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14361  Gaming / Console / PC Gaming / Re: skate. on: September 19, 2007, 04:51:23 PM
My only wish at this point would be to switch the A+X buttons to the shoulders.  Picking up speed using the shoulder buttons would make the switch back to the right stick less awkward.
14362  Gaming / Console / PC Gaming / Re: Sega Rally Revo on: September 18, 2007, 02:59:03 PM

Quote from: IkeVandergraaf on September 18, 2007, 02:16:41 PM

OT, but this is why we have to get rid of the sports forum.  I thought racing games belonged in the general forum.

Edit:  Oops.  I should read other people's posts.

+1.  Seriously, Dirt and Forza are in Console Gaming, but the most arcadey racer to come down the pike gets banished (yes, banished) to sports?  Luh-ame indeed.

After watching the technical vids on XBLM, I was impressed.  The regular vids didn't do much for me, but the technical ones showed they've been putting a lot of effort in to get these to play right.

I placed sixth on both tracks.  It was a little too challenging for me, maybe, but some of that will change when I get used to the handling.  It'll help if there are difficulty options, too.

Overall, this seems like a tight little racer.  The reviews have been good so far, too.

Hesitantly IN.
14363  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/17) on: September 18, 2007, 02:52:16 PM
Blazing Angels 2: Secret Missions of WWII
Eternal Sonata

Anubis II - I think I may take the plunge on this $20 platformer.  I've got to see the box screenshots in person, though, before I decide.  Hopefully, a scathing review will come out before I get a chance to buy it.
Cosmic Family - possible, if the reviews are okay.
Dewy's Adventure
Fishing Master
Mercury Meltdown: Revolution
X-My Sims The reviews haven't been that great.  It apparently drops the things that makes The Sims The Sims.  I'll wait for My Sims 2, probably.

Sonic Rush Adventure
14364  Gaming / Console / PC Gaming / Re: skate. on: September 17, 2007, 09:41:24 PM

Quote from: EngineNo9 on September 17, 2007, 03:13:22 AM

Yeah, but you have to engage it by clicking down on both sticks, and that is just freaking retarded, especially in a game where you are otherwise keeping your thumb on the buttons.  If it was easier or did it automatically when your "awesome guage" was filled, then I might like it. 

Clicking the sticks is a pain.  I will say, it seemed a little more manageable in the new TH demo, though.
14365  Gaming / Console / PC Gaming / Re: skate. on: September 17, 2007, 01:57:24 AM

Quote from: EngineNo9 on September 16, 2007, 04:09:57 PM

Overall I was impressed and enjoyed it.  It took a little bit to get the hang of the FlickIt controls, but not too long.  I did find myself having a bit of wiggle-fever trying to do some moves.  I wish these games had an optional slo-mo bullet time that would engage as soon as you ollie.  My brain just doesn't handle trying to do all those goofy movements in such a short amount of time. 

The last Tony Hawk game did exactly that.
14366  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 14, 2007, 04:44:35 PM

Quote from: Purge on September 14, 2007, 04:10:18 PM

LttP. Definately. I found Actraiser to be great at the beginning, but my interest waned. Mystical Ninja is something I don't remember playing. (anyone got a pic or two?)

This page has screenshots and video:
14367  Gaming / Console / PC Gaming / Re: IGN gives Eternal Sonata an 8.3 on: September 14, 2007, 03:49:18 PM

Quote from: Lockdown on September 14, 2007, 03:13:15 PM

Quote from: warning on September 14, 2007, 02:40:09 PM

I loved the look of the game but I'm waiting for some reviews.  And I don't count IGN as a credible review source.

I'm not sure how you can say that, warning.  They gave Moo III a 9.2 - how much more credible could you want!

Ooh, slammed with a reference from four and a half years ago.
14368  Gaming / Console / PC Gaming / Re: IGN gives Eternal Sonata an 8.3 on: September 14, 2007, 02:21:34 PM
I'm much more interested in this than Blue Dragon, but I was hoping for some positive reviews.  Hopefully, this'll be a trend for the American release. 

I wasn't too into the demo the first time, for some reason.  I gave it another shot and loved it.
14369  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 14, 2007, 03:43:03 AM
I can't believe I forgot Paper Mario!

I don't consider that a platformer, but maybe you do and already have it.  Otherwise it fills every one of your criteria except for multi-play (though the strategy side is pretty light, too).
14370  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 14, 2007, 12:31:42 AM

Quote from: Laner on September 13, 2007, 10:31:55 PM

Does anyone read the posts? slywink

Something I should also mention is that I've played LOZ:LttP once on the GBPlayer about 3 years ago, but my copy was recently lost during my 2nd play through.

Didn't you just answer your own question?
14371  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 13, 2007, 10:26:48 PM
If you haven't played LTTP before, go with that one, no question.

Super Metroid is pretty great, too.
14372  Gaming / Console / PC Gaming / Re: [XBLM] Spiderman: Friend or Foe Demo is up on: September 13, 2007, 10:25:23 PM

Quote from: The Grue on September 13, 2007, 10:13:54 PM

Quote from: stuntgibbon on September 13, 2007, 06:51:48 PM

If the $60 tag is a concern, you might notice the PC version is $19.99.     

This pisses me off, assuming they are the same game.  If you are going to release it for $19.99 on PC, why not at least mark it down to whatever the bargain XBox 360 price is (is it $39.99?).

It is $49.99, but it's still pretty insulting.
14373  Gaming / Console / PC Gaming / [XBLM] Spiderman: Friend or Foe Demo is up on: September 13, 2007, 05:01:21 PM
First of all, this game is not at all what I was expecting.

It's a 2D sidescrolling beat 'em up in 3D.  I've got to say, while it was very simple and I'm not sure how well that's going to go over a full game, I had a lot of fun with the demo.  The graphics are simplistic, to say the least, but crisp and colorful.  The whole thing reminded me of Duke Nukem: The Manhattan Project, which was a very underrated 2D platformer in 3D.  It also reminded me a bit of Batman: Rise of Sin Tzu.  It's probably closer to that game, actually.  There are moves to unlock, it seems.  And partners.  Not sure why the enemies as teammates gimmick is here, but it works in a way.

I don't know that this is a $60 title, but I'm more interested than I was when the first trailer was released.  Back then, I was led to expect the game would be something to make up for Spidey 3, but it's a whole different animal.  It has a lighter, goofier tone in both style and feel.  Now that I know what to expect, I was a bit more open minded.  I had fun.  I could see this being a blast with two players.  If only I could convince the wife...
14374  Gaming / Console / PC Gaming / Re: Gamebryo Engine(used in Oblivion and Fallout 3) announced for the Wii on: September 13, 2007, 05:48:06 AM

Quote from: Doopri on September 13, 2007, 03:36:41 AM

well i thought it was beautiful in oblivion so hopefully they can squeeze some nice stuff out of wii (i still hate it, but hey if they can make it work and create real games id be excited!)

Wait, id's involved?  Super Paper Morrowdoom.
14375  Gaming / Console / PC Gaming / Re: Gamebryo Engine(used in Oblivion and Fallout 3) announced for the Wii on: September 13, 2007, 03:12:02 AM
Well, I'd certainly like to see some screenshots before jumping up and down.
14376  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: September 12, 2007, 06:09:45 PM
Well, the demo of skate has been out for a while.  The reviews have been pretty damn good so far (IGN and 1up).

The Tony Hawk Proving Ground demo hit XBLM today.  Overall, I'm impressed.  I thought I was done with TH games after the recent batch, but this one seems well polished and playable.  Nothing amazing or innovative, like I guess skate is, but it's like slipping into a comfortable pair of shoes that have held together well. 

The framerate was smooth throughout.  The area seemd well contained with a lot of potential areas to hit.  Something about the level design seemed tighter, somehow.  Like the overall city size might be big, but each area feels self-contained and unique, if that makes sense.

The "storyline" seems a little better than in previous games.  That "punk-ass" attitude (performed by non-punk ass voice over actors and stiff-as-a-board skateboarding professionals) is still there, of course, but they've dialed it down a bit.

I'm not sure why they've made it seem like you get to choose if you want to follow the rigger, career, or hardass storyline when, it appears, you can do all of them at the same time.  Frankly, I like it better that you can experience all of the game at once, instead of having to do multiple play-throughs.  I know I'd only go through once.  But I don't get why they're bothering with that whole "skate your way" motto.

The control is as good as it always has been.  As a bonus, I never got into one of those tight alleys where you can't actually turn around, you just keep bumping into the damn wall like Austin Powers wedging that trolley in the hallway.  That may just be a factor of the level provided, though.  I found the Nail The BlankTM (Wasn't that a question on Match Game) easier to use this time around, but it still seems like more of a hassle than it's worth.

Overall, nothing amazing or innovative at all, but I am looking forward to it.
14377  Gaming / Console / PC Gaming / Re: Ninja Gaiden 2 Screens on: September 12, 2007, 05:56:49 PM
That video was decidedly meh.

No gameplay footage.  And I'm not sure what the point was of breaking the widescreen view.
14378  Gaming / Console / PC Gaming / Re: Rez and Ikaruga coming to XBLA on: September 12, 2007, 04:50:51 PM
This is good news.  Though I never quite got into Ikaruga.   A little too challenging.
14379  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/10) on: September 12, 2007, 04:02:55 AM
Apparently, DK Jungle Climber is out this week, too.

EDIT TO ADD: It is, I have it in hand.
14380  Gaming / Console / PC Gaming / Re: Confessions of a Virtual Console Junkie on: September 11, 2007, 11:18:23 PM

Quote from: unbreakable on September 11, 2007, 11:04:27 PM

Quote from: Bullwinkle on September 11, 2007, 10:35:15 PM

How many of you here have had to delete games to make room for more on the VC? 

I've had to do it a number of times.  I've backed them up onto the SD card I bought thinking I'd be able to play them from there.  I know I don't have to, but it's safer that way and now I'll be prepared for the glorious day N makes the SD card useful in the Wii (I don't know how they're going to move into original content without it).

I was under the assumption you could move them to SD Card to take them out of the Wii's main memory, then move them back in to main memory at a later time.

You can or you can just download them again from the Shopping Channel when you want to play.  But that's a pain in the ass, and I doubt I'll ever do it.

Quote from: unbreakable on September 11, 2007, 11:02:59 PM

Again, one could easily make that exact same statement about books.  Why read CK Chesterton or HG Wells when you can read Tom Clancy or Neal Stephenson?

'Cause those two bozos don't have cool initials instead of first names.
14381  Gaming / Console / PC Gaming / Re: Blue Dragon Getting Some Poor Reviews on: September 11, 2007, 10:37:47 PM

Quote from: kathode on September 11, 2007, 08:49:18 PM

Well let's get one thing out of the way right up front - The boss battle music is one of the worst ideas of all time.  The battle music itself is fairly annoying, but then for boss battles they take that and add a whole layer of lyrical horribleness on top of it.  I can see people might say that it shows them not taking themselves seriously, but whatever, it's like a bad hair metal cover band.  How the hell did this idea get pitched?  "Hey lets put in a rock song with lyrics that repeats over and over again and play the exact same one for every single boss battle!" UGH.  Every time I go into a boss battle it's like I stumbled into a bar on high school battle-of-the-bands night by accident.  Just awful.

I guess I will be the voice of dissent.  I've played about ten hours and can't shake the feeling that this game is pretty bad.  The characters to me look like they're fresh out of one of those "How to Draw Anime" books and the threadbare story isn't helping matters.  The environments are all barren as can be so far.  It's maybe slightly more detailed than the overworld of Dragon Quest 8, which is disappointing given that they're wielding significantly more horsepower.  Maybe comparisons to FF12 are overreaching for this game, but man I think about the stuff they pulled off with those environments on the PS2 and this just totally pales.  The battles seem pretty average and I just don't find the enemies that compelling.  I like the character system as an idea but I dislike the fact that each of your characters is identical in abilities and equipment usage.  I like some forced specialization in party members in these games.  And don't start me on searching absolutely every little nook and cranny for loot.  That was fun gameplay in what, 1994?  I know it's roughly optional but OCD folks like me are constantly afraid of missing something.

I don't know, maybe I'm was weaned for too long on Final Fantasy style games.  I tend to like jRPGs quite a bit but this game just isn't working for me.  I'm at 13 hours on the clock.  I'll probably give it another night or two before throwing in the towel.

I haven't hit a boss battle yet in BD, but I remember that music being a huge turn off in the demo.  It reminds me of the similarly cheese-metal from the Wii Sonic game, which otherwise wasn't too bad.
14382  Gaming / Console / PC Gaming / Re: Confessions of a Virtual Console Junkie on: September 11, 2007, 10:35:15 PM
How many of you here have had to delete games to make room for more on the VC? 

I've had to do it a number of times.  I've backed them up onto the SD card I bought thinking I'd be able to play them from there.  I know I don't have to, but it's safer that way and now I'll be prepared for the glorious day N makes the SD card useful in the Wii (I don't know how they're going to move into original content without it).
14383  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 11, 2007, 06:28:16 PM

Quote from: jblank on September 11, 2007, 04:09:29 PM

I;m playing it and liking it A LOT, but the game is surprisingly difficult in single player for me. I've played with a lot of you in Rainbow 6 Vegas, and you know I am an average to above average FPS player, but damn, the AI is kicking my ass in MoH, which probably is a good thing. I might......MIGHT, have to actually drop the difficulty off of default, down to casual (?) to get further into the game.

Overall, I think it kicks mucho ass and while some might disagree, I think it's worth the full price.

I have yet to make it through a mission (possibly even a mission section) without dying.
14384  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 11, 2007, 06:26:15 PM

Quote from: unbreakable on September 11, 2007, 04:16:38 PM

I've noticed a lot of times the diaries, if you read them where you find them, actually make sense about why they are there.

One of the saddest was
Spoiler for Hiden:
the couple you find in the room who saw their daughter had become a Little Sister

One of the most satisfying was
Spoiler for Hiden:
Suchov (sp?) getting smashed by the Big Daddy

I agree with both of those, and I was impressed when they creators would come up with resaons for the diaries to be where they were.  Sometimes they were just dropped in a hallway, though.
14385  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 11, 2007, 03:03:43 PM

Quote from: Ridah on September 11, 2007, 01:24:19 AM

Yeah, I really am not into the story... The story is really, for the most part, nonexistent save for the lame diaries you pick up. When the hell are game designers going to realize that reading and listening to journal entries as a form of putting a story together is uber lame. I'm surprised at all the acclaim this game is receiving, there are so many ways the gameplay is behind the times.

Maybe it's time to start thinking that you are the one who's behind the times, if everyone else is giving it so much praise...

But I know what you are saying.  Journal placement doesn't make a lot of sense (ie why did she drop this in a hallway?), and people say things on them that no one would ever save for posterity in a world that was making everyone paranoid.  Flashbacks would have been cool, but then you run into the problem of would the character "remember" these moments, etc. It may have killed the momentum, too.

Bottom line is that it's a game, and there are certain liberties the player will give the designers if they handle them well.  The journals seem like a simple, clean way to deliver the story.
14386  Gaming / Console / PC Gaming / "Halo 3 Reviewed"... on: September 10, 2007, 11:10:33 PM the offensively misleading title of an "article" on GamesRadar.  It has no information in it at all and is essentially just an advertisement for Official Xbox Magazine.  I have no doubt that OXM needs the help, but I usually like GamesRadar, even if it is usually fluff.  This angered me.


14387  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/10) on: September 10, 2007, 07:55:57 PM
Looks like I may be swayed on skate.  I might go with Drawn to Life on the DS as well.
14388  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 09, 2007, 09:56:13 PM

Quote from: metallicorphan on September 09, 2007, 09:12:11 PM

the levels are about 30 minutes tops(take note i have it on casual

The levels are taking me a lot longer than 30 minutes.  I think at least an hour.  And I think I played one of them on casual, too.  In fact, I usually think I've finished a level and then find out there are a whole load of other objectives open up.  'Course, I like to really explore and seek out nooks and crannies.  But I have found it's hard to rush forward.  I tend to get mowed down quickly when I do that.  On the other hand, if you hang back, they start tossing the potato mashers, forcing you forward.

I also had fun in MP, despite playing with morons.  No lag for me, but I think I only played with two groups.

I know most people will say "more of the same," but that's kind of what I like about the WWII setting, so I'm liking the game a lot.
14389  Gaming / Console / PC Gaming / Re: Stranglehold on: September 08, 2007, 04:28:23 PM
I tried for 10 minutes last night and 5 this morning to get into a multiplayer game.  I constantly received "Session is no longer available" after waiting for it to load.  Someone even invited me to a game, but then it locked up while loading.  Very annoying.
14390  Gaming / Console / PC Gaming / Re: [Wii] Metroid Prime Corruption impressions on: September 08, 2007, 05:03:08 AM

Quote from: Destructor on September 08, 2007, 03:35:15 AM

Well, the game shouldn't care which hand holds which controller, right? All it's looking for is controller movements in the specific controller and such.

Actually, I think the chuck senses where it is in relation to the mote.
14391  Gaming / Console / PC Gaming / Re: Bioshock slowdown after update on: September 08, 2007, 05:00:55 AM
I mentioned this in the other forum, too.  I found the stuttering to be frequent, but not as often as every 15 seconds.  Seemed to be anytime the was a loud speaker announcement or when the game was deciding to do something.  I had no problems with my saves.  Irritating as hell, but I was still able to finish the game.
14392  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 07, 2007, 03:28:26 PM

Quote from: Jarrodhk on September 07, 2007, 06:02:48 AM

You have to have a gun with an adjustable sight.  Then press up and down on the d-pad.

The Deuce, you say.  The d-pad.  Of course!  If it was a snake it would have bit me.
14393  Gaming / Console / PC Gaming / Re: Stranglehold on: September 07, 2007, 03:26:26 PM

Quote from: juniordan on September 07, 2007, 02:45:28 PM

Multi. review. Last night, I did about an hour of multiplayer, it turned out to be lots of fun. The areas are small, with lots of and lots of obstacles objects to slide over, take cover, or destroy. Our room had six players with lots of different characters to choose from (after purchase from the Shop). Characters don't die easily, unless shot by a golden gun, in Barrage, or bullet time. Health pack are scattered throughout the lvl and respawn after a set amount of time. Guns, like the single player games, are every where. except the Golden guns and rocket Launchers. You build up your style meter by collection those paper doves, and kills. Our game required us to attack as a team to kill someone, due to the amount of bullets it takes with the regular guns. We did not play in a map where the environment could play a role in killing\injuring someone.  However I did hit a statue in the museum that fell over on me, and I did notice some damage. The part I am sure everyone wants to know about is the slow motion. When initiated the whole game goes into that mode. However the person that initiated it seems to be the superpower at that time with his bullets doing single kill damage. While you are still able to focus your fire and shoot back, your bullets don't have the same effect. There were some Matrix remarks in our game when slow mo. was initiated and players were diving into each other with guns blazing. very, very interesting especially to walk away as the victor of the encounter\duel. I noticed a move in multi. that I have not seen in the single player game, that is where the player dives onto the ground and could roles while shooting or avoiding getting shot, like (GRAW) very cool looking. The game was lots of fun, although some people was getting frustrated buy the way the game was awarding player with special powers for their kills. But all in all it was fun. nothing tactical, just run gun, destroy area and find health packs. 

In single player, I feel like I'm going into slow-mo every couple of seconds or so.  How often does it happen in MP?
14394  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 07, 2007, 03:23:01 PM

Quote from: CeeKay on September 07, 2007, 02:49:16 PM

Quote from: Tebunker on September 07, 2007, 01:04:46 PM

I loved the game, but for all the praise I think some people are willing to gloss over some of it's drawbacks, they don't ruin the game, but I would never replay it because of them.

yeah, next to last level made me never want to go through it again.

Spoiler for Next to last level spoiler:
I never saw a Little Sister take that long retrieving ADAM from anything in the game. NEVER. and if approached they'd run and try to hide, not just sit there.

Spoiler for Hiden:
I am proud to say I made it through there with my Little Sister intact.  And I only had to load twice.  I thought I might get an achievement for that, but more, it was my way of making up for all the times I ripped there flesh open to get at a power slug.
14395  Gaming / Console / PC Gaming / Re: heroes of mana on: September 07, 2007, 03:19:15 PM
Thanks, unbreakable.  I guess from your comments and the lack of any others in here that I will be passing.
14396  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 07, 2007, 05:55:14 AM
Well, I finished the game tonight.  Really loved it.  I wish the plot twists and turns were a little more twisty and turny, but then  I probably got spoiled by KOTOR.  But with atmosphere leaking all over the place and great gameplay, I was truly impressed.  I may give it a go on hard one day, rushing through a little more to get the three achievements I didn't get.  I'm mad that I harvested the Little Sisters.  I'm sure I would have preferred saving them.

Oh, one big gripe.  I had to install an update today and all of a sudden the game would stutter at annoying times. 

Of course, I just found out this is a common thing and, though I thought I cleared the cache, apparently I did it wrong:

Quote from: CeeKay on September 06, 2007, 03:02:22 PM

yeah, the best fight I had with a Big Daddy was a TK fest.
Spoiler for TK Plasmid Talk:
too bad you never get an upgrade to TK.  I would have loved to have a TK3 where you could pick up enemies and toss them arround like dolls.

Spoiler for Hiden:
That would have been a lot better than the cyclone traps (which never trapped anyone the few times I used them.
14397  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 07, 2007, 05:47:31 AM

Quote from: Jarrodhk on September 07, 2007, 03:33:13 AM

Enjoying the single-player so far.  Made a big difference when I discovered that in this game, squeezing the trigger vs just pulling it can make a huge difference, especially with the sniper rifles.  Also helped when I figured out that you can adjust the zoom on some of the rifles.

Just so I can avoid effort of any kind, how do you zoom?
14398  Gaming / Console / PC Gaming / heroes of mana on: September 07, 2007, 01:35:45 AM
Anybody try this game?  The reviews seem to be all over the place.
14399  Gaming / Console / PC Gaming / Re: PS3 versions of Alone In The Dark/Half-Life2 delayed on: September 06, 2007, 06:15:08 PM

Quote from: CeeKay on September 06, 2007, 05:54:24 PM

Quote from: rrmorton on September 06, 2007, 05:52:36 PM

The Orange Box is the stupidest name ever.

they should have gone with The Pink Box  icon_twisted

They should have called it Legendary: the Box.  Oh, wait, that's already taken.  That's the stupidest name ever.
14400  Gaming / Console / PC Gaming / Re: Stranglehold on: September 06, 2007, 02:54:07 PM

Quote from: juniordan on September 06, 2007, 01:23:30 PM

Quote from: Bullwinkle on September 06, 2007, 02:42:29 AM

One of the reviews, I think IGN's, said to make sure that look spring was on.  I'm not sure what it does, but I do know they were at a loss as to why it wasn't on by default.

I don't remember seeing that option. ATB, tell us how that works out.

I've been playing with it on, and I haven't had any real complaints about the camera, although I don't think it changes the distance from the character.

Here's IGN's comment:
None of this excuses Stranglehold's most pressing issue: the camera. It becomes a considerable problem when leaping off walls or otherwise shifting your body in another direction. You have to manually adjust the camera to follow your movements, which is a real challenge in such a fast-paced game. However, if you turn on the "camera spring" option, this issue largely goes away. Why this wasn't made the default is curious, because Stranglehold is a much better game without the nagging camera concerns.
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