http://gamingtrend.com
October 23, 2014, 11:15:39 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 348 349 [350] 351 352 ... 391
13961  Gaming / Console / PC Gaming / [XBLM] Viva Pinata: Party Animals Demo on: September 21, 2007, 03:20:44 PM
I tried this, not expecting much at all, but it's actually pretty fun.  From what I can gather, the mini-games are connected by a series of races with a Mario Kart feel (though you're on feet for the race).  You can also jump, which makes a bigger difference than you'd think.  The turning is a little spazzier than I would like, but it's not a deal breaker.  The mini-games were all pretty clever and fun.  Not an ugly mess like the crappy Fuzion Frenzy games.  I could see this one making an impact in the Party crowd.  Problem is, I don't know how big of a crowd that is anymore.
13962  Gaming / Console / PC Gaming / Re: Sega Rally Revo demo impressions on: September 21, 2007, 05:57:45 AM
Duh duh duh...

http://www.gamingtrend.com/forums/index.php/topic,22210.0.html
13963  Gaming / Console / PC Gaming / Re: PSP : Sydicate, Wing Commander, and Ultima 7?? on: September 21, 2007, 03:51:07 AM

Quote from: Daehawk on September 21, 2007, 03:44:45 AM

Why did'nt anyone tell me about this on the PSP?

'Cause the reviews were really bad: 57%

http://www.gamerankings.com/htmlpages2/935348.asp?q=ea%20replay
13964  Gaming / Console / PC Gaming / Re: Populous is coming to the DS! on: September 21, 2007, 03:39:25 AM

Quote from: Canuck on September 21, 2007, 02:41:00 AM

Quote from: Bullwinkle on September 20, 2007, 09:30:25 PM

Quote from: unbreakable on September 20, 2007, 03:44:53 PM

Playing Populous now would be pretty boring.  Unless they did one of the sequels, which might be fun since I never played them.

Many would say the same for SimCity, yet the DS version sold well enough that they're dipping into the game game well again.

Yeah except for the fact that SimCity for the DS was crap and people were either disappointed or didn't buy it.  Any search of these forums will back that up.  I think there was maybe one thread on it?

Gamerankings has it at 71%, and the two big sites each gave it 70%.  I can't speak for it myself.  As for the other part of your statement, clearly people did buy it, since that's why EA decided to release Populous, apparently.
13965  Gaming / Console / PC Gaming / Re: Populous is coming to the DS! on: September 20, 2007, 09:30:25 PM

Quote from: unbreakable on September 20, 2007, 03:44:53 PM

Playing Populous now would be pretty boring.  Unless they did one of the sequels, which might be fun since I never played them.

Many would say the same for SimCity, yet the DS version sold well enough that they're dipping into the game game well again.
13966  Gaming / Console / PC Gaming / Populous is coming to the DS! on: September 20, 2007, 02:34:04 PM
At least according to Fragland it is:

http://www.fragland.net/news.php?id=17625

This is fantastic news, IMO.  I remember my girlfriend driving us to a store an hour away to pick up Populous.  Somehow, I got her over that, and she married me anyway.

Even though they're different genres, it got me thinking that if this trend continues, maybe we'll see Syndicate?!  Or the Crusader series?! 
13967  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/17) on: September 20, 2007, 03:36:50 AM

Quote from: Tebunker on September 20, 2007, 02:55:45 AM

Quote from: Bullwinkle on September 18, 2007, 02:52:16 PM

360:
Blazing Angels 2: Secret Missions of WWII
Eternal Sonata

Wii:
Anubis II - I think I may take the plunge on this $20 platformer.  I've got to see the box screenshots in person, though, before I decide.  Hopefully, a scathing review will come out before I get a chance to buy it.
Cosmic Family - possible, if the reviews are okay.
Dewy's Adventure
Fishing Master
Mercury Meltdown: Revolution
X-My Sims The reviews haven't been that great.  It apparently drops the things that makes The Sims The Sims.  I'll wait for My Sims 2, probably.

DS:
Sonic Rush Adventure

I actually await your Dewey impressions. Looks like it could be fun, but not $50 fun.

I just posted them, actually!

http://www.gamingtrend.com/forums/index.php/topic,22273.new.html#new

I think it's well done.  Maybe not $50, but I don't think you have to wait for $20 on it.
13968  Gaming / Console / PC Gaming / Dewy's Adventure on: September 20, 2007, 03:33:50 AM
I played a couple of levels of Dewy's Adventure today.  It seems like a polished, fun game.  The voiceovers in the opening sequence are deadly, but that seems to be more of a framing sequence, so I don't think we'll hear much of them.  The cut scene graphics are static, but beautiful.  The game itself is colorful and cheery.  The mechanics are pretty neat.  You tilt the controller, of course, and control of the little guy seems fairly spot-on.  He jumps with the 2 button and can stomp from a jump with the 1.  There have been some misjudged jumps that have been frustrating, and I'm not sure what to attribute that to.  It may be the shadow comes into focus too late, but it may also be that I'm a clod.  You can make the world cold by pushing down on the d-pad.  This turns Dewy into ice, which seems to be better for fighting bad guys.  It also blankets snow on the world or freezes puddles that would otherwise absorb Dewy.  It can even affect some of the baddies, freezing them if they're stunned, for example.  How can you stun them, you ask?  By pushing up on the d-pad, the world gets hot and Dewy turns to steam.  He can't really move (unless you shake the controller to create wind, maybe, but I haven't tried that technique yet), but by holding the 1 button, you can cast lightning in an ever-increasing area.  That'll kill some baddies and stun others.  The goal seems to be freeing 100 little acorn-dudes on each level (or at least as many as you can).  The worlds seem to be growing more complex as it goes.  Hopefully, it won't get too confusing.  Or challenging.  I've already had to replay a couple of levels, and I know these are the walks in the park.  Time will tell if it gets too frustrating, but right now it's pretty fun.
13969  Gaming / Console / PC Gaming / Fishing Master [Wii] on: September 20, 2007, 03:23:29 AM
I'm hesitant to be too excited early on with this, because I don't want anyone to think it's a must have (and I'm sure bad reviews will come and make me look like an idiot who likes anything), but this game is fun like Sega Bass Fishing, though not quite as good.  Very arcady, but there are lots of fish (and other things) to catch, missions/challenges to complete, areas to unlock.  The biggest drawback is that it is not real time casting.  You throw the line as you'd expect (Hold B/Pull Back then Throw Forward/Release B) then watch the cast happen.  It feels pretty good, though.  I usually feel like a long cast happens because I released at the right time, for example.  Reeling in is done with the nunchuck (or with the d-pad if you don't feel like using the 'chuck).  The graphics are decent, but not fantastic.  I could have used more detail at the fishing spots.  And I would have preferred a more active shot for landing the fish.  Instead you get a cutscene of the thing leaping out of the water, then a shot with a stat screen.  There's nothing to really compare it to, though, so you have to go by the numbers for size.  Reeling it in is where the action is and they've made it active and pretty fun, so far.  You hook it by pulling back then watch a bar at the top of the screen as you reel-in.  If it drops too low, the fish will escape.  If it goes to high the line breaks.  Meanwhile, you respond to cues on the sides of the screen telling you to jerk left and right.  I've yet to try a tournament, as I'm still trying to land all the fish in at least one of the three areas I've unlocked so far.  If you've been interested in a fishing game on the Wii, this is worth a look.
13970  Gaming / Console / PC Gaming / Re: skate. on: September 19, 2007, 04:51:23 PM
My only wish at this point would be to switch the A+X buttons to the shoulders.  Picking up speed using the shoulder buttons would make the switch back to the right stick less awkward.
13971  Gaming / Console / PC Gaming / Re: Sega Rally Revo on: September 18, 2007, 02:59:03 PM

Quote from: IkeVandergraaf on September 18, 2007, 02:16:41 PM

OT, but this is why we have to get rid of the sports forum.  I thought racing games belonged in the general forum.

Edit:  Oops.  I should read other people's posts.

+1.  Seriously, Dirt and Forza are in Console Gaming, but the most arcadey racer to come down the pike gets banished (yes, banished) to sports?  Luh-ame indeed.

After watching the technical vids on XBLM, I was impressed.  The regular vids didn't do much for me, but the technical ones showed they've been putting a lot of effort in to get these to play right.

I placed sixth on both tracks.  It was a little too challenging for me, maybe, but some of that will change when I get used to the handling.  It'll help if there are difficulty options, too.

Overall, this seems like a tight little racer.  The reviews have been good so far, too.

Hesitantly IN.
13972  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/17) on: September 18, 2007, 02:52:16 PM
360:
Blazing Angels 2: Secret Missions of WWII
Eternal Sonata

Wii:
Anubis II - I think I may take the plunge on this $20 platformer.  I've got to see the box screenshots in person, though, before I decide.  Hopefully, a scathing review will come out before I get a chance to buy it.
Cosmic Family - possible, if the reviews are okay.
Dewy's Adventure
Fishing Master
Mercury Meltdown: Revolution
X-My Sims The reviews haven't been that great.  It apparently drops the things that makes The Sims The Sims.  I'll wait for My Sims 2, probably.

DS:
Sonic Rush Adventure
13973  Gaming / Console / PC Gaming / Re: skate. on: September 17, 2007, 09:41:24 PM

Quote from: EngineNo9 on September 17, 2007, 03:13:22 AM

Yeah, but you have to engage it by clicking down on both sticks, and that is just freaking retarded, especially in a game where you are otherwise keeping your thumb on the buttons.  If it was easier or did it automatically when your "awesome guage" was filled, then I might like it. 

Clicking the sticks is a pain.  I will say, it seemed a little more manageable in the new TH demo, though.
13974  Gaming / Console / PC Gaming / Re: skate. on: September 17, 2007, 01:57:24 AM

Quote from: EngineNo9 on September 16, 2007, 04:09:57 PM

Overall I was impressed and enjoyed it.  It took a little bit to get the hang of the FlickIt controls, but not too long.  I did find myself having a bit of wiggle-fever trying to do some moves.  I wish these games had an optional slo-mo bullet time that would engage as soon as you ollie.  My brain just doesn't handle trying to do all those goofy movements in such a short amount of time. 

The last Tony Hawk game did exactly that.
13975  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 14, 2007, 04:44:35 PM

Quote from: Purge on September 14, 2007, 04:10:18 PM

LttP. Definately. I found Actraiser to be great at the beginning, but my interest waned. Mystical Ninja is something I don't remember playing. (anyone got a pic or two?)

This page has screenshots and video: http://www.vc-reviews.com/review/196/the-legend-of-the-mystical-ninja.php
13976  Gaming / Console / PC Gaming / Re: IGN gives Eternal Sonata an 8.3 on: September 14, 2007, 03:49:18 PM

Quote from: Lockdown on September 14, 2007, 03:13:15 PM

Quote from: warning on September 14, 2007, 02:40:09 PM

I loved the look of the game but I'm waiting for some reviews.  And I don't count IGN as a credible review source.

I'm not sure how you can say that, warning.  They gave Moo III a 9.2 - how much more credible could you want!

Ooh, slammed with a reference from four and a half years ago.
13977  Gaming / Console / PC Gaming / Re: IGN gives Eternal Sonata an 8.3 on: September 14, 2007, 02:21:34 PM
I'm much more interested in this than Blue Dragon, but I was hoping for some positive reviews.  Hopefully, this'll be a trend for the American release. 

I wasn't too into the demo the first time, for some reason.  I gave it another shot and loved it.
13978  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 14, 2007, 03:43:03 AM
I can't believe I forgot Paper Mario!

I don't consider that a platformer, but maybe you do and already have it.  Otherwise it fills every one of your criteria except for multi-play (though the strategy side is pretty light, too).
13979  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 14, 2007, 12:31:42 AM

Quote from: Laner on September 13, 2007, 10:31:55 PM

Does anyone read the posts? slywink

Quote
Something I should also mention is that I've played LOZ:LttP once on the GBPlayer about 3 years ago, but my copy was recently lost during my 2nd play through.

Didn't you just answer your own question?
13980  Gaming / Console / PC Gaming / Re: [Wii] Pleez, Pleez! Help me Spend my 800 VC Points on: September 13, 2007, 10:26:48 PM
If you haven't played LTTP before, go with that one, no question.

Super Metroid is pretty great, too.
13981  Gaming / Console / PC Gaming / Re: [XBLM] Spiderman: Friend or Foe Demo is up on: September 13, 2007, 10:25:23 PM

Quote from: The Grue on September 13, 2007, 10:13:54 PM

Quote from: stuntgibbon on September 13, 2007, 06:51:48 PM

If the $60 tag is a concern, you might notice the PC version is $19.99.     

This pisses me off, assuming they are the same game.  If you are going to release it for $19.99 on PC, why not at least mark it down to whatever the bargain XBox 360 price is (is it $39.99?).

It is $49.99, but it's still pretty insulting.
13982  Gaming / Console / PC Gaming / [XBLM] Spiderman: Friend or Foe Demo is up on: September 13, 2007, 05:01:21 PM
First of all, this game is not at all what I was expecting.

It's a 2D sidescrolling beat 'em up in 3D.  I've got to say, while it was very simple and I'm not sure how well that's going to go over a full game, I had a lot of fun with the demo.  The graphics are simplistic, to say the least, but crisp and colorful.  The whole thing reminded me of Duke Nukem: The Manhattan Project, which was a very underrated 2D platformer in 3D.  It also reminded me a bit of Batman: Rise of Sin Tzu.  It's probably closer to that game, actually.  There are moves to unlock, it seems.  And partners.  Not sure why the enemies as teammates gimmick is here, but it works in a way.

I don't know that this is a $60 title, but I'm more interested than I was when the first trailer was released.  Back then, I was led to expect the game would be something to make up for Spidey 3, but it's a whole different animal.  It has a lighter, goofier tone in both style and feel.  Now that I know what to expect, I was a bit more open minded.  I had fun.  I could see this being a blast with two players.  If only I could convince the wife...
13983  Gaming / Console / PC Gaming / Re: Gamebryo Engine(used in Oblivion and Fallout 3) announced for the Wii on: September 13, 2007, 05:48:06 AM

Quote from: Doopri on September 13, 2007, 03:36:41 AM

well i thought it was beautiful in oblivion so hopefully they can squeeze some nice stuff out of wii (i still hate it, but hey if they can make it work and create real games id be excited!)

Wait, id's involved?  Super Paper Morrowdoom.
13984  Gaming / Console / PC Gaming / Re: Gamebryo Engine(used in Oblivion and Fallout 3) announced for the Wii on: September 13, 2007, 03:12:02 AM
Well, I'd certainly like to see some screenshots before jumping up and down.
13985  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: September 12, 2007, 06:09:45 PM
Well, the demo of skate has been out for a while.  The reviews have been pretty damn good so far (IGN and 1up).

The Tony Hawk Proving Ground demo hit XBLM today.  Overall, I'm impressed.  I thought I was done with TH games after the recent batch, but this one seems well polished and playable.  Nothing amazing or innovative, like I guess skate is, but it's like slipping into a comfortable pair of shoes that have held together well. 

The framerate was smooth throughout.  The area seemd well contained with a lot of potential areas to hit.  Something about the level design seemed tighter, somehow.  Like the overall city size might be big, but each area feels self-contained and unique, if that makes sense.

The "storyline" seems a little better than in previous games.  That "punk-ass" attitude (performed by non-punk ass voice over actors and stiff-as-a-board skateboarding professionals) is still there, of course, but they've dialed it down a bit.

I'm not sure why they've made it seem like you get to choose if you want to follow the rigger, career, or hardass storyline when, it appears, you can do all of them at the same time.  Frankly, I like it better that you can experience all of the game at once, instead of having to do multiple play-throughs.  I know I'd only go through once.  But I don't get why they're bothering with that whole "skate your way" motto.

The control is as good as it always has been.  As a bonus, I never got into one of those tight alleys where you can't actually turn around, you just keep bumping into the damn wall like Austin Powers wedging that trolley in the hallway.  That may just be a factor of the level provided, though.  I found the Nail The BlankTM (Wasn't that a question on Match Game) easier to use this time around, but it still seems like more of a hassle than it's worth.

Overall, nothing amazing or innovative at all, but I am looking forward to it.
13986  Gaming / Console / PC Gaming / Re: Ninja Gaiden 2 Screens on: September 12, 2007, 05:56:49 PM
That video was decidedly meh.

No gameplay footage.  And I'm not sure what the point was of breaking the widescreen view.
13987  Gaming / Console / PC Gaming / Re: Rez and Ikaruga coming to XBLA on: September 12, 2007, 04:50:51 PM
This is good news.  Though I never quite got into Ikaruga.   A little too challenging.
13988  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/10) on: September 12, 2007, 04:02:55 AM
Apparently, DK Jungle Climber is out this week, too.

EDIT TO ADD: It is, I have it in hand.
13989  Gaming / Console / PC Gaming / Re: Confessions of a Virtual Console Junkie on: September 11, 2007, 11:18:23 PM

Quote from: unbreakable on September 11, 2007, 11:04:27 PM

Quote from: Bullwinkle on September 11, 2007, 10:35:15 PM

How many of you here have had to delete games to make room for more on the VC? 

I've had to do it a number of times.  I've backed them up onto the SD card I bought thinking I'd be able to play them from there.  I know I don't have to, but it's safer that way and now I'll be prepared for the glorious day N makes the SD card useful in the Wii (I don't know how they're going to move into original content without it).

I was under the assumption you could move them to SD Card to take them out of the Wii's main memory, then move them back in to main memory at a later time.

You can or you can just download them again from the Shopping Channel when you want to play.  But that's a pain in the ass, and I doubt I'll ever do it.

Quote from: unbreakable on September 11, 2007, 11:02:59 PM

Again, one could easily make that exact same statement about books.  Why read CK Chesterton or HG Wells when you can read Tom Clancy or Neal Stephenson?

'Cause those two bozos don't have cool initials instead of first names.
13990  Gaming / Console / PC Gaming / Re: Blue Dragon Getting Some Poor Reviews on: September 11, 2007, 10:37:47 PM

Quote from: kathode on September 11, 2007, 08:49:18 PM

Well let's get one thing out of the way right up front - The boss battle music is one of the worst ideas of all time.  The battle music itself is fairly annoying, but then for boss battles they take that and add a whole layer of lyrical horribleness on top of it.  I can see people might say that it shows them not taking themselves seriously, but whatever, it's like a bad hair metal cover band.  How the hell did this idea get pitched?  "Hey lets put in a rock song with lyrics that repeats over and over again and play the exact same one for every single boss battle!" UGH.  Every time I go into a boss battle it's like I stumbled into a bar on high school battle-of-the-bands night by accident.  Just awful.

I guess I will be the voice of dissent.  I've played about ten hours and can't shake the feeling that this game is pretty bad.  The characters to me look like they're fresh out of one of those "How to Draw Anime" books and the threadbare story isn't helping matters.  The environments are all barren as can be so far.  It's maybe slightly more detailed than the overworld of Dragon Quest 8, which is disappointing given that they're wielding significantly more horsepower.  Maybe comparisons to FF12 are overreaching for this game, but man I think about the stuff they pulled off with those environments on the PS2 and this just totally pales.  The battles seem pretty average and I just don't find the enemies that compelling.  I like the character system as an idea but I dislike the fact that each of your characters is identical in abilities and equipment usage.  I like some forced specialization in party members in these games.  And don't start me on searching absolutely every little nook and cranny for loot.  That was fun gameplay in what, 1994?  I know it's roughly optional but OCD folks like me are constantly afraid of missing something.

I don't know, maybe I'm was weaned for too long on Final Fantasy style games.  I tend to like jRPGs quite a bit but this game just isn't working for me.  I'm at 13 hours on the clock.  I'll probably give it another night or two before throwing in the towel.

I haven't hit a boss battle yet in BD, but I remember that music being a huge turn off in the demo.  It reminds me of the similarly cheese-metal from the Wii Sonic game, which otherwise wasn't too bad.
13991  Gaming / Console / PC Gaming / Re: Confessions of a Virtual Console Junkie on: September 11, 2007, 10:35:15 PM
How many of you here have had to delete games to make room for more on the VC? 

I've had to do it a number of times.  I've backed them up onto the SD card I bought thinking I'd be able to play them from there.  I know I don't have to, but it's safer that way and now I'll be prepared for the glorious day N makes the SD card useful in the Wii (I don't know how they're going to move into original content without it).
13992  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 11, 2007, 06:28:16 PM

Quote from: jblank on September 11, 2007, 04:09:29 PM

I;m playing it and liking it A LOT, but the game is surprisingly difficult in single player for me. I've played with a lot of you in Rainbow 6 Vegas, and you know I am an average to above average FPS player, but damn, the AI is kicking my ass in MoH, which probably is a good thing. I might......MIGHT, have to actually drop the difficulty off of default, down to casual (?) to get further into the game.

Overall, I think it kicks mucho ass and while some might disagree, I think it's worth the full price.

I have yet to make it through a mission (possibly even a mission section) without dying.
13993  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 11, 2007, 06:26:15 PM

Quote from: unbreakable on September 11, 2007, 04:16:38 PM

I've noticed a lot of times the diaries, if you read them where you find them, actually make sense about why they are there.

One of the saddest was
Spoiler for Hiden:
the couple you find in the room who saw their daughter had become a Little Sister

One of the most satisfying was
Spoiler for Hiden:
Suchov (sp?) getting smashed by the Big Daddy

I agree with both of those, and I was impressed when they creators would come up with resaons for the diaries to be where they were.  Sometimes they were just dropped in a hallway, though.
13994  Gaming / Console / PC Gaming / Re: [360]Bioshock on: September 11, 2007, 03:03:43 PM

Quote from: Ridah on September 11, 2007, 01:24:19 AM

Yeah, I really am not into the story... The story is really, for the most part, nonexistent save for the lame diaries you pick up. When the hell are game designers going to realize that reading and listening to journal entries as a form of putting a story together is uber lame. I'm surprised at all the acclaim this game is receiving, there are so many ways the gameplay is behind the times.

Maybe it's time to start thinking that you are the one who's behind the times, if everyone else is giving it so much praise...

But I know what you are saying.  Journal placement doesn't make a lot of sense (ie why did she drop this in a hallway?), and people say things on them that no one would ever save for posterity in a world that was making everyone paranoid.  Flashbacks would have been cool, but then you run into the problem of would the character "remember" these moments, etc. It may have killed the momentum, too.

Bottom line is that it's a game, and there are certain liberties the player will give the designers if they handle them well.  The journals seem like a simple, clean way to deliver the story.
13995  Gaming / Console / PC Gaming / "Halo 3 Reviewed"... on: September 10, 2007, 11:10:33 PM
...is the offensively misleading title of an "article" on GamesRadar.  It has no information in it at all and is essentially just an advertisement for Official Xbox Magazine.  I have no doubt that OXM needs the help, but I usually like GamesRadar, even if it is usually fluff.  This angered me.

Link:  http://www.gamesradar.com/us/xbox360/game/features/article.jsp?articleId=20070907144820314094&sectionId=1003&releaseId=2005000000000000000350

13996  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/10) on: September 10, 2007, 07:55:57 PM
Looks like I may be swayed on skate.  I might go with Drawn to Life on the DS as well.
13997  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: September 09, 2007, 09:56:13 PM

Quote from: metallicorphan on September 09, 2007, 09:12:11 PM

the levels are about 30 minutes tops(take note i have it on casual

The levels are taking me a lot longer than 30 minutes.  I think at least an hour.  And I think I played one of them on casual, too.  In fact, I usually think I've finished a level and then find out there are a whole load of other objectives open up.  'Course, I like to really explore and seek out nooks and crannies.  But I have found it's hard to rush forward.  I tend to get mowed down quickly when I do that.  On the other hand, if you hang back, they start tossing the potato mashers, forcing you forward.

I also had fun in MP, despite playing with morons.  No lag for me, but I think I only played with two groups.

I know most people will say "more of the same," but that's kind of what I like about the WWII setting, so I'm liking the game a lot.
13998  Gaming / Console / PC Gaming / Re: Stranglehold on: September 08, 2007, 04:28:23 PM
I tried for 10 minutes last night and 5 this morning to get into a multiplayer game.  I constantly received "Session is no longer available" after waiting for it to load.  Someone even invited me to a game, but then it locked up while loading.  Very annoying.
13999  Gaming / Console / PC Gaming / Re: [Wii] Metroid Prime Corruption impressions on: September 08, 2007, 05:03:08 AM

Quote from: Destructor on September 08, 2007, 03:35:15 AM

Well, the game shouldn't care which hand holds which controller, right? All it's looking for is controller movements in the specific controller and such.

Actually, I think the chuck senses where it is in relation to the mote.
14000  Gaming / Console / PC Gaming / Re: Bioshock slowdown after update on: September 08, 2007, 05:00:55 AM
I mentioned this in the other forum, too.  I found the stuttering to be frequent, but not as often as every 15 seconds.  Seemed to be anytime the was a loud speaker announcement or when the game was deciding to do something.  I had no problems with my saves.  Irritating as hell, but I was still able to finish the game.
Pages: 1 ... 348 349 [350] 351 352 ... 391
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.187 seconds with 21 queries. (Pretty URLs adds 0.071s, 1q)