Quote from: El-Producto on November 24, 2009, 06:45:08 PM
Quote from: PeteRock on November 24, 2009, 06:36:58 PM
Quote from: El-Producto on November 24, 2009, 06:35:28 PM
Just picked this up... so much for my backlog
I can tell you from experience that my backlog hasn't even seen daylight since I picked up MW2. I had to force myself to play my GT Madden league game with Captain Cavement despite countless invites to play MW2 MP but immediately following our game I was back on the battlefield.
Looking foward to playing with you.
I tried to resist, I even finished a few games that had been sitting around in my backlog, but I can't hold back any longer. My gaming time has decreased immensley since COD4, so I'll be casual at best, probably only play with GT'ers.
What's the word on Support Gunners? How do the BIG guns fair?
i stick with the rpd on any large map and fair pretty well, especially with the forward grip attachment. it takes a wild burst and steadies it so it barely moves. once i got Bling, i added in a sight with it for big maps and it really helps. the biggest advantage is not having to worry about ammo shortages. biggest downfall with bling over sleight of hand pro is slower ads speed means you end up spraying more in short sudden fights.
after getting hit hard with the flu last week, i'm hurting to get back in and i'll probably be rusty as hell once i do, nevermind the loss of leveling time.
I've only been able to play for a short while, up past witnessing the act which inspires your vengeance (and it's a doozy, isn't it?)
they've really done a great job of making advancements from the first one and I am loving all of the little things they've added in. I didn't expect a three-way tie for goty, but this has the potential to be it.
Quote from: CeeKay on November 19, 2009, 02:32:59 AM
does missing the chance to hit a button during a cutscene have any effect? there were a couple I missed because I had set the controller down while watching but as far as I can tell it hasn't had any negative effects.
in the 1st one, there was an achievement tied to it, but otherwise nothing was missed. I don't think there's anything like that this time around.
Well, PQ galactrix was the next game, but it bombed pretty badly. I enjoyed it for a while, but it wasn't addicting like the first one was and the DS version was pretty bad, and that's where I spent most of my time. I'll be watching this one, but I don't expect picking it up for a while.
uncharted 2's sp is freaking amazing, and all signs point to a healthy and fun mp side as well. mw2's sp is fun, but it doesn't have the legs (5.5 hours would have been soundly panned without the mp years ago) and comes off as a not-quite-there attempt to one up the first one.
batman is also a great game, as was rfg. i the end, i think uncharted takes the lead for the sp action with batman getting the nod for best overall sp experience. rfg perfectly created an environment and the tools to bring it all down. warning nailed it; it changed the way we approach other games. it was revolutionary in that regard (pun intended, fully appropriate)
it would have been cool to see them take the helmet off at the start of the cutscene.
i played past the post joining section yesterday and into the first village. i'm seeing a number of different ways to go about many of the non fight encounters, and i've already reloaded it a few times to see what changes.
Quote from: Turtle on November 16, 2009, 02:23:00 AM
I think you're giving yourself too much credit.
Paul on OO already posted on how that exact same premise has been used in fiction for a very long time now. Lovecraft loved using that premise. But plenty of other video games also use the premise, with games like Resident Evil, Silent Hill, and more. Heck, every RPG known to man probably has "A Town With A Secret".
fallout 3's instance of this was particularly notable. hell, they had a few of them.
yes, those were bad, especially the flag hunt races. not because i found them too hard or anything (i know that was one complaint a lot of people had) but that is was so out of place. if a trained assassin came to me and asked me to climb up and run across the roofs to pick up scattered crap because he was too incapable, i'd would have been laughing while i knifed him myself.
at least the pick pocketing mini mission made sense and fit the character.
i take it that's more from the explosive splash damage and kinetic impact?
thanks for the update on the drive transfer. i may need to find a used official memory card to do the transfer. not willing to lose 2 1/2 years of save data. odd that the kit didn't work. why hard code something when it's a good possibility that there might be a retail 250 gb drive in a year or two? (guessing as i don't have proof or anything)
i'm somewhat tempted to get the mw2 xbox myself, just for that chip, but i am wondering if there will be a sale on them this month. my warranty will be up soon and i don't know if it will even fail with a rrod this time; it acts odd, but not like the others did.
the upgrade from the 120gb drive is a bonus, as is the extra controllers, but i wonder how easy it will be to transfer the data over considering they aren't easy to find (the transfer cables) these days.
well, that's good to hear then. it's a bit of a bummer that the ranged combat is off, but i think i'll make the mage handle that and just work to being a dual wield master and keep stealth up to get that bonus. the poisons sound fun too.
it sounds like there are a bunch of group members you can have in your group, so you have a lot of flexibility on how to build your group.
Quote from: JayDee on November 13, 2009, 04:26:58 PM
I liked the first one until about the 4th time I had to spend 15 minutes riding my horse from the top of the mountain down into one of the cities, just to do the same laundry list of missons all over again. That's when the game got removed from the 360 and traded back to EB. There was about 30 minutes of gameplay repeated over and over again. I'm out for the second one.
yeah, that was definitely a pita and only partially improved once they let you skip that part as you still had to ride down to the start of that area to get the option, then had to ride down from the zone in section wherever you started from.
i'm like the grue with this though. if you stacked up all the good against the bad, it's almost comes off as a deeply flawed game with some interesting sections, and yet i played through it all the way. my gamercard is filled with games which could be described the same way that i stopped playing due to their flaws. for some reason, ac just had something to keep me going. hoping ac2 has the same effect.
oh hell yeah i'm in. i finally got a working connection last night and played for a too short two hours with a bunch of people. damn, that was fun and it's great to finally be back into the game. i'll be in later tonight, possibly ~9 pst to whenever the group splits up. just like old times.
Quote from: Bullwinkle on November 13, 2009, 12:21:48 AM
Quote from: Chaz on November 12, 2009, 10:31:29 PM
Finished it up today. Don't know what my actual completion time was, but it wasn't much. i started at around 12.30am last night, played til about 2.45, then started up around 11.30am today, and finished somewhere around 3.30pm, with a few breaks during that time. I'm hoping I get some mileage out of MP, because the SP was short even by FPS standards.
Spoiler for Hiden:
I totally agree with not really knowing what was going on most of the time. They were obviously going for a fairly complex spiderweb of intrigue plot, but most of that just got lost. After the Wolverines mission, things definitely did get better, but still were some annoying parts. I really didn't like the "hold the house while the hard drive downloads" mission. The thing that screwed me up was that after the transfer started, they said to go down and get a better weapon. But when I was halfway downstairs, they started screaming at me to go plant claymores in the driveway. I ran back upstairs, but didn't have nearly enough time to plant the mines, and that's even if I knew where the hell they were talking about. I can see how that mission could have been a neat sniper-esque defense, but I simply didn't have enough time to figure out what exterior areas needed covering, so I just hung around in the back room with sight lines to the two doors and played whack-a-Russian. Not fun at all.
Through the whole thing, I suffered tons and tons of cheap deaths from various things exploding with little to no warning, getting shot from strange directions, and getting shot while I was trying to figure out where I was supposed to go. My favorite cheap deaths were the ones where a teammate was sitting patiently at a corner, sometimes glancing around it, and so I round the corner only to find an enemy or two standing right out in the open waiting to shoot me. Teammates were just more than happy to ignore enemies until you cross the magical "combat trigger" line. It's as annoying as it's ever been.
I did like the massive combat in DC, as well as the fight on the oil rig. The fight in the boneyard reminded me of the opening level of Metal Gear 4. I also really liked the slo-mo breach, though knowing if there were hostages inside and how many would have helped a lot. IDing targets is really hard when there's debris in your face for half of your slo-mo time. The vehicle sections were actually much better than I was expecting them to be, and I liked the whole blizzard level.
The other thing I really didn't love was your character constantly getting killed. They were fairly sparing with it in CoD4, so it had a lot of impact. There were at least two (three?) of these in this one, and it started to come off as a bit rote. Permanent death of your character needs to be something that's used extremely sparingly, or these games are quickly going to start becoming predictable. Maybe they could work on a Game of Thrones game next. Then they'd get to kill you every ten minutes as you hop between characters.
So I guess I'll start up the MP tonight. We'll see how long my patience at getting shot every 10 seconds holds out. On the plus side, I never need to take the extended mag perk, since I'm never alive long enough to run out of bullets.
Pretty much agree with your SP assessment, Chaz.
Spoiler for Hiden:
I'd go so far as to say the perma-death and the shocking scene are becoming too common. It was unique in the first game, and really stunning (and used in the same mission). The terrorist mission, while quite disturbing and effective emotionally, didn't have the impact it should have. It seemed to come in the exact same spot, story-flow-wise. It made me think, "Oh, here's there nuke sequence." Also, there was no build up to it. It would have been much more effective to have the character infiltrate the group, then have to attack a rival cell to further the cause or take some weapon. Get us comfortable playing the bad guy. Maybe even let us enjoy it a little bit for a couple of missions. THEN pull the horror out. Also, the impact was deadened when they dropped a nuke anyway. Except it was really an EMP, I guess. That didn't seem to do any physical damage in Washington where it hit, but was able to blow up a guy IN SPACE. The DC levels also lost something, since it felt like I was playing a Fallout 3 prequel. That may just have been bad timing for them, though.
The Wolverines section also was missing something, IMO. Civilians. It was cool to see a plane in a house, for example, but it just felt like Generic Town, USA. Let us stumble on some holed up citizens, though, or even some dead bodies, and it would have been more chilling. Though I'm glad we didn't get an escort mission.
The final showdown felt too similar to the one in the last game, too (though in reality, that sequence may have technically been better in the sequel). And the bad guy's motivations felt way underdeveloped and vague.
Overall, I still liked the game, but it felt a lot like they stuck to the previous formula too closely (something that was fresh and exciting, and the farthest thing from a formula at the time).
Spoiler for Hiden:
in regards to the bad guy angle, i totally agree. when i was thinking about it earlier after reading a post in the news, the biggest loss of gravity in that sequence is how you are just thrown in, no questions asked. had it been a bit more like the undercover stuff in the last splinter cell, it would have been better. instead, we get dumped off the elevator with a shooting gallery and no sense of risk. it's shocking for no other reason than to shock.
i think they missed the boat regarding the nuke sequence. i missed most of it until it was explained later on that the nuke seems be launched intentionally by price and then detonated to disrupt the russian advance. of course, had they made you storm the sub to stop it, it would have been a complete rip off of that level in mw1. that act was later used by shephard to brand 141 a rogue unit, among other things.
agreed on both the wolverines mission and the fast food dash that they would have been much better if there were some civilian presence, perhaps a forced moment when you have to either let russians execute a group rounded up or risk getting wiped out in a pitched battle. or a defense/escort section where you are fighting to get survivors into a defensible building.
the last moment was cool, but it felt like they simply took the post nuke shambling around effect and combined it with the bridge standoff from mw1. i would have preferred a more direct battle where you are also fist fighting the general. instead, it felt like a qte.
F'ing dsl connection crapped out on me again last night. able to log in to live, but not stable enough to download the damn patch i need to try it. i am going to dump this stupid crappy isp as soon as i can arrange it. i expect live to go dead, but not just for me while all of you rank up into the thirties. at this rate, i'll be around for half of you through your first prestige rank and flail around behind everybody who doesn't. i'm so pissed i wasted time with the damn modem when nothing helped. i still get a 'some content is unavailable' message 90% of the time and none of the marketplace stuff is even visible on the dashboard.
i finished the sp as a result and a handful of the spec ops missions. man, some of those are really short, like the sneaking into the village mission.
end game stuff
Spoiler for Hiden:
ok, so it makes more sense that shephard acted that way, even though it's questionable how he convinced some of his men that the 141 members needed to be killed and torched. that was a bit unexpected. it also fleshes out the airport level and your part in it. he was behind that plan and basically sent a good soldier to be the fall guy. shephard acts his part as the good general until the gov't gives him full control, when he uses that to recruit loyal soldiers as his hit squad and turns on makarov by sending 141 after him and his nuke plan.
in essence, the whole damn plot revolves around shephard getting revenge on the russians for their involvement in the first game.
who's left to be the target for mw3? sure, soap and price are fugitives now, but it's not like anybody will listen to them and with shephard dead, no proof. i have a feeling the next one goes up the president.
before i joined gg, i had been really big into the white wolf vampire novels and the first VtM pc game and picked it as in the lor, caine is the first vampire, cursed by all around him. i don't feel cursed or anything, but i liked the name.
my gamertag is from kim stanley robinson's Mars trilogy, a character himself named for a geological feature on the planet. i've always had a fascination with mars and when i went to play guild wars, i needed a last name. the mispelling is unintentional, but better fitting i think.
F N crappy net connection would last long enough to see an update was required, but not actually download the damn thing. every time i tried, it would just sit and eventually dump back to the dashboard. getting a stupidly frustrating message about certain options not being available to live, but mp should work. well, that's all fine and dandy except when you have a forced update system. after screwing around with the damn router and modem for a while, i called it quits and played the sp up past the ultimate 'flag waving from' moment IW retook from treyarch. that was a great level due to the trick they played, but at the end, i thought, 'damn, haven't i done this before?"
i didn't find rio too annoying once i got the layout. it's not really a spawn closet kind of thing, but the enemy does work to flank you quite effectively.
i really enjoyed the levels in the blizzard and i also like the nods to red dawn. hits a bit close to home, so IW did a good job with that.
i can definitely tell which levels will be a huge pita on veteran though. some of those were tough on regular. the game does seem to have more checkpoints then before, so that will help.
hope to get in some mp tonight, but i tried to get the patch this morning and ran into the same problem.
i'd love a space mmorpg set in Ben Bova's current universe, with corporations (and corporate warfare, espionage), scientists and religious organizations working against each other to unseat the balance (religious zealots working to disrupt scientific experiments, scientists looking to dispute the tenets of the religions), all set within this solar system. give us every planet and moon and map them out with all sorts of potential discoveries, ancient relics, alien life, valuable resources etc. you have a subset of Eve with a more detailed and concentrated realm.
Quote from: coopasonic on November 10, 2009, 07:56:43 PM
Quote from: Ridah on November 09, 2009, 05:38:46 PM
Now you have guys like Seth Rogan (and his fatter, uglier look-alike from Superbad whose name I forget)
Umm... Seth Rogen.
i think he means the kid, jonah hill.
not all of the current crop of comedies are based around bodily functions. some of them have drugs as a central point and have been very good. i think it's shallow to throw out this generation's comedies though as there have been many great ones. i think the old group has missed the ride though and should probably resign themselves to the past instead of trying to prove how funny they are.
anybody pick up the madcatz controller? i was tempted by it but i held back until i get some favorable forum impressions. same goes with the throat mic. could be a good alternative for long mp sessions
sounds like some of the flaws of veteran mode snuck into regular this time. one reviewer said it took him 7 hours on hardened, which is considerably less than it took me through my w@w hardened run and a drop in the bucket compared to my half run of mw1 on veteran, so i'm confident i'll be ok here.
has anyone tried sp on hardened/veteran? i am curious if they really tweaked it the way they said they would or if you still get 30 enemies at each little checkpoint from their clown car-esque huts and one room buildings.
Quote from: SensuousLettuce on November 10, 2009, 07:33:23 PM
Surely a developer of IW's pedigree can create an intense experience without resorting to AI cheats and monster closets.
totally agreed SL. at least they didn't abuse the doom 3 model of spawning them in behind you every step of the way.
it was totally killing me that i wouldn't be able to make the midnight launch, and now i only wish i had pushed myself out of the door despite the hour long drive, long lines and crappy weather to come in to work late and then fight off sleep until later tonight.
the game sits, sadly unopened in my glovebox and i didn't have to fight anybody off to get it and got it for $50 to boot. i was tempted by the two other versions, and even saw someone buying the nvg edition, but $30 is a lot to pay just to get cod1, when it's totally likely i wouldn't even finish a play through with it. hell, i even pondered the super deluxe edition, the one with an xbox in it, but the wife would probably use it to bludgeon me into a stupor.
the thing is, it seems odd that even 1 more line would actually work for all items. hell, most of the uniques have a red line for commentary, then the stats, but it seems like they should have more than that based on some of the rare weapons i have found.
i found an odd one recently that acts differently when zoomed in. assault rifle with the usual 3 round burst zoomed out and empties the clip when i zoom in. it's awesome against brutes as i can get the put the full clip into their head while they stagger and burn due to the incendiary ammo and low recoil. if they aren't moving around too much, i take them out in one burst.
i just found out that instead of a late night wednesday at work, it was moved up to tomorrow. bum deal for release day, but i think i'll leverage that into coming in late tomorrow and using that time to get the game when the store opens.
yeah, same here. mostly, it's just the amount of time i have before the bulk of the group moves on. having kids and a job does harsh things to one's gaming time. at any rate, i'll have december off, so that may help me push forward enough before the annual post xmas "CoD crashing Live" event to get close this time.
darn, i will have sent the game back to gamefly by then.
in fact, tonight's the last night for me. i have to have it in the mail to hopefully get l4d2 next week. it's make it or break it time for level 50 and that damned "why is this so freaking hard?" mario achievement to complete the game.