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13761  Gaming / Console / PC Gaming / Re: Spider-Man 3 review discussion on: October 27, 2007, 03:51:54 PM

Quote from: Destructor on October 27, 2007, 02:13:48 PM

Quote from: metallicorphan on October 27, 2007, 08:35:37 AM

has anyone noticed that new DLC has appeared on xbox live?...i havent got the game anymore,but the new content is the new goblin playable character,the very same that was PS3 exclusive....

I heard that it wasn't exclusive (contrary to what the box said) before the game was launched. I'm just surprised that it took so long to release to the general public. I also didn't buy the game, so it doesn't matter to me one way or another.

The release is no doubt timed with the DVD release which is this coming week.
13762  Gaming / Console / PC Gaming / Re: Jericho on: October 26, 2007, 09:54:17 PM
So, no one has tried this game yet?
13763  Gaming / Console / PC Gaming / Re: [XBLA] Exit on: October 26, 2007, 03:06:02 PM

Quote from: EddieA on October 26, 2007, 10:03:18 AM

From what I've read at the XBox forums, Microsoft has a rule that all 200 Achievement points must be earnable without buying anything else.  Since a lot of the Exit achievements involve playing the higher levels, the extra levels would have to be free.  It looks like the extra levels weren't ready yet, so they released the game with the base levels, and the rest will be downloadable for free once they're finished.

Well, that would be nice.  But my skeptical side says no.

Quote from: EddieA on October 24, 2007, 11:06:45 PM

I just played most of the good-sized (15 levels) demo, and it was a lot of fun.  The style is nicely done, and it seems to combine several gameplay styles well.  There seems to be some confusion about how many levels you get, though.  The demo says there are 220 levels, but the XBox.com page says "120 levels with more downloadable".  Also, someone at GameFAQs posted that if you highlight on of the levels in Situations 13-22, it gives a message about downloading additional puzzle packs.

Have fun playing those all again when you get the full game.  Unless I messed something up, that was the thing I found most irritating.  I had to replay what I'd just played.  Fortunately, I had only played about half of what's available in the demo.
13764  Gaming / Console / PC Gaming / Re: GT Worms 2 DS review [rant warning] on: October 26, 2007, 03:01:53 PM

Quote from: Gratch on October 26, 2007, 01:36:29 PM

Quote from: Knightshade Dragon on October 26, 2007, 01:00:06 PM

Right now we have 25+ games in the hands of the team and I have another 15 or so shipping out this weekend.  It is that time of year...

Perhaps this is a topic for another thread, but it seems completely ridiculous for publishers to release basically every AAA title for the year within the same 2 month span.  Do they not realize people have a finite amount of $$, and these games are going to cannibalize each other?  I understand the desire to make a game available for X-mas, but I can't help but wonder if some of these game would do significantly better if there wasn't the absolute ridiculous amount of competition.   This has always been a big pet peeve of mine.

Anyways, back to your regularly scheduled thread...

Same complaints every year.  However, it seems like Nintendo, at least, is finally listening to the complaints.  They've said that the entire reason the new Smash Bros is getting moved into next year is to get it away from their other big releases.  As a plus they'll do more tweaking and make it even better, but I think it's interesting that it's starting to sink in.

Frankly, I'm surprised that no one has noticed that a majority of gamers are teenagers and most of that group is blissfully free during a three month period each year.  Why the hell isn't there a bigger summer release push?  The summer is usually dead, but that's when these kids can play most.  Movies marketed to the teen set have been doing this for decades.
13765  Gaming / Console / PC Gaming / Re: Assasin's Creed. In the shadow of ME? on: October 26, 2007, 02:55:38 PM

Quote from: kathode on October 26, 2007, 02:51:41 PM

Assassin's Creed was originally the next Prince of Persia.  They went in with the idea that they were going to reboot the series, and once it started to drift far enough away from the Prince, they just went with the new IP.  Kind of like Far Cry 2 except for some strange reason they decided to keep the name on that one.

It looks great to me, but it has definitely suffered from some less than stellar demos and buzz.  Unfortunately, gamers just aren't a very understanding lot, so if you've got a demo that's less than perfect, you can expect them to rake you over the coals for it.  Without searching, what comes to mind when I try to think of Assassin's Creed PR stuff is 1) e3 demo with a couple glitches, 2) some story about how they can't fit on an Xbox DVD or in PS3 memory, 3) random Jade Raymond interviews.  That's just not an overall positive impression.

In the face of that, the release date isn't the best either.  I think Mass Effect will be a really big seller, but I think the real x-hundred pound gorilla right now is Call of Duty 4.  So you've got two near-definite blockbusters sandwiching you in, and your buzz has suffered.  I'm really optimistic about how the game will turn out, but that's just not the best place to be in.

I feel like ME is something that hardcore gamers are excited about.  I'm not convinced it'll be a massive seller.  AC has had more hype and is the kind of thing a gamer can get his head around (as long as they don't go into the "mysterious storyline" in the marketing).
13766  Gaming / Console / PC Gaming / Re: Assasin's Creed. In the shadow of ME? on: October 26, 2007, 02:52:50 PM
I'm in on both, too.

I'm very excited for AC, but I'm sad that we'll no longer be hearing from Jade.  I could listen to her talk about Barbie Horse Adventures.  Sigh.

At this point, I'm probably more interested in AC than ME.  Not to say ME has dropped off the radar or anything.  I'm still looking forward to it, but there's something about AC that looks very cool to me.  Maybe it's all of the excellent action/shooter games that have come out lately that have me seeing a trend.  ME, while innovative in its genre, is still more of what Bioware does.  Of course, it's also what they do best...
13767  Gaming / Console / PC Gaming / Re: [Wii]Super Mario Galaxy gets 97% (ONM) on: October 26, 2007, 03:08:22 AM

Quote from: EngineNo9 on October 26, 2007, 02:42:02 AM

I'm scared of the camera controls for this game. 

I'm dressing up as the camera controls for Halloween.
13768  Gaming / Console / PC Gaming / Re: Help with Th Proving Grounds controls on: October 25, 2007, 04:57:27 PM

Quote from: Xmann on October 25, 2007, 04:17:52 PM

damnit i still can't get the manual down.    about ready to toss a controller out the window!!   wonder if i should give it a go on the Wii.   loved Dawnhill Jam......this is just too damn frustrating!

From what I understand, the Wii is much more frustrating.

Here's the deal on the manual.  I remember hating hating hating manuals the first time I played.  They're incredibly important to keeping a chain going, though, so it really is important that you learn how to do them.  At this point, I don't even think about manuals any more.  I spastically flick the stick up and down about a dozen times, and I'm in one.

Just keep it up, you'll get it.
13769  Gaming / Console / PC Gaming / Re: DELETE THREAD. NOTHING TO SEE BUT ATB BEING HAD BY A TRUSTED GAMING SOURCE : on: October 25, 2007, 03:34:38 PM

Quote from: Gratch on October 25, 2007, 03:10:06 PM

Quote from: Bullwinkle on October 25, 2007, 02:57:05 PM

Quote from: CeeKay on October 25, 2007, 02:37:06 PM

threads like this in the morning make me smile  icon_mrgreen

CeeKay, I love the new addition to the Avatar of Horror.

I must be out of the loop.  What the hell is that cube thing?

A companion cube.
13770  Gaming / Console / PC Gaming / Re: Battlestar Galactica is on Live!!! on: October 25, 2007, 03:03:28 PM

Quote from: CeeKay on October 25, 2007, 02:48:05 PM

the previous BSG game left a bad taste in my mouth so I didn't have high hopes for this one.  at least I don't have to even bother with the demo now.

Totally different developers based on different shows (the first game came out before the new, brilliant series even existed).
13771  Gaming / Console / PC Gaming / Re: Help with Th Proving Grounds controls on: October 25, 2007, 03:00:01 PM
It's up down or down up on the left stick only.  You don't use both sticks.

Also, Xmann, if you go into the pause menu, you can find a list of moves (under something like MY SKATER and TRICKS or some such).  This is incredibly helpful when your first learning the series.  It's even helpful after you think you have it down.  For example, they either changed the Natas controls or my memory was shot.  I couldn't get it until I looked at the list.
13772  Gaming / Console / PC Gaming / Re: DELETE THREAD. NOTHING TO SEE BUT ATB BEING HAD BY A TRUSTED GAMING SOURCE :( on: October 25, 2007, 02:57:05 PM

Quote from: CeeKay on October 25, 2007, 02:37:06 PM

threads like this in the morning make me smile  icon_mrgreen

CeeKay, I love the new addition to the Avatar of Horror.
13773  Gaming / Console / PC Gaming / Re: Kane & Lynch on: October 25, 2007, 12:28:17 AM

Quote from: naednek on October 25, 2007, 12:06:38 AM

Quote from: EngineNo9 on October 24, 2007, 01:19:54 PM

You're right, I was looking at the guy by the bridge and not the one that pops up in the upper left.  I didn't notice it when I was looking for it and probably wouldn't notice it when I was playing.  Not that it's excuseable because of that, but it certainly doesn't scream "terrible game" to me. 

I just don't like enemy spawning.  That's what ruined NOLF 2 for me, and other games.  It's so blatent, they could easily disguise it to where they pop up in a near by room and come out a door or entry way, but instead games like NOLF 2 they would pop up right behind you.

The AI in K&L looked a bit shoddy, they stayed in one place at times, just looked like a game that came out 3-5 years ago.

Doom 3 was the worst for that, though at least they explained it.
13774  Gaming / Console / PC Gaming / Re: Ubisoft-delaying 4 games until next fiscal year!! on: October 25, 2007, 12:27:08 AM

Quote from: Gratch on October 25, 2007, 12:23:12 AM

Now that I think about it, I've seen a online ads for AC popping up all over the place lately.  Seems a bit odd that they'd ramp up their marketing campaign if it was going to have a major delay.

They buy ad space well in advance.  The push could have happened too recently to pull the marketing.
13775  Gaming / Console / PC Gaming / Re: Ubisoft-delaying 4 games until next fiscal year!! on: October 24, 2007, 11:13:22 PM

Quote from: Caine on October 24, 2007, 11:10:56 PM

sc5 was announced some time ago.  was a sequel to rb6 in the works?

my gut tells me this is for AC.  do they have a obligation to release both versions at the same time?

You have a obligation to use proper grammar. Tongue
13776  Gaming / Console / PC Gaming / Re: Need for Speed ProStreet demo on: October 24, 2007, 10:53:36 PM

Quote from: disarm on October 24, 2007, 10:09:52 PM

i'm completely unimpressed with the demo...graphics aren't anything special, racing 'action' was boring, and the controls just didn't feel good in my opinion.  there are definitely some framerate issues (most noticeable when you're going through the tunnel and everything speeds up), and the camera has an annoying habit of bouncing up and down as you go over hills (at least in the close chase view).  while you have visual damage and can total your car, i didn't notice that 'damage' actually affected your performance.  despite 'heavy' damage early in the desert race, i was still able to smoke the field by nearly 200mph on 'King' difficulty.  the racing line is clearly stolen from Forza2, but it's nowhere near as well done...not helpful at all in this type of game.  then there are the control issues...did anyone else think the controls seemed to have a lot of dead space?  when i was sitting on the starting line, i had to pull the trigger almost all the way before my engine would start to rev, then it jumped all at once.  it was also hard to make subtle turns because you have to move the stick a fair amount before anything registers...definitely not tight control.  i think my biggest annoyance, however, was the clear advantage given to your opponents in both demo races...as is almost always the case in NFS games.  at both starts, i was left spinning my wheels at the line as the clock counted down and i saw the rest of the field start moving before the 'go' signal.  not only do you start in the back of the field, but every other car gets a jump on you from the very start.  add that to the inevitable catch-up AI from just about every NFS game, and it's a racing experience that doesn't interest me at all.

Quote from: Misguided on October 24, 2007, 02:03:33 PM

I seem to be one of the few here that actually liked Carbon,
framerate issues aside and I rank NFS:Porsche Unleashed for PC among one of my
absolute favorite video games of all time, regardless of genre, so you could say I'm
something of an NFS fan. Pro Street isn't what I, personally, want out of NFS.

it's good to hear that someone else appreciates the greatness that is NFS: Porsche Unleashed.  in my opinion, no game in the NFS series has come anywhere close to matching the great experience of PU over the last seven years since it's release.  that's why it's still installed on my PC all these years later icon_cool

The reason everyone started before you in the race you're describing is because it's not a standard race.  You need the room to build up speed.  It doesn't matter who crosses the finish line first, it's about how fast you're going through the checkpoints.

I didn't really have problems with the controls, though I did notice there was little subtlety in the start.  Once on the road it seemed okay.
13777  Gaming / Console / PC Gaming / Re: [XBLA] Exit on: October 24, 2007, 10:49:42 PM

Quote from: The Grue on October 24, 2007, 08:23:58 PM

Quote from: Misguided on October 24, 2007, 07:37:01 PM

I really looked forward to this game on PSP, then it came out and left me cold.
A big part of it was the exceedingly grating sound bites of the people you had to rescue.
Has that been changed at all?

The people were indeed annoying, but the game was too awesome on the PSP not to play it because of that.  I haven't downloaded the demo yet, but I was wondering the same thing you are.  Not sure I would buy this on the 360, since I have played both Exit and Exit 2 on the PSP.

That may have added to the musical theater-ness of the game.  They seem about the same from what I can remember.
13778  Gaming / Console / PC Gaming / Jericho on: October 24, 2007, 06:46:14 PM
The reviews are all over the damned map on this.  EGM and 1Up gave it super-low scores, calling it the Shame of the Month and giving it a 3, respectively.  Other sites are scoring it in the 7s and 8s, saying the biggest problem is that it's facing Halo 3, Bioshock, the Orange Box, and others.

Anyone here try it yet?  I'd love to get some real impressions. 
13779  Gaming / Console / PC Gaming / [XBLA] Exit on: October 24, 2007, 06:42:46 PM
Exit is up on XBLA.  I played the PSP version.  This feels very similar.  Not sure if they added new levels.

I like this game, but there's something about it that seems very musical theater.  Something about the way the guy moves, I don't know...

One thing I'm finding very frustrating is the default move speed.  It is way too slow.  The right bumper makes the guy run, but that doesn't count for ladders and there are many situations where you can't run.

Also, I don't remember the AI being so incredibly, frustratingly stupid in the original, but that may be the haze of memory.

But the level layout and puzzle design are still very good.

The graphics seem more polished, too.
13780  Gaming / Console / PC Gaming / Re: Battlestar Galactica is on Live!!! on: October 24, 2007, 06:39:41 PM
Yeah, this seemed like it would be in league with the crappy Wing Commander game.  It feels very similar, in fact.

I'm surprised you payed for it out of the gate.  Just a little trial play time convinced me my instincts were right.  Too bad, because this could be an incredible franchise. 

Frankly, I never understood why they went the XBLA route instead of releasing a whole game.  Maybe testing the waters.

BTW, Exit is a better game than this.
13781  Gaming / Console / PC Gaming / Re: Kane & Lynch on: October 24, 2007, 12:57:02 PM

Quote from: naednek on October 24, 2007, 04:01:30 AM

Quote from: EngineNo9 on October 24, 2007, 02:19:51 AM

Quote from: TheMissingLink on October 24, 2007, 12:24:47 AM

Game has never looked good for me.  Videos that come out look more and more disappointing.  Plus it's made by IO Interactive  banned

I don't know, I actually enjoyed Freedom Fighters from IO Interactive.  And as far as the video goes, it looks like the guy was just hiding behind the pillar thing after that incendiary grenade went off. 

you can clearly see him pop up, he wasn't even crouching behind anything, it's just poof, "hi, shoot me"

There's a guy at the front of the bridge who comes from behind a pillar and one on the other side who just pops in.  May be where the confusion is coming from.

That video doesn't scream "offensibly horrible game" to me.  In the middle of the action, one guy popping in will go unnoticed.  I also didn't think the AI was horrible.  They were pulling a nice surrounding maneuver that I probably would have missed during gameplay.  Other than that, it was hard to get a sense of the AI at all.

This feels like a Comic Book Guy complaint to me.

K&L seems like it's going to be hinge on the story to me.  If they can make the characters interesting and the story decent and not muck up the gameplay, I could be interested.  It's still too early to tell, though.
13782  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground for Wii on: October 24, 2007, 12:50:49 PM
I loved Downhill Jam, too.  The reviews haven't been great for the Wii version.  IGN just slammed it with a 4.0, saying it would have been a decent game if the controls worked, but they don't.  Gamespot didn't fare much better with a 5.0 saying, "This version of Proving Ground makes it pretty clear that the priority for the Tony Hawk series is not on this platform."
13783  Gaming / Console / PC Gaming / Re: Need for Speed ProStreet demo on: October 23, 2007, 05:33:04 PM
I played the demo.

I, too, was worried about the shift to "sanctioned" racing.  I'm still worried about that.  However, the races still seem to be on real world streets, so that's something. 

There's no free roaming world in the demo, but that was something I felt was unnecessary in the previous games.  I was never a fan of driving around to find races.  Just give me the races.  Of course, just 'cause it's not in the demo, doesn't mean it's not in the game, but that doesn't seem to be the direction it's heading.

Like others here, I really loved Most Wanted and was very disappointed by Carbon.  One of the big problems there was framerate.  In the demo, at least, the framerate seems solid (30 FPS, I'm guessing).  There was one spot in a tunnel where things got crystal clear for a second, as though the framerate suddenly went up, but then there was the smallest hint of a stutter.  Weird, but minor.  I'm sure they'll fix it for the final game.  Overall, the graphics were appealing, and I was never blinded by the sun, which was a constant problem in Most Wanted.

There are two races in the demo.  Speed King and Grip King.  Speed King was kind of cool.  Like a checkpoint race with the radar challenges from the past games mixed together.  You  race through a series of cool-looking checkpoints that register your speed.  They add the speeds at all checkpoints together to determine the race winner.  Grip King had a lot of corners.  Nothing too tough, but I was only able to place second.

Control seems to be pretty good.  The road is surprisingly narrow in Speed King, but I was able to maintain a pretty good speed throughout, almost losing control one time when a guy had an accident ahead of me that I had to avoid.  The sense of speed is once again damned cool.

There were no cops that I could see, and no indication that any would appear.  The enjoyably cheesy storyline isn't in the demo, either.

I'm still on the fence, but I certainly enjoyed this demo more than Carbon.
13784  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: October 23, 2007, 03:40:33 PM

Quote from: kronovan on October 23, 2007, 01:44:52 PM

Wow, considering the reviews this game is getting, I can't believe how much it was off my radar. Either I wasn't paying attention or there's been very little marketing for this. I wasn't planning on picking it up, but that might change now; just not sure if it will be before the end of the holiday season.

Apart from the IGN stroking, there hasn't been a lot of hype for this.  At least not that I've seen.
13785  Gaming / Console / PC Gaming / Re: New Psychonauts Game?!? on: October 23, 2007, 03:38:45 PM

Quote from: EngineNo9 on October 23, 2007, 03:37:23 PM

As was said above, this will probably turn out to be a Wii port of the original game, and in that case I reserve the right to revoke my extreme excitement and replace it with "screw that". 

Either that, or it's just a new avatar pic for #9.
13786  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/22) on: October 23, 2007, 03:44:39 AM

Quote from: Bullwinkle on October 22, 2007, 02:49:05 PM

360:
Ace Combat 6: Fires of Liberation -YES, no sticks, though.
Clive Barker's Jericho -Waiting for reviews
Conan -Looking probable after the demo and some strong first impressions I've seen
Tomb Raider: Anniversary -YES

Wii:
EA Playground -Probably...I think this is looking good - the paper airplane levels look fun, at least)
Zack and Wiki: Quest for Barbaros' Treasure -YES, I've heard so many good things about this, it'd take some bad reviews to turn me away.
Namco Museum Remix is supposed to come out, too.  This could be interesting, as it's not just more old games ported to yet another console.
Mercury Meltdown Revolution -This thing has been coming out for months now.  The last two weeks it was a lock for release and then didn't appear in stores.  If I can find it, I'll get it.

DS:
Phoenix Wright: Ace Attorney Trails and Tribulations -After I finish the 2nd, which may be a while.
Front Mission is possible, too.
Dementium: the Ward is supposedly coming out this week as well, and I am very excited for it.

On second thought, I think I'm OUT on Namco Museum Remix: http://www.gamesradar.com/us/wii/game/reviews/article.jsp?articleId=20071022142118709081&sectionId=1000&pageId=20071022143423721076
13787  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: October 23, 2007, 03:39:48 AM
I've been IN for awhile now, but good to see it looks like it's as good as the previews were hinting.
13788  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/22) on: October 22, 2007, 09:51:05 PM
I'll add Exit to my list.  Maybe BSG, if it's any good at all.
13789  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/22) on: October 22, 2007, 02:49:05 PM
360:
Ace Combat 6: Fires of Liberation -YES, no sticks, though.
Clive Barker's Jericho -Waiting for reviews
Conan -Looking probable after the demo and some strong first impressions I've seen
Tomb Raider: Anniversary -YES

Wii:
EA Playground -Probably...I think this is looking good - the paper airplane levels look fun, at least)
Zack and Wiki: Quest for Barbaros' Treasure -YES, I've heard so many good things about this, it'd take some bad reviews to turn me away.
Namco Museum Remix is supposed to come out, too.  This could be interesting, as it's not just more old games ported to yet another console.
Mercury Meltdown Revolution -This thing has been coming out for months now.  The last two weeks it was a lock for release and then didn't appear in stores.  If I can find it, I'll get it.

DS:
Phoenix Wright: Ace Attorney Trails and Tribulations -After I finish the 2nd, which may be a while.
Front Mission is possible, too.
Dementium: the Ward is supposedly coming out this week as well, and I am very excited for it.
13790  Gaming / Console / PC Gaming / Re: [360] Beautiful Katamari on: October 19, 2007, 02:37:57 PM
According to Major Nelson, there's some DLC up already.  Anyone know what these little things are?  They look like cheats to unlock things you'd unlock in normal gameplay, but it's not clear.
13791  Gaming / Console / PC Gaming / Re: Okami coming to the Wii! on: October 19, 2007, 02:33:07 PM
In the video trailer (http://www.gametrailers.com/player/26653.html - uses PS2 gameplay footage), the developer talking mentions enhanced graphics. 

While extra features or more gameplay would have been nice, I'll be happy if they just nail the controls.  Upping the resolution a little will be just fine for me.
13792  Gaming / Console / PC Gaming / Re: [XBLA] Every Extend Extra Extreme on: October 19, 2007, 02:06:55 PM

Quote from: jersoc on October 18, 2007, 07:42:50 PM

The cancel button is B

I never played the PSP version, so the chaining time doesn't bother me much.  It does seem to go on a bit sometimes, but that's usually exciting.  There have been a couple of times when the clock was ticking down and I was chaining.  I tried to cancel to get the time bonuses, but I couldn't get it to work.  I still enjoyed the game, though.  Having no prior experience with it, it just feels like part of the game when you start a long chain before the clock stops.  Like there may be some strategy involved.  If I could figure out what exactly causes a chain to go on forever other than luck, I may even be able to use that strategy.
13793  Gaming / Console / PC Gaming / Re: Okami coming to the Wii! on: October 18, 2007, 11:18:49 PM

Quote from: JCC on October 18, 2007, 09:08:50 PM

Quote from: Bullwinkle on October 18, 2007, 09:07:16 PM

Quote from: JCC on October 18, 2007, 08:53:22 PM

I am unsure if I want to go through Okami again just for the new controls. I would have preferred a Wii sequel to a simple remake. The game was perfectly suited for the Wii controls.

And I am extremely happy that they didn't do that, having never played the PS2 version.

How about a compromise? A new game that comes bundled with the original remade for the Wii! smile


I'd buy that for a dollar!
13794  Gaming / Console / PC Gaming / Re: Okami coming to the Wii! on: October 18, 2007, 09:07:16 PM

Quote from: JCC on October 18, 2007, 08:53:22 PM

I am unsure if I want to go through Okami again just for the new controls. I would have preferred a Wii sequel to a simple remake. The game was perfectly suited for the Wii controls.

And I am extremely happy that they didn't do that, having never played the PS2 version.
13795  Gaming / Console / PC Gaming / Re: [360] Beautiful Katamari on: October 18, 2007, 04:19:36 PM

Quote from: kathode on October 18, 2007, 03:51:05 PM

Yep, the katamari has always felt like a Mac truck when you're trying to do turns.  It's not agile by any stretch, and I think you're supposed to feel like you're straining to keep it under control.  Don't know if the controls are the same, but on the PS2 there was a move where you pressed both sticks at the same time to do a quick 180 flip.  I got a lot of mileage out of that one.  Other than that, I think it's pretty much a matter of practice.

Yeah, that's clearly a key move.  So key that it seems like it should have been mapped to a different button.
13796  Gaming / Console / PC Gaming / Re: [360] Beautiful Katamari on: October 18, 2007, 03:41:48 PM
Well, it's out, and I got it.  I never had a PS2, but this game always looked appealing to me.  I tried the PSP version, but it was too hard to control.  I thought the 360 version would be the answer, but I'm finding it hard to control, too.  Just in the sense of how slowly and awkwardly the katamari moves if you're not going forward.  I have a feeling that's just the way the game is designed, but it's frustrating.

I also feel like I must be missing something obvious in the basic gameplay, because, appart from the opening level, the King seems disappointed no matter what I do.  I surpassed his size requirement.  The majority has been what he's requested.  Yet my score at the end gets an "Awww" sound effect and a comment to learn to roll better.  I read somewhere that it's in the King's character to constantly be underwhelmed by your performance, but it doesn't come off as a character trait.  It comes off like the game is telling you that you haven't done a good enough job.  Honestly, though, I can't see how I can get the katamari much bigger than it already is in the time allotted, and I don't see how I can collect more of the items requested (it's already in the top spot...how much higher can I go?).  And I certainly don't see how I can do both.

The game is still compelling, though.  The music is fun, the style is neat.  The graphics are a little blockier than I would like, especially when you get to the larger objects/people, but they're bright and cheerful.  I wish there was a smidge more Americanization going on, because a lot of times I can't tell what an item is or, more importantly, what category it falls under.

Can someone who has played the previous versions toss up a primer for the game to let me know what I should be doing?  Thanks!
13797  Gaming / Console / PC Gaming / Re: [XBLA] Speedball II: Brutal Deluxe on: October 18, 2007, 03:31:33 PM
I thought it was odd that the demo doesn't give access to the updated graphics mode.  In old-style 2D mode, I can barely tell what's going on.  That may be due to my never having played the game before, though.  I did read the instructions, but I felt a little lost.
13798  Gaming / Console / PC Gaming / Re: Orange Box [360] - Thoughts and Impressions please. on: October 17, 2007, 03:38:42 AM

Quote from: Kevin Grey on October 17, 2007, 01:57:07 AM

I like the tactical, use of cover shooters as much as the next guy but every FPS does not need to do that.  I'm fine with pure run and gun when it's executed as well as it is in Half Life 2 and Resistance. 

Quote from: Calvin
am not sure what is going on. Maybe it's me and I am not in the right mental place for the playthrough (as lame as that sounds I find that has a great deal to do with how much I enjoy the games I am playing).

That's not lame at all.  Happens to me all the time.  It can often be difficult for me to figure whether I flat out don't like a game or if I'm just not in the mood for it at that time.  RE4 is the most notable example for me.  Didn't click at all the first time I tried and I quit halfway through.  Came back to it many months later and it's now one of my favorite games. 

Same thing happened to me with RE4.
13799  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/15) on: October 15, 2007, 08:22:24 PM

Quote from: DragonFyre on October 15, 2007, 08:18:16 PM

Quote from: Brendan on October 15, 2007, 04:40:12 PM

Every Extend Extra Extreme

Sweet. E3 was a fantastic, underrated game on the PSP. I look forward to taking E4 out for a spin. Might not be until next year though.

Is this going to be 800 or 1200 points? Anyone know yet?

800.
13800  Gaming / Console / PC Gaming / Re: Rate these bc xbox games on: October 15, 2007, 03:32:09 PM

Quote from: KePoW on October 15, 2007, 03:20:22 PM

Black was really that good?

how come I don't remember it getting great reviews...what were the downsides to the game?

It's pretty short.
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