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14561  Gaming / Console / PC Gaming / Re: I take back all the negative things I said about Elite Beat Agents. on: January 20, 2007, 08:56:00 PM
The Christmas level almost made me appreciate that horrible song.  And it almost made me stop playing so I could spend time with my three year old daughter.  Almost.
14562  Gaming / Console / PC Gaming / Re: Question about original Xbox games on my 360 on: January 19, 2007, 09:09:10 PM

Quote from: warning on January 19, 2007, 09:00:25 PM

Quote from: Bullwinkle on January 19, 2007, 08:50:31 PM

Which games are not displaying correctly?  I've been having problems with Destroy All Humans, Scarface and Thief running in a squished 4:3 box on my widescreen TV (ie the image is supposed to be wide, but it doesn't stretch to fill the screen, making everything look scrunched).

On my Dell monitor it's basically any game HDTV Arcade lists as a 16:9 game.  So for me that would be Halo 2, Doom 3, Sphinx and the Cursed Mummy, Splinter Cell Chaos Theory, GTA San Andreas and Dreamfall.  All those look like they want to display widescreen but since my monitor isn't WS they are squished and everyone/everything appears too tall and thin.

Thief is not supposed to be 16:9 so I can see why it would be in a 4:3 box but the others appear to support 16:9 according to HDTV arcade so I'm not sure why they're displaying incorrectly.

Odd thing is, though, that it has the same scrunched problem as the other two games and only looks fine if I set the 360 to 480p and play the game wide (though there are other graphic problems with it, like smoke and fire showing through walls).
14563  Gaming / Console / PC Gaming / Re: Question about original Xbox games on my 360 on: January 19, 2007, 08:50:31 PM
Which games are not displaying correctly?  I've been having problems with Destroy All Humans, Scarface and Thief running in a squished 4:3 box on my widescreen TV (ie the image is supposed to be wide, but it doesn't stretch to fill the screen, making everything look scrunched).
14564  Gaming / Console / PC Gaming / Re: Live Arcade Games limit raised to 250MB on: January 19, 2007, 06:28:21 PM

Quote from: HankRaptor on January 19, 2007, 05:14:33 PM

I would pay 100$ for a 200gig drive...

Im in.

Me, too.  Where is it?
14565  Gaming / Console / PC Gaming / Re: Wii and those graphics. on: January 19, 2007, 06:27:35 PM
If a game is available on the 360 and the Wii, I'll generally be going with the 360 version unless there is a reason to go with the Wii only, which usually would mean control. 

I think ports are something to shy away from for the Wii, but I'd be interested to see the number of people who only have a Wii and no other console and no plans to get another console.  The ports may not be for us.

That said, I did get Madden for the Wii and enjoy it, but I generally don't get realistic sports games at all.  It was only for the control.

Downhill Jam is definitely not a port.  It's an entirely different game with a different focus (racing vs trick-building), so I have no problem owning and enjoying both.  The Rayman game is available on the other consoles, but I feel like it was meant for the Wii primarily, so that's where I have it.

Where the Wii will shine is on games developed for it, control-wise, but also graphics-wise.  Warioware does look very good on the Wii.  I wouldn't expect real-time shadows or particle effects in that game.  As long as Nintendo and other companies play to the machine's strengths, the games will continue to sell.  Look at the DS versus PSP situation.  The DS is rocking, but graphically, it's inferior.  Part of that is the predisposition with handheld graphics (which the Wii does not have going for it), but a lot of it is gameplay and designing the graphics for the Wii.

I think Tiger Woods will be a telling example.  I have it for the 360.  The graphics for the Wii look okay, not dazzling.  If the reviews trumpet it as the best experience, control-wise, I may well pick it up and never look back at the 360 version, but I'd rather see a non-realistic, very polished version of Hot Shots (Super Swing came close, and I love it, but too many things hampered it for mass acceptance) where graphically, it was designed for the Wii.  If TW includes the fantasy courses that are not on the 360 version, that would help, but I wish they'd gone the Tony Hawk route and made the characters more cartoony, just to set it apart.  I guess I'm saying leave "realistic" for the other consoles.

Whoo.  Ramble much?  Anyway, clearly it's a complicated issue, but I think Nintendo and others will find a way to balance it out as they have with the DS.

14566  Gaming / Console / PC Gaming / Re: {Wii} Wario Ware impressions on: January 19, 2007, 04:42:35 PM

Quote from: Starshifter on January 19, 2007, 04:33:15 PM

My kids and I have played Warioware on the Gamecube for hours on end and continue to do so today and the laughing and taunting is priceless!  Can't wait to fire up Smooth Moves this weekend with the kids!  Great, great times to come!  We are going to have a blast!

Make sure you play through single player first or no multiplayer for you.
14567  Gaming / Console / PC Gaming / Re: Live Arcade Games limit raised to 250MB on: January 19, 2007, 04:16:38 PM
Awesome.  Except, now we need bigger hard drives.
14568  Gaming / Console / PC Gaming / Re: SSX Blur on: January 19, 2007, 04:13:48 PM
From a Joystiq article:
Quote
"Like previous SSX games, completing smaller tricks charges the "groove meter," so-named because, according to game designer Nicolas Guerin, Blur is a throwback to the trance-like sense of music and calm attitude from the earlier titles."

http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/
14569  Gaming / Console / PC Gaming / Re: [360 LA] Heavy Weapon on: January 18, 2007, 09:43:39 PM

Quote from: QP on January 18, 2007, 08:10:46 PM

The demo sucked, at least compared to something like Assault Heroes.

Disagree.
14570  Gaming / Console / PC Gaming / Re: Crackdown Demo Delayed on: January 18, 2007, 07:57:35 PM
Yeah, me, too.  There are also a lot of headlines on Gametab suggesting that the demo was coming today.  It's enough to make me keep checking the new  demos page, despite knowing that it's not coming.
14571  Gaming / Console / PC Gaming / Re: SSX Blur on: January 18, 2007, 05:16:32 PM
The controls look great.  I'm a little concerned about the uber-system, though.  Apparently, you have to draw a shape to use it.  A heart or a circle or something.  Then you automatically go into a move.  It seems like it'll be hard to judge, timing-wise, and there'll be a lot of slamming into the ground before you're finished.  This seemed to happen in the gameplay vids a few times.
14572  Gaming / Console / PC Gaming / SSX Blur on: January 18, 2007, 04:02:58 PM
I just watched an SSX Blur gamevide on Gamespot (http://www.gamespot.com/pages/video_player/popup.php?pid=934381&sid=6164313&tab=related&tag=videos;related;0).  It really is looking good.  One thing that surprised me: it seems there will be no licensed music in the game.  There's a fairly innocuous, almost relaxing track in the gameplay vids (hopefully, there will be others, too).  As your uber meter fills, layers are added to the music.  So there might be just a beat at first, then strings get added, then a bass, etc.  It's actually a pretty cool system, I think.  The music they have sounds pretty good to me, but I'm not sure everyone will like it.
14573  Gaming / Console / PC Gaming / Re: [360 LA] Heavy Weapon on: January 18, 2007, 03:42:06 PM
I had a lot of fun with this yesterday.  I even tried some MP, but that may be too insane.  It's hard to keep track of your tank.
14574  Gaming / Console / PC Gaming / Re: [360] Battlestations Midway Demo on: January 18, 2007, 03:40:37 PM
Downloading now.  I am looking forward to this.  Fingers crossed.

UPDATE: Meh.  Or a little better than that, really.   Not a crowd pleaser, as people were dropping out left and right.  Including, I'm pretty sure, the host.  Whatever happened, the connection was lost before the game finished.  I think with an in-depth tutorial it could be a lot of fun.  And the riff-raff will probably stay out.  Still, it was hard to get a grasp on how long a mission would last or how to do certain things (I never got into a plane, for instance).  The first few minutes were spent staring at a dock, trying to understand how to get into a ship (and I studied the control layout for awhile before starting, too).  Even from the map screen, I couldn't do it.  Eventually, I was out on the water.  I wish there were a better way to tell what type of ship you were jumping into.  At the dock, they give you a list of class names as opposed to saying, "Destroyer" or "Submarine" or what have you.  And there didn't seem to be a way to tell beyond looking at a silhouette of the smoke stacks/radar how powerful the ship was you were getting.  Really, the only way I knew was by scrolling through the weapons after jumping in and seeing if it had torpedoes or depth charges or not.  The mission was supposed to be taking out some Japanese installations on an island, and I think I was bombarding those locations with artillery at one point, but I can't tell for sure (this is also when the connection was lost).  Most of the time was spent attacking other ships or defending against aircraft.  There's a weird graphic thing that happens when aircraft are near you and you try to follow them, like something's messed up with the depth or something (like the background stops moving, maybe- it's hard to put my finger on, but it looks weird).  In general, the graphics are a bit more bland than I was expecting, but certainly serviceable.  Really, I wish there had been a single player mission included (or at least a tutorial).  It'd be easier to get a grasp on it then.  Sorry for the slipshod nature of this impression, but hopefully it made some stream-of-consciousness sense.
14575  Non-Gaming / Off-Topic / Re: Girl dies trying to get a Wii. on: January 17, 2007, 08:12:02 PM
The station agrees.  The show was canceled and ten people were fired.

http://www.joystiq.com/2007/01/17/radio-station-cancels-show-fires-10-over-deadly-wii-contest/

Really, Kobra, somebody, change the subject line, please.
14576  Gaming / Console / PC Gaming / Re: [Wii] The first quarter looks dreadful on: January 17, 2007, 07:40:10 PM
If I didn't already have Godfather for the 360, I would consider getting Godfather Blackhand.  I imagine the visuals would be a deterrent for Godfather Blackhand, though.
14577  Gaming / Console / PC Gaming / Re: {Wii} Wario Ware impressions on: January 17, 2007, 04:41:13 PM
I checked the temple out last night, but it's a little different than previous WW games.  You can play any game in there, but it only lets you play 3 rounds and doesn't seem to keep score.  There is a difficulty slider, so I guess it's just letting you practice the various levels you might face in the main game.  Useful, maybe, but not as fun.
14578  Gaming / Console / PC Gaming / Re: [Wii] The first quarter looks dreadful on: January 17, 2007, 04:38:11 PM

Quote from: EngineNo9 on January 17, 2007, 03:32:52 PM

Quote from: Bullwinkle on January 17, 2007, 06:02:08 AM

Same on MK:Armageddon, but I'm more wary on that one (still I'm holding off on the purchase for BC 360). 

MK: Armageddon made the backwards compatibility list on the last update, just so you know. 

Thanks, Engine, I do know, but I'm waiting until the Wii version comes out before picking one of them up.  Sorry if that wasn't clear.
14579  Gaming / Console / PC Gaming / Re: [Wii] The first quarter looks dreadful on: January 17, 2007, 06:02:08 AM
You know, that Heatseeker game looks like it could be okay and I never did play Two Thrones, so if that comes out okay, I'm in.  Same on MK:Armageddon, but I'm more wary on that one (still I'm holding off on the purchase for BC 360).  The way they're talking about SSX Blur is making it seem like the must-own on the list.  I hope that Sonic is as good as the potential seems to be.  And I'll be in on MP8, too.
14580  Gaming / Console / PC Gaming / Re: {Wii} Wario Ware impressions on: January 17, 2007, 05:53:43 AM

Quote from: Xmann on January 17, 2007, 05:42:22 AM

so after you go through it once, you go through again and it increases in difficulty?

You can play through the levels again and play "endlessly" as they increase in challenge.  Also, just playing through single player, you only see a handful of the mini-games available on a level.  If you go to the temple, you'll see all the ones you've opened.  Usually, in Warioware games you can also endlessly play each of the mini-games themselves, which will also increase in difficulty.  I haven't tried that yet, though.  In many WW games, getting certain scores will unlock things.  There's a lot more to do, but it won't be a twenty hour game to see everything.

Oh, and if anyone else is frustrated by the multi-player thing, you have to get through single player before multi is unlocked.  Very stupid design decision in an otherwise great game.

And, Lee, on Lost Planet, I'm a big explorer, too, as I mentioned in the other forum, but I'm still finding the game to be a lot of fun.  I've played a couple of levels, found all the coins on them (er, target markers) and haven't come close to running out of time.
14581  Gaming / Console / PC Gaming / Re: {Wii} Wario Ware impressions on: January 17, 2007, 01:28:20 AM
For some reason, it won't let me play in anything other than single player.  Very frustrating.
14582  Gaming / Console / PC Gaming / Re: {Wii} Wario Ware impressions on: January 16, 2007, 09:12:25 PM
I played the first couple of levels in single player this afternoon and had a great time.  It works better than I thought.  There are a variety of stances that are introduced with an intentionally cheesy explanation.  I've had a mild problem with the Tug-O-War and the Waiter, but I think that may be specific to where I sit in regard to the sensor (I'm a smidge too far or the bar doesn't come over the TV enough or something, but I'm off screen more often than it seems I should be).

I'm playing in widescreen, and I've heard this only supports 4:3, but that doesn't seem to be an issue here.  I'm someone who hates not playing in native rez (I won't stretch TV shows, for example), but the 4:3 games on the Wii seem fine on my widescreen set, somehow.

Anyway, I hope to play with the wife tonight, if she's up to it.
14583  Gaming / Console / PC Gaming / Re: Wii Virtual Console Games for 1/15 on: January 16, 2007, 07:27:25 PM
I think they're responding to hornysax's insulting post, Farscry, not you.
14584  Gaming / Console / PC Gaming / Re: Oblivion - Shivering Isles Video Preview on: January 16, 2007, 04:17:52 PM

Quote from: metallicorphan on January 16, 2007, 07:58:02 AM

quarter of the game?.....is that gonna fill my hard drive?...i only have 3.9 left at the moment(FF11 6-7 gigs on it as well you see)

That's my big fear, too.  Especially given that they're talking 20 hours minimum gameplay.  It's going to be on my hard drive for a while.

Have we heard anything about whether the retail version will include Nights of the Nine or other expansion bits?  Or anything about the release date?
14585  Non-Gaming / Off-Topic / Re: Girl dies trying to get a Wii. on: January 15, 2007, 06:33:56 PM
Can someone change the topic to say "woman" instead of "girl"?  That bothers me every time I see it.
14586  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/15) on: January 15, 2007, 06:29:04 PM
Warioware for me and Phoenix Wright when I finish the first one (I have one trial to go).
14587  Gaming / Console / PC Gaming / Re: Wii Virtual Console Games for 1/15 on: January 15, 2007, 03:21:13 PM
Yawn.
14588  Gaming / Console / PC Gaming / Re: [360] Lost Planet impressions on: January 14, 2007, 05:04:28 PM
Why do they bother with non-white skins in this game.  I just don't get that.
14589  Gaming / Console / PC Gaming / Re: [PS2] Guitar Hero : 80's Edition on: January 13, 2007, 06:38:12 PM

Quote from: Kobra on January 13, 2007, 04:48:32 AM

Less heavy stuff would be nice.. Toss in more Boston, REO Speedwagon, BOC,  etc.

I really can't stand the heavy stuff in GH1/GH2.

Agreed on the less heavy stuff, but BOO to REO.
14590  Gaming / Console / PC Gaming / Re: [360] Lost Planet impressions on: January 13, 2007, 05:12:37 AM

Quote from: rrmorton on January 12, 2007, 10:18:05 PM



I still haven't figured out to check my PDA map, nor do I know how to throw grenades. Anyone?


Um, left trigger throws grenades.

I like it as much as I thought I would with the demo except for one thing.  There are secrets to find on each level.  It seems like there will be 5 each time, but I'm not sure.  Usually, I love things like this.  I'm a big explorer.  I love pissing out all corners of the map.  However, there's a frickin' time limit on each level.  Really hampers the exploration aspect, I can tell you.  Knowing me, I'll wait until someone puts a FAQ together before really getting into this game.

Otherwise, thumbs up.
14591  Gaming / Console / PC Gaming / Re: Wii Dragonball Z on: January 12, 2007, 09:27:24 PM
What if you have zero knowledge of the DBZ universe, but do enjoy anime?
14592  Gaming / Console / PC Gaming / Re: [360] Anyone still playing Oblivion? on: January 12, 2007, 09:22:38 PM
I never really got into Morrowind (made it to the second town, I think), but I "finished" Oblivion.  120 hours or so.  I've never played a game that long all the way through to completion.  Unfortunately, it's made the downloads like KotN useless to me, because I have no need to build my character up with nothing major left to face.  Until the recently announced expansion, that is.  Now I will definitely play through many of these extra quests, as soon as I hear if they will or won't be included in the expansion release.
14593  Gaming / Console / PC Gaming / Re: Wii - Classic Controller question on: January 11, 2007, 09:12:02 PM

Quote from: Kevin Grey on January 11, 2007, 04:56:39 PM

Quote from: weleavefossils on January 11, 2007, 04:52:56 PM

isn't it odd having to hook the Classic controller to the remote? I'm sure if I actually found one in the store I would buy it, but it seems like that would make it alittle awkward. 



Not really.  I just lay the remote on the couch next to me. 

Yeah, you really don't notice it.  And the controller really is a good one.  Comfortable, light and fun to use.
14594  Gaming / Console / PC Gaming / Re: Wii - Classic Controller question on: January 11, 2007, 03:06:07 PM

Quote from: Destructor on January 11, 2007, 02:24:32 PM

I love the VC controller, and I wish you could play Gamecube games on it (FAR superior analog sticks, IMHO - always hated that second 'nub' of an analog stick). Hell - I wish I could somehow use it as a PC controller.

It drives me crazy that you can't use the Classic controller as a Gamecube Controller.  It has all the necessary buttons.  Surely it wouldn't be that hard to do.

+1
14595  Gaming / Console / PC Gaming / Re: Really cool Sadness art work (Wii) on: January 11, 2007, 04:51:19 AM

Quote from: pr0ner on January 11, 2007, 04:20:34 AM

It doesn't matter.  It's still hot.   icon_biggrin

I don't know it looks pretty cold to me.  Look at the guy's hat.
14596  Gaming / Console / PC Gaming / Re: DS MMOG: Maple Story on: January 10, 2007, 10:34:33 PM
I was surprised at how girlie the commercial made it seem, too.  I played Maple Story for a little while.  It's very basic, but it could actually be a very fun XBLA game, with headset chat.  On the DS, I'm not so sure.
14597  Gaming / Console / PC Gaming / Re: GoW Update is Live! on: January 10, 2007, 05:09:44 PM
The museum one seemed pretty standard to me.  Nothing too exciting.

I love Raven Down.  That is a tight map (in the small and well-designed sense, not the way the kids are using the word).  It seems odd that you start on different sides of the map from other team members, but that's fairly cool as well.  The flaming helicopter in the middle (Raven down) looks great, but also adds significantly to gameplay.  There are easily accessible sniper rifles, but you can't get an easy shot because that giant hunk of metal is in the way.  I only played a few rounds, and I've already seen a number of nail-biting finishes, with people circling each other, dodging from cover to cover, trying to get a shot off, but because cover is so plentiful, there have been a lot of shotgun and chainsaw deaths.  Really great, but it only allows for a certain type of experience.

Man, was there bad lag today, though.
14598  Gaming / Console / PC Gaming / Re: Wii Virtual Console Games for today on: January 08, 2007, 11:32:37 PM

Quote from: Tebunker on January 08, 2007, 09:29:12 PM

So skip Dungeon Explorer unless you have 2 or 3 folks to play it with. My memories are clearly better than the game :-p Is it bad? No it's not bad, it just doesn't hold up nearly as well as games like Bonk, R-type and Castlevania. Definitely Gauntlet with levelling up and stats.
Thanks, tebunker.  Now avoiding.
14599  Gaming / Console / PC Gaming / Re: Wii Virtual Console Games for today on: January 08, 2007, 05:26:21 PM
I've been hearing great things about Dungeon Explorer.  Has anyone here tried it?  It's from 1989, so I'm wondering if it holds up.  Also, I'm wondering, since it's sort of a Gauntlet clone, how well it plays single-player.
14600  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/8) on: January 08, 2007, 05:24:41 PM
In on Lost Planet.
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