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13961  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 03, 2008, 08:49:05 PM
Sweet.  NIce mix.

All Right Now by Free
Bad to the Bone by George Thorogood

for me.

My daughter and wife will love the Thorogood song.
13962  Gaming / Console / PC Gaming / Re: [360 + PS3]LucasArts 'Fracture' on: October 03, 2008, 04:21:51 AM
IGN gave it a 5.9.  Ouch.

What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it. Creating cover on the fly was neat the few times I needed to use it but the fact that the terrain deformation is so limited means there's nothing to make this title stand out. The vortex grenades are cool and the multiplayer is fun, but the overall lack of polish, originality, and characterization hold this title back from being something you need to spend $60 on.

Fracture isn't a train wreck or anything; it's just generic and forgettable.

I have to say the review sounds like the same kind a lot of FPS games were getting at the beginning of this year, after the phenomenal fall we'd had.  Games that were actually halfway decent were getting awful scores.  Maybe Fracture is awful, but it sounds like it just does it's job.

Other reviews from non-major sites (and a 78% from Team Xbox, if that counts) have it averaging 80% on Gamerankings.

Then Destructoid gave it a 20%...

I don't need another game right now, so I'll pass, but I'm curious to see if this'd work in the summer as a used game.
13963  Gaming / Console / PC Gaming / Re: [XBLA] War World Demo Impressions - Hands down the Worst Ever on: October 03, 2008, 04:18:56 AM
Apparently, the game is not much better than the demo.

IGN gave it a 5.0!

War World has no personality, making it tough to get hooked on the average gameplay. It feels like a generic Mech Assault clone which may please some but you can already see that the online community is going to be short lived. It may look nice and shiny, but there’s not much under the hood.
13964  Gaming / Console / PC Gaming / Re: [Preview] Spider-Man: Web of Shadows on: October 03, 2008, 04:16:31 AM
I'm hoping this is as good as the preview implies.  I had put it in my maybe pile, but it might have to move up.
13965  Gaming / Console / PC Gaming / Re: [Preview] Call of Duty: World at War Wii and DS on: October 03, 2008, 04:15:41 AM
Are these different stories from the 360/PS3 versions?  Are they different from each other?  I am interested if there's a big difference, but I've been noticing a trend of giving the Wii version a different title (like "All-Play"), but not really changing it that much.
13966  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 07:52:15 PM

Quote from: Caine on October 02, 2008, 07:43:01 PM

i would assume that this new version has some built in preventions against hacking.  not that it matters, as it basically only adds a small camera on top of a homebrewed ds.  big yawn. 

this should have had vc capability in it.  that would have been a difference.  did they add a built in net browser or do you still need to fork over $ for the hard to find opera card?

There is a built in browser.
13967  Gaming / Console / PC Gaming / Re: Hidden Gem: Time Hollow [DS] on: October 02, 2008, 04:40:39 PM
Thanks for the tip.  I was looking at this one, but shifted my attention elsewhere.  I actually preferred Trace Memory to Hotel Dusk, because it was more on rails.  There were too many moments in Hotel Dusk where I wasn't sure what to do.  That said, the story and art direction for Hotel Dusk were much better.  Since I love a well done time travel (or time manipulation) tale, I'll probably go in for this.
13968  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 01:25:17 PM
Double post, sorry, but this needs it's own section:

Games to load from the SD card!!!!! WOOHOO!!

I'm just pissed they can't get this to happen before Spring.  It feels like they're just holding this and Wii MotionPlus back to pump sales in the Spring.  Both are things I want now that sound like they don't need months to get going.  I know that's probably not the case, but that's how it feels.
13969  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 01:21:49 PM
Will the DSi have rumble built in?  This is the main thing I use the GBA slot for.  I'd like to have the option to use GBA games, but at this point I don't really use it any more for that.  I don't think I'd like to lose the rumble, though.

And, yes, they'd better increase the WiFi security options, or there's no way in hell I'd get one.

My DS has been acting wonky lately with stroke recognition (certain zones just aren't as responsive any more), so I'm in the market for a new one, but I don't need all the extra crap, either.
13970  Gaming / Console / PC Gaming / Re: [Preview] Hands-On with Fable II on: October 02, 2008, 12:29:24 PM

Quote from: EngineNo9 on October 02, 2008, 05:26:26 AM

So now online co-op is coming in a patch and "due to supply chain issues" they aren't putting anything special in with the LE?  Boy, this doesn't reak of rushed to market at all. 

Maybe they can cut the story out of Gears of War 2 again, too. 

The physical side doesn't seem like "rushed to market."  Surely manufacturing should have planned for a Holiday 08 release.  It was announced forever ago.  Even if they decided to hold off on the release to get online co-op in, the physical materials should have been ready to go.
13971  Gaming / Console / PC Gaming / Re: [XBLA] War World Demo Impressions - Hands down the Worst Ever on: October 02, 2008, 12:26:31 PM
I was ready to come on and list all of the XBLA games that are worse than this, because I, too, am kind of interested in the game.  Now I realize that the gripe is with the demo format.  I had blocked the ridiculousness of it out of my mind.  I played it three times, thinking I might have done something wrong.  It doesn't say "Time Up" or anything.  Just all of a sudden, seemingly at random, it says, "You need to unlock the full game to do that."  Then it tells you that you've failed.  Way to dangle the carrot, guys.
13972  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 09:42:49 PM

Quote from: Zaxxon on October 01, 2008, 07:05:01 PM

What time penalty would there be?  You'd fail and reload, trying again from exactly the point you tried the first time.  And in any event, elapsed/remaining time in the level doesn't affect your score.  smile

The time penalty would be in getting back to the spot where the challenge is, as I mentioned earlier.  For some of them, that can be quite a journey.  Time may not directly effect your score (although it is one of the bonus goals), but it does effect what you can do.  Many is the time when I find the clock clicking down faster than I'd like.  I can't imagine the hassle/time penalty would be worth the points for a first attempt.  If it was, then reloaders get the points for the extra effort.  Balances out in my book.  If you're really worried about it, then save the goals attempt #s in an extra file and reload attempts don't count.

Quote from: JSL on October 01, 2008, 09:36:23 PM

Regarding the save system, do you have to complete all of the goals/objectives in one sitting or can you save and then come back with the same goals being finished? I don't care if the world is painted the same way as I left it or if the enemies come back, I just don't want to have to finish all of the goals of a level in one sitting.

Unfortunately, there is no way to save your progress without finishing the level.  However, you could, in theory, race through the level multiple times, unlocking various goals as you do.
13973  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 06:52:06 PM

Quote from: Zaxxon on October 01, 2008, 06:31:57 PM

I think we're 90% in agreement here, Bullwinkle.  I've spent 22 hours on the game so far, and am only through the Hanging Gardens level becuase  I keep going back to the earlier levels to completion-whore them.   Some form of in-level save would be useful when completing a level to 100% takes 90+ minutes. 

I think you may be misunderstanding how I'm stating that save anywhere would be exploitable.  Picture yourself starting a level.  Grab a challenge, and fail.  Now just load and succeed.  Move to the next.  Paint a building in 7 colors for full bonus.  Rinse, repeat.  Not the end of the world, but it essentially makes the high score meaningless, as anyone can get ridiculous scores when they can retry every single step. 

Again--JSL, get the game.  You're really missing out if you don't. 

I think I did get what you're saying, but I think the time penalty in getting back to those challenges would balance that out.

But, otherwise, yes, we're on the same page.

The fact that I'm willing to put in an hour and a half on each level and keep coming back should tell everyone what they need to know:  It's a great game.
13974  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 01, 2008, 06:49:36 PM
Holy crap.  I did a search and didn't see them referenced anywhere on this page (or the other one), so here goes a request:

13975  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 06:05:42 PM

Quote from: Zaxxon on October 01, 2008, 05:42:45 PM

Time, buildings painted, what color painted, # of colors/block, Graydians released / converted, styles collected, chroma point markers collected, challenges completed, gates unlocked, Inkies dispatched, landmarks converted, blimp converted, trees converted, transform engines opened/blasted, etc would all need to be tracked for a 'true' save.  The buildings specifically would be the space issue due to the large variability.  Of course it could be done--it'd just be a PITA to develop.

As for the 'meaningless' comment, here's where I'm coming from.  All challenges are one-shot when you're keeping score: you receive a greater reward for getting things in one shot vs taking multiple tries.  As well, painting building groups multiple colors brings greater score bonuses.  If you could save at any point, it'd become trivial to achieve a near-perfect score. 

I concur that some form of in-level save would be useful, even if it was just saving which gates were opened.  I just don't think it's that big a deal, since each level really is pretty short if you're just trying to complete it rather than going for achievements. 

If you're just playing to get through every level quickly, then you're not really playing the game, IMO.  I get that not everybody is a collectables whore like me, but one of the wonderful things about the game is the fact that there is always something to do.  Sure, those could all be avoided, but then you're looking at a very short total game time and a game that's not nearly as fun.

All of the things you mentioned are being tracked by the game anyway, so I still don't see it as being that challenging to set up.  Maybe what color all of the buildings are, but, honestly, it registers what has been painted anyway, so load a default color when you load a save.

Time is a big factor in the game, and it effects your score as well.  If people were looking to get that first time bonus on challenges by reloading a save, and they had to start at the beginning of a level, it would quickly balance out or even be a negative to the point of not being worth it.  Most of the challenges at the beginnings of stages are the one stars anyway, at least so far.
13976  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 01, 2008, 05:25:36 PM
Journey and Neil Diamond?!  My 360 may explode.  Throw in some REO Speedwagon or some Barney for the kids, and I guarantee it will - after I hit it with a shotgun.

Of course, I kid.  The more DLC the better, even stuff I hate.
13977  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 05:22:32 PM

Quote from: Zaxxon on October 01, 2008, 05:13:14 PM

To be fair, JSL, the levels can each be completed in 30 minutes or less.  They're just 'epic' when you're going for the completion achievements, many of which would instantly become meaningless if you could save within a level.  Also, with the amount of customization within each level, I can understand how it would take an inordinate amount of space to store the game state. 
Bottom line--it'd be a shame to miss out on this game because of this issue.

Agreed that it would be a shame to miss it, as it's a fantastic game, however, I don't agree that it would be difficult or make achievements meaningless.  You have a certain amount of time available, there are only a few things completely necessary to save: Namely time and which achievements have been accomplished.  The game is tracking that stuff anyway. None of the challenges are one-shot only.  You can try them as many times as you need to.  How would a save system really affect that?  Is it just time?  I would have no problem starting all the way at the beginning of a level, even, if I could just save.  Or even just quicksave.  Save my state and delete that when you use it.  Fine.  I am playing these levels for epic amounts of time.  I don't always have epic amounts of time.  Let me save.
13978  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: October 01, 2008, 01:55:08 PM

Quote from: EngineNo9 on October 01, 2008, 02:38:00 AM

Since when is one level equal to a "new campaign"?  It sounds more like "the level we didn't get to finish in time because we had to shove it out the door". 

13979  Gaming / Console / PC Gaming / Re: Anyone else having trouble connecting to XBL right now? Tues 9 PST? on: October 01, 2008, 12:19:01 PM

Quote from: CeeKay on October 01, 2008, 04:49:16 AM

Quote from: whiteboyskim on October 01, 2008, 04:20:40 AM

There was supposed to be some maintenance last night I think. Maybe it's going to continue for a bit longer?

didn't they have this issue last time they had extended maintenance?

And it was right before the holiday rush, if I remember correctly.
13980  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 04:04:34 AM
Is there no way to save in de Blob?  I can't keep slogging through these epic levels.  I'm leaving the Wii on overnight and finishing in the morning, but I really hate doing that.
13981  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 30, 2008, 05:04:34 PM

Quote from: Starshifter on September 30, 2008, 05:00:41 PM

I must repent for my sins.  Please excuse my momentary lack of control.  I had planned to not kill a single Jawa in this game.  After all, they are not aggressive.  Or so I thought.  I tried tiptoeing around them, explaining that I'm not the enemy but they kept on throwing those darn explosives at me over and over again.  I even died a few times at their hands.  icon_eek  NO MORE!  Like Anakin whooping ass on those Tusken Raiders I laid some ass whooping of my own on those evil Jawa's!  I slaughtered them all!  Even the women and children!  And I smiled as I watched their bodies twitch on the ground at my feet.  And it felt good.  icon_twisted

And then I fell to my feet and wept.  icon_cry  Not me.  Not Starshifter.  This cannot happen to me.  I'm stronger than this.  There is still good inside me.  I can feel it.  The Dark Side has no pull on me for...

I - AM - JEDI!!!

How can you tell which ones are the kid jawas?  Or, for that matter, the ladies?
13982  Gaming / Console / PC Gaming / Re: Lego Batman on: September 29, 2008, 03:27:35 PM

Quote from: fyedaddy on September 29, 2008, 02:54:16 PM

I really enjoyed playing through LEGO SW by myself and especially with my daughter but I haven't played it in a long time. As much as I loved Indy when I was a teen, I rented that one upon release and didn't quite get as much out of it as I expected (the 30 minute levels played a part in that). However, being such a huge fan of Batman for the past 25 years I am more than happy to purchase LEGO Batman and play through it even if only to see the Gotham content (though I'd welcome gameplay differences/advances from the previous LEGO games).

I'm happy these games are available but I can certainly see where they will be played out if each release isn't at least somewhat different from the previous.

I guess it's just in the way you play.  I just went through three levels in Indy.  One of them took me an hour and a half, the next an hour, the third 45 minutes.
13983  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/29) on: September 29, 2008, 02:27:24 PM
Interested in Silent Hill Homecoming, but I'll wait for impressions/reviews.

I'll probably be picking up Sonic: Dark Brotherhood.  IGN didn't care for it, but the other reviews are all positive.

I'll be considering MM9 on XBLA, but I don't know if I have the patience for uber-challenging anymore.

VC this week is Super Turrican 2, and Wiiware has Bomberman Blast plus a game called Art Style: ORBIENT.
13984  Gaming / Console / PC Gaming / Re: Call Of Duty 5........Treyarch,WWII on: September 29, 2008, 01:03:40 PM

Quote from: kratz on September 28, 2008, 08:32:18 PM

Quote from: Jarrodhk on September 24, 2008, 11:41:56 PM

Went ahead and put a pre-order in today.  I guarantee I'll have a lot more fun MP on the 360 than I would with the PC.

This doesn't make sense to me...  why would that be the case?

I find these games much, much more enjoyable with a mouse and keyboard...

It's not the controls*, it's the number of people and the ease of getting into multiplayer, plus the better level of communication.  No question, MP is a better experience on XBL than PC, though there are the occaisional racist, homophobic 12 year olds.

*Console shooters have become incredibly manageable, though.  And since I do most of my gaming from a laptop now, it's easier for me to use a console than to make sure I'm at a table and hunt down my wireless mouse.
13985  Gaming / Console / PC Gaming / Re: Lego Batman on: September 29, 2008, 01:01:45 PM

Quote from: whiteboyskim on September 29, 2008, 04:00:24 AM

It's a children's game so the AI isn't going to be as advanced as in Oblivion or God of War.

That doesn't follow when the game makes boatloads of money, though.  Seemingly from a majority of adult players (though I don't remember where I saw that), too.  They need to focus some of that boatload and fix some of the minor problems.  After so many games, they're starting to become more apparent.  Also, they need to change the formula slightly, so that it doesn't feel like the same thing over and over (though playing as the villains in LB certainly is a step in the right direction).
13986  Gaming / Console / PC Gaming / Re: Lego Batman on: September 28, 2008, 09:07:32 PM

Quote from: The Grue on September 28, 2008, 07:50:34 PM

Not sure why, but the AI in these games has never bugged me.  They always do pretty much what I want them to do when I want them to do it.  When they don't, it doesn't bother me because the game is so forgiving.  If it was the golden monkey cock level from God of War or something, I guess I would be more critical, but the game is so fun and easy, I don't mind at all.

The AI is useless, but not a nuisance usually.  Not much of a problem (unless you feel like the AI should stay in place in a co-op puzzle).  The fact that they're legos probably helps.
13987  Gaming / Console / PC Gaming / Re: Lego Batman on: September 28, 2008, 03:12:37 PM

Quote from: Razgon on September 28, 2008, 07:41:55 AM

oh, these games are fun?? hmm, damnit, I thought I could get away with buying no games the rest of the year..sigh, littlebig planet, and now some lego games as well? at least, Lego was invented here in DK, so I could claim I was supporting my nation, in case anyone asks...

Don't get all of them in one shot, though.  There's a sameness to them which is fine spread out over a couple of years, but would not work all at once (honestly, I'm not sure about getting the Batman one so close on the heels of Indy - hell, I'm not even all the way through the SW ones yet).
13988  Gaming / Console / PC Gaming / Re: Playing Metal Gear Solid 1 - 3 before MGS 4 - who is with me?! on: September 28, 2008, 03:09:48 PM

Quote from: disarm on September 28, 2008, 12:59:51 PM

Quote from: mikeg on September 27, 2008, 03:58:44 PM

Amazing.  58 days.  Hell, in the last 58 days I haven't finished a single game.  Good for you.

finishing four games in two months is something i never would have imagined either.  i can hit a game pretty hard when it's something i really enjoy, but it takes something special to hold my interest for two whole months.  that's probably the biggest compliment i can give the MGS series: one ongoing story and the same basic gameplay across four games was enough to completely hold my gaming interest for nearly two whole months, and i'd gladly jump right into MGS5 if it existed.  i can't remember the last time i stayed the focused without jumping over to anything else.  the only other gaming i've done in the last two months was a little bit of Rock Band and RB2, but even that was pretty limited.

I basically tried the same thing, though I stretched it out with some other gaming, but I definitely burned out somewhere in MGS3 (as is probably clear earlier in this topic).  The peak for me was MGS2.  I really, really loved the plot twists.  I was expecting the same thing from MGS3, but it turned out to be a more subtle affair.  If I had waited, I might have appreciated that more.  There were other hiccups with MGS3 for me (I didn't like how long it took the story to get going, and I'm not sure that would have changed if I had waited, but it may have), but the bottom line is I'm waiting until next year to jump into MGS4.

Anyway, nice job and good effort.
13989  Gaming / Console / PC Gaming / Re: Ready for the NEW 8-bit Mega Man game? Mega Man 9 is coming soon! on: September 27, 2008, 10:33:14 PM

Quote from: CeeKay on September 27, 2008, 09:52:38 PM

Quote from: Bullwinkle on September 27, 2008, 07:44:30 PM

But the graphics are better on the 360, for some reason.  And there are achievements.  Now who's the fool, fool?

the person who obsessively goes after immaterial wonderpoints?  icon_twisted

They may be intangible, but they are material, my friend.  Oh, so material...
13990  Gaming / Console / PC Gaming / Re: Ready for the NEW 8-bit Mega Man game? Mega Man 9 is coming soon! on: September 27, 2008, 07:44:30 PM

Quote from: kronovan on September 27, 2008, 07:00:30 PM

I think anyone who has a 360 and a Wii is foolish to consider the XBLA version as the truly craptastic d-pad on the 360 controller would make this game a nightmare to play. If you have the classic controller the Wiiware version would be the way to go, hell it would even play better with the Wiimotes d-pad than the 360. I've been playing VC Mega Man 2 on my Wii and it's definitely a tough as nails game, but the classic controller has at least given me a figthing chance.

But the graphics are better on the 360, for some reason.  And there are achievements.  Now who's the fool, fool?
13991  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 27, 2008, 04:36:47 PM

Quote from: Devil on September 27, 2008, 03:55:09 PM

I'm beggin for Prince...

"Let's Go Crazy" is made for this game.


"Dearly beloved, we are gathered here today to get through this thing called life...electric word life, it means forever, and that's a mighty long time, but I'm here to tell you...there's something else.  The afterworld.  A world of neverending happiness.  You can always see the sun.  Day...or night.  So when you call up that shrink in Beverly Hills, you know the one...Doctor Everything-Will-Be-Alright...instead of asking him how much of your time is left, ask him how much of your mind, baby...cause in this life, things are much better than in the afterworld.  In this life, you're on your own.  And when the elevator tried to break you down.  Go crazy.  Put your something something some up!"

Done from memory.  Of course, there are not enough 2s and Us in there, but I think it's pretty close, except for that last line, which I just found out is "Punch a higher floor."  Great song opening.  I'd like that on my tombstone, please.  Granted, in the game, it'd be spoken.  Instant 100%, but it'd still be fun.
13992  Gaming / Console / PC Gaming / Re: Buzz! the TV Quizz on: September 27, 2008, 03:25:09 PM
Well, some cracks are starting to show.  I thought there would be a variety of round types.  Turns out there are three.  The game goes exactly the same way each time.  In the first round you get points based on how quickly you buzz in, in the second you can choose any number of possible answers, in the third you wager one of four amounts based on the subject of the question. 

Structurally, I'm disappointed in this layout, but most real game shows have a structure, so it's not really a problem.  However, there are some issues that this structure causes.  Buzz doesn't have a mix of dialogue to set up each of these rounds.  He says the same thing every time.  The lowest scorer gets to choose the category.  This means that very often, the last place player can clean up, if they find a good category UNLESS everyone bets the highest amount every round, which defeats the point.  The last issue with these three round types is that not one of them uses the big, red button.  I figured a different round type would come along and utilize that tempting thing, but no.  Apparently not.

Anyway, now that I'm aware of the limitations of the game (honestly, it's not a real game show - utilize your format), I can get used to it and just play the thing.  I have to say that, even when I was in the midst of my disappointment, I still played the game for an hour online last night.  Winning is still extremely satisfying.  Even pulling off upsets and still losing is a lot of fun.  There are some clearly missed opportunities here (which, given that this is a series, you'd think they'd have figured out by now), but it's still a fun game.

I wish there was a way to promote your quizzes.  Some of the really cool ones I made are buried in a place they won't be found often, unfortunately.  Time for some pettiness: My movie and song quizzes were doing well.  And it was getting great ratings, then, all of sudden, the scores plumeted.  I'm not biased or anything, but I know these are clever quizzes. slywink  Seriously, though, I spent a lot of time on each one of them.  Many of the online quizzes are things that have been tossed off in five minutes.  The only thing I can figure is that the "kids" don't know movies like "Five Easy Pieces" or songs like "Two Out of Three Ain't Bad" (yes, there's a number theme).
13993  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 26, 2008, 06:54:27 PM
IN.  My wife will be very excited.
13994  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: September 26, 2008, 02:37:05 PM

Quote from: Zaxxon on September 26, 2008, 01:39:10 PM

Picked up de Blob on Wednesday (with soundtrack bonus from Circuit City) and finally had time to play it last night.  I popped it in for a quick look... and 4 hours later finally shut it off because I needed at least a little sleep.  This game is incredibly fun.  The inclusion of achievements is just evil; I only cleared 2 levels in 4 hours, and need to go back and do one of them to earn more achievements. 

Basically, go get the game.  Now. 

Why are you still here reading this.  GO!

I think I logged something like 78 minutes on the second level alone.  Although some of that time was spent in a paused walkaway.  Realistically, though, I spent at least an hour and a half on the first two levels.  And I missed one style icon on the second level, so I may have to do it again.

Quote from: Kevin Grey on September 26, 2008, 01:52:12 PM

I just have to put in a link to Wario Land's awesome commercial:

I absolutely loved that.  Phenomenal.

The game is fun, too.  However, I feel like the animation is a little stilted.  I seems like with the animation (both game and cutscene) and especially the music, they're trying to capture the feel of a cheesy 80s cartoon.  However, since it's not clear if that's intentional, it diminishes the game.
13995  Gaming / Console / PC Gaming / Re: Buzz! the TV Quizz on: September 26, 2008, 04:33:52 AM
It's like YDKJ in that it's a game show, but it does not have anywhere near that game's wit.  Not that it isn't amusing at times, but YDKJ is in a class by itself.  Buzz, the host, is starting to get a little repetitive.  Mostly it's quick stuff, but I'm getting tired of the Beat the Clock ramble.  Most of the entertainment seems like it'll come in a party atmosphere (you can play with up to 8 people, BTW).

I never played the original Buzz, so the only console games I can compare it to are crappy ones on the Wii and Scene It on the 360.  Scene It works better in a board game, IMO, but is fine on console.  It's limited by it's theme, however.  Buzz can be about anything.  Also, they seem to capture the gameshow spirit better.
13996  Gaming / Console / PC Gaming / Buzz! Quiz TV on: September 26, 2008, 12:00:38 AM
I picked this up yesterday.  I've played a bit of solo and a bit online.  I hope to play with the wife tonight a bit. 

Really well done trivia game.  My only complaint is that the big, red buzzer doesn't get used much.  Most of the questions have you just pushing one of the colored buttons.  Meaning your big, red button reflex is not set off often enough.  Otherwise, the questions are good, the graphics are nice and clean.  The characters are all amusing, though I wish there were more.  The energy is good, which is something that is often lacking in these video trivia games.

One of the best features, in my opinion, is the MyBuzz channel.  You can actually go online and very easily create your own questions (please check mine out, listed under BullwinkleJ).

Overall, it is what it is, but that is very well done.
13997  Gaming / Console / PC Gaming / Re: [Official] Rock Band 2 Impressions on: September 25, 2008, 08:46:29 PM

Quote from: gellar on September 25, 2008, 08:29:38 PM

Quote from: Gratch on September 25, 2008, 08:08:28 PM

I've completely given up on actually finding (or even getting any decent information on) the standalone wireless RB2 drum kit.  In my 10 calls this afternoon to locate one, I was told:

-  Gamestop 1:  "They've been released, but we're sold out"
-  Gamestop 2:  "They're not coming out until October"
-  Gamestop 3 (which their website said had them in stock):  "We got some, but there was a problem with them and they have been recalled from all our stores"   Uh...saywhat
-  Gamecrazy 1:  "They come out next week"
-  Gamecrazy 2:  "They're being released in October"
-  Gamecrazy 3:  "Corporate only sent us 2, and we sold out the first day"
-  Walmart 1:  "We don't have any, but our other store does"
-  Walmart 2 (the "other store"):  "I don't know why they told you we have them.  They're not even out yet."
-  Best Buy 1:  "We're sold out"
-  Best Buy 2:  "We're sold out, and won't be getting any more in for at least another 3 weeks"

Seriously, what the hell is the story on these things?  I'm so damn confused...   icon_confused

I saw like a half dozen of them at my local BestBuy yesterday.


Ditto, except my local BB must have had three times as many, if not more.
13998  Gaming / Console / PC Gaming / Re: Xbox - Dead Space limited edition. $150 on: September 25, 2008, 06:29:03 PM
Boo...typo fix.
13999  Gaming / Console / PC Gaming / Re: Xbox - Dead Space lomited edition. $150 on: September 25, 2008, 02:04:28 PM

Quote from: Jeff Jones on September 25, 2008, 01:11:51 PM

The odds of me buying this might've been higher ... if I'd ever heard of the damn game.

Are you not paying attention?  It's been getting a good amount of buzz, and there are movies on XBLM and PSN seemingly every hour.

As for the lomited edition, I realize it breaks down like this: Game $60, Comic $20, Movie $20, Art Book $30, Bonus DVD $10, Other Crap +$10.  But if you were to wait a month, it would break down like this: Game $45, used, Comic $10, remainder; Movie $10, bargain bin; Art Book $10, garage sale; Bonus DVD $0, given by a friend; Other Crap -$15  Why-Did-I-Buy-This,-It's-Just-Taking-Up-Space,-I'll-Pay-You-to-Take-It sale.

Lomited?  More like LOLited!
14000  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/22) on: September 24, 2008, 05:55:51 PM

Quote from: mytocles on September 24, 2008, 05:40:19 PM

Quote from: hepcat on September 22, 2008, 04:33:50 PM

Quote from: Captain Caveman on September 22, 2008, 02:39:24 PM

My Little Pony Pinkie Pie’s Party for me. Everything else looks like shovelware.

Are you getting the CE?  I pre-ordered it a while ago and have been having loads of fun riding around town on my life-size, wheeled pink pony while wearing my little pony tiara....

This means you won't be getting Nancy Drew, either?  icon_twisted

Actually, I played the first ND, and it was pretty good, lol, something I didn't expect - it was a Bargain Bin game I believe.

Nothing for me this week, that $60 I spent on Infinite Undiscovery still has a few dollars left of value in it.  icon_wink

The Nancy Drew series is, surprisingly, extremely popular, by the way.  There are more than a dozen games in the series.
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