now it's obvious why ben is syc'ing sayid after all those people. i'd be out for revenge too if i were ben. i was surprised ben didn't have it bring the leader back to him for the final shot. of course, he probably doesn't have much control either.
the last two episodes have been harsh against the survivors and other cast. not only have three named (and known) people bought it, but three more of the background survivors killed too. (btw, if you see one gunned down in the open, would you run out to see like vic 2? just a head smack moment. nevermind the guy who went to check on him. now that's just stupid.)
i still love how ben seems to know something about everyone. kind of spooked the mercenary leader. i see a painful death for that guy.
It was the Metal Gear Ray fight. That one took me many tries, and I definitely had to kill 6 of them despite the fact that all the guides said 5 (I always died after killing the fifth one, so this was particularly annoying). The final boss fight was actually real easy for me... I think I beat it on the second try. A bit anticlimactic, but it was a nice reprieve after my previous frustration.
it must have been bad because i don't remember that fight at all. the other stuff mentioned so far, but not that part of it.
plus, we could see the aftermath that the little guy caused during his escape from the deep. i imagine nyc looks like a giant crater now.
btw, i thought the scene with the leaning tower of plaza was damn cool, although i question the likelihood of a skyscraper being able to hold up that much lateral force for long. and yeah, stealth bomber rocked.
did you get the sensation in the heli crash that you'd done it before? it was somewhat reminiscent of cod4's memorable destruction scene. it also made the ending rather evocative of that moment in game.
the more i think about it, the more i like it. like the bug the girl was infected by, it grows on you.
i really hope they give us a ton of tweakable options to set up mp matches with. in the vein of halo3 with more of everything.
assault and defend could work very well if the cars don't despawn in your immediate vicinity. set up a ring of buses around a building for extra protection. if this game has anything like one-armed pete's shack from gta3, we could make this a great roadwarrior esque set piece.
"just walk away"
i wish there was a way to set this up without making someone sit and watch, but i don't see how: gta departed. we randomly assign 1 person on each team to be the mole. that one person can kill any of their teammates or throw suspicion on anyone else on their side, all the while each team tries to kill the other side and rescue their mole. the mole would do their best to not kill their allies, but making it obvious would expose them to scrutiny.
of course, gta: heat would be cool. 4 heavily armed crooks and an unarmed driver attempt to flee lightly armed police. police would get map markers, crooks would have a safe zone. if we can alter the default mode for crooks and coppers, this could work.
if you can turn off the player tag above certain teams's heads, then a hide and seek mode would be possible. (i know it does when you croutch, but it seems to stay on while standing) the hunters would have to decide if the person walking is a npc or a player. or just decide to waste everything and burn up ammo.
ah. so it doesn't necessarily imply it's got a big bad mama out in the ocean ready to go looking for it's child.
i don't think either of us empathized in the slightest with the creature. if we were intended to, they should have made it less of a badass. or at least made a hint that it died at the end. i need to watch the extra stuff before i return the movie.
also watched it last night, and i liked it. wife hated it for the shaky cam. i really wish this had been the cthulhu story hinted at last year, but whatever. i thought the idea was brilliant, and the execution was pretty good. the opening bit until the S hits the fan lasted too long, but at least it builds the characters up from what would have been a pretty shallow set of people. not personally, of course, but from an emotional investment POV. that everyone pretty much died gave it a very somber ending, which i appreciate. far too often, we get this impossible situation which manages to kill almost everybody, except the one couple who miraculously survives. (war of the worlds, day after tomorrow, etc.)
i totally missed out on the origin segment, and the reveal that it's a baby (which is in itself, awesome news for a proper sequel).
it's one of those movies where i look forward to a continuation of the storyline.
wow, what crappy timing. i was annoyed enough missing out on the first week of r6v2, and i didn't get mine back for almost a month. i wish you a very sincere wish of good luck, but if i were you, i wouldn't expect to see it returned for some time.
yesterday, i saw they finally marked nwn2 mob down to 9.98. pirates remained at 24.98, and rise of legends at 14.98. no 360 games at all, and only a few ps3 sports titles and the same two copies of the orange box @ 29.98.
i still have an unopened copy of pgr4 that i grabbed at 15 if anyone wants it. otherwise, it will go back in a few days.
Quote from: denoginizer on April 24, 2008, 03:00:53 PM
Quote from: Kevin Grey on April 24, 2008, 02:53:45 PM
Quote from: denoginizer on April 24, 2008, 02:51:01 PM
Quote from: The Grue on April 24, 2008, 02:35:57 PM
Am I the only person doing this? Where's dep? Anyway, I am really digging MGS2. I just met up with Pliskin, which means I have made it past the part that pissed everyone off. It doesn't really bother me at all. I like having to go to the data nodes to get your radar going. Makes it a little more interesting. Also nice to be able to shoot things in first person mode. The story is pretty interesting so far as well.
The part that pissed me off the most and pushed me over the edge was where I was running around as Raiden.....naked.....holding a hand over my privates.......with no weapons.
I threw the disk accross the room and gave up at that point. How close was I to the end?
About an hour.
Damn. If I'd known that I would have pushed through to the end.
There's a part after that pissed me off more than any other part of the game, so you may have chosen wisely.
was it the
Spoiler for Hiden:
boss fight ala samurai warriors?
that pissed me off more because it had the potential to be awesome and was just more a giant pain in the ass.
I just finished watching that. There are no storyline spoilers at all, but it does give you a good idea of how it looks in motion, and shows off a few of the little touches that seem to be improvments over the prior versions.
The youtube video was higher quality but showed less variety. Definitely liking what I am seeing. How can I wait 6 more days? It's simply not possible!
\ dead. damnit. come on guys, leave this stuff up. it's not like they are getting any $ from it.
do not unspoiler if you want to resist knowing how it all starts. you have been warned.
Spoiler for Hiden:
intro has been posted. it's pretty cool, and you can see the 'no loads' in action at the end, as it goes to gameplay right after a scene. the initial load is about a minute though, and this on a ps3. of course, the graphics are hard to judge from an off center blurry cam shot at low res, but it gives you a good feel for the first few minutes. i like it, and i actually got a giddy moment there. i will be 'sick' that day and will get a few hours of uninterrupted gaming.
on a bad (and unexpected) note, it looks like the hackers have this one already, as indeed, they were the ones who posted the video. i didn't realize that until the end of the video when the release group's name was shown.
a non spoiler-y comment. i really like the music and the way they fold the credits into the scene.
Quote from: madpeon on April 23, 2008, 05:39:45 AM
Friend brought up a good point...
If the final 4 were Cylons all along, how is it that he fought in the original war against the 'old' model toasters. That means there were skinjobs all along?
i was thinking the same thing myself. he and adama have known each other for a long time as well.
tbh, i haven't liked the premise since it was revealed, and i hope they have been F-ing with us the whole time about their being the final 4 of 5. other than the internal torment, it doesn't make a whole lot of sense.
i should not have attempted what i did last night, especially in my current state of mind.
this run went pretty well and i had been able to upgrade my main set a few times before setting off with a +3 polearm/iron shield set and a happy armband from mountain top. i think i leveled up 3 times in the next level and i had not faced anything threatening yet, so i had a full head of confidence. at one point in the mines, i saw what appeared to be a room beyond my reach and bordering an underground lake, so i dug out the wall with a pickaxe and found myself in one of those underground stores.
he had the usual assortment of herbs and pots and such, but only one weapon. i check it out and it's 9 freaking thousand dollars?! unidentified of course and a measly base 2 damage. however, this one somehow hits 3 squares instead of 1 or something. damn, i thought, that could be helpful later on (remember, my last death was at the hands of two mobs who repeatedly confused me). of course, there's no way i can afford that amount as i had never even had that much in a single run.
but i did make a second 'door' into his store though....
you can see where this is going.
aside from my other equipment, i had a scroll of confusion, a couple of healing herbs, a dragon herb, and a knockback staff. i forget what a lot of my other stuff was now, but as you'll see, i could have attempted this theft naked and got the same results.
now, enter in RL an eye problem, specifically conjunctivitis. basically, one of my tear ducts is infected and swollen, making it painful to blink and really do much more than lie down and rest. it's not a state conducive to playing games other than say, solitaire.
i crack open the ds and remember my great heist plan, so i review my equipment and the distance to the stairs. (it was at the '1' position of a numeric keyboard to the store's '9'). i get the brilliant idea to pick up the sword and throw it across the lake, making it easier to fool the owner into thinking i was still going to pay him. or something. anyways, that part goes perfectly. the sword flies out and lands along my escape route, just inside the room where i dug through the wall. i leave the store and run down and grab it. no sign of the owner, so i assume i have a decent head start and keep walking . before i had gone halfway through this room, the owner steps in. damn, they are fast. fight or flee instinct kicks in, and in my state of mind, i chose poorly. in one move, he then closed the distance to me and hit me with 97 damage. my little 70hp would-be thief dropped in one hit, without so much as a fight. i take some solace knowing that even with my equipment, i would have only made it one room over.
had i thought it all through and then executed it according to plan, i may have made off with a rare and unique weapon. instead, i got sent back to the title screen, without so much as a rescue offer. the game takes a hard line approach to crime.
well, considering that you load up mp through the sp via your phone, then technically, ridah is right. personally, i am going to go a few missions in/wander the first area just to get a feel for the mechanics. i do intend to play mp that night though.
about 2 hours or so into mgs3 and it's such a different beast than 1 and 2 that it seems like a whole other type of game. i'm liking it quite a bit actually, and i wonder why i never got that far into it before. it probably helps that i grabbed the box set and have used the new camera angle the whole time. i also grabbed a ds3 to go with it, so i wouldn't miss out on the experience.
re: mgs1 on ps3. how do you do the trick in the psycho mantis fight? i figure i'll play it on the psp after mgs3 and just fake it somehow.
i had my first exposure to table mountain last night in a great run that ended much too quickly on 22? it was two levels past the underground spring town. i dropped in at the level and faced some bastard confuser who kept hitting me with confuse. i used a restorative and hit him, then he confused me again. unfortunately, one of those two-hits-per-turn walked up and started wailing on me too. i never got another hit against them and used up all of my healing before they brought me down. i had a pretty good chunk of equipment with me on that run, but all of my main stuff was back at the mountain top.
unfortunately, both the masseuse and oryu had long since been knocked out of the fight, or i may have been able to recover from it.
it's ok though, as i had been able to pay off the cook's fee, get the masseuse to join me, and upgraded a good chunk of my equipment on that run. never so content with getting a cheap ass death before.
if my backlog was that small i would be a changed man. i have a whole shelf of mostly ps2 games, only a small portion finished. a growing list of 360 games too. not many wii or gc games, but enough to be a backlog on their own. it's too bad as i only seem to have them as a collection, not as a serious candidate for playing through. a handful of xbox1 games too.
my portable collection is ds heavy right now, but at least those i can play anywhere.
should we gamble that the regular version vs ce version will be more like bioshock and it's impossible to find big daddy figure or more like halo and the cat helmet, aka best buy paying you to take it off their hands?