http://gamingtrend.com
August 29, 2016, 12:10:50 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 416
161  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 02:28:34 PM
Wow, the last comment is from TiLT (with his "Preacher" icon looming and everything) wondering about the cast, and it's premiering this Sunday?

Holy crap, this board really is dying.

Anyway, reviews are pretty positive for this outing.  It looks like it's following the Walking Dead route, in that it will hit the main story beats, maintain the feel of the comic and feature the same characters and such, but it will stray into different territory and flesh some bits out, so it won't be a page-for-page reenactment.  Which I guess was to be expected if they're hoping for an ongoing series.

Reviews I've seen have used words like "respectful" a lot, so it seems to be in good hands with Seth and the gang.

Still, the comic is now a self-contained whole, unlike the living, ironically breathing world of the Walking Dead, and part of me wishes they'd just stuck to what exists, because it is so damned good.  I do get it, though, so it sounds like this'll be the best version we could hope for.
162  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: May 21, 2016, 02:18:00 PM

Quote from: Destructor on May 21, 2016, 02:06:43 PM

Quote from: Soulchilde on May 21, 2016, 11:19:14 AM

Star Trek: Beyond  newest trailer

I like this trailer. It looks far more 'Star Trek', at least compared to the first one.

Oh, yeah, much better.  Now I'm actually interested.

With the angles they used, I can't be sure that was the right ship, but if so, what is the deal with making the Enterprise die in the third movie each time?!

Plus, why did they show us that in the trailer???
163  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 02:12:40 PM

Quote from: TiLT on May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.

Again, it's a "complaint" with quotes intact.  I understand it's not something I should complain about, and I'm really not saying it's bad, just that it makes it hard to hop in and hop out, as it did with the Wolfenstein games.
164  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.
165  Gaming / Console / PC Gaming / Re: on: May 21, 2016, 05:18:03 AM

Quote from: Caine on May 21, 2016, 02:22:24 AM

Finished the game earlier today.  Enjoyed it completely.  The expanded traversal and transport options made the game feel larger than previous games.  The stealth was both useful and fun to pull off.  I only really hit a few rough spots, mainly one where two armored mini gun foes where in the same location. 

The story went in a predictable, yet satisfying way and I'm okay with the way they ended Nathan's story.  TBH, I would be okay if they take the lead-in at the end for a new series.

I lucked out and had a grenade launcher in the spot you mentioned.

I could have stayed up very late for the last couple of chapters tonight, but I'm saving them (mostly because I have to get up at a decent hour, though).
166  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 11:32:22 PM

Quote from: rittchard on May 20, 2016, 09:10:56 PM

Quote from: Bullwinkle on May 20, 2016, 07:17:27 PM

My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.

Did you mean.... purrrrrrfect?  Sorry I couldn't resist  icon_biggrin

You know, I was wondering if someone would take the bait.  Thanks.
167  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 07:17:27 PM
My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.
168  Gaming / Console / PC Gaming / Re: DOOM on: May 20, 2016, 01:53:05 PM

Quote from: leo8877 on May 20, 2016, 01:39:25 PM

I can't get enough of this game. The combat is fast and fun. The levels get huge and there's tons of nooks and crannies for the OCD explorer! 

My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.
169  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: May 19, 2016, 07:50:37 PM
This one underwhelmed me more than anything else I've seen so far.
170  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: May 19, 2016, 07:37:23 PM

Quote from: Gratch on May 19, 2016, 03:21:27 PM

If you enjoy either pinball or "games as art", I would strongly recommend INKS.  At it's core, it's a simple pinball game that requires you to hit colored squares to complete each level.  When you hit the square, it explodes in a burst of colored ink, which can then be tracked around the board as your ball rolls through it.

While the bulk of the game isn't terribly challenging (you can probably finish all the levels in a day or two), the designs you make by splashing multiple colors together and tracking the ink are often stunningly beautiful.  As in "I wish I could frame that and hang it on my wall" beautiful.  You can get a sense for how it looks here



I second this reco.

You can make it more challenging for yourself by trying to get a level done in a single ball.  You get a different badge for doing so.  And you get a better badge if you can finish a level using the fewest flips.
171  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 02:12:44 PM
More from the What the Hell are They Thinking Dept.:

They've added another show to CBS All Access.  The Good Wife Spin Off.  That's fine.  I'm sure some people are excited about that.  There will be two other series as well.

It's going to cost $6/month.  And you have to watch commercials.  You can't skip them. 

WTF?!  I dropped Hulu like a hot turd over the commercial thing.  Why am I paying you to get paid?  No.


SOURCE
172  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 01:55:43 PM
Yeah, I wasn't even thinking about the paywall.  I imagine the first season will be fine.  Some may be hesitant, but the "lets see what this is all about" crowd, especially from the die-hards, will pay away.  Especially if that free preview is good enough.

But we live in a world of binge watching, and people wait until everything is available and reviewed.  I can't imagine that if you don't have continuing characters and an ongoing storyline that people aren't generally going to shift into a wait and see attitude before paying any money.

173  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 03:37:14 AM

Quote from: EddieA on May 19, 2016, 02:44:47 AM

Here's a teaser trailer that reveals that (spoiler alert) the show is set in space slywink  It might not mean anything, but it's odd that the trailer says "new crews" instead of "new crew".

The most recent thing I read about this show (and I thought I'd posted it here, but I guess I neglected to do it) is that it's going to hop around eras.  Sometimes, it'll be next gen.  Other times TOS.  I even heard the Cochrane era might be involved.

This sounds monumentally stupid to me.


EDIT: Here's the first thing I saw:

http://www.aintitcool.com/node/74935

I mean, self-contained seasons like American Horror Story isn't as bad as, say, hopping around from timeline to timeline with no story throughline, but it still seems dumb to me.
174  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 18, 2016, 05:06:09 PM
Yeah, I was circling that one for a while, too.

It's not that I'm against the complex space sim.  As I said, I actually like the controls.  The docking procedure is long and fiddly, but it's so cool that it doesn't matter.  It might over time, of course...

But to make the subsystems so obtuse is beyond me.  It's already dry material and a complex economy, why make delving into that stuff such a headache?
175  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 18, 2016, 02:56:37 PM
I played through the tutorials of the demo (which I had downloaded and never even tried) and decided it was cool enough for sub $20.

I fired up the main game, picked one of the two missions (the one that didn't look like a spam email), flew to hyperspace or STD or whatever range and was told that I didn't have the fuel to get to where I wanted to go.

I had tried to make heads or tails of the map before that (even watched the tutorial video on it), but clearly I couldn't.

The sense of flying in space is just incredible.  The systems and menus for getting stuff done is just awful.

Anyway, I'll give it another try after watching yet more tutorial videos, but it's more frustrating than I wanted, for sure.
176  Gaming / Console / PC Gaming / Re: DOOM on: May 18, 2016, 01:00:51 AM

Quote from: whiteboyskim on May 18, 2016, 12:53:07 AM

Also, when you pick up a DOOM doll, you get a little cue from the original game. Found the secret original level in the first and third maps but hell if I can find them anywhere else. You can go back and choose whatever mission you want and then, yes, you do have to rekill everything, but you can take your time and explore without the need to get to the next map/mission. Going to try to get some more time in tonight as I haven't played since Friday.

For the second level secret original segment:

Spoiler for Hiden:
Early in the level, after you take the platform down, there's a door on the left that you can't open (right before the door to the next section).  There's a way to get above that door to find the switch.
177  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 04:11:30 PM

Quote from: Gratch on May 17, 2016, 03:02:17 PM

Quote from: TiLT on May 17, 2016, 06:33:43 AM

I never felt like Elite Dangerous is complicated. Sure, there can be a lot of controls to master, but you don't need to grasp them all right away, especially with a HOTAS. Just do two or three basic tutorials, and you'll be ready to head out there and do whatever you like. I suspect anyone who claims the game is complicated is talking about trying to grasp every single concept in the game, which isn't at all necessary. I've played the game for many, many hours and have barely even touched combat or exploration, being more of a trader.

^ this

Just be sure to watch a few tutorials (especially around docking and warp speed traveling), and you'll probably be able to pick up the rest pretty quickly.

Well, problem one is that I don't have a HOTAS for the Xbone (which sounds like a medical ailment).

I know that Elite is going to be a better experience on PC, but I don't really have much interest playing it there.  Has anyone tried this on console?
178  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 02:46:29 PM
The press seems to be handing out a collective "Meh" with most ranging in the 5 or 6 out of 10 range.
179  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 05:37:14 AM
Is anyone still playing this?  It's on sale for Gold members for $18.75, and I'm wondering if it's worth it.

I backed away from it because I heard it was complicated and took a lot of hours before you could start settling into it (with little help from the tutorials).  Honestly, I don't know that I'll be able to hunker down for an extended period, but I am still curious about the game.

How do/did people like it?
180  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 17, 2016, 03:44:58 AM

Quote from: Teggy on May 16, 2016, 06:16:59 PM

Quote from: Bullwinkle on May 16, 2016, 06:13:35 PM

Quote from: Teggy on May 16, 2016, 06:02:15 PM

I think they put an extra dose of Nathan Fillion in the new model. They should just let him do a movie already. It would have to be an older Drake, but it would still be good.

And now that Castle is over, he's available again.

Unfortunately, I don't know if Hollywood sees him as a bankable star.



It's a video game movie, when do they ever worry about them being good or successful slywink

I think Nathan Fillion would be great, but here's my prediction for Hollywood casting: Bradley Cooper.
181  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 06:13:35 PM

Quote from: Teggy on May 16, 2016, 06:02:15 PM

I think they put an extra dose of Nathan Fillion in the new model. They should just let him do a movie already. It would have to be an older Drake, but it would still be good.

And now that Castle is over, he's available again.

Unfortunately, I don't know if Hollywood sees him as a bankable star.

182  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 16, 2016, 06:11:13 PM

Quote from: Teggy on May 16, 2016, 06:09:22 PM

Saw it yesterday and thought it was great. I am really curious though

Spoiler for Hiden:
what sequence of events will allow them to get off the hook for breaking out of the raft. I guess saving the universe from Thanos might rate a pardon.

That's how I figure it'll go down, too.
183  Non-Gaming / Off-Topic / Re: [movie] Batman vs Superman (Man of Steel 2) on: May 16, 2016, 06:07:58 PM

Quote from: rittchard on May 10, 2016, 05:36:29 PM

Quote from: rittchard on March 29, 2016, 05:34:26 PM

Quote from: Bullwinkle on March 29, 2016, 05:25:59 AM

Don't kid yourself, the suits don't give a shit how these movies do here.  They're dumbing these things down on purpose.  Less dialogue=less to get lost in translation.

I don't think that was the problem with this movie.  It wasn't dumbed down so much as bloated up.  As Punisher said it was more like they tried to mesh 3 movies into one.      Introduction to Justice League.  Death of Superman.  Batman vs. Superman.  Any one of these would have made a strong movie on its own, but they clearly wanted to jumpstart the franchise to compete with Marvel.  Should be interesting to see if the strategy pays off for them over the long haul.  Personally I'm enjoying the DC TV series universe(s) more than these endlessly "dark" movies.

It's interesting that I tried to make excuses for this movie doing too much, but then along comes Civil War which essentially does very similar things, and MORE, but just does them successfully.  Establishment of the conflict, tie ins to the whole suite of Marvel movies' lore, individual character "origin" issues, plus introduction of not one but TWO major new characters in the universe.  

Speaking of which why is there no Civil War thread?  

I just mentioned the same thing about the themes Civil War pulled off that BvS failed to achieve in the Cap thread.

The problem with these recent DC movies vs the Marvel ones boils down to respect for the source material, IMO.

Even with changes from the comic for Civil War, they are usually made with a nod to what came before and at least capture the spirit of the story.

Man of Steel threw out everything that worked about Superman.  I've gone on about this before, of course, how he's not a beacon of hope any more, etc.  It would be one thing if that was done to draw parallels to our increasingly xenophobic world view, so that Superman was the same good guy as always, but society didn't trust him, but Superman himself wasn't sure he should be out there saving the world.  It seems Supes doesn't even like himself, which is a crime.

And with the latest travesty, it again strays away without a reason to do so.  Specifics aside (like Lex goddamned Luthor), Batman is not the character who gets bent out of shape when someone takes the law into his own hands.  

Traditionally, when Bats and Supes have a throwdown, it's because Bats has gone a little too far and Superman comes for him.  Now, being who he is, Superman doesn't come to kick his ass.  That would be ridiculous and result in a splotch of Batgoo on the pavement.  But being who he is, Batman knows what's coming and gets ready for him.  Spectacular fight ensues where the incredibly underpowered underdog actually has a chance of winning.  Because Batman.

In the midst of all that, you could weave incredible subtext about power and vigilantism and corruption.  And it would work.  It has worked.  So, if it worked, why the hell did they throw it away to make something different?!  

Argh.  This movie makes me angrier and angrier the more I think about it.  Gotta keep thinking of Wonder Woman...
184  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 16, 2016, 05:55:15 PM
I would say Cap had the weakest 1st outing, overall (it got especially messy by the end, IMO).  Not bad, but not really on par with the other guys.  But his movies have gotten steadily more incredible over time.

The last one was like a modern 70s political thriller (like 3 Days of the Condor or The Parallax View).  Something we haven't seen a good example of in a long time.

This one I had heard was as good as, if not better than, the first Avengers movie.  I honestly cannot peg it on either side of that.  I was giddy quite a few times in there.  The set pieces are just incredible.  The effortlessness with which they pull of iconic fighting styles of the various characters (Cap uses his shield especially well a number of times) is just incredible.  Surprises abound, too, like little presents left on your geek doorstep.

But the story and character stuff is just as strong.

It's really like a masterclass on how to make this kind of story, and it's done so well, that you often don't even notice the effort that went into pulling some of it off.  There are two shot choices right at the end (during the same sequence, even) that stick out in my mind, but this is only the tip of the iceberg.  I'm not just talking about framing.
Spoiler for Hiden:
During the fight between Cap and Iron Man, when they have their clash between shield and beam (something right out of the comic), it is framed between two sides of the window, almost like a comic panel.  It clearly highlights a significant moment in a splash page manner.

Similarly, at the end of the fight, Cap slams his shield into the suit's arc reactor.  Then he takes a moment and leans back, catching his breath.  At that point, the camera cuts to a wide shot, which is almost a still of Stark on the floor with the shield sticking out of him while Cap hangs his head (and Bucky watches).  It's a quiet, still moment at the end of an intense fight.  Great for pacing, of course, but the framing in particular calls out the importance of what just happened, and looks incredibly cool to boot!

Well, I'm gushing now, but really, this was both a fun and serious movie.  Fun we expect from a superhero flick, of course, but serious is tough, and they pulled it off even better than they did in Winter Soldier.  And they tackled the serious question of "How would the world (and governments) react if superheroes were real?" in a way that Bats V Supes fumbled so spectacularly.
185  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 04:36:28 PM

Quote from: forgeforsaken on May 16, 2016, 01:14:18 PM

Quote from: TiLT on May 16, 2016, 12:23:05 PM

Man, I'm getting a bit annoyed with the combat in this game. It's just bloody hard compared to the other games in the series, and each combat encounter is incredibly unfair if you can't stealth it. Enemies pop up from all around you, making cover worthless. Grenades are thrown in your direction so often that by the time you've evaded one, another is already on its way. Enemies have the height advantage and cover, and they don't all spawn at the start of an encounter, instead spawning as specific enemies are taken down, or as you reach specific places in the combat arena. I just got through a section that made me want to scream in frustration, where you're stuck on an "island" with no cover while enemies are all around you with all kinds of weapons (including rocket launchers). If you've already played the section (and died multiple times, most likely), you can rush through a bunch of jumping puzzles to reach an area where there is cover, only there are enemies all around you even there, and your cover will be demolished in seconds while enemies rush your position. You can try to take out some enemies while hanging from ledges, only the game doesn't give you enough ammo (or the opportunity to pick up any without being shot to death) to do it. No grenades either. It took me about 10 tries to get through this part, and I didn't enjoy it in the slightest.

It goes for combat in general here. Most times when an encounter can be stealthed and I'm caught, I get shot to pieces before I even have a chance to get my bearings and fight back. If it wasn't for the stealth, I'd have a really hard time getting through this game, and this is on the normal difficulty level! The earlier games were a cakewalk compared to this.

The only fight that struck me as a bit unbalanced was near the end of the game in the
Spoiler for Hiden:
ship graveyard.
The game this time around encourages more movement to reestablish stealth or find better cover. Still I feel U3 was far worse in regards to getting killed by flanking enemies from nowhere.

Also remember you can use swimming to break LOS and lose the enemies, this helps in a couple of the encounters which take place around water.

What I would say is the problem of the game design is that they space out the big combat scenarios more than I think in the past games which can lead to not really becoming familiar with flow of the combat loop. I think the game might have been better served by more frequent but smaller combat sections. The same final enemy total, just spread out more across the game.

I haven't gotten to any of the fights you guys talk about, but I have found the combat in U4 to be at least comparable to U2 if not better.   The combat in U1 and U3 are great games, as far as story and world immersion go, but the combat in both really work against them.

I did just get to one really tough fight:

Spoiler for Hiden:
The Armored Car in Madagascar, especially in the beginning, when it's unclear that you're just meant to get the hell away from that thing.

But the fight's impossibility is on purpose there.
186  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/17/16) on: May 16, 2016, 06:40:15 AM
I suspect I won't be getting Homefront, but we'll see.

I'd like to support Frozenbyte with Shadwen, but nothing I've seen has grabbed me.

I may get Valkyria Chronicles Remastered, but the problem with the last release was that it came out at a time when I had too many other things to play.  Which is again the case.

There's a game called Life Goes On: Done to Death which looks pretty cool.  It's a platformer where you literally have to run over your previous corpses.  I saw a great review, and I'm interested for sure.  I think it hits PS4 this week.

Finally, Far Harbor will come my way, but I don't know when I'm going to get to that, either.
187  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 02:23:32 AM

Quote from: gellar on May 16, 2016, 01:52:03 AM

Quote from: Bullwinkle on May 16, 2016, 12:45:10 AM

Spoiler for Hiden:
Guybrush Threepwood
may be my favorite easter egg cameo of all time.

Wait what? I missed this.

Spoiler for Hiden:
When Nate's doing the puzzle with the pirate sigils and the portraits, there's one portrait he doesn't recognize. He's younger than the rest, is all they say of him. But he's gangly and has his hair pulled back in a ponytail, is wearing clothes of a similar color and style (if more realistic) and is in a Guybrushy pose.

His sigil is a monkey.
188  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 12:45:10 AM
Spoiler for Hiden:
Guybrush Threepwood
may be my favorite easter egg cameo of all time.
189  Gaming / Console / PC Gaming / Re: DOOM on: May 15, 2016, 06:43:30 PM
Yeah, the first level and a good chunk of the second are kind of a tease.  I remember thinking, "Oh, I'm not so bad at this...I haven't even died yet" right before the shield guy showed up.  He killed me half a dozen times.
190  Gaming / Console / PC Gaming / Re: Pinball FX2 on Steam on: May 15, 2016, 06:07:36 AM

Quote from: Hrothgar on May 15, 2016, 05:20:25 AM

Anyone still playing?  Apparently, Zen reset all the leaderboards late last year after an exploit was discovered.  I started playing again to try out the Force Awakens tables and get my scores back up on the boards.  I've noticed that there are only a smattering of former players from my friends list who've posted any scores at all since the reset.  I haven't bought the new Aliens Vs. tables yet.  I'm not sure if I will if no one is playing any more.

Anybody?  What about that deaf, dumb and blind kid?

He sure plays a mean pinball.

I'm playing on Xbox One.  It's one of my go-tos when I have a bit of free time.  There's one guy I know who I keep playing tag with, though I don't even know I'm using him as my score chaser.
191  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 14, 2016, 02:33:24 PM

Quote from: Harkonis on May 14, 2016, 11:56:52 AM

Beta was pretty awful.  I still played a ton of it though because I definitely saw the potential in the design, it just felt horribly rushed and not well thought out.  Hoping they did a 180 on it.  Still between Battleborn and Overwatch and still having BO3, not sure I got room for this even if I could afford it.

I've heard this from others, too, some of whom swear they will never buy the game after the mess they saw.  It sounded like they'd played it surprisingly recently, too, but who knows what build it was. 

I'm definitely waiting for reviews.
192  Gaming / Console / PC Gaming / Re: DOOM on: May 14, 2016, 06:15:19 AM

Quote from: Knightshade Dragon on May 13, 2016, 10:54:36 PM

Quote from: farley2k on May 10, 2016, 03:01:13 PM

Rarely, very rarely has a game been great but they just didn't want reviewers to put out reviews early.

 Where's Polygon's Doom review?

Quote
Publisher Bethesda informed Polygon and other outlets in the middle of last week that they would not be providing advance copies of the game for review. Their explanation appears below.

DOOM is comprised of a single-player campaign, online multiplayer, and SnapMap. After discussing, we believe all three elements are important parts of the complete DOOM experience, and are meant to be experienced as part of a complete package. As DOOM’s SnapMap and multiplayer modes both require access to a server that won’t be live prior to launch, review copies will arrive on launch day.

And then Polygon apparently sent a guy who clearly doesn't play shooters to play Doom.  It's embarrassing, what they've shown so far.  The guy can't hit the broadside of a barn from the inside, shoots at health pickups, and generally sucks at his job of playing videogames.   saywhat

So far as embargoes rarely equaling a great game goes, Destructoid seems to sum it up with: "If what I've played so far is indicative of the rest of the campaign, the late embargo is absolutely nothing to be worried about."

It really isn't so rare any more.
193  Gaming / Console / PC Gaming / Re: DOOM on: May 13, 2016, 03:27:27 PM
I played E1M1 (which is what the achievement trophy is called when you finish it), and really enjoyed it.  Plus, it's amazing how gorgeous they can make a barren landscape look.

It's a lot of fun.  I was worried that the pacing would just be relentless, but the relentlessness comes in waves.  Basically, if you find yourself in a big, open room, you're going to be fighting for a while.  Otherwise, you can expect to run into things around corners and entering new areas, of course, but once you clear them out, they're gone.  So far, nothing has popped in behind me.  It really feels like classic Doom made all modern and purty.

Of course, when the area is cleared, you're meant to scour the place for secrets.  I only found 1 of 3 in the first mission, and I looked pretty hard.   The old me would have had to replay until I found them, but I can move on.

The biggest surprise people seem to be talking about is the upgrade system.  There's a bit of RPG in there, and it's not a gun.  You can make your weapons and your armor better as you go.  In fact, this may be a reason to go back and find those other secrets, since it seems your suit upgrades are on tucked-away corpses.

There's more story than you might have been expecting, too.  So far, it seems to come in short bursts (and the marine has gotten irritated by a couple of them and cut them off short), unless you're reading all of the background stuff that gets added to your journal when you get or see something new.  So far, I've actually been reading this stuff, and it's kind of cool.  One twist I wasn't expecting:

Spoiler for Hiden:
It appears you may be playing the space marine from the original games, resurrected (which may have been a bad idea).

I tried MP for a bit, too, but the lag was just godawful.  Even so, it's entertaining in the way I remember from the beta.  And I was even a little better at it last night, as I didn't come in last once (second to last, sure, and I'm pretty sure the other guy joined late in the game, but I'll take it).

I'm hoping the other players skating around the room were just a launch issue, and my next attempt will go better.

Overall, I'm pretty confident that this game will be enjoyable as hell.
194  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 11, 2016, 09:55:53 PM

Quote from: naednek on May 11, 2016, 06:28:41 PM

Quote from: Bullwinkle on May 11, 2016, 05:44:09 PM

Quote from: Jimmy the Fish on May 11, 2016, 05:32:42 PM

Man, this game is flat out the best looking game I've ever seen. The graphics are incredible, and it truly is like playing a movie. The dialog is incredibly well written and believable and I can totally picture someone like Jeremy Renner or Nathan Fillion playing Drake in an actual Uncharted movie.

I loved the quiet scene at Drake's house and his conversation with Elena. There is an awesome game within a game moment there that just blew me away.

I am tired as hell this morning but I want to get right back into it tonight.

The game within a game was really great, but what made it so perfect was the seemless dialogue while playing.  Incredible.


Also, I didn't get very far.  How long can you play it?

you get 3 lives...

So is the whole thing in there?


Quote from: TiLT on May 11, 2016, 08:30:58 PM

I'm roughly 10 minutes away from the famous marketplace scene that they showed off in early demos. I suspect I'm roughly halfway through the game, though it's impossible to tell the way the story is developing. Enjoying it a whole lot, but then again, I've been a fan of the Uncharted series since I played the first game. The entire thing feels very, very polished, and despite the change in lead designers, is still very much an Uncharted game. The first few hours have more location changes than any of the previous games had for their entire runtime, so it stays fresh too. Even as I'm playing it for the first time, I'm already looking forward to my second playthrough. smile

I was really nervous about what we'd see after Amy left, but it's really like nothing has changed, so far as quality storytelling goes.
195  Gaming / Console / PC Gaming / Re: Disney Infinity 3.0 Star Wars on: May 11, 2016, 05:45:43 PM
I'm personally happy that we're moving away from the toy integrated gaming because it's a pain in the ass to get all that crap out every time (especially the Lego game), but I'm sad for the kids.
196  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 11, 2016, 05:44:09 PM

Quote from: Jimmy the Fish on May 11, 2016, 05:32:42 PM

Man, this game is flat out the best looking game I've ever seen. The graphics are incredible, and it truly is like playing a movie. The dialog is incredibly well written and believable and I can totally picture someone like Jeremy Renner or Nathan Fillion playing Drake in an actual Uncharted movie.

I loved the quiet scene at Drake's house and his conversation with Elena. There is an awesome game within a game moment there that just blew me away.

I am tired as hell this morning but I want to get right back into it tonight.

The game within a game was really great, but what made it so perfect was the seemless dialogue while playing.  Incredible.

Also, I didn't get very far.  How long can you play it?
197  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: May 11, 2016, 05:42:00 PM

Quote from: Soulchilde on May 11, 2016, 04:52:14 PM

Voltron: Legendary Defender  Netflix series all episodes available June 10th

WHAT?!?!  Wow, I didn't even know about this.

I hope they think to use the sword before the last possible moment this time.

Also, so they're going up against Thanos?
198  Non-Gaming / Steals and Deals / Uncharted Collection $19.99 ($15.99 GCU) on: May 11, 2016, 05:12:03 AM
BestBuy has the Uncharted Collection for $19.99 (which makes it $15.99 if you have Gamers Club Unlocked).
199  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 11, 2016, 05:10:03 AM
BTW, BestBuy has the Uncharted Collection for $19.99 (which makes it $15.99 if you have Gamers Club Unlocked).

Linkiepoo
200  Gaming / Console / PC Gaming / Re: DOOM on: May 10, 2016, 03:29:36 PM

Quote from: farley2k on May 10, 2016, 03:01:13 PM

Rarely, very rarely has a game been great but they just didn't want reviewers to put out reviews early.

 Where's Polygon's Doom review?

Quote
Publisher Bethesda informed Polygon and other outlets in the middle of last week that they would not be providing advance copies of the game for review. Their explanation appears below.

DOOM is comprised of a single-player campaign, online multiplayer, and SnapMap. After discussing, we believe all three elements are important parts of the complete DOOM experience, and are meant to be experienced as part of a complete package. As DOOM’s SnapMap and multiplayer modes both require access to a server that won’t be live prior to launch, review copies will arrive on launch day.

It's happened more and more often lately, though.  I no longer see it as a flashing warning sign.

Doesn't mean I'm not hoping to see a review before the PS+ pre-order discount goes away, though.

Still, I played the MP beta, sucked at it, but could see that it was very well put together and fun to play.
Pages: 1 ... 3 4 [5] 6 7 ... 416
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.408 seconds with 20 queries. (Pretty URLs adds 0.207s, 1q)