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81  Gaming / Console / PC Gaming / Re: Beyond Good and Evil 2? on: March 03, 2016, 01:54:23 PM
Looks like this may be back in existence as a Nintendo NX exclusive.

It's a similar deal to what happened with Bayonetta 2, apparently.

It's working title is Beyond Good and Evil: The Prejudices of Philosophers.

82  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 02, 2016, 08:14:58 PM

Quote from: EngineNo9 on March 02, 2016, 07:33:16 PM

I haven't seen too much noise being made about this yet, but it seems as if Microsoft is talking about the potential for hardware upgrades to come to the Xbox One.  There's a lot of talk about their Universal Windows Applications and the Universal Windows Platform unifying the Xbox One software and Windows 10.

But there are also some of more specific quotes from Phil Spencer:
Quote
In other [consumer technology] ecosystems you get more continuous innovation in hardware that you rarely see in consoles because consoles lock the hardware and software platforms together at the beginning and they ride the generation out for seven years or so. We’re allowing ourselves to decouple our software platform from the hardware platform on which it runs.

Quote
We believe we will see more hardware innovation in the console space than we’ve ever seen. We’ll see us come out with new hardware capability during a generation and allow the same games to run backwards and forward compatible because we have UWAs running on top of UWP. It allows us to focus on hardware innovation without invalidating the games that run on that platform.

We can effectively feel a little bit more like what we see on PC where I can still go back and run my old Quake and Doom games, but then I can also see the best 4K games coming out. Hardware innovation continues and software takes advantage. I don’t have to jump generation and lose everything I played before.

Here's a couple articles talking about it:
http://www.theguardian.com/technology/2016/mar/01/microsoft-to-unify-pc-and-xbox-one-platforms-ending-fixed-console-hardware
http://www.giantbomb.com/articles/microsoft-plans-to-upgrade-xbox-one-hardware-unify/1100-5406/
http://www.polygon.com/2016/3/1/11121666/xbox-one-hardware-upgrades-phil-spencer-microsoft


I haven't quite been able to get my head around it yet.

It's either huge or nothing.
83  Gaming / Console / PC Gaming / Re: PSN Montly Free Games on: March 02, 2016, 06:57:19 PM

Quote from: Scraper on March 02, 2016, 05:00:06 PM

Quote from: Bullwinkle on March 02, 2016, 04:07:08 PM

Quote from: Scraper on March 02, 2016, 03:54:16 PM

This month's selection is easily the worst since they went to the monthly format. This is coming from someone who hasn't complained about the game selection in the past. There literally isn't one game on the list that I feel like Downloading.

Here's the full list:
Broforce (PS4)
Galak-Z (PS4)
Super Stardust HD (PS3) - Doesn't everyone already have this game if they want it?
The Last Guy (PS3) - This game is literally 8 years old.
Flame Over (PS Vita) - Never heard of it.
Reality Fighters (PS Vita) - Never heard of it.

Well, Galak-Z is pretty decent and well reviewed.

Broforce is awesome and one of the better free PS+ games.

If Broforce was crossplay on the Vita then I would play it. But there is zero chance that I will play it on my big screen.

Well, I don't know what to tell you then.

I guess you're right to complain.  They're just bastards.
84  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: March 02, 2016, 04:10:37 PM

Quote from: EngineNo9 on March 02, 2016, 03:27:40 PM

Quote from: farley2k on March 02, 2016, 03:25:31 PM

It just didn't have the Pixar magic I usually feel when watching them but I will still see it because they are a trusted brand. 

Yeah, it felt like the Cars stuff where it only has the kid-level of humor and not the old multi-layer appeal.

This was better than the last trailer I saw (which may have been a teaser, I don't remember), but I don't exactly have high hopes.
85  Gaming / Console / PC Gaming / Re: PSN Montly Free Games on: March 02, 2016, 04:07:08 PM

Quote from: Scraper on March 02, 2016, 03:54:16 PM

This month's selection is easily the worst since they went to the monthly format. This is coming from someone who hasn't complained about the game selection in the past. There literally isn't one game on the list that I feel like Downloading.

Here's the full list:
Broforce (PS4)
Galak-Z (PS4)
Super Stardust HD (PS3) - Doesn't everyone already have this game if they want it?
The Last Guy (PS3) - This game is literally 8 years old.
Flame Over (PS Vita) - Never heard of it.
Reality Fighters (PS Vita) - Never heard of it.

Well, Galak-Z is pretty decent and well reviewed.

Broforce is awesome and one of the better free PS+ games.
86  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: March 02, 2016, 06:11:41 AM

Quote from: EngineNo9 on March 02, 2016, 04:09:03 AM

Quote from: Arclight on March 01, 2016, 09:54:50 PM

Well, no more speculating. I did a Steam buy of the game, and I'm glad I did so far.
I have no idea, from my perspective anyway, what those nay sayers are on about.??

Apparently some new Nvidia "game ready" WHQL drivers just hit tonight and Far Cry Primal is one of the games mentioned.  Maybe certain cards weren't performing or looking very good with the older drivers?

Anyway, I played a couple hours of the game and I'm still digging it.  I find myself playing much slower and more deliberate than other Far Cry games.  

A lot of that is because the second you start running, something is going to notice and chase you.  Early on, when I was still running, I had two bears on my ass.  I dropped down a cliff, which usually gets them off you.  I slid to the bottom, right into the gaping maw of another bear.

Okay, game, I get it.  I'll stop running.

The game was right, though, it's a better game if you're playing it right.

You can do a bit more running once you tame some of the bigger animals, BTW.
87  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: March 02, 2016, 02:08:13 AM

Quote from: rittchard on March 01, 2016, 09:59:26 PM

Quote from: Jimmy the Fish on March 01, 2016, 12:41:09 AM

I wouldn't expect a whole of significant plot advancement until the season finale, which everyone suggests will be horrific.

Very awkward scene where Michonne and Rick were making googly eyes at one another during the RV drive.

It felt really out of character for Rick and the gang to be so over-confident that they can take out Negan. Clearly it's a setup to have very bad things happen to them, but telegraphing so aggressively is a bit much.

I also don't like the way Abraham is being emotionally neutered and becoming soft. Again, it's like they are setting him up for something really bad.

Yup a lot of that episode felt kind of awkward, but there was enough humor injected to keep me satisfied.  I do wonder about the choices they make on who to bring on their missions.  Like why didn't Aaron come, he's one of the best diplomat types and has theoretically been scouting people for quite some time.  And why bring Maggie + Glenn, why risk the pregnant lady at this unknown juncture?  Sure it makes sense for how things worked out with her taking leadership (also considering things that happen with her character later in the comics) but it's also a huge risk.  In fact risking all their top fighters and leaders for these risky "away missions" seems a little silly, reminiscent of Star Trek. 

Alexandria is chock full of redshirts now.
88  Gaming / Console / PC Gaming / Re: [PS4/XB1] Rock Band 4 on: March 01, 2016, 08:47:48 PM

Quote from: EngineNo9 on March 01, 2016, 06:31:14 PM

It looks like they are finally trying to bring this to PC, via a $1.5 million Fig campaign: https://www.fig.co/campaigns/rock-band-4-pc

I'm surprised to hear that, given how underwhelming the response supposedly is.

Personally, I'm really loving it.  It brings back a lot of pleasant memories and is still fun.

There are some things that should have been working from the get go that aren't, but they've been pretty active at adding features.  My daughter was especially excited about no longer needing to worry about the foot pedal on drums, for example (something you can now toggle on and off).

I hope this succeeds and keeps this franchise alive.
89  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: February 29, 2016, 10:52:38 PM
This last episode felt a little too "Time to get the plot moving" but it still wasn't terrible.

I'm even less into Ricchone than I was last week.  The adorable knee holding was just...ugh.

George Mason went from being in charge of CTU to being in charge of Old Tyme Base Shoppe and Village and is still a dick.  I did enjoy watching Maggie feed him his cojones, though.

I read these recaps sometimes, and they're hit or miss, but the recap of last night's episode was particularly spot on, IMO.

Also, how the hell did these back-to-basics dorks get the RV out of the mud?
90  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/1/16) on: February 29, 2016, 05:12:19 AM
Well, Broforce is free and awesome, so that.

I may try to get back into Twilight Princess.
91  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: February 28, 2016, 07:21:01 PM

Quote from: EngineNo9 on February 28, 2016, 05:33:55 PM

Quote from: Bullwinkle on February 28, 2016, 04:21:10 PM

You've also got a bow and arrow instead of machine guns.  That alone makes for a pretty big shift in how you approach enemies and animals.  I spend a lot more time crouching in this game.  I also have yet to approach a camp in the same way I would in the previous games.  Usually, I figure out the best approach, then snipe one or two baddies before sneaking in and doing stealth takedowns on everyone else.  Unless it all goes to hell, then I start shooting.  In Primal, I stay far away and try to get an arrow into everyone I can, as stealthily as possible.  If that goes to hell, I try to run and stick to the bow and arrow.  Only if they're on top of me do I switch to the club (or spear, if I forgot to map the fast switch to the club).  I think I have done one stealth takedown in the whole game so far.

That's the one thing that won't really be different for me.  In the other Far Cry games I end up using the bow almost exclusively (aside from stealth take-downs) since it's the best stealthy weapon.  I hardly ever used guns at all unless I was using the grenade launcher or something went very wrong and I couldn't run away.  I'm afraid that not having the sight on the bow is going to make it suck much more than I'm used to.

I also use the bow in regular FC, but totally forgot about that.  However, I use it much more in Primal and for so many more things, so it's just become an extension of me.

You do get to upgrade the bow along the way.  The double bow is longer range.  It may not quite be as good as the sighted one, but you're usually not as far away, either.
92  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: February 28, 2016, 04:21:10 PM
Actually I'm finding the lack of story (or what people are calling that, there is a story here) to be more of a benefit for the type of gameplay Ubisoft: The GameTM provides.

For these games, I'd do a bunch of story missions at first to get the tutorial stuff done or unlock things I'm supposed to unlock, then go explore for hours and hours (spread over weeks or months).  By the time I get back into the story, I often have forgotten who people are or things they're discussing.

As for the reskin stuff, I would say the tweaks to the Far Cry formula are bigger here than they were comparing FC3 to FC4.  For example, you've got an owl instead of a camera (and the owl can attack and drop things on the enemies you're observing).  The owl gives you an overview of an enemy campsite and marks the enemies within.  So, yes, you can say the owl is providing the same function your camera did in previous games, and that's absolutely true, but it's done in a different way that lends itself to the world of Primal.

You've also got a bow and arrow instead of machine guns.  That alone makes for a pretty big shift in how you approach enemies and animals.  I spend a lot more time crouching in this game.  I also have yet to approach a camp in the same way I would in the previous games.  Usually, I figure out the best approach, then snipe one or two baddies before sneaking in and doing stealth takedowns on everyone else.  Unless it all goes to hell, then I start shooting.  In Primal, I stay far away and try to get an arrow into everyone I can, as stealthily as possible.  If that goes to hell, I try to run and stick to the bow and arrow.  Only if they're on top of me do I switch to the club (or spear, if I forgot to map the fast switch to the club).  I think I have done one stealth takedown in the whole game so far.

Plus there's animal taming, which, frankly, is awesome.  Not only does it provide and all-too-brief Pokemon high, the animals are crazy helpful in keeping other animals out of your hair.  I mentioned that the world is smaller.  That's true, but it's also more heavily populated with creatures.  Seriously, if you're running around the place like a madman, you will get chased by a bear (or leopard or wolves or badger, etc).  You'll also get caught.  And hurt.  But if you've got, say, a lovely sabertooth tiger walking around behind you, you'll get to watch hilarious moments where a group of wild dogs come after you only to run right into a sabertooth roar before turning tail and heading for the hills.  You can call them to your side whenever you need (I usually just let them tag along unless I'm trying to tame something else), and eventually, you can ride some of them.

Anyway, on paper, this is definitely a Far Cry game with all of the usual elements.  However, I think they've been mixed together in a Primal bowl to make something different enough that I don't just feel like I'm playing the same game again.
93  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: February 28, 2016, 01:43:52 AM
I've been enjoying Primal quite a bit, but I just played the first Mammoth Mission (free DLC that came with a "pre-order" [though it's one of those ones that just come with the first printing of the game]). Wow, it's awful. The mammoth slides around with no sense of natural motion. You're meant to kill all of these rhinos (for revenge), and there's no sensation of impact, so you can't really tell when your attacks land or when they're hitting you until suddenly you're dead.

There are three rounds of this crap in the first of these missions. It almost put me off the game.

Here's a tip to get you through the final round: go back up the hill and heal. They won't follow you. It's cheating, but it makes it bearable.
94  Gaming / Console / PC Gaming / [PC] SUPERHOT on: February 27, 2016, 09:45:58 PM
Holy hell, this game is amazing.

You can play the online Prototype here to get an idea of what this game is about, though things have been tweaked in the full game.

From the outset, the aesthetic is appealing.  Stark white rooms and objects peppered with bright red polygony bad guys.  Objects you can pick up are dark.  It's like a barebones FPS with an incredibly significant twist.  Time only moves when you do.  This gives the intense action a strategic element that has to be played to be believed.

It feels like playing a John Woo movie in hyper slow motion.

The feeling you get when you shoot a guy in the head, throw your empty gun at another bad guy, grab his shotgun out of mid air as he drops it, dodge a stream of machine gun bullets, then blow a group of other baddies away with one shot is just so satisfying.

There's also a 1337 [email protected] element to it with a kind of 90s computer feel.  I would say this stuff is just in the way of getting to the action, but I actually think it's kind of cool and adds an element of paranoid insanity to the proceedings.

I'm not super far into it.  The levels are pretty short, but they've been ramping up in intensity.  I've had to play a number of them multiple times.  I should point out that though the gimmick states that time only moves when you do, that can be misleading.  Standing still slowly eats up time, which can easily catch you off guard.  Especially when bad guys pop into a room behind you.

In short, this action game is not unfamiliar, but it's also unlike anything you've played before, and you'll wonder why no one thought of this sooner.


NOTE:  You can get SUPERHOT for $18 at GreenManGaming if you use one of their plentiful 20% off coupons.  I used DARKNE-SS20DI-SCOUNT.
95  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: February 26, 2016, 11:51:06 PM
And more good news (great news, IMO) Nicholas Meyer has joined the writing staff!

http://www.aintitcool.com/node/74531

Quote
Nicholas Meyer, who wrote “Star Trek II: The Wrath of Khan,” “Star Trek IV: The Voyage Home” and “Star Trek VI: The Undiscovered Country,” has joined the writing staff of CBS’s new Star Trek streaming series!!

“Nicholas Meyer chased Kirk and Khan ’round the Mutara Nebula and ’round Genesis’ flames, he saved the whales with the Enterprise and its crew, and waged war and peace between Klingons and the Federation,” showrunner Bryan Fuller said in a press release. “We are thrilled to announce that one of Star Trek’s greatest storytellers will be boldly returning as Nicholas Meyer beams aboard the new Trek writing staff.”

Fuller, who started his TV career writing for “Star Trek: Deep Space Nine” and “Star Trek Voyager,” is one showrunner of the series, due to arrive next year. The other showrunner is Alex Kurtzman, who co-wrote J.J. Abrams’ two blockbuster “Star Trek” movies. Fuller and Kurtzman are the show’s creators.

Almost nothing is known about the new series beyond the fact that it will follow a new-to-us starship crew. It will be available exclusively via the CBS All Access streaming service, which charges customers $5.99 per month.

Meyer also directed “Star Trek II” and “Star Trek VI.” His scripting work on “II”, which built on earlier Trek scripts by other writers, was uncredited.

Meyer’s debut as screenwriter-director was “Time After Time,” which depicted author H.G. Welles chasing Jack The Ripper to 1979 in a time machine.
96  Gaming / Console / PC Gaming / Re: [ps4, Xbox1] Resident Evil 4, 5 an 6 on: February 25, 2016, 08:19:25 PM

Quote from: EngineNo9 on February 25, 2016, 07:44:30 PM

Wait, they're doing them in reverse order?  What the heck?

Building up to the good one, I'd say.
97  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 25, 2016, 03:46:28 PM
"Who is in here?!"

I can just see it.
98  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 24, 2016, 09:06:02 PM

Quote from: Caine on February 24, 2016, 06:30:28 PM

02/24/16
Release Date: Sep 25, 2012



80% off. Sale price $0.99
Metacritic score - 76 Critic 63 User
Steam user score - 83% positive in 2,985 reviews


I loved McPixel (on the iPhone), and it's definitely worth $.99
99  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: February 23, 2016, 08:41:54 PM

Quote from: hepcat on February 23, 2016, 06:03:33 PM

It felt oddly incestuous to me.  I can't say I'm on board with this new development.

Yeah, that word popped into my mind, too.
100  Gaming / Console / PC Gaming / Re: Far Cry 4 on: February 23, 2016, 08:41:01 PM
I'm assuming there's no radio in Far Cry Primal.
101  Gaming / Console / PC Gaming / Re: Far Cry 4 on: February 23, 2016, 04:12:29 PM
With Primal coming out, I fired this up to see how far I'd gotten, just to check to see if it was a hurdle I could overcome.

Of course I started playing again.  I was having a great time, then I got in a car.  Goddamnit, I had forgotten how much I hated that DJ.  I suddenly remembered why I stopped putting time into FC4.

Then I pressed up on the d-pad.  Holy shit!  You can turn the radio off!  You can shut that guy up!

I played for four hours.

It's still annoying that you can't listen to any of the music and that you have to shut the radio off every single time you get into a vehicle, but at least you can do it.  

I wish I'd discovered this last year.  I certainly would have been much further along in the game.  There's just too much to go now, though.
102  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: February 23, 2016, 06:00:54 AM

Quote from: rittchard on February 23, 2016, 12:36:19 AM

No comments?

Spoiler for Hiden:
#RICHONNE!!!

Anyway my friends at work were all unimpressed.  I was genuinely surprised, never thought they'd go there but in retrospect they have hinted at it more than once. 

The introduction of Jesus was fairly amusing and aggravating at the same time, and I wondered if I were a TV viewer only if I wouldn't be more upset they didn't just shoot this idiot early on. 

My favorite part of the episode was Carl's last scene with Michonne.  I really got caught up in the emotion of that scene, and love the chemistry between the two of them.  Honestly though I didn't really understand the depth of what Carl's motivations were until after they talked about it more in Talking Dead, and that made me appreciate the scene even more.  One of the most haunting moments of the entire series for me was when Carl had to kill his mom, so I love that they've acknowledged that in this very poignant manner.  Fantastic writing in terms of continuity and Carl's character development, though I have to say the execution confused me a little, which may or may not have been intended.   


Spoiler for Hiden:
What the hell was going on with Carl was definitely only supposed to be clear in hindsight, but I think the execution muddied it more than they meant to.

I have not been keeping up with the comics, and I found Jesus to be amusing and inexplicably trustworthy despite his actions (though I only mean trustworthy in the sense that I buy Happy Rick trusting him.  I suspect he'll be more trouble than he's worth, if he isn't an outright baddie.  That said, is there a reason there are so many British men playing Southerners on this show?  They shoot the thing in Georgia, for crying out loud.  I hear they've got some real Southerners there.

As for the big news.  I dunno.  It seems like a dumb move.  They have chemistry, sure, but it always seemed like more of a team chemistry thing.  If they revealed somewhere down the line that they had fooled around a couple of times, of course that would make sense, but this doesn't feel like that.  It just feels like it's going to screw things up more than help things.

OTOH, I get where Rick's coming from.  He's got this new hope in his heart, and Michonne tried to show him that he needed to get there a bunch of times.  It's just a little weirder for Michonne, I think.  I'm sure the apocalypse gets lonely, though.
103  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 23, 2016, 05:49:44 AM

Quote from: EngineNo9 on February 23, 2016, 02:41:28 AM

Quote from: Bullwinkle on February 22, 2016, 01:05:25 PM

Quote from: EngineNo9 on February 22, 2016, 01:20:24 AM

Quote from: Bullwinkle on February 19, 2016, 07:07:02 PM

Quote from: EngineNo9 on February 19, 2016, 06:52:11 PM

Quote from: Caine on February 18, 2016, 07:58:55 PM

Quote from: EddieA on February 16, 2016, 10:47:46 PM

Quote from: EngineNo9 on February 16, 2016, 09:51:04 PM

Quote from: Caine on February 16, 2016, 07:30:43 PM


This is worth calling out.  You can get 3 games for free to keep if you click to install them.  Jet Set Radio, Golden Axe (the original) and Hell Yeah! with DLC.  Go to any of their pages and click Install to add the package to your account (you don't have to actually install it right now).


There's supposed to be another free pack coming too.


They moved the free pack to route through their web site instead of directly through steam.

http://www.makewarnotlove.com/results.php

Hmm, 24 hours later and I still haven't gotten my code.  Anyone else?

Nothing for me, either.

EDIT:  Just got mine (@3:45 EST).

They've got another signup for Gunstar Heroes, Renegade Ops and Viking: http://www.makewarnotlove.com/results-final.php

If I'm reading it right, you don't have to do anything if you've already signed up for the last one, but they're saying to allow 3 days this time.

Hmm, I just got the second key but it says product already owned.  PM me if you'd like a free key for Gunstar Heroes, Viking and Renegade Ops.

Thanks, Engine. My key came a couple of minutes ago.
104  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 22, 2016, 01:05:25 PM

Quote from: EngineNo9 on February 22, 2016, 01:20:24 AM

Quote from: Bullwinkle on February 19, 2016, 07:07:02 PM

Quote from: EngineNo9 on February 19, 2016, 06:52:11 PM

Quote from: Caine on February 18, 2016, 07:58:55 PM

Quote from: EddieA on February 16, 2016, 10:47:46 PM

Quote from: EngineNo9 on February 16, 2016, 09:51:04 PM

Quote from: Caine on February 16, 2016, 07:30:43 PM


This is worth calling out.  You can get 3 games for free to keep if you click to install them.  Jet Set Radio, Golden Axe (the original) and Hell Yeah! with DLC.  Go to any of their pages and click Install to add the package to your account (you don't have to actually install it right now).


There's supposed to be another free pack coming too.


They moved the free pack to route through their web site instead of directly through steam.

http://www.makewarnotlove.com/results.php

Hmm, 24 hours later and I still haven't gotten my code.  Anyone else?

Nothing for me, either.

EDIT:  Just got mine (@3:45 EST).

They've got another signup for Gunstar Heroes, Renegade Ops and Viking: http://www.makewarnotlove.com/results-final.php

If I'm reading it right, you don't have to do anything if you've already signed up for the last one, but they're saying to allow 3 days this time.
105  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23/16) on: February 22, 2016, 05:09:23 AM
I've got PvZ pre-ordered, and I expect I'll be getting Far Cry Primal (though I never came close to finishing the last one).
106  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 21, 2016, 05:31:39 PM
I keep trying, and they keep pulling me back in.


Anyhoo, there's a petition going around to get Deadpool to host SNL.

This is his response:

https://www.youtube.com/watch?v=cFYDD7XqiIA
107  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 21, 2016, 05:17:41 AM

Quote from: TheEgoWhip on February 21, 2016, 03:15:37 AM

Quote from: Bullwinkle on February 20, 2016, 06:55:46 AM

Quote from: TheEgoWhip on February 19, 2016, 10:21:37 PM

Quote from: Bullwinkle on February 17, 2016, 08:39:23 PM



Did you know that most accidents happen within two miles of a person's home?  Do you know why that is?  It's because you've driven those roads so many times, you've gotten familiar with their patterns.  Blind to them, even.  So, when you come to a small intersection where there has never been another car coming another way in your entire life, but this one time there is, your muscles and mind are so used to just going anyway, that you do it.  Boom, you've had an accident.  Was it your fault?  Absolutely.  Is it understandable?  I think so.  But if there is someone else on the sidewalk seeing it happen, do you think they should speak up to keep it from happening?  Even though it won't be their responsibility either way?  Or would not doing that and calling the guy a bad driver be the better route?


Actually I'm pretty sure that the reason that most accidents occur within two miles of home is because every trip begins and ends there.  That means that the first two miles and last two miles of every trip falls into this statistic.  So every time you left your house you would have to travel a minimum of 4 miles from your home in a straight line in order to spend more than half your time beyond the 2 miles from home boundary.  If you counted up the time an average person spends in their car, the % that were within this two mile boundary will normally be well above 50%.

While that may be a factor, studies have shown otherwise.

Quote
"Our research suggests that many drivers appear to be in a comfort zone when driving close to home on familiar roads, hence why such a large proportion of accidents occur there," said Brian Martin, managing director of Elephant.co.uk.
"It's so important to keep a full level of concentration when driving, whether you're just popping to the shops or starting or ending a longer journey. These results emphasise this even more.
"It's interesting to note that the type of accidents people most commonly have close to home happen at lower speeds and involve less impact. In fact, these accidents could involve people simply manoeuvring in or out of their driveway.
"It's vital people stay alert and avoid complacency when driving close to home."

Quote
Progressive’s survey also shed some interesting light on other factors that may tend to lead toward the higher likelihood of auto accidents occurring close to home.  Progressive also surveyed seat belt usage close to home, driving distractions, and the frequency of driving errors that occur within a five mile radius of people’s homes.  The survey found that seat belt usage is much less frequent when driving closer to home than on longer commutes.

Also, people tend to talk on cell phones, listen to iPods, and eat while driving when closer to home as well.  A major cause of these increased driving distractions is that people tend to have a false sense of security when driving close to home, or in familiar areas, a factor that could lead to the high percentage of auto accidents close to home.

Car accident safety experts recommend that when driving close to home, you should not be fooled into having a false sense of security.  Drivers need to be twice as cautious when driving near home and be on the lookout for distracted and careless drivers.  Simply being aware of the fact that the likelihood of an auto accident increases dramatically the closer you are to home may save you from possibly becoming involved in a car accident.

Quote
driving close to home
You might think the drowsiness that accompanies a long road trip is more of a threat than cruising around your neighborhood. But car accidents often take place within  miles of home. While this is due to the fact that most driving occurs close to home, the relaxation we feel caused by the repetition of driving through our own neighborhood likely plays a role.

If you've ever gotten home from work only to realize that your brain was on auto-pilot the whole drive, then you know this phenomenon. Driving in familiar places can cause us to rely more on muscle memory than on our active driving skills (making us less likely to be hyper-vigilant on the road).

The 2 most important things you can do to stay safe on a short neighborhood ride are the same things that will protect you on any ride: stay alert and buckle up. Seems like a no-brainer, but being active about these things really does make you a better, safer driver.

Try not to fall into a comfort zone when you're approaching your humble abode (or hilltop mansion). Even though you may know the route like the back of your hand, accidents are often caused by unpredictable elements like another driver, a crossing animal, or car equipment failure. And letting your guard down can decrease your responsiveness behind the wheel.

The stats also suggest the importance of buckling your seat belt even if you're just driving around the corner. A main reason drivers give for skipping on seat belts, according to the Insurance Institute for Highway Safety (IIHS), is that they're only going a short distance. But buckling up, even close to home, is a habit worth getting into.

Lots of speculation and findings that seem to support what the researchers were looking for, funny how that works, but only one actual definitive statement.

Obviously there can be no definitive answer that satisfies everyone.  Not trying to derail this thread any further.  Saw DP, it was awesome.  Not the best movie i have ever seen, but it did what it wanted to do better than i had dared to hope.

Jesus, it was an analogy. The facts barely matter, correct though they were. But your speculation is somehow different I suppose.
108  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 20, 2016, 06:55:46 AM

Quote from: TheEgoWhip on February 19, 2016, 10:21:37 PM

Quote from: Bullwinkle on February 17, 2016, 08:39:23 PM



Did you know that most accidents happen within two miles of a person's home?  Do you know why that is?  It's because you've driven those roads so many times, you've gotten familiar with their patterns.  Blind to them, even.  So, when you come to a small intersection where there has never been another car coming another way in your entire life, but this one time there is, your muscles and mind are so used to just going anyway, that you do it.  Boom, you've had an accident.  Was it your fault?  Absolutely.  Is it understandable?  I think so.  But if there is someone else on the sidewalk seeing it happen, do you think they should speak up to keep it from happening?  Even though it won't be their responsibility either way?  Or would not doing that and calling the guy a bad driver be the better route?


Actually I'm pretty sure that the reason that most accidents occur within two miles of home is because every trip begins and ends there.  That means that the first two miles and last two miles of every trip falls into this statistic.  So every time you left your house you would have to travel a minimum of 4 miles from your home in a straight line in order to spend more than half your time beyond the 2 miles from home boundary.  If you counted up the time an average person spends in their car, the % that were within this two mile boundary will normally be well above 50%.

While that may be a factor, studies have shown otherwise.

Quote
"Our research suggests that many drivers appear to be in a comfort zone when driving close to home on familiar roads, hence why such a large proportion of accidents occur there," said Brian Martin, managing director of Elephant.co.uk.
"It's so important to keep a full level of concentration when driving, whether you're just popping to the shops or starting or ending a longer journey. These results emphasise this even more.
"It's interesting to note that the type of accidents people most commonly have close to home happen at lower speeds and involve less impact. In fact, these accidents could involve people simply manoeuvring in or out of their driveway.
"It's vital people stay alert and avoid complacency when driving close to home."

Quote
Progressive’s survey also shed some interesting light on other factors that may tend to lead toward the higher likelihood of auto accidents occurring close to home.  Progressive also surveyed seat belt usage close to home, driving distractions, and the frequency of driving errors that occur within a five mile radius of people’s homes.  The survey found that seat belt usage is much less frequent when driving closer to home than on longer commutes.

Also, people tend to talk on cell phones, listen to iPods, and eat while driving when closer to home as well.  A major cause of these increased driving distractions is that people tend to have a false sense of security when driving close to home, or in familiar areas, a factor that could lead to the high percentage of auto accidents close to home.

Car accident safety experts recommend that when driving close to home, you should not be fooled into having a false sense of security.  Drivers need to be twice as cautious when driving near home and be on the lookout for distracted and careless drivers.  Simply being aware of the fact that the likelihood of an auto accident increases dramatically the closer you are to home may save you from possibly becoming involved in a car accident.

Quote
driving close to home
You might think the drowsiness that accompanies a long road trip is more of a threat than cruising around your neighborhood. But car accidents often take place within  miles of home. While this is due to the fact that most driving occurs close to home, the relaxation we feel caused by the repetition of driving through our own neighborhood likely plays a role.

If you've ever gotten home from work only to realize that your brain was on auto-pilot the whole drive, then you know this phenomenon. Driving in familiar places can cause us to rely more on muscle memory than on our active driving skills (making us less likely to be hyper-vigilant on the road).

The 2 most important things you can do to stay safe on a short neighborhood ride are the same things that will protect you on any ride: stay alert and buckle up. Seems like a no-brainer, but being active about these things really does make you a better, safer driver.

Try not to fall into a comfort zone when you're approaching your humble abode (or hilltop mansion). Even though you may know the route like the back of your hand, accidents are often caused by unpredictable elements like another driver, a crossing animal, or car equipment failure. And letting your guard down can decrease your responsiveness behind the wheel.

The stats also suggest the importance of buckling your seat belt even if you're just driving around the corner. A main reason drivers give for skipping on seat belts, according to the Insurance Institute for Highway Safety (IIHS), is that they're only going a short distance. But buckling up, even close to home, is a habit worth getting into.
109  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 20, 2016, 06:48:11 AM
Skimming the comments here over the last few days, I didn't think this was going to be for me, but I fired it up and played for 4 hours straight.
110  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 19, 2016, 07:07:02 PM

Quote from: EngineNo9 on February 19, 2016, 06:52:11 PM

Quote from: Caine on February 18, 2016, 07:58:55 PM

Quote from: EddieA on February 16, 2016, 10:47:46 PM

Quote from: EngineNo9 on February 16, 2016, 09:51:04 PM

Quote from: Caine on February 16, 2016, 07:30:43 PM


This is worth calling out.  You can get 3 games for free to keep if you click to install them.  Jet Set Radio, Golden Axe (the original) and Hell Yeah! with DLC.  Go to any of their pages and click Install to add the package to your account (you don't have to actually install it right now).


There's supposed to be another free pack coming too.


They moved the free pack to route through their web site instead of directly through steam.

http://www.makewarnotlove.com/results.php

Hmm, 24 hours later and I still haven't gotten my code.  Anyone else?

Nothing for me, either.

EDIT:  Just got mine (@3:45 EST).
111  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 19, 2016, 03:39:40 PM

Quote from: Harkonis on February 19, 2016, 08:04:30 AM

R rated movies always have a ratings splash screen before the movie starts

Maybe at the theater you're going to, I have never seen that.  Trailers have them, of course.
112  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 18, 2016, 08:36:58 PM
Those real estate photos are funny.
113  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 18, 2016, 08:33:02 PM

Quote from: EngineNo9 on February 18, 2016, 07:46:21 PM



Anyway...   


EDIT: just to be extra clear, I meant that as Deadpool is sad his thread has devolved into argument, not a criticism of anybody here.

Truth.  Lets get back to talking about how awesome the movie is.
114  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 18, 2016, 06:26:54 PM

Quote from: Punisher on February 18, 2016, 03:12:02 PM

I can understand both sides of this argument...
1) I think if the movie theaters are selling a Rated R ticket to an adult with kids, it wouldn't hurt to remind that that they are buying tickets to a Rated R movie. Obviously, this wouldn't help for online sales or anything (they could put up a warning as well though) nor would it help for the parents that drop their kids off at the concession stand/video games while they go buy a ticket.
2) I think that some responsibility does need to go on the parents. They should attempt to be more aware and I am sure that Deadpool has fixed the issue for some of them.
3) There were parents complaining at my showing and saying how could they release and R Rated superhero film, so I can see where the disconnect was, but again, the parents need to take some responsibility.
4) Again, at my showing, multiple parents left after the first 5 minutes or so when they realized what was happening. Other parents with young children, say 7-10 range did stay for the whole thing and that was their choice.
5) for the rated R thing I know I have been to many movies where they did the whole, "the following movie is rated r" thing. I wasn't paying attention enough to confirm if they did this for deadpool. If they did, nobody left until after the movie started.

That doesn't sound like both sides so much as what I've been saying.
115  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 17, 2016, 09:29:38 PM

Quote from: Scraper on February 17, 2016, 08:51:47 PM

Your car analogy is so far removed from this scenario that it's like comparing a distracted driver to a mother who doesn't care. More on point where is the line that you would like to draw between personal responsibility and the nanny state? I mean the movie is called Deadpool, in order to even buy the tickets she would have to say please give me tickets for DEADPOOL. The name itself implies that this isn't your average Marvel movie, if that doesn't tell you that you should look at the rating then I don't know what does.

The name argument is just ridiculous.  Again, Hellboy was not an issue for this same age of kid.  "Deadpool" just sounds like a superhero name.  It's not like "Kick-Ass" which I'm sure raised some eyebrows.

And I see where your disconnect is and how you won't be able to see your way clear to the other side here.

The car analogy is spot-on, and your follow up sentence shows why.  The mother is exactly like a distracted driver in this scenario.  You are assuming that she doesn't care and are putting that on her because you don't want to be empathetic, and it's easier to dismiss her.  I don't think I can get through that, so I guess we'll just have to leave it.
116  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 17, 2016, 08:39:23 PM

Quote from: Scraper on February 17, 2016, 07:55:50 PM

Quote from: Bullwinkle on February 16, 2016, 11:05:51 PM

Quote from: naednek on February 16, 2016, 09:50:21 PM

Quote from: Bullwinkle on February 15, 2016, 07:29:07 AM

Quote from: Destructor on February 15, 2016, 04:52:19 AM

Quote from: drifter on February 15, 2016, 03:58:54 AM

Great movie but WTH parents why are there kids like 7 years old at the movie?  Congrats to the Mom and her 4 kids all young that now know what exactly a strip club is like inside and what goes on in there.

As a joke, it took me like 5 seconds to Google up 'Why is Deadpool rated R?' and find out exactly why so thanks to IMDB.

...why can't parents do so?

Because it doesn't occur to them that they have to do that.

The kids want to see the movie.  All the parents see is a poster for Marvel and what looks like a regular superhero on it.  They've been to Marvel movies before, and it has never been a problem.  Why would they even think to check if this one is an outlier?

The studio has done what they could with the previews and such, but if the parents haven't seen that, there's not much to do.  

The only time to be sure the message is getting to the parents is at the point of sale.  I feel like the onus should be on the theater to point out when they are buying or picking up the tickets that the movie is rated R.  I get it, they don't want to give a refund, but the backlash could be really bad.

Umm maybe because it has a rating that people should use as a guideline...

Seriously?

there should still be a societal obligation to point out to a parent that this movie is an outlier from every other Marvel movie that has come before.  Again.

Seriously? There is a societal obligation in place, it's called the Rating System. It's there for movies like this. If a parent can't take the 2 seconds it takes to look at the rating of a movie (Which is on the Movie poster, the board that lists the show times, the ticket, and prominently displayed before the movie actually starts, among other places) then they have terrible parenting skills and the their kids seeing an R rated film is the least of their issues.

So what you're saying is, rather than try to understand where a frazzled parent might be coming from and helping them out or even seeing why, in a society where we're all trying to live together, they might be making a mistake, you would rather be irate at the parent and not only not try to understand how they might have gotten to this position, you would condemn them as just being terrible parents.

Nice.

You really can't open your brain the tiniest bit to see where someone might have gotten to the point of seeing "Marvel" and thinking kids' movie?  Really?  I can't believe I have to ask this again, but here we go: Why would they even bother to look for the "R"?  It doesn't matter if it's on the billboard behind the cashier.  If you look up at that thing, what info are you looking for?  You might be making sure the movie you're supposed to be seeing is actually at this theater, but otherwise, you're just looking at the time, so you can tell the cashier what showing you're there for.  I couldn't tell you the last time I checked a rating at the ticket booth.  

Who the hell looks at anything on their ticket after they get it?

And look at these posters:  









Not an R on there.  

And where the hell did you see the rating prominently displayed before the movie starts?  I have never seen that.  I didn't even get a red band trailer when I saw Deadpool.

I guarantee that the only thing these parents are aware of when they walk in with their kids is that they're getting a brief distraction respite with a Marvel movie.  They've done it before, many times.  Why would this time be any different?

Did you know that most accidents happen within two miles of a person's home?  Do you know why that is?  It's because you've driven those roads so many times, you've gotten familiar with their patterns.  Blind to them, even.  So, when you come to a small intersection where there has never been another car coming another way in your entire life, but this one time there is, your muscles and mind are so used to just going anyway, that you do it.  Boom, you've had an accident.  Was it your fault?  Absolutely.  Is it understandable?  I think so.  But if there is someone else on the sidewalk seeing it happen, do you think they should speak up to keep it from happening?  Even though it won't be their responsibility either way?  Or would not doing that and calling the guy a bad driver be the better route?

I wonder if people think I'm trying to condemn the movie or the studio or the theater for any of this stuff.  I'm not.  That's not my point at all.  I'm just shocked that people don't think it would be nice for them to have some compassion and give these understandably clueless parents a nudge in the right direction instead of washing their hands of the whole thing and condemning the parents along the way.
117  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 16, 2016, 11:09:10 PM

Quote from: rittchard on February 16, 2016, 11:01:17 PM

Not to belabor the argument, but for this movie, doesn't just the title itself give people a clue?  If you're a parent who has zero info on the Marvel Universe comic book characters, and your kid wants to see "DEADPOOL" - wouldn't you at least be suspicious?   It's not like it was called "Squirrel Girl"   Tongue

Hellboy was fine.
118  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 16, 2016, 11:05:51 PM

Quote from: naednek on February 16, 2016, 09:50:21 PM

Quote from: Bullwinkle on February 15, 2016, 07:29:07 AM

Quote from: Destructor on February 15, 2016, 04:52:19 AM

Quote from: drifter on February 15, 2016, 03:58:54 AM

Great movie but WTH parents why are there kids like 7 years old at the movie?  Congrats to the Mom and her 4 kids all young that now know what exactly a strip club is like inside and what goes on in there.

As a joke, it took me like 5 seconds to Google up 'Why is Deadpool rated R?' and find out exactly why so thanks to IMDB.

...why can't parents do so?

Because it doesn't occur to them that they have to do that.

The kids want to see the movie.  All the parents see is a poster for Marvel and what looks like a regular superhero on it.  They've been to Marvel movies before, and it has never been a problem.  Why would they even think to check if this one is an outlier?

The studio has done what they could with the previews and such, but if the parents haven't seen that, there's not much to do. 

The only time to be sure the message is getting to the parents is at the point of sale.  I feel like the onus should be on the theater to point out when they are buying or picking up the tickets that the movie is rated R.  I get it, they don't want to give a refund, but the backlash could be really bad.

Umm maybe because it has a rating that people should use as a guideline...

Seriously?

Again, yes, in the end, the fault is on the parents.  Also again, those parents have had umpteen Marvel movies that have come out over the last several years (decade and a half, if we go back to X-Men) that have trained them that when they see that red Marvel logo, they can assume it will be okay for their kids.  Again, they have no reason to look for the R when they see that logo.  So, again, they don't.  And, again, though there is no legal reason to have to do so, since as we have already established, the info is out there and in a court of law, the parent would be held responsible, there should still be a societal obligation to point out to a parent that this movie is an outlier from every other Marvel movie that has come before.  Again.
119  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/16/16) on: February 16, 2016, 04:10:02 PM

Quote from: EddieA on February 16, 2016, 02:42:20 PM

Quote from: Bullwinkle on February 15, 2016, 03:25:37 PM

Quote from: EddieA on February 15, 2016, 01:53:33 PM

Quote from: Bullwinkle on February 15, 2016, 05:36:55 AM

I'm looking forward to getting back into Rainbow Moon again.  I hope it's cross buy.

It's not cross buy, but if you own the PS3 version, you get 50% off the PS4 version.

Where did you see this?  I was looking for information yesterday, and I couldn't find anything beyond an old comment that they were hoping to make it cross buy.

I'm not sure where I read it originally, but on their website, they say
"Rainbow Moon will launch on PS4 this February. The game will be available in the Americas on February 16 at US$14.99 and in Europe on February 17 at €14.99 / £11.99. Owners of the PS3 or PS Vita versions will be entitled to a special ~50% discount when upgrading to the PS4 release."

Thank you.  I wasn't trying to call you out, I just looked and couldn't find it.

In fact, even looking now at SideQuest Studios and the official Rainbow Moon site, I'm seeing nothing (not even a mention of the PS4 version), so I'm betting this is being ported by someone else.

EDIT:  Nope.  It's just on the publishers website.  Sheesh.
120  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 15, 2016, 10:44:41 PM

Quote from: Jimmy the Fish on February 15, 2016, 09:42:59 PM

I totally understand what you are saying and I suppose it's the way parents are in this day and age, but it wasn't always that way. Being the old fossil I am today, I still remember when I was 10-12 years old, my parents were not movie goers at all, so they didn't know jack about what popular movies were but they had a hard and fast rule with me. Rated R movies were out of the question for me at the time. Didn't matter if it was because of sex, violence or language. The R rating was an automatic no go for me. Maybe that's a philosophy that wouldn't hold up today, but doesn't matter to me. It's the rule I apply to my 11 year old. The MPAA system might be flawed but at its most basic level, it should tell parents what is or is not appropriate for kids.

My parents had the same rule, but I was allowed to break it early for horror movies, once my dad saw I could handle them.  It was an interesting situation when I was seeing Friday the 13th in Middle School, but I wasn't allowed to see Little Darlings.  

My dad took me to see Aliens to test how I could handle it, and I loved it.  So I got the horror green light.  Of course, my parents didn't seem to know about all the sex that happens in horror movies (or maybe they did and also knew that the kids were getting killed as a result), but I wasn't going to tell them.  It also wasn't why I was going.

I don't think that has changed much.  Kids will get away with what they can.

I have to say, to this day I respect my parents' rule distinction about R rated movies.  Most kids didn't have to worry about it.  It seemed that every other kid who was in middle school with me did get to see Little Darlings.

So, I guess I mean to say it kinda was always that way.  At least for some kids.  Your parents had a rule.  My parents had a rule.  Not everyone's parents did, and a lot of them got to see whatever the hell they wanted.

But I don't think it even applies to this situation, really.  I don't think parents are taking their kids to Deadpool despite the R rating.  I think they honestly are not aware that it has an R rating.  Because why would they?  As I've mentioned, they've been trained by every single other Marvel movie that they are okay properties to bring their kids to see.  I'm fairly confident that they aren't even thinking to check.  Which is why it'd be nice if others stepped in to help.

EDIT: And just to be clear on another point: I'm not in anyway saying that this movie shouldn't exist or that a PG-13 version should be put out.  I'm extremely happy this is what it is. 
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