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14161  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 22, 2007, 02:45:08 PM

Quote from: CeeKay on August 22, 2007, 07:33:11 AM

Quote from: juniordan on August 22, 2007, 03:29:36 AM

Well my first encounter took me 10min to decide. The look on that child face, the argument between the other two on the benefits of either\or. Most important the look on my 2 year old face. And the fact I really did not know what the hell Adam was. I speared the Kid  disgust . I did Harvest the second one after I knew the out come. And I only died 6 times  disgust (Big dad is Fast)

I'm having the same dilema with the first one.  I saved right before I have to make the choice, but I'm not sure if I take the doctors offer to make it worth my while or get twice the amount of Adam......

Hardest choice I've had to make in a game, and I'm still not happy with it.  I like playing "good," and harvesting just feels wrong.  None the less, the strategy guide says that for the most benefit and achievements harvesting is the way to go on your first play through.  They also say the game is much harder releasing them.  I'm glad I had the guide because I don't think I would have made that choice otherwise (the guide is also used for making sure I don't miss any diaries, by the way, and that's pretty much it).
14162  Gaming / Console / PC Gaming / Re: FATE/Diablo-style game coming to XBLA on: August 22, 2007, 02:35:51 PM
No joke, I've been waiting for Fate on XBLA since the Arcade was announced.  I actually stopped playing Fate because I wanted to play on the 360.  This is great news, IMO.
14163  Gaming / Console / PC Gaming / skate. on: August 22, 2007, 03:26:36 AM
So the other thing that happened on the 360 today was the release of the Skate demo.

It looks nice, although the rag doll tumbles that happen upon getting near anything really saps the realism out of it.  I can't wait for the reactive falling that Lucasarts is putting together to make it into other games.

Overall, it is what it says it is.  A more bare-bones skateboarding game than Tony Hawk.  More realistic.  I wouldn't call it a sim, though.  None the less, the controls are very different.  I don't know why EA insists on this dual-stick gameplay for their sports games.  On this one, it's especially annoying because you use the A or X button to push with either foot.  Then you have to switch to the right stick to do anything else that involves jumping or doing a manual.  In tight quarters its irritating.  Really, you have to know what you're going to pull off well in advance so you can build up enough speed to do it.  Which I suppose is like real skating.  But it doesn't allow for a lot of on-the-fly stuff.  Timing is a key issue in this game.  Also, manuals are tough to pull off.  Basically, you have to find a sweet spot in the right stick (maybe three quarters of the way pulled back).  At first, I thought it was going to be like pulling moves in the Amped series, but it isn't.  For a move that is such a building block to trick linking, they sure made it challenging.  Maybe it'll be second nature after a while.  Actually, that seems to be the driving force of all the moves.  Eventually, you may get a "feel" for it, which will make it like real skating.  There is a certain elegance to the controls, even if they are a little awkward (the A/X buttons and the right stick both being used frequently, for example).  If you're coming off of years of TH, though, it may be asking to much to retrain yourself to such a degree.

A couple of other irritations.  Grinding should be a little more forgiving.  It is so easy to fall while trying to grind it's not funny.  This gets supremely annoying in the camera challenges, which require you to grind in the demo, but won't allow you to get up and keep trying.  If you fall, you have to start over.  Holy crap, does that get old fast.

Bottom line for me is that unless reviews for the new TH game are awful, I'll probably stick with that series.  I may get Skate down the road.  It's not bad, just a little too different for me right now.
14164  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 22, 2007, 03:12:14 AM

Quote from: jersoc on August 22, 2007, 02:57:42 AM

Quote from: warning on August 22, 2007, 01:30:17 AM

Quote from: kathode on August 21, 2007, 08:53:02 PM

I think I'm going to be kind to the Little Sisters.  I don't want to mess with the Big Daddies until I'm a lot better at this game.

I think you're going to run into some issues with that logic.

Hmm... I thought that the Big Daddies would leave you alone if you didn't hurt the leetle girlies.

The do, but you want the ADAM. With ADAM you can upgrade your spells and gain access to newer ones. You're just limiting yourself big time by not getting that sweet, sweet ADAM. Now be a good ADAM addict and harvest those sisters.

Yeah, but you'll miss out on the sweet, sweet achievement if you do harvest them.
14165  Gaming / Console / PC Gaming / Re: Wet on: August 22, 2007, 03:11:12 AM
Reminded me a lot of Bloodrayne 2 with the grinding and the flipping and the shooting and the sword. 

Also, I believe "wet" will also be referring to "wet works," a euphemism for up-close assassination.  The blood-splatter, you see.
14166  Gaming / Console / PC Gaming / Re: Mafia 2 !!!!!!!!!!!! on: August 21, 2007, 09:23:32 PM
This is very exciting news, though hopefully console versions won't suck like they did for the first one.  The setting, the story, the was all good for the first one (except that damn racing level).
14167  Gaming / Console / PC Gaming / Re: Two Worlds. anyone on board? on: August 21, 2007, 07:40:10 PM
Best Buy is still showing the 22nd for shipping.
14168  Gaming / Console / PC Gaming / Re: Genres You Used To Love, But No Longer Do on: August 20, 2007, 06:28:09 PM

Quote from: PeteRock on August 20, 2007, 05:49:22 PM

I'm completely and utterly burned out on the Grand Theft Auto formula.  I loved GTA3 and really enjoyed Vice City, but San Andreas was too large and had too many frustrating missions, and by the time I unlocked Vegas I was done, having lost interest entirely.  And because I've burned out on GTA gameplay, I've had zero interest in games like Saint's Row, regardless of how good reviews have been.  

I'm actually concerned about GTA4.  I really want to play, but if it's just more of the same with bad controls, long missions, and huge areas, it might wind up sitting on my shelf like San Andreas.

Although I must say that I am enjoying The Godfather, even though it is similar to GTA, but The Godfather's side missions are at least fun, I love the story, and it's just different enough to keep me from lumping it in with the GTA series.

I had the same problem with San Andreas, but recently I decided to just plug through the damned thing.  I found the missions from Vegas onward were pretty fun and, all told, there were only a few hours remaining in the game.  It got me back into it, and I am now (finally) playing through the first GTA III as a result.

As for the death of adventure games, they seem to be on the upswing again.  It's the only genre that seems to have repsonded well to the "episodic gameplay" idea.  Sam & Max is very fun.  I also think they're ideal for the Wii, so we may see a return there (they're doing pretty well on the DS, too).
14169  Gaming / Console / PC Gaming / Re: Genres You Used To Love, But No Longer Do on: August 20, 2007, 04:59:21 PM
The reverse is happening with me and adventure games.  I've found my laptop to be ideal for them, and I've really gotten back into them of late.
14170  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: August 20, 2007, 03:59:52 PM
I completely agree about the minions.  I pump 'em out when I get to a spot, but they either don't do anything or die very quickly.  I forgot that you could order them around and one point and got very excited that I had stumbled on why they seemed so different and that they would finally start doing things.  But they rarely listened to my commands.

The one thing that keeps me from loving this game more than that, though, is the poser hero with his oddly moving lips.  I just hate him.  In the same way that a sexy clad heroine can pull a game out of mediocrity for Starshifter, this guy is driving a good game into the crap pile for me.
14171  Gaming / Console / PC Gaming / Re: Overlords on: August 20, 2007, 03:53:27 PM

Quote from: Bullwinkle on June 22, 2007, 08:58:44 PM

Quote from: Chaz on June 22, 2007, 02:50:19 PM


Yeah, Chazs is right.

Right there.
14172  Gaming / Console / PC Gaming / Re: Two Worlds. anyone on board? on: August 20, 2007, 03:49:16 PM

Quote from: Starshifter on August 20, 2007, 03:27:50 PM

I'm now definitely picking this up on Thursday.  I've been reading around the net and the info I'm coming across is making this game sound good.  I'm hoping at least.  I know I'm just going on previews and what others are saying about the PC version, but it's starting to look more and more interesting.  And it's a game that only allows you to play a male character so nobody here can accuse me of "The Bullet Witch Syndrome".  icon_wink

I think it's more of an "underdog syndrome" than a thing for sexy chicks.  Turning away from Bioshock and to Two Worlds sealed the deal for me on that thought.

Not questioning your opinion, though, Shifty.  Just trying to figure it out.
14173  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/20) on: August 20, 2007, 03:46:27 PM
Bioshock, duh.  And I'll be waiting on Two Worlds impressions/reviews before jumping in.  Super Metroid and maybe Shinobi 3.  But also Brain Age 2.  I'm suprised that's not on here more.  
14174  Gaming / Console / PC Gaming / Re: I will complete __________ by the end of the summer on: August 19, 2007, 09:18:19 PM
I meant to join in on this with San Andreas, which I very happily finished just recently (no not 100%, but enough for me).  I actually finished it so fast, I started cranking through GTA III.  I'm nearly through the first part.  I remember trying to play this game several times and getting hung up on the ambulance missions.  They are impossible in the Liberty City game.  I finally decided that I didn't need infinite run that much and to just get on with it.  Since the city is so much smaller than even Vice City (my favorite to date), it doesn't seem to be an insurmountable challenge, so I'm optimistic, but I have a feeling I'll finish the first part, then get lost in Bioshock and not get back to it before the summer is over.

I had dreams of finishing RE 4, too.  I'm on the last part of the fourth chapter, but I think it, too, will fall victim to Bioshock.

Shivering Isles is on the backburner.  I had great momentum on that game until the item bug was discovered.  I couldn't get back into it after they fixed the problem.  If Two Worlds is halfway decent, I don't think I'll be getting back to it for quite a while.

There's a chance I'll finish The Darkness, though.  I wish I liked that game more than I actually do.
14175  Gaming / Console / PC Gaming / Re: LTTP: Metroid Prime on: August 19, 2007, 06:25:54 PM
Your criticisms are right on the money.  Using the C-stick for weapon switching never quite became intuitive.  But the game is so good, it was easy to overlook the hurdles as necessary evils.  I didn't feel the same way about the second game, though.  The story and gameplay just didn't hook me there, and the save points were still too far away, so eventually I just stopped playing.
14176  Non-Gaming / Off-Topic / Re: Video Game Storage on: August 17, 2007, 04:20:41 PM
I wish I had one of those Conan "ASS" stamps right about now.
14177  Non-Gaming / Off-Topic / Re: UFO - Haiti on: August 17, 2007, 04:08:03 PM
There's also this one from the DR:  These may be from the same "incident," as they all seem to be flying off to meet each other.

There's a rendering program that makes similar trees.  Vue, maybe?  Something like that.

Also, someone spotted the same tree in two different places in the same frame of video on one of these.

Other people are pointing to the woman's reaction and the dogs freaking out way in the background of the DR video as signs of believability. 

For me, if something like this really happened, we would have heard about it someplace other than YouTube.

I'm leaning towards viral for a movie.  Maybe that JJ Abrams produced thing.

14178  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: August 17, 2007, 03:31:55 PM

Quote from: Ridah on August 17, 2007, 10:13:58 AM

How the heck do I activate the darkness shield?

You don't.  The shield is in effect anytime you have the Darkness "on."
14179  Gaming / Console / PC Gaming / Re: WELCOME! on: August 17, 2007, 04:30:44 AM
I enjoyed it.
14180  Non-Gaming / Off-Topic / Video Game Storage on: August 16, 2007, 09:26:10 PM
I need to reduce some clutter for the piles of video game boxes I have lying about.  I need something that can hold @ 100 games, possibly the manuals as well. 

Case Logic has a binder that holds 140 DVDs and 62 liner notes.  I'm thinking that'll be 120 games or so, if I don't use the sleeve at the front, but I'll be doubling up on the manuals for most slots (2 discs to one manual).  Not a deal breaker, as it saves space, but it does assume I can get two manuals in each sleeve.

There's also this little solution:  The DiscSox Game Pro holds two games, the manual and the sleeve, which would be fantastic.  I hate the idea of throwing those away.  However, it costs about $1 per game.  That seems foolish to me.

Has anyone tried these solutions or are there others out there that I don't know about?  Really the GameSox are a great idea, but only if I can find them at a reasonable price.
14181  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: August 16, 2007, 07:40:41 PM

Quote from: Graham on August 16, 2007, 07:22:08 PM

Quote from: GatorFavre on August 15, 2007, 07:37:21 PM

How is the frame rate?  It was a real game killer in Project 8.  Also, how is the level design compared to other Tony Hawk games?  It felt really crowded in P8.
The frame rate was pretty smooth.  I didn't notice any real glitches or anything.  I will say that they have more visual cues for your character when you are doing grinds and manuals than in previous games.

What sorts of "visual cues?"

Thanks for the answers, BTW.
14182  Gaming / Console / PC Gaming / Re: Got Bioshock for the 360 today!!! on: August 16, 2007, 02:28:18 PM

Quote from: Booner on August 16, 2007, 01:26:19 PM

Alrighty then...I was able to get about 3 hours in last night after my guest left. These are just brief impressions, as I didn't make it far enough to have a bunch of new information.

Graphics are nice. On a technical level I'm no so impressed, but the art direction is top notch. To look at everything as individual pieces it might come across as a bit disappointing, yet as a whole it works really well. Overall it has this strange clash of bright art-deco, and dark steampunk. Sometimes campy tounge-in-cheek, sometimes downright creepy.

The audio is fantastic. From the weapons, to plasmids, enemies, and's all tight. Fire sounds like a fire should, a pistol sounds like it packs a wallop. I will often turn off the music in games, but Bioshocks' is moody enough to match the situation and subtle enough that it's not artificially creating tension.

Gameplay. Hmmm...What is it? First and foremost, it's a shooter. I know that later stages will have some RPG-lite elements in the form of character building, but I'm not there yet. There seems to be a bit of puzzle/problem solving involved, both with the enviroment and hacking machines. Alot of hacking is possible, but not always necessary.

I'm only in the second area, so things could change...but a couple observations. You can save anywhere, which is nice. The Vita-chambers (respawn points) are far more spaced out once out of the  starting level. It's too early to talk about the overall linearity of it all, so far I'm guided to the area, but there are enough twists and turns that I don't feel as if I'm on rails. You have to make choices and may end up backtracking. I found the demo to be a bit too easy on medium difficulty, so I'm playing through on Hard...and it is. The AI is smarter, more aggressive, and harder to take down...ammo is in shorter supply, Plasmid use take much more Eve, and the food has a much smaller effect.

Anyways...I'm enjoying it so far.

Any questions I can answer without spoiling anything for anyone?

Thanks for the impressions.

How's backtracking?  Do rooms still seal off with no way to get back to them?
14183  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: August 15, 2007, 07:21:31 PM
How are the nail the blank controls this time around?  I never much cottoned to them in the last one.
14184  Gaming / Console / PC Gaming / Re: Call of Duty 4: E3 2007 Trailer on: August 14, 2007, 04:04:26 PM

Quote from: CeeKay on August 14, 2007, 01:27:14 AM

Quote from: ATB on August 14, 2007, 01:16:02 AM

Upon further thought I wonder what the context of that movie is and whether or not the AI routines of the enemy soldiers vary dependent upon how you approach that battle.

Do they ALWAYS call for the airstrike at precisely your coordinates?  Do they alway sturn on the UAV?  It'll be interesting to see how it plays out.

they probably call an airstrike in the general area if they detect your muzzle flash.  One thing I did notice about the video was that extra debris that seemed to fly in from off screen during the strike- it seemed to come from nowhere.  I can't stop giggling at the ending either.

I'll bite.

What the hell are you talking about?
14185  Gaming / Console / PC Gaming / Re: [psp] brave story impressions on: August 14, 2007, 03:59:57 PM
How long did it take you?
14186  Gaming / Console / PC Gaming / Re: Bioshock Demo on XBLM on: August 14, 2007, 02:55:17 AM
This demo blew me away.  I was getting it anyway, but now I can't wait! The story is ever-present in the gameplay.  The killer opening through to the film strip and reveal had me grinning from ear to ear, but there are so many scripted moments beyond reminded me not just of the opening to Half Life but of how original and engaging that opening was.  This seems like it could be the perfect blend between atmosphere (which I loved from the first screenshot), story and gameplay. I welcome the streamlined RPG elements, personally, though I imagine there will still be some tough coices to make further in.  I have two regrets: I wish you could backtrack - I don't like rooms sealing behind you; and I wish I hadn't played the demo, so I could still experience it for the first time.
14187  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/13) on: August 13, 2007, 11:31:39 PM

Quote from: Goldchamp on August 13, 2007, 08:05:17 PM

Sam and max season 1 came out last week at least maybe 2 weeks ago. Seen it in stores  just FYI

I saw a notice that it shipped, but I haven't seen it in any stores, and Best Buy has it coming this week.  Where did you see it?
14188  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/13) on: August 13, 2007, 07:54:59 PM
I think Sam N Max Season One is coming to the PC this week.  I'll be picking that up.  And maybe Hexic 2 on XBLA.

I was interested in Luminous Arc or Heroes of Mana, but the reviews haven't been so great.
14189  Gaming / Console / PC Gaming / Re: Get Down...Boogie (oogie oogie) on: August 12, 2007, 04:15:10 PM
I just thought I'd follow up with single player impressions: Meh.  You have to play them to unlock some songs.  It seems that you can get through it very quickly, but the story line is tacked on in the most rambling of how-do-we-get-you-to-the-next-stage-we-designed ways.  And the cut scenes are non-animated heads with text bubbles that scroll the words accompanied by irritating mumble sounds.  The bigger problem, though, is one that also affects the MP game: karaoke.

I hadn't tried the karaoke before.  I'd only watched my wife strangle both parts of "You're the One That I Want."  Her score on the male side was really bad, and we couldn't figure out why.  Being forced to play karaoke in single player, I realized how broken that part of the game is.  I'm not the greatest singer, granted, but I was hitting notes right and at the right time, and it wouldn't register.  I think there may be some sort of timing issue.  It may be a mike issue.  I'm not sure, really, but something is not really working.  So far, it worked well enough that I was able to win each time the first time through (even on a song I didn't know very well).  And it will probably be a similar problem for all players in MP, but it is frustrating, none the less.

Another issue may be that none of the songs seems to be by the original artists.  Meaning in the karaoke parts, you're trying to get your memory of the song to match some other person who was singing in a studio trying to match the original while being frustrated that they couldn't put their own style on it.  Not ideal.  Covers are also irritating to me.  I had a similar problem with the otherwise excellent Donkey Konga series.

So, my impressions have certainly dropped, but only in certain aspects of the game.  If you're picking it up to have fun with others, I still think it's a blast.  But the good times won't last very long and won't extend to slogging through the single player to unlock all the songs.
14190  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 10, 2007, 04:12:05 PM
Shifty, you keep posting your views and opinions on these lesser titles.  You are probably the main reason I had any interest in Bullet Witch after the reviews started coming in.  The game looked interesting enough, but the reviews made it seem like it wasn't a $6o title.  Once it came down in price, I was willing to try it out, and I'm happy I did.

A game like Vampire Rain (same developers, I think) was looking good, concept-wise, but has been slammed so hard, critically.   There's been 0% buzz on it, forum-wise, so I have no interest at all now.

Anyway, your take on things can be just as useful as the published reviews.  Don't let anyone tell you differently.
14191  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 10, 2007, 03:47:08 PM

Quote from: metallicorphan on August 10, 2007, 01:49:33 PM

Bioshock suprise announcement this sunday

well,we know that its an off line game,so whetehr they have been able to squeeze in a deathmatch or two....meh

then what could it be???

There's only two weeks until its 360 / PC release but apparently we don't quite know everything there is to know about Bioshock.
 Irrational Games is set to make a surprise Bioshock announcement on US telly this weekend, alongside a brand new trailer. "You won't want to miss this!," US tv show Game head promises.

perhaps because of it going gold,the go ahead for a sequel is now on the cards

My hopes are firmly not up for this.  I'm sure it'll be something like an announcement that the trailer is available on Live Marketplace!
14192  Gaming / Console / PC Gaming / Re: stranglehold demo now on marketplace on: August 09, 2007, 05:06:37 PM
The sliding didn't bug me because it didn't slow you down.  It was the same speed as running, so it didn't really change anything.  Also, it wasn't that hard to run around tables and things if I wanted.
14193  Gaming / Console / PC Gaming / Re: Get Down...Boogie (oogie oogie) on: August 09, 2007, 03:31:19 PM
Yeah, I saw that review, but it sounds like the reviewer wasn't really willing to jump in and really enjoy the game.  You're going to look and feel a little like an idiot while playing.  That's part of the point and why it's fun in a party setting.  They also didn't like the music selections, which sort of proves the point.  These are cheesy songs with good beats to get you dancing.  Yeah, I'd rather they didn't have "Milkshake" on there and had more songs like "Kung Fu Fighting" or "Love Rollercoaster," but others would feel exactly the opposite.

Games Radar liked it:  Gamepro did, too:

The big two haven't reviewed it yet, though.  I imagine IGN will like it, but Gamespot won't.  Then again, I imagine the Gamespot reviewer won't be bothered to get off the couch to play.

Basically, you probably already know if you'll like this game or not.
14194  Gaming / Console / PC Gaming / Re: stranglehold demo now on marketplace on: August 09, 2007, 03:55:41 AM
The level may be linear, but how you get through it isn't.  For example, I didn't even know you could jump off walls until I read it in your post, Kathode.  Now I may go through again, trying that out and testing the barrage mode.

Also, I feel like it took me longer than twenty five minutes.  Not an hour, mind you, but over a half hour for sure.  It felt like a good length to me.

I didn't notice and bad slowdown, either.  Some, but nothing that affected what I was trying to do.

I'm excited for this game now more than I was before.  I was worried it would be too complicated.  Seems very intuitive.  And, most importantly, fun.
14195  Gaming / Console / PC Gaming / Get Down...Boogie (oogie oogie) on: August 09, 2007, 03:49:22 AM
I picked up Boogie for the Wii today.  My four year old loves it and is actually able to accomplish quite a bit playing it.  My wife walked in while we were playing and said, "That looks like fun."  And she immediately wanted to try.  I didn't really get to play very much.  We took a dinner break in between sessions and wound up playing for close to two hours, pushing into my kid's bedtime.  Definitely a fun game.

It may seem a little simple, but there are powerups and move varieties that give it some challenge and some legs.  There are a few songs and costumes to unlock, so I can see coming back to get those.  That said, this isn't the deepest game out there, but it's not trying to be.  It's great for what it is: an entertaining group experience.

Yes, it would be better if more than two people could compete.  Or if there was some sort of tournament set-up.  Yes, it seems odd that only one person can sing at a time, especially given that "You're the One That I Want" is one of the tunes and is featured in the opening video with two characters singing back and forth (maybe if you have a second mike the option for two singers opens up, but it didn't seem that way).  And yes, it's odd that you can't sing and dance at the same time (though you actually can make your character dance while singing, there are just no points involved).  I also wish that players could play at different difficulty settings, but I see why that may not have been possible.

Also, there's a single player story mode, which suprised me and is something I'll delve into later tonight.

The graphics are nice and crisp and colorful.  Fun.  They fit the game.

The music is, I think, a perfect selection for what they're trying to achieve.  You'll probably know every single song here, even if you don't like all of them.  They're all dance tunes, keep in mind.  Befitting the game.  To me, there are very few stinkers in the bunch, even if there is a pile of cheese dripping from many of them.  I do wish there were more original versions, of course, but you can't have everything.

The price tag is a little shocking at $60.  You're paying for the microphone.  Unfortunately, I have the feeling that'll be the least used part of the game for our family.  For most people, I would say this would be a reasonable buy at $40, if you know there are people you can play with.  Once I take a look at the single player, I'll have a better idea if it's worth it for a single player alone, in a dark, sound-proofed room, with the blinds down.

Anyway, my initial impressions are quite positive.  If this is something you think you'd enjoy and the price doesn't make you upchuck, go get it.
14196  Gaming / Console / PC Gaming / Re: stranglehold demo now on marketplace on: August 08, 2007, 04:10:44 PM
I couldn't get in all morning, but finally did.  Download got to 2% fairly quickly, so I'm optimistic.
14197  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 07, 2007, 10:46:59 PM

Quote from: unbreakable on August 07, 2007, 07:46:08 PM

I don't recall anyone quoting the "genius" of the Illuminati books as a basis for how the world works.  Unlike anything Rand wrote, it never puts on airs of being anything other than entertaining fiction (well, the end did kind of suck: I was hoping for more of a payoff, but oh well).

Probably because nothing Rand wrote is even entertaining, or interesting.  Pretentious, sure, but that's about it.  But hey, some people love pseudo-intellectual rationales for being totally self-absorbed and sociopathic assholes.  As for me... there are more interesting things to spend time reading.  Like the label on my shampoo bottle.

I guess it's more the pretentiosness of it.  icon_rolleyes
14198  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 07, 2007, 09:37:12 PM
Apart from upping my stats, I was replaying the first level to pick which costume I wanted.  Heh. icon_redface

It's a good game, for cheap.  Certainly I don't understand why everyone went apeshit for Earth Defense Force and then said this was the biggest pile of crap ever.  Surely giant ants don't make that big of a difference.

That said, one of the complaints I'd seen on this game has been true for me, too.  The levels are a little too big.  There's a lot of running to the next battle and the next and the next.  First time through a level, being unfamiliar with it, can take a very long time.  On the second level I wasn't clear where I needed to go for a while.  I think it took more than an hour and a half through that one.  'Course I was tired.  Not a deal breaker, but it will probably be a little while before I get to level 3.

Overall, though, I am definitely enjoying it.  It's much better than I had been led to believe.
14199  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 07, 2007, 07:36:20 PM

Quote from: unbreakable on August 07, 2007, 05:41:09 PM

Quote from: mikeg on August 07, 2007, 04:54:37 PM

Quote from: CeeKay on August 07, 2007, 02:56:25 PM

Quote from: metallicorphan on August 07, 2007, 01:31:51 PM

what the hell is Ayn Rand?


She wrote Atlas Snogged.

Big ass boooooooooooooring book that only those who are made to read it for some course ever read. 

I like in how in the "Illuminati!" books, they refered to it as "Telemachus Sneezed"    icon_lol

I have to agree with Calvin: Ayn Rand is what stupid refer to when they want to pretend they aren't stupid.

As opposed to, say, the Illuminati books.
14200  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 07, 2007, 02:52:59 PM

Quote from: Jarrodhk on August 07, 2007, 05:26:53 AM

Actually picked up a used copy of this today.  Moriarty has been amused with it so far, finished the 1st level.

I picked it up, too.  Only played the first level so far, but I've played it three times.  Once on each difficulty level.  I'm trying to up my stats before heading into the game.  Hard to tell for sure yet, but it seems enjoyable so far.
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