot with my stepdad.  enough so that i even blogged about it and wrote more than 2 paragraphs.  the biggest difference is we all knew it was coming.  long time smoker with COPD, so it is pretty bleak.  getting on track to get on the eligibility list for a transplant was the best part of the last year and gave him something to fight for.  the last two months have not been good and he's now bedridden.  i keep expecting the call from my mother.

always remember your father how he lived, not how he dies.  spend as much time as you can with him. 

my sympathies to you rick.
9846  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: September 23, 2008, 06:00:41 PM
one of the few comics i read that hasn't imploded.  looking at you, goblins and pbf.
9847  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 23, 2008, 05:38:18 PM
been playing this the last few nights and surprisingly, i really like the game.  i've only hit one bug, and luckily not in a boss fight.  i have had some frustrations though,most noticeably the fight with
Spoiler for Hiden:
proxy. darth maul able to block pretty much everything while having a very damaging combo made this a pita.
i eventually let my own frustration (and a little rage, i might add) to beat him, and decisively at that.  the second time was during one of the major scenes
Spoiler for Hiden:
bringing down the star destroyer.  first, it took a few rounds to get hit, and then it was a hit or miss to line up the SD just right to bring it down.

the fight i tagged above had one side effect though.  it made me a better player, oddly enough.  i was able to chain enough attacks and get into the rhythm of kicking ass that i beat him without taking a scratch. 

on the last mission now, and i really like the location.  this game has had some awesome levels.  too bad they reused a few planets though. 

about the light/dark endings
Spoiler for Hiden:
the way starkiller has been progressing, i would find it difficult to fall to the dark side.  part of it is that we know how his father died, and he may have had that part of his memory repressed, making it's eventual discovery more likely to bring out the anger. 

i am surprised at how much i like main character.  the way they wrote him fits perfectly within the universe.  actually sad to know how this ends.
9848  Non-Gaming / Off-Topic / Re: She looks just like Terry Farrell on: September 22, 2008, 11:21:15 PM
would she be considered the #1 star trek babe, or would that go to the vulcan chick in enterprise? 
9849  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 22, 2008, 05:18:32 PM
i have to agree, the sale prices are just stupid, and when you consider that buy prices are always marked up, it makes it hard to keep afloat by scavenging.  at least most of the usual consumables are easily found in stashes and on bodies or you would end up a penniless stalker with beat up armor and an empty pistol. 

they really need to make that next patch work with existing save games.  it was ok when the 1.5.4 patch did it as at least it wasn't long after the game hit the shelves, but i would probably stick with the current game rather than a third restart.
9850  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: September 22, 2008, 05:12:38 PM
5 hours?!  what kind of nonsense is that?  tell me there's something more after you play it through in an afternoon than just an identical replay?  that's nuts.
9851  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/22) on: September 22, 2008, 05:09:02 PM
probably nothing, but i will look for reviews of sim city creator for the ds as well as colonization, although i doubt i'll play it.  bia is in the rental queue, but i won't be seeing that for quite a while. 
9852  Non-Gaming / Trading Forum / Re: The Official GT Trader Feedback List (updated 4/08) on: September 22, 2008, 02:29:27 AM
+1 to calvin for great shipping on spore.  game works just fine, but i haven't tested online meta linkage yet.
9853  Non-Gaming / Off-Topic / Re: How has the economic downturn affected you? on: September 22, 2008, 02:24:25 AM
no raises in 4 years, not even for cost of living, so i am currently actively seeking new employment.  at least my wife is in a good solid industry with a raise every year per the contract and another for time hired.  i'll tell you, being an RN is one of the safest jobs around right now.  makes IT look like a seasonal job at the mall.
9854  Non-Gaming / Off-Topic / Re: [feelings] Cancer, death and Dad (long) on: September 21, 2008, 08:40:04 PM
i didn't catch this until rick's post.  man, i am very sorry to hear about this.  it's good that you have been able to grieve.  the first step is always the hardest.  i'll buy you a round one of these nights. 

take care gwon.
9855  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 19, 2008, 07:49:30 PM
i'll have to try that.  i started picking off the bandits with slug ammo and it was always very loosely grouped around them.  hard to remember how far off i was, but it was behind a tree on the opposite side of the road.  rifle is unfortunately geared to weight reduction instead of accuracy over being to use shot.  i may just ditch it and refit a newer rifle as my standoff weapon as i still have the improved shotgun from one of the stashes.  i should look and see when i can expect a better rifle to appear before i do that though.  

is it just me or does there seem little improvement over the pmm by the .45?  i was expecting the pistols to be a bit different, but the only obvious change is ammo type.  
9856  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 19, 2008, 04:30:17 PM
for reference, it uses:
12x70 shot
12x70 slug
12x70 dart (not entirely sure what this does)

basically, it's a longer barreled shotgun, think winchester two shot rifle. 

got past the damn military guard last night, what a PitA that was.  even with a good weapon and better armor, i took a lot of damage running through that and fighting off a handful of ak wielding, well armored military guys was not fun when my only safe spot was a boulder just big enough to cover me from the machine gunner.  i burned through quite a few bandages and first aid kits getting through there.

i think i see where the reviewer begins to mark the game down a notch.  the enemies you face here are more dangerous than in the swamps, even the bandits.  not sure, but it seemed like they were dishing out a lot more pain than the rennies were with the same weapons.  military guys are a notch above that, which isn't unwarranted, but you face them more here than you did in SoC.  at least you can get a couple of nicer weapons from them.

i've explored up to the new stalker camp and i really like that it's a building i recognize.  i've also seen one other location altered from SoC and that's pretty cool.  should make the later areas more interesting too. 
9857  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 19, 2008, 12:15:27 AM
ok, let me give you a few pointers.  first, use the quicksave.  nothing like getting a great weapon and then taking a bullet to ruin your day.  something significant happen, save it.  second, before you go into combat, check your surroundings. 

cover available?  i know this sounds obvious, but use cover whenever possible and get comfortable with the crouch/low crouch and lean keys.  i have survived 5 to 1 odds by careful use of cover and exposing myself only when necessary.  even with the basic pistol and armor.  also, iron sights help your aim and even though the starting accuracy of the pistol is questionable, it shoots fast and reloads fast, making it a decent stand off weapon if they try to get too close.  besides, you might even cause them to bleed to death. 

alternate approaches for either you or them?  the ai will attempt to flank you if it thinks your cover can be exposed, especially when they outnumber you.  you can use this against them as it means you get the opportunity to pick off single enemies while their friends attempt to hold your attention. 

allies nearby?  use them and support them as long as you can.  sure, they may be easy meat shields for you, but you are best served having them around.  also, if a group is going to attack in mass, then you can do some flanking of your own after the battle has started.  try to stay down until the last moment to get the first shot.  alternately, if you are in a good position yourself, start the battle early so they can flank.  one thing to remember is that they usually have better weapons than you do, like smg and assault rifles.  note that in big fights, you may actually want some friendly casualties  icon_evil, so it can be in your favor to let a few die.  i was able to scavenge 3 ak74s this way. 

don't expose yourself unless absolutely necessary until enemies are dead/allies are defending.  heal up, reload, and then scavenge everything worth picking up.  if you intend to take on another group before heading back to camp, try to find a scout (blue dots on map) and drop unnecessary stuff at his feet.  excess baggage drags you down and makes you unable to run, a very bad move to be without.  when you are done, pick up everything and warp to the base.  you can hold much more than you can walk with.  do not keep backup weapons of your main ones:  you get more than enough time to repair them and it takes a while to break down.  before you warp back, check every corpse a they bodies don't stay around for ever. 

this is important.  once you get familiar with the way stalker's combat is, consider restarting from scratch and making missions a priority.  the big ones don't always last until you can get to them and all the main ones have good payouts.  see my post above about the armor.  big help that is. 

once you get the hunting rifle, it makes a much nicer main weapon than the shotgun and uses the same ammo. 

when you have a decent money supply, visit the upgrade man.  i recommend the recoil dampeners for the rifle and the 9x18mm conversion for the smg.  note that some upgrades are exclusive and will prevent you from taking others, like the armor's ability to add kevlar plates vs extra hauling capacity.  basically, if the upgrade component is the same, you can pick only one.

hope that helps. 
9858  Non-Gaming / Off-Topic / Re: Support Your Local USMC Kato on: September 18, 2008, 07:22:26 PM
considering that seattle is not anywhere along the flight path, it's not likely that i'll be seeing you (don't worry, you can borrow one of mine, i have four!), unless the airlines infamous reputation for screwing things up gets into overdrive. 

Quote from: USMC Kato on September 18, 2008, 07:18:39 PM

Quote from: PeteRock on September 18, 2008, 07:16:53 PM

Quote from: USMC Kato on September 18, 2008, 07:03:23 PM

I may actually be headed to Phoenix after all, even though I would love to meet/see you all (left eye) 

 The Weghted Companion Cube will never threaten to stab you.

Depending on the amount of time you may have to spend in Phoenix, our guest room is always available and we can also provide a ride to and from the airport as well (we're only about 15 minutes away).

We'll just keep an eye out for a man who fits your description:

\ x 

When I land in Phoenix, wouldn't I actually be doubling the Asian population in Arizona? 

actually, as one of my friends recently moved up here, you would be the asian population
9859  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 18, 2008, 07:13:33 PM

Quote from: CeeKay on September 18, 2008, 06:15:18 PM

I think I need to go back to the swamp since I never went back after finally making it past the machine gunner in the cordon. I may have just missed the mission where you get the armor.

i wish i could tell you which one.  off the top of my head, i had done these ones:
secured the oil rig platform
secured the boat bivouac (sp?)
secured the farmstead

not sure about these though
pmm, stalker suit, pda, ak74/su

pretty sure you only get $ for the 'deliver items' and 'secure encampent' missions from the squad leaders, but i could be wrong.

the only difference is that i cleared the farmstead on my own as the CS guys never approached it.

am i correct in assuming that the only way past the gunner is through the military's front gate?  didn't see any breaks in the fence.  again, i really hope the night approach helps with that. 
9860  Gaming / Console / PC Gaming / Re: Sacred 2 Gone Gold on: September 18, 2008, 05:59:46 PM

Quote from: CeeKay on September 18, 2008, 05:50:18 PM

DRM complaints in 3...2....1.....


I may grab it eventually, but with everything coming out it's low on my list.

agreed.  stalker and far cry 2 are much higher than this, even though i played the H out the first one.
9861  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 18, 2008, 05:58:50 PM
ceekay, you didn't get a better armor piece for one of the swamp's missions?  i guess i got lucky.  not sure which mission it was for, but i was about half way through the zone.  i have just made it past the part before i patched up and i am in better shape now than i was then.  not only do i have the better armor, i also have an ak74/2 with ~230 rounds, a better shotgun, plus i have already passed on two different handguns as they wouldn't have been significantly better with the upgrades as the pmm i already spent some money on.  in retrospect, i should have swapped out, but both of them used the 9x19 and i have much less of that ammo type. 

i still rely on the pistol/hunting rifle as the renegades do not have great armor protection and ammo is on every body i search.  i also noticed the respawning mission deal with one of those "clear and hold" missions, but i suspect it's due in part to the renegade camp left standing in the NE corner.  as soon as the CS guys went back to camp, a squad of rennies left the camp and came back.  i'll probably due that a few times to upgrade my stuff before i go back to the cordon.  i tried that a few times during daylight and it really looks like a tough nut to crack.  got a very narrow approach with no solid cover against an eagle eyed spotter and a marksman machine gunner.  tried three times and got killed each way, so i hope the night approach is the desired method. 

i am enjoying this a lot and i like the variances in gameplay i am seeing.  i just wish that some of the bigger missions didn't automatically fail as soon as the CS guys died.
9862  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 18, 2008, 05:27:53 PM

Quote from: Knightshade Dragon on September 18, 2008, 02:58:59 PM

Quote from: somoflange on September 18, 2008, 02:08:07 PM

Has anyone played any of the portable versions? The psp version seems like it could work, not sure I would want to try it on my DS or iPhone.

The iPhone version is kinda bunk from what I saw.  A guy at work was showing me - you never use your light saber for anything but blocking.  Essentially, little droids or troopers come out and you draw the symbol over their head with your finger.  That'll sweep them away with force powers, etc.  You draw a different symbol to block laser fire, etc. but you never really directly engage anyone.   Looked kinda craptacular.

they should have used the system from ninja gaiden ds.  that worked pretty well.  it sounds like the dev behind the iphone version phoned it in or couldn't pull off enough game given the hardware limits.

played about 45 minutes last night and whomever's comment about the levels being big enough that you begin to feel it dragging on is right.  at least the environments in the factory have enough unique set pieces to be interesting.  the common hallway designs are noticeable though.  i liked figuring out the solution for getting to a holocron piece perched high up on a tie fighter wing. 

the dmm system is pretty cool, but they cut back on using it in a lot of areas and it shows.  so, i can cut some trees and not others, and foliage magically rebounds after a charged force push.  when items are affected, it's pretty much just once after it is fully cut and then it remains solid until it magically disappears.  some doors can be pushed open, but not others.  i see the potential though as it is pretty damn cool to weaken a structure and have it fail just under it's own weight.

the character modeling system is also pretty cool, but so often you don't get a chance to see it in action as they all seem to die so easily. 

if i weren't getting more interested in stalker right now, i would be all over this.

9863  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 17, 2008, 10:29:21 PM
yeah, no dice on the ce for me.  i have too many usb memory sticks and one more isn't all that appealing, especially one that small.  it would only be for novelty any ways. 

the metal box from gta holds all of the wii remotes and controllers, so it isn't a total loss. 
9864  Gaming / Console / PC Gaming / Re: The Perfect CRPG - What would YOU want? on: September 17, 2008, 08:52:30 PM
the only place i have seen anything like that, where an enemy drops without a final hit is in stalker, oddly enough.  it's combat system is pretty basic, but it has the beginnings of the structure you talked about.  weapon/armor degradation, although in general terms instead of location specific.  variant damage levels due to where you were hit, plus the possibility of bleeding to death without immediate attention.  i've seen enemies fall down from that very thing.  if they upped the significance of hit location and made damage to arms and legs more than just reaction without long term effects, it could make for interesting games.  of course, balancing out damage would be critical, as getting injured in game like we do IRL would put a damper on combat too.  wasn't the old game journeyman using a system like that?  broken bones, infections, etc. 

i like the idea of off duty party members keeping busy.  too often, they become nameless equipment buckets that never see the light of day outside specific situations. 

i would really love a proper doomsday game that you could conceivable lose but still continue on in.  having an epilogue phase is good enough though.

i would also like to see major changes to a game world due to both my actions and those of the people around me. 
9865  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: September 17, 2008, 08:18:16 PM
this week:  spore

"Plays god games old testament style"  biggrin

did he like it?  he goes on for 15 seconds with his answer. 
9866  Gaming / Console / PC Gaming / Re: Crysis Warhead on: September 17, 2008, 06:32:57 PM
i liked the tank mission.  it made the fight with the NK much bigger than just one man in a suit and really made me feel integrated with my allies.  i didn't care for the airplane mission though as that was not as much fun as i thought it would be.  the overall alien invasion deal was pretty bad too as you pretty much just ran the whole way back, hence the on rails feeling.  no big three way fights, no decision to fight alongside the NK as humanity's last stand, and really, no looming threat of destruction.  instead of staying to fight the giant walker, you hop in a plane and watch someone else stay. 
the carrier was cool in it's own way, but the big boss fight was pretty lame, and actually broken in my case. 

what this series needed wasn't a cod4 like pseudo sequel, but a full blown sequel with a much better third act. 

in any case, with this season as packed as it is, i won't be picking this up any time soon. 
9867  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 17, 2008, 06:23:17 PM
thanks for posting about the guide.  this will come in handy as last night, i patched the game, updated the drivers and still had a few issues when running above 1280.  same machine ran crysis with great visuals much better, and my settings don't match up to what i had in shadow of chernobyl. 

for reference
amd 4400 dual core 939
2gb dual channel ram
radeon 1900xt w/512 ram
x-fi platinum sound card
36gb 10k raptor for the os
250gb sata 7200 for the game installs.

i've also tweaked the system a number of times and cleared up a lot of the fluff that runs. 

as for the patched game, restarting i have already seen the differences.  before, i had a few dozen stashes to check out after clearing 3/4ths of the map and searching every body.  now, i only have less than 10.  i didn't get a rifle or a smg until much further, and overall ammo levels are lower by half.  it makes scavenging much more necessary, but i haven't yet found myself in a pinch with the pistol or shotty yet.  the ai seems different as friendlies were much more capable before, and bandits attacked more frequently, especially on the platform.  there were no friendlies at all during two of the raids i took part in and sadly, i didn't get credit for clearing the church.  i have the NW and the SE camps to clear before the area is done, so there's still a bit of work left.

got a much better reward for clearing one of the camps though:  a better suit.  it also can be modified more, so it should last me a bit longer than the cotton shirt you start out with.  i also found an artifact, and i really like the change they made there. 

btw, why is it that i get these little missions from squad leaders which inevitably mean weakening myself (2 first aid kits, for example) without any kind of compensation?  it doesn't even affect my buy sell prices, as far as i can tell.  pretty wonky. 
9868  Non-Gaming / Off-Topic / Re: Support Your Local USMC Kato on: September 16, 2008, 09:16:49 PM
combat medic?  sounds like you already were one.  interesting choice.  let us know when you get back so we can arrange a quick cod4 marathon.
9869  Non-Gaming / Off-Topic / Re: RIP Richard Wright (Pink Floyd) on: September 16, 2008, 08:50:48 PM

Quote from: Lee on September 16, 2008, 06:37:03 PM

Quote from: Caine on September 16, 2008, 06:29:43 PM

Quote from: Huw the Poo on September 16, 2008, 06:23:55 PM


Rest in peace.  icon_frown

i will play DSotM in his honor today.  farewall.  frown

While he was a major influence on some of the songs on Dark Side, the more appropriate album would probably be Piper at the Gates of Dawn when and him and Syd wrote a lot of stuff and he sang a couple of the songs. He had a lot more influence in the early days.

It was cool to see this was the most read article on CNN most of the day yesterday, especially when the headline was at the bottom of the list.

Edit: Wasn't trying to be dickish, just when I think of Richard Wright, I think of the early stuff.

i was thinking more about the overall tone of the album being appropriate.  plus, the live version especially kicks ass. 
9870  Non-Gaming / Off-Topic / Re: RIP Richard Wright (Pink Floyd) on: September 16, 2008, 06:29:43 PM

Quote from: Huw the Poo on September 16, 2008, 06:23:55 PM


Rest in peace.  icon_frown

i will play DSotM in his honor today.  farewall.  frown
9871  Non-Gaming / Off-Topic / Re: Ender's Game? SF Book Question on: September 16, 2008, 06:19:31 PM
in a similar vein, i would recommend john scalzi's books.  they have an EG, starship troopers feel to them with a different take on soldiers' age.  pretty cool, and i would love for it to hit the big screen.  three of them so far, 'old man's war', 'ghost brigade', and 'last colony', with a fourth coming sometime next year.  old man's war was made a free e-book earlier in the year, but the link is mia.
9872  Non-Gaming / Trading Forum / Re: F/S: PS2 and games on: September 16, 2008, 05:24:09 PM
lmk if you decide to split anything off separately.  i'm kinda sorta interested in ff12+guide and bg&e
9873  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 15, 2008, 07:51:25 PM
just got an email that gamefly is sending this out for the 360, so i will be able to take a less lethal bullet for anyone here still on the fence.
9874  Non-Gaming / Political / Religious Nonsense / Re: A financial S storm is brewing. Fannie/Freddie seized. on: September 15, 2008, 06:47:16 PM

Quote from: Brendan on September 15, 2008, 05:27:20 AM

oh vey.  ugly isn't it? 
9875  Non-Gaming / Off-Topic / Re: Ender's Game? SF Book Question on: September 15, 2008, 06:19:02 PM
while they do build on the saga of ender, they make a different story of their own and the ties to EG become faint.  OSC's later series in the universe is a better continuation of ender's game and take place in the same time and space.  
9876  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/15) on: September 15, 2008, 05:22:18 PM
i picked up stalker on friday, and am watching my gamefly queue for sw:fu.  despite the $20 card, i can't justify a game that short with the issues i have read about right now.  

dq 4 is a sure eventuality, but not at the moment.  i am waiting for reviews on crysis warhead.  patching up for a second go around in witcher.  anyone know if your save games will transfer over?
9877  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 15, 2008, 05:16:39 PM
sounds good ron.  that ce package looks pretty nice, so i need to decide if it's worth the extra $20.  this would be so much easier if every other FN game i was interested in didn't hit the shelf within weeks of each other.
9878  Gaming / Console / PC Gaming / Re: a little gamestop love on: September 15, 2008, 05:12:04 PM

Quote from: shaggydoug on September 15, 2008, 04:28:29 PM

At least I did get to play RB2 for a little bit before my 360 RROD'ed.   

- shaggy


man, that's really cool he did that, but it seems you pissed off the rock gods and they smited your 360. 
9879  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 15, 2008, 04:05:53 AM
had that happen on the last mission with the anaconda i called in.  kind of annoying but i had another one. 

my most hated glitch is when the zoom stops working, making sniping impossible and laser targeting somewhat more difficult.
9880  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 15, 2008, 03:59:02 AM
after a clean boot, in less than 5 minutes after load.  in one case, it ctd'd before i exited the starting zone, so considerably less than 5 minutes.  i'll check it again after i patch and update video drivers. 
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