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13761  Gaming / Console / PC Gaming / Re: Guitar Hero 3 ruined my X-mas! (well sort of) on: December 25, 2007, 04:30:27 AM
I would be very surprised if Amazon didn't take it back.
13762  Gaming / Console / PC Gaming / Re: [360] DMoMM: Elements - Demo Impressions on: December 24, 2007, 08:17:00 PM
I liked this game a lot, too.  For mostly the same reasons you mentioned.

Graphics aren't the best, but are fine.  Movement's a little floatier than I usually like, but it works fine.

Unless they screw this up, I'll probably be IN.
13763  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 24, 2007, 07:09:21 PM

Quote from: denoginizer on December 24, 2007, 06:50:35 PM

I give them credit for trying something different.  I think they did as much as they could do with the old format.  Given the lackluster reception PG4 got I think people are burned out on menu driven race games.  I think once you learn the city you will just move to the next race instead of trying the previous race again.  There will be a race at every corner.

And yet DiRT received incredible praise for it's purely menu driven racing experience.

A race at every corner is nice, but completionists like me will want to retry races until we get them right.  Additionally, races at every corner is going to be pretty damn useless once you start completing races.  Then it'll turn into a corner hunt and peck trying to find the ones you still need to do.  Some people may like that.  Great for them, but by throwing out the menu and retry options, you're excluding everyone else.  I see no reason to do that.  Except arrogance, which seems to be where the team has gone.

Of course, I'm sure that reading these posts, the jackass post writer can only smile [condescendingly].
13764  Gaming / Console / PC Gaming / Re: 3d wii! on: December 24, 2007, 07:03:48 PM

Quote from: RedJak on December 24, 2007, 06:08:02 PM

So I got about 5 minutes of "Wow that is cool!" after about and 1.5 hours of screwing around figuring out what all the various error messages I encountered were telling me. 

That's about what I was figuring/fearing.
13765  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 24, 2007, 03:49:36 PM
Here are some quotes from the snooty developers, who won't believe that their choices might be a bad thing (courtesy of Joystiq):

Quote
In between references to the "experience" of Burnout Paradise, and claims that it's the "best demo released all year," Alex Ward addresses concerns regarding the lack of a "retry" option in the game's races, stating that the game is better off without one, as it would require a load screen, and the Burnout Paradise team "hates loading with a passion."

In addition, Ward brings up the former Crash Mode (now called Showtime), promising that it's better than anything ever, and also makes sure to point out that feedback on the demo will in no way affect the final game, as work on Paradise has already wrapped up. Good to know Criterion's open to constructive criticism, eh?

This attitude has pushed me even farther into the OUT column, which is really annoying because this was one of my favorite series.

Here's a link to the whole article:  http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/

The whole thing comes off as defensive.  He all but refers to everyone as "You people" and even criticizes our bad spelling.  We, the unwashed masses, couldn't possibly appreciate the brilliance that they've cobbled together.

On the lack of a retry "feature," he compliments games like Drakes Fortune and then games that aren't out yet for keeping you in the game with no loading.  However, all of the games he lists are heavy on story and not, you know, racing games.

13766  Gaming / Console / PC Gaming / Re: Wii Suggestions for Young Kids on: December 23, 2007, 05:54:16 PM

Quote from: Godzilla Blitz on December 23, 2007, 07:23:10 AM

Our whole family played an hour or so more of the Mario vs. Sonic Olympics today, and the game definitely grows on you. My initial impression is that this one is a winner for families/groups. The difficulty of the events ranges quite a bit, but my daughter (4 years old) and my son (6 years old) have had a blast just with the 100m sprint. We haven't messed with the game enough to check out the record keeping features, but after a bit you start to remember your best times, and it's a rush when you can beat a personal record.

On the other end, my son got frustrated incredibly fast with the swimming, which adds a level of complexity for breathing that he just couldn't handle at first. His younger sister beating him didn't help his morale at all. That event ended in an Olympic meltdown requiring a temporary ban from Olympic participation (five-minute time out).

I also liked the relay events, where you can all play on the same team. We tried a 4x100 relay race a few times, which would have been a lot more fun if we could figure out how to make a successful baton pass. Even so, we got faster each time, and I can see it being a lot more fun as you get better at it.

Mostly we've been doing single events, so I'm interested to see how things go with the other modes (circuit and mission). While the single events seem to be a lot of fun, not wrapping the game in a larger "drive for the gold" sort of campaign seems to be a glaring omission to me. But maybe the circuit and mission modes bring in that sort of play.

They do not.  The circuit mode is just a seemingly random collection of events tied together.  And the mission mode is about clearing certain goals in different events for each character (they're also more challenging). 

My 4 year old loves the game (in fact she just this minute threw a mini-tantrum because she wasn't allowed to play right now), and swimming is one of her favorite events, but it's a little complicated.  That's my biggest complaint.  Some of the events are really easy to grasp and others are much too complicated.  The challenge level seems to be all over the map.

I could have used some sort of story mode, too.
13767  Gaming / Console / PC Gaming / Re: 3d wii! on: December 23, 2007, 05:42:58 PM
Has anyone tried this at home yet?

I'm tempted, but worried about connecting too many things to too many things and giving up easily.
13768  Gaming / Console / PC Gaming / Re: Wii Suggestions for Young Kids on: December 21, 2007, 12:51:05 AM

Quote from: kronovan on December 21, 2007, 12:42:17 AM

Lego Star Wars Saga is the 1st game you should get them. My kids would play it all weekend every week of the year if I let them. They'd also probably enjoy Rayman Raving Rabbids and -unfortunately for you- they'd probably be thrilled with Mario Party 8.

The girl part might make Lego Star Wars less interesting. 

My four year old loves Super Mario Galaxy.  And Mario Party 8.

We also picked up the Disney Princess game on the Wii, but haven't tried it yet 'cause it's a Christmas present.

I just asked her, and she likes all the Mario games (Mario and Sonic, too) and a game called Cosmic Family, but that may skew a little young for your girls.  And Monkey Ball.
13769  Gaming / Console / PC Gaming / Re: Zack and Wiki [Wii], Disgaea [PSP], Orcs and Elves [DS] ... Oh, my! on: December 20, 2007, 06:45:19 PM

Quote from: Qantaga on December 20, 2007, 06:03:00 PM

I'm looking for a present for my brother. I thnk I've narrowed it down to one of the three in the title of the thread.
   
Zack and Wiki - Good reviews. I found the IGN Review thread here and the community responses seemed to have been very favorable. He has a 7 year old son that he likes to play games with, so this would seem to fit the bill. Probably the safe choice.
   
Disgaea - He played the original on the PS2 years back and enjoyed it. I wasn't able to find a thread about the PSP version of Disgaea (I easily could have just missed it), so I'm very curious if anyone here has any impressisons. Is it a nice update that is enjoyable on the PSP? Does it add much or is it basically a port? Probably the nostalgic choice.
         
Orcs and Elves - I believe this was originally a cell phone game, hopefully beefed up for the DS. I doubt this would be the way to go, but I saw it on the shelf and wondered if anyone here has tried it. He does like old school RPGs, if they're well done. He loved Eschalon (PC) and also enjoyed Etrian Odyssey (DS). Probably the risky choice.
     
Any feedback on these would be appreciated. I hate to admit it, but I'm also looking for some impressions because I'm interested in hearing about them for my own selfish purposes after the holidays. smile

Zak & Wiki is great.  It's very puzzle oriented, so as long as he can "think outside the box," he'll enjoy it.

I haven't played Disgea, but the reviews have been good.  86% on Gamerankings.

Orcs and Elves has not been beefed up for the DS.  The gameplay is good, but the graphics needed to be improved, IMO.
13770  Gaming / Console / PC Gaming / Re: Resident Evil: Umbrella Chronicles Impressions on: December 20, 2007, 05:03:57 PM
This is a fun game, no doubt, and deeper than you'd expect an on-rails shooter to be.

As for the Zapper, I think it comes down to how you feel about the peripheral.  For some people, it helps with aiming, for others, like me, it is more of a hinderance.  I'm planning to use the Nyko Perfect Shot when it comes out.
13771  Gaming / Console / PC Gaming / Re: What's your GOAT of the year for 2007? on: December 19, 2007, 08:17:54 PM

Quote from: Knightshade Dragon on December 19, 2007, 07:49:11 PM


Atrocious has to go to Bullet Witch.  My sweet Lord in Heaven was this game horrible in every way.  There was absolutely zero redeeming qualities in this game for me.  None.


Here comes Shifty
Here comes Shifty
Right down Bullet Witch Way...
13772  Gaming / Console / PC Gaming / Re: Duke Nukem Forever Tomorrow!!! on: December 19, 2007, 07:46:29 PM
I wasn't expecting more than a teaser trailer, personally, and that's what this was.

I think they might have been better served stealthing it out, though, instead of announcing it.

Seems like they've got an uphill battle on their hands.  People appear to resent Duke nowadays.  It's been a long time since he was cool.
13773  Gaming / Console / PC Gaming / Re: The Witcher on: December 19, 2007, 12:30:55 AM
Patch?  Patch?  Patch?!?
13774  Gaming / Console / PC Gaming / Re: Rock Band Impressions! on: December 19, 2007, 12:18:34 AM

Quote from: Calvin on December 18, 2007, 10:21:20 PM

Quote from: gellar on December 18, 2007, 08:05:01 PM

Quote from: leo8877 on December 18, 2007, 07:56:13 PM

I just bought Buddy Holly.   Not my favorite Weezer song, but I want to support more Weezer songs!

Where is the damn Sweater Song?

gellar
Perfect situation bitches!

Doon doodoodoodoo doodoodoodundun
13775  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 18, 2007, 09:11:20 PM

Quote from: Andrew Mallon on December 18, 2007, 08:35:08 PM

I retried the rhythm game again last night and I think the problem is that I have a borderline case of White Man's Disease. I finally started to get the hang of it after a few tries and eventually managed to satisfy Baron von Skeletor so that he would part with the treasure map.

I'm so glad no one could see me playing though icon_lol The only way I could do it well was to stand up, bend my elbow so the Wiimote is close to my head and then shake it as if I was ringing a bell. Of course, once I started getting the hang of it, I couldn't just stand still as I felt myself getting my groove on. I earned that map!

Bullwinkle, I tried holding the Wiimote upside down as you suggested, but it didn't work for me. I think it really must depend on what movements you make with it.

No, no, not upside down, just backwards.  the A button faces the TV, but it's still right side up.  Sorry, I may not have described it very well.
13776  Gaming / Console / PC Gaming / Re: Super Mario Galaxy impressions on: December 18, 2007, 12:22:08 AM

Quote from: Tebunker on December 17, 2007, 11:18:39 PM

Quote from: Xmann on December 17, 2007, 07:02:15 PM

After getting to just 26 stars, i've really lost all desire to proceed any further.   The art, style, and imagination is incredible.....but for me it can be really frustrating and too much replaying the same level just to get through. 

I was actually playing just a few minutes ago and shut it off after dying 8 straight times on a particular level.   I just don't have the patience i guess.

Really? I don't think there was any level in the game, especially around 26 stars that was any where near that frustrating. Hell even some of the optional challenge stages were easy. Add on top of that how easy it is to get up to 75 extra men I never felt frustrated. That stinks, I wish it wasn't so frustrating for you.

It's easy to get extra lives, but everytime you quit you're back to the minimum.  It is helpfully to get 5 lives from Peach each time you start and there are a bunch of 1-Ups scattered around the main hub, but I was supremely frustrated the first time I started agian and saw what had happened to all of my lives.

That said, I'm at the bedroom, and I haven't lost more than half a dozen lives trying to get through a level.  Even the challenge levels are just a little more frustrating.  I find that any time I'm ready to give up, I try once more and it clicks.
13777  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 17, 2007, 10:24:37 PM

Quote from: Andrew Mallon on December 17, 2007, 05:02:30 PM

I started playing this after finishing Mario Galaxy and, after about two hours of play the game seems very charming. I love some of the little touches of humor in this game, like seeing the rabbit ears the first time the Oracle appears or having Zack chomping on a candy bar when he falls out of the exploding plane in the opening. There's also something infectious about Wiki's irrepressible optimism in the face of violent, gruesome, humorous death.

Can anyone give me any tips for the rhythm mini game? I found Baron Von Skeleton (or whatever his name is--Barbaros's conductor) and I absolutely cannot do the shake-the-wiimote to the notes mini-game. I gave up after about six tries when my hand started cramping up. Anyone have any suggestions?

The rhythm game is completely messed up.  I had calls in to tech support about it and everything.  It's not like I'm bad at rhythm games, but I wasn't even coming close.  I read a tip online that really helped.  It still took a little while to get it the first time, but now it's not too hard.  Turn the Wiimote around, so that the B trigger is facing you.  The icon doesn't indicate that, and I'm not sure why it works better, but it does.  Still messed up, though.  That shouldn't be as frustrating as it is.
13778  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/17) on: December 17, 2007, 10:20:27 PM

Quote from: The Grue on December 17, 2007, 03:05:33 PM

Nights, unless the reviews are really bad.

I second that emotion.

I'll probably get Sensible Soccer,too.  And maybe maybe maybe MX vs ATV.
13779  Gaming / Console / PC Gaming / Re: Star Trek: Conquest... ? on: December 16, 2007, 05:22:59 PM
I feel like the first game that threw the PD out the window was the excellent Elite Force.  Shooting aliens with phasers was a blast.  Of course, it helped that it was set on the Voyager, who were all trapped in an unknown universe and could shoot stuff.  I think it went downhill from there, keeping peace and all.

However, I personally don't want to play a videogame about peaceful negotiations, so I'm fine with a game like Conquest (although I've played it, and it's not very good, so I'd like to stress the "like" part).

Of course, if this adventure game comeback that I keep predicting for the Wii happens, we may see a game like ST: 25th Anniversary again (which was a fantastic game).
13780  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 15, 2007, 10:00:01 PM

Quote from: skystride on December 13, 2007, 06:26:14 PM

Frame rates were too inconsistent in the demo.  I didn't like the graphics much.  Enemy AI was pretty messed up too.

The video in the end mentions lots of vehicles and devices, that could potentially be fun in MP.  I actually thought this might be an Endwar type RTS rather than a FPS.

I didn't see any framerate issues at all. 
13781  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 15, 2007, 09:57:59 PM

Quote from: metallicorphan on December 15, 2007, 08:46:49 PM

i just got told that there are no insurance crashes in this one....if thats true,i am so OUT

i spent hours doing those and loved them and found them much better then the actual races

Agreed.  The crash events were the main quirk of the game for me (and my wife), too.   I assumed they just weren't in the demo.  If they're not in the game, that will be one of the most ludicrous decisions since the moody speed metal was added to Prince of Persia.  Worse, actually.  Even if it is in the game, the decision to not put one in the demo is still ludicrous.  Aren't demos supposed to sell the game?  The same goes for not putting a retry or warp in the demo if it's going to appear in the full game.  Look at how many people they've turned off in this very board.
13782  Gaming / Console / PC Gaming / Re: Star Trek: Conquest... ? on: December 15, 2007, 09:51:12 PM

Quote from: Calvin on December 15, 2007, 08:57:09 PM

Quote from: Starshifter on December 15, 2007, 08:30:44 PM

I've said it a billion times before.  Star Trek is NOT about combat.  Star Trek Conquest is an oxymoron.  Star Trek is about exploration and making contact and learning about new species.  Combat is for defensive purposes only unless you are a making a game focused on the Romulans or Klingons.  When will the developers ever learn this.

That is the old Star Trek. That is Roddenberry Trek. There is nothing wrong with it. Not one iota. It is a wonderful philosophy and made for wonderful TV for almost 20 years. Unfortunately, it also severely hampered the story progression of several seasons TNG, Voyager, and even the first couple years of Enterprise. The DS9 developers were allowed to approach the Trek universe from the other angle, and the results are some of the best sci-fi, well, ever. When Enterprise approached what would have been the dark, gritty, ugly first few years of Starfleet it became a superb show.

There is a place for a mixture of the old ideal of Star Trek with a more pragmatic look at what the galaxy of Star Trek would look like. Saying that combat or conquest has no place is trying to make the show a fairy tale-unless I guess you are specifically referring to the mission and behavior of the Federation itself, and not "Star Trek" as a whole.

And yet, this game is about none of that.  It's hopping around planets and fighting whatever Klingons, Romulans, Borg or other race that I don't know (but was huge on DS9, apparently) happen to be taking a leak there.
13783  Gaming / Console / PC Gaming / Re: Tom Raider: Underworld on: December 15, 2007, 09:48:33 PM

Quote from: naednek on December 15, 2007, 07:27:42 AM

Who is Tom?

He's my friend on MySpace.  You're probably not cool enough to know him.
13784  Gaming / Console / PC Gaming / Re: What is Your Game of the Year? on: December 15, 2007, 09:46:00 PM
I think it's Portal for me, as well. 

With Bioshock probably taking second.

Super Mario Galaxy
Assassin's Creed
Rock Band
Call of Duty 4

may all be tied for third.
13785  Gaming / Console / PC Gaming / Re: Tom Raider: Underworld on: December 15, 2007, 04:09:35 AM

Quote from: CeeKay on December 15, 2007, 02:42:44 AM

Sorry, no Kate Beckinsale included.  Still, it's cool to see they are going to continue with the story from Legend.

It's almost like they said, "The first one was great.  We'll redo that then throw out the garbage that followed to create a new storyline."

I'm excited about this Laura renaissance.  She was always a good character who was wasted horribly.
13786  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 03:33:30 PM

Quote from: Gratch on December 14, 2007, 03:30:45 PM

Quote from: Harkonis on December 14, 2007, 02:52:23 PM

I understand what you mean about wanting to restart the race afterwards, and I'm not sure if they will have a shortcut like NFS:MW did.  I don't understand the complaints about the minimap though.  Many people are saying it's hard to read and I had no such problem at all.  Foudn my way around town with ease between the minimap and the compass and the street signs at the top of the screen.

Maybe I was missing something, but it didn't look like the actual race starting point showed up on the minimap.  I saw icons for the gas station, paint store, and junkyard (?), but there was no icon highlighting where the race actually started.  I had to open the large Start menu map, see where it was, then try to remember the street route to get there.   If they allowed some sort of fast travel (i.e. selecting the race start icon the Start menu map teleported you there), it would eliminate a lot of the confusion.

There were race icons once you found them, but no way to fast travel or even set up a waypoint to find it again.
13787  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 03:31:09 PM

Quote from: Purge on December 14, 2007, 02:17:03 PM

Is there a pause and restart option when you've completed a race?

What about overmap shortcuts?

No and no.

Quote from: Harkonis on December 14, 2007, 01:22:22 PM

I really like this game a lot.  They removed the stuff I didn't like about the burnout series (the intentionally driving through cars and the like) and the added the open world aspect which I've really grown to love.

There is still the same racing feel that you loved in the old games, you just have to start an event to get it.  Not sure why people are having an issue with that.

I played multiplayer for almost 3 hours yesterday and even on the smaller area of town provided and with only 4 people and not many actual objectives, we were all having an absolute blast.

The mug shot on the xbox live camera when you take someone down was funny as hell too.

AND

Quote from: Harkonis on December 14, 2007, 02:52:23 PM

I understand what you mean about wanting to restart the race afterwards, and I'm not sure if they will have a shortcut like NFS:MW did.  I don't understand the complaints about the minimap though.  Many people are saying it's hard to read and I had no such problem at all.  Foudn my way around town with ease between the minimap and the compass and the street signs at the top of the screen.

Did you play the past Burnout games?  The whole point of the racing is the stuff you didn't like.  Driving into oncoming traffic and such is how you raise your boost which you need to win races.  Because of that, Burnout is an intense racing experience.  You cannot take your eyes off the road or you'll have a major accident which takes up precious time.  The idea of a mini-map in that type of racing environment is ridiculous.  

It sounds like the type of racing game you want isn't Burnout.  There are plenty of other ones out there, you should try one of those.  Unfortunately, it looks like you can try Burnout Paradise, too.
13788  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 05:06:11 AM

Quote from: Simon on December 14, 2007, 12:05:55 AM

Not sure what to think really, I love the Burnout series but I'm not entirely sold on the new game format. It looks and drives great and tearing through the city is complete fun, but I already miss being able to just race and do straight up crash events. I'll probably pick it up but I'll hold off for some reviews, especially to see how the game fairs after playing it a while.

Anyone else notice the CompUSA billboards? smile

The billboards made me laugh out loud.  So funny, yet so sad.

The poll seems to be showing a difference of opinion to what I'm reading here (other than Purge's undersized wang or oversized middle finger).  I'm in the not so impressed crowd.  I think the game looks amazing and drives great, but I got bored looking for the right intersection pretty quickly.  Hasn't the "free roaming city" thing EA has been cramming down our throats for years now been dead for at least two of those years.  Give me an effin menu.  If you want to give the people an option to tool around the city driving into paint shacks for shiny new oh-look-it's-orange-oh-wait-it's-green paint jobs fine, but give me an effin menu so I don't have to deal with it.

When I downloaded the demo, all I wanted to do was try out a crash event.  That's it.  Just one little crash event.  Maybe there's one lurking at some intersection with a barely visible stoplight, I don't know, but I got tired trying to find it.  I found the stunt race which I thought sounded cool, but it started in an area with no immediate ramps.  I zoomed around, crashing into things and scored 2,000 of the 50,000 points I needed.  Irritating.  Shortly thereafter I found the beach which has ramps aplenty, naturally.  I tried to call up the menu for a Retry Last Event option. 

The map said, "Tough crap for you, maybe you'd lke to try our great online mode instead." 

I said, "Can I at least set up a waypoint to get back to the stunt race." 

"No," said the annoying map, "but if you're good at reading useless street signs you may be able to find it."

The street map thing was especially bothersome.  In one race, I tried following the mini-map, which is all but useless when you're flying into oncoming traffic at 100 MPH.  I saw a street sign blink at me and assumed I was meant to turn.  I turned.  Another blinking street sign and another turn.  Suddenly, the mini-map screamed at me with a black border showing that I'd driven to the edge of the world.  The Country Club was somewhere up North.  DAMNIT.  Well, I thought, I'll just restart the race...

"Maybe you'd like to try our great online mode instead..."
13789  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: December 14, 2007, 04:49:00 AM

Quote from: Jag on December 12, 2007, 04:48:04 PM


IGN's review is out and they give it a 9.3!

I cannot wait for this now.
13790  Gaming / Console / PC Gaming / Re: Turns out the new refurb Xboxes? Not so much any better than the old ones on: December 13, 2007, 11:54:30 PM

Quote from: gellar on December 13, 2007, 09:07:45 PM

Oh regarding the power brick... my replacement 360 has the old style power brick.

Oddly enough, the Costco 360 I need to return has the new style power brick.

I have no idea what any of this means.

gellar

The Costco unit I'm returning (with HDMI) has the old power brick, while my old replacement unit has the new power brick.
13791  Gaming / Console / PC Gaming / Re: Ghostbusters Game (360, PS3, Wii) on: December 13, 2007, 04:22:46 AM

Quote from: CeeKay on December 13, 2007, 03:45:37 AM

I've always been disappointed TR never continued the Nocturne series.....

That first Blair Witch game wasn't bad, either.

Wasn't Bloodrayne connected to the Nocturne world?

The last Bloodrayne game wasn't too bad.  The first one was pretty weak, though.
13792  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 10:42:30 PM

Quote from: metallicorphan on December 12, 2007, 05:14:30 PM

thanks for the heads up Bull,i'll download it tonight hopefully(unless its U.S. only..Grrr)


okay played this but i didnt have a lot of time with it

first i was dissapointed that it was another FPS...for some reason i was believing that this was a clone of Mercenaries...not sure where i got that from....but it is still a pretty good demo,and i agree with the background story being pretty cool.....gonna give it a proper go tomorrow when i have more time

And I thought it was more strategy based.  I was a little surprised that it was a(n) FPS myself.
13793  Gaming / Console / PC Gaming / Re: Turns out the new refurb Xboxes? Not so much any better than the old ones on: December 12, 2007, 09:18:15 PM

Quote from: wonderpug on December 12, 2007, 07:52:19 PM

I'm pretty sure that's the date the sticker was manufactured.

LOL
13794  Gaming / Console / PC Gaming / Re: Arkadian Warriors for XBLA on: December 12, 2007, 07:37:55 PM

Quote from: Simon on December 12, 2007, 07:00:57 PM

Tried it and liked it. It's a total button mashing hack n' slash but it's pretty fun for what it is and it looks great for an XBLA game. I'd be interested to hear if it's still fun after a few more levels or starts to wear thin.

IGN didn't think so.  They gave it a 5.7
Quote
Closing Comments
We can handle repetitious gameplay in our dungeon crawlers -- it’s generally mindless fun. When you add in a total lack of variety in dungeon and mission design and toss a bunch of generic monsters our way, it just becomes mindless. Though there aren’t any other games like Arkadian Warriors on the Xbox Live Arcade, there certainly are a lot better ways to spend your time and money.

Games Radar gave it a 6.
Quote
You'll Love:
Cartoon-y art style
Co-op mode
Shiny graphics
 
You'll Hate:
2 player co-op limit
Monotonous dungeon crawling
Feeling like you've played this before 

Team Xbox gave it 8.4, though.
Quote
Although you probably won’t be blown away with Arkadian Warriors’s production values or combat system, there is something to be said for an entry-level ARPG that comes with a small price tag via XBLA. Sure, you could pull out your older-bit systems of yesteryear and enjoy a game similar to Arkadian Warriors, but why? Wanako’s title is a fresh IP, contains satisfactory RPG progression, has a paltry asking price and kicks out Gamerscore points to boot.
If you want to get “into” an RPG for the first time, or don’t want your virtual second life becoming more important than your real life, Arkadian Warriors may just be the portal to another world for you.
13795  Gaming / Console / PC Gaming / Re: Turns out the new refurb Xboxes? Not so much any better than the old ones on: December 12, 2007, 07:33:12 PM
I also got the two pronged plug (I think the grid thing is a vent).

I kind of got the impression that they did very little to the unit itself and just replaced the plug.

BTW, I'm taking the HDMI box back to Costco.  I'm too worried about serial numbers and such. 
13796  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 05:12:39 PM
Well, the demo cuts you off before you complete the second stage of the objective, but you do get to drive a tank.  A little unweildy, but fun.  I got blown up a little too quickly for my tastes.

The reason for the name of the game becomes clear as you play.  Each objective that gets taken over pushes the frontline forward.  It does not appear that the enemies push the frontline back.  At least, not in single player.

They do proudly mention that there will be 32 player MP.  I get the impression that MP will be pretty damn great, in a Battlefield kind of way, but not so much about zone control as trying to keep pushing the frontline forward.  Might be enough to make this fresh.  The gadgets and vehicles might do a lot toward that end, too.  Time will tell.

This has definitely moved onto my list.  I look forward to the release.  Anyone know when that is?
13797  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 04:50:40 PM
Wow, this is pretty good. 

The opening cinema sets up a rich backstory in a chillingly believable way.  In the first cutscene, the leader of the squad starts a little too intense and then has nowhere to go but shouting more.  Overall, though, it seems above average, story-wise.

Graphically, it looks pretty good.  Not as smooth as COD4, but next-gen, certainly.

As far as gameplay goes, it's typical push-forward-to-the-next-objective fair, but it's hard.  I died twice making it to the first objective.  And they limit your redeploys (you get 9, I believe).

I've had the impression from the videos, that there is a strategic element to this, and so far I haven't seen it, though I didn't get a chance to finish the demo level yet.  There do seem to be plenty of avenues of attack available to you: alleys, cover, rooftops with ladders aplenty.  It also seemed there would be other vehicles.  So far I've seen a tank, but haven't used one yet.

The environment seems to be very destructable.  I fired a grenade launcer at a guy on a roof, and a big section of wall fell off, right where he was standing.  Very cool looking.

Really, the only issue I have so far is that I have to remember that the left trigger doesn't bring up my sight but it does throw a grenade.  Pretty impressed so far.  It's very polished for a demo.

13798  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: December 12, 2007, 04:26:23 PM
I find the Zapper to be more of a hindrence than a boon in pretty much any game I try it with, Crossbow Training included.  I'm looking forward to Nyko's gun which comes out right after Xmas (?!).  At least it's a pistol (and can still use the 'chuck).
13799  Gaming / Console / PC Gaming / Re: Arkadian Warriors for XBLA on: December 12, 2007, 04:23:50 PM
Yeah, the camera turn speed is annoying, but not a deal breaker.

I wish the sound effects gave the game a little more oomph.  It may be a little too light.  Also, wasn't Fate finally announced for XBLA?  This feels like Fate-light, which itself was Diablo-ultralight.

Not bad, but it feels a little empty.
13800  Gaming / Console / PC Gaming / Re: Ghostbusters Game (360, PS3, Wii) on: December 12, 2007, 04:21:16 PM

Quote from: unbreakable on December 12, 2007, 03:51:52 PM

Quote from: Bullwinkle on December 12, 2007, 01:04:05 AM

Quote from: unbreakable on December 11, 2007, 11:46:12 PM

To celebrate I watched a video of someone completing the SMS Ghostbusters game.  It's... less exciting than one might think.

I don't know...I can think quite a bit.

Well basically the dude just kept catching ghosts (lay trap, move ghosts over on the left, move them over on right, open trap.  Rinse, repeat).  That was about 70% of what went on.  15% was driving around- after he purchased the vaccuum upgrade for the car, he was able to capture ghosts while driving.  13% was moving around the map and making sure to hit ghosts so you can catch them when you drive.  And the final 2% was the end, which interestingly kind of turned into a platform game, even though there had been no other platformer elements in it up to that point.

So basically, you could just watch him catch a few ghosts and watch the end, and that would pretty much be all you needed to see.  It would shrink your viewing time from about 20 minutes to about 5 minutes.

Gotcha.  Really, I just felt like paraphrasing Han Solo.
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