http://gamingtrend.com
June 29, 2016, 06:19:19 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 [2] 3 4 ... 414
41  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: June 07, 2016, 03:04:26 PM

Quote from: Zinfan on June 07, 2016, 06:20:11 AM

I'd be much happier if teams could only have one of a certain hero so that I don't run into 3 Toby's and a Bastion.  I can see why Blizzard didn't do that as Overwatch is a more friendly game and they don't want players to be locked out of their favorite character.

I won't play a character if I see someone else is, too.  I'm also still in the mix it up phase.  Lately, I've been letting the random choice at the start guide me, but I tend to follow the Team Tips a little too much.

Quote from: Soulchilde on June 07, 2016, 10:03:50 AM

The anwer to that scenario is everyone goes tank with a healer (lucio) and clean out the point.  Problem is that people loathe to change and continue to rush the point solo

I do like sticking to the character I started with to try and wrestle a win, but the numerous defeats make it clear that this is not the best strategy.  That's a weird mindset to get into, though, especially for a game that is otherwise so inviting.  When I'm playing a game, I take on the character I chose, but here, it's more like you're playing a real time strategy game, but you only get to send out one unit at a time, and you have to directly control that unit.  But nothing in the way the menus and character choosing is laid out lends itself to this way of thinking.  Hell, even the voting at the end just shows one character the person played.
42  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: June 07, 2016, 12:50:59 AM
Mike and Dave Need Wedding Dates

They really captured the perfect tone for this film.
43  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: June 07, 2016, 12:44:26 AM

Quote from: Zinfan on June 07, 2016, 12:23:54 AM

I've read somewhere that the voting at the end plays into matchmaking in the future.   You are more likely to be matched with someone you have voted for so remember NEVER VOTE FOR THE TURRET BASTARDS!!!!

I have to be honest, Bastion is my favorite character to play.  I also enjoy Toblerone.
44  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] Mirrors Edge 2 on: June 06, 2016, 09:12:31 PM
Well, the reviews are coming in, and while I wouldn't say they're positive, they're not turning me away, either.  They're certainly not bad.  The last one had mixed reviews, too (although it fared better than this one, so far), but I really enjoyed it.

The combat seems to be the biggest stumbling block again, but for different reasons.  This time, they've ditched the guns, but added cumbersome and clumsy melee.  For some reason, I keep thinking of that Xbox game Breakdown, which also had first person brawling.  It was neat for the time, but really hard because of the design choice.  I didn't love the combat of the last ME game, but at least they kept it to small, self-contained segments.  Not sure if it's the same here.

They also say the story is eye-rollingly generic and the city is a bit on the bland side, too.  Again, I feel like that's not a big shift from the last one, although the dazzling white and reds made the city pop, even if it wasn't structurally interesting.  It was part of the appeal to me.  I'm not sure if this new one pulls that off.

So, I'm very on the fence.  I'll likely be waiting for a price drop.  However, I'd love to hear some impressions!  So, who's jumping on the grenade?
45  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: June 06, 2016, 05:16:45 PM
But in both of those situations, if you're not the one being helped (or you only get help occasionally while all of the other stuff is going on), you have no way of recognizing all of the effort, apart from whatever stat they decide to slap up next to all the other stats while the vote clock is ticking down.  It's just pointless, really.
46  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/7/16) on: June 06, 2016, 02:05:15 PM
Just a heads up:

"Psychonauts is coming out soon, but not this week," a Sony representative wrote in an update to the company's weekly releases post. "Apologies for the error. Stay tuned for final timing!"
47  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/7/16) on: June 06, 2016, 05:54:07 AM
Odin Sphere Leifthrasir - getting some spectacular reviews, so I'll get that.
Mirror’s Edge Catalyst - I've got my eye on it.  I loved the last one, despite its flaws (and the mobile version was great), but I'm definitely awaiting reviews (noon Monday, apparently)
Kirby: Planet Robobot - also supposed to be really good, and I love Kirby.  I haven't had much chance to pick up the 3DS, though, so I may pass for a while.
48  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: June 06, 2016, 05:49:13 AM
I'll tell you one aspect of this game that I think doesn't quite click is the voting at the end.  Play of the game is nice (though I only pulled it off early in the beta), but then you vote on members of your team or the other team.  I have never voted for the other team.  They throw up some stats, but the thing goes by so quickly that it's hard to parse them all.  Rarely, I'll remember someone on my team who did something (healed me or gave me some armor or something), but usually, I'm just blindly clicking a button (or voting for myself).  What the hell is this supposed to actually do or inspire or be about?  It's just kind of useless.
49  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 04, 2016, 08:02:01 PM
Looks like Amazon and Gamestop are offering the same deals on the Steam Link and Controller, FYI
50  Gaming / Console / PC Gaming / Re: What am I buying this week? on: June 04, 2016, 02:21:09 PM

Quote from: EngineNo9 on June 04, 2016, 12:00:27 AM

Quote from: EngineNo9 on May 31, 2016, 04:29:10 PM

I'm really interested in Dangerous Golf, but probably waiting on reviews as well to see if it has any legs.

All the reviews I have read of this do not seem very good.  Definitely avoiding for a while.

The guys at Eurogamer seem to really enjoy it (they gave it a Silver award).  Their Digital Foundry did a comparison video, too, of which a big chunk comes off like a paid promo.  Honestly, if this wasn't Eurogamer we're talking about, I'd assume they'd been bought.
51  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 03, 2016, 07:13:42 PM

Quote from: EngineNo9 on June 03, 2016, 07:10:57 PM

Quote from: Bullwinkle on June 03, 2016, 06:58:18 PM

Quote from: EngineNo9 on June 03, 2016, 06:27:46 PM

Quote from: Bullwinkle on June 03, 2016, 06:13:58 PM

Has anyone been using the Steam Link?

I've heard good things.

I have used the Steam Link a bit.  It works, but even on a fast wired home network I was getting considerable pixelization with higher end games like Just Cause 3.  Assuming because it needed more processing power for compressing the video or something?  Anyway, it was not impressive enough that I kept using it much beyond the first couple times I tried.

Quote
I've I'm streaming through my laptop, do I need to have it open?  Or will it connect while shut (but powered on)?

I'm assuming you would need to have it open.  I think most laptops go into hibernate mode when you close the lid.

In researching this, I found out that there's a hardware mode that's turned off by default to avoid conflicts that should be turned on for a lot of systems.  This mode supposedly fixes the streaming graphic quality immensely.  Do you remember if you had this toggled on?

I just looked and my In-Home Streaming settings in Steam did have the base hardware settings turned on.  I may turn on the "Prefer NVFBC capture method" to see if that fixes it, but at this point I'm not super exited to try it out anymore.



Hrmm.  Thanks for checking that.
52  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 03, 2016, 06:58:18 PM

Quote from: EngineNo9 on June 03, 2016, 06:27:46 PM

Quote from: Bullwinkle on June 03, 2016, 06:13:58 PM

Has anyone been using the Steam Link?

I've heard good things.

I have used the Steam Link a bit.  It works, but even on a fast wired home network I was getting considerable pixelization with higher end games like Just Cause 3.  Assuming because it needed more processing power for compressing the video or something?  Anyway, it was not impressive enough that I kept using it much beyond the first couple times I tried.

Quote
I've I'm streaming through my laptop, do I need to have it open?  Or will it connect while shut (but powered on)?

I'm assuming you would need to have it open.  I think most laptops go into hibernate mode when you close the lid.

In researching this, I found out that there's a hardware mode that's turned off by default to avoid conflicts that should be turned on for a lot of systems.  This mode supposedly fixes the streaming graphic quality immensely.  Do you remember if you had this toggled on?
53  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: June 03, 2016, 06:13:58 PM
Has anyone been using the Steam Link?

I've heard good things.

I've I'm streaming through my laptop, do I need to have it open?  Or will it connect while shut (but powered on)?
54  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 03, 2016, 01:57:56 PM
It's mostly about where the money is.  You used the word opulent, which sums it up. 

There's also a space issue, though.  It's easier to build big in the desert.

But, yeah, it does sometimes feel like just a little bit of effort could be made to not slap up a concrete box.  The problem is that hiring the people who design interesting buildings costs extra money.  I still see interesting buildings go up when I head into NYC because corporations want to show off, but those are often ostentatious instead of opulent.

It used to be not about flashing a wad of cash around as much as it was about achievement.  Skyscrapers used to be a thing of wonder, and we gave them the beauty to match the awesomeness.  I think this is what has been lost.

There's one spot I see anytime I drive on the east side of Manhattan.  It's just writing on a wall for a public work of some kind (I can't remember what now, unfortunately), but it's done with these raised, silver, art deco letters that are spaced out just a little bit further than you might do today, and it works.  It just looks classy but simple.  Often I think about how that time has passed, where we care enough to make something as simple as letters on a building look elegant.  Nowadays, we're lucky if the apostrophe is in the right place.
55  Non-Gaming / Off-Topic / Re: Random Youtube Links Part 1: This time it's random Youtube Links (NSFW) on: June 01, 2016, 09:13:52 PM
Jon Hamm made my day in his Star Wars audition.
56  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 31, 2016, 07:31:40 PM

Quote from: rittchard on May 31, 2016, 05:39:42 PM

I'm about halfway through (which is the most I've ever played of any game of this type FWIW) and agree the production values are fantastic.  I just wish I had more time to devote, I feel like I need a major block of time because it's so intense for me while playing.

I do have to say that I still find some parts of this genre puzzling (no pun intended), particularly the prevalence of jumping "puzzles" and content.  Some times I see spots I think look perfect to jump to but I'm not allowed.  And then other spots I don't think I'd ever see where/how to jump to the place they want you to go without a walkthrough.  I've played enough that I know a lot of the tricks they do and I can figure out the majority of the jumps on my own, but every few sequences I get stuck and it really kills the momentum.

I'm curious do all of you just figure out all these things yourselves?  I usually keep trying til I die about 4-5 times and then I look up the solution.  I hate relying on those crutches but honestly I don't have the patience to figure out exactly what the designers intended. 

Interestingly, I don't remember a time where I was stuck climbing in this version.  Maybe a couple of times where I'd be saying, "Where am I supposed to...oh, there's a window" but that's it.

I'm replaying the first game right now, and there are a ton of spots where it looks like Nate would clearly be able to get to through a jump, but he winds up doing one of those weak bunny hops instead (or falls to his death).  OTOH, I remember being stuck in spots on that game for longer periods, but now everything seems more intuitive (apart from the areas you arbitrarily can't jump to that I just mentioned). 

I guess I think that a shared shorthand has developed over time from playing these games.
57  Gaming / Console / PC Gaming / Re: What am I buying this week? on: May 31, 2016, 03:43:51 PM
I was interested in Dead Island HD.  I didn't like it the first time it came out, but Dying Light made me think I'd missed something.  Most of the reviews I've been seeing are telling me that I didn't, so I think I'll pass.

I believe I'm getting Carmageddon for free on PC as a Kickstarter backer of the last one, but I have to be honest: I might prefer it on a console.

Dangerous Golf looks interesting to me, but I'm waiting for reviews.

I really liked Hard Reset on the PC, maybe I'll double dip.
58  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: May 30, 2016, 05:27:57 PM
There's nothing dazzling, inventive or new here, for sure, but like with most Blizzard games, what is here is incredibly well polished and distilled down to what works.  Consequently, it clicks easily when you pick up a controller.  You play for a bit, maybe wondering what the fuss is about.  You have fun, but wonder if you were expecting more.  If you don't just shrug and put it away at that point, you may find that several hours disappear before you know where they went.

For me, in both the beta and full game, I won't be happy until I've given every character a go at least once.  By that time, I will naturally have picked some favorites (which oddly, aren't lining up as neatly between the beta and retail release as I thought they would), and be able to settle into them, switching between some as the team requires.

59  Gaming / Console / PC Gaming / Re: DOOM on: May 25, 2016, 01:54:54 PM

Quote from: leo8877 on May 23, 2016, 05:10:22 PM

Quote from: Punisher on May 23, 2016, 02:39:12 PM

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?

You can stop in the middle of your furthest level and go and play previously completed levels without erasing your furthest progress.  It's kind of nice really. There's separate options for resume vs replay.

If you replay and earlier level, do your findings affect your game progress?

Like, if I missed one of those suit chips, and I go back to the earlier level and find it, does it appear when I load my main game?
60  Non-Gaming / Off-Topic / Re: Lost a friend on: May 25, 2016, 01:52:12 PM
It still hits me when I see metallicorphan's name pop up places, and I was never able to figure out for sure what happened to him.
61  Non-Gaming / Off-Topic / Re: Lost a friend on: May 24, 2016, 08:35:40 PM
Sorry to hear it, Engine.  It's always a blow when this kind of thing happens.  It may take a while for it to really settle in for you, which may be why you posted.  To get some perspective.  I hope we can give some.
62  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 24, 2016, 01:24:58 PM
I just read this Destructoid article about the ending (and a scene earlier that was originally a cut scene...which would have meant no hats).

The ending of this makes me so mad.  Not at Naughty Dog.  Thank god they didn't listen to loud jackasses like this focus group guy.  How are people like him still possible?

Anyway, the article does discuss the ending, so I'm spoilering the text of it here:

Spoiler for Hiden:
Major spoilers for Uncharted 4: A Thief's End. Duh. We're talking about the ending. It's in the headline. Speaking to Rolling Stone's new games-focused site Glixel, Naughty Dog's Neil Druckmann explained how the studio didn't want to pull a cheap soap opera move in killing off a character for effect.

"I knew we didn't want to kill Nathan Drake, or kill any of the main characters, because tonally that felt wrong," Druckmann said. To my mind it was a smart decision to worry about executing a pulp adventure story well, rather than try and morph a pulp adventure story into Last of Us heaviness. Which isn't to say it's shallow. Druckmann still addresses interesting subjects, asking if it's possible to "balance passion versus settling down," and highlights well drawn inter-personal relationships.

As for the latter, some of them evolved. The flashback where you play as Yung Drake going through the mansion was initially just a cut scene. Which means we would've been robbed of polaroid selfies in ancient hats -- it would've been a shame! Team samurai hat! "We needed to show that Nate, even at a young age, was intrigued by all this stuff," Druckmann said. "And it was important to show how much Sam cares for Nate." Like the toy gun attic scene, it was a way to do the Uncharted shtick in a slightly different, thoughtful way.

The old woman in possession of momma Drake's journals, too, was changed: originally it was a dying old man. Same with the game's really well-done, touching epilogue. "Initially, in the epilogue, it was Nate's son," Druckmann said. "When I'm introducing and describing a new character to our lead character concept artist, constantly she will ask, 'What if it was a girl?' And I'm like, Oh, I didn't think about that. Let me think, does that affect or change anything? No? Cool, that's different. Yeah, let's do it."

These decisions didn't sit well with everyone, however. One focus tester got so angry over the fact that Nate has a daughter that he had to be asked to leave. There were some, "focus testers who were really upset by Nadine beating up Nate, and really upset at the end when it was Nate's daughter," Druckmann said.

"To the point where we had to ask one guy to leave. In his core, it just affected him. He was cursing, 'Not you, too, Naughty Dog! Goddammit. I guess I'm done with Uncharted, if you guys ever make another one, with his daughter. This fucking bullshit.' And I was like, 'Wow, why does that matter?'"

Apparently it doesn't to most people. Uncharted 4 received rave reviews partially on the strength of its story and characters while also selling 2.7 million in its first week despite only being available on PS4.
63  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/24/16) on: May 24, 2016, 04:19:35 AM

Quote from: whiteboyskim on May 24, 2016, 03:32:05 AM

On the fence about Overwatch. On the one hand, I don't play MP games because they bore me. On the other hand, those animated shorts have been so amazing that I want to buy the game just to show my support even if I never actually play it. What to do.

Bummer you missed the beta.
64  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 07:17:57 PM

Quote from: TiLT on May 23, 2016, 02:23:47 PM

Quote from: Bullwinkle on May 23, 2016, 02:10:03 PM

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.

There are two entirely new areas in this edition though, as well as a couple of new skills. It's more like a standalone expansion pack.

I guess if I think of it like that, it's not so bad.
65  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 02:10:03 PM

Quote from: Gratch on May 22, 2016, 04:10:56 PM

ARISE!!

A "definitive edition" of Ori was recently released.  It adds a lower difficulty level, as well as some fast travel options, and a couple new areas.  For owners of the original, it's just a $5 upgrade.

I'm excited about giving it another look.  There was so much to like about it, but the plentiful bugs and the crazy difficulty pushed me away.  If those two things got fixed/adjusted, this could really be a on amazing game.  Here's hoping...downloading now, will report back later.

EDIT:  They definitely tuned down the enemy difficulty and being able to reuse Spirit Bond sites is helpful, but a level of precision platforming skill is definitely still required...and is sadly beyond my skill set.  frown

I'm interested to try this again, as I was really enjoying it but the momentum was killed because there were game-stopping bugs that took forever to fix.  The lower difficulty helps, too.

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.
66  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/24/16) on: May 23, 2016, 04:18:09 AM
Overwatch PS4
67  Gaming / Console / PC Gaming / Re: DOOM on: May 22, 2016, 09:28:41 PM

Quote from: Punisher on May 22, 2016, 08:28:04 PM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Are you aware that the map sort of shows you where you have been and not been?

Yes.  I have used the map.   The map shows things, but not necessarily clearly how to get there or what areas might be blocked from travel.

But, really, it's not about that.  It's more about the flow of the level and getting back into it.  Or the fact that knowing you have a large level to get through makes it harder to sit down to play it as time goes on, no matter how much you might enjoy the game.

For example, I really liked the recent Wolfenstein games, but I have yet to finish the most recent one for this very reason.
68  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 22, 2016, 05:53:23 AM
I also finished today.  Really fantastic.  Possibly the best in the series.

It made me sad to see it end.  So I immediately fired up the Nathan Drake Collection!  I'm enjoying watching the characters get together, remembering that we had no idea who any of them were. 

Spoiler for UC4:
In particular, too, the opening of the Drake's coffin right in the beginning with the comment from Elena about Drake not having any heirs.  Has a new meaning in retrospect (although I'm fairly certain that wasn't a twist they'd plotted at the start).
69  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 06:01:47 PM
Yeah, keep that mind broad, for sure.  That'll help.
70  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 02:28:34 PM
Wow, the last comment is from TiLT (with his "Preacher" icon looming and everything) wondering about the cast, and it's premiering this Sunday?

Holy crap, this board really is dying.

Anyway, reviews are pretty positive for this outing.  It looks like it's following the Walking Dead route, in that it will hit the main story beats, maintain the feel of the comic and feature the same characters and such, but it will stray into different territory and flesh some bits out, so it won't be a page-for-page reenactment.  Which I guess was to be expected if they're hoping for an ongoing series.

Reviews I've seen have used words like "respectful" a lot, so it seems to be in good hands with Seth and the gang.

Still, the comic is now a self-contained whole, unlike the living, ironically breathing world of the Walking Dead, and part of me wishes they'd just stuck to what exists, because it is so damned good.  I do get it, though, so it sounds like this'll be the best version we could hope for.
71  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: May 21, 2016, 02:18:00 PM

Quote from: Destructor on May 21, 2016, 02:06:43 PM

Quote from: Soulchilde on May 21, 2016, 11:19:14 AM

Star Trek: Beyond  newest trailer

I like this trailer. It looks far more 'Star Trek', at least compared to the first one.

Oh, yeah, much better.  Now I'm actually interested.

With the angles they used, I can't be sure that was the right ship, but if so, what is the deal with making the Enterprise die in the third movie each time?!

Plus, why did they show us that in the trailer???
72  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 02:12:40 PM

Quote from: TiLT on May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.

Again, it's a "complaint" with quotes intact.  I understand it's not something I should complain about, and I'm really not saying it's bad, just that it makes it hard to hop in and hop out, as it did with the Wolfenstein games.
73  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.
74  Gaming / Console / PC Gaming / Re: on: May 21, 2016, 05:18:03 AM

Quote from: Caine on May 21, 2016, 02:22:24 AM

Finished the game earlier today.  Enjoyed it completely.  The expanded traversal and transport options made the game feel larger than previous games.  The stealth was both useful and fun to pull off.  I only really hit a few rough spots, mainly one where two armored mini gun foes where in the same location. 

The story went in a predictable, yet satisfying way and I'm okay with the way they ended Nathan's story.  TBH, I would be okay if they take the lead-in at the end for a new series.

I lucked out and had a grenade launcher in the spot you mentioned.

I could have stayed up very late for the last couple of chapters tonight, but I'm saving them (mostly because I have to get up at a decent hour, though).
75  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 11:32:22 PM

Quote from: rittchard on May 20, 2016, 09:10:56 PM

Quote from: Bullwinkle on May 20, 2016, 07:17:27 PM

My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.

Did you mean.... purrrrrrfect?  Sorry I couldn't resist  icon_biggrin

You know, I was wondering if someone would take the bait.  Thanks.
76  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 07:17:27 PM
My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.
77  Gaming / Console / PC Gaming / Re: DOOM on: May 20, 2016, 01:53:05 PM

Quote from: leo8877 on May 20, 2016, 01:39:25 PM

I can't get enough of this game. The combat is fast and fun. The levels get huge and there's tons of nooks and crannies for the OCD explorer! 

My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.
78  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: May 19, 2016, 07:50:37 PM
This one underwhelmed me more than anything else I've seen so far.
79  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: May 19, 2016, 07:37:23 PM

Quote from: Gratch on May 19, 2016, 03:21:27 PM

If you enjoy either pinball or "games as art", I would strongly recommend INKS.  At it's core, it's a simple pinball game that requires you to hit colored squares to complete each level.  When you hit the square, it explodes in a burst of colored ink, which can then be tracked around the board as your ball rolls through it.

While the bulk of the game isn't terribly challenging (you can probably finish all the levels in a day or two), the designs you make by splashing multiple colors together and tracking the ink are often stunningly beautiful.  As in "I wish I could frame that and hang it on my wall" beautiful.  You can get a sense for how it looks here



I second this reco.

You can make it more challenging for yourself by trying to get a level done in a single ball.  You get a different badge for doing so.  And you get a better badge if you can finish a level using the fewest flips.
80  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 02:12:44 PM
More from the What the Hell are They Thinking Dept.:

They've added another show to CBS All Access.  The Good Wife Spin Off.  That's fine.  I'm sure some people are excited about that.  There will be two other series as well.

It's going to cost $6/month.  And you have to watch commercials.  You can't skip them. 

WTF?!  I dropped Hulu like a hot turd over the commercial thing.  Why am I paying you to get paid?  No.


SOURCE
Pages: 1 [2] 3 4 ... 414
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.21 seconds with 20 queries. (Pretty URLs adds 0.105s, 1q)