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13801  Gaming / Console / PC Gaming / Re: [Wii] Nyko Perfect Shot Impressions on: January 02, 2008, 04:40:04 PM

Quote from: kronovan on January 02, 2008, 06:55:37 AM

Quote from: Bullwinkle on January 02, 2008, 05:08:23 AM

There is one huge problem with the gun, and I'm surprised you didn't mention it, since it plays heavily in RE:UC.  The A-button is not in any way conveniently placed.  The quick timing required in RE:UC especially have made me give up on using it for that game, which is very frustrating. 

If you configure your Zapper or P-Shot correctly in RE:UC this won't be an issue. You need to access Options > Controller Setup  > Key Configuration and make sure you select the 'Wii Zapper [A]' option for 1 player (1P). Thereafter all 'A' actions are mapped to the 'Z' button and you never need to use the 'A' button again. Likewise the d-pad weapon selection is mapped to the 'c' button and all wiimote shaking actions are mapped to the nunchuk. Even the in game animations will only show 'Z', 'B' and nunchuk icons. I made the exact same mistake initially in my setup. I did mention in my RE:UC impressions thread that I didn't initially think the 'A' in motion actions mapped a 100% to the 'Z' button, but with more gameplay I've since changed my mind. The bigger problem is the in motion nunchuk shaking action sequences don't see to be as responsive as the wiimote shaking actions. Again with more time with the game I seem to be overcoming the problem.

Quote
The only other problem I have had is in using the gun to change the view.  It doesn't feel very natural, and the speed is off (I noticed this especially in Crossbow Training).  This may just take practice, though.

I tried what you're mentioning here in crossbow training in the ranger missions and the P-Shot worked every bit as well as the wiimote+nunchuk combo for movement. You can adjust the responsiveness/speed of the cursor via a slider in the calibration menu, so you might want to try that.

Quote
Overall, I prefer this gun over the Zapper by a huge margin, but it's not going to work with every game (I find the controller/nunchuck to be a better choice for MOH, too).

I haven't had a chance to try it with MoHH2 yet, but based on the good experience I had in the Crossbow ranger missions I'm fairly confident I'll like it. I'm learning fast that in any game that supports the zapper, you need to choose the zappper controller option for the P-Shot as well.

Well, that is fantastic news.  Thanks, kronovan.  I'll give it a go.

I tried Ghost Squad last night and had a great time with the gun (even went into stand up mode and everything).  The A button is still a problem in that one (and the game doesn't seem to allow 'chuck use), but there's usually enough warning for when you have to use it that it's not much of a problem to grasp the barrel with your other hand and hover over the button.
13802  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/31) on: January 02, 2008, 04:35:31 PM

Quote from: kronovan on December 31, 2007, 09:40:58 PM

Quote from: JCC on December 31, 2007, 09:17:24 PM

Per Joystiq with some corroboration from EBGames.com, the Wii has 6 STELLAR titles coming out this week:

    *  Monster Trux Offroad
    * Classic British Motor Racing
    * Kawasaki Quad Bikes
    * Rig Racer 2
    * Kidz Sports: Basketball
    * Myth Makers: Orbs of Doom

They are $20 games, so I am sure they will all be hailed as classics and entered into the GT Hall of Fame.


Umm...yeah sure...you mean the GT Hall of Fame for crap games, right?

Kronovan, you should have asked for one of these for Christmas:

13803  Gaming / Console / PC Gaming / Re: DS Lite WiFi connection help on: January 02, 2008, 04:30:32 PM

Quote from: unbreakable on January 02, 2008, 03:49:14 PM

Quote from: Bullwinkle on January 01, 2008, 08:55:48 PM

Oh, mine'll work, but I'm not switching it to WEP just for the DS.

I don't think anyone eavesdropping on your DS traffic is a concern.  I'd enable WEP more for protecting your email and other data.

I'm not concerned about eavesdropping on my DS traffic.  I am concerned about email, etc. which is why I have WPA enabled.  Everything else works fine with that.  I'm not dropping it down to WEP for the DS, is my point.
13804  Gaming / Console / PC Gaming / Re: [Wii] Nyko Perfect Shot Impressions on: January 02, 2008, 05:08:23 AM

Quote from: kronovan on January 01, 2008, 11:22:20 PM

Well much to my surprise and delight at my New Years get together last night, 1 of my buddies brought me this as a gift.



So I thought I'd share a few impressions with you.

First off just about everything about this controller is impressive right down to the packaging, which was quite unusual. It's a wee bit of a puzzle box if you're like me and like to open accessory packaging carefully. I was honestly so pumped about trying it out that it was all I could do to restrain myself from grabbing a knife and cutting it apart. The controller comes packed with a carboard replica of a wiimote sitting in it's stock that at 1st glance could be mistaken for the real thing, but on close inspection it's hollow carboard with the instructions folded inside it; nice touch.  icon_wink

First the hardware:
As is obvious from the picture, one of the 1st thing you notice about this controller out of the box is that it looks and handles quite a lot like a real pistol. The construction is good quality and for present owners of the Zapper you'll be pleased to know that it has a spring retained trigger which feels a helluva lot better. The nunchuk plugs into the bottom of the grip in the same location you'd load a clip on a real pistol; very cool!  icon_cool The other thing of note is that this controller has a very nice aiming site on the barrel. There isn't too many Wii games out right now that allow accurate enough calibration to use it, but apparently Ghost Squad does and the new duck hunting game do.
Something that isn't so great about the P-Shot is that, unlike the Zapper, there's no spot to house the wiimote strap. Luckily I still have the original, very thin strap on 1 of my wiimotes and was able to tuck the strap around the wiimote base. For wiimotes equipped with the newer straps or jackets, they'll 1st have to removed. Once you slide in the wiimote the heft is quite significant and it feels perfect in your hand; well at least my hand which is a bit bigger than the average persons. It's also nice that it's perfectly balanced with the center point being at the trigger housing on the barrel.

Now the play testing:
The first game we fired up for a play test was of course Resident Evil Umbrella Chronicles. With the result of; let's just say this controller was made for Umbrella Chronicles! Just a fantastic experience playing with it. With the absence of the stock you have on the Zapper, this gun handles much better with a free hand nunchuk configuration; UC is designed to be played that way with a light gun. The only quibble I have is that since RE:UC doesn't let you calibrate a light gun controller, you can never get the cross hairs to line up with the site on the barrel of the gun. This means you have to play it shooting from the hip. Mind you playing a twitch reflex game like UC shooting from the hip feels just fine. After other guests left, my buddy and I started in on some intense RE:UC sessions and played until 2:30 in the morning. We were too wrapped up in this new toy to even bother hooking up the Zapper and just took turns with the P-Shot.

Next game I tried was Links Crossbow Training which I played today. I wasn't expecting the P-Shot to be as good as the Zapper, but much to my surprise it was better overall and I was even able to improve a number of my scores. There are a few modes where the Zapper is better, most notably the trap & skeet like tossed skulls challenge and some of the challenges made up of stationary stages where you line up shots. Even those latter stages can be played just as well with the P-Shot once you master a good 2-handed grip.
What was most surprising to me is how much better the on foot Ranger challenges played with it. They were so much better, that playing the Zapper again is going to be a bit of a downer. Because the P-Shot doesn't position the wiimote further out from your body like the Zapper gunstock does, turning movements are much more like using the wiimote alone. I found using the Zapper in the Medal of Honors campaign to be very difficult because of this, but now I can't wait to try it out with the P-Shot. smile

There is one huge problem with the gun, and I'm surprised you didn't mention it, since it plays heavily in RE:UC.  The A-button is not in any way conveniently placed.  The quick timing required in RE:UC especially have made me give up on using it for that game, which is very frustrating. 

Otherwise, it is a wonderful controller.  The weight is great, as kronovan mentions, and the trigger response is very good.  I do feel I need to rest it on a raised knee for really accurate shooting, but that may just be me.

The only other problem I have had is in using the gun to change the view.  It doesn't feel very natural, and the speed is off (I noticed this especially in Crossbow Training).  This may just take practice, though.

Overall, I prefer this gun over the Zapper by a huge margin, but it's not going to work with every game (I find the controller/nunchuck to be a better choice for MOH, too).
13805  Gaming / Console / PC Gaming / Re: DS Lite WiFi connection help on: January 01, 2008, 08:55:48 PM

Quote from: The Grue on January 01, 2008, 04:39:13 PM

Quote from: Bullwinkle on January 01, 2008, 04:26:02 PM


What's the range on that thing?  It's close, right?

It's annoying to me that I have a pretty good WiFi setup in the home, but the dinky DS can't connect to it because I like to be protected.

I am not sure on range, but I don't think it is very far.  I know on the Nintendo WiFi site there is a list of routers that work.  Is yours on there?  When I used to use WEP, my DS connected just fine to my router.

Oh, mine'll work, but I'm not switching it to WEP just for the DS.
13806  Gaming / Console / PC Gaming / Re: GOTY Winners so far.... on: January 01, 2008, 08:52:54 PM

Quote from: KC on January 01, 2008, 07:48:43 PM

Joystiq picked Portal.

Portal would be my choice, too.  It's a hard one to pick because it's a smaller game and part of a bigger package, but it really was the most polished gameplay experience I'd had in years.  And this was an incredible year for gaming.  Nice one, Joystiq.

Behind Portal, I'd go Bioshock, so I'm glad to see it getting some nods, too.

13807  Gaming / Console / PC Gaming / Re: Wii Classic Controller on: January 01, 2008, 08:34:50 PM
NiGHTS uses it.
13808  Gaming / Console / PC Gaming / Re: Kingdom Under Fire: Cirlce of Doom demo on: January 01, 2008, 04:32:01 PM
I'm a little concerned about the repetition factor with this game.  It feels extremely linear to me.  That's not always an issue for me, but in the demo it just rubbed me the wrong way a little.  Of course, I was tired when I played it.

I'm going to wait for reviews, but I could see this being fun.
13809  Gaming / Console / PC Gaming / Re: DS Lite WiFi connection help on: January 01, 2008, 04:26:02 PM

Quote from: The Grue on January 01, 2008, 02:02:51 AM

Quote from: Kevin Grey on January 01, 2008, 01:56:52 AM

Quote from: The Grue on January 01, 2008, 12:38:17 AM

Quote from: JCC on December 31, 2007, 09:21:18 PM

I don't bother with WEP. I just use MAC filtering for security. Far superior to any password scheme for security.

Well, except someone could sniff the MACs being used and then spoof it to get on the network.  WPA is the way to go.

Yeah, WPA all the way for me.  Which means, of course, I can't use my DS over Wifi. 

That's why I bought the WiFi dongle.

What's the range on that thing?  It's close, right?

It's annoying to me that I have a pretty good WiFi setup in the home, but the dinky DS can't connect to it because I like to be protected.
13810  Gaming / Console / PC Gaming / Re: [X360] GRAW 1 or Call of Duty 2 single player - which do I want? on: December 28, 2007, 10:21:53 PM
GRAW1 is good, but the levels are a little uneven in length and difficulty.  COD2 is great, through and through.

However, if you're thinking of continuing, GRAW2 is also good (better than GRAW1, IMO, but the difficulty spikes sharply at one point), but COD3 kinda sucks.
13811  Gaming / Console / PC Gaming / Re: Wii Suggestions for Young Kids on: December 27, 2007, 04:59:03 PM

Quote from: Godzilla Blitz on December 27, 2007, 04:45:06 PM

Quote from: kronovan on December 27, 2007, 06:48:59 AM

Quote from: Godzilla Blitz on December 27, 2007, 06:26:40 AM

Somehow my daughter totally kicked ass in the game, and racked up a convincing Monopoly win. After dinner, she was clamoring for more.

Welcome to the club, my daughter almost always pawns the rest of us at MP8; go figure.

It does seem that there is a ton of luck involved, at least in the Monopoly game. Still, our daughter had 11 stars, and the next closest was a computer controlled player with 6. My son ended up with 1. He had a big pile of money but couldn't make it to a hotel to invest. Then Waluigi stole half his money, and then he lost the other half in a cut-the-rope sort of Russian Roulette game that was just a dumb luck loss. Meanwhile his sister was rolling 10's, racing around the board, and buying up all the hotels. Needless to say, after getting pwned by his little sister, our son is not a big fan of Mario Party 8.

That scissor game is my least favorite one in the whole line-up.
13812  Non-Gaming / Steals and Deals / Re: Massive Steam sale going on right now!! on: December 26, 2007, 10:02:19 PM
I got Trackmania United, but I'm having a problem.  It's asking me to "Define Your Online Profile" and is looking for a key.  Where the hell do I find the key, since this downloaded game didn't come with a printed manual?
13813  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 26, 2007, 09:18:00 PM

Quote from: depward on December 26, 2007, 06:57:23 PM

I am not part of the problem - used my gift card to get this today.  Planning on going through it with my fiancee.  Is two player fairly cool to play for this title?

From what I understand, the other player can circle things with the Wiimote to point out objects or where to go.
13814  Gaming / Console / PC Gaming / Re: Rock band (game only) question on: December 26, 2007, 06:36:21 PM
You can also pick up a USB mic pretty easily (or use your headset if you're desparate).  The drum kit comes out individually in February.

I went this route myself (I have two guitars from GHII & III).  While I'm aching for the drum kit, I'm having a blast without it for now.
13815  Gaming / Console / PC Gaming / Re: Guitar Hero 3 ruined my X-mas! (well sort of) on: December 25, 2007, 04:30:27 AM
I would be very surprised if Amazon didn't take it back.
13816  Gaming / Console / PC Gaming / Re: [360] DMoMM: Elements - Demo Impressions on: December 24, 2007, 08:17:00 PM
I liked this game a lot, too.  For mostly the same reasons you mentioned.

Graphics aren't the best, but are fine.  Movement's a little floatier than I usually like, but it works fine.

Unless they screw this up, I'll probably be IN.
13817  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 24, 2007, 07:09:21 PM

Quote from: denoginizer on December 24, 2007, 06:50:35 PM

I give them credit for trying something different.  I think they did as much as they could do with the old format.  Given the lackluster reception PG4 got I think people are burned out on menu driven race games.  I think once you learn the city you will just move to the next race instead of trying the previous race again.  There will be a race at every corner.

And yet DiRT received incredible praise for it's purely menu driven racing experience.

A race at every corner is nice, but completionists like me will want to retry races until we get them right.  Additionally, races at every corner is going to be pretty damn useless once you start completing races.  Then it'll turn into a corner hunt and peck trying to find the ones you still need to do.  Some people may like that.  Great for them, but by throwing out the menu and retry options, you're excluding everyone else.  I see no reason to do that.  Except arrogance, which seems to be where the team has gone.

Of course, I'm sure that reading these posts, the jackass post writer can only smile [condescendingly].
13818  Gaming / Console / PC Gaming / Re: 3d wii! on: December 24, 2007, 07:03:48 PM

Quote from: RedJak on December 24, 2007, 06:08:02 PM

So I got about 5 minutes of "Wow that is cool!" after about and 1.5 hours of screwing around figuring out what all the various error messages I encountered were telling me. 

That's about what I was figuring/fearing.
13819  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 24, 2007, 03:49:36 PM
Here are some quotes from the snooty developers, who won't believe that their choices might be a bad thing (courtesy of Joystiq):

Quote
In between references to the "experience" of Burnout Paradise, and claims that it's the "best demo released all year," Alex Ward addresses concerns regarding the lack of a "retry" option in the game's races, stating that the game is better off without one, as it would require a load screen, and the Burnout Paradise team "hates loading with a passion."

In addition, Ward brings up the former Crash Mode (now called Showtime), promising that it's better than anything ever, and also makes sure to point out that feedback on the demo will in no way affect the final game, as work on Paradise has already wrapped up. Good to know Criterion's open to constructive criticism, eh?

This attitude has pushed me even farther into the OUT column, which is really annoying because this was one of my favorite series.

Here's a link to the whole article:  http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/

The whole thing comes off as defensive.  He all but refers to everyone as "You people" and even criticizes our bad spelling.  We, the unwashed masses, couldn't possibly appreciate the brilliance that they've cobbled together.

On the lack of a retry "feature," he compliments games like Drakes Fortune and then games that aren't out yet for keeping you in the game with no loading.  However, all of the games he lists are heavy on story and not, you know, racing games.

13820  Gaming / Console / PC Gaming / Re: Wii Suggestions for Young Kids on: December 23, 2007, 05:54:16 PM

Quote from: Godzilla Blitz on December 23, 2007, 07:23:10 AM

Our whole family played an hour or so more of the Mario vs. Sonic Olympics today, and the game definitely grows on you. My initial impression is that this one is a winner for families/groups. The difficulty of the events ranges quite a bit, but my daughter (4 years old) and my son (6 years old) have had a blast just with the 100m sprint. We haven't messed with the game enough to check out the record keeping features, but after a bit you start to remember your best times, and it's a rush when you can beat a personal record.

On the other end, my son got frustrated incredibly fast with the swimming, which adds a level of complexity for breathing that he just couldn't handle at first. His younger sister beating him didn't help his morale at all. That event ended in an Olympic meltdown requiring a temporary ban from Olympic participation (five-minute time out).

I also liked the relay events, where you can all play on the same team. We tried a 4x100 relay race a few times, which would have been a lot more fun if we could figure out how to make a successful baton pass. Even so, we got faster each time, and I can see it being a lot more fun as you get better at it.

Mostly we've been doing single events, so I'm interested to see how things go with the other modes (circuit and mission). While the single events seem to be a lot of fun, not wrapping the game in a larger "drive for the gold" sort of campaign seems to be a glaring omission to me. But maybe the circuit and mission modes bring in that sort of play.

They do not.  The circuit mode is just a seemingly random collection of events tied together.  And the mission mode is about clearing certain goals in different events for each character (they're also more challenging). 

My 4 year old loves the game (in fact she just this minute threw a mini-tantrum because she wasn't allowed to play right now), and swimming is one of her favorite events, but it's a little complicated.  That's my biggest complaint.  Some of the events are really easy to grasp and others are much too complicated.  The challenge level seems to be all over the map.

I could have used some sort of story mode, too.
13821  Gaming / Console / PC Gaming / Re: 3d wii! on: December 23, 2007, 05:42:58 PM
Has anyone tried this at home yet?

I'm tempted, but worried about connecting too many things to too many things and giving up easily.
13822  Gaming / Console / PC Gaming / Re: Wii Suggestions for Young Kids on: December 21, 2007, 12:51:05 AM

Quote from: kronovan on December 21, 2007, 12:42:17 AM

Lego Star Wars Saga is the 1st game you should get them. My kids would play it all weekend every week of the year if I let them. They'd also probably enjoy Rayman Raving Rabbids and -unfortunately for you- they'd probably be thrilled with Mario Party 8.

The girl part might make Lego Star Wars less interesting. 

My four year old loves Super Mario Galaxy.  And Mario Party 8.

We also picked up the Disney Princess game on the Wii, but haven't tried it yet 'cause it's a Christmas present.

I just asked her, and she likes all the Mario games (Mario and Sonic, too) and a game called Cosmic Family, but that may skew a little young for your girls.  And Monkey Ball.
13823  Gaming / Console / PC Gaming / Re: Zack and Wiki [Wii], Disgaea [PSP], Orcs and Elves [DS] ... Oh, my! on: December 20, 2007, 06:45:19 PM

Quote from: Qantaga on December 20, 2007, 06:03:00 PM

I'm looking for a present for my brother. I thnk I've narrowed it down to one of the three in the title of the thread.
   
Zack and Wiki - Good reviews. I found the IGN Review thread here and the community responses seemed to have been very favorable. He has a 7 year old son that he likes to play games with, so this would seem to fit the bill. Probably the safe choice.
   
Disgaea - He played the original on the PS2 years back and enjoyed it. I wasn't able to find a thread about the PSP version of Disgaea (I easily could have just missed it), so I'm very curious if anyone here has any impressisons. Is it a nice update that is enjoyable on the PSP? Does it add much or is it basically a port? Probably the nostalgic choice.
         
Orcs and Elves - I believe this was originally a cell phone game, hopefully beefed up for the DS. I doubt this would be the way to go, but I saw it on the shelf and wondered if anyone here has tried it. He does like old school RPGs, if they're well done. He loved Eschalon (PC) and also enjoyed Etrian Odyssey (DS). Probably the risky choice.
     
Any feedback on these would be appreciated. I hate to admit it, but I'm also looking for some impressions because I'm interested in hearing about them for my own selfish purposes after the holidays. smile

Zak & Wiki is great.  It's very puzzle oriented, so as long as he can "think outside the box," he'll enjoy it.

I haven't played Disgea, but the reviews have been good.  86% on Gamerankings.

Orcs and Elves has not been beefed up for the DS.  The gameplay is good, but the graphics needed to be improved, IMO.
13824  Gaming / Console / PC Gaming / Re: Resident Evil: Umbrella Chronicles Impressions on: December 20, 2007, 05:03:57 PM
This is a fun game, no doubt, and deeper than you'd expect an on-rails shooter to be.

As for the Zapper, I think it comes down to how you feel about the peripheral.  For some people, it helps with aiming, for others, like me, it is more of a hinderance.  I'm planning to use the Nyko Perfect Shot when it comes out.
13825  Gaming / Console / PC Gaming / Re: What's your GOAT of the year for 2007? on: December 19, 2007, 08:17:54 PM

Quote from: Knightshade Dragon on December 19, 2007, 07:49:11 PM


Atrocious has to go to Bullet Witch.  My sweet Lord in Heaven was this game horrible in every way.  There was absolutely zero redeeming qualities in this game for me.  None.


Here comes Shifty
Here comes Shifty
Right down Bullet Witch Way...
13826  Gaming / Console / PC Gaming / Re: Duke Nukem Forever Tomorrow!!! on: December 19, 2007, 07:46:29 PM
I wasn't expecting more than a teaser trailer, personally, and that's what this was.

I think they might have been better served stealthing it out, though, instead of announcing it.

Seems like they've got an uphill battle on their hands.  People appear to resent Duke nowadays.  It's been a long time since he was cool.
13827  Gaming / Console / PC Gaming / Re: The Witcher on: December 19, 2007, 12:30:55 AM
Patch?  Patch?  Patch?!?
13828  Gaming / Console / PC Gaming / Re: Rock Band Impressions! on: December 19, 2007, 12:18:34 AM

Quote from: Calvin on December 18, 2007, 10:21:20 PM

Quote from: gellar on December 18, 2007, 08:05:01 PM

Quote from: leo8877 on December 18, 2007, 07:56:13 PM

I just bought Buddy Holly.   Not my favorite Weezer song, but I want to support more Weezer songs!

Where is the damn Sweater Song?

gellar
Perfect situation bitches!

Doon doodoodoodoo doodoodoodundun
13829  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 18, 2007, 09:11:20 PM

Quote from: Andrew Mallon on December 18, 2007, 08:35:08 PM

I retried the rhythm game again last night and I think the problem is that I have a borderline case of White Man's Disease. I finally started to get the hang of it after a few tries and eventually managed to satisfy Baron von Skeletor so that he would part with the treasure map.

I'm so glad no one could see me playing though icon_lol The only way I could do it well was to stand up, bend my elbow so the Wiimote is close to my head and then shake it as if I was ringing a bell. Of course, once I started getting the hang of it, I couldn't just stand still as I felt myself getting my groove on. I earned that map!

Bullwinkle, I tried holding the Wiimote upside down as you suggested, but it didn't work for me. I think it really must depend on what movements you make with it.

No, no, not upside down, just backwards.  the A button faces the TV, but it's still right side up.  Sorry, I may not have described it very well.
13830  Gaming / Console / PC Gaming / Re: Super Mario Galaxy impressions on: December 18, 2007, 12:22:08 AM

Quote from: Tebunker on December 17, 2007, 11:18:39 PM

Quote from: Xmann on December 17, 2007, 07:02:15 PM

After getting to just 26 stars, i've really lost all desire to proceed any further.   The art, style, and imagination is incredible.....but for me it can be really frustrating and too much replaying the same level just to get through. 

I was actually playing just a few minutes ago and shut it off after dying 8 straight times on a particular level.   I just don't have the patience i guess.

Really? I don't think there was any level in the game, especially around 26 stars that was any where near that frustrating. Hell even some of the optional challenge stages were easy. Add on top of that how easy it is to get up to 75 extra men I never felt frustrated. That stinks, I wish it wasn't so frustrating for you.

It's easy to get extra lives, but everytime you quit you're back to the minimum.  It is helpfully to get 5 lives from Peach each time you start and there are a bunch of 1-Ups scattered around the main hub, but I was supremely frustrated the first time I started agian and saw what had happened to all of my lives.

That said, I'm at the bedroom, and I haven't lost more than half a dozen lives trying to get through a level.  Even the challenge levels are just a little more frustrating.  I find that any time I'm ready to give up, I try once more and it clicks.
13831  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 17, 2007, 10:24:37 PM

Quote from: Andrew Mallon on December 17, 2007, 05:02:30 PM

I started playing this after finishing Mario Galaxy and, after about two hours of play the game seems very charming. I love some of the little touches of humor in this game, like seeing the rabbit ears the first time the Oracle appears or having Zack chomping on a candy bar when he falls out of the exploding plane in the opening. There's also something infectious about Wiki's irrepressible optimism in the face of violent, gruesome, humorous death.

Can anyone give me any tips for the rhythm mini game? I found Baron Von Skeleton (or whatever his name is--Barbaros's conductor) and I absolutely cannot do the shake-the-wiimote to the notes mini-game. I gave up after about six tries when my hand started cramping up. Anyone have any suggestions?

The rhythm game is completely messed up.  I had calls in to tech support about it and everything.  It's not like I'm bad at rhythm games, but I wasn't even coming close.  I read a tip online that really helped.  It still took a little while to get it the first time, but now it's not too hard.  Turn the Wiimote around, so that the B trigger is facing you.  The icon doesn't indicate that, and I'm not sure why it works better, but it does.  Still messed up, though.  That shouldn't be as frustrating as it is.
13832  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/17) on: December 17, 2007, 10:20:27 PM

Quote from: The Grue on December 17, 2007, 03:05:33 PM

Nights, unless the reviews are really bad.

I second that emotion.

I'll probably get Sensible Soccer,too.  And maybe maybe maybe MX vs ATV.
13833  Gaming / Console / PC Gaming / Re: Star Trek: Conquest... ? on: December 16, 2007, 05:22:59 PM
I feel like the first game that threw the PD out the window was the excellent Elite Force.  Shooting aliens with phasers was a blast.  Of course, it helped that it was set on the Voyager, who were all trapped in an unknown universe and could shoot stuff.  I think it went downhill from there, keeping peace and all.

However, I personally don't want to play a videogame about peaceful negotiations, so I'm fine with a game like Conquest (although I've played it, and it's not very good, so I'd like to stress the "like" part).

Of course, if this adventure game comeback that I keep predicting for the Wii happens, we may see a game like ST: 25th Anniversary again (which was a fantastic game).
13834  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 15, 2007, 10:00:01 PM

Quote from: skystride on December 13, 2007, 06:26:14 PM

Frame rates were too inconsistent in the demo.  I didn't like the graphics much.  Enemy AI was pretty messed up too.

The video in the end mentions lots of vehicles and devices, that could potentially be fun in MP.  I actually thought this might be an Endwar type RTS rather than a FPS.

I didn't see any framerate issues at all. 
13835  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 15, 2007, 09:57:59 PM

Quote from: metallicorphan on December 15, 2007, 08:46:49 PM

i just got told that there are no insurance crashes in this one....if thats true,i am so OUT

i spent hours doing those and loved them and found them much better then the actual races

Agreed.  The crash events were the main quirk of the game for me (and my wife), too.   I assumed they just weren't in the demo.  If they're not in the game, that will be one of the most ludicrous decisions since the moody speed metal was added to Prince of Persia.  Worse, actually.  Even if it is in the game, the decision to not put one in the demo is still ludicrous.  Aren't demos supposed to sell the game?  The same goes for not putting a retry or warp in the demo if it's going to appear in the full game.  Look at how many people they've turned off in this very board.
13836  Gaming / Console / PC Gaming / Re: Star Trek: Conquest... ? on: December 15, 2007, 09:51:12 PM

Quote from: Calvin on December 15, 2007, 08:57:09 PM

Quote from: Starshifter on December 15, 2007, 08:30:44 PM

I've said it a billion times before.  Star Trek is NOT about combat.  Star Trek Conquest is an oxymoron.  Star Trek is about exploration and making contact and learning about new species.  Combat is for defensive purposes only unless you are a making a game focused on the Romulans or Klingons.  When will the developers ever learn this.

That is the old Star Trek. That is Roddenberry Trek. There is nothing wrong with it. Not one iota. It is a wonderful philosophy and made for wonderful TV for almost 20 years. Unfortunately, it also severely hampered the story progression of several seasons TNG, Voyager, and even the first couple years of Enterprise. The DS9 developers were allowed to approach the Trek universe from the other angle, and the results are some of the best sci-fi, well, ever. When Enterprise approached what would have been the dark, gritty, ugly first few years of Starfleet it became a superb show.

There is a place for a mixture of the old ideal of Star Trek with a more pragmatic look at what the galaxy of Star Trek would look like. Saying that combat or conquest has no place is trying to make the show a fairy tale-unless I guess you are specifically referring to the mission and behavior of the Federation itself, and not "Star Trek" as a whole.

And yet, this game is about none of that.  It's hopping around planets and fighting whatever Klingons, Romulans, Borg or other race that I don't know (but was huge on DS9, apparently) happen to be taking a leak there.
13837  Gaming / Console / PC Gaming / Re: Tom Raider: Underworld on: December 15, 2007, 09:48:33 PM

Quote from: naednek on December 15, 2007, 07:27:42 AM

Who is Tom?

He's my friend on MySpace.  You're probably not cool enough to know him.
13838  Gaming / Console / PC Gaming / Re: What is Your Game of the Year? on: December 15, 2007, 09:46:00 PM
I think it's Portal for me, as well. 

With Bioshock probably taking second.

Super Mario Galaxy
Assassin's Creed
Rock Band
Call of Duty 4

may all be tied for third.
13839  Gaming / Console / PC Gaming / Re: Tom Raider: Underworld on: December 15, 2007, 04:09:35 AM

Quote from: CeeKay on December 15, 2007, 02:42:44 AM

Sorry, no Kate Beckinsale included.  Still, it's cool to see they are going to continue with the story from Legend.

It's almost like they said, "The first one was great.  We'll redo that then throw out the garbage that followed to create a new storyline."

I'm excited about this Laura renaissance.  She was always a good character who was wasted horribly.
13840  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 03:33:30 PM

Quote from: Gratch on December 14, 2007, 03:30:45 PM

Quote from: Harkonis on December 14, 2007, 02:52:23 PM

I understand what you mean about wanting to restart the race afterwards, and I'm not sure if they will have a shortcut like NFS:MW did.  I don't understand the complaints about the minimap though.  Many people are saying it's hard to read and I had no such problem at all.  Foudn my way around town with ease between the minimap and the compass and the street signs at the top of the screen.

Maybe I was missing something, but it didn't look like the actual race starting point showed up on the minimap.  I saw icons for the gas station, paint store, and junkyard (?), but there was no icon highlighting where the race actually started.  I had to open the large Start menu map, see where it was, then try to remember the street route to get there.   If they allowed some sort of fast travel (i.e. selecting the race start icon the Start menu map teleported you there), it would eliminate a lot of the confusion.

There were race icons once you found them, but no way to fast travel or even set up a waypoint to find it again.
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