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81  Non-Gaming / Off-Topic / Re: SLEATER-KINNEY IS BACK on: October 20, 2014, 08:13:25 PM

Quote from: Eel Snave on October 20, 2014, 07:42:03 PM

Quote from: Scraper on October 20, 2014, 05:58:26 PM

Am I lame for not knowing who they are?

Nahhhh. They were a bit of an acquired taste, but once you've acquired it, boy howdy were/are they awesome.

As Exodor hinted, one of the members is Carrie Brownstein, of Portlandia fame.  So you might know Sleater-Kinney by proxy.  Or something.
82  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2014, 11:27:17 AM
One for each console maker:

Shadow Warrior
Fantasia: Music Evolved
Bayonetta 2


Someday: The Walking Dead: Season 2

I'm also interested in the PS4 PSN stuff this week:

Escape Goat 2
Race the Sun
Fluster Cluck
83  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 16, 2014, 03:39:03 PM
Just did Train in Vain.  So much better than the Italian airplane race!  That one felt scripted. This one may have been, but it really felt neck and neck.

I got an Epic Finish.
84  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: October 14, 2014, 10:51:00 PM
I loved every one of those, but not as much as seeing "Coral" written out.
85  Gaming / Console / PC Gaming / Re: [Wii U] Bayonetta 2 on: October 14, 2014, 10:44:57 PM

Quote from: EngineNo9 on October 14, 2014, 09:12:24 PM

I bought a Pro controller when I first got my Wii U and I have regretted it ever since.  I've never used it, lots of games don't support it (or at least didn't) and I find the gamepad to be as comfortable as the Pro controller anyway.

This is me, too.  I find the gamepad to be not only just as functional, it's even more comfortable to hold.
86  Gaming / Console / PC Gaming / Re: [XB1/360/PS3/PS4/PC]The Evil Within on: October 14, 2014, 10:43:54 PM

Quote from: TiLT on October 14, 2014, 08:34:31 PM

There's quite the variation in review scores for this. It looks like I game I could potentially enjoy (in small doses. I don't handle adrenaline well), but Jim Sterling's review worries me. He's a very smart guy, and he points out that the game routinely tells you to make decisions without giving you any information with which to base those decisions on, and that's front and center among things that constitute bad game design. Games like XCOM show us that making hard choices can be extremely rewarding, but such games also give us enough information to make an educated choice where we aren't surprised by the consequences (and if we are, it's our own fault). It sounds like The Evil Within tells you to make choices blind and then punishes you heavily for making the wrong one. That's not rewarding. That's just frustrating.

Some of it depends on how long the reload time is and what your tolerance is for being negatively rewarded with a grisly death.  There is some entertainment to be had in making the wrong choice and seeing something over-the-top ridiculous then reloading quickly to make a different choice.

However, that does screw up the narrative flow a lot (and cheapens the threat level, of course).  And if all of the gameplay is based on those types of actions, that won't be very fun.

I haven't played very long so far (maybe forty five minutes), and I've died numerous times.  Sometimes doing the exact same, stupid thing until I figured out what I was meant to do.  Each of those became far less frustrating in retrospect.  The other deaths were hilarious.  I mean terrifying.
87  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 14, 2014, 10:37:26 PM

Quote from: leo8877 on October 13, 2014, 03:06:08 PM

Quote from: Bullwinkle on October 13, 2014, 02:00:02 PM

Quote from: Clanwolfer on October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.

Weirdly, during that segment I just kept wondering if I was supposed to be scared.  I don't mean in the puff-up-my-chest manly way, but honestly, I wasn't sure.  I didn't see anything that indicated something scary was supposed to be happening.

Of course, one of my constant problems in gaming is that I'm forever looking for collectibles, and so I'm frequently looking the wrong way when something I'm supposed to notice happens.  I'll hear a music sting while I'm looking at some boxes and whip the right stick around saying, "What did I miss??"

I thought that moment was specifically designed to scare the crap out of you and keep you peeking over cover to see if anything was coming.


Maybe it was, but without seeing any sort of visible cue (even something like a shadow) or something more than the music speeding up, I wasn't feeling it.

As I say, it's possible (even probable) that I missed something, but it still didn't do much but make me feel like I was taking a regular subway ride, intensely.
88  Non-Gaming / Steals and Deals / Re: XB1 game preorders $15 back on: October 14, 2014, 10:33:37 PM
I was actually planning on getting Sunset Overdrive digitally until I saw this deal.

Probably would have done the same for Halo: MCC if the option had been available.
89  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: October 14, 2014, 12:09:51 PM

Quote from: Lee on October 14, 2014, 11:32:16 AM

I don't think Terminus is wrapped up, the leader that Rick wanted to kill was still left.

True, and he'll be back, but Terminus itself is decidedly wrapped up.

Terminus itself is what had been built up fairly relentlessly nearly every episode, not any specific character (except for one foreshadow of Denise Crosby that was only apparent afterward).
90  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: October 14, 2014, 11:27:02 AM

Quote from: Ironrod on October 13, 2014, 09:47:15 PM

Agree that the episode was firing on all cylinders. Glad to have TWD back, and equally glad that they didn't stretch out the Terminus story arc any farther. The whole cannibal culture conceit was a bit of a stretch IMO, in spite of the "Then" scenes that tried to justify it. It was OK, just glad they didn't dwell on it any longer than they did.

My only gripe (minor) with the episode was how quickly Terminus got wrapped up, but you make a good point.  It's a big leap from hippy dippy revenge to hey, let's eat people.  But the whole half season last year was building up to the place.  I was expecting more.

None the less, that was a great episode.

As for post credits, my DVR cut it off early (just as the person started turning around).  Did they reveal who that was?
91  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 13, 2014, 10:32:08 PM
Yeah, I have found the nemesis system to be constantly churning out memorable characters.  No one has quite matched Rash the Poet, but there have been quite a few that have stood out in their own, unique way. 

I have found the nemesis system to be the core hook of this game, in fact.  The rest of the gameplay is good, but I am all about going after that son of a bitch who killed me or feeling my heart sink when someone else who killed me shows up right when I'm about to take out a lower tiered guy.

92  Gaming / Console / PC Gaming / Re: [Wii U] Bayonetta 2 on: October 13, 2014, 03:40:30 PM
That's me to a T, too, Teggy (ta da).

Bayonetta 1 never quite clicked with me, but I enjoyed it for a bit.  I'm hoping I get into the rhythm more this time around.
93  Gaming / Console / PC Gaming / Re: [Wii U] Bayonetta 2 on: October 13, 2014, 02:17:48 PM
Holy shit, this game is tearing up the reviews.

I just saw 9/10 from IGN and Eurogamer and a 10/10 from Gamepot and Destructoid!
94  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 13, 2014, 02:05:52 PM
I'm hoping Lone Survivor and The Walking Dead are cross buy with my PS3 version.  If not, I don't know that I'd get either one again.

Sleeping Dogs was a game I enjoyed but never finished, but I don't know that there's enough here to warrant another purchase.

Evil Within I'm waiting for reviews, but it seems like a likely purchase.

The only game I'm for sure getting is Nidhogg.
95  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 13, 2014, 02:00:02 PM

Quote from: Clanwolfer on October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.

Weirdly, during that segment I just kept wondering if I was supposed to be scared.  I don't mean in the puff-up-my-chest manly way, but honestly, I wasn't sure.  I didn't see anything that indicated something scary was supposed to be happening.

Of course, one of my constant problems in gaming is that I'm forever looking for collectibles, and so I'm frequently looking the wrong way when something I'm supposed to notice happens.  I'll hear a music sting while I'm looking at some boxes and whip the right stick around saying, "What did I miss??"
96  Gaming / Console / PC Gaming / Re: [Wii U] Lego City Undercover on: October 13, 2014, 01:46:27 PM
I remember some issues with driving, but that's about it.

The ladder thing may have been a minor frustration.
97  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 11, 2014, 01:04:37 AM

Quote from: Turtle on October 10, 2014, 06:32:56 PM

Quote from: Dante Rising on October 09, 2014, 11:26:43 PM

I'm cautiously optimistic, and grabbed the game for $30 with a Steam voucher. People should know that the second half of the game apparently takes a dive according to the professional reviews I've read.

Be careful buying the game at full price based upon initial user reviews. A little more minor spoiler info on that for the curious...
Spoiler for Hiden:
the second half of the game is an Alien game without any emphasis on an Alien. Cyborgs take over center stage.

So far, this hasn't been the case, and I'm probably over 3/4 through. That "other" aspect is a big part in some missions, but it definitely does not dominate 1/2 of the game. It's also refreshing dealing with that other aspect for a while before returning to the Alien.

I'm near the end of mission 10, and the later mission markers seem to be shorter interludes, so take that as you will. There's been a reasonable amount of backtracking so far, but it feels natural since it's an enclosed space station and you visit a lot of important areas early.

As for mission 10 spoilers discussion:
Spoiler for Hiden:
The flamethrower really changes the dynamic of the game, and for the better. At this point I was getting a bit tired of always hiding from the alien. At least now I can choose to expend some fuel to keep it away for a short time. You still want to hide from it if you want to get to leave an area and go back in the vents so you can access terminals and the like, but it helps keep the game moving.

I also hate seeing those random NPCs that hang out, but you can't talk to them and tell them to hide. So they only exist to die from a random Alien attack if it happens to run by.

At this point, I should note that Pipe Bombs force the alien to flee if it's hit by it, same for molotovs. Very useful. However, you don't have to spray wildly withe the flamethrower, and can squeeze off some controlled bursts of flame to save fuel. So, because fuel lasts a long time for me, and I keep finding more, I'm kind of not afraid of the Alien, other than to make sure I know in general where it is.

I haven't gotten to Dante's spoiler stuff, but even that fits in with the first film.

Spoiler for Hiden:
Ash was in sone ways a bigger threat than the Alien.
98  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 09, 2014, 04:02:33 PM
I played through the Crew Expendable DLC last night.

Let me say right off that I loved it.  It captured exactly what I was looking for.  And it made me want to get back to the main game.

Now let me mention why others will not love it and how the problems within lead me to understand why reviews are so mixed.

First of all, while the characters appear in this DLC, they aren't doing a hell of a lot.  There's a very brief discussion at the meal table after which you choose if you're going to be Dallas or Ripley, then you see characters standing behind glass at various objective points (sealing vents).  That's pretty much it.  There's some interaction with Ash, too, and Dallas (or, I assume, Ripley) mutter some things as you complete objectives, but it's limited.  The best bit of interaction comes right from the movie:
Spoiler for Hiden:
Crawling through the ducts with the flamethrower and an alien while Lambert nervously tells you which way to go.
This isn't a problem with the main game at all, as near as I can tell.  While the cutscenes have some video issues, the performances and writing are good.

The first time trying to avoid a xenomorph is tense and very, very cool.  With repetition, that becomes less so and more of a slog.  Sometimes it feels random whether you get spotted or not.  Sometimes the alien seems to come out of nowhere or cross whole sections of the Nostromo without any real sense of spatial logic.  Part of the reason for that last bit is that the creature seems to move about using a combination of random AI and scripted moments.  

In my first attempt, I got trapped in a room with a circling alien.  He came into the room from an adjoining one, slowly lumbered through while I hid behind a table, then went out into the hallway and back into the adjoining room then back into my room.  Repeat.   I don't know if it was my particular location that got him in a loop or some bit of AI buggery, but while it didn't appear unnatural, it did seem odd.  I was able to slip away.

But during my repeated attempts to get all of the vents sealed, I would slip into the ducts afterward and every time, the thing would just be walking by the irising duct door as it opened.  I know there were times when just previous to this the alien was on the other side of the ship (or at least quite far away), making his appearance too sudden.  I get the logic that sealing the vent makes noise and would attract the thing, but it would be nice if it happened in real time.  Also, watching it walk by the duct every time made it clear that it was a scripted bit.

Then one time I got killed from above with what seemed like no warning. I had heard to look for drool coming from the ceiling, but wow, that felt cheap.

These instances are nothing playing through a segment the first time.  They all appropriately add to the tension (even the suddenly appearing alien), but when your goal is to seal vents on opposite ends of the ship and get to a third part of the ship so you can drop down and the game doesn't autosave until you've done all of that, you're going to be playing through that section quite a bit.  That's when the randomness of the movement can feel aggravating and the repetition of certain behavior calls out the gaminess of what you're doing.  It's even hard to feel like the creatures reactions are consistent.  I blasted it with the flamethrower a couple of times.  Sometimes it retreated, sometimes it didn't.  I can't say for sure that my behavior was exactly the same each time, so that may have caused it, but I had no feel for what I did wrong or right.

Now, I suspect the main game has had a bit more care put into similar sections.  The DLC really does feel like DLC.  It's not highly polished.  None the less, I can see where this would have been frustrating for folks.  Especially reviewers who have to plow through a game quickly.  This game doesn't want to be plowed through quickly.

As I said at the top, I really enjoyed the DLC a lot.  As a fan of the film, it really captured my memories.  The gameplay frustrations were felt intensely while they were happening, but once I successfully pulled off that section, the triumph I felt made all of that seem irrelevant.  I was even able to use the scripted bit to my advantage, and not by gaming the game, but by doing something logical that actually worked.

Spoiler for Hiden:
I dropped a lit flare outside of the main door to the vent room, then slipped into the duct.  I was able to sneak past the distracted alien.

That really made me feel like I'd done something special.
99  Non-Gaming / Off-Topic / Re: Money pit so it seems. on: October 09, 2014, 11:32:00 AM
Less than a year into our new home (thirteen years ago), we started noticing an oily smell in the basement.  Turned out that not only had our oil tank sprung a slow leak, but it had somehow dripped through the cement and into the earth below, contaminating it.

$30K. And years of venting.

New houses always have something.
100  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 08, 2014, 11:37:42 AM

Quote from: Autistic Angel on October 08, 2014, 11:31:39 AM

Quote from: Gratch on October 08, 2014, 02:53:16 AM

I like this game, but I am seriously terrible at it.  Which is odd, as I never really had much trouble with the AC games.  It's a little frustrating that anytime you get spotted, you're immediately surrounded by a dozen enemies.  I haven't been able to get the hang of combat yet, and I'm afraid I'm going to break the game with the number of Orcs that are getting promoted because they killed me. 


Assuming you're playing on the PS4, tapping the 'X' button to roll over an enemy is a fantastic way to avoid damage while you reposition for some breathing room.  Melee and ranged attacks will almost always miss, you'll keep your combo going, and you can do it multiple times to work your way towards the edge of a crowd if needed.

Your priority targets should be archers and skirmishers -- the orks with the javelins.  They like to stay near the periphery of a fight and ruin your combat flow with unblockable ranged attacks.  Use your own bow to return the favor: your Focus ability slows time to a crawl, giving you plenty of time to line up one or two charged headshots and take them out the fight immediately.  Their weaponry also glows red in the wraith world, making them easy to pick them out in a group.

-Autistic Angel

I never think to use the bow in the middle of a melee skirmish, but I saw that the fire shot requires that, so I guess it's a thing.
101  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 08, 2014, 11:35:19 AM

Quote from: leo8877 on October 08, 2014, 03:56:21 AM

Anyone notice the FPS during cutscenes is really bad?  Like 10 FPS bad.

I don't know that it was a FPS thing, there were just odd hiccups to it.  It wasn't what I'd call smooth.
102  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 07, 2014, 08:47:41 PM
Got to play for an hour or so today (maybe 2), and so far so good. 

One thing that impressed me more than I was expecting is the script.  The dialogue has been pretty good and the performances match.

They've got the feel of the original movie down pretty damned well, IMO.  One thing I've been wondering about the reviews is if we're seeing reviews from folks who grew up after Aliens was already out.  I feel like this might tamper someone's view of the franchise, in general, but the first movie, specifically.  If you see Aliens first (which is more likely, from what I've been hearing), the first movie seem a little slow.  People often miss the fact that the first movie is a straight horror film while the sequel is action.  Sure there are tense or startling moments in the second film, but the first is all about atmosphere and what's lurking in that atmosphere and slowly evolving terror.   So far, this game seems to capture all of that incredibly well.

Of course, it could turn out to be crap.

As an aside, recently, I've been playing Legendary Encounters, the Alien version of the Marvel Deck Building Game (huge thumbs up, by the way), and I've been shocked to find that people I play with just haven't seen the first movie.  That's what lead me to these thoughts.

103  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 07, 2014, 11:38:10 AM

Quote from: Destructor on October 07, 2014, 02:04:07 AM

Thanks, XB1 owners - Assassin's Creed Unity is being nerfed down to your level because of bags of money (and/or corporate stupidity):
http://kotaku.com/ac-unity-will-have-same-specs-on-xbox-one-and-ps4-to-av-1643054770

Quote
It started with a quote from Ubisoft Montreal producer Vincent Pontbriand, speaking to the website Video Gamer about their decision to keep Unity maintaining 900p resolution and 30 frames per second on both the Xbox One and PS4.

"We decided to lock them at the same specs to avoid all the debates and stuff," Pontbriand reportedly said, no doubt referring to a string of extended conversations that have sprung up in the past year over the technical differences between Sony and Microsoft's current-gen consoles.

No doubt this also means that like Watch Dogs, the PC version will be shit and/or heavily modified. Hopefully a few ini tweaks (and other things) can restore the game to looking like it should on the PC version.

(I'm joking about blaming XB1 owners - but I still think it's a terrible idea.)

They're now backpedaling a little.

Quote
"Final specs for Assassin's Creed Unity aren't cemented yet," a Ubisoft spokesperson explained, "but we can say we showed Assassin's Creed Unity at 900p during our hands-on preview event last week. We're confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin's Creed Unity.

"The development team has been hard at work delivering the best Assassin's Creed possible on next generation consoles. Regardless of which platform you're playing on, Assassin's Creed Unity will answer what an Assassin's Creed game built from the ground up for the next generation of gaming looks like and will be the best looking Assassin's Creed game ever developed."
104  Non-Gaming / Off-Topic / Twin Peaks Returning on: October 06, 2014, 08:38:38 PM
http://www.vanityfair.com/vf-hollywood/2014/10/twin-peaks-showtime

Even more interesting is that Twin Peaks itself predicted this return 25 years ago.  Check out the click in this link where Laura Palmer tells Agent Cooper that she'll see him in 25 years.


105  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 06:57:39 PM

Quote from: forgeforsaken on October 03, 2014, 12:56:21 PM

Quote from: ATB on October 03, 2014, 12:45:00 PM

What's the difference between interrogating a regular orc and a 'worm'.  Is it just that 'worms' can give weaknesses?

Also, all the weaknesses seem pretty vague so far.

But I've restarted about 5 times so I'm still not very far.  Just got done with the 'interested party' mission.

Intel gives strength and weaknesses.  I'm not sure what's vague about "immune to stealth attacks" or "can be instantly killed by a charged arrow headshot."

Vague is not at all what I'd call it, either.

Are you sure you're reading them, ATB?
106  Gaming / Portable Gaming & Apps / Re: Smash Bros. 3DS on: October 03, 2014, 06:32:59 PM

Quote from: th'FOOL on September 26, 2014, 12:30:09 PM

I am proud to present our review: http://gamingtrend.com/reviews/super-smash-bros-3ds/

And if you're wondering who Griffin Dunn is, he's my son biggrin

Your son was great in An American Werewolf in London.
107  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 11:37:27 AM

Quote from: Glycerine on October 03, 2014, 04:04:24 AM

Just took down a level 20 elite captain, literally nothing worked on his guy.  I was pretty much in a constant run for my life.  Didn't have any intel on him, threw everything I had at him and he just kept coming.  In a last ditch effort I look up and see a giant Morgai nest above me.  Captain and his Uruks are closing in from all sides, health is almost out, if nothing else it would make a good distraction to get away and heal.  I take my last arrow and shoot, the nest falls right as they are passing underneath.  What happens next?  Pandemonium.  A thousand angry bugs come whirling out in an expanding cyclone of death.  They swarm all over the regular Uruks in an instant.  Turns out this big bad captain is racked with fear at the very site of Morgai.  He immediately makes a run for it, I give chase, catch up, and slice his head clean off.  Very satisfying kill, as he had killed me once before.

Bullwinkle has also been avenged!

Huzzah!
108  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 01, 2014, 04:37:55 PM
I had to kill my favorite nemesis today.

Rash the Poet will be missed.  He was not a very good poet, but he tried, and that won him a place in my heart. Even though he had to get a blade run through his own heart.
109  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 01, 2014, 02:27:17 PM

Quote from: Purge on October 01, 2014, 12:29:24 PM

I think Bullwinkles Drivetard is logged into his GT Forum account - he`s present, but has nothing to say. slywink

Oh, it was there.  You just had to go looking for it.

Anyway, fixed.
110  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 01, 2014, 11:34:42 AM

Quote from: EngineNo9 on October 01, 2014, 05:46:26 AM

Quote from: Bullwinkle on September 30, 2014, 06:31:49 PM

Quote from: EngineNo9 on September 30, 2014, 05:59:42 PM

Quote from: Bullwinkle on September 30, 2014, 02:02:14 PM

I'd like to know how the drivetards work.

I found myself racing metallicorphan this morning, which was a little disheartening.

I assumed it would only use Drivatars for people who had played Horizon 2, but if MO is in there it must be using those from Forza 5 as well.  

That's what I was guessing, too. It was pretty jarring, though.

It seems like the easiest way to tell somebody that is actually playing is to look at their level when driving in the open world.  If they're only a level 1 car then it's probably just a "fake" player and not somebody actively playing Horizon 2.


Unless they just started or play slowly.
111  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: September 30, 2014, 06:31:49 PM

Quote from: EngineNo9 on September 30, 2014, 05:59:42 PM

Quote from: Bullwinkle on September 30, 2014, 02:02:14 PM

I'd like to know how the drivetards work.

I found myself racing metallicorphan this morning, which was a little disheartening.

I assumed it would only use Drivatars for people who had played Horizon 2, but if MO is in there it must be using those from Forza 5 as well. 

That's what I was guessing, too. It was pretty jarring, though.

Quote from: Caine on September 30, 2014, 05:19:21 PM

Quote from: Bullwinkle on September 30, 2014, 02:02:14 PM

I'd like to know how the drivetards work.

I found myself racing metallicorphan this morning, which was a little disheartening.
If this was an unintentional typo, it's perfect. 

Typo intended.

BTW, I may be the biggest drivetard of all because it turns out I was playing the demo all morning.   retard
112  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: September 30, 2014, 02:02:14 PM
I'd like to know how the drivetards work.

I found myself racing metallicorphan this morning, which was a little disheartening.
113  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 29, 2014, 01:51:25 PM
Here's a nice little article about Destiny's "story" that I read all the way through before noticing the name of the author and thinking, "Hey, that looks familiar."

Nice job, DavidRobots
114  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/29) on: September 29, 2014, 12:32:37 PM
Smash Mordor Horizon
115  Gaming / Console / PC Gaming / Re: Hyrule Warriors is out on: September 27, 2014, 03:16:24 AM
I've always enjoyed the Warriors games, but the subject matter never quite hooked me (ditto the metal-lite soundtrack). This one is way more up my alley.  I had a blast playing it today. And at least the metal-lite music is infused with Zelda-style riffs.
116  Gaming / Console / PC Gaming / Re: Disney Infinity 2.0: Marvel Super Heroes on: September 24, 2014, 10:42:58 PM
I didn't realize I was missing out on the Hulk by not getting the collectors edition. I'm kinda bummed about that, but a month isn't too long.

I got it working after getting through to customer service on the phone. Overall, I like it a hell of a lot more than the first one. It's not fantastic, but it's fun and mildly compelling to play.   
117  Gaming / Console / PC Gaming / Re: Disney Infinity 2.0: Marvel Super Heroes on: September 24, 2014, 11:49:29 AM

Quote from: The Grue on September 24, 2014, 04:02:59 AM

Quote from: Bullwinkle on September 23, 2014, 07:40:04 PM

I can't even log in.  Some sort of multiple emails thing.  They keep telling me they've sent an email to fix the problem, but I have yet to see it.

Did you have an account from the first game?  When I loaded up the PS4 version, it just knew who I was and even seems to realize that I owned the first game on some level.  Not sure if you were trying to create another account with the same email you used before.

I did, but it was on the 360 and this one is on the PS4. Additionally, it's looking at Disney accounts, not just Infinity accounts, and my daughter has one with my email (she only very recently got her own email).

I'm not sure why I have to wait for an email that never comes to fix this problem and choose one to be my primary account. If you're going to set up a system where recovery happens by email, send the damned emails.

I've also written to customer service and haven't heard from them, either.
118  Gaming / Console / PC Gaming / Re: Disney Infinity 2.0: Marvel Super Heroes on: September 24, 2014, 02:30:11 AM

Quote from: Eco-Logic on September 23, 2014, 08:29:12 PM

Quote from: Bullwinkle on September 23, 2014, 07:40:04 PM

I can't even log in.  Some sort of multiple emails thing.  They keep telling me they've sent an email to fix the problem, but I have yet to see it.

My response to this type of thing may well be completely irrational .  It is as follows :  if you can't figure this out, forget it.   I'll quietly laugh while I read about another failed app.

What are you talking about?  This isn't an app.  It's how you sign into the game.
119  Gaming / Console / PC Gaming / Re: Disney Infinity 2.0: Marvel Super Heroes on: September 23, 2014, 07:40:04 PM
I can't even log in.  Some sort of multiple emails thing.  They keep telling me they've sent an email to fix the problem, but I have yet to see it.
120  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 22, 2014, 11:59:59 AM

Quote from: Glycerine on September 22, 2014, 08:58:59 AM

Quote from: forgeforsaken on September 21, 2014, 12:04:07 PM

Glycerine,  check out Sports Friends (which is free with plus I think right now) and Tower Fall.  They are both retro couch games to be played 2-4 players.

Will definitely check those out when I get a chance, thanks!

Both of those games are fantastic.

I usually don't plop money down for games that can only be played with another human physically in the room because we don't get the chance to do that much, but these are both worth it for those few times we do.  Plus Tower Fall has a semblance of solo play.
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