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14881  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 26, 2007, 11:03:09 PM

Quote from: Jarrodhk on August 26, 2007, 06:59:11 PM

Are you remembering to flare the chute just before you land?  It takes a bit of practice to learn when you need to flare so you land properly.  You have to press (and hold I think) the 'A' button to flare.

No.  I had no idea you had to do that.  Thanks.  I figured there was something like that.  Did that come up in text or something?  I don't remember seeing the info, though I'm sure I missed it.
14882  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: August 26, 2007, 04:18:24 PM
The place it's too friggin expensive.
14883  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 26, 2007, 04:17:29 PM
I missed every jump I did.  Even though I thought I'd hit the mark for most of them.  Is there something I'm supposed to be doing that I'm not when landing? 
14884  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: August 24, 2007, 11:55:48 PM

Quote from: mikeg on August 24, 2007, 10:59:31 PM

Psyched as well, but having just gotten Bio and Halo 3 in exactly one month, I am waiting.  Never ceases to amaze me how people buy games EVERY week.  Hell, there just too friggin expensive.  But yeah, I am excited about it and can't wait to give every level a whirl.

14885  Gaming / Console / PC Gaming / Re: Space Giraffe on: August 24, 2007, 02:19:26 PM
Gamespot liked it with a 7.5, saying:
Space Giraffe is an extremely weird and well-designed arcade game, but its unique brand of madness isn't for everyone.
The Good   
Unique and compelling audiovisual style   Interesting rule set that, thankfully, becomes totally logical as you start to figure it out   Interesting level design makes you want to keep playing until you've seen all 100.
The Bad
Occasionally almost totally impossible to figure out what the heck is happening.

I bought it, and I find it enjoyable, if a little overwhelming at times.  One key strategy point, though.  You rack up insanely more points by "bulling" the enemies.  Apparently, the game is meant to be played by staying relatively motion free and then jumping to enter power mode and slamming a bunch of them off the side.

Also, the right stick does control fire movement.  Something I didn't know at first.
14886  Non-Gaming / Off-Topic / Re: UFO - Haiti on: August 24, 2007, 02:13:13 PM

Quote from: jimmyorr99 on August 24, 2007, 01:41:26 PM

And yeah, you'd definitely see this all over Fox News or something.

Only if they agreed to support Bush first.
14887  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 23, 2007, 08:12:18 PM
I'm finding the Big Daddies to be a little too much of a bitch, too, Stitch.  I do enjoy scoping the area to find the best way to take one down, but part of that is using the existing enemies to your advantage, and so it turns into a lot of trial and error.  A little too much for my tastes.  I hate respawning, so I'll usually reload and fight the BD again.  After four or five attempts, I usually get him, but I blow all of my armor ammo, most of my electro-shotgun ammo and I'm usually down to about 4 health packs.  A couple more attempts will lower the health packs used, but that's all taking way too long.  I'm an old man, like Arclight.  I usually don't care about wimping out on easy, but I wanted to take my time with this game.  But it's taking me hours to finish a level, and that's going to keep me from plowing through it.

Does anyone know what achievements I'll be missing out on if I drop to easy?
14888  Gaming / Console / PC Gaming / Re: Two Worlds. anyone on board? on: August 23, 2007, 06:49:36 PM
Still no reviews out there.  It looks like it'll be here tomorrow, too.
14889  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: August 23, 2007, 04:14:19 PM

Quote from: Gratch on August 23, 2007, 04:21:54 AM

I haven't played it, but thought this demo review was damn funny.

Hah! I won't be able to think of those tendrils as anything but licourice twizzlers from now on.
14890  Gaming / Console / PC Gaming / Re: Wet on: August 23, 2007, 12:01:22 AM

Quote from: Misguided on August 22, 2007, 11:42:55 PM

Quote from: Gratch on August 22, 2007, 02:46:29 AM

The best name they could come up with was "Wet"?  Christ, were they even trying?

bad...but still beats "Legend: The Box"

Yeah, now that is an awful title for what looks like an amazing game.
14891  Gaming / Console / PC Gaming / Space Giraffe on: August 23, 2007, 12:00:40 AM
So I was reading the review of Space Giraffe on Team Xbox.  They give the game a 4.3, but here's the thing: the guy goes on to talk about how confusing the game was for him.  How the tutorials talk about things that he just couldn't understand.  Yet he felt qualified to write the review?  Here it is, by the way:

I tried the demo, and even though graphically its a little odd and busy (not to mention sound-wise with the sheep bleating and all), I understood what I was supposed to do pretty clearly.  The giraffe-thing shoots constantly.  All you have to do is move it so that it shoots things that are coming up tracks a la Tempest.  If you keep it up, you get into Power Zone mode, which is marked by the words "Power Zone" on the screen.  When in this mode, you can bump enemies that have made it to your level and send them sailing off the board.  In firing, you'll sometimes see a power-up come down a track.  Pick it up, and you can jump with the A button.  You'll need to do this when "flowers" (the flowery bits on long lines that, again, are similar to those in Tempest) grow onto your level.  You can't bump those.  If you jump over them, the giraffe-thing can shoot them back down.  That's basically it.

In the review, the guy keeps saying things like, "Confused yet?"  He has a hard time getting past the idea that the giraffe doesn't look like a giraffe.  Would it be better if you had a realistic giraffe shooting flowers and abstract shapes down a series of tunnels?

I haven't decided if I'm buying the game yet.  For 400 points, it seems like it'll be odd, quirky fun.  I haven't really tried the game fully yet beyond the tutorial.  I just wanted to point out the idiocy of that review.
14892  Gaming / Console / PC Gaming / Re: Mafia 2 !!!!!!!!!!!! on: August 22, 2007, 11:39:20 PM

Quote from: Ridah on August 22, 2007, 07:19:51 PM

From most of the screenshots I saw I was under the assumption that everything they are showing so far is either CGI or a FMV cutscene.

If it's like first one, and I assume it is, those are game engine cut scenes.  The first one was able to pull off some unbelievably impressive things, graphically, for the time.  Everything in that footage looks like next gen prettiness based on what they'd already done.
14893  Gaming / Console / PC Gaming / Re: [360] Blazing Angels 2 MP demo on: August 22, 2007, 11:36:59 PM
I wanted to like the first game, but the voiceovers and just kind of blahness kept me from buying it.  I was going to buy it used when it got cheap, but I remember hearing that there was a Blazing Angels 1.5 that was going to come with the sequel.  Has anyone heard anything about that?

I'm looking forward to trying this demo, though.  I thought there was room for a decent game in there.
14894  Gaming / Console / PC Gaming / Re: skate. on: August 22, 2007, 03:00:40 PM
I wouldn't call the controls complicated.  They use two buttons, two sticks and the triggers.  You pull back on the right and Flickit TM C All Rights Reserved up to Ollie or go up then down for the Nollie.  Going to the right or left after pulling back gives you some kick flips.  Going in an arc after pulling back does something too.  The triggers add grabs.  It's just that after years of TH, it's like retraining yourself to ride a bike in a different way than you're used to.  And I'm not sure if the end result warrants all the retraining.

I think that's what video games are all about...simulation.
  I don't feel like that at all.  I think video games are all about having fun.  Simulation can be part of that, sure.  But I worry that, even though it's growing very stale, the TH series is more fun.

I do think the push buttons being near the right stick are a big hinderance, but I guess it's still part of the realism, since you stop pushing off to do a jump.  It all involves the feet.

I wish manuals felt as cool as sweet spot trick making in Amped 2, but it doesn't at all.  I think that's a big problem, too.

But I don't mean to say the game is a mess or overly complicated.  For someone who's never played a skateboarding game, it may be perfect.  The problems in the two lines above this one will have me very interested in Skate 2, and I'll probably get Skate at some point, but I'm just not sure about it.
14895  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 22, 2007, 02:45:08 PM

Quote from: CeeKay on August 22, 2007, 07:33:11 AM

Quote from: juniordan on August 22, 2007, 03:29:36 AM

Well my first encounter took me 10min to decide. The look on that child face, the argument between the other two on the benefits of either\or. Most important the look on my 2 year old face. And the fact I really did not know what the hell Adam was. I speared the Kid  disgust . I did Harvest the second one after I knew the out come. And I only died 6 times  disgust (Big dad is Fast)

I'm having the same dilema with the first one.  I saved right before I have to make the choice, but I'm not sure if I take the doctors offer to make it worth my while or get twice the amount of Adam......

Hardest choice I've had to make in a game, and I'm still not happy with it.  I like playing "good," and harvesting just feels wrong.  None the less, the strategy guide says that for the most benefit and achievements harvesting is the way to go on your first play through.  They also say the game is much harder releasing them.  I'm glad I had the guide because I don't think I would have made that choice otherwise (the guide is also used for making sure I don't miss any diaries, by the way, and that's pretty much it).
14896  Gaming / Console / PC Gaming / Re: FATE/Diablo-style game coming to XBLA on: August 22, 2007, 02:35:51 PM
No joke, I've been waiting for Fate on XBLA since the Arcade was announced.  I actually stopped playing Fate because I wanted to play on the 360.  This is great news, IMO.
14897  Gaming / Console / PC Gaming / skate. on: August 22, 2007, 03:26:36 AM
So the other thing that happened on the 360 today was the release of the Skate demo.

It looks nice, although the rag doll tumbles that happen upon getting near anything really saps the realism out of it.  I can't wait for the reactive falling that Lucasarts is putting together to make it into other games.

Overall, it is what it says it is.  A more bare-bones skateboarding game than Tony Hawk.  More realistic.  I wouldn't call it a sim, though.  None the less, the controls are very different.  I don't know why EA insists on this dual-stick gameplay for their sports games.  On this one, it's especially annoying because you use the A or X button to push with either foot.  Then you have to switch to the right stick to do anything else that involves jumping or doing a manual.  In tight quarters its irritating.  Really, you have to know what you're going to pull off well in advance so you can build up enough speed to do it.  Which I suppose is like real skating.  But it doesn't allow for a lot of on-the-fly stuff.  Timing is a key issue in this game.  Also, manuals are tough to pull off.  Basically, you have to find a sweet spot in the right stick (maybe three quarters of the way pulled back).  At first, I thought it was going to be like pulling moves in the Amped series, but it isn't.  For a move that is such a building block to trick linking, they sure made it challenging.  Maybe it'll be second nature after a while.  Actually, that seems to be the driving force of all the moves.  Eventually, you may get a "feel" for it, which will make it like real skating.  There is a certain elegance to the controls, even if they are a little awkward (the A/X buttons and the right stick both being used frequently, for example).  If you're coming off of years of TH, though, it may be asking to much to retrain yourself to such a degree.

A couple of other irritations.  Grinding should be a little more forgiving.  It is so easy to fall while trying to grind it's not funny.  This gets supremely annoying in the camera challenges, which require you to grind in the demo, but won't allow you to get up and keep trying.  If you fall, you have to start over.  Holy crap, does that get old fast.

Bottom line for me is that unless reviews for the new TH game are awful, I'll probably stick with that series.  I may get Skate down the road.  It's not bad, just a little too different for me right now.
14898  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 22, 2007, 03:12:14 AM

Quote from: jersoc on August 22, 2007, 02:57:42 AM

Quote from: warning on August 22, 2007, 01:30:17 AM

Quote from: kathode on August 21, 2007, 08:53:02 PM

I think I'm going to be kind to the Little Sisters.  I don't want to mess with the Big Daddies until I'm a lot better at this game.

I think you're going to run into some issues with that logic.

Hmm... I thought that the Big Daddies would leave you alone if you didn't hurt the leetle girlies.

The do, but you want the ADAM. With ADAM you can upgrade your spells and gain access to newer ones. You're just limiting yourself big time by not getting that sweet, sweet ADAM. Now be a good ADAM addict and harvest those sisters.

Yeah, but you'll miss out on the sweet, sweet achievement if you do harvest them.
14899  Gaming / Console / PC Gaming / Re: Wet on: August 22, 2007, 03:11:12 AM
Reminded me a lot of Bloodrayne 2 with the grinding and the flipping and the shooting and the sword. 

Also, I believe "wet" will also be referring to "wet works," a euphemism for up-close assassination.  The blood-splatter, you see.
14900  Gaming / Console / PC Gaming / Re: Mafia 2 !!!!!!!!!!!! on: August 21, 2007, 09:23:32 PM
This is very exciting news, though hopefully console versions won't suck like they did for the first one.  The setting, the story, the was all good for the first one (except that damn racing level).
14901  Gaming / Console / PC Gaming / Re: Two Worlds. anyone on board? on: August 21, 2007, 07:40:10 PM
Best Buy is still showing the 22nd for shipping.
14902  Gaming / Console / PC Gaming / Re: Genres You Used To Love, But No Longer Do on: August 20, 2007, 06:28:09 PM

Quote from: PeteRock on August 20, 2007, 05:49:22 PM

I'm completely and utterly burned out on the Grand Theft Auto formula.  I loved GTA3 and really enjoyed Vice City, but San Andreas was too large and had too many frustrating missions, and by the time I unlocked Vegas I was done, having lost interest entirely.  And because I've burned out on GTA gameplay, I've had zero interest in games like Saint's Row, regardless of how good reviews have been.  

I'm actually concerned about GTA4.  I really want to play, but if it's just more of the same with bad controls, long missions, and huge areas, it might wind up sitting on my shelf like San Andreas.

Although I must say that I am enjoying The Godfather, even though it is similar to GTA, but The Godfather's side missions are at least fun, I love the story, and it's just different enough to keep me from lumping it in with the GTA series.

I had the same problem with San Andreas, but recently I decided to just plug through the damned thing.  I found the missions from Vegas onward were pretty fun and, all told, there were only a few hours remaining in the game.  It got me back into it, and I am now (finally) playing through the first GTA III as a result.

As for the death of adventure games, they seem to be on the upswing again.  It's the only genre that seems to have repsonded well to the "episodic gameplay" idea.  Sam & Max is very fun.  I also think they're ideal for the Wii, so we may see a return there (they're doing pretty well on the DS, too).
14903  Gaming / Console / PC Gaming / Re: Genres You Used To Love, But No Longer Do on: August 20, 2007, 04:59:21 PM
The reverse is happening with me and adventure games.  I've found my laptop to be ideal for them, and I've really gotten back into them of late.
14904  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: August 20, 2007, 03:59:52 PM
I completely agree about the minions.  I pump 'em out when I get to a spot, but they either don't do anything or die very quickly.  I forgot that you could order them around and one point and got very excited that I had stumbled on why they seemed so different and that they would finally start doing things.  But they rarely listened to my commands.

The one thing that keeps me from loving this game more than that, though, is the poser hero with his oddly moving lips.  I just hate him.  In the same way that a sexy clad heroine can pull a game out of mediocrity for Starshifter, this guy is driving a good game into the crap pile for me.
14905  Gaming / Console / PC Gaming / Re: Overlords on: August 20, 2007, 03:53:27 PM

Quote from: Bullwinkle on June 22, 2007, 08:58:44 PM

Quote from: Chaz on June 22, 2007, 02:50:19 PM


Yeah, Chazs is right.

Right there.
14906  Gaming / Console / PC Gaming / Re: Two Worlds. anyone on board? on: August 20, 2007, 03:49:16 PM

Quote from: Starshifter on August 20, 2007, 03:27:50 PM

I'm now definitely picking this up on Thursday.  I've been reading around the net and the info I'm coming across is making this game sound good.  I'm hoping at least.  I know I'm just going on previews and what others are saying about the PC version, but it's starting to look more and more interesting.  And it's a game that only allows you to play a male character so nobody here can accuse me of "The Bullet Witch Syndrome".  icon_wink

I think it's more of an "underdog syndrome" than a thing for sexy chicks.  Turning away from Bioshock and to Two Worlds sealed the deal for me on that thought.

Not questioning your opinion, though, Shifty.  Just trying to figure it out.
14907  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/20) on: August 20, 2007, 03:46:27 PM
Bioshock, duh.  And I'll be waiting on Two Worlds impressions/reviews before jumping in.  Super Metroid and maybe Shinobi 3.  But also Brain Age 2.  I'm suprised that's not on here more.  
14908  Gaming / Console / PC Gaming / Re: I will complete __________ by the end of the summer on: August 19, 2007, 09:18:19 PM
I meant to join in on this with San Andreas, which I very happily finished just recently (no not 100%, but enough for me).  I actually finished it so fast, I started cranking through GTA III.  I'm nearly through the first part.  I remember trying to play this game several times and getting hung up on the ambulance missions.  They are impossible in the Liberty City game.  I finally decided that I didn't need infinite run that much and to just get on with it.  Since the city is so much smaller than even Vice City (my favorite to date), it doesn't seem to be an insurmountable challenge, so I'm optimistic, but I have a feeling I'll finish the first part, then get lost in Bioshock and not get back to it before the summer is over.

I had dreams of finishing RE 4, too.  I'm on the last part of the fourth chapter, but I think it, too, will fall victim to Bioshock.

Shivering Isles is on the backburner.  I had great momentum on that game until the item bug was discovered.  I couldn't get back into it after they fixed the problem.  If Two Worlds is halfway decent, I don't think I'll be getting back to it for quite a while.

There's a chance I'll finish The Darkness, though.  I wish I liked that game more than I actually do.
14909  Gaming / Console / PC Gaming / Re: LTTP: Metroid Prime on: August 19, 2007, 06:25:54 PM
Your criticisms are right on the money.  Using the C-stick for weapon switching never quite became intuitive.  But the game is so good, it was easy to overlook the hurdles as necessary evils.  I didn't feel the same way about the second game, though.  The story and gameplay just didn't hook me there, and the save points were still too far away, so eventually I just stopped playing.
14910  Non-Gaming / Off-Topic / Re: Video Game Storage on: August 17, 2007, 04:20:41 PM
I wish I had one of those Conan "ASS" stamps right about now.
14911  Non-Gaming / Off-Topic / Re: UFO - Haiti on: August 17, 2007, 04:08:03 PM
There's also this one from the DR:  These may be from the same "incident," as they all seem to be flying off to meet each other.

There's a rendering program that makes similar trees.  Vue, maybe?  Something like that.

Also, someone spotted the same tree in two different places in the same frame of video on one of these.

Other people are pointing to the woman's reaction and the dogs freaking out way in the background of the DR video as signs of believability. 

For me, if something like this really happened, we would have heard about it someplace other than YouTube.

I'm leaning towards viral for a movie.  Maybe that JJ Abrams produced thing.

14912  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: August 17, 2007, 03:31:55 PM

Quote from: Ridah on August 17, 2007, 10:13:58 AM

How the heck do I activate the darkness shield?

You don't.  The shield is in effect anytime you have the Darkness "on."
14913  Gaming / Console / PC Gaming / Re: WELCOME! on: August 17, 2007, 04:30:44 AM
I enjoyed it.
14914  Non-Gaming / Off-Topic / Video Game Storage on: August 16, 2007, 09:26:10 PM
I need to reduce some clutter for the piles of video game boxes I have lying about.  I need something that can hold @ 100 games, possibly the manuals as well. 

Case Logic has a binder that holds 140 DVDs and 62 liner notes.  I'm thinking that'll be 120 games or so, if I don't use the sleeve at the front, but I'll be doubling up on the manuals for most slots (2 discs to one manual).  Not a deal breaker, as it saves space, but it does assume I can get two manuals in each sleeve.

There's also this little solution:  The DiscSox Game Pro holds two games, the manual and the sleeve, which would be fantastic.  I hate the idea of throwing those away.  However, it costs about $1 per game.  That seems foolish to me.

Has anyone tried these solutions or are there others out there that I don't know about?  Really the GameSox are a great idea, but only if I can find them at a reasonable price.
14915  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: August 16, 2007, 07:40:41 PM

Quote from: Graham on August 16, 2007, 07:22:08 PM

Quote from: GatorFavre on August 15, 2007, 07:37:21 PM

How is the frame rate?  It was a real game killer in Project 8.  Also, how is the level design compared to other Tony Hawk games?  It felt really crowded in P8.
The frame rate was pretty smooth.  I didn't notice any real glitches or anything.  I will say that they have more visual cues for your character when you are doing grinds and manuals than in previous games.

What sorts of "visual cues?"

Thanks for the answers, BTW.
14916  Gaming / Console / PC Gaming / Re: Got Bioshock for the 360 today!!! on: August 16, 2007, 02:28:18 PM

Quote from: Booner on August 16, 2007, 01:26:19 PM

Alrighty then...I was able to get about 3 hours in last night after my guest left. These are just brief impressions, as I didn't make it far enough to have a bunch of new information.

Graphics are nice. On a technical level I'm no so impressed, but the art direction is top notch. To look at everything as individual pieces it might come across as a bit disappointing, yet as a whole it works really well. Overall it has this strange clash of bright art-deco, and dark steampunk. Sometimes campy tounge-in-cheek, sometimes downright creepy.

The audio is fantastic. From the weapons, to plasmids, enemies, and's all tight. Fire sounds like a fire should, a pistol sounds like it packs a wallop. I will often turn off the music in games, but Bioshocks' is moody enough to match the situation and subtle enough that it's not artificially creating tension.

Gameplay. Hmmm...What is it? First and foremost, it's a shooter. I know that later stages will have some RPG-lite elements in the form of character building, but I'm not there yet. There seems to be a bit of puzzle/problem solving involved, both with the enviroment and hacking machines. Alot of hacking is possible, but not always necessary.

I'm only in the second area, so things could change...but a couple observations. You can save anywhere, which is nice. The Vita-chambers (respawn points) are far more spaced out once out of the  starting level. It's too early to talk about the overall linearity of it all, so far I'm guided to the area, but there are enough twists and turns that I don't feel as if I'm on rails. You have to make choices and may end up backtracking. I found the demo to be a bit too easy on medium difficulty, so I'm playing through on Hard...and it is. The AI is smarter, more aggressive, and harder to take down...ammo is in shorter supply, Plasmid use take much more Eve, and the food has a much smaller effect.

Anyways...I'm enjoying it so far.

Any questions I can answer without spoiling anything for anyone?

Thanks for the impressions.

How's backtracking?  Do rooms still seal off with no way to get back to them?
14917  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: August 15, 2007, 07:21:31 PM
How are the nail the blank controls this time around?  I never much cottoned to them in the last one.
14918  Gaming / Console / PC Gaming / Re: Call of Duty 4: E3 2007 Trailer on: August 14, 2007, 04:04:26 PM

Quote from: CeeKay on August 14, 2007, 01:27:14 AM

Quote from: ATB on August 14, 2007, 01:16:02 AM

Upon further thought I wonder what the context of that movie is and whether or not the AI routines of the enemy soldiers vary dependent upon how you approach that battle.

Do they ALWAYS call for the airstrike at precisely your coordinates?  Do they alway sturn on the UAV?  It'll be interesting to see how it plays out.

they probably call an airstrike in the general area if they detect your muzzle flash.  One thing I did notice about the video was that extra debris that seemed to fly in from off screen during the strike- it seemed to come from nowhere.  I can't stop giggling at the ending either.

I'll bite.

What the hell are you talking about?
14919  Gaming / Console / PC Gaming / Re: [psp] brave story impressions on: August 14, 2007, 03:59:57 PM
How long did it take you?
14920  Gaming / Console / PC Gaming / Re: Bioshock Demo on XBLM on: August 14, 2007, 02:55:17 AM
This demo blew me away.  I was getting it anyway, but now I can't wait! The story is ever-present in the gameplay.  The killer opening through to the film strip and reveal had me grinning from ear to ear, but there are so many scripted moments beyond reminded me not just of the opening to Half Life but of how original and engaging that opening was.  This seems like it could be the perfect blend between atmosphere (which I loved from the first screenshot), story and gameplay. I welcome the streamlined RPG elements, personally, though I imagine there will still be some tough coices to make further in.  I have two regrets: I wish you could backtrack - I don't like rooms sealing behind you; and I wish I hadn't played the demo, so I could still experience it for the first time.
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