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81  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 03, 2016, 07:13:42 PM

Quote from: EngineNo9 on June 03, 2016, 07:10:57 PM

Quote from: Bullwinkle on June 03, 2016, 06:58:18 PM

Quote from: EngineNo9 on June 03, 2016, 06:27:46 PM

Quote from: Bullwinkle on June 03, 2016, 06:13:58 PM

Has anyone been using the Steam Link?

I've heard good things.

I have used the Steam Link a bit.  It works, but even on a fast wired home network I was getting considerable pixelization with higher end games like Just Cause 3.  Assuming because it needed more processing power for compressing the video or something?  Anyway, it was not impressive enough that I kept using it much beyond the first couple times I tried.

Quote
I've I'm streaming through my laptop, do I need to have it open?  Or will it connect while shut (but powered on)?

I'm assuming you would need to have it open.  I think most laptops go into hibernate mode when you close the lid.

In researching this, I found out that there's a hardware mode that's turned off by default to avoid conflicts that should be turned on for a lot of systems.  This mode supposedly fixes the streaming graphic quality immensely.  Do you remember if you had this toggled on?

I just looked and my In-Home Streaming settings in Steam did have the base hardware settings turned on.  I may turn on the "Prefer NVFBC capture method" to see if that fixes it, but at this point I'm not super exited to try it out anymore.



Hrmm.  Thanks for checking that.
82  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 03, 2016, 06:58:18 PM

Quote from: EngineNo9 on June 03, 2016, 06:27:46 PM

Quote from: Bullwinkle on June 03, 2016, 06:13:58 PM

Has anyone been using the Steam Link?

I've heard good things.

I have used the Steam Link a bit.  It works, but even on a fast wired home network I was getting considerable pixelization with higher end games like Just Cause 3.  Assuming because it needed more processing power for compressing the video or something?  Anyway, it was not impressive enough that I kept using it much beyond the first couple times I tried.

Quote
I've I'm streaming through my laptop, do I need to have it open?  Or will it connect while shut (but powered on)?

I'm assuming you would need to have it open.  I think most laptops go into hibernate mode when you close the lid.

In researching this, I found out that there's a hardware mode that's turned off by default to avoid conflicts that should be turned on for a lot of systems.  This mode supposedly fixes the streaming graphic quality immensely.  Do you remember if you had this toggled on?
83  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 03, 2016, 06:13:58 PM
Has anyone been using the Steam Link?

I've heard good things.

I've I'm streaming through my laptop, do I need to have it open?  Or will it connect while shut (but powered on)?
84  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 03, 2016, 01:57:56 PM
It's mostly about where the money is.  You used the word opulent, which sums it up. 

There's also a space issue, though.  It's easier to build big in the desert.

But, yeah, it does sometimes feel like just a little bit of effort could be made to not slap up a concrete box.  The problem is that hiring the people who design interesting buildings costs extra money.  I still see interesting buildings go up when I head into NYC because corporations want to show off, but those are often ostentatious instead of opulent.

It used to be not about flashing a wad of cash around as much as it was about achievement.  Skyscrapers used to be a thing of wonder, and we gave them the beauty to match the awesomeness.  I think this is what has been lost.

There's one spot I see anytime I drive on the east side of Manhattan.  It's just writing on a wall for a public work of some kind (I can't remember what now, unfortunately), but it's done with these raised, silver, art deco letters that are spaced out just a little bit further than you might do today, and it works.  It just looks classy but simple.  Often I think about how that time has passed, where we care enough to make something as simple as letters on a building look elegant.  Nowadays, we're lucky if the apostrophe is in the right place.
85  Non-Gaming / Off-Topic / Re: Random Youtube Links Part 1: This time it's random Youtube Links (NSFW) on: June 01, 2016, 09:13:52 PM
Jon Hamm made my day in his Star Wars audition.
86  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 31, 2016, 07:31:40 PM

Quote from: rittchard on May 31, 2016, 05:39:42 PM

I'm about halfway through (which is the most I've ever played of any game of this type FWIW) and agree the production values are fantastic.  I just wish I had more time to devote, I feel like I need a major block of time because it's so intense for me while playing.

I do have to say that I still find some parts of this genre puzzling (no pun intended), particularly the prevalence of jumping "puzzles" and content.  Some times I see spots I think look perfect to jump to but I'm not allowed.  And then other spots I don't think I'd ever see where/how to jump to the place they want you to go without a walkthrough.  I've played enough that I know a lot of the tricks they do and I can figure out the majority of the jumps on my own, but every few sequences I get stuck and it really kills the momentum.

I'm curious do all of you just figure out all these things yourselves?  I usually keep trying til I die about 4-5 times and then I look up the solution.  I hate relying on those crutches but honestly I don't have the patience to figure out exactly what the designers intended. 

Interestingly, I don't remember a time where I was stuck climbing in this version.  Maybe a couple of times where I'd be saying, "Where am I supposed to...oh, there's a window" but that's it.

I'm replaying the first game right now, and there are a ton of spots where it looks like Nate would clearly be able to get to through a jump, but he winds up doing one of those weak bunny hops instead (or falls to his death).  OTOH, I remember being stuck in spots on that game for longer periods, but now everything seems more intuitive (apart from the areas you arbitrarily can't jump to that I just mentioned). 

I guess I think that a shared shorthand has developed over time from playing these games.
87  Gaming / Console / PC Gaming / Re: What am I buying this week? on: May 31, 2016, 03:43:51 PM
I was interested in Dead Island HD.  I didn't like it the first time it came out, but Dying Light made me think I'd missed something.  Most of the reviews I've been seeing are telling me that I didn't, so I think I'll pass.

I believe I'm getting Carmageddon for free on PC as a Kickstarter backer of the last one, but I have to be honest: I might prefer it on a console.

Dangerous Golf looks interesting to me, but I'm waiting for reviews.

I really liked Hard Reset on the PC, maybe I'll double dip.
88  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: May 30, 2016, 05:27:57 PM
There's nothing dazzling, inventive or new here, for sure, but like with most Blizzard games, what is here is incredibly well polished and distilled down to what works.  Consequently, it clicks easily when you pick up a controller.  You play for a bit, maybe wondering what the fuss is about.  You have fun, but wonder if you were expecting more.  If you don't just shrug and put it away at that point, you may find that several hours disappear before you know where they went.

For me, in both the beta and full game, I won't be happy until I've given every character a go at least once.  By that time, I will naturally have picked some favorites (which oddly, aren't lining up as neatly between the beta and retail release as I thought they would), and be able to settle into them, switching between some as the team requires.

89  Gaming / Console / PC Gaming / Re: DOOM on: May 25, 2016, 01:54:54 PM

Quote from: leo8877 on May 23, 2016, 05:10:22 PM

Quote from: Punisher on May 23, 2016, 02:39:12 PM

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?

You can stop in the middle of your furthest level and go and play previously completed levels without erasing your furthest progress.  It's kind of nice really. There's separate options for resume vs replay.

If you replay and earlier level, do your findings affect your game progress?

Like, if I missed one of those suit chips, and I go back to the earlier level and find it, does it appear when I load my main game?
90  Non-Gaming / Off-Topic / Re: Lost a friend on: May 25, 2016, 01:52:12 PM
It still hits me when I see metallicorphan's name pop up places, and I was never able to figure out for sure what happened to him.
91  Non-Gaming / Off-Topic / Re: Lost a friend on: May 24, 2016, 08:35:40 PM
Sorry to hear it, Engine.  It's always a blow when this kind of thing happens.  It may take a while for it to really settle in for you, which may be why you posted.  To get some perspective.  I hope we can give some.
92  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 24, 2016, 01:24:58 PM
I just read this Destructoid article about the ending (and a scene earlier that was originally a cut scene...which would have meant no hats).

The ending of this makes me so mad.  Not at Naughty Dog.  Thank god they didn't listen to loud jackasses like this focus group guy.  How are people like him still possible?

Anyway, the article does discuss the ending, so I'm spoilering the text of it here:

Spoiler for Hiden:
Major spoilers for Uncharted 4: A Thief's End. Duh. We're talking about the ending. It's in the headline. Speaking to Rolling Stone's new games-focused site Glixel, Naughty Dog's Neil Druckmann explained how the studio didn't want to pull a cheap soap opera move in killing off a character for effect.

"I knew we didn't want to kill Nathan Drake, or kill any of the main characters, because tonally that felt wrong," Druckmann said. To my mind it was a smart decision to worry about executing a pulp adventure story well, rather than try and morph a pulp adventure story into Last of Us heaviness. Which isn't to say it's shallow. Druckmann still addresses interesting subjects, asking if it's possible to "balance passion versus settling down," and highlights well drawn inter-personal relationships.

As for the latter, some of them evolved. The flashback where you play as Yung Drake going through the mansion was initially just a cut scene. Which means we would've been robbed of polaroid selfies in ancient hats -- it would've been a shame! Team samurai hat! "We needed to show that Nate, even at a young age, was intrigued by all this stuff," Druckmann said. "And it was important to show how much Sam cares for Nate." Like the toy gun attic scene, it was a way to do the Uncharted shtick in a slightly different, thoughtful way.

The old woman in possession of momma Drake's journals, too, was changed: originally it was a dying old man. Same with the game's really well-done, touching epilogue. "Initially, in the epilogue, it was Nate's son," Druckmann said. "When I'm introducing and describing a new character to our lead character concept artist, constantly she will ask, 'What if it was a girl?' And I'm like, Oh, I didn't think about that. Let me think, does that affect or change anything? No? Cool, that's different. Yeah, let's do it."

These decisions didn't sit well with everyone, however. One focus tester got so angry over the fact that Nate has a daughter that he had to be asked to leave. There were some, "focus testers who were really upset by Nadine beating up Nate, and really upset at the end when it was Nate's daughter," Druckmann said.

"To the point where we had to ask one guy to leave. In his core, it just affected him. He was cursing, 'Not you, too, Naughty Dog! Goddammit. I guess I'm done with Uncharted, if you guys ever make another one, with his daughter. This fucking bullshit.' And I was like, 'Wow, why does that matter?'"

Apparently it doesn't to most people. Uncharted 4 received rave reviews partially on the strength of its story and characters while also selling 2.7 million in its first week despite only being available on PS4.
93  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/24/16) on: May 24, 2016, 04:19:35 AM

Quote from: whiteboyskim on May 24, 2016, 03:32:05 AM

On the fence about Overwatch. On the one hand, I don't play MP games because they bore me. On the other hand, those animated shorts have been so amazing that I want to buy the game just to show my support even if I never actually play it. What to do.

Bummer you missed the beta.
94  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 07:17:57 PM

Quote from: TiLT on May 23, 2016, 02:23:47 PM

Quote from: Bullwinkle on May 23, 2016, 02:10:03 PM

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.

There are two entirely new areas in this edition though, as well as a couple of new skills. It's more like a standalone expansion pack.

I guess if I think of it like that, it's not so bad.
95  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 02:10:03 PM

Quote from: Gratch on May 22, 2016, 04:10:56 PM

ARISE!!

A "definitive edition" of Ori was recently released.  It adds a lower difficulty level, as well as some fast travel options, and a couple new areas.  For owners of the original, it's just a $5 upgrade.

I'm excited about giving it another look.  There was so much to like about it, but the plentiful bugs and the crazy difficulty pushed me away.  If those two things got fixed/adjusted, this could really be a on amazing game.  Here's hoping...downloading now, will report back later.

EDIT:  They definitely tuned down the enemy difficulty and being able to reuse Spirit Bond sites is helpful, but a level of precision platforming skill is definitely still required...and is sadly beyond my skill set.  frown

I'm interested to try this again, as I was really enjoying it but the momentum was killed because there were game-stopping bugs that took forever to fix.  The lower difficulty helps, too.

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.
96  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/24/16) on: May 23, 2016, 04:18:09 AM
Overwatch PS4
97  Gaming / Console / PC Gaming / Re: DOOM on: May 22, 2016, 09:28:41 PM

Quote from: Punisher on May 22, 2016, 08:28:04 PM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Are you aware that the map sort of shows you where you have been and not been?

Yes.  I have used the map.   The map shows things, but not necessarily clearly how to get there or what areas might be blocked from travel.

But, really, it's not about that.  It's more about the flow of the level and getting back into it.  Or the fact that knowing you have a large level to get through makes it harder to sit down to play it as time goes on, no matter how much you might enjoy the game.

For example, I really liked the recent Wolfenstein games, but I have yet to finish the most recent one for this very reason.
98  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 22, 2016, 05:53:23 AM
I also finished today.  Really fantastic.  Possibly the best in the series.

It made me sad to see it end.  So I immediately fired up the Nathan Drake Collection!  I'm enjoying watching the characters get together, remembering that we had no idea who any of them were. 

Spoiler for UC4:
In particular, too, the opening of the Drake's coffin right in the beginning with the comment from Elena about Drake not having any heirs.  Has a new meaning in retrospect (although I'm fairly certain that wasn't a twist they'd plotted at the start).
99  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 06:01:47 PM
Yeah, keep that mind broad, for sure.  That'll help.
100  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 02:28:34 PM
Wow, the last comment is from TiLT (with his "Preacher" icon looming and everything) wondering about the cast, and it's premiering this Sunday?

Holy crap, this board really is dying.

Anyway, reviews are pretty positive for this outing.  It looks like it's following the Walking Dead route, in that it will hit the main story beats, maintain the feel of the comic and feature the same characters and such, but it will stray into different territory and flesh some bits out, so it won't be a page-for-page reenactment.  Which I guess was to be expected if they're hoping for an ongoing series.

Reviews I've seen have used words like "respectful" a lot, so it seems to be in good hands with Seth and the gang.

Still, the comic is now a self-contained whole, unlike the living, ironically breathing world of the Walking Dead, and part of me wishes they'd just stuck to what exists, because it is so damned good.  I do get it, though, so it sounds like this'll be the best version we could hope for.
101  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: May 21, 2016, 02:18:00 PM

Quote from: Destructor on May 21, 2016, 02:06:43 PM

Quote from: Soulchilde on May 21, 2016, 11:19:14 AM

Star Trek: Beyond  newest trailer

I like this trailer. It looks far more 'Star Trek', at least compared to the first one.

Oh, yeah, much better.  Now I'm actually interested.

With the angles they used, I can't be sure that was the right ship, but if so, what is the deal with making the Enterprise die in the third movie each time?!

Plus, why did they show us that in the trailer???
102  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 02:12:40 PM

Quote from: TiLT on May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.

Again, it's a "complaint" with quotes intact.  I understand it's not something I should complain about, and I'm really not saying it's bad, just that it makes it hard to hop in and hop out, as it did with the Wolfenstein games.
103  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.
104  Gaming / Console / PC Gaming / Re: on: May 21, 2016, 05:18:03 AM

Quote from: Caine on May 21, 2016, 02:22:24 AM

Finished the game earlier today.  Enjoyed it completely.  The expanded traversal and transport options made the game feel larger than previous games.  The stealth was both useful and fun to pull off.  I only really hit a few rough spots, mainly one where two armored mini gun foes where in the same location. 

The story went in a predictable, yet satisfying way and I'm okay with the way they ended Nathan's story.  TBH, I would be okay if they take the lead-in at the end for a new series.

I lucked out and had a grenade launcher in the spot you mentioned.

I could have stayed up very late for the last couple of chapters tonight, but I'm saving them (mostly because I have to get up at a decent hour, though).
105  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 11:32:22 PM

Quote from: rittchard on May 20, 2016, 09:10:56 PM

Quote from: Bullwinkle on May 20, 2016, 07:17:27 PM

My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.

Did you mean.... purrrrrrfect?  Sorry I couldn't resist  icon_biggrin

You know, I was wondering if someone would take the bait.  Thanks.
106  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 07:17:27 PM
My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.
107  Gaming / Console / PC Gaming / Re: DOOM on: May 20, 2016, 01:53:05 PM

Quote from: leo8877 on May 20, 2016, 01:39:25 PM

I can't get enough of this game. The combat is fast and fun. The levels get huge and there's tons of nooks and crannies for the OCD explorer! 

My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.
108  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: May 19, 2016, 07:50:37 PM
This one underwhelmed me more than anything else I've seen so far.
109  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: May 19, 2016, 07:37:23 PM

Quote from: Gratch on May 19, 2016, 03:21:27 PM

If you enjoy either pinball or "games as art", I would strongly recommend INKS.  At it's core, it's a simple pinball game that requires you to hit colored squares to complete each level.  When you hit the square, it explodes in a burst of colored ink, which can then be tracked around the board as your ball rolls through it.

While the bulk of the game isn't terribly challenging (you can probably finish all the levels in a day or two), the designs you make by splashing multiple colors together and tracking the ink are often stunningly beautiful.  As in "I wish I could frame that and hang it on my wall" beautiful.  You can get a sense for how it looks here



I second this reco.

You can make it more challenging for yourself by trying to get a level done in a single ball.  You get a different badge for doing so.  And you get a better badge if you can finish a level using the fewest flips.
110  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 02:12:44 PM
More from the What the Hell are They Thinking Dept.:

They've added another show to CBS All Access.  The Good Wife Spin Off.  That's fine.  I'm sure some people are excited about that.  There will be two other series as well.

It's going to cost $6/month.  And you have to watch commercials.  You can't skip them. 

WTF?!  I dropped Hulu like a hot turd over the commercial thing.  Why am I paying you to get paid?  No.


SOURCE
111  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 01:55:43 PM
Yeah, I wasn't even thinking about the paywall.  I imagine the first season will be fine.  Some may be hesitant, but the "lets see what this is all about" crowd, especially from the die-hards, will pay away.  Especially if that free preview is good enough.

But we live in a world of binge watching, and people wait until everything is available and reviewed.  I can't imagine that if you don't have continuing characters and an ongoing storyline that people aren't generally going to shift into a wait and see attitude before paying any money.

112  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 03:37:14 AM

Quote from: EddieA on May 19, 2016, 02:44:47 AM

Here's a teaser trailer that reveals that (spoiler alert) the show is set in space slywink  It might not mean anything, but it's odd that the trailer says "new crews" instead of "new crew".

The most recent thing I read about this show (and I thought I'd posted it here, but I guess I neglected to do it) is that it's going to hop around eras.  Sometimes, it'll be next gen.  Other times TOS.  I even heard the Cochrane era might be involved.

This sounds monumentally stupid to me.


EDIT: Here's the first thing I saw:

http://www.aintitcool.com/node/74935

I mean, self-contained seasons like American Horror Story isn't as bad as, say, hopping around from timeline to timeline with no story throughline, but it still seems dumb to me.
113  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 18, 2016, 05:06:09 PM
Yeah, I was circling that one for a while, too.

It's not that I'm against the complex space sim.  As I said, I actually like the controls.  The docking procedure is long and fiddly, but it's so cool that it doesn't matter.  It might over time, of course...

But to make the subsystems so obtuse is beyond me.  It's already dry material and a complex economy, why make delving into that stuff such a headache?
114  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 18, 2016, 02:56:37 PM
I played through the tutorials of the demo (which I had downloaded and never even tried) and decided it was cool enough for sub $20.

I fired up the main game, picked one of the two missions (the one that didn't look like a spam email), flew to hyperspace or STD or whatever range and was told that I didn't have the fuel to get to where I wanted to go.

I had tried to make heads or tails of the map before that (even watched the tutorial video on it), but clearly I couldn't.

The sense of flying in space is just incredible.  The systems and menus for getting stuff done is just awful.

Anyway, I'll give it another try after watching yet more tutorial videos, but it's more frustrating than I wanted, for sure.
115  Gaming / Console / PC Gaming / Re: DOOM on: May 18, 2016, 01:00:51 AM

Quote from: whiteboyskim on May 18, 2016, 12:53:07 AM

Also, when you pick up a DOOM doll, you get a little cue from the original game. Found the secret original level in the first and third maps but hell if I can find them anywhere else. You can go back and choose whatever mission you want and then, yes, you do have to rekill everything, but you can take your time and explore without the need to get to the next map/mission. Going to try to get some more time in tonight as I haven't played since Friday.

For the second level secret original segment:

Spoiler for Hiden:
Early in the level, after you take the platform down, there's a door on the left that you can't open (right before the door to the next section).  There's a way to get above that door to find the switch.
116  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 04:11:30 PM

Quote from: Gratch on May 17, 2016, 03:02:17 PM

Quote from: TiLT on May 17, 2016, 06:33:43 AM

I never felt like Elite Dangerous is complicated. Sure, there can be a lot of controls to master, but you don't need to grasp them all right away, especially with a HOTAS. Just do two or three basic tutorials, and you'll be ready to head out there and do whatever you like. I suspect anyone who claims the game is complicated is talking about trying to grasp every single concept in the game, which isn't at all necessary. I've played the game for many, many hours and have barely even touched combat or exploration, being more of a trader.

^ this

Just be sure to watch a few tutorials (especially around docking and warp speed traveling), and you'll probably be able to pick up the rest pretty quickly.

Well, problem one is that I don't have a HOTAS for the Xbone (which sounds like a medical ailment).

I know that Elite is going to be a better experience on PC, but I don't really have much interest playing it there.  Has anyone tried this on console?
117  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 02:46:29 PM
The press seems to be handing out a collective "Meh" with most ranging in the 5 or 6 out of 10 range.
118  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 05:37:14 AM
Is anyone still playing this?  It's on sale for Gold members for $18.75, and I'm wondering if it's worth it.

I backed away from it because I heard it was complicated and took a lot of hours before you could start settling into it (with little help from the tutorials).  Honestly, I don't know that I'll be able to hunker down for an extended period, but I am still curious about the game.

How do/did people like it?
119  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 17, 2016, 03:44:58 AM

Quote from: Teggy on May 16, 2016, 06:16:59 PM

Quote from: Bullwinkle on May 16, 2016, 06:13:35 PM

Quote from: Teggy on May 16, 2016, 06:02:15 PM

I think they put an extra dose of Nathan Fillion in the new model. They should just let him do a movie already. It would have to be an older Drake, but it would still be good.

And now that Castle is over, he's available again.

Unfortunately, I don't know if Hollywood sees him as a bankable star.



It's a video game movie, when do they ever worry about them being good or successful slywink

I think Nathan Fillion would be great, but here's my prediction for Hollywood casting: Bradley Cooper.
120  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 06:13:35 PM

Quote from: Teggy on May 16, 2016, 06:02:15 PM

I think they put an extra dose of Nathan Fillion in the new model. They should just let him do a movie already. It would have to be an older Drake, but it would still be good.

And now that Castle is over, he's available again.

Unfortunately, I don't know if Hollywood sees him as a bankable star.

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