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14881  Non-Gaming / Hardware / Software Hell / Re: Firefox URL bar on: October 28, 2006, 08:18:55 PM
If you've had this problem, this link will solve it:

http://forums.mozillazine.org/viewtopic.php?p=2559450#2559450
14882  Non-Gaming / Hardware / Software Hell / Firefox URL bar on: October 26, 2006, 06:01:01 PM
Used to be I could type words into the URL bar on Firefox and it would bring up the closest page to what I typed.  I've upgraded to 2.0, and it's giving me an error message: The URL is not valid and cannot be loaded.

Did I change something by mistake?  Did they remove that feature?  Was there some add-on I forgot about that isn't compatible with 2.0?  Can someone help?

Also, the Firefox flower in the upper right of the browser no longer takes me to the Firefox page.  It does nothing.  What happened there?
14883  Gaming / Console / PC Gaming / Re: Tony Hawk Downhill Jam DS Impressions?? on: October 26, 2006, 01:30:54 PM

Quote from: GatorFavre on October 26, 2006, 05:36:57 AM

I might wait for the Wii version, but I was really impressed with Sk8land on the DS so I just might buy DH Jam for the DS as well.

Sk8land was good and different enough from the big console version to warrant a purchase, I just have to wait and see if the same holds true for the DS one vs Wii (unless someone knows now?).

Quote from: Creepy_Smell on October 26, 2006, 12:41:34 PM

I just want them to make Jet Grind Radio/Jet Set Radio Future with the Sk8land engine on the DS.

That would be great.

I also want them to make JSRF backwards compatible on the 360.
14884  Gaming / Console / PC Gaming / Re: Tony Hawk Downhill Jam DS Impressions?? on: October 26, 2006, 05:12:42 AM
Waiting for the Wii version, myself.
14885  Gaming / Console / PC Gaming / Re: Marvel: Ultimate Alliance Impressions on: October 26, 2006, 01:42:31 AM

Quote from: Destructor on October 26, 2006, 12:21:56 AM

Fun game so far, but a BIG boo for not putting in a brightness adjust.

I'm sorry - that needs to be a requirement on all 360 games. Most of them are WAY too dark for my TV set.

I have the exact same problem.

Boo+1
14886  Gaming / Console / PC Gaming / Re: Marvel: Ultimate Alliance Impressions on: October 25, 2006, 02:06:12 PM
I picked it up for the 360 yesterday at Toys R Us with Ace Combat X and Magical Starsign as part of the buy 2 get 1 free deal (I mentioned elsewhere that my TRU sometimes gets games before EBs).  I played through the helicarrier level.  Graphics are pretty good, there's a lot going on, certainly, but they also aren't as fun as the X-Men games (I liked the cel-shading) and feel more gritty and real.  That wouldn't be a problem, necessarily, but so far the story seems goofy and old-style, kind of an excuse to get as many villains together as possible.  It's also a little more challenging to see what's going on.  I seem to be using audio cues more than visual ones to fight henchmen.  That may just take some getting used to, though.

Overall, it seems like more of the same, which is mostly a good thing.  There does seem to be a similar amount of level padding, as well, which was starting to bug me (the helicarrier is something like 5 or 6 levels when it probably could have been 3 or 4), so I'm sure folks who demand quantity will get what they're looking for.

I know it sounds like I'm down on this game, but I am actually enjoying it.  Since Raven put it together, I'm assuming the story will get better.  That's usually one of their strengths.  Once I get used to the new graphic style, I'm sure it'll be easier to keep my eye on who's fighting whom.  One thing that I thought especially cool was when I got to the first save point and reassembled my team.  You start with Captain America, Spidey, Thor and Wolverine.  I kicked out Thor and dropped in Iron Man.  A voice announced "New Avengers" and showed me that with that team I had a higher resistance level.  Of course, I did a quick check and there are bonuses for X-Men, Fantastic Four, and Old Avengers, as well.  I'm sure there are others.

So far, I'd give it a 7.  I'm not as initially wowed as I was with the first X-Men game, but it still looks to be a lot of fun.
14887  Gaming / Console / PC Gaming / Re: Rainbow 6 Vegas demo on: October 25, 2006, 03:34:45 AM

Quote from: mikeg on October 24, 2006, 09:42:07 PM

One thing I don't like is when the levels are so busy that even in good lighting you can't possibly pick out the bad guys without heatvision or your gun cursor changing to red to let you know you have one targeted in.  You flat out should not have to depend on a red cursor to know where the enemy is.

You might want to rethink your confidence.  Even with the brightness turned up, there were definite moments, even in the bright areas, where it was hard to make out the enemies without heat vision (which takes away the red dot, BTW).

None the less, I really enjoyed the demo and am looking forward to the full game.

Not a fan of the save system, though (I thought they'd moved away from that in previous games) and I was sad to learn I couldn't voice command my team.  That was something I really enjoyed in previous games.  Oh, well.
14888  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: October 24, 2006, 07:42:36 PM
Does the shortcut become available on restart?  Also, do you get access to the mini chainsaws on restart?
14889  Gaming / Console / PC Gaming / Re: Rainbow 6 Vegas demo on: October 24, 2006, 04:22:29 PM

Quote from: Knightshade Dragon on October 24, 2006, 03:41:28 PM

Quote from: Bullwinkle on October 24, 2006, 03:14:36 PM

I finally got it through my Japan account.  They have a Viva Pinata demo (~750MB), too, which I'm in the process of downloading.

I think I'm turning Japanese, I think I'm turning Japanese, I really think so!

(I want both of those demos!)

Don't bother with the Viva Pinata one.  It's just a lame "interactive video" (also available in the US).  750MB for a video.  Ugh.  Also, does anyone know if the voice over actors are used for anything other than tutorials and videos in the game?  Some of them I don't think I could take for a longer period.  The "character" choices seem very stock (dumb elephant, annoying "in your face" hedgehog thing, two-headed snake that seems based on the equally-annoying-but-at-least-thought-of-first frosted mini wheat, and Poocie the Bear), and the actors aren't helping.
14890  Gaming / Console / PC Gaming / Re: [DS] Portrait of Ruin soon! on: October 24, 2006, 03:55:59 PM
The reviews for Touch Detective aren't very good.  http://www.gamerankings.com/htmlpages2/932719.asp

Even the good one doesn't seem to like it much in the summation.

Contact, on the other hand, is great
14891  Gaming / Console / PC Gaming / Re: Contact [DS] Impressions on: October 24, 2006, 03:17:08 PM

Quote from: The Grue on October 24, 2006, 12:10:30 PM

Quote from: Misguided on October 24, 2006, 10:56:29 AM

I used aquashot a fair bit, but apparently havent leveled it high enough, because I haven't gotten that power yet.

Same here.  I always have the blue suit equipped, but I guess I haven't used the water power enough to get that ability.

I spent some time walking around as the water nun and using the tech, then I got my second tech, but it was an increase in intelligence, not the health one mentioned.  Must be something about play-style.  Cool, but I want that health power.

Quick Question:
Spoiler for Hiden:
In the very first cave at the beginning, when you walk in if you hug the right wall, you can just glimpse a chest.  How do I get there?
14892  Gaming / Console / PC Gaming / Re: Rainbow 6 Vegas demo on: October 24, 2006, 03:14:36 PM
I finally got it through my Japan account.  They have a Viva Pinata demo (~750MB), too, which I'm in the process of downloading.
14893  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: October 24, 2006, 03:13:27 PM
Ok, great.  I'm at 12. 

However, I tried to rescue the two barricaded guys and the lady in the jewelry store, but that's a pain in the ass because you've gotta carry her.  And to get to the rescue spot, you have to go through the park with the psychos.  AND I think there's another rescue there.

I may have said this before, but I hate this game because I'm someone who wants to do everything a game has to offer, but I'm also someone who only likes to play through once.  As has been said, there is NO WAY to rescue everyone.  That also kicks my moral meter in the groin.

None the less, I keep coming back to it.
14894  Gaming / Console / PC Gaming / Re: Contact [DS] Impressions on: October 24, 2006, 03:05:05 PM

Quote from: The Grue on October 24, 2006, 02:25:17 PM

Quote from: Bullwinkle on October 24, 2006, 02:02:29 PM

I've played both, and they're both excellent games, but Contact will definitely last longer and has more meat on its bones.

Contact, a game which people say takes 10 hours to beat will last longer than Clubhouse Games, a game which has 43 games that you can play over and over and has online multiplayer?  I mean, I like Contact and all, but as far as longevity goes, I think Clubhouse Games has Contact beat.

Yeah, if you're looking at the numbers, but for amount of time you'll actually play it and for what you get out of it, I still think Contact will get more play time from me (and I cranked through Clubhouse Games' Stamp Mode for a week).  Again, if you can, get both, but Contact will last a longer haul.  Also, CG's multiplayer mode is kind of a pain.
14895  Gaming / Console / PC Gaming / Re: Contact [DS] Impressions on: October 24, 2006, 02:02:29 PM

Quote from: Poomba on October 24, 2006, 01:24:22 PM

So would all of you recommend this game? I've been following its development and have been looking forward to a decent RPG for the DS. I'm torn between this and Clubhouse Games for my next gaming fix. I think in the long run, Contact will provide a more satisfying experience from what I am reading here.

I've played both, and they're both excellent games, but Contact will definitely last longer and has more meat on its bones.
14896  Gaming / Console / PC Gaming / Re: Dead Rising impressions! on: October 24, 2006, 02:00:58 PM

Quote from: Doopri on October 24, 2006, 04:26:02 AM

heres what i did - DONT reload saves on that first day! die a few times, ruin a few cases, and then just restart - its a lot easier to do during the first day, you can buzz through them pretty quickly when you go back, and youll have a much more powerful character.  DONT reload the first day, just replay from the start

What level were you when you finally started the playthrough?
14897  Gaming / Console / PC Gaming / Rainbow 6 Vegas demo on: October 23, 2006, 10:26:15 PM
Dear Penthouse,

I know people have had problems with demos not appearing or only appearing buried in memos, but I never thought it would happen to me.  Well, one day, after hearing about the great Rainbow Six demo, I decided to download it.  But it was nowhere to be found.  Microsoft started screwing me RIGHT THERE!  Normally, I'm not the kind of guy to be able to check for a demo only once, this demo was so hot, I checked multiple times that same day!  And Microsoft kept coming back for more, giving it to me again and again. 

I thought after the last time when I paid full price for the demi-game Lumines, that it would never happen again, but here I sit ready to check one more time.  Oh, baby.

One for the recordbooks, Penthouse, and I never thought it would happen to me...
14898  Gaming / Console / PC Gaming / Re: [DS] Clubhouse Games Impressions? on: October 23, 2006, 05:45:53 PM

Quote from: Lee on October 23, 2006, 03:41:36 PM

Quote from: Bullwinkle on October 23, 2006, 03:01:41 PM

Quote from: Lee on October 22, 2006, 12:28:45 AM

Like Rummy, I should have access to the entire discard pile for instance.

???  What Rummy rules have you been using?

Normal Rummy, everyone I have ever played with played like that. You can take any of the lower cards if you are going to play them right away, but you must take all the cards on top of it too. Top card you can take and keep in your hand.

I was confusing it with Gin Rummy, which is the version I normally play.
14899  Gaming / Console / PC Gaming / Re: The Legend of Spyro: A New Beginning - any old school Spyro fans curious? on: October 23, 2006, 05:44:44 PM
No experience, but I am interested.  I've been working toward finishing the last Spyro game (which I enjoyed) on the 360.  Hopefully this one will join the BC ranks soon.
14900  Gaming / Console / PC Gaming / Re: [DS] Clubhouse Games Impressions? on: October 23, 2006, 03:01:41 PM

Quote from: Lee on October 22, 2006, 12:28:45 AM

Like Rummy, I should have access to the entire discard pile for instance.

???  What Rummy rules have you been using?
14901  Gaming / Console / PC Gaming / Re: Toys R Us and new releases on: October 22, 2006, 02:13:29 PM
Amazingly, my TRU sometimes gets games before the myriad EB/Gamestops in the area.
14902  Gaming / Console / PC Gaming / Re: UMK3 up on Live Arcade on: October 21, 2006, 12:50:45 AM
Rats.  Wait, what is UMK3?  Damn you people with the putting initials in the Subject and all.  That's got to be the third time in the last couple of days, at least.

Of course, as I wrote that, I figured out it was a Mortal Kombat game.
14903  Gaming / Console / PC Gaming / Re: [DS] Clubhouse Games Impressions? on: October 21, 2006, 12:48:23 AM
I just finished Stamp Mode, in fact.  I was suprised to find out I was playing on Easy.  There's still Normal and Hard to go (doubt I'll get through those, though.
14904  Gaming / Console / PC Gaming / Re: Go download the PSU demo now! on: October 20, 2006, 09:58:39 PM
If it's Phantasy Star Universe and not Penn State University you're talking about, then a headset isn't useable anyway.
14905  Gaming / Console / PC Gaming / Re: [DS] Clubhouse Games Impressions? on: October 20, 2006, 06:59:48 PM

Quote from: jblank on October 20, 2006, 05:45:32 PM

I like the game overall, but I have some gripes:

1. I buy games like this to pick up and play the games I want to play. Stamp mode was a pain in the ass for me because half the games I will never play again and I didn't wanna play them to begin with. Plus making me unlock some of the ones I did wanna play felt cheap.

2. Bowling and a few others games just don't have the right feel with the stylus and are pretty crappy.

3. Too many Japanese games I care nothing about (Shogi, etc)

4. Many of the games are kinda basic, barebones, and thus don't have much depth or customizability.



I agree with those gripes, though I am enjoying Stamp Mode and think it goes pretty fast.  Shogi, in particular, was the worst.  Too much to take in, and the fact that there's no option to have non-Japanese characters displayed on the pieces (in Mahjong, too and that card game that Nintendo got its start publishing in the 1800s) sucks and makes it overly difficult.  The bare bones games are a godsend in Stamp Mode, I think, but even if you never play those or the Japanese ones or bowling and darts, that still leaves a crapload of great games to play many times, which is no doubt why you actually like the game, as you said.

Mission Mode is a little scattershot, for me.  The first one you can select (for Doubt It) is proving impossible for me, but the rest in that block were a breeze.  A bad choice, as I can see people never giving Mission Mode a fair chance if they can't get past the first mission.
14906  Non-Gaming / Hardware / Software Hell / Re: Xbox Live connection suddenly very low on: October 20, 2006, 03:05:38 AM
Oddly, that helped me remember the phrase "port forwarding" which helped me track the info down in a search on this forum which led to the link I needed.  So, thanks.

By the way, here's the link if anyone else needs it:

http://live.tommccann.net/
14907  Gaming / Console / PC Gaming / Re: lumnies arcade LIVE. on: October 19, 2006, 10:45:43 PM
Advance pack is out.
14908  Non-Gaming / Hardware / Software Hell / Xbox Live connection suddenly very low on: October 19, 2006, 07:43:51 PM
I upgraded to an internet voice service today, which required getting a new cable modem, and suddenly my wireless network connection with the 360 is in the red (I was usually getting 3 bars). 

I thought there was a post somewhere on these boards about manual settings (I feel like it was in a Chromehounds board), but now I can't find it.

Any thoughts or advice?

By the way, though the timing is suspicious, it's entirely possible that the two events are not related, but I still need to make that connection stronger.
14909  Gaming / Console / PC Gaming / Re: Is Xbox Live down again? on: October 19, 2006, 03:43:30 PM
I'm assuming there's "NDA" slapped all over M:UA or you'd give us an indication of your thoughts, right?
14910  Gaming / Console / PC Gaming / Re: SC:DA is good fun so far! on: October 19, 2006, 02:05:09 PM

Quote from: GatorFavre on October 19, 2006, 05:03:38 AM

Quote from: TheMissingLink on October 19, 2006, 04:18:30 AM

I really just bought this for multiplayer.  The demo was that awesome.

But I fired up the single-player portion (because I can't connect to Live whenever I boot DA up) and the game LOOKS fantastic...

It's a shame, however, that I can't get further than the first few guards.  I've died like, 5 times, trying to get past the first few guards.  And this is on normal difficulty :/

And why give me a random bottle on the ground (to toss, I'm guessing to get the guards to react to a load *CRACK*), when wherever I toss it, the guards don't react to it!?

Thats weird, I remember in Pandora Tomorrow the guards reacted to the bottle.  I'm on the fence with this one but I probably wont end up buying it just yet.  I'd love to hear more impressions though! 

I had difficulty in exactly the same spot.  Must have gone through that area nearly a dozen times.  But I'm the kind of guy who likes to sneak up behind every guard and capture them to see if they have intel.  It's really just that first guard that's a pain.  I think it might have to do with their alertness level.  For me, I had already opened the gate, so they were looking for trouble.  Also, I think you have to move a little more slowly in DA than previous games to avoid being detected.
14911  Gaming / Console / PC Gaming / Re: Extremely detailed Wii hands-on on: October 19, 2006, 03:11:07 AM
http://www.thewiire.com/news/522/1/Wii_Kiosks_to_be_Wireless_Supervised

I know some stores that will not be able to provide a person to guard the Wii.  Kobra may not be that far off...
14912  Gaming / Console / PC Gaming / Re: SC:DA is good fun so far! on: October 18, 2006, 08:18:34 PM

Quote from: Kevin Grey on October 18, 2006, 07:50:38 PM

Gamespot review- 8.5.

Sounds pretty good but it seems more Pandora Tomorrow vice Chaos Theory (ie treading water vice a leap forward).  Which is fine- I really liked Pandora Tomorrow but it sounds like we might have to wait until next time out for another leap forward.

GS mentions the poor framerate on occasion which really bugs me.  By most accounts it's not a huge step up graphically from CT (indeed I think it's the same engine) so there is really no excuse for sub-30 fps performance IMO. 

http://www.webster.com/dictionary/vice vs http://www.webster.com/cgi-bin/dictionary?sourceid=Mozilla-search&va=versus
14913  Gaming / Console / PC Gaming / Re: lumnies arcade LIVE. on: October 18, 2006, 05:02:08 PM
I finally downloaded it and played.  I bought it right away, it just brought back too many good Lumines memories.  I only played for about 45 minutes.

The bad things: 1) Control is a little spastic if you're moving across the board.  It's too easy to overshoot your mark.  However, I'm sure that just takes a little playtime to get used to.  2) Played mission mode through 5 levels and was told to download the extra pack if I wanted to keep playing.  5 LEVELS.  Barely tutorial stuff.  And the worst part is, the bonus moolah pack isn't even available.

The good: 1) I played challenge mode for the majority of my time, and I didn't hear Hollaback Girl once.  All classic Lumines-style music (not sure if it's the same music...it's been awhile since I played, but nothing screamed, "Oh, I remember this song!").  2) I've heard some complaints that the board was too much to take in.  I have a feeling that may be true for all the suckers who think a 50" TV in their shoebox apartment is a good idea.  If you have an appropriate sized television for the distance you sit from the TV, you should be fine.  3) There are a ton of gameplay options.  The number of things to do is staggering, frankly, for a game on XBLA.  And I haven't even opened the MP menu yet.  4) It's Lumines.  Seriously, this is the game it should be.

Now, again, I've only done 45 minutes.  I haven't looked at achievements yet.  These are really just first blush impressions, but I'm excited about it, to say the least.
14914  Gaming / Console / PC Gaming / Re: So, why was Xbox Live down yesterday? on: October 18, 2006, 03:19:25 PM
Some people have downloaded Lumines, though (http://www.gamingtrend.com/forums/index.php/topic,15621.0.html), so I guess it was up, then they took it down again?  Maybe?

I agree, we probably won't see any exciting new features.  I'm sure it was just down for maintenance and getting this My Xbox or Live Anywhere stuff working.

I had some time this AM and was hoping to play Lumines.  No luck, I guess.
14915  Gaming / Console / PC Gaming / So, why was Xbox Live down yesterday? on: October 18, 2006, 02:02:00 PM
So what was the big mystery with Xbox Live's downtime (though, as of this post, the website is still down, and I can't download Lumines)?
14916  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/16) on: October 17, 2006, 03:27:42 PM
May not be an issue for the American release, but it looks like the European release of Contact has been pushed back to 2/07.

http://www.n-europe.com/news.php?nid=9650
14917  Gaming / Console / PC Gaming / Re: (Xbox 360) Splinter Cell Double Agent mulitplayer demo on Marketplace on: October 17, 2006, 03:22:55 PM
The only problems I've encountered with limited gameplay are the ones getting into the game.  That was insanely frustrating and almost put me off even trying.  And a big one that happened to someone on my team where he got stuck and couldn't move or fire or anything.  He was begging for one of us to kill him.  Finally, I found him.  He wasn't stuck on anything (no wall or step or desk...just open floor), but he sure wasn't moving.  I double tapped him in the head.  Very shortly after that we heard, "Guys...it happened again.  Kill me."  I would call that a sizeable bug.  However, I did enjoy the experience, apart from that.  This game even felt a little more newbie friendly than past Splinter Cell MP games.  Not exactly pick up and play, but it doesn't have a super steep learning curve.  That said, I don't think it'll take long for experts like TML learning a lot of little secrets of the maps and gameplay and stomping over those of us who are trying to figure out why suddenly the camera is at our feet and we can't move when we pushed the left shoulder button (I do know it's the drone, by the way, but I'm still not sure how valuable it is).  Luckily, SC games are mostly about single player for me, anyway.
14918  Gaming / Console / PC Gaming / Re: John Woo's presents Stranglehold on: October 16, 2006, 03:00:49 PM
I wish you could find these movies on DVD.  I, foolishly, bought Hard Boiled on ebay and received a clearly copied version that didn't work.  Grrr.
14919  Gaming / Console / PC Gaming / Re: Elite Beat Agents (DS) track list on: October 16, 2006, 02:59:21 PM
There are only a couple of songs that I don't like much on that list, and I still think I can play through them.

I'm more pleased with this track list than some of the dreck on Guitar Hero II.
14920  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/16) on: October 16, 2006, 02:56:43 PM
Contact and the two 360 games, for sure.  Maybe WTF.  And Destroy All Humans 2, if they make it BC (and the first one, please).
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