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13961  Gaming / Console / PC Gaming / Re: PS3 versions of Alone In The Dark/Half-Life2 delayed on: September 06, 2007, 06:15:08 PM

Quote from: CeeKay on September 06, 2007, 05:54:24 PM

Quote from: rrmorton on September 06, 2007, 05:52:36 PM

The Orange Box is the stupidest name ever.


they should have gone with The Pink Box  icon_twisted

They should have called it Legendary: the Box.  Oh, wait, that's already taken.  That's the stupidest name ever.
13962  Gaming / Console / PC Gaming / Re: Stranglehold on: September 06, 2007, 02:54:07 PM

Quote from: juniordan on September 06, 2007, 01:23:30 PM

Quote from: Bullwinkle on September 06, 2007, 02:42:29 AM

One of the reviews, I think IGN's, said to make sure that look spring was on.  I'm not sure what it does, but I do know they were at a loss as to why it wasn't on by default.

I don't remember seeing that option. ATB, tell us how that works out.

I've been playing with it on, and I haven't had any real complaints about the camera, although I don't think it changes the distance from the character.

Here's IGN's comment:
Quote
None of this excuses Stranglehold's most pressing issue: the camera. It becomes a considerable problem when leaping off walls or otherwise shifting your body in another direction. You have to manually adjust the camera to follow your movements, which is a real challenge in such a fast-paced game. However, if you turn on the "camera spring" option, this issue largely goes away. Why this wasn't made the default is curious, because Stranglehold is a much better game without the nagging camera concerns.
13963  Gaming / Console / PC Gaming / Re: FlatOut: Ultimate Carnage [360] on: September 06, 2007, 05:13:41 AM
I will attempt to just win next time (after I finish Bioshock, which *hopefully* will be tomorrow icon_biggrin)
13964  Gaming / Console / PC Gaming / Re: Stranglehold on: September 06, 2007, 02:42:29 AM
One of the reviews, I think IGN's, said to make sure that look spring was on.  I'm not sure what it does, but I do know they were at a loss as to why it wasn't on by default.
13965  Gaming / Console / PC Gaming / Re: FlatOut: Ultimate Carnage [360] on: September 06, 2007, 02:38:32 AM

Quote from: EngineNo9 on September 06, 2007, 01:52:09 AM

Damnit, this demo had to come out when my 360 is still gone.  Bullwinkle, I'm not sure how the new Carnage races go, but in the other ones you also got points for doing destruction to the stuff around the track  (the Bulldozer award smile), smacking into other cars, actually destroying the cars, having the fastest lap and such.  You have to constantly balance smashing into stuff to get nitro with keeping your speed up to stay in the race. 

And the June release was for Europe only, our date is supposed to be 10-2. 

I'm not sure if I would expect Burnout 5 to actually make it this year.  It's well known that they were having problems getting the new version of Renderware up to speed for this new gen.  There certainly hasn't been the amount of footage, screenshots and press hype you would expect for something that big coming out in the next couple months. 

Yeah, you still get points for breaking up stuff on the track, but the only thing that gives you enough points seems to be actually destroying a couple of cars.  I will admit I never finished a race, so maybe there are bonus points for that which I never factored in.  They're looking for something like 25,000 for a bronze.  I've gotten to 24 and change, annoyingly, but if I don't knock out a couple of cars, I pull in about 6K.  I may try again.

There's a lot more polish on this game than the previous versions.  The driving feels less floaty, too.  I have gotten wedged a few more times than I would like, with no way to continue on.  It's maybe a little too easy to get turned around, but not so easy to turn back around, but that may be a feeling due to all the 180s I'm pulling in Stuntman: Ignition.

I'm still on the fence with this one, but I'm interested.
13966  Gaming / Console / PC Gaming / Re: FlatOut: Ultimate Carnage [360] on: September 05, 2007, 05:55:43 PM
The demo is out now on XBLM.

I tried the carnage race many, many times.  It controls much better than previous Flatouts.  However, I got frustrated because I couldn't achieve the goal they set for even the bronze level.  The only way to get enough points is to take a few other drivers out, but if you slow down enough to take someone on, you'll run out of time.  I think it has more to do with my ability than the game itself, but it was frustrating.  None the less, I did play it quite a bit.

I didn't try any of the other demo options, but it did not look like they included any of the mini-games, which seems like a bad choice to me.  Those have always been the driving force of this series, the thing that makes it stand out.
13967  Gaming / Console / PC Gaming / Re: Blue Dragon Getting Some Poor Reviews on: September 05, 2007, 12:30:45 AM

Quote from: Azhag on September 04, 2007, 10:53:41 PM

I'm a fair way into the 3rd disc now and still enjoying it. Not quite sure what I'm supposed to do right now except that there are a bunch of new places to go and things to fight so I'll just work on them I guess. Now it is open-ended and traveling is trivial across the larger map, though the on-location minimap is still poor. I think I may be underpowered, but it hasn't been a problem except one random boss that came up recently (and that I can ignore for the time being). My guys are upper 30s right now I think.

And, um, how long did it take you to get to disc three?
13968  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/3) on: September 04, 2007, 09:18:31 PM
Just as a note, Stranglehold is out today at Best Buys around the country.  Two days early than EB/GS seems to be getting it.
13969  Gaming / Console / PC Gaming / Re: Stranglehold on: September 04, 2007, 07:11:08 PM

Quote from: juniordan on September 04, 2007, 06:29:30 PM

Is this every where, or your just walked in on a BB that F-up?

Seems to be everywhere.  Even the BB website lists as available and in every store in my area.
13970  Gaming / Console / PC Gaming / Re: Stranglehold on: September 04, 2007, 05:50:23 PM
Best Buy is selling Stranglehold now!  I have a copy and am getting ready to play.  This seems to be two days earlier than EB is selling it.
13971  Gaming / Console / PC Gaming / Re: What are you buying in September? on: September 03, 2007, 04:40:10 AM

Quote from: CeeKay on September 03, 2007, 01:51:09 AM

Quote from: kathode on September 03, 2007, 01:49:24 AM

The Sherlock Holmes game has been available for download for weeks now.  Is this just a retail release?

yep.

Weeks?  I got it months ago!
13972  Gaming / Console / PC Gaming / Re: What are you buying in September? on: September 03, 2007, 12:15:58 AM
Gulp.

360:
- Medal of Honor: Airborne, Stranglehold
- SKATE??
- Blazing Angels 2: Secret Missions, Eternal Sonata
- Halo 3

Wii:
- Pool Party?
- Cosmic Family (for my 4 yr old), Fishing Master, Mercury Meltdown: Revolution, My Sims
- Dance Dance Revolution: Hottest Party Bundle?, Dewy's Adventure

DS:
- Worms: Open Warfare 2
- DK Jungle Climber, Drawn to Life?
- Sonic Rush Adventure

Some of these will probably drop off the list, but, wow, that's a lot.  Still, Halo 3 is the only top of the line must have game for me.  Worms: Open Warfare 2 has recently moved to the next highest slot.  DK Jungle Climber, Mercury Meltdown, Stranglehold and Eternal Sonata are right behind that.  I could be uber excited for Fishing Master, My Sims and Dewy's Adventure if they don't suck.

Thank goodness all the good games are coming this month and nothing is being released in the two months before Christmas. [/sarcasm]
13973  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: September 01, 2007, 05:37:43 AM

Quote from: EngineNo9 on September 01, 2007, 05:25:28 AM

That would be pretty cool.  They need the chase scene from the original Gone in 60 Seconds.  38 minutes of pure car chase and carnage.  Then you could get Bullit, The French Connection, Ronin...

I hadn't thought of Gone in 60 Seconds, but Bullet and French Connection I did.  I forgot about Ronin.  That was one of the best car chases I've ever seen.  The Mini chase in The Bourne Identity would be good, too, but my first thought, for some reason, was Blues Brothers.
13974  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial Wii Console Number REQUEST THREAD on: September 01, 2007, 03:59:28 AM
Here's me:

8161 2556 6455 3909

I feel like I just gave out my social and bank pin.

Man, I hate these things...

EDIT TO ADD:

Hey, it's been so long since I gave up on friend codes.  What do I have to do?
13975  Gaming / Console / PC Gaming / Re: Stranglehold on: September 01, 2007, 03:54:27 AM

Quote from: juniordan on September 01, 2007, 01:55:40 AM

what did they say about the Multiplayer?

Quote
Stranglehold features online multiplayer for up to six players. It's only deathmatch and team deathmatch, which take place in a variety of locales from the game. Each match is complete and utter chaos. Every player has access to the various Tequila Bombs and can (sometimes) enter slow motion. None of this really comes together though, as players need to be in slow motion at the same time, so that there's no real advantage to using Stranglehold's primary gameplay element. And the Precision Aiming power still has the same slow-mo reticule movements, but the other players are moving in real time, so it's pretty much impossible to use.

While the multiplayer doesn't come together as well as it should, it's still an interesting experiment. Anyone who picks up Stranglehold should give the multiplayer a shot at least once, just to experience the insanity. But this isn't something that will have people playing Stranglehold for the next year.

They also point out that the single player is only 6 - 8 hours, which I know will be a big problem for some of you.  Hell, that's even a bit of a problem for me, and I'm definitely a quality over quantity guy.
13976  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: September 01, 2007, 03:46:14 AM
I was just watching The Parallax View tonight (great 70's political thriller with Warren Beatty), and there was an okay chase scene in it.  It struck me that what they really need to do with this series is recreate classic scenes from movies and have you drive them.  No need for a story or anything.  Make them bonus missions if you have to, but put that together.  Maybe a downloadable bonus pack.
13977  Gaming / Console / PC Gaming / [DS] Worms: Open Warfare 2 !! on: September 01, 2007, 12:46:11 AM
This wasn't on my radar at all, but now IGN has put it there.  Gadzooks, I haven't seen so many positive comments in one place.  Gander:
Quote
Closing Comments
The Nintendo DS and its tiny screens may not be the best outlet for the classic Worms experience, but THQ and Two Tribes managed to bring it all together for the handheld gamers. Worms: Open Warfare 2 is a massive upgrade to the original game, so much so that it really should have been its own brand instead of "Number Two" of the 2005 release. Awesome single player campaigns, fantastic multiplayer support, and some unexpected treats specific to the unique features of the handheld. It absolutely trounces the first game in every category and finally gives the Nintendo DS the true Worms experience.

Another Take
from Mark Bozon
I’ve been a huge Worms fan since the very beginning, which is why I feel I owe it to both myself and you – our readers – to throw in my opinion as well. There hasn’t been a truly impressive Worms game in quite some time, and then here in the last few months we’ve gotten a very true-to-form effort on Xbox 360, and now Worms: Open Warfare 2; both classic franchise offerings in their own regard. As far as Open Warfare goes though, this game really pulled me in over the last few months by delivering not only spot-on Worms gameplay, but also a ton of additional DS-specific modes and options that added depth to a series that - quite frankly - hasn’t changed too much over the years. As far as this reviewer is concerned, Worms: Open Warfare 2 feels less like “Another good Worms game,” and more like a definitive compilation for fans that also happens to be portable. Tie that in with online, tons of customization, and impressive presentation and you’ve got what I feel is one of the best DS games of this year, period. If you’re a Worms fan, this one’s a no-brainer.

They give it an 8.7!
13978  Gaming / Console / PC Gaming / Stranglehold on: September 01, 2007, 12:40:12 AM
There are a couple of threads, but none of them seem to be about the game, really.  Impressions/Reviews, etc.

IGN gave it an 8.1, and were pretty positive, saying:

Quote
There are a lot of mindless shooters on the market, but none of them immerse you in John Woo's world. And that's where Stranglehold stands out. This is the true sequel to Hard Boiled, which means Stranglehold is more about style than substance. So, not surprisingly, the story is melodramatic and forgettable and the adrenaline-pumping action is the star of the show. Stranglehold could use two more chapters and a little more visual polish, but it is an otherwise exhilarating experience. There are plenty of "Oh my God" moments and just enough challenge to sustain anyone's interest from start to finish.
13979  Gaming / Console / PC Gaming / Re: [XBLM] Timeshift Demo now available on: August 31, 2007, 07:57:44 PM

Quote from: Doopri on August 31, 2007, 05:59:26 PM

i dunno i thought it was pretty bad.  i was excited after watching the intro, particularly when he shoved the round back into the tank.  i lasted about 5 minutes in the demo though and thought it was annoying as hell.  that giant mech showed up, i was all excited to use reverse and as i see a round come at me, i reverse and... nothing.  several tries, still... nothing.  try to move forward and... nothing - blocked.  i guess i COULD have waited and seen if it opened up but i mean come on i had already waited. it seemed a bit pointless to be stuck there.  it just felt like nothing was happening, the coolness of the movie was just that - a movie and that it (the game) was scripted and scripted poorly at that.  i then tried the call of juarez demo and found that equally uninspired (though pretty) and clunky as hell.  so two really bad / mediocre demos made me cry a bit after the fun that was the medal of honor.  oh well.

Yeah, five minutes.  You shouldn't be asked to wait longer than that to do something.  That's interminable.
13980  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: August 31, 2007, 03:57:51 PM
The near instantaneous restarts cannot be underestimated in the appeal of this game.  It doesn't seem like a big deal, but it really, truly is.  I'm not sure if that took them a long time to set up or not, but it was worth it if it did.

Overtakes are the only stunt so far where I've been frustrated and didn't feel like it was completely my fault.  I guess you have to come at the car from behind and then pass it on the left.  Whatever method they use to judge whether you achieved it or not is a little too picky, IMO.

This game really surpised me.  I remember when the first one came out.  I played a level or two of it somewhere, thinking how much I wanted to like the game.  This time around it seems like they got it right.
13981  Gaming / Console / PC Gaming / Re: [Wii] Metroid Prime Corruption impressions on: August 31, 2007, 03:49:15 PM

Quote from: Kevin Grey on August 31, 2007, 02:56:36 PM

Quote from: Chaz on August 31, 2007, 02:55:36 PM

I forgot to look last night, but is there a way to swap jump and fire?  I would much prefer for fire to be on the trigger and jump on A.

Yep, it's in the options. 

Is there an option to swap the morph ball and the mode choice?  It seems I'll usually have fair warning when I want to switch to ball mode, but I'm always quickly switching to the ID mode.
13982  Gaming / Console / PC Gaming / Re: [XBLM] Timeshift Demo now available on: August 31, 2007, 02:16:30 PM

Quote from: metallicorphan on August 31, 2007, 05:17:41 AM

someone said on major nelson that its atotally different take on the demo from ages ago

Someone said that here,too.  Hello...is this thing on? icon_wink

This demo is definitely improved over the last one.  It looks nice and plays smoothly, but it also doesn't feel very special.  Also, I couldn't tell the difference, practically, between any of the time modes.  Sure you can rewind, but it only brought someone back to life one time (who died a second later) and helped clear one puzzle.  Is there a difference between stop and slow other than the rain not moving?

I'm not against it, really, but it does seem like someone said:

"Hey, they hated that last demo.  How can we change the game?"
"People liked Half Life 2, um..."
"Okay, didn't they have an oppressive leader talking on a big screen?  Let's put that in."
"FEAR is kind of popular..."
"Good, good, we've already got 'time' in our title, so let's put in those slow down dealie controls for our recon-like guy."
"Won't that make it the same, then?"
"Not if we tell 'em it's not.  Players are stupid!"
And they all laugh maniacally.

Hopefully, they'll give you more to do with those time controls in the game, but shouldn't they tease that in the demo more?

13983  Gaming / Console / PC Gaming / Re: [XBLM] Timeshift Demo now available on: August 31, 2007, 12:42:35 AM

Quote from: TheMissingLink on August 30, 2007, 11:05:04 PM

It is incredibly shitty.

Well, it was when I played the demo.  I don't dare try the new demo.

Are you talking about that demo from forever ago?  They've all but apologized for that and completely revamped the game since then.  Of course, I don't know yet if they made it better.  I won't get a chance to try it until late tonight.
13984  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 30, 2007, 09:25:52 PM

Quote from: CeeKay on August 30, 2007, 07:43:04 PM

Quote from: Bullwinkle on August 30, 2007, 07:18:00 PM

Quote from: CeeKay on August 30, 2007, 07:07:07 PM

Quote from: Calvin on August 30, 2007, 05:56:01 PM

Quote from: CeeKay on August 30, 2007, 05:42:35 PM

Quote from: Caine on August 30, 2007, 05:02:08 PM

i was actually bummed when the demo ended.  that doesn't happen all that often. 

I was really looking forward to spanking some Kraut ass-  stupid teases.
You played on PC right CK? I found it controlled MUCH better.

yeah, I'll be getting the PC version.  better controls + better graphics = FTW.

I always read FTW as a garbled version of WTF.

much dyslexic ?  Tongue

FTW?
13985  Gaming / Console / PC Gaming / Re: [XBLA] I'm so pumped for Discs of Tron! on: August 30, 2007, 09:25:21 PM
Q3 2007, apparently.  It was announced three months ago.

I'm still waiting on Hoopworld, which was announced at launch.
13986  Gaming / Console / PC Gaming / [XBLM] Timeshift Demo now available on: August 30, 2007, 09:23:06 PM
Hey, they delayed this enough I'm hoping it's better than the PC demo I played forever ago.

Then again, it could be over-homogenized.
13987  Gaming / Console / PC Gaming / Re: Blue Dragon Getting Some Poor Reviews on: August 30, 2007, 07:20:37 PM

Quote from: metallicorphan on August 30, 2007, 06:30:17 PM

tell you one thing i couldnt understand.....was why did you have control of Shu's grandfather at the beginning,you must of been in control of him for like a minute at the most<<<or is that what you meant Kathode?

It depends how much you wander around talking to the other people on the platform, but, yeah, that should have been a cutscene.
13988  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 30, 2007, 07:18:00 PM

Quote from: CeeKay on August 30, 2007, 07:07:07 PM

Quote from: Calvin on August 30, 2007, 05:56:01 PM

Quote from: CeeKay on August 30, 2007, 05:42:35 PM

Quote from: Caine on August 30, 2007, 05:02:08 PM

i was actually bummed when the demo ended.  that doesn't happen all that often. 

I was really looking forward to spanking some Kraut ass-  stupid teases.
You played on PC right CK? I found it controlled MUCH better.

yeah, I'll be getting the PC version.  better controls + better graphics = FTW.

I always read FTW as a garbled version of WTF.
13989  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 30, 2007, 05:34:23 PM
Does anyone know if these upgrades are going to carry over from mission to mission, or will you have to do it again on each level?
13990  Gaming / Console / PC Gaming / Re: Orange Box: Meet the Soldier video on: August 30, 2007, 03:16:18 PM

Quote from: metallicorphan on August 30, 2007, 03:02:57 PM

i heard WAR can do that to a man

Or at least a FARM.
13991  Gaming / Console / PC Gaming / Re: Blue Dragon Getting Some Poor Reviews on: August 30, 2007, 03:15:38 PM
Regarding Gamespot, I get the feeling that after the reviewer backlash that happened a few months back, they've shifted their scoring a bit.  They've been rating things they used to give an 8 to as a 7 lately, it seems to me.
13992  Gaming / Console / PC Gaming / Re: [PSP]Dead Head Fred? on: August 30, 2007, 03:13:51 PM
Games Radar liked it okay, though they think it may be too "cult."  Score: 7

http://www.gamesradar.com/us/psp/game/reviews/article.jsp?articleId=200708299531716079&sectionId=1000&pageId=2007082995551680071

So did Gamespy: 4/5

http://psp.gamespy.com/playstation-portable/dead-head-fred/816855p1.html
13993  Gaming / Console / PC Gaming / Re: [PSP]Dead Head Fred? on: August 30, 2007, 03:01:59 PM

Quote from: metallicorphan on August 30, 2007, 09:26:44 AM

Dr Cox is cool in Scrubs

He's no Rik Mayall, though.
13994  Gaming / Console / PC Gaming / Re: A soccer RPG from Level 5 on: August 30, 2007, 03:00:02 PM
Keep in mind that the Mario Golf and Mario Tennis games on the handhelds were also RPGs.  They were a lot of fun.  Why they never did that for the console versions is beyond me.  I'm looking forward to this.

Also, Professor Layton has been getting a lot of buzz in the Adventure Game community (yes, such a thing actually still exists).  It looks very cool.
13995  Gaming / Console / PC Gaming / Orange Box: Meet the Soldier video on: August 30, 2007, 02:55:48 PM
Has anyone watched the Meet the Soldier video for Team Fortress 2?  Maybe it's just because I'm really tired today, but I thought it was very funny.
13996  Gaming / Console / PC Gaming / Re: [Wii] Carnival Games on: August 30, 2007, 04:02:19 AM
I sacrificed myself for you guys and bought it.

When I saw the Global Star logo, I thought I was in for it.  Ugh.  Bad company.  But they did make Scaler, which I liked.  This game is better than you'd think.  The graphics are a little goofy.  Everyone has hands but no arms.  No one's mouths move.  They've got limited but mildly interesting options for designing your own character.  Everything is bright and colorful and relatively jaggy-free, though.  The game actually does seem to have a style to it.

There's something about the setting that's a little empty feeling, even though there are armless people wandering around in the background.  The background noises may be part of the blandness there.  Sound effects for the games are okay.  Nothing amazing, but they get the job done.

There are something like two dozen games in this thing.  Some of them need to be unlocked, and it looks like they may need to be unlocked in single player.  You probably won't play much single player, though.  My four year old was able to get most of the controls pretty well.  We played a handful of games before bed.  Milk Bottles, Coin Toss, Hoops, Test Your Strength, Frog Leap and, a personal favorite, Skee Ball.  She actually beat me at two of them (including skee ball) and tied me on most of the others.  I won Hoops with a lucky shot and Test Your Strength is suprisingly exhausting, so she didn't really have a chance there.  All of the games controlled differently, and all of them felt more or less like they should.  I had some trouble with some controls after she went to bed (Hole in One and Squirrel Plinko in particular), but it may just be that I missed something.

In single player, you unlock prizes, but they don't seem to be worth anything except bragging rights.  You also win tickets which can be spent on some of the games.

We definitely had fun and I can see us playing quite a few more times, too.

Keep in mind this is a very early, rough set of impressions.  I don't want to lead anyone down a bad path as happened with Boogie, which seemed great at first blush but became steadily less so with more play (especially once I tried the broken karaoke and lame single player).  At this point, my guess would be tha most folks won't want to spend the full $40 for it.  But at $20, I'll bet anyone could have fun.  Maybe even at $30, if you know there are people coming over.
13997  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: August 29, 2007, 09:16:35 PM
I've now played through the first movie, a stunt show and a commercial (even threaded a few of those).  What a fantastic game.  It has that great game quality that makes you want to play just one more time, and suddenly you've played for an hour.  Like the first Burnout, for a similarity in racing games.

I completed the first movie, Aftershock, and as a result, I was rewarded with a trailer for the film!  Brilliant.  The only drawback is that the trailer seems to be pre-rendered, so it's not filled with the driving you actually did, but it runs through a lot of the cool moves you did, so it's still pretty great.

I haven't even touched MP yet or the construction arena, but supposedly those are good too.

If you're on the fence, go get it.
13998  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 29, 2007, 08:11:05 PM

Quote from: Kratz on August 29, 2007, 07:24:40 PM

Quote from: Bullwinkle on August 28, 2007, 03:05:24 AM

There was that big rush of Vietnam games not too long back, but nobody really seemed interested. 

The problem was that none of them were very good.

Viet Cong was great, and we played the hell out of it, but it had all sorts of little issues, and Viet Cong 2 was pretty much unplayable.

Yeah, Viet Cong really hit the mark, technical problems aside.  Nothing else came close.
13999  Gaming / Console / PC Gaming / Re: EGM rumors - Okami on Wii and Kingdom Hearts games on: August 29, 2007, 04:15:20 PM

Quote from: CeeKay on August 29, 2007, 03:39:41 PM

Quote from: JCC on August 29, 2007, 03:20:40 PM

I'm not sure if I'll bite on Okam-Wii (sorry) or not. It was great, but so brutally overlong. I would be a lot more excited about a sequel for the Wii rather than just a remake.


if they're really bringing it over maybe they could tighten the story up some.  I didn't get that far before I got rid of my PS2 but I've always figured I'd pick it up again.

Yeah, 'cause that's what whiny fanboys are always asking for in a game...fewer levels.
14000  Gaming / Console / PC Gaming / Re: Bioshock Glitch? (possible minor spoilers) on: August 29, 2007, 02:56:17 PM

Quote from: CeeKay on August 29, 2007, 02:40:17 PM

Quote from: Destructor on August 29, 2007, 01:39:22 PM

You'll have plenty by the time you finish the game. I know I did.

I was trying to conserve it, but it became like money- I just had too much of it.

Now I really wish I'd been sparing the Little Sisters instead of Harvesting them.  I don't know why I trusted the guide more than my instincts.
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