I'm enjoying the campaign a lot, but I do think the new characters pale in comparison to the old ones. The main guy is one of the most boring main characters ever, IMO. Like I get actively irritated with how boring he is sometimes.
OTOH, I don't think I could even tell you who the new Halo characters are, apart from dudes chasing Master Chief. Hell, I just realized I never finished that campaign!
The story is more coherent in the new GoW than the new Halo (hell, it may be more coherent than previous GoW games, too). I agree that the set pieces are better, too, I think (again, I've got to get back to that Halo campaign).
I think Negan's great. Most interesting TWD villain for me, by far. Frankly, I don't really even want a backstory on him. I'm sure we'll at least get hints of something, but I wonder if that won't weaken him.
At a couple of points last night I started noticing a pattern in Negan's smile, tongue, bob the knees and emphasize a syllable rhythm, and I did start to tire of that, then something would happen, on- or off-screen, and that whole thing just dropped. Negan's some scary shit.
That said, I think he's going to get Wicked Witch of the Wested at the end (not the melting part, but the bit where the minions cheer because someone finally took the big bad down), and I can't believe Rick's not seeing that. I think he's blinded by his fear. However, I think Rosita is going to do something stupid, which may put his already slow path to bad-ass recovery in jeopardy. Or it may speed it up.
I entirely believe how Rick got to this spot. I thought the moment where Negan saw the video of Rick first getting to Alexandria and realized that he wouldn't have messed with that guy was very important. Rick realized it, too. Now he has to come to the realization that what he was trying to teach the Alexandrians all along is where he needs to get to himself: Being in a society, but ready to defend it at any cost. He has to get to a point, where he can fuse the new Rick with the old one.
The same goes for Darryl. Although he's been close to mute for a long time anyway, he does seem neutered, which is worse, but that's going to make his reawakening all the sweeter. Unless he needs to die to snap Rick out of it. That'll suck. I don't think they'll do that.
Best moment for me last night was creepy Negan telling the priest he's creepy as shit.
Quote from: Dante Rising on November 12, 2016, 01:29:14 PM
Quote from: Bullwinkle on November 12, 2016, 07:02:44 AM
So, I'm starting to suspect that the frontier is worth every part of this fight.
It's just something that hits me every single time I'm about to drop onto the battlefield. I have no idea why...
Yeah, the game had some absurdly memorable moments. I would have loved an additional hour of titan combat. I do think the developers did a great job limiting the filler. Despite my complaints with some aspects of the game, it was very tightly paced. On the Angry Joe show, he was lamenting the fact that the campaign was 6 hours instead of 12. For me that would have been too much of a good thing. By the end i was winding down on the game. It ended at the right length.
Yeah. Also, the woman tells me that the frontier is worth every part of this fight every single time I'm about to drop onto the battlefield.
Quote from: disarm on November 07, 2016, 02:25:51 PM
Quote from: Bullwinkle on November 07, 2016, 06:41:28 AM
One question, though: I couldn't make out what was in that photograph. I assume we were supposed to be able to tell what it was. Can someone clue me in?
I'm pretty sure that was a picture of the remnants of Glen. Dwight told him that what happened to his friend was his fault, then gave him the picture. Daryl broke down because it was his outburst that led to Negan killing another person after Abraham.
That was my hunch, but I couldn't make out anything.
Well, thanks a lot Cosplay Daryl, now I've got "Easy Street" stuck in my head.
I usually like these episodes that are hyperfocused on a small selection of main characters, and this was no exception. I was surprised to see D take the food so quickly at the start, but it seemed like time had already passed. He's beefier than I would have guessed. I can see why folks are hot for him, I guess.
I really loved the layered story of Cosplay Daryl and his er, wife, too. Where pieces of what happened to them kind of came together as the episode progressed. I almost didn't need Negan's expositiony exposition.
One question, though: I couldn't make out what was in that photograph. I assume we were supposed to be able to tell what it was. Can someone clue me in?
Well, I'm loving the multiplayer. Between this and Titanfall 2, I realize that what I need in MP is objective-based play. I tend to be able to actually make a mark there.
When I tried the deathmatch mode in Battlefield, for example, I didn't do very well, but in all the other modes, I can usually get into the top third, at least, and often better than that.
I finally got in a session of the campaign-style multiplayer mode and really enjoyed it. I wasn't expecting thematic historical flavor vids, so that was awesome.
And I played Pigeon, which I was expecting to be a little bit of fluff, but I really enjoyed it. Reminded me of the catch the Ysalamir game from Star Wars Jedi Knight (which itself was based on a Catch the Chicken mode in Outlaws, IIRC). It's really a mad scramble for the bird, and then making sure the person carrying it doesn't get to a hidden corner where they can scribble a note down and send it off. Even then, you can shoot the bird out of the sky (which is very satisfying).
Here are some random thoughts on multiplayer:
I'm in love with the way the lady says, "Apples" and will always try to save that location if it gets overrun.
I hate that if you spend any time at all looking over the results at the end of a match, you lose the chance to exit the game and have to wait for the next one to load.
I seem to be unable to find the medal progress stuff if I'm not in a game. And the progress information should really list how far along you are in achieving the goal (for example, I know I got 8/10 flags captured in a single Conquest mode last night, but if that had been over several games, I would have no idea how many more I need). Unless I'm supposed to pull those off in a single match (though there are some requirements that specifically say this, so I'm assuming not).
The menu system seems a little more obtuse than I would like. There are some screens where I can see things I've unlocked, but can't do anything with them.
I really like the videos that you can access and that pop up from time to time on the home screen. That's a fantastic idea. However, I hate the waffle smiley-faced guy. He is just too amused by his non-amusing self.
Carol's reaction to Renaissance Fairburg was pretty perfect, although I was surprised to see her back to her old fake-nice ways, given the dramatic shift she went through at the end of last season (which is clearly still going on, given the zombies-as-people hallucinations she's experiencing).
It was nice seeing the Bullshit King see straight through her bullshit. However, I have to wonder if his artificial throne will be able to hold up over multiple episodes, from a viewer standpoint. Maybe Carol will rub off on him (and vice versa), and he'll stop with the pretentious verbiage. It just seems silly, honestly. Carol called that out immediately, though, so the creative team is certainly aware of it.
And maybe Carol and the King are going to hook up, being two sides of the same coin, but damned if I wasn't seeing some Morgan Carol love forming in this episode, which is something I wouldn't have thought much about previously. I could definitely see them growing old in the apocalypse together (certainly it's a better pairing that Rick and Micchone...blech).
Loved the pomegranate stuff. Bitter on the outside, but sweet inside and worth the effort...who does that remind me of?
I laughed quite a lot. One caveat is that it's PG-13 which means they pull their punches because they have to, or they found an inventive way of spoofing the R-rated horror genre. I'm hoping the latter, expecting the former. But it remains a fun trailer.
It does look good.
This movie is available for Free on the Xbox Movies & TV app this weekend. Seems like a nice, appropriate movie for the season since I hadn't seen it yet.
Thanks for the tip. Glad I saw it for free, though, because it was kinda lame. It was a little bit of a mess, and the rules of the world didn't feel consistent. Plus, the girl who was meant to be the final girl would never have been the final girl in an 80s horror film.
I'm replaying the single player from the remastered first Modern Warfare, and it's reminding me how far off the mark recent Call of Duty single player campaigns have gotten. I actively hated the last SP from CoD.
So, I'm going through campaigns for Gears of War, Battlefield 1, original Modern Warfare and Titanfall 2 at the same time (and the new CoD is on the horizon). They're all doing different things with the SP, and they're all good for different reasons. Gears of War is nailing the set pieces (though I think the new main character is the blandest bore ever); Battlefield 1 is doing this amazing thing with the universality of the horrors of war (the opening sequence is simply fantastic, and the story telling is good, though it makes me want to stick with one campaign, rather than hop around, which leads to a bit of repetitiveness); the original MW looks great (they've updated enough to give that rose-tinted glasses feel-not modern standards, maybe but clearly better than I remember), but is a little scattered in the story telling and still has that thing where, if you don't move forward, the enemy is going to keep coming (IOW, it's dated, but you can see the structure that launched a thousand games); and I'm only at the beginning of Titanfall 2, but so far it feels the most like an actual game in and of itself, instead of a good single player addition to the multiplayer. They really took the criticisms over the first game's extremely lame single player to heart.
So, it's too early to tell if the SP in Titanfall 2 is the best of the bunch, but it's clear already that the most time and care was taken making it something special instead of tacked on.
Quote from: Jimmy the Fish on October 24, 2016, 08:21:00 AM
Okay, I'm going to reveal just how dense I am, but all the stuff in the RV, was that all in Rick's mind or did it really happen? I think it was all in his mind, but the way the episode played out, I'm not entirely certain. The editing was confusing.
Overall, a really rough episode, even if I knew in advance who was going to get it. Seeing it play out was pretty distressing.
Jeffrey Dean Morgan is pretty awesome as Negan though. As sadistic and twisted as he is, you cannot stop watching the guy.
The dreamy editing and the foggy visuals were all just there to mirror Rick's state of mind, but the stuff in the RV definitely happened.
I don't agree. Although last night's episode definitely had elements of torture porn and was fairly miserable (for the characters and the viewers, though in a good way for the latter), I think last season was all about hope.
If you remember, Rick was in a bad place at the beginning, when the got to Alexandria. He had the gang plotting to take down that city from within. He had turned cold and dead inside, but there was a nice shift for him, and by the end, he had hope for humanity and civilization again. Even with all the folks who died. Even with the Wolves attacking. Even with his new lady friend getting eaten by walkers and Carl losing an eye.
Even Carol, who had traveled waaaaay to far down the hollow path, suddenly realized she needed redemption, even if she's only just started to wonder if she deserves it and hasn't really started looking for it yet.
If the Rick before Alexandria had stumbled onto Negan, I think things might have gone down differently. I'm not sure how, exactly, but I think Rick being dead inside would have lead to either Negan or Rick being dead at the start of all this. Of course, I think Negan would have reacted differently to the group as well. He might not have felt the need to torture them to get them in line. Who knows.
But the fact that they just recently experienced hope makes this a very different scenario. Yes, it's a bigger blow now, but Rick has something to hold onto, deep within himself that can pull them out of the pit of misery. That small speck of hope may need to get reawakened by Carl or the Kingdom or Carol (my money's on Carol, because it lines up with her journey, too), and it may take a whole season to get there, but when it does, he's going to fulfill his promise to Negan.
I hope it does take all season, btw, since so far Negan is the best villain they've had.
I was still a little irked that we had to wait when the episode started, then even more so when they delayed the reveal even longer. For a second, I thought they might never tell us and only have it revealed by who wasn't around as the show went on.
Then Abraham, and it was very sad, but I kept thinking it was kind of a weak choice. Then I checked Rick's cheek...no splatter! Oh, wait there it goes.
In the back of my mind, I knew there was going to be another. It had been rumored, and Abraham wasn't worth the wait, frankly, but this episode did a pretty good job at keeping me off kilter.
Darryl, what the fuck are you doing?! But of course he did. And of course he wouldn't be the next one to go.
Poor Glenn. The special effects eyeball was just goofy enough to kind of work. It made sense that it was Glenn, of course, to pay off what some felt was a cheap story trick with him last season, but, man, that was hard.
But the extended amputation moment was almost worse. I know Rick lost his hand in the comic, and I really thought Negan would make it happen (even after it was over, I still thought someone's hand was coming off). In the end, it might be emotionally worse for Carl that the hand didn't come off, I think. If it had, it would suck, of course, but he'd bring himself to understanding why it had to happen. Whereas now he's just left with the idea that his dad was going to do it.
I have to say, I was pretty damned drained by the end of this one.
Quote from: Blackjack on October 21, 2016, 05:30:12 PM
I skipped Wii, but did get (and still have, it's dusty ) Gamecube, GBA, DS, 3DS, 3DS Max but confess they're all gathering moss and dust somewhere. I mean, the games are the thing, and if you find something you truly love, they're all great systems. I found stuff I liked, but not in the end anything that kept me hooked.
Same with Switch, I'd say. I mean, it's the software. If the games are there, I'd probably get it, if I can't find something that calls out to me, I won't.
I do find a little peculiar the idea of a system where you're essentially "hiding" a tablet inside the console. I mean, does the tablet need to be in there if you're playing the game on your TV? Or is it just there for recharging? Guess I don't understand that part.
Suspect this is their maybe last ditch effort to stay relevant as hardware-maker in a world taken over by smartphones and tablets. I mean, I see little kids out and around playing with iPhones and Android phones, and tablets of both type all the time. It's not 1985, 1995 or 2005 anymore. Very different competitive landscape.
The reason the tablet plugs into the console is that the tablet is the console. The point is that you plug the game cartridge in, play on your TV, then, when you have to go somewhere, slip the tablet out of the console (which may just be a docking station, really, that remains to be seen) and continue right where you left off. It's kind of the whole point of the thing, being able to SwitchTM from console to portable in an instant.
Quote from: JCC on October 21, 2016, 06:11:50 PM
I loved the NES/SNES during my teens through college, and I adored the Gamecube which was criminally underappreciated (or at least "under-purchased"), so I have a bit of a soft spot for Nintendo. Having said that, the Wii was a disaster for me after the launch window, and the Wii U still doesn't have enough games I want to justify picking it up - in fact 2 of the main things I want to play on it are just HD remasters. The 3DS I bought was mostly a mistake. I bought it when I was traveling a lot for work, but almost immediately after buying it that traveling mostly ended. I did absolutely love A Link Between Worlds and had a lot of fun with the (older) Fire Emblem game that came out for it. But, mostly it has collected dust. With all that said, after thinking about this new system, I think their move to combine a portable and home console may have some merit.
Now that they have combined their portable and home gaming developers into just one group of Switch developers, it should be easier for them to keep a more steady stream of new games. This also means that going forward if you like Nintendo first party games, you only need one device to play all of them. That actually makes the price more palatable - and I still expect it to be higher than it should be since they apparently won't sell it at a loss. As everyone says whenever any new Nintendo console comes out (since the cube), the question now is: Did they make it easy and appealing for 3rd party developers to code for it? Also, what are the Virtual Console and/or backwards compatibility capabilites? Can we finally own games based on account that go from device to device?
One other point. Competing head to head with Sony/MS has shrunk their market share with the Wii U. Also, the 3DS, while broadly considered a success is hurting badly against more ubiquitous portable devices (smartphones/tablets). With this device they don't have to win against either of those 2 markets. They just need to get a decent chunk out of BOTH markets combined. This seems like something that might be possible, or at least more possible than competing with the markets 1 on 1 with 2 separate devices.
I still don't know if I want one of these things, but I have more interest than I ever had in the Wii U.
The problem is that there's a difference between most mobile/portable games and console games. The former is usually made up of shorter, quick hit experiences, while the latter is usually something you want to settle into the couch for. Of course, there are crossovers, but while playing Skyrim on a plane makes sense, trying to do it at a bus stop doesn't as much.
To answer some other questions.
Apparently, they once again did not make it easy for 3rd party folks. The Switch is the only console with an NVidia GPU (and a mobile one at that...the dev kits have an older version, but the optimistic are hoping the retail device gets the newer version that NVidia is probably launching in the spring...either way, it'll be optimized, at least). AMD to NVidia can sometimes cause hiccups aplenty in a PC environment, and when you're dealing with optimized console hardware, it's even more of a challenge.
There is no physical backwards compatibility. There's no disc drive, so you can't get the games in the unit, period. Now maybe Nintendo will be very generous and enable you to transfer rights, but I wouldn't count on it. But even if they do, the architecture is apparently different, and it doesn't seem likely that the Switch would even be able to run Wii or Wii U stuff. That said, it is powerful enough that we could see some Gamecube Virtual Console titles. I can't imagine VC won't continue.
You may be right about not needing a win over all of those markets and just needing a profitable chunk, but I'm worried that trying to cover all bases makes them a master of none. Also, from the advertising and the mere fact that you are carrying around an expensive looking screen, plus the likelihood that they won't be selling at a loss means that this isn't going to have a ton of appeal for parents. And this is Nintendo, which parents (at least US Parents) equate with kids. The only plus I see for them is to give little Dylan or Skylar something to keep them the hell off the parent's phone, but really, what parent is looking for even more screen time for their kids at this point?
Quote from: Scraper on October 21, 2016, 02:28:11 PM
Quote from: EngineNo9 on October 20, 2016, 11:11:56 PM
My main problem with this, is that just like the WiiU, 3DS, DS, etc, the main "innovative" feature of the console doesn't really matter to me at all.
If Nintendo literally just put out an Xbox One with their games on it I would be just as happy to buy their new console. Probably moreso since there wouldn't be any gimmicky bullshit that is only used for like 2 games.
The last time they put out a vanilla console was the Gamecube. And that didn't go so well for them. Although I did own one from launch and loved it.
This is true, and they followed it with the innovative Wii and blew everyone out of the water.
The problem is that the lesson they took from this is that they have to innovate every time, and that's just not really possible.
And the Switch might have been amazing a few years back, but in the face of utterly ubiquitous mobile devices that have been steadily cutting into Nintendo's portable share, they've created something to compete that doesn't really. The reason mobile devices have been so successful for gaming is simple: people already have them on their person when they feel like playing a game. The phone or tablet is always on hand in the modern age, and if you can deliver gaming content there, people will use it. I suspect people aren't really interested in lugging around another portable device when they already have one (which is the lesson they should have learned with the declining 3DS numbers).
OTOH, I was looking at some online comments from people who seem like average joes, and they did seem interested, so what do I know.
The 720p portable screen should be good enough. Sure, I'd want 1080p, but that's probably overkill on a smaller screen, but, yeah, it comes down to whether that hampers the big screen (where it'll definitely get the most play from me). Maybe the base unit does some of the heavy lifting to allow for upscaling? Who knows.
SD cards can go as big as 512GB from what I've seen. A dual layer blu ray holds 50GB of data, from what I understand, so Nintendo should be able to get the same amount of info on those cards without a problem. The question is whether it's worth it, cost-wise, for them to do so.
Quote from: EngineNo9 on October 20, 2016, 02:49:24 PM
I'm also really shocked that they didn't show a family, with someone wanting to watch the TV and another one pulling the game onto the portable but sitting together on the couch.
C'mon, completely ignoring your dog on a walk serves the same function. I actually couldn't believe they lead with that.
In the end, this is pretty much what everyone has been saying it was going to be. It looks nice, and I'll probably get it, but there doesn't seem to be anything about it in the video that's going to elicit more than a shrug from the American public (I'll be interested to see if Japan is more interested).
I'd like to see some specs on the thing, too. I'm sure they're coming. I've heard it'll be on par with the non-updated other consoles, which might be a mistake or it might be a good move if people are more into the portability. Personally, I'm curious about the quality of the portable display. I never used the Wii U away from the TV, mostly because I thought the screen was underwhelming.
I have the reboot, but I don't think I'm far along. Something always comes up and distracts me and I end up playing something else. What's really confused me is the UI and the perks screen, so I hope they've fixed that. Also got stuck several times because I couldn't figure out how to break those crystals or whatever they are.
That's happened to me, too (one of the drawbacks to not playing straight through). I've had to look up how to break the crystals more than once (you have to use one of the powers, btw...the one that is like a power thrust).
I also found the upgrade menus to be in need of a little streamlining.
For me (and I know I'm mostly alone here, because I've voiced the same issue in other threads and been told I was wrong), one of the biggest hindrances to playing is the size of the levels. They take a couple of hours to finish for me (mostly because I like to find the secrets). That's a lot to decide to sit down and undertake any more.
It's not a complaint, per se, but these longer levels do keep me from jumping back in and finishing games that I otherwise love.
And, for the most part, I really love the first Shadow Warrior. I hope I can finish it one of these days!