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8681  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 18, 2008, 05:58:50 PM
ceekay, you didn't get a better armor piece for one of the swamp's missions?  i guess i got lucky.  not sure which mission it was for, but i was about half way through the zone.  i have just made it past the part before i patched up and i am in better shape now than i was then.  not only do i have the better armor, i also have an ak74/2 with ~230 rounds, a better shotgun, plus i have already passed on two different handguns as they wouldn't have been significantly better with the upgrades as the pmm i already spent some money on.  in retrospect, i should have swapped out, but both of them used the 9x19 and i have much less of that ammo type. 

i still rely on the pistol/hunting rifle as the renegades do not have great armor protection and ammo is on every body i search.  i also noticed the respawning mission deal with one of those "clear and hold" missions, but i suspect it's due in part to the renegade camp left standing in the NE corner.  as soon as the CS guys went back to camp, a squad of rennies left the camp and came back.  i'll probably due that a few times to upgrade my stuff before i go back to the cordon.  i tried that a few times during daylight and it really looks like a tough nut to crack.  got a very narrow approach with no solid cover against an eagle eyed spotter and a marksman machine gunner.  tried three times and got killed each way, so i hope the night approach is the desired method. 

i am enjoying this a lot and i like the variances in gameplay i am seeing.  i just wish that some of the bigger missions didn't automatically fail as soon as the CS guys died.
8682  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 18, 2008, 05:27:53 PM

Quote from: Knightshade Dragon on September 18, 2008, 02:58:59 PM

Quote from: somoflange on September 18, 2008, 02:08:07 PM

Has anyone played any of the portable versions? The psp version seems like it could work, not sure I would want to try it on my DS or iPhone.

The iPhone version is kinda bunk from what I saw.  A guy at work was showing me - you never use your light saber for anything but blocking.  Essentially, little droids or troopers come out and you draw the symbol over their head with your finger.  That'll sweep them away with force powers, etc.  You draw a different symbol to block laser fire, etc. but you never really directly engage anyone.   Looked kinda craptacular.

they should have used the system from ninja gaiden ds.  that worked pretty well.  it sounds like the dev behind the iphone version phoned it in or couldn't pull off enough game given the hardware limits.

played about 45 minutes last night and whomever's comment about the levels being big enough that you begin to feel it dragging on is right.  at least the environments in the factory have enough unique set pieces to be interesting.  the common hallway designs are noticeable though.  i liked figuring out the solution for getting to a holocron piece perched high up on a tie fighter wing. 

the dmm system is pretty cool, but they cut back on using it in a lot of areas and it shows.  so, i can cut some trees and not others, and foliage magically rebounds after a charged force push.  when items are affected, it's pretty much just once after it is fully cut and then it remains solid until it magically disappears.  some doors can be pushed open, but not others.  i see the potential though as it is pretty damn cool to weaken a structure and have it fail just under it's own weight.

the character modeling system is also pretty cool, but so often you don't get a chance to see it in action as they all seem to die so easily. 

if i weren't getting more interested in stalker right now, i would be all over this.

8683  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 17, 2008, 10:29:21 PM
yeah, no dice on the ce for me.  i have too many usb memory sticks and one more isn't all that appealing, especially one that small.  it would only be for novelty any ways. 

the metal box from gta holds all of the wii remotes and controllers, so it isn't a total loss. 
8684  Gaming / Console / PC Gaming / Re: The Perfect CRPG - What would YOU want? on: September 17, 2008, 08:52:30 PM
the only place i have seen anything like that, where an enemy drops without a final hit is in stalker, oddly enough.  it's combat system is pretty basic, but it has the beginnings of the structure you talked about.  weapon/armor degradation, although in general terms instead of location specific.  variant damage levels due to where you were hit, plus the possibility of bleeding to death without immediate attention.  i've seen enemies fall down from that very thing.  if they upped the significance of hit location and made damage to arms and legs more than just reaction without long term effects, it could make for interesting games.  of course, balancing out damage would be critical, as getting injured in game like we do IRL would put a damper on combat too.  wasn't the old game journeyman using a system like that?  broken bones, infections, etc. 

i like the idea of off duty party members keeping busy.  too often, they become nameless equipment buckets that never see the light of day outside specific situations. 

i would really love a proper doomsday game that you could conceivable lose but still continue on in.  having an epilogue phase is good enough though.

i would also like to see major changes to a game world due to both my actions and those of the people around me. 
8685  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: September 17, 2008, 08:18:16 PM
this week:  spore

"Plays god games old testament style"  biggrin

did he like it?  he goes on for 15 seconds with his answer. 
8686  Gaming / Console / PC Gaming / Re: Crysis Warhead on: September 17, 2008, 06:32:57 PM
i liked the tank mission.  it made the fight with the NK much bigger than just one man in a suit and really made me feel integrated with my allies.  i didn't care for the airplane mission though as that was not as much fun as i thought it would be.  the overall alien invasion deal was pretty bad too as you pretty much just ran the whole way back, hence the on rails feeling.  no big three way fights, no decision to fight alongside the NK as humanity's last stand, and really, no looming threat of destruction.  instead of staying to fight the giant walker, you hop in a plane and watch someone else stay. 
 
the carrier was cool in it's own way, but the big boss fight was pretty lame, and actually broken in my case. 

what this series needed wasn't a cod4 like pseudo sequel, but a full blown sequel with a much better third act. 

in any case, with this season as packed as it is, i won't be picking this up any time soon. 
8687  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 17, 2008, 06:23:17 PM
thanks for posting about the guide.  this will come in handy as last night, i patched the game, updated the drivers and still had a few issues when running above 1280.  same machine ran crysis with great visuals much better, and my settings don't match up to what i had in shadow of chernobyl. 

for reference
amd 4400 dual core 939
2gb dual channel ram
radeon 1900xt w/512 ram
x-fi platinum sound card
36gb 10k raptor for the os
250gb sata 7200 for the game installs.

i've also tweaked the system a number of times and cleared up a lot of the fluff that runs. 

as for the patched game, restarting i have already seen the differences.  before, i had a few dozen stashes to check out after clearing 3/4ths of the map and searching every body.  now, i only have less than 10.  i didn't get a rifle or a smg until much further, and overall ammo levels are lower by half.  it makes scavenging much more necessary, but i haven't yet found myself in a pinch with the pistol or shotty yet.  the ai seems different as friendlies were much more capable before, and bandits attacked more frequently, especially on the platform.  there were no friendlies at all during two of the raids i took part in and sadly, i didn't get credit for clearing the church.  i have the NW and the SE camps to clear before the area is done, so there's still a bit of work left.

got a much better reward for clearing one of the camps though:  a better suit.  it also can be modified more, so it should last me a bit longer than the cotton shirt you start out with.  i also found an artifact, and i really like the change they made there. 

btw, why is it that i get these little missions from squad leaders which inevitably mean weakening myself (2 first aid kits, for example) without any kind of compensation?  it doesn't even affect my buy sell prices, as far as i can tell.  pretty wonky. 
8688  Non-Gaming / Off-Topic / Re: Support Your Local USMC Kato on: September 16, 2008, 09:16:49 PM
combat medic?  sounds like you already were one.  interesting choice.  let us know when you get back so we can arrange a quick cod4 marathon.
8689  Non-Gaming / Off-Topic / Re: RIP Richard Wright (Pink Floyd) on: September 16, 2008, 08:50:48 PM

Quote from: Lee on September 16, 2008, 06:37:03 PM

Quote from: Caine on September 16, 2008, 06:29:43 PM

Quote from: Huw the Poo on September 16, 2008, 06:23:55 PM

1943-2008

Rest in peace.  icon_frown

i will play DSotM in his honor today.  farewall.  frown

While he was a major influence on some of the songs on Dark Side, the more appropriate album would probably be Piper at the Gates of Dawn when and him and Syd wrote a lot of stuff and he sang a couple of the songs. He had a lot more influence in the early days.

It was cool to see this was the most read article on CNN most of the day yesterday, especially when the headline was at the bottom of the list.

Edit: Wasn't trying to be dickish, just when I think of Richard Wright, I think of the early stuff.

i was thinking more about the overall tone of the album being appropriate.  plus, the live version especially kicks ass. 
8690  Non-Gaming / Off-Topic / Re: RIP Richard Wright (Pink Floyd) on: September 16, 2008, 06:29:43 PM

Quote from: Huw the Poo on September 16, 2008, 06:23:55 PM

1943-2008

Rest in peace.  icon_frown

i will play DSotM in his honor today.  farewall.  frown
8691  Non-Gaming / Off-Topic / Re: Ender's Game? SF Book Question on: September 16, 2008, 06:19:31 PM
in a similar vein, i would recommend john scalzi's books.  they have an EG, starship troopers feel to them with a different take on soldiers' age.  pretty cool, and i would love for it to hit the big screen.  three of them so far, 'old man's war', 'ghost brigade', and 'last colony', with a fourth coming sometime next year.  old man's war was made a free e-book earlier in the year, but the link is mia.
8692  Non-Gaming / Trading Forum / Re: F/S: PS2 and games on: September 16, 2008, 05:24:09 PM
lmk if you decide to split anything off separately.  i'm kinda sorta interested in ff12+guide and bg&e
8693  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 15, 2008, 07:51:25 PM
just got an email that gamefly is sending this out for the 360, so i will be able to take a less lethal bullet for anyone here still on the fence.
8694  Non-Gaming / Political / Religious Nonsense / Re: A financial S storm is brewing. Fannie/Freddie seized. on: September 15, 2008, 06:47:16 PM

Quote from: Brendan on September 15, 2008, 05:27:20 AM


oh vey.  ugly isn't it? 
8695  Non-Gaming / Off-Topic / Re: Ender's Game? SF Book Question on: September 15, 2008, 06:19:02 PM
while they do build on the saga of ender, they make a different story of their own and the ties to EG become faint.  OSC's later series in the universe is a better continuation of ender's game and take place in the same time and space.  
8696  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/15) on: September 15, 2008, 05:22:18 PM
i picked up stalker on friday, and am watching my gamefly queue for sw:fu.  despite the $20 card, i can't justify a game that short with the issues i have read about right now.  

dq 4 is a sure eventuality, but not at the moment.  i am waiting for reviews on crysis warhead.  patching up for a second go around in witcher.  anyone know if your save games will transfer over?
8697  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 15, 2008, 05:16:39 PM
sounds good ron.  that ce package looks pretty nice, so i need to decide if it's worth the extra $20.  this would be so much easier if every other FN game i was interested in didn't hit the shelf within weeks of each other.
8698  Gaming / Console / PC Gaming / Re: a little gamestop love on: September 15, 2008, 05:12:04 PM

Quote from: shaggydoug on September 15, 2008, 04:28:29 PM

At least I did get to play RB2 for a little bit before my 360 RROD'ed.   

- shaggy

:doh

man, that's really cool he did that, but it seems you pissed off the rock gods and they smited your 360. 
8699  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 15, 2008, 04:05:53 AM
had that happen on the last mission with the anaconda i called in.  kind of annoying but i had another one. 

my most hated glitch is when the zoom stops working, making sniping impossible and laser targeting somewhat more difficult.
8700  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 15, 2008, 03:59:02 AM
after a clean boot, in less than 5 minutes after load.  in one case, it ctd'd before i exited the starting zone, so considerably less than 5 minutes.  i'll check it again after i patch and update video drivers. 
8701  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 15, 2008, 03:38:47 AM
i really hate that they went qte for every big fight finisher.  while it looks great for spectators, it breaks the immersion imo. 

oh well, if the rental gets sent out, i'll still play it straight through just to see how far they go with the 'unleashed' part. 

good review there ron.  especially about trying to stay untouched regarding it's current reception.
8702  Non-Gaming / Trading Forum / Re: Spore/GTA 4(360) FS/FT on: September 15, 2008, 03:33:51 AM
ygpm re spore.
8703  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 15, 2008, 03:32:25 AM
picked this up friday, played only a little due going to a lan party.  played a bit last night.  first thing i did was up the default res to about where i had in the first one.  overall quality is definitely up, and more of a system hog this time around as my frame rate was noticeably lower.  i also ran into the trademark of eastern european games:  ctd's.  sure, you find them in every game at one point or another, but here, if i so much as increase the res above the default (which really sucks, btw) i crash out within 5 minutes.  every time. 

when i said 'f it' to changing anything, i was able to get several hours in.  enough to help secure the swamp and get fairly well established with equipment.  ceekay wasn't kidding about the friendly ai.  those guys move quickly and don't wait for you.  i was able to secure 3 of the southern bases while they grabbed everything except the NE base.  only a few known groups of renegades left.  most of the fighting was very pitched, with a few times pitting me against a squad of renegades until clear sky soldiers could join up.  as before, starting pistol is more pray than aim, and only useful when backed up by friendlies.  the hunting rifle is where it's at this early in game.  even with only two rounds per reload, i had much luck with it, single handed-ly taking out 4 enemies at the church without taking a hit.  the key is cover.  if you can duck out from behind trees or small walls, you will be able to survive quite nicely.

once i got my mind into the game, i was able to get around.  the one reviewer who complained about the difficulty must not have hit that state of mind as even though you are definitely vulnerable, you can win if you play it smart.  not to mention the high quantity of stashes that i have got notes on.  i have 2 dozen at least that need checking.  no way will i be running low on supplies or money with this much loot to be found.  hell, every base has at least 1000 ru in discarded weapons alone.  no artifacts, but the swamp has very few anomalous zones, excepting the area just north of the SE base, which is crawling with lightning traps.  i have upgraded my armor and see that the upgrade system is pretty nice so far.

one thing that kind of sucks is even if you succeed in taking out the renegades, if no allies in on the assault are left, you lose the mission and perhaps the base.  i had to retry one such base a few times because of that.  one of the camps was highly contested with several renegade squads trying to push us back out, which was great fun.  there is a great sense of greater conflict here, surpassing some of the more mainline fps shooters i have played. 

nights are much spookier than before, and with the mutant ai, i fear every rustling bush.  it makes staying at camp at night a very enticing idea. 

my system is pretty close to giles, so i should be able to get pretty nice performance.  giles, how is stability when playing at those settings?  as i mentioned, if i upped the res, i would ctd within a few minutes of loading.
8704  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 12, 2008, 06:30:51 PM

Quote from: Destructor on September 12, 2008, 06:22:03 PM

Quote from: Caine on September 12, 2008, 05:02:01 PM

great preview ron, as always.  

i'm looking forward to this.  

Same here. The worst part? I never played the first, yet I want to play the sequel. This looks to be the game that GTA IV wasn't (go go 'optional' man-dates).

i have a copy if you want it.  you could go through it pretty quickly if you stick to the main stuff.  a month is certainly enough to get a lot of play time in it.  granted, it doesn't look like much of sr1 knowledge is necessary (heck, ron spoils the ending to sr1 in the preview, so it has to be an item mentioned in sr2 biggrin ) , but it's still worth playing in it's own right.
8705  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 12, 2008, 06:24:03 PM
damn that looks nice.  first game i really regret not picking up a dx10 card, but i don't have the coin for a big video card purchase right now and the 1900xt i have is still going strong. 

at least i can play this as nicely as the first one did.  i need to get this on the way home.  you won't be the only one to talk about ceekay, just wait a bit. 
8706  Non-Gaming / Off-Topic / Re: Large Hadron Collider to Have "Practical" Spin-Offs? on: September 12, 2008, 06:14:33 PM
yeah, i heard about that too.  :laugh. 

really, a black hole?  from two particles colliding?  not sure what is going on with that. 

as for FTL, why am i the only one who seems to think that extra-dimensional portals is a bad thing?
8707  Non-Gaming / Off-Topic / Re: Can't believe what I just paid for gas on: September 12, 2008, 06:07:38 PM
huw, it's the same thing here.  i once took public transport to visit my dad (about 25 miles away).  nearest bus stop was a 20 minute walk from the house.  i already knew the schedule, so i planned it to give myself ~15 minutes before the bus was expected.  bus was at least 15 minutes behind, so i had a wait.  because it was so far behind, i missed the first transfer.  next bus was 45 minutes after.  that bus was also late, so i missed the next transfer (i saw that bus leaving as we arrived).  add almost 60 minutes. of course, that bus was also late so i got another 45 minutes to wait at the next one.  cap it all off with a short walk to his home, and it took hours to get there instead of a 35 minute drive.  

that was the last time i took a bus anywhere longer than the bus' direct route.  you can't rely on them to run on time, and inevitably, you end up waiting more than riding.  
8708  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 12, 2008, 05:07:55 PM
the guy on the platform was blanco, the merc who helped set you up and almost killed you. 

the guy who attacked the mansion was general cormona, the guy you rescued in the beginning.  solano is a weasily little business man. 

i finished that platform mission with a die hard moment.  after setting all 3 of my c4 in strategic places, i jumped off the heli pad near a missle boat i had hijacked earlier.  after my feet left the metal i hit the detonator.  damn near killed myself, but it was worth it. 
8709  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 12, 2008, 05:02:01 PM

Quote from: kathode on September 12, 2008, 02:27:34 PM

Quote from: hepcat on September 12, 2008, 02:24:24 PM

icon_lol  When i read your tag line for this preview my initial thought was, "10 hours!?!  It's THAT friggin' short!?  I'm OUT!". 

Yeah I read the headline as indicating that the game ranged from 2-10 hours in length depending on how you played smile

same here.

great preview ron, as always.  

i'm looking forward to this.

overall, does it play like sr1 in H2H, gunfights, and driving or did they change anything?  other than the hostage grab, of course.  what kind of odd weapons did you see?  can you still store and reuse vehicles in a garage?  what about the choppers?  control, variety, customization.  it's obvious they went with the lighter side instead of gta iv's realism, but how detailed are the environments?  how immersive is it?  what about the sounds and music?  little touches really helped liberty city come alive, so how well does stilwater compare?  

thanks as always ron.  there's a reason i go here first for previews and reviews.  
8710  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: September 11, 2008, 06:41:05 PM
awesome.  especially about the death sequence.
8711  Non-Gaming / Off-Topic / Re: Death of OPEC on: September 11, 2008, 06:34:15 PM
wow, that is shocking.  this could go either way.  if the saudis want to supply their customers, that could either mean they want to keep the market price higher than supplies would suggest or ramp up a bit to lower the price and take away market share from the others. 

chavez is boiling right now. 
8712  Gaming / Console / PC Gaming / Re: Eye of Judgment clearance at Target! on: September 11, 2008, 05:34:38 PM
all of the stores around me haven't had that game in stock in a while.  i will look the next time i go there.
8713  Gaming / Console / PC Gaming / Re: SW Force Unleashed(PS3/360) reviews are starting to trickle in on: September 11, 2008, 05:32:36 PM
down she goes.  another prospect lies face down in it's own excrement.  too bad, i had such high hopes for this one when they first started talking about it.

gamefly queued, but i won't be upset if they ship me something else.
8714  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 11, 2008, 05:27:45 PM
finished this with matias last night and immediately reloaded up an older game to after the other missions/hvt/targets i had missed.  i found that if you don't give a rat about that capture ach and don't fret the halved bounty, you can do the hvt missions against friendly factions with no penalty.  let's just say that they don't consider falling objects an act of war.   icon_twisted 

some of the glitches in this game are annoying though.  having the zoom in/out break makes laser strikes, binoculars and the sniper rifles much harder and it's a real pita to have that happen in a mission. 

the other glitch is so easy to exploit, but it's not like you can easily remember where the damn parts crates were when they disappear.  flying along you are likely going to see the message that you found another piece, even giving you money again and counting to the unlocks you get from eva. 

that's not the worst of it though as i have heard of many glitches and a lot of them dealing with screwy achievements not being unlocked. 
8715  Gaming / Console / PC Gaming / Re: MS Closes Ensemble on: September 10, 2008, 10:50:59 PM
rare has one last chance in my eyes:  bk nuts & bolts.  if that flops, say goodbye.  viva pinata has already shown that it's not any where as popular as ms expected it be, so i don't think that alone is enough to keep them around, and perfect dark isn't big enough to help.
8716  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 10, 2008, 10:45:30 PM
just wait until you get your hands on the apache.  damn that thing is awesome.  biggrin

the heavy tanks are pretty kick ass too. 
8717  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 10, 2008, 08:30:58 PM

Quote from: Turtle on September 10, 2008, 08:20:55 PM

I saw it at my local Frys, so either those are the faulty shipments or a new batch.

So the US version has Tages right?  If I recall, it's made by the starforce people, but is much less intrusive for the US market.

one, i wonder what you can do if you don't get a cd key in the box.  is there some phone # you can call and if not, what happens with the retailer when you take it back in that state?  makes me wary to buy it until i know.

two, i would hazard a guess that the copy protection is already broken by our fine pirate friends, so a exe replacement should be forthcoming. 
8718  Non-Gaming / Trading Forum / Re: FS: Dell Inspiron 9300 on: September 10, 2008, 07:30:11 PM
you can recover the serial using this.

it also grabs a number of other serials from the registry. 
8719  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 10, 2008, 06:11:16 PM

Quote from: Ragnarok on September 10, 2008, 01:32:09 AM

I saw it in an EB today for $40. What gives?

for some reason, i thought this was going to be a $30 game.  oh well, i will see if the stores have it in now.
8720  Gaming / Console / PC Gaming / Re: MS Closes Ensemble on: September 10, 2008, 06:09:12 PM
wow, that sucks.  remember the hints at the back of the manual for aoe3 with the 4th and 5th games hinted to be a modern era and a future era rts?  those could have been interesting.  now we'll never know. 

why they couldn't have just cut ensemble loose like they did with bungie.  let them survive on their own merits if the market exists. at least it would have been a chance. 

pubs should do that more rather than shut the studio down.  let them go with first right of refusal to publish the next few games. 

maybe they can  get together on the outside and start their own studio again and try to refresh the genre.
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