http://gamingtrend.com
October 01, 2014, 06:29:47 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 348 349 [350] 351 352 ... 390
13961  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 11, 2007, 06:28:16 PM

Quote from: jblank on September 11, 2007, 04:09:29 PM

I;m playing it and liking it A LOT, but the game is surprisingly difficult in single player for me. I've played with a lot of you in Rainbow 6 Vegas, and you know I am an average to above average FPS player, but damn, the AI is kicking my ass in MoH, which probably is a good thing. I might......MIGHT, have to actually drop the difficulty off of default, down to casual (?) to get further into the game.

Overall, I think it kicks mucho ass and while some might disagree, I think it's worth the full price.

I have yet to make it through a mission (possibly even a mission section) without dying.
13962  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 11, 2007, 06:26:15 PM

Quote from: unbreakable on September 11, 2007, 04:16:38 PM

I've noticed a lot of times the diaries, if you read them where you find them, actually make sense about why they are there.

One of the saddest was
Spoiler for Hiden:
the couple you find in the room who saw their daughter had become a Little Sister

One of the most satisfying was
Spoiler for Hiden:
Suchov (sp?) getting smashed by the Big Daddy

I agree with both of those, and I was impressed when they creators would come up with resaons for the diaries to be where they were.  Sometimes they were just dropped in a hallway, though.
13963  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 11, 2007, 03:03:43 PM

Quote from: Ridah on September 11, 2007, 01:24:19 AM

Yeah, I really am not into the story... The story is really, for the most part, nonexistent save for the lame diaries you pick up. When the hell are game designers going to realize that reading and listening to journal entries as a form of putting a story together is uber lame. I'm surprised at all the acclaim this game is receiving, there are so many ways the gameplay is behind the times.

Maybe it's time to start thinking that you are the one who's behind the times, if everyone else is giving it so much praise...

But I know what you are saying.  Journal placement doesn't make a lot of sense (ie why did she drop this in a hallway?), and people say things on them that no one would ever save for posterity in a world that was making everyone paranoid.  Flashbacks would have been cool, but then you run into the problem of would the character "remember" these moments, etc. It may have killed the momentum, too.

Bottom line is that it's a game, and there are certain liberties the player will give the designers if they handle them well.  The journals seem like a simple, clean way to deliver the story.
13964  Gaming / Console / PC Gaming / "Halo 3 Reviewed"... on: September 10, 2007, 11:10:33 PM
...is the offensively misleading title of an "article" on GamesRadar.  It has no information in it at all and is essentially just an advertisement for Official Xbox Magazine.  I have no doubt that OXM needs the help, but I usually like GamesRadar, even if it is usually fluff.  This angered me.

Link:  http://www.gamesradar.com/us/xbox360/game/features/article.jsp?articleId=20070907144820314094&sectionId=1003&releaseId=2005000000000000000350

13965  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/10) on: September 10, 2007, 07:55:57 PM
Looks like I may be swayed on skate.  I might go with Drawn to Life on the DS as well.
13966  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 09, 2007, 09:56:13 PM

Quote from: metallicorphan on September 09, 2007, 09:12:11 PM

the levels are about 30 minutes tops(take note i have it on casual

The levels are taking me a lot longer than 30 minutes.  I think at least an hour.  And I think I played one of them on casual, too.  In fact, I usually think I've finished a level and then find out there are a whole load of other objectives open up.  'Course, I like to really explore and seek out nooks and crannies.  But I have found it's hard to rush forward.  I tend to get mowed down quickly when I do that.  On the other hand, if you hang back, they start tossing the potato mashers, forcing you forward.

I also had fun in MP, despite playing with morons.  No lag for me, but I think I only played with two groups.

I know most people will say "more of the same," but that's kind of what I like about the WWII setting, so I'm liking the game a lot.
13967  Gaming / Console / PC Gaming / Re: Stranglehold on: September 08, 2007, 04:28:23 PM
I tried for 10 minutes last night and 5 this morning to get into a multiplayer game.  I constantly received "Session is no longer available" after waiting for it to load.  Someone even invited me to a game, but then it locked up while loading.  Very annoying.
13968  Gaming / Console / PC Gaming / Re: [Wii] Metroid Prime Corruption impressions on: September 08, 2007, 05:03:08 AM

Quote from: Destructor on September 08, 2007, 03:35:15 AM

Well, the game shouldn't care which hand holds which controller, right? All it's looking for is controller movements in the specific controller and such.

Actually, I think the chuck senses where it is in relation to the mote.
13969  Gaming / Console / PC Gaming / Re: Bioshock slowdown after update on: September 08, 2007, 05:00:55 AM
I mentioned this in the other forum, too.  I found the stuttering to be frequent, but not as often as every 15 seconds.  Seemed to be anytime the was a loud speaker announcement or when the game was deciding to do something.  I had no problems with my saves.  Irritating as hell, but I was still able to finish the game.
13970  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 07, 2007, 03:28:26 PM

Quote from: Jarrodhk on September 07, 2007, 06:02:48 AM

You have to have a gun with an adjustable sight.  Then press up and down on the d-pad.

The Deuce, you say.  The d-pad.  Of course!  If it was a snake it would have bit me.
13971  Gaming / Console / PC Gaming / Re: Stranglehold on: September 07, 2007, 03:26:26 PM

Quote from: juniordan on September 07, 2007, 02:45:28 PM

Multi. review. Last night, I did about an hour of multiplayer, it turned out to be lots of fun. The areas are small, with lots of and lots of obstacles objects to slide over, take cover, or destroy. Our room had six players with lots of different characters to choose from (after purchase from the Shop). Characters don't die easily, unless shot by a golden gun, in Barrage, or bullet time. Health pack are scattered throughout the lvl and respawn after a set amount of time. Guns, like the single player games, are every where. except the Golden guns and rocket Launchers. You build up your style meter by collection those paper doves, and kills. Our game required us to attack as a team to kill someone, due to the amount of bullets it takes with the regular guns. We did not play in a map where the environment could play a role in killing\injuring someone.  However I did hit a statue in the museum that fell over on me, and I did notice some damage. The part I am sure everyone wants to know about is the slow motion. When initiated the whole game goes into that mode. However the person that initiated it seems to be the superpower at that time with his bullets doing single kill damage. While you are still able to focus your fire and shoot back, your bullets don't have the same effect. There were some Matrix remarks in our game when slow mo. was initiated and players were diving into each other with guns blazing. very, very interesting especially to walk away as the victor of the encounter\duel. I noticed a move in multi. that I have not seen in the single player game, that is where the player dives onto the ground and could roles while shooting or avoiding getting shot, like (GRAW) very cool looking. The game was lots of fun, although some people was getting frustrated buy the way the game was awarding player with special powers for their kills. But all in all it was fun. nothing tactical, just run gun, destroy area and find health packs. 

In single player, I feel like I'm going into slow-mo every couple of seconds or so.  How often does it happen in MP?
13972  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 07, 2007, 03:23:01 PM

Quote from: CeeKay on September 07, 2007, 02:49:16 PM

Quote from: Tebunker on September 07, 2007, 01:04:46 PM

I loved the game, but for all the praise I think some people are willing to gloss over some of it's drawbacks, they don't ruin the game, but I would never replay it because of them.

yeah, next to last level made me never want to go through it again.

Spoiler for Next to last level spoiler:
I never saw a Little Sister take that long retrieving ADAM from anything in the game. NEVER. and if approached they'd run and try to hide, not just sit there.

Spoiler for Hiden:
I am proud to say I made it through there with my Little Sister intact.  And I only had to load twice.  I thought I might get an achievement for that, but more, it was my way of making up for all the times I ripped there flesh open to get at a power slug.
13973  Gaming / Console / PC Gaming / Re: heroes of mana on: September 07, 2007, 03:19:15 PM
Thanks, unbreakable.  I guess from your comments and the lack of any others in here that I will be passing.
13974  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 07, 2007, 05:55:14 AM
Well, I finished the game tonight.  Really loved it.  I wish the plot twists and turns were a little more twisty and turny, but then  I probably got spoiled by KOTOR.  But with atmosphere leaking all over the place and great gameplay, I was truly impressed.  I may give it a go on hard one day, rushing through a little more to get the three achievements I didn't get.  I'm mad that I harvested the Little Sisters.  I'm sure I would have preferred saving them.

Oh, one big gripe.  I had to install an update today and all of a sudden the game would stutter at annoying times. 

Of course, I just found out this is a common thing and, though I thought I cleared the cache, apparently I did it wrong:  http://kotaku.com/gaming/a-little-give-and-take/bioshock-update-gives-with-one-hand-taketh-with-other-297316.php

Quote from: CeeKay on September 06, 2007, 03:02:22 PM

yeah, the best fight I had with a Big Daddy was a TK fest.
Spoiler for TK Plasmid Talk:
too bad you never get an upgrade to TK.  I would have loved to have a TK3 where you could pick up enemies and toss them arround like dolls.

Spoiler for Hiden:
That would have been a lot better than the cyclone traps (which never trapped anyone the few times I used them.
13975  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 07, 2007, 05:47:31 AM

Quote from: Jarrodhk on September 07, 2007, 03:33:13 AM

Enjoying the single-player so far.  Made a big difference when I discovered that in this game, squeezing the trigger vs just pulling it can make a huge difference, especially with the sniper rifles.  Also helped when I figured out that you can adjust the zoom on some of the rifles.

Just so I can avoid effort of any kind, how do you zoom?
13976  Gaming / Console / PC Gaming / heroes of mana on: September 07, 2007, 01:35:45 AM
Anybody try this game?  The reviews seem to be all over the place.
13977  Gaming / Console / PC Gaming / Re: PS3 versions of Alone In The Dark/Half-Life2 delayed on: September 06, 2007, 06:15:08 PM

Quote from: CeeKay on September 06, 2007, 05:54:24 PM

Quote from: rrmorton on September 06, 2007, 05:52:36 PM

The Orange Box is the stupidest name ever.


they should have gone with The Pink Box  icon_twisted

They should have called it Legendary: the Box.  Oh, wait, that's already taken.  That's the stupidest name ever.
13978  Gaming / Console / PC Gaming / Re: Stranglehold on: September 06, 2007, 02:54:07 PM

Quote from: juniordan on September 06, 2007, 01:23:30 PM

Quote from: Bullwinkle on September 06, 2007, 02:42:29 AM

One of the reviews, I think IGN's, said to make sure that look spring was on.  I'm not sure what it does, but I do know they were at a loss as to why it wasn't on by default.

I don't remember seeing that option. ATB, tell us how that works out.

I've been playing with it on, and I haven't had any real complaints about the camera, although I don't think it changes the distance from the character.

Here's IGN's comment:
Quote
None of this excuses Stranglehold's most pressing issue: the camera. It becomes a considerable problem when leaping off walls or otherwise shifting your body in another direction. You have to manually adjust the camera to follow your movements, which is a real challenge in such a fast-paced game. However, if you turn on the "camera spring" option, this issue largely goes away. Why this wasn't made the default is curious, because Stranglehold is a much better game without the nagging camera concerns.
13979  Gaming / Console / PC Gaming / Re: FlatOut: Ultimate Carnage [360] on: September 06, 2007, 05:13:41 AM
I will attempt to just win next time (after I finish Bioshock, which *hopefully* will be tomorrow icon_biggrin)
13980  Gaming / Console / PC Gaming / Re: Stranglehold on: September 06, 2007, 02:42:29 AM
One of the reviews, I think IGN's, said to make sure that look spring was on.  I'm not sure what it does, but I do know they were at a loss as to why it wasn't on by default.
13981  Gaming / Console / PC Gaming / Re: FlatOut: Ultimate Carnage [360] on: September 06, 2007, 02:38:32 AM

Quote from: EngineNo9 on September 06, 2007, 01:52:09 AM

Damnit, this demo had to come out when my 360 is still gone.  Bullwinkle, I'm not sure how the new Carnage races go, but in the other ones you also got points for doing destruction to the stuff around the track  (the Bulldozer award smile), smacking into other cars, actually destroying the cars, having the fastest lap and such.  You have to constantly balance smashing into stuff to get nitro with keeping your speed up to stay in the race. 

And the June release was for Europe only, our date is supposed to be 10-2. 

I'm not sure if I would expect Burnout 5 to actually make it this year.  It's well known that they were having problems getting the new version of Renderware up to speed for this new gen.  There certainly hasn't been the amount of footage, screenshots and press hype you would expect for something that big coming out in the next couple months. 

Yeah, you still get points for breaking up stuff on the track, but the only thing that gives you enough points seems to be actually destroying a couple of cars.  I will admit I never finished a race, so maybe there are bonus points for that which I never factored in.  They're looking for something like 25,000 for a bronze.  I've gotten to 24 and change, annoyingly, but if I don't knock out a couple of cars, I pull in about 6K.  I may try again.

There's a lot more polish on this game than the previous versions.  The driving feels less floaty, too.  I have gotten wedged a few more times than I would like, with no way to continue on.  It's maybe a little too easy to get turned around, but not so easy to turn back around, but that may be a feeling due to all the 180s I'm pulling in Stuntman: Ignition.

I'm still on the fence with this one, but I'm interested.
13982  Gaming / Console / PC Gaming / Re: FlatOut: Ultimate Carnage [360] on: September 05, 2007, 05:55:43 PM
The demo is out now on XBLM.

I tried the carnage race many, many times.  It controls much better than previous Flatouts.  However, I got frustrated because I couldn't achieve the goal they set for even the bronze level.  The only way to get enough points is to take a few other drivers out, but if you slow down enough to take someone on, you'll run out of time.  I think it has more to do with my ability than the game itself, but it was frustrating.  None the less, I did play it quite a bit.

I didn't try any of the other demo options, but it did not look like they included any of the mini-games, which seems like a bad choice to me.  Those have always been the driving force of this series, the thing that makes it stand out.
13983  Gaming / Console / PC Gaming / Re: Blue Dragon Getting Some Poor Reviews on: September 05, 2007, 12:30:45 AM

Quote from: Azhag on September 04, 2007, 10:53:41 PM

I'm a fair way into the 3rd disc now and still enjoying it. Not quite sure what I'm supposed to do right now except that there are a bunch of new places to go and things to fight so I'll just work on them I guess. Now it is open-ended and traveling is trivial across the larger map, though the on-location minimap is still poor. I think I may be underpowered, but it hasn't been a problem except one random boss that came up recently (and that I can ignore for the time being). My guys are upper 30s right now I think.

And, um, how long did it take you to get to disc three?
13984  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/3) on: September 04, 2007, 09:18:31 PM
Just as a note, Stranglehold is out today at Best Buys around the country.  Two days early than EB/GS seems to be getting it.
13985  Gaming / Console / PC Gaming / Re: Stranglehold on: September 04, 2007, 07:11:08 PM

Quote from: juniordan on September 04, 2007, 06:29:30 PM

Is this every where, or your just walked in on a BB that F-up?

Seems to be everywhere.  Even the BB website lists as available and in every store in my area.
13986  Gaming / Console / PC Gaming / Re: Stranglehold on: September 04, 2007, 05:50:23 PM
Best Buy is selling Stranglehold now!  I have a copy and am getting ready to play.  This seems to be two days earlier than EB is selling it.
13987  Gaming / Console / PC Gaming / Re: What are you buying in September? on: September 03, 2007, 04:40:10 AM

Quote from: CeeKay on September 03, 2007, 01:51:09 AM

Quote from: kathode on September 03, 2007, 01:49:24 AM

The Sherlock Holmes game has been available for download for weeks now.  Is this just a retail release?

yep.

Weeks?  I got it months ago!
13988  Gaming / Console / PC Gaming / Re: What are you buying in September? on: September 03, 2007, 12:15:58 AM
Gulp.

360:
- Medal of Honor: Airborne, Stranglehold
- SKATE??
- Blazing Angels 2: Secret Missions, Eternal Sonata
- Halo 3

Wii:
- Pool Party?
- Cosmic Family (for my 4 yr old), Fishing Master, Mercury Meltdown: Revolution, My Sims
- Dance Dance Revolution: Hottest Party Bundle?, Dewy's Adventure

DS:
- Worms: Open Warfare 2
- DK Jungle Climber, Drawn to Life?
- Sonic Rush Adventure

Some of these will probably drop off the list, but, wow, that's a lot.  Still, Halo 3 is the only top of the line must have game for me.  Worms: Open Warfare 2 has recently moved to the next highest slot.  DK Jungle Climber, Mercury Meltdown, Stranglehold and Eternal Sonata are right behind that.  I could be uber excited for Fishing Master, My Sims and Dewy's Adventure if they don't suck.

Thank goodness all the good games are coming this month and nothing is being released in the two months before Christmas. [/sarcasm]
13989  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: September 01, 2007, 05:37:43 AM

Quote from: EngineNo9 on September 01, 2007, 05:25:28 AM

That would be pretty cool.  They need the chase scene from the original Gone in 60 Seconds.  38 minutes of pure car chase and carnage.  Then you could get Bullit, The French Connection, Ronin...

I hadn't thought of Gone in 60 Seconds, but Bullet and French Connection I did.  I forgot about Ronin.  That was one of the best car chases I've ever seen.  The Mini chase in The Bourne Identity would be good, too, but my first thought, for some reason, was Blues Brothers.
13990  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial Wii Console Number REQUEST THREAD on: September 01, 2007, 03:59:28 AM
Here's me:

8161 2556 6455 3909

I feel like I just gave out my social and bank pin.

Man, I hate these things...

EDIT TO ADD:

Hey, it's been so long since I gave up on friend codes.  What do I have to do?
13991  Gaming / Console / PC Gaming / Re: Stranglehold on: September 01, 2007, 03:54:27 AM

Quote from: juniordan on September 01, 2007, 01:55:40 AM

what did they say about the Multiplayer?

Quote
Stranglehold features online multiplayer for up to six players. It's only deathmatch and team deathmatch, which take place in a variety of locales from the game. Each match is complete and utter chaos. Every player has access to the various Tequila Bombs and can (sometimes) enter slow motion. None of this really comes together though, as players need to be in slow motion at the same time, so that there's no real advantage to using Stranglehold's primary gameplay element. And the Precision Aiming power still has the same slow-mo reticule movements, but the other players are moving in real time, so it's pretty much impossible to use.

While the multiplayer doesn't come together as well as it should, it's still an interesting experiment. Anyone who picks up Stranglehold should give the multiplayer a shot at least once, just to experience the insanity. But this isn't something that will have people playing Stranglehold for the next year.

They also point out that the single player is only 6 - 8 hours, which I know will be a big problem for some of you.  Hell, that's even a bit of a problem for me, and I'm definitely a quality over quantity guy.
13992  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: September 01, 2007, 03:46:14 AM
I was just watching The Parallax View tonight (great 70's political thriller with Warren Beatty), and there was an okay chase scene in it.  It struck me that what they really need to do with this series is recreate classic scenes from movies and have you drive them.  No need for a story or anything.  Make them bonus missions if you have to, but put that together.  Maybe a downloadable bonus pack.
13993  Gaming / Console / PC Gaming / [DS] Worms: Open Warfare 2 !! on: September 01, 2007, 12:46:11 AM
This wasn't on my radar at all, but now IGN has put it there.  Gadzooks, I haven't seen so many positive comments in one place.  Gander:
Quote
Closing Comments
The Nintendo DS and its tiny screens may not be the best outlet for the classic Worms experience, but THQ and Two Tribes managed to bring it all together for the handheld gamers. Worms: Open Warfare 2 is a massive upgrade to the original game, so much so that it really should have been its own brand instead of "Number Two" of the 2005 release. Awesome single player campaigns, fantastic multiplayer support, and some unexpected treats specific to the unique features of the handheld. It absolutely trounces the first game in every category and finally gives the Nintendo DS the true Worms experience.

Another Take
from Mark Bozon
I’ve been a huge Worms fan since the very beginning, which is why I feel I owe it to both myself and you – our readers – to throw in my opinion as well. There hasn’t been a truly impressive Worms game in quite some time, and then here in the last few months we’ve gotten a very true-to-form effort on Xbox 360, and now Worms: Open Warfare 2; both classic franchise offerings in their own regard. As far as Open Warfare goes though, this game really pulled me in over the last few months by delivering not only spot-on Worms gameplay, but also a ton of additional DS-specific modes and options that added depth to a series that - quite frankly - hasn’t changed too much over the years. As far as this reviewer is concerned, Worms: Open Warfare 2 feels less like “Another good Worms game,” and more like a definitive compilation for fans that also happens to be portable. Tie that in with online, tons of customization, and impressive presentation and you’ve got what I feel is one of the best DS games of this year, period. If you’re a Worms fan, this one’s a no-brainer.

They give it an 8.7!
13994  Gaming / Console / PC Gaming / Stranglehold on: September 01, 2007, 12:40:12 AM
There are a couple of threads, but none of them seem to be about the game, really.  Impressions/Reviews, etc.

IGN gave it an 8.1, and were pretty positive, saying:

Quote
There are a lot of mindless shooters on the market, but none of them immerse you in John Woo's world. And that's where Stranglehold stands out. This is the true sequel to Hard Boiled, which means Stranglehold is more about style than substance. So, not surprisingly, the story is melodramatic and forgettable and the adrenaline-pumping action is the star of the show. Stranglehold could use two more chapters and a little more visual polish, but it is an otherwise exhilarating experience. There are plenty of "Oh my God" moments and just enough challenge to sustain anyone's interest from start to finish.
13995  Gaming / Console / PC Gaming / Re: [XBLM] Timeshift Demo now available on: August 31, 2007, 07:57:44 PM

Quote from: Doopri on August 31, 2007, 05:59:26 PM

i dunno i thought it was pretty bad.  i was excited after watching the intro, particularly when he shoved the round back into the tank.  i lasted about 5 minutes in the demo though and thought it was annoying as hell.  that giant mech showed up, i was all excited to use reverse and as i see a round come at me, i reverse and... nothing.  several tries, still... nothing.  try to move forward and... nothing - blocked.  i guess i COULD have waited and seen if it opened up but i mean come on i had already waited. it seemed a bit pointless to be stuck there.  it just felt like nothing was happening, the coolness of the movie was just that - a movie and that it (the game) was scripted and scripted poorly at that.  i then tried the call of juarez demo and found that equally uninspired (though pretty) and clunky as hell.  so two really bad / mediocre demos made me cry a bit after the fun that was the medal of honor.  oh well.

Yeah, five minutes.  You shouldn't be asked to wait longer than that to do something.  That's interminable.
13996  Gaming / Console / PC Gaming / Re: Stuntman: Ignition! on: August 31, 2007, 03:57:51 PM
The near instantaneous restarts cannot be underestimated in the appeal of this game.  It doesn't seem like a big deal, but it really, truly is.  I'm not sure if that took them a long time to set up or not, but it was worth it if it did.

Overtakes are the only stunt so far where I've been frustrated and didn't feel like it was completely my fault.  I guess you have to come at the car from behind and then pass it on the left.  Whatever method they use to judge whether you achieved it or not is a little too picky, IMO.

This game really surpised me.  I remember when the first one came out.  I played a level or two of it somewhere, thinking how much I wanted to like the game.  This time around it seems like they got it right.
13997  Gaming / Console / PC Gaming / Re: [Wii] Metroid Prime Corruption impressions on: August 31, 2007, 03:49:15 PM

Quote from: Kevin Grey on August 31, 2007, 02:56:36 PM

Quote from: Chaz on August 31, 2007, 02:55:36 PM

I forgot to look last night, but is there a way to swap jump and fire?  I would much prefer for fire to be on the trigger and jump on A.

Yep, it's in the options. 

Is there an option to swap the morph ball and the mode choice?  It seems I'll usually have fair warning when I want to switch to ball mode, but I'm always quickly switching to the ID mode.
13998  Gaming / Console / PC Gaming / Re: [XBLM] Timeshift Demo now available on: August 31, 2007, 02:16:30 PM

Quote from: metallicorphan on August 31, 2007, 05:17:41 AM

someone said on major nelson that its atotally different take on the demo from ages ago

Someone said that here,too.  Hello...is this thing on? icon_wink

This demo is definitely improved over the last one.  It looks nice and plays smoothly, but it also doesn't feel very special.  Also, I couldn't tell the difference, practically, between any of the time modes.  Sure you can rewind, but it only brought someone back to life one time (who died a second later) and helped clear one puzzle.  Is there a difference between stop and slow other than the rain not moving?

I'm not against it, really, but it does seem like someone said:

"Hey, they hated that last demo.  How can we change the game?"
"People liked Half Life 2, um..."
"Okay, didn't they have an oppressive leader talking on a big screen?  Let's put that in."
"FEAR is kind of popular..."
"Good, good, we've already got 'time' in our title, so let's put in those slow down dealie controls for our recon-like guy."
"Won't that make it the same, then?"
"Not if we tell 'em it's not.  Players are stupid!"
And they all laugh maniacally.

Hopefully, they'll give you more to do with those time controls in the game, but shouldn't they tease that in the demo more?

13999  Gaming / Console / PC Gaming / Re: [XBLM] Timeshift Demo now available on: August 31, 2007, 12:42:35 AM

Quote from: TheMissingLink on August 30, 2007, 11:05:04 PM

It is incredibly shitty.

Well, it was when I played the demo.  I don't dare try the new demo.

Are you talking about that demo from forever ago?  They've all but apologized for that and completely revamped the game since then.  Of course, I don't know yet if they made it better.  I won't get a chance to try it until late tonight.
14000  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: August 30, 2007, 09:25:52 PM

Quote from: CeeKay on August 30, 2007, 07:43:04 PM

Quote from: Bullwinkle on August 30, 2007, 07:18:00 PM

Quote from: CeeKay on August 30, 2007, 07:07:07 PM

Quote from: Calvin on August 30, 2007, 05:56:01 PM

Quote from: CeeKay on August 30, 2007, 05:42:35 PM

Quote from: Caine on August 30, 2007, 05:02:08 PM

i was actually bummed when the demo ended.  that doesn't happen all that often. 

I was really looking forward to spanking some Kraut ass-  stupid teases.
You played on PC right CK? I found it controlled MUCH better.

yeah, I'll be getting the PC version.  better controls + better graphics = FTW.

I always read FTW as a garbled version of WTF.

much dyslexic ?  Tongue

FTW?
Pages: 1 ... 348 349 [350] 351 352 ... 390
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.138 seconds with 21 queries. (Pretty URLs adds 0.023s, 1q)