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81  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/12/16) on: July 11, 2016, 01:30:36 PM

Quote from: MonkeyFinger on July 11, 2016, 12:47:10 PM

Quote from: Caine on July 11, 2016, 04:30:49 AM

we have a remake of one of my favorite Genesis titles of all time

For the Sega Impaired in the home audience, which one would that be?

Pretty sure it's Assault Suit Leynos (though I hadn't heard of it either).  It sounds fun, but like any remake, I'll have to keep an eye on reviews.

Song of the Deep is the new property from Insomniac.  The reviews have been so-so, but I'm going to give it a shot, since I'm in the mood for an underwater Metroidvania, and there are plans for a sequel, supposedly.

I may finally get Kerbal Space Program, but only on sale.  I suspect this is a game I'll be interested in for too short a time.

The new round of Free with Gold games comes this week (Friday or Saturday), including Tumblestone (which I wouldn't have picked up otherwise) and Tron Evolution for the 360, which is backwards compatible.

Also, there's a game coming for XB1 called Anarcute that got a great review from Brash Games (not a site I trust yet, but the review has me looking).
82  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: July 11, 2016, 01:25:25 PM
Truth.  I don't even know how to answer the question of what I'm doing, honestly.  Shifting my acting career into voiceovers, I guess.  Something I should have started years ago, but hindsight, etc.

As for the site, I still come almost every day as one of the first stops, and then periodically throughout the day, but it does seem to be more of a blip than an extended visit anymore.  Glad it's still here, though.
83  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: July 11, 2016, 05:44:56 AM

Quote from: Canuck on July 11, 2016, 03:40:51 AM

Quote from: Bullwinkle on July 10, 2016, 07:26:46 PM

Well, reviews are hitting (currently 73% on Rotten Tomatoes...still Fresh).  The consensus so far seems to be about what I expected: Not terrible, but not as good as it should be with the people involved (or compared to the original).

I hear that there is a review embargo. Is it possible that all the negative reviews are being held back until the opening day? I see its 76% on Rotten Tomatoes which certainly seems higher than I would have expected. I don't really have any horse in this race as I possibly saw parts of Ghostbusters when I was a kid but I don't think I've ever watched a whole movie and don't really remember it if I did.

Seems doubtful.  There are some decent review sources in there.  New York Times, Empire, Entertainment Weekly...
84  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: July 11, 2016, 01:51:14 AM
Now the question is: Will it make any money?

There's internet stink all over this, and it probably needed much better reviews to overcome the negativity.

I'm sure it won't bomb, but will it earn enough?
85  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: July 10, 2016, 07:26:46 PM
Well, reviews are hitting (currently 73% on Rotten Tomatoes...still Fresh).  The consensus so far seems to be about what I expected: Not terrible, but not as good as it should be with the people involved (or compared to the original).
86  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: July 08, 2016, 02:45:03 PM

Quote from: kitsnow on July 08, 2016, 09:57:27 AM

Does anyone else think this will be the worst thing in the world? Only judging by the trailer...

It's kind of been the whole discussion here.

I, personally, don't think it'll be the worst thing in the world (I still don't think it'll be Pixels level bad), but as each new trailer has come out, my enthusiasm has steadily dropped.  

I like everyone involved.  I love the property.  I think the idea of female ghostbusters is a good one (though why it had to wipe clean what came before is beyond me...I'm hoping it'll get explained, but doubt it).  Part of me still holds out hope that the movie just isn't trailering well and will come together in the end, but that's a really small part of me.
87  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/03/16) on: July 08, 2016, 02:40:18 PM

Quote from: kitsnow on July 08, 2016, 11:27:54 AM

It's a bit old, but I wanna pick up Brothers: Tale of two sons. Just looks like a really fun and engaging little game!

https://play.google.com/store/apps/details?id=com.and.games505.brothers&hl=en

It is a fun one, and has some nice emotional moments.  It also has a love-it-or-hate-it control scheme (that's kind of the core of the game), a few glitches and hit or miss graphics (though those last two may have been improved).

Overall, it's worth it, though, assuming you enjoy the controls.
88  Gaming / Console / PC Gaming / Re: "Is a man not entitled to the sweat of his brow?" on: July 07, 2016, 04:07:17 PM

Quote from: Gratch on July 07, 2016, 03:57:11 PM

Quote from: EngineNo9 on July 07, 2016, 05:56:56 AM

It always feels weird when you just "don't get" a big game that everybody loves, but I guess that's life, haha.

Welcome to my gaming world.  smile

I really liked the Bioshock games, but don't have much interest in revisiting them.  Playing through the experience once was plenty.

It does seem like it would be a bit of a haul to go through them again.

I'm sure I'll be extremely tempted when this comes out, though.

You never know what's going to click, so far as replaying goes.  I found the Uncharted Collection super cheap at one point, finished U4, then immediately played through the first two games again.  I'm getting ready to start the third.
89  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Battleborn - Gearbox new IP on: July 05, 2016, 04:58:11 PM
And a deeper cut has appeared thanks to the Summer Sale, but no one seems to be playing.

Anyone enjoying it?
90  Gaming / Console / PC Gaming / Re: [PC/360/Ps3] The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: July 04, 2016, 08:50:43 PM

Quote from: farley2k on June 09, 2016, 06:40:39 PM

Quote from: Bullwinkle on June 09, 2016, 03:05:47 PM

I'm excited for this port, but I suspect this question will go unanswered, and I'll have to fish it out right before release (it rarely even gets mentioned in reviews...I usually have to call the company directly to find out).  Am I the only person who care about this?

I had hoped that with cloud saves this would stop being an issue.  It would be great if they programed it so if your save was in the cloud it would work with any version but that never seems to happen.



Well, on the plus side, we have the answer.  On the negative side, I'm out.

Skyrim Special Edition Will Not Support Save Transfers On Xbox One and Playstation 4
91  Gaming / Console / PC Gaming / Re: [All] Lego Star Wars The Force Awakens on: July 04, 2016, 03:38:21 PM

Quote from: kitsnow on July 04, 2016, 09:10:14 AM

Lego games...hmm wish I could see the interest for these. But i loved the Lego Movie! looking forward to the Batman Lego flick

At this point, it's a little like slipping on a comfortable pair of old shoes.

Where it really turned a corner for me back in the day, though, was when I discovered that the key to the game is the red bricks.  At first, since they refer to what they do as "cheats," I avoided using them.  However, they are completely required to get the most out of the game. 

I'm also a completionist (debilitatingly so, back in the day), and I hated the idea of not finding everything the first time through a level.  But it's impossible with these games.  Combined with the red bricks, it means you blow through the story first, still wandering off to collect studs, since you'll need 'em to unlock those first multiplier red bricks, but then the bricks just start pouring in, once you get those turned on.  Then you play though the levels a second time, with all the red bricks turned on (well, most...I don't use the silly ones for more than a what-does-this-do moment), and that's your hunt-and-peck session.  But even that goes faster, since you're no longer worried about finding studs, and there are red-brick-given indicators for where the stuff you're hunting might be (and the battles go lightning quick).

There's a rhythm to it that's very satisfying once you get into the groove.  Along the way, the good ones also have amusing video antics going on (the Force Awakens clips have been especially funny, for some reason).
92  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/03/16) on: July 04, 2016, 03:20:36 PM
I'm in the same boat with Furi (I'm excited it's free).

I think you're right about getting the Carmageddon game free.  I might want it on the console, though, if it's good.

I didn't know about Energy Hook.  I'll keep my eye on that.

In Case of Emergency, Release Raptor is a game I just recently saw someone talking up.  It looks pretty crazy and fun, if they can pull it off.

I picked up Banner Saga free on Xbone, and it got me playing the first one again, which is nice.

I tried out Hawken on the Xbone, too.  It's just as fun as I remember it, but the menus are completely different (there's even a new cutscene with actors going "Wooo!").  There's some sort of mech tree now, and I think you have to unlock one before you can get to others.  In the old game, I tried a bunch of them, but eventually settled into one or two.  I already unlocked one of them, and I may just stick with it.  The biggest issue with the control scheme is that the "Found a bad guy" button is the left stick click, which I invariably trigger when I respawn, thinking it'll make me run.
93  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/26/16) on: July 04, 2016, 03:14:43 PM

Quote from: kitsnow on July 04, 2016, 09:08:35 AM

Think I might pick up Mirror's Edge: Catalyst. Really loved the first one, and I've heard this is an improvement, so that's good enough for me!

I'm enjoying it.  It won't set the world on fire, but it's a solid B title.  It somehow doesn't feel as exciting or innovative as the last one, but is still entertaining.
94  Non-Gaming / Steals and Deals / Re: Xbox Ultimate Game Sale 2016 on: July 04, 2016, 05:37:35 AM
Trackmania: Turbo for $20 is a buy for me.

If Bully is BC, I'd get that for $3.75.  I may go with Fallout 3 for $7.50.

Battleborn is still on the fence, but tempting.
95  Non-Gaming / Steals and Deals / Re: Xbox Ultimate Game Sale 2016 on: July 02, 2016, 12:51:21 AM

Quote from: EngineNo9 on July 01, 2016, 11:25:15 PM

Quote from: Bullwinkle on July 01, 2016, 06:48:27 PM

I'll be interested to see Battleborn, but that's about it.

The full list of 250+ games should be available on July 3rd apparently.  Hopefully something else good on sale.

Sorry, I should have said that's the only one that I'm slightly interested in that I don't already have.  There are some good games on there, certainly.

But, yeah, I'm hoping to see more titles geared to my specific needs and interests.
96  Non-Gaming / Steals and Deals / Re: Xbox Ultimate Game Sale 2016 on: July 01, 2016, 06:48:27 PM
I'll be interested to see Battleborn, but that's about it.
97  Gaming / Console / PC Gaming / Re: Inside - from the makers of Limbo [PC/XB1] on: July 01, 2016, 02:58:20 PM
Finished this last night (all the sites say it's only 3-4 hours, but I played at least that long just last night and nearly as long the night before).  I stayed up at least an hour later than I should have, too.

Really fantastic game.  Everything is emergent.  There's a story, but it's not laid out explicitly (not cutscenes, no dialogue, no text).  There are controls, but you are not told which buttons or controls might be useful (you can look it up in the menu, of course, and there really aren't a lot, but I remember the first time I used X after looking around for a bit and realizing that I just needed to do something with this one thing and so I tried X, and I was able to do something with that thing).  There are evolving ways to use those controls, but you stumble on them at the right time out of necessity.

Everything just builds on itself in one of the most graceful curves I've ever seen.  Really, it's so well done, I imagine many will finish the game and wonder what all the fuss was about.

If I'm looking for negatives, there are times when the controls let you down.  I know there were a couple of moments where I should have been going down a ladder and instead fell to my death.  But you usually restart close to where you failed, and it usually works the second time.  Really, it's a minor hiccup at best.

Also, the challenge isn't necessarily high. There was one moment where I had to look up what to do.  I'd spent way too long on what I thought was a fishing expedition, but was really only a distraction (and it was all about my brain not letting go of an idea I'd placed there).  In general, though, I was never stuck for too long.  HOWEVER, in my opinion, the game is exactly as challenging as it needs to be.  Any more, and it would mess with that graceful curve.

And that's not to say I was never stuck at all (apart from that one bit).  Quite the contrary.  Often, I had to run around the room, letting my mind put the pieces together before finally saying (usually out loud, in satisfaction), "Oh, I get it."  The game is filled with these moments.  I constantly felt like a genius scientist having one eureka moment after another.

And the story.  I saw one review say that you won't know where it's going.  That's pretty spot on.  In fact, now that I'm done, I'm not quite sure where it went.  But it sure was satisfying throughout.  And it never felt like the story wasn't being true to itself.

Overall, this game deserves the praise it is getting.  It's a beautiful piece that reveals itself perfectly over time, in every way.  Fantastic gaming.

Oh, and one other thing:

Spoiler for Hiden:
Fuck that mermaid.
98  Gaming / Console / PC Gaming / Re: Alienation - Space Diablo? on: June 29, 2016, 01:29:27 PM
I should get back into this.  Played a couple of levels, enjoyed it, then abandoned it.
99  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/26/16) on: June 29, 2016, 01:28:16 PM

Quote from: MonkeyFinger on June 29, 2016, 01:22:24 PM

Quote from: EngineNo9 on June 28, 2016, 03:51:32 PM

Everything I'm hearing about Inside is that it seems like it is amazing and even way better than Limbo.  

Any links to share? The official site has no text descriptions, just a trailer and some gifs so not quite sure what it is all about.

Apparently, there's a lot to spoil, so everyone is being very dodgy about what to say.

Once I saw my third 9/10 yesterday morning, I pre-ordered (it's actually out today).
100  Gaming / Console / PC Gaming / Re: [All] Lego Star Wars The Force Awakens on: June 28, 2016, 11:26:00 PM

Quote from: naednek on June 28, 2016, 11:19:10 PM

I didn't get that option, it even warned me if I quit I lose progress and checkpoints.

Huh.  I did it at the beginning of a level, so maybe it's more limited than I thought.
101  Gaming / Console / PC Gaming / Re: [All] Lego Star Wars The Force Awakens on: June 28, 2016, 11:25:00 PM
I've played the (surprise!) prologue and the first chapter (with much dithering about on the base).  I'm enjoying this quite a bit, I have to say.

First off, the comedy is really hitting with me this time.  They've had a couple of in-jokes and the usual silliness, but it's made me guffaw several times already.  Usually, the LEGO antics get a bemused chuckle from me, so it's been a step up, for sure.

I also like some of the changes they've made, for the most part.  There's a cover system!  Of course, it's only in very specific spots, and it's kind of impossible to fail, but it adds a really nice bit of variety to the levels.  It can be a little frustrating if you're not in the spot they want you to be to fire at specific targets, but not awfully so.  

You now have multiple build spots when there are LEGO bits to put together, and they do different things.  Sometimes they're just different paths to the same place, sometimes they lead to secrets, and sometimes they're just for fun (BB-8 got to ride on a swing...aw!), but other times, you'll have to build in a specific order, to accomplish steps needed for a task.  This is the kind of change you didn't know these games needed, but once you see it, you wonder why it hasn't been there all along.

They've also streamlined some stuff.  The flying levels seem to have indicators all over the place, making it much clearer what you need to shoot or where you might want to fly.  The selection window for characters seems much smoother now, which is nice (I noticed this change in the Avengers game, but it's still nice to see).  And in the selection screen, there's a red brick.  You can buy red bricks any time, just by going here.  Fantastic.  Of course, you have to finish a level to unlock them, but it's much more convenient.

Granted, it's still early stages, but I'm into this one in a way I haven't been since the first LEGO Harry Potter.  I hope it holds up.
102  Gaming / Console / PC Gaming / Re: [All] Lego Star Wars The Force Awakens on: June 28, 2016, 11:11:38 PM

Quote from: naednek on June 28, 2016, 09:17:31 PM

So we picked this up for Ethan has he recovers from Tonsil Surgery.  He paid half from his remaining Xmas and Bday money.  How the heck do you save?  I know it uses checkpoints, but in the Lego Movie game there was a save station.  I have yet to see this after playing two levels.  Don't want to quit without saving.

If you quit to the menu, you'll get the option to exit and save.  They've always had this, and I don't know why they had the redundant system, honestly (I guess because kids). 

Also, I'm not sure where it saves, exactly, though I expect it'll be at the beginning of the level (or segment of level).
103  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/26/16) on: June 27, 2016, 06:26:48 PM
I'm probably overLEGO'd, but given that it's really the only Force Awakens game we're getting, I'll be picking up LSW:TFA.

If the reviews for Technomancer are great, I'll get it this week.  If they're just decent, I'll pick it up on sale down the road, otherwise, I don't need it.

Heart and Slash is supposed to be good, so maybe that.  Also, I loved BoxBoy, so BoxBoxBoy seems likely.

I'm eyeing 7 Days to Die, too, but I don't remember why.
104  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: June 26, 2016, 06:45:20 PM

Quote from: Rumpy on June 26, 2016, 06:13:07 PM

Yeah, good point about the sets. That's an angle I hadn't thought about. Sci-fi sets are already among the most expensive, and making new ones all the time would be cost-prohibitive. Hell, even in Trek you had a lot of set re-use between the show and movies with set pieces rejigged for new ships, and most of the time anything wasn't entirely new, just variations. Sometimes they'd even be used for other shows outside Trek.

When I think of Anthology show, I immediately think of The Twilight Zone and The Outer Limits. But there's no reason that the anthology couldn't be per season, if done right, with a lot of set re-use.  But yeah, all Fuller really says is that the show will have a story-arc, which frankly isn't much of a surprise since so many shows do this now. I think a good middle ground would be setting the series in the same era. Have a 13-episode arc amongst a larger story. Each season could still follow a new crew in the same era dealing with their own story aligning itself with the larger story.

But it sounds like Fuller is saying it will only follow a new crew, with others being met along the way, which is a bit more traditional. I think where people were getting confused is with what he'd originally said he'd love to do with a Trek series.

Well, he did also say the "crews" line is not a typo.

But maybe we're going to see what some have mentioned: an armada or convoy traveling to some destination.  Seems a little too BSG, but who knows.

105  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: June 26, 2016, 04:03:09 PM
Fuller had some clarifications which tell us that what we've heard is wrong, at least according to AICN.  Personally, I'm not sure this changes much for certain.  This is along the lines of what I was picturing. 

It's still not entirely clear that these 13 episode story arcs won't be self-contained and that the next season won't be different.  "Anthology show" usually means different stories from episode to episode.  The American Horror Story format is its own thing.

That said, in thinking about it realistically, it doesn't make any sense at all for this series to hop around to different ships and eras and casts.  That concept is the antithesis of hollywood television production.  See, that would require different sets and props and costumes, especially if they're bopping around time.  In television production, they like to keep the locations to a minimum (even on shows where they don't have to build those locations).  It helps cut down on creation costs, but also filming time (which is a big source of cost for production because of the crew required).  For each location that exists in an episode, they have to lock it down and light it, which takes a lot of time and slows down the filming.  For an ongoing series, the more time that can be spent in a single location, the better, as they can either leave the equipment in place or get familiar enough with lighting set ups that it becomes second nature and much faster.

Well, I'm rambling, but the bottom line is that it makes much more sense for the show to focus on the same people and places ep to ep and season to season.  Plus, I'm glad to hear it, because that other idea was stupid.

Quote
At this week’s Saturn Awards, CBS All Access’ Star Trek showrunner Bryan Fuller debunked two rumors about the Starfleet hourlong launching in January:

1) The first season will NOT take place between “Star Trek VI: The Undiscovered Country” and the first season of “Star Trek: The Next Generation.”

2) The new series will not be an anthology show.

Fuller also described some things we CAN expect:

* The series will tell a “13-chapter” story, suggesting there will be considerable episode-to-episode continuity. (This is of course not a huge innovation; the third season of “Star Trek: Enterprise” was famous for telling one long story across 24 episodes.)

* This “13-chapter” business suggests also that CBS All Access has so far ordered 13 hours of the new series for 2017. (Does this mean we’re only getting 13 hours in 2017? The first season of “Star Trek: Enterprise” comprised 26 hours. Most seasons of “Star Trek: The Next Generation,” “Star Trek: Deep Space Nine” and “Star Trek: Voyager” were 26 hours long as well.)

* The “New Crews” text in the promo was not a typo. “I think we will be seeing lots of crews in the story,” said Fuller.

* “Eventually. Eventually,” Fuller answered when asked if characters we’ve already met could return.
106  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 23, 2016, 05:59:00 PM
Servers are being hammered.

Is this sticking to their new structure of no change in pricing for the length of the sale?
107  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: June 23, 2016, 05:52:21 AM

Quote from: EngineNo9 on June 22, 2016, 08:04:26 PM

Quote from: farley2k on June 22, 2016, 06:55:52 PM

A fresh take on zombies?  Yes please!

The Girl With All The Gifts

The book that is based on was quite good.  But one of the better parts of that was the fact that you unless somebody told you, you don't know that it's really a zombie book for quite a while.

Well, someone told me.
108  Gaming / Console / PC Gaming / Re: Mighty No. 9 - from the creators of Megaman! [ALL] on: June 20, 2016, 07:55:54 PM
The graphics complaints I've seen seem to be about the surprisingly bland style and surprising frame-rate issues, given the bland style.

However, I've seen just as many complaints about gameplay.  And more than one article mentioned a lack of charm and missing the point of Megaman entirely.
109  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/21/16) on: June 20, 2016, 02:08:49 PM

Quote from: Bullwinkle on June 20, 2016, 06:03:16 AM

I'm curious about Mighty No. 9, but I don't know if I'm curious enough to buy it.  If the reviews are stellar, that could change.


And stellar they are not.  Sheesh.  Reviews are hovering in the 50% range.
110  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/21/16) on: June 20, 2016, 01:59:15 PM
Pac-Man 256 is great on a phone.  I'm not sure it'll be nearly as interesting on a console.
111  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: June 20, 2016, 01:55:39 PM

Quote from: Harkonis on June 20, 2016, 11:31:16 AM

It was an accident involving his car, at his home.  Left it in neutral and it rolled into him

It was both!  Crazy.  Sad and frustrating, too.
112  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/21/16) on: June 20, 2016, 06:03:16 AM
I'm curious about Mighty No. 9, but I don't know if I'm curious enough to buy it.  If the reviews are stellar, that could change.

Same with Umbrella Corps, but I'm even less confident about that.

113  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: June 20, 2016, 05:59:56 AM

Quote from: EddieA on June 19, 2016, 11:13:36 PM

Some sad news - Anton Yelchin, the actor who played Chekov in the recent movies, died Sunday in an accident at his home.

What? I'd read a car accident.

Terrible news.  He was starting to pop up in a lot of things.
114  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: June 18, 2016, 04:58:18 AM
115  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 15, 2016, 01:43:36 PM
And there's a similar downplay of Scorpio coming from Phil Spencer.

Don't have a 4K TV? Xbox head suggests not upgrading to Scorpio

Here's the relevant quote:

Quote
You should buy [an Xbox One S], because Scorpio is not going to do anything for you. Scorpio is designed as a 4K console, and if you don't have a 4K TV, the benefit we've designed for, you're not going to see.

Clearly, you can buy Scorpio, and if and when you decide you want to buy a 4K television to take advantage of the increased performance, obviously the console will be ready for you. For us in the industry, it's easy to think that most power is always the thing that wins. If you look at last gen, what won? The Wii won. The Wii sold more than we did on Xbox 360 and the PS3, and it wasn't the most powerful console out there. Price is critically important. Wii was a good price and it had a great experience.

Scorpio is for the person who's got a 4K television, who's really focused on 4K gaming. It's going to be a premium price over what we're selling this one for, and both of them will exist in the market at the same time. Scorpio is for your 4K gamer. And that's what we designed it for.
116  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 15, 2016, 05:37:27 AM

Quote from: EngineNo9 on June 14, 2016, 05:48:12 PM

From what Giant Bomb was saying, even the S console is going to be a slight upgrade from the standard Xbox One so it will play games like Gears 4 a bit more smoothly and at higher resolution most of the time (since they use adaptive resolution to fix framerate like the newer Halo games).  It will be interesting to see how much of a difference that ends up being.


Xbox One S won't give games a performance boost, Microsoft insists

Extra CPU, GPU power "will have no impact at all"

Quote
Xbox One games will look "identical" on Xbox One S, Microsoft has said, despite the newer console's slight boost in processing power.

1
Speaking with Eurogamer today at E3, Xbox planning lead Albert Penello stated that the additional CPU and GPU access granted to developers for Xbox One S in order to enable HDR will have "literally no impact" on the performance of games.

"When we made changes to the box for 4K we unlocked a little bit more processing power to enable HDR. That's it. It's exactly the same architecture as the existing one," Penello told me during a presentation on the new console.

"To support HDR, we give people access to a little more CPU and GPU. That's it. It is so insignificant it is mind boggling it is being picked up."

Yesterday, a Polygon report claimed Gears of War 4 would perform better on Xbox One S, and that the newer console's raw processing power could be used to improve its frame-rate and resolution.

Some have speculated Xbox One would overclock its GPU and CPU, but Penello denied this.

When asked whether there would be any performance difference, Penello was clear:

"I promise, it won't even show up. It will have no impact on games at all. Literally no impact. They will be identical. It's nothing, it is literally nothing."

Eurogamer was told the same thing today by Xbox boss Phil Spencer, speaking with Wes.

"It was designed to play Xbox One games exactly the same way your existing Xbox One does," Spencer said. "The one definitive feature that's different is HDR. So, with the increased HDMI capability, it has the ability to support high dynamic range.

"I will say - and I've been asked about this - and I'm not trying to dodge the question, you should expect it to play your games the same way an Xbox One does. We did not design this to play Xbox One games better than the original Xbox One console."

Spencer did not count out some minor differences, which happen when things change with console innards.

"We've gone through - even on the existing hardware - multiple hardware iterations on the inside. There will be certain decisions that are made either for cost reasons or other supply chain reasons that can result in slightly different performance, whether it's disc drive throughput... everything's not always pegged at exactly the same number.

"But honestly, do not buy this box if you think you're buying it to play your Xbox One games better, because it was not designed to go do that. It was designed to play your Xbox One games exactly the way your Xbox One does.

"I don't want anybody to think this is somehow a performance boost for Xbox One games. That's why we said HDR on-screen, and that's what we want to be explicit about. Outside of that, you should expect your Xbox One games to run exactly the same."

While Xbox One S won't give games a significant performance boost, it can be used to improve visuals - specifically regarding High Dynamic Range. Gears of War 4, Scalebound and Forza Horizon 3 are all confirmed to benefit in some way.

The small bit of extra power is just there for the HDR.
117  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 15, 2016, 05:31:44 AM

Quote from: USMC Kato on June 15, 2016, 12:39:29 AM

I preordered the XB1 S (2 terabytes)
Mostly because my XB1 is having a hard time reading blu ray movies and games.

Here's the trick I use:

Let the drive start pulling the disc in, but hold onto it (I put my finger in the center).  Soon, the drive will whir faster, and you can let it go.  It loads every time when I do this.

The whole process only takes a second or two, but, yeah, it would be better if it just worked.
118  Gaming / Console / PC Gaming / Re: E3 2016 Full games list/Live coverage thread - Nintendo @ 12pm ET on: June 14, 2016, 04:58:24 PM
I had to go.  Did they talk about anything else?
119  Gaming / Console / PC Gaming / Re: E3 2016 Full games list/Live coverage thread - Nintendo @ 12pm ET on: June 14, 2016, 04:18:53 PM
Zelda looked a little underwhelming, graphically, but neat gameplay-wise.

But, man, they are spending waaay too long on Pokemon.
120  Gaming / Console / PC Gaming / Re: E3 2016 Full games list/Live coverage thread - Nintendo @ 12pm ET on: June 14, 2016, 03:41:28 PM
I missed the MS conference (and don't feel the need to go back and watch at this point), but having worked venues similar to the ones usually used for this stuff and the one Sony used, I can tell you that the size of that space was the issue for Sony's pacing issues.

It looked impressive on camera (and certainly cooler than the typical flat space), and it made the orchestra work, but it created a weird dynamic for the presenters.  The orchestra was a barrier to the audience (which is why they kept referencing it).  The acoustics in a theater like that are usually great, but you need to know how to use it.  It's not at all the same as the flat, easier to control experience of a meeting hall.  And that lack of control affects the stage, too.  The gimmicky stuff they tried to pull off (like the bit with Crash's shadow) just didn't work.  And a stage like that gives a much different feel to the presenter.  In a meeting space, you can give them areas to roam into.  You can make it comfortable for them.  A proscenium just makes them feel like they're on display.

Of course, that doesn't explain giant buildups to nothing like Kojima and Crash Bandicoot is back!...appearing in a dying franchise.
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