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7841  Non-Gaming / Trading Forum / Re: The Official GT Trader Feedback List (updated 4/08) on: September 22, 2008, 02:29:27 AM
+1 to calvin for great shipping on spore.  game works just fine, but i haven't tested online meta linkage yet.
7842  Non-Gaming / Off-Topic / Re: How has the economic downturn affected you? on: September 22, 2008, 02:24:25 AM
no raises in 4 years, not even for cost of living, so i am currently actively seeking new employment.  at least my wife is in a good solid industry with a raise every year per the contract and another for time hired.  i'll tell you, being an RN is one of the safest jobs around right now.  makes IT look like a seasonal job at the mall.
7843  Non-Gaming / Off-Topic / Re: [feelings] Cancer, death and Dad (long) on: September 21, 2008, 08:40:04 PM
i didn't catch this until rick's post.  man, i am very sorry to hear about this.  it's good that you have been able to grieve.  the first step is always the hardest.  i'll buy you a round one of these nights. 

take care gwon.
7844  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 19, 2008, 07:49:30 PM
i'll have to try that.  i started picking off the bandits with slug ammo and it was always very loosely grouped around them.  hard to remember how far off i was, but it was behind a tree on the opposite side of the road.  rifle is unfortunately geared to weight reduction instead of accuracy over being to use shot.  i may just ditch it and refit a newer rifle as my standoff weapon as i still have the improved shotgun from one of the stashes.  i should look and see when i can expect a better rifle to appear before i do that though.  

is it just me or does there seem little improvement over the pmm by the .45?  i was expecting the pistols to be a bit different, but the only obvious change is ammo type.  
7845  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 19, 2008, 04:30:17 PM
for reference, it uses:
12x70 shot
12x70 slug
12x70 dart (not entirely sure what this does)

basically, it's a longer barreled shotgun, think winchester two shot rifle. 

got past the damn military guard last night, what a PitA that was.  even with a good weapon and better armor, i took a lot of damage running through that and fighting off a handful of ak wielding, well armored military guys was not fun when my only safe spot was a boulder just big enough to cover me from the machine gunner.  i burned through quite a few bandages and first aid kits getting through there.

i think i see where the reviewer begins to mark the game down a notch.  the enemies you face here are more dangerous than in the swamps, even the bandits.  not sure, but it seemed like they were dishing out a lot more pain than the rennies were with the same weapons.  military guys are a notch above that, which isn't unwarranted, but you face them more here than you did in SoC.  at least you can get a couple of nicer weapons from them.

i've explored up to the new stalker camp and i really like that it's a building i recognize.  i've also seen one other location altered from SoC and that's pretty cool.  should make the later areas more interesting too. 
7846  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 19, 2008, 12:15:27 AM
ok, let me give you a few pointers.  first, use the quicksave.  nothing like getting a great weapon and then taking a bullet to ruin your day.  something significant happen, save it.  second, before you go into combat, check your surroundings. 

cover available?  i know this sounds obvious, but use cover whenever possible and get comfortable with the crouch/low crouch and lean keys.  i have survived 5 to 1 odds by careful use of cover and exposing myself only when necessary.  even with the basic pistol and armor.  also, iron sights help your aim and even though the starting accuracy of the pistol is questionable, it shoots fast and reloads fast, making it a decent stand off weapon if they try to get too close.  besides, you might even cause them to bleed to death. 

alternate approaches for either you or them?  the ai will attempt to flank you if it thinks your cover can be exposed, especially when they outnumber you.  you can use this against them as it means you get the opportunity to pick off single enemies while their friends attempt to hold your attention. 

allies nearby?  use them and support them as long as you can.  sure, they may be easy meat shields for you, but you are best served having them around.  also, if a group is going to attack in mass, then you can do some flanking of your own after the battle has started.  try to stay down until the last moment to get the first shot.  alternately, if you are in a good position yourself, start the battle early so they can flank.  one thing to remember is that they usually have better weapons than you do, like smg and assault rifles.  note that in big fights, you may actually want some friendly casualties  icon_evil, so it can be in your favor to let a few die.  i was able to scavenge 3 ak74s this way. 

don't expose yourself unless absolutely necessary until enemies are dead/allies are defending.  heal up, reload, and then scavenge everything worth picking up.  if you intend to take on another group before heading back to camp, try to find a scout (blue dots on map) and drop unnecessary stuff at his feet.  excess baggage drags you down and makes you unable to run, a very bad move to be without.  when you are done, pick up everything and warp to the base.  you can hold much more than you can walk with.  do not keep backup weapons of your main ones:  you get more than enough time to repair them and it takes a while to break down.  before you warp back, check every corpse a they bodies don't stay around for ever. 

this is important.  once you get familiar with the way stalker's combat is, consider restarting from scratch and making missions a priority.  the big ones don't always last until you can get to them and all the main ones have good payouts.  see my post above about the armor.  big help that is. 

once you get the hunting rifle, it makes a much nicer main weapon than the shotgun and uses the same ammo. 

when you have a decent money supply, visit the upgrade man.  i recommend the recoil dampeners for the rifle and the 9x18mm conversion for the smg.  note that some upgrades are exclusive and will prevent you from taking others, like the armor's ability to add kevlar plates vs extra hauling capacity.  basically, if the upgrade component is the same, you can pick only one.

hope that helps. 
7847  Non-Gaming / Off-Topic / Re: Support Your Local USMC Kato on: September 18, 2008, 07:22:26 PM
considering that seattle is not anywhere along the flight path, it's not likely that i'll be seeing you (don't worry, you can borrow one of mine, i have four!), unless the airlines infamous reputation for screwing things up gets into overdrive. 

Quote from: USMC Kato on September 18, 2008, 07:18:39 PM

Quote from: PeteRock on September 18, 2008, 07:16:53 PM

Quote from: USMC Kato on September 18, 2008, 07:03:23 PM

I may actually be headed to Phoenix after all, even though I would love to meet/see you all (left eye) 

 The Weghted Companion Cube will never threaten to stab you.

Depending on the amount of time you may have to spend in Phoenix, our guest room is always available and we can also provide a ride to and from the airport as well (we're only about 15 minutes away).

We'll just keep an eye out for a man who fits your description:

\ x 

When I land in Phoenix, wouldn't I actually be doubling the Asian population in Arizona? 

actually, as one of my friends recently moved up here, you would be the asian population
7848  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 18, 2008, 07:13:33 PM

Quote from: CeeKay on September 18, 2008, 06:15:18 PM

I think I need to go back to the swamp since I never went back after finally making it past the machine gunner in the cordon. I may have just missed the mission where you get the armor.

i wish i could tell you which one.  off the top of my head, i had done these ones:
secured the oil rig platform
secured the boat bivouac (sp?)
secured the farmstead

not sure about these though
pmm, stalker suit, pda, ak74/su

pretty sure you only get $ for the 'deliver items' and 'secure encampent' missions from the squad leaders, but i could be wrong.

the only difference is that i cleared the farmstead on my own as the CS guys never approached it.

am i correct in assuming that the only way past the gunner is through the military's front gate?  didn't see any breaks in the fence.  again, i really hope the night approach helps with that. 
7849  Gaming / Console / PC Gaming / Re: Sacred 2 Gone Gold on: September 18, 2008, 05:59:46 PM

Quote from: CeeKay on September 18, 2008, 05:50:18 PM

DRM complaints in 3...2....1.....


I may grab it eventually, but with everything coming out it's low on my list.

agreed.  stalker and far cry 2 are much higher than this, even though i played the H out the first one.
7850  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 18, 2008, 05:58:50 PM
ceekay, you didn't get a better armor piece for one of the swamp's missions?  i guess i got lucky.  not sure which mission it was for, but i was about half way through the zone.  i have just made it past the part before i patched up and i am in better shape now than i was then.  not only do i have the better armor, i also have an ak74/2 with ~230 rounds, a better shotgun, plus i have already passed on two different handguns as they wouldn't have been significantly better with the upgrades as the pmm i already spent some money on.  in retrospect, i should have swapped out, but both of them used the 9x19 and i have much less of that ammo type. 

i still rely on the pistol/hunting rifle as the renegades do not have great armor protection and ammo is on every body i search.  i also noticed the respawning mission deal with one of those "clear and hold" missions, but i suspect it's due in part to the renegade camp left standing in the NE corner.  as soon as the CS guys went back to camp, a squad of rennies left the camp and came back.  i'll probably due that a few times to upgrade my stuff before i go back to the cordon.  i tried that a few times during daylight and it really looks like a tough nut to crack.  got a very narrow approach with no solid cover against an eagle eyed spotter and a marksman machine gunner.  tried three times and got killed each way, so i hope the night approach is the desired method. 

i am enjoying this a lot and i like the variances in gameplay i am seeing.  i just wish that some of the bigger missions didn't automatically fail as soon as the CS guys died.
7851  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 18, 2008, 05:27:53 PM

Quote from: Knightshade Dragon on September 18, 2008, 02:58:59 PM

Quote from: somoflange on September 18, 2008, 02:08:07 PM

Has anyone played any of the portable versions? The psp version seems like it could work, not sure I would want to try it on my DS or iPhone.

The iPhone version is kinda bunk from what I saw.  A guy at work was showing me - you never use your light saber for anything but blocking.  Essentially, little droids or troopers come out and you draw the symbol over their head with your finger.  That'll sweep them away with force powers, etc.  You draw a different symbol to block laser fire, etc. but you never really directly engage anyone.   Looked kinda craptacular.

they should have used the system from ninja gaiden ds.  that worked pretty well.  it sounds like the dev behind the iphone version phoned it in or couldn't pull off enough game given the hardware limits.

played about 45 minutes last night and whomever's comment about the levels being big enough that you begin to feel it dragging on is right.  at least the environments in the factory have enough unique set pieces to be interesting.  the common hallway designs are noticeable though.  i liked figuring out the solution for getting to a holocron piece perched high up on a tie fighter wing. 

the dmm system is pretty cool, but they cut back on using it in a lot of areas and it shows.  so, i can cut some trees and not others, and foliage magically rebounds after a charged force push.  when items are affected, it's pretty much just once after it is fully cut and then it remains solid until it magically disappears.  some doors can be pushed open, but not others.  i see the potential though as it is pretty damn cool to weaken a structure and have it fail just under it's own weight.

the character modeling system is also pretty cool, but so often you don't get a chance to see it in action as they all seem to die so easily. 

if i weren't getting more interested in stalker right now, i would be all over this.

7852  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 17, 2008, 10:29:21 PM
yeah, no dice on the ce for me.  i have too many usb memory sticks and one more isn't all that appealing, especially one that small.  it would only be for novelty any ways. 

the metal box from gta holds all of the wii remotes and controllers, so it isn't a total loss. 
7853  Gaming / Console / PC Gaming / Re: The Perfect CRPG - What would YOU want? on: September 17, 2008, 08:52:30 PM
the only place i have seen anything like that, where an enemy drops without a final hit is in stalker, oddly enough.  it's combat system is pretty basic, but it has the beginnings of the structure you talked about.  weapon/armor degradation, although in general terms instead of location specific.  variant damage levels due to where you were hit, plus the possibility of bleeding to death without immediate attention.  i've seen enemies fall down from that very thing.  if they upped the significance of hit location and made damage to arms and legs more than just reaction without long term effects, it could make for interesting games.  of course, balancing out damage would be critical, as getting injured in game like we do IRL would put a damper on combat too.  wasn't the old game journeyman using a system like that?  broken bones, infections, etc. 

i like the idea of off duty party members keeping busy.  too often, they become nameless equipment buckets that never see the light of day outside specific situations. 

i would really love a proper doomsday game that you could conceivable lose but still continue on in.  having an epilogue phase is good enough though.

i would also like to see major changes to a game world due to both my actions and those of the people around me. 
7854  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: September 17, 2008, 08:18:16 PM
this week:  spore

"Plays god games old testament style"  biggrin

did he like it?  he goes on for 15 seconds with his answer. 
7855  Gaming / Console / PC Gaming / Re: Crysis Warhead on: September 17, 2008, 06:32:57 PM
i liked the tank mission.  it made the fight with the NK much bigger than just one man in a suit and really made me feel integrated with my allies.  i didn't care for the airplane mission though as that was not as much fun as i thought it would be.  the overall alien invasion deal was pretty bad too as you pretty much just ran the whole way back, hence the on rails feeling.  no big three way fights, no decision to fight alongside the NK as humanity's last stand, and really, no looming threat of destruction.  instead of staying to fight the giant walker, you hop in a plane and watch someone else stay. 
the carrier was cool in it's own way, but the big boss fight was pretty lame, and actually broken in my case. 

what this series needed wasn't a cod4 like pseudo sequel, but a full blown sequel with a much better third act. 

in any case, with this season as packed as it is, i won't be picking this up any time soon. 
7856  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 17, 2008, 06:23:17 PM
thanks for posting about the guide.  this will come in handy as last night, i patched the game, updated the drivers and still had a few issues when running above 1280.  same machine ran crysis with great visuals much better, and my settings don't match up to what i had in shadow of chernobyl. 

for reference
amd 4400 dual core 939
2gb dual channel ram
radeon 1900xt w/512 ram
x-fi platinum sound card
36gb 10k raptor for the os
250gb sata 7200 for the game installs.

i've also tweaked the system a number of times and cleared up a lot of the fluff that runs. 

as for the patched game, restarting i have already seen the differences.  before, i had a few dozen stashes to check out after clearing 3/4ths of the map and searching every body.  now, i only have less than 10.  i didn't get a rifle or a smg until much further, and overall ammo levels are lower by half.  it makes scavenging much more necessary, but i haven't yet found myself in a pinch with the pistol or shotty yet.  the ai seems different as friendlies were much more capable before, and bandits attacked more frequently, especially on the platform.  there were no friendlies at all during two of the raids i took part in and sadly, i didn't get credit for clearing the church.  i have the NW and the SE camps to clear before the area is done, so there's still a bit of work left.

got a much better reward for clearing one of the camps though:  a better suit.  it also can be modified more, so it should last me a bit longer than the cotton shirt you start out with.  i also found an artifact, and i really like the change they made there. 

btw, why is it that i get these little missions from squad leaders which inevitably mean weakening myself (2 first aid kits, for example) without any kind of compensation?  it doesn't even affect my buy sell prices, as far as i can tell.  pretty wonky. 
7857  Non-Gaming / Off-Topic / Re: Support Your Local USMC Kato on: September 16, 2008, 09:16:49 PM
combat medic?  sounds like you already were one.  interesting choice.  let us know when you get back so we can arrange a quick cod4 marathon.
7858  Non-Gaming / Off-Topic / Re: RIP Richard Wright (Pink Floyd) on: September 16, 2008, 08:50:48 PM

Quote from: Lee on September 16, 2008, 06:37:03 PM

Quote from: Caine on September 16, 2008, 06:29:43 PM

Quote from: Huw the Poo on September 16, 2008, 06:23:55 PM


Rest in peace.  icon_frown

i will play DSotM in his honor today.  farewall.  frown

While he was a major influence on some of the songs on Dark Side, the more appropriate album would probably be Piper at the Gates of Dawn when and him and Syd wrote a lot of stuff and he sang a couple of the songs. He had a lot more influence in the early days.

It was cool to see this was the most read article on CNN most of the day yesterday, especially when the headline was at the bottom of the list.

Edit: Wasn't trying to be dickish, just when I think of Richard Wright, I think of the early stuff.

i was thinking more about the overall tone of the album being appropriate.  plus, the live version especially kicks ass. 
7859  Non-Gaming / Off-Topic / Re: RIP Richard Wright (Pink Floyd) on: September 16, 2008, 06:29:43 PM

Quote from: Huw the Poo on September 16, 2008, 06:23:55 PM


Rest in peace.  icon_frown

i will play DSotM in his honor today.  farewall.  frown
7860  Non-Gaming / Off-Topic / Re: Ender's Game? SF Book Question on: September 16, 2008, 06:19:31 PM
in a similar vein, i would recommend john scalzi's books.  they have an EG, starship troopers feel to them with a different take on soldiers' age.  pretty cool, and i would love for it to hit the big screen.  three of them so far, 'old man's war', 'ghost brigade', and 'last colony', with a fourth coming sometime next year.  old man's war was made a free e-book earlier in the year, but the link is mia.
7861  Non-Gaming / Trading Forum / Re: F/S: PS2 and games on: September 16, 2008, 05:24:09 PM
lmk if you decide to split anything off separately.  i'm kinda sorta interested in ff12+guide and bg&e
7862  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 15, 2008, 07:51:25 PM
just got an email that gamefly is sending this out for the 360, so i will be able to take a less lethal bullet for anyone here still on the fence.
7863  Non-Gaming / Political / Religious Nonsense / Re: A financial S storm is brewing. Fannie/Freddie seized. on: September 15, 2008, 06:47:16 PM

Quote from: Brendan on September 15, 2008, 05:27:20 AM

oh vey.  ugly isn't it? 
7864  Non-Gaming / Off-Topic / Re: Ender's Game? SF Book Question on: September 15, 2008, 06:19:02 PM
while they do build on the saga of ender, they make a different story of their own and the ties to EG become faint.  OSC's later series in the universe is a better continuation of ender's game and take place in the same time and space.  
7865  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/15) on: September 15, 2008, 05:22:18 PM
i picked up stalker on friday, and am watching my gamefly queue for sw:fu.  despite the $20 card, i can't justify a game that short with the issues i have read about right now.  

dq 4 is a sure eventuality, but not at the moment.  i am waiting for reviews on crysis warhead.  patching up for a second go around in witcher.  anyone know if your save games will transfer over?
7866  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 15, 2008, 05:16:39 PM
sounds good ron.  that ce package looks pretty nice, so i need to decide if it's worth the extra $20.  this would be so much easier if every other FN game i was interested in didn't hit the shelf within weeks of each other.
7867  Gaming / Console / PC Gaming / Re: a little gamestop love on: September 15, 2008, 05:12:04 PM

Quote from: shaggydoug on September 15, 2008, 04:28:29 PM

At least I did get to play RB2 for a little bit before my 360 RROD'ed.   

- shaggy


man, that's really cool he did that, but it seems you pissed off the rock gods and they smited your 360. 
7868  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 15, 2008, 04:05:53 AM
had that happen on the last mission with the anaconda i called in.  kind of annoying but i had another one. 

my most hated glitch is when the zoom stops working, making sniping impossible and laser targeting somewhat more difficult.
7869  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 15, 2008, 03:59:02 AM
after a clean boot, in less than 5 minutes after load.  in one case, it ctd'd before i exited the starting zone, so considerably less than 5 minutes.  i'll check it again after i patch and update video drivers. 
7870  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 15, 2008, 03:38:47 AM
i really hate that they went qte for every big fight finisher.  while it looks great for spectators, it breaks the immersion imo. 

oh well, if the rental gets sent out, i'll still play it straight through just to see how far they go with the 'unleashed' part. 

good review there ron.  especially about trying to stay untouched regarding it's current reception.
7871  Non-Gaming / Trading Forum / Re: Spore/GTA 4(360) FS/FT on: September 15, 2008, 03:33:51 AM
ygpm re spore.
7872  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 15, 2008, 03:32:25 AM
picked this up friday, played only a little due going to a lan party.  played a bit last night.  first thing i did was up the default res to about where i had in the first one.  overall quality is definitely up, and more of a system hog this time around as my frame rate was noticeably lower.  i also ran into the trademark of eastern european games:  ctd's.  sure, you find them in every game at one point or another, but here, if i so much as increase the res above the default (which really sucks, btw) i crash out within 5 minutes.  every time. 

when i said 'f it' to changing anything, i was able to get several hours in.  enough to help secure the swamp and get fairly well established with equipment.  ceekay wasn't kidding about the friendly ai.  those guys move quickly and don't wait for you.  i was able to secure 3 of the southern bases while they grabbed everything except the NE base.  only a few known groups of renegades left.  most of the fighting was very pitched, with a few times pitting me against a squad of renegades until clear sky soldiers could join up.  as before, starting pistol is more pray than aim, and only useful when backed up by friendlies.  the hunting rifle is where it's at this early in game.  even with only two rounds per reload, i had much luck with it, single handed-ly taking out 4 enemies at the church without taking a hit.  the key is cover.  if you can duck out from behind trees or small walls, you will be able to survive quite nicely.

once i got my mind into the game, i was able to get around.  the one reviewer who complained about the difficulty must not have hit that state of mind as even though you are definitely vulnerable, you can win if you play it smart.  not to mention the high quantity of stashes that i have got notes on.  i have 2 dozen at least that need checking.  no way will i be running low on supplies or money with this much loot to be found.  hell, every base has at least 1000 ru in discarded weapons alone.  no artifacts, but the swamp has very few anomalous zones, excepting the area just north of the SE base, which is crawling with lightning traps.  i have upgraded my armor and see that the upgrade system is pretty nice so far.

one thing that kind of sucks is even if you succeed in taking out the renegades, if no allies in on the assault are left, you lose the mission and perhaps the base.  i had to retry one such base a few times because of that.  one of the camps was highly contested with several renegade squads trying to push us back out, which was great fun.  there is a great sense of greater conflict here, surpassing some of the more mainline fps shooters i have played. 

nights are much spookier than before, and with the mutant ai, i fear every rustling bush.  it makes staying at camp at night a very enticing idea. 

my system is pretty close to giles, so i should be able to get pretty nice performance.  giles, how is stability when playing at those settings?  as i mentioned, if i upped the res, i would ctd within a few minutes of loading.
7873  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 12, 2008, 06:30:51 PM

Quote from: Destructor on September 12, 2008, 06:22:03 PM

Quote from: Caine on September 12, 2008, 05:02:01 PM

great preview ron, as always.  

i'm looking forward to this.  

Same here. The worst part? I never played the first, yet I want to play the sequel. This looks to be the game that GTA IV wasn't (go go 'optional' man-dates).

i have a copy if you want it.  you could go through it pretty quickly if you stick to the main stuff.  a month is certainly enough to get a lot of play time in it.  granted, it doesn't look like much of sr1 knowledge is necessary (heck, ron spoils the ending to sr1 in the preview, so it has to be an item mentioned in sr2 biggrin ) , but it's still worth playing in it's own right.
7874  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: September 12, 2008, 06:24:03 PM
damn that looks nice.  first game i really regret not picking up a dx10 card, but i don't have the coin for a big video card purchase right now and the 1900xt i have is still going strong. 

at least i can play this as nicely as the first one did.  i need to get this on the way home.  you won't be the only one to talk about ceekay, just wait a bit. 
7875  Non-Gaming / Off-Topic / Re: Large Hadron Collider to Have "Practical" Spin-Offs? on: September 12, 2008, 06:14:33 PM
yeah, i heard about that too.  :laugh. 

really, a black hole?  from two particles colliding?  not sure what is going on with that. 

as for FTL, why am i the only one who seems to think that extra-dimensional portals is a bad thing?
7876  Non-Gaming / Off-Topic / Re: Can't believe what I just paid for gas on: September 12, 2008, 06:07:38 PM
huw, it's the same thing here.  i once took public transport to visit my dad (about 25 miles away).  nearest bus stop was a 20 minute walk from the house.  i already knew the schedule, so i planned it to give myself ~15 minutes before the bus was expected.  bus was at least 15 minutes behind, so i had a wait.  because it was so far behind, i missed the first transfer.  next bus was 45 minutes after.  that bus was also late, so i missed the next transfer (i saw that bus leaving as we arrived).  add almost 60 minutes. of course, that bus was also late so i got another 45 minutes to wait at the next one.  cap it all off with a short walk to his home, and it took hours to get there instead of a 35 minute drive.  

that was the last time i took a bus anywhere longer than the bus' direct route.  you can't rely on them to run on time, and inevitably, you end up waiting more than riding.  
7877  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 12, 2008, 05:07:55 PM
the guy on the platform was blanco, the merc who helped set you up and almost killed you. 

the guy who attacked the mansion was general cormona, the guy you rescued in the beginning.  solano is a weasily little business man. 

i finished that platform mission with a die hard moment.  after setting all 3 of my c4 in strategic places, i jumped off the heli pad near a missle boat i had hijacked earlier.  after my feet left the metal i hit the detonator.  damn near killed myself, but it was worth it. 
7878  Gaming / Console / PC Gaming / Re: [Preview] Saints Row 2 - 10 hours of playtime! on: September 12, 2008, 05:02:01 PM

Quote from: kathode on September 12, 2008, 02:27:34 PM

Quote from: hepcat on September 12, 2008, 02:24:24 PM

icon_lol  When i read your tag line for this preview my initial thought was, "10 hours!?!  It's THAT friggin' short!?  I'm OUT!". 

Yeah I read the headline as indicating that the game ranged from 2-10 hours in length depending on how you played smile

same here.

great preview ron, as always.  

i'm looking forward to this.

overall, does it play like sr1 in H2H, gunfights, and driving or did they change anything?  other than the hostage grab, of course.  what kind of odd weapons did you see?  can you still store and reuse vehicles in a garage?  what about the choppers?  control, variety, customization.  it's obvious they went with the lighter side instead of gta iv's realism, but how detailed are the environments?  how immersive is it?  what about the sounds and music?  little touches really helped liberty city come alive, so how well does stilwater compare?  

thanks as always ron.  there's a reason i go here first for previews and reviews.  
7879  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: September 11, 2008, 06:41:05 PM
awesome.  especially about the death sequence.
7880  Non-Gaming / Off-Topic / Re: Death of OPEC on: September 11, 2008, 06:34:15 PM
wow, that is shocking.  this could go either way.  if the saudis want to supply their customers, that could either mean they want to keep the market price higher than supplies would suggest or ramp up a bit to lower the price and take away market share from the others. 

chavez is boiling right now. 
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