http://gamingtrend.com
December 22, 2014, 06:35:45 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 356 357 [358] 359 360 ... 394
14281  Gaming / Console / PC Gaming / Re: Victorious Boxers Wii Pics on: July 17, 2007, 02:56:32 AM

Quote from: Tebunker on July 17, 2007, 01:30:15 AM

Reports out of Japan are that the controls are funky unless you use the Classic controller.  crybaby


Do they have the final version?
14282  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/16) on: July 16, 2007, 03:13:32 PM
Paper Mario for sure.  Maybe Parappa.
14283  Gaming / Console / PC Gaming / Re: [360] Project Slypheed Impression on: July 15, 2007, 06:42:31 PM
Good impressions.

There's a funeral toward the beginning that reminded me a lot of the death sequence form the early (pre-FMV) Wing Commander games.  The shot looks the same as the one from my memory.

I also like this game a lot, but the long missions may be a bit more than I'm looking for in a game like this. 

The mayhem is helped considerably by the optional "Preferred Next Target" arrows (kind of a double chevron deal).  I never would have found the missiles in the first mission without them, for example.  I hope those don't go away.

The story feels a little more ever-present than in most space flight sims I've played.  Cheesy or not, that's a good thing in my book. 
14284  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 15, 2007, 04:50:11 PM

Quote from: unbreakable on July 15, 2007, 03:40:37 PM

Battlefront was horrible.  I felt too burned by it to bother getting Battlefront 2.

Pretty declarative statement for a game that most people really loved.  Horrible?

79% on Gamerankings for BF1: http://www.gamerankings.com/htmlpages2/919279.asp?q=battlefront

84% for BF2: http://www.gamerankings.com/htmlpages2/927130.asp?q=battlefront

I'm sorry if you didn't like it, but I think nearly everyone else did.
14285  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 15, 2007, 03:12:34 PM

Quote from: gellar on July 14, 2007, 07:54:31 PM

Quote from: CeeKay on July 14, 2007, 04:53:24 PM

Quote from: gellar on July 14, 2007, 04:40:06 PM

PLEASE DONT SUCK PLEASE DONT SUCK PLEASE DONT SUCK.

gellar

The only thing that worries me is that they are working hand in hand with Lucas on this.  He kind of redeemed himself after the Jar Jar incident but hopefully you don't end up with a comic relief side kick, or if you do it's more like HK and less like an Ewok.

The Star Wars license on any game gives it a greater than 50% chance to suck, especially lately.

gellar

Lego Star Wars I & II, Empire at War & Exp., Battlefront 1 & 2, Republic Commando, and there's one series I'm forgetting...what was it?  Oh, yeah, KOTOR.

That's from 2005 on.  The only ones I didn't include are the Ep 3 game, which wasn't bad, Lethal Alliance, which was okay, and Galaxies.
14286  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 15, 2007, 03:05:44 PM

Quote from: wonderpug on July 14, 2007, 05:56:41 PM

nard?

LOL icon_lol
14287  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 14, 2007, 02:22:59 PM

Quote from: metallicorphan on July 14, 2007, 08:03:46 AM

Quote from: Arclight on July 13, 2007, 01:05:57 PM

Quote from: metallicorphan on July 13, 2007, 06:46:34 AM

i liked the demo,enjoyed it but was a little overwhelmed with how to do this,and how to do that...who was the healer of the group,who was the tank..etc

so,hopefully when actually starting from the beginning i can get to learn how everything is and enjoy it even more

still very much looking forward to this

Is there such a thing as Tanking in a turn-based J-rpg?

Won't the mob on its turn just strike who it wants?
How would tanking work?

Do they have certain spells that make the mob hit them on the next round?


well what i noticed was i would do all the group with normal attacks,and it seemed that the funny cat type character(far left) was a lot stronger,he always did in the 300s worth of damage on the boss battle,while the star of the show(second from left) was average,he did a little less than the cat type thing while the others,seemed a lot less stronger,they were doing 70-80 damage(this is all without the building up strength thing)


 though i only had a quick half hour,so this weekend i can hopefully fully get to grips with the demo

My cat guy kept getting the kitty litter knocked out of him.  All the baddies went after him hard.
14288  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 14, 2007, 02:21:44 PM

Quote from: Ralph-Wiggum on July 14, 2007, 04:47:31 AM

Quote from: wonderpug on July 14, 2007, 04:01:09 AM

Quote from: Ralph-Wiggum on July 14, 2007, 03:36:48 AM

So if he can take down a starship using the force, why couldn't Luke just slam the Death Star into a moon?

 icon_wink

I think that was many a fanboy's dream ending to ROTJ. smile

I guess Luke just didn't have enough mitachlorians (or whatever that lame explanation was called).

I think they were called metallicorphans.
14289  Gaming / Console / PC Gaming / Re: [360]New Backwards compat list on: July 14, 2007, 05:50:08 AM

Quote from: metallicorphan on July 14, 2007, 05:21:58 AM

i have morrowind nad have been waiting for it to be BC...but i really want to get GoTY edition before i start to play the game and use that one

i have never played the game before
You can actually start a game with the regular edition and use your saves in GOTY.
14290  Gaming / Console / PC Gaming / Re: [360]New Backwards compat list on: July 13, 2007, 11:16:23 PM

Quote from: kathode on July 13, 2007, 07:09:56 PM

Quote from: Jimmy the Fish on July 13, 2007, 05:26:09 PM

I read elsewhere that the Morrowind GOTY edition does work. Hmmm, anyone here have it and can confirm?

Yup, sorry, looks like I had gotten bad information initially.

I also found out that you can move those saves.  My god, could I possibly finish Morrowind?
14291  Gaming / Console / PC Gaming / Re: [Wii] Europe VC this week paper mario on: July 13, 2007, 03:10:03 PM
Paper Mario is in Australia, too.  I wish they'd switch us to a Friday system.  I'd love to tackle that game over the weekend (assuming its coming to the States, that is).
14292  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 13, 2007, 03:09:02 PM

Quote from: Jimmy the Fish on July 13, 2007, 07:52:31 AM

Well I've played Ace Combat since the original game on Playstation 1. This new one definitely feels like every other iteration of the series. A big part of whether you will like the new one or not will come down to how accepting you are that it is just more of the same AC formula. I'm a big fan of the series and while the new game seems to be more of the same, I am okay with that. Ace Combat has never been about ultra realism, or even anything vaguely resembling a full blown PC-like flight sim experience. That being said, the graphics are simply stunning. The planes and the terrain look photo-realistic. It's truly incredible how good it looks. Since I am an Ace Combat fan and a graphics whore, this game will be a day one purchase for me.

The terrain looks great until you get close to the ground.  Especially in cities.  It's been the same stories for years: a few 3D buildings, the rest are just textures.

I tried again last night, and I still found the enemy detection system unclear.  Yes, I saw the red text, but I could never figure out who was close to me and who was far away, or who was a friend or foe in a cluster.  Granted, you can't really shoot at a friend, but situational awareness is still a little unclear.  The radar map helps in that regard, but I prefer to get information from the HUD.
14293  Gaming / Console / PC Gaming / Re: [360]New Backwards compat list on: July 13, 2007, 03:05:06 PM
I was so excited to see such a long list yesterday, but there's really not a lot up there that has me excited.  10 Hammers is probably the one I'm most interested in.  There are some good games on the list, if you've never played them, but nothing that has me excited to get back to.  Oh, except Morrowind! Does anyone know if this extends to the GOTY edition? The only problem is I'm sure I won't be able to transfer my old saves over. I did play Guilty Gear last night, hoping somehow that they'd fixed the edge of the screen bug, but it doesn't look like it.
14294  Gaming / Console / PC Gaming / Stuntman: Ignition demo up on Live! on: July 12, 2007, 07:22:40 PM
I was surprised to find the Stuntman: Ignition demo up on Xbox Live this afternoon (it wasn't there this morning).

There are three levels to try.

While I wouldn't call it punishingly hard, there seems to be no way in hell to pull it off on one playthrough.  The levels provided seem to be just the right length, though, and there is no reload on a restart, which is a huge plus.  If you want five stars on a level, you have to pull of a continuous string of stunts from the first straight through to the end.  The string meter resets if there is no stunt for 2 seconds.  That seems a little short to me.  There are a lot of things that can add to it, though, apart from the mandated moves for the shot.  There are some moments of frustration that happen, but none that don't seem "fair," even if they do seem a little nitpicky at times.

It looks great and runs smoothly.  The HUD gives pretty clear indications of what moves you're expected to pull off.  Things like scrape a car, run the gap between two cars, knock out those support beams, drive through the flaming barn, pull a 180, etc.  The graphics are pretty damned impressive, IMO.  There's a lot going on, but it never feels overwhelming to the eye.

I was mildly interested in this title, and I would say that interest has gone way up.  This seems to be a very polished gameplay experience already.
14295  Gaming / Console / PC Gaming / Re: [XBLA] Texas Hold'em Update on: July 12, 2007, 07:14:08 PM
The jungle theme came out yesterday.
14296  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 12, 2007, 07:13:28 PM

Quote from: juniordan on July 12, 2007, 06:21:37 PM

Quote from: Bullwinkle on July 12, 2007, 04:19:20 PM

Quote from: juniordan on July 12, 2007, 01:44:40 PM

Quote from: Bullwinkle on July 12, 2007, 12:05:42 AM

I figured out what bugs me about the title of this thread. 

Dog fighting=canine attack. 
Dogfighting=aerial combat.

The demo was fun, but I had a hard time figuring out who was friend and who was foe, unless I locked on.  Also, is there a way to deploy chaff or flares?  I saw an enemy do it, but I just seemed to pull some tricky moves to avoid getting hit.

As for the targets planes there was a big tgt in red over the them. Plus you could just follow the arrows on your HUD that points to your nearest target. visually the game is beautiful and wanted to get real low to the city and fly through the buildings Hollywood style. But it was just to busy in the skies.     

Yeah, like I said, the ones I'd locked onto I could find.  It was all the other planes I had trouble IDing.  I also had trouble seeing how close I was to a target.

I 100% understand you see the ones your locked onto... what I am saying is on all the green boxes you see flying around there are some marked TGT outside of the box that can help you. Also using your radar, can point you in the right direction (red dots) I believe the X button makes it bigger.
My first go at the game I had the same problem it wasn't until my 3rd try I noticed the marks.

Ah, I see.  Thanks.  I'll take another look.
14297  Gaming / Console / PC Gaming / Re: Assasin's Creed..E3 Trailer... on: July 12, 2007, 07:12:15 PM

Quote from: PeteRock on July 12, 2007, 05:47:51 PM

Quote from: Autistic Angel on July 12, 2007, 05:39:42 PM

So I need to amend my previous post: Jade Raymond actually claims the game is about sixteen hours long if you focus exclusively on the story missions, and up to forty hours or so if you thoroughly explore each cityscape and pursue all of the optional content.

-Autistic Angel

That's fine with me.  Hell, I've logged close to 90 hours in Oblivion, and all I've done of the Main Quest is drop Martin off at the Cloud Ruler Temple.   icon_eek  If I enjoy a game and really get wrapped up in the atmosphere and the story, it's easy for me to get sidetracked by additional quests and extra content.  I see no reason why Assasin's Creed wouldn't become yet another time sink for me.  And when it comes to "average length", it typically takes me much longer to complete a game than what is normally advertised as the "average length", so it should take more than the suggested 16 hours for me to even cover the main story missions.

Don't make the mistake I did and save the main story for the end.  It becomes very monotonous that way.
14298  Gaming / Console / PC Gaming / Re: Assasin's Creed..E3 Trailer... on: July 12, 2007, 04:20:43 PM

Quote from: CeeKay on July 12, 2007, 03:52:23 AM

Quote from: Autistic Angel on July 12, 2007, 12:54:16 AM

9. The game is intended to last about 40 hours, and it's possible there will be future additions in the form of downloadable content.

dude!  I am so far IN I can taste Jade's tonsils!



Mmmm...Jade's tonsils...
14299  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 12, 2007, 04:19:20 PM

Quote from: juniordan on July 12, 2007, 01:44:40 PM

Quote from: Bullwinkle on July 12, 2007, 12:05:42 AM

I figured out what bugs me about the title of this thread. 

Dog fighting=canine attack. 
Dogfighting=aerial combat.

The demo was fun, but I had a hard time figuring out who was friend and who was foe, unless I locked on.  Also, is there a way to deploy chaff or flares?  I saw an enemy do it, but I just seemed to pull some tricky moves to avoid getting hit.

As for the targets planes there was a big tgt in red over the them. Plus you could just follow the arrows on your HUD that points to your nearest target. visually the game is beautiful and wanted to get real low to the city and fly through the buildings Hollywood style. But it was just to busy in the skies.     

Yeah, like I said, the ones I'd locked onto I could find.  It was all the other planes I had trouble IDing.  I also had trouble seeing how close I was to a target.
14300  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 12, 2007, 03:35:10 AM

Quote from: Kevin Grey on July 12, 2007, 12:30:30 AM

Quote from: Bullwinkle on July 11, 2007, 08:41:27 PM

I assumed this was an English language version of the Japanese demo.  I only saw a handful of reviews, but none of them mentioned slowdown, so far as I remember.

Did Japan even get a demo?  I know they did for Lost Odyssey but I don't recall a BD demo.

However I do remember framerate comments concerning the actual release version of the game including some debates about how significant the issue was and whether it would be fixed for US release.

Played the demo tonight and liked what I saw for the most part.  The tension system looks to bring some nice strategy into combat.  However I *was* pretty surprised with the framerate.  Even reading about the issues it was much worse than I expected.  In fact the whole game felt a lot choppier and less fluid than it should because of the art design this is really a game that is crying out for locked 60 fps.  I am really hoping this is fixed before release but don't have my hopes up.

I think the depth of field effect might be a tad overdone. 

Uemetsu's music didn't make much of an impression either way so that was slightly disappointing but I know this is only a narrow slice of a much larger game. 

Still, as noted above, RPGs are notoriously difficult to demo so the fact that I enjoyed this at all bodes well for the final game.  I liked it a helluva lot more than the Eternal Sonata demo. 

I totally agree that the look of the game seems to lend itself to 60 FPS.  Maybe the slowdowns are more noticeable as a result?

And, yeah, what was up with the heavy use of that background blurring?
14301  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 12, 2007, 03:30:56 AM

Quote from: gellar on July 12, 2007, 03:12:41 AM

Quote from: godhugh on July 12, 2007, 03:10:55 AM

Gah, I can't wait for this game. Other then Bioshock, I think this one is my most anticipated. I know a lot of people hated the first one, but I loved it.

I honestly think you're the only person I know who loved the first.  That's interesting.

gellar

I loved the first one, too.
14302  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 12, 2007, 12:05:42 AM
I figured out what bugs me about the title of this thread. 

Dog fighting=canine attack. 
Dogfighting=aerial combat.

The demo was fun, but I had a hard time figuring out who was friend and who was foe, unless I locked on.  Also, is there a way to deploy chaff or flares?  I saw an enemy do it, but I just seemed to pull some tricky moves to avoid getting hit.
14303  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 11, 2007, 08:41:27 PM

Quote from: Kevin Grey on July 11, 2007, 08:25:35 PM

Quote from: Bullwinkle on July 11, 2007, 07:21:51 PM

There was a lot more slowdown than I expected, but I can assume that'll be fixed in time for release.

Doubtful.  Game has been complete and out in Japan for over 7 months.  Slowdown was a characteristic of it's release there. 

I assumed this was an English language version of the Japanese demo.  I only saw a handful of reviews, but none of them mentioned slowdown, so far as I remember.

Quote from: Gratch on July 11, 2007, 08:17:13 PM

Outside of basic game mechanics, it's really tough to get a feeling for a 40+ hour game from a 30 minute demo.  I find that RPG demos are rarely representative of the final product, and (usually) actively dislike them, no matter how good the final game turns out to be.  Case in point:  I hated every single thing about the FF XII demo, but ended up spending 75+ hours with the final game.

The JRPG "back-to-basics" premise of BD is one of the major selling points for me.  Truth be told, BD is the main reason I got a 360 at all, so this demo won't really change my mind one way or the other.

It actually winds up being a two hour demo (one hour each in two levels), which is impressive, but your point is still valid.  On the other hand, isn't the point of a demo to whet your appetite and make you want the game?  Not have the opposite effect.

I had the same reaction to Eternal Sonata, which I have no doubt I will enjoy once I get into the final product, but the demo left me feeling a little underwhelmed.
14304  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 11, 2007, 07:21:51 PM
After playing, I'm not as excited as I was.  For some reason, I was expecting something more, too.  It feels very been there, done that with a different skin.  Some of that may come from being thrown into the middle of the story, though, so I have hope.

There was a lot more slowdown than I expected, but I can assume that'll be fixed in time for release.

The biggest gripe is the faux metal tune that plays continuously through the very long boss battle at the end of the first dungeon.  Ugh.
14305  Gaming / Console / PC Gaming / Re: FLASHING RED RINGS! (But good timing, huh?) on: July 11, 2007, 02:50:46 PM
There's one thing you can do to cut down on wait time.  FedEx the unit to MS.  Especially since the repair is free, it's the only cash you're out.  It saves you  nearly a week, depending on how fast you ship it.  You can even do it if they've already sent out a box.  To me, it was worth the extra $$. 
14306  Gaming / Console / PC Gaming / Re: Trauma Center 2 on Wii: 2-player co-op! on: July 11, 2007, 03:19:54 AM

Quote from: CeeKay on July 10, 2007, 09:13:02 PM

I could never draw a straight line in the Wii version-  I'll have to try the DS version eventually.

For me, the problem was with the twitchy nunchuck selection process.  It always bounced onto something else.  That and making stitches.  I never seem to do it the way they want me to.
14307  Gaming / Console / PC Gaming / Re: Nervous Brickdown on: July 11, 2007, 03:18:59 AM
So, I picked this up today, and it's actually a lot of fun.  A ton of creative thought went into the design.  It's more than just moving the paddle with the stylus.  When you unlock the ability, you can blow to change the trajectory of your ball.  In one series of levels, you draw your paddle, and its shape effects the rebound angle.  There's a Qix-like thing that appears in some levels that roams the screen, bouncing the ball around.  There are boss fights.  The level elements themselves are unique, too.  There are half circles littering the playing field that greatly effect the way the ball moves.  I've only played two of a number of stages.  The first is standard breakout (with the extra tweaks the game does well), but the second is a world of paper that has you clearing junk out of the way to get to some ink stains.  When they're cleared, a picture is revealed beneath the paper.  Does something like that effect gameplay?  Maybe not, but it enhances the enjoyment of the game, which so far seems very well designed.

Planet Puzzle League may be more polished, but I stopped playing it after just a couple of plays.  Nervous Brickdown has a lot of charm and is getting a lot of my attention.
14308  Gaming / Console / PC Gaming / Re: Game organizers on: July 10, 2007, 03:07:01 AM
I'm thinking of getting DVD binders for my games.  I've seen ones that have a sleeve for the booklets, too, but you're giving up space for those.  Does anyone have a particular brand they like or found one that's really good?
14309  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/9) on: July 09, 2007, 06:08:48 PM

Quote from: Laner on July 09, 2007, 04:21:41 PM

"We've got Nada 3!"

That commercial was funny until the 80,000th time I saw it.

Good callback, though.
14310  Gaming / Console / PC Gaming / Re: Monkey Ball (Wii)? on: July 09, 2007, 03:51:31 PM
I did enjoy it.  It wasn't the controls that stopped me from playing, though, it was the ramped up difficulty, but that always seems to be an issue with Monkey Ball.  I certainly wouldn't say it wasn't very good. 

Kororinpa is definitely a better marble-rolling experience, though many think the game is too short.

If you can wait, I hear Mercury Meltdown Revolution is quite good.
14311  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/9) on: July 09, 2007, 03:45:23 PM
Air Zonk is supposed to be fun.  I'll probably get that.  And, given the lower price point and the generally decent if not spectacular reviews already out there, I'll probably get Sylpheed.
14312  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: July 08, 2007, 02:21:48 PM
Somehow, I jumped to 2 clean sections!
14313  Gaming / Console / PC Gaming / Re: [360] Forza 2 vs PGR 3 on: July 08, 2007, 02:21:11 PM

Quote from: mikeg on July 08, 2007, 02:05:58 PM

Well, you can get PGR3 for $20.  So, definitely get it.  I still think driving in-car in that game is THE best looking experience to date on the 360.   Gameplay-wise it is not nearly as deep as Forza, but for $20, how can you go wrong. 

As for Forza and DiRT, download the demos and see which grabs ya.  May save you some money.  I was stoked for Forza all the way til I played the demo, and it boooooorrrrrrreeeeeedddddd me to tears.  I have been tempted several times to buy it, I download the demo, and that temptation quickly goes away.  But others have gotten it, and swear by it.  So, at a minimum download the demo and see for yourself.  There must be something there for the diehard racer or it would not be getting the high praise it is getting.  I am sure many would argue it is the best racer to date on any system. 

Same with DiRT. 

If you want to save cash upfront after buying the system, then get PGR3 cheap and fiddle with it for a month and then grab another.  My two cents. 

I was bored to tears by the Forza 2 demo, as well, and I am not a nuts and bolts racer by any means (the thought of tweaking my cars gives me hives), but I caved to forum effect and picked it up (there was also a great deal at Circuit City).  I think it's a phenomenal game.

I loved PGR2, but something about PGR3 just didn't click with me.  Still, for $20, you can't really go wrong with it.
14314  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: July 06, 2007, 09:03:51 PM
How many clean sections do you folks have?  I was very proud the day that stat moved from zero to one.  Hasn't moved since.
14315  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 04, 2007, 05:42:19 PM

Quote from: Purge on July 04, 2007, 04:26:53 PM

Quote from: Bullwinkle on July 04, 2007, 04:17:26 PM

Quote from: Kevin Grey on July 04, 2007, 03:28:02 AM

Quote from: Bullwinkle on July 04, 2007, 02:34:50 AM

I don't think it would be quite easy to placate these groups, though.  I think it's a very major issue for quite a number of money holding people.  Getting the video marketplace up and running was a huge, mega-billion dollar deal for MS.  I don't think the $50 a year or so would have amounted to more than a hill of beans in light of that.  Of course, it would burn people and create bad PR, etc, but I'm sure those options were weighed.

It's more than $50 a year- by removing those people from the platform completely they are removing the very source of revenue that they are trying to tap with those deals.  But if you just ban the alt accounts you not only fix the issue but you also keep the customer and their money on Live. 

Do I think MS at some point may start banning alt accounts?  Yeah, maybe.  Do I think they'll ban *all* accounts including the primary without fair warning?  Nope. 

Also, there is a world of difference between getting a Silver Alt Account and a Gold Alt Account- one requires a credit card (which can provide a much higher level of regional verification).  Without the Gold Account the only thing people are getting access are game demos and videos, not marketplace video content.  Namco ain't losing any sleep because US users have downloaded the Trusty Bell demo and the "Official Xbox Mag" isn't going to hold enough cachet with MS to get them to take drastic action. 

I think they did give fair warning, which is the reason I deleted the account.

And if that's your comfort level then power to you.

I have several alts for the different marketplaces, and as silver accounts I could care less if they are deleted or not. I keep those accounts on a memory card so I don't have a huge list everytime I fire up my 360. None of them are registered to the console, and thinking about how they are used I'd have a hard time believing they would hunt these down. It would create such a backlash. Right now MS is up to its eyeballs in negative press; do they want to drive their customers from the trough for some free transactions on silver accounts? Since the Gold accounts already get demos ahead of time, I would speculate that they do this to mitigate bandwidth costs from non-paying customers. To hunt down and close all non-paying customer accounts would be risking closing down "potential" paying customers... that's an act of lining the shotgun up to their own foot with a laser scope.

Oh, I don't think they're still looking to hunt down people with fake accounts.  It turned out to be a lot of smoke and mirrors.  But no one knew that at the time, and given how hard they did go after modders and the amount of money and legality issues at stake with video marketplace, it seemed sensible to me to drop the account that I'd only used for two demos anyway.
14316  Gaming / Console / PC Gaming / Re: Help.....Wii remotes won't sync on: July 04, 2007, 04:24:07 PM

Quote from: lildrgn on July 04, 2007, 05:10:09 AM

WTF??

I just got RE4 and put it in. I watch the opening cinematic. When it's time to start, Leon S. Kennedy simply keeps slashing his knife. I cannot move. I press a button and a reticle shows on the screen briefly, then he starts slashing again. I am able to move his viewpoint, but cannot make him walk or do anything game related.

I tried resyncing my remote. I tried my other nunchuk. No worky. I tried Zelda to see if the controls would be wonky there. Nope. Seemed to work fine.

I'm not sure what the problem is. A month or two ago, I bought a Nyko charger and that may have caused all these problems. The remote above had AA batteries in it. The Nyko rechargeable batteries simply don't fit in the remote snug enough and any waggling of it causes the remote to de-sync.

edit: hmm. Tried other remote, seems to work. Time to get my zombie on!

I will try my other remote with AA batteries in it and see what happens.

I had the same problem.  I think I had to go back to the Wii Menu and reload and then it worked fine.

I have also had problems with the Wii-motes not syncing with the machine, but I'm certain I had those problems before I got the charge station.  I'm not sure how that would affect syncing anyway.
14317  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 04, 2007, 04:17:26 PM

Quote from: Kevin Grey on July 04, 2007, 03:28:02 AM

Quote from: Bullwinkle on July 04, 2007, 02:34:50 AM

I don't think it would be quite easy to placate these groups, though.  I think it's a very major issue for quite a number of money holding people.  Getting the video marketplace up and running was a huge, mega-billion dollar deal for MS.  I don't think the $50 a year or so would have amounted to more than a hill of beans in light of that.  Of course, it would burn people and create bad PR, etc, but I'm sure those options were weighed.

It's more than $50 a year- by removing those people from the platform completely they are removing the very source of revenue that they are trying to tap with those deals.  But if you just ban the alt accounts you not only fix the issue but you also keep the customer and their money on Live. 

Do I think MS at some point may start banning alt accounts?  Yeah, maybe.  Do I think they'll ban *all* accounts including the primary without fair warning?  Nope. 

Also, there is a world of difference between getting a Silver Alt Account and a Gold Alt Account- one requires a credit card (which can provide a much higher level of regional verification).  Without the Gold Account the only thing people are getting access are game demos and videos, not marketplace video content.  Namco ain't losing any sleep because US users have downloaded the Trusty Bell demo and the "Official Xbox Mag" isn't going to hold enough cachet with MS to get them to take drastic action. 

I think they did give fair warning, which is the reason I deleted the account.
14318  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 04, 2007, 02:34:50 AM

Quote from: EngineNo9 on July 04, 2007, 01:13:51 AM

Quote from: Bullwinkle on July 03, 2007, 04:53:22 PM

Just when I was mourning the death of OXM's usefulness, they put the Eternal Sonata demo on the disc.  Still, I'd rather they'd just kill the magazine instead of holding back demos for it.  No other demos that aren't on marketplace, BTW.

I think the usefullness of the OXM disc is mostly for the millions of 360 owners who don't even have Live accounts, let alone broadband to download demos.  I'm not a fan of them holding back demos from the Marketplace to sell magazines, but I don't agree with a lot of things. 

I was probably too hasty saying they should kill the mag, but I get the feeling that their readership has dropped significantly if they're securing demo exclusives.  Just assuming that they're on the bubble as is.  It would be too bad for the folks who don't have Live, though.

Quote from: Kevin Grey on July 03, 2007, 11:11:35 PM

Quote from: Bullwinkle on July 03, 2007, 09:22:08 PM

Quote from: Kevin Grey on July 03, 2007, 09:00:44 PM

Quote from: Bullwinkle on July 03, 2007, 08:53:55 PM

And the worst possibility I ever heard was banning the console's accounts, which I didn't seriously doubt.

Why would MS restrict people from using Live?  They want people on Live so they can get money from Gold subscriptions and microtransactions.  It makes sense to ban people with modded consoles because they are actively costing MS money since it encourages piracy.  I can see them cracking down and banning "additional fake accounts" and *maybe* banning all Live accounts on a console after certain warnings but the negative goodwill from a surprise comprehensive banning wouldn't be worth it. 

Personally, if MS banned me from Live for downloading the Eternal Sonata demo then they would lose me as a customer for good. 

I think it was a form of that exact issue that made it a serious concern.  Piracy.  Or specifically, region availability and licensing rights.  Once they shifted to movies and TV on the marketplace it became a whole new ballgame with governments and serious dollars on the line.

It would have been entirely possible and maybe even necessary for MS to follow through on the threat.

But MS's first reaction isn't going to be to eliminate the consoles altogether.  They can quite easily placate any threatened license holders with assurances that the false accounts will be banned.  Which protects the license holder in the appropriate territory while keeping the legitimate account open to continue bringing MS revenue.  Banning the console outright would only be a last resort. 

I don't think it would be quite easy to placate these groups, though.  I think it's a very major issue for quite a number of money holding people.  Getting the video marketplace up and running was a huge, mega-billion dollar deal for MS.  I don't think the $50 a year or so would have amounted to more than a hill of beans in light of that.  Of course, it would burn people and create bad PR, etc, but I'm sure those options were weighed.
14319  Gaming / Console / PC Gaming / Re: Overlords on: July 04, 2007, 02:27:36 AM

Quote from: Gratch on July 04, 2007, 01:19:39 AM

This game really suffers from not having any sort of map or objective markers.  I just spent the better part of an hour wandering around the goddamn Elven forest trying to figure out where the hell I'm supposed to go next.  There's one spot where my advisor guy says something about "Boy, it would be nice to have some blues.", but I have no frakkiing idea where the hell I'm supposed to find the blue hive.  My guess is that I need to find it before I can proceed (there's a gate switch just across some water from where the advisor is taunting me), but I honestly have no idea where it is.  I finally just turned the game off in frustration.   icon_evil



I had the exact same problem today.  Same spot and everything.  I think you're supposed to try to tackle some other missions and come back, though, 'cause I swear I covered every inch possible in the forest.  Not clear at all.

Other than that, I'm loving the game.
14320  Gaming / Console / PC Gaming / Vampire Rain...um, no on: July 03, 2007, 11:10:30 PM
Anyone holding out hope that Vampire Rain would be better in its American release than the Japanese version should hold off heading to the store tomorrow.  Games Radar says no-go, with a score of 3!  They say:
Quote
You'll Love-
 Good concept
 Vampires are kinda cool
 Almost like real LA
You'll Hate-
 Everything's broken
 Takes a clip to kill vampires
 Makes you hate life 
 
Pages: 1 ... 356 357 [358] 359 360 ... 394
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.146 seconds with 21 queries. (Pretty URLs adds 0.024s, 1q)