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13721  Gaming / Console / PC Gaming / Re: Trauma Center 2 on Wii: 2-player co-op! on: July 11, 2007, 03:19:54 AM

Quote from: CeeKay on July 10, 2007, 09:13:02 PM

I could never draw a straight line in the Wii version-  I'll have to try the DS version eventually.

For me, the problem was with the twitchy nunchuck selection process.  It always bounced onto something else.  That and making stitches.  I never seem to do it the way they want me to.
13722  Gaming / Console / PC Gaming / Re: Nervous Brickdown on: July 11, 2007, 03:18:59 AM
So, I picked this up today, and it's actually a lot of fun.  A ton of creative thought went into the design.  It's more than just moving the paddle with the stylus.  When you unlock the ability, you can blow to change the trajectory of your ball.  In one series of levels, you draw your paddle, and its shape effects the rebound angle.  There's a Qix-like thing that appears in some levels that roams the screen, bouncing the ball around.  There are boss fights.  The level elements themselves are unique, too.  There are half circles littering the playing field that greatly effect the way the ball moves.  I've only played two of a number of stages.  The first is standard breakout (with the extra tweaks the game does well), but the second is a world of paper that has you clearing junk out of the way to get to some ink stains.  When they're cleared, a picture is revealed beneath the paper.  Does something like that effect gameplay?  Maybe not, but it enhances the enjoyment of the game, which so far seems very well designed.

Planet Puzzle League may be more polished, but I stopped playing it after just a couple of plays.  Nervous Brickdown has a lot of charm and is getting a lot of my attention.
13723  Gaming / Console / PC Gaming / Re: Game organizers on: July 10, 2007, 03:07:01 AM
I'm thinking of getting DVD binders for my games.  I've seen ones that have a sleeve for the booklets, too, but you're giving up space for those.  Does anyone have a particular brand they like or found one that's really good?
13724  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/9) on: July 09, 2007, 06:08:48 PM

Quote from: Laner on July 09, 2007, 04:21:41 PM

"We've got Nada 3!"

That commercial was funny until the 80,000th time I saw it.

Good callback, though.
13725  Gaming / Console / PC Gaming / Re: Monkey Ball (Wii)? on: July 09, 2007, 03:51:31 PM
I did enjoy it.  It wasn't the controls that stopped me from playing, though, it was the ramped up difficulty, but that always seems to be an issue with Monkey Ball.  I certainly wouldn't say it wasn't very good. 

Kororinpa is definitely a better marble-rolling experience, though many think the game is too short.

If you can wait, I hear Mercury Meltdown Revolution is quite good.
13726  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/9) on: July 09, 2007, 03:45:23 PM
Air Zonk is supposed to be fun.  I'll probably get that.  And, given the lower price point and the generally decent if not spectacular reviews already out there, I'll probably get Sylpheed.
13727  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: July 08, 2007, 02:21:48 PM
Somehow, I jumped to 2 clean sections!
13728  Gaming / Console / PC Gaming / Re: [360] Forza 2 vs PGR 3 on: July 08, 2007, 02:21:11 PM

Quote from: mikeg on July 08, 2007, 02:05:58 PM

Well, you can get PGR3 for $20.  So, definitely get it.  I still think driving in-car in that game is THE best looking experience to date on the 360.   Gameplay-wise it is not nearly as deep as Forza, but for $20, how can you go wrong. 

As for Forza and DiRT, download the demos and see which grabs ya.  May save you some money.  I was stoked for Forza all the way til I played the demo, and it boooooorrrrrrreeeeeedddddd me to tears.  I have been tempted several times to buy it, I download the demo, and that temptation quickly goes away.  But others have gotten it, and swear by it.  So, at a minimum download the demo and see for yourself.  There must be something there for the diehard racer or it would not be getting the high praise it is getting.  I am sure many would argue it is the best racer to date on any system. 

Same with DiRT. 

If you want to save cash upfront after buying the system, then get PGR3 cheap and fiddle with it for a month and then grab another.  My two cents. 

I was bored to tears by the Forza 2 demo, as well, and I am not a nuts and bolts racer by any means (the thought of tweaking my cars gives me hives), but I caved to forum effect and picked it up (there was also a great deal at Circuit City).  I think it's a phenomenal game.

I loved PGR2, but something about PGR3 just didn't click with me.  Still, for $20, you can't really go wrong with it.
13729  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: July 06, 2007, 09:03:51 PM
How many clean sections do you folks have?  I was very proud the day that stat moved from zero to one.  Hasn't moved since.
13730  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 04, 2007, 05:42:19 PM

Quote from: Purge on July 04, 2007, 04:26:53 PM

Quote from: Bullwinkle on July 04, 2007, 04:17:26 PM

Quote from: Kevin Grey on July 04, 2007, 03:28:02 AM

Quote from: Bullwinkle on July 04, 2007, 02:34:50 AM

I don't think it would be quite easy to placate these groups, though.  I think it's a very major issue for quite a number of money holding people.  Getting the video marketplace up and running was a huge, mega-billion dollar deal for MS.  I don't think the $50 a year or so would have amounted to more than a hill of beans in light of that.  Of course, it would burn people and create bad PR, etc, but I'm sure those options were weighed.

It's more than $50 a year- by removing those people from the platform completely they are removing the very source of revenue that they are trying to tap with those deals.  But if you just ban the alt accounts you not only fix the issue but you also keep the customer and their money on Live. 

Do I think MS at some point may start banning alt accounts?  Yeah, maybe.  Do I think they'll ban *all* accounts including the primary without fair warning?  Nope. 

Also, there is a world of difference between getting a Silver Alt Account and a Gold Alt Account- one requires a credit card (which can provide a much higher level of regional verification).  Without the Gold Account the only thing people are getting access are game demos and videos, not marketplace video content.  Namco ain't losing any sleep because US users have downloaded the Trusty Bell demo and the "Official Xbox Mag" isn't going to hold enough cachet with MS to get them to take drastic action. 

I think they did give fair warning, which is the reason I deleted the account.

And if that's your comfort level then power to you.

I have several alts for the different marketplaces, and as silver accounts I could care less if they are deleted or not. I keep those accounts on a memory card so I don't have a huge list everytime I fire up my 360. None of them are registered to the console, and thinking about how they are used I'd have a hard time believing they would hunt these down. It would create such a backlash. Right now MS is up to its eyeballs in negative press; do they want to drive their customers from the trough for some free transactions on silver accounts? Since the Gold accounts already get demos ahead of time, I would speculate that they do this to mitigate bandwidth costs from non-paying customers. To hunt down and close all non-paying customer accounts would be risking closing down "potential" paying customers... that's an act of lining the shotgun up to their own foot with a laser scope.

Oh, I don't think they're still looking to hunt down people with fake accounts.  It turned out to be a lot of smoke and mirrors.  But no one knew that at the time, and given how hard they did go after modders and the amount of money and legality issues at stake with video marketplace, it seemed sensible to me to drop the account that I'd only used for two demos anyway.
13731  Gaming / Console / PC Gaming / Re: Help.....Wii remotes won't sync on: July 04, 2007, 04:24:07 PM

Quote from: lildrgn on July 04, 2007, 05:10:09 AM

WTF??

I just got RE4 and put it in. I watch the opening cinematic. When it's time to start, Leon S. Kennedy simply keeps slashing his knife. I cannot move. I press a button and a reticle shows on the screen briefly, then he starts slashing again. I am able to move his viewpoint, but cannot make him walk or do anything game related.

I tried resyncing my remote. I tried my other nunchuk. No worky. I tried Zelda to see if the controls would be wonky there. Nope. Seemed to work fine.

I'm not sure what the problem is. A month or two ago, I bought a Nyko charger and that may have caused all these problems. The remote above had AA batteries in it. The Nyko rechargeable batteries simply don't fit in the remote snug enough and any waggling of it causes the remote to de-sync.

edit: hmm. Tried other remote, seems to work. Time to get my zombie on!

I will try my other remote with AA batteries in it and see what happens.

I had the same problem.  I think I had to go back to the Wii Menu and reload and then it worked fine.

I have also had problems with the Wii-motes not syncing with the machine, but I'm certain I had those problems before I got the charge station.  I'm not sure how that would affect syncing anyway.
13732  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 04, 2007, 04:17:26 PM

Quote from: Kevin Grey on July 04, 2007, 03:28:02 AM

Quote from: Bullwinkle on July 04, 2007, 02:34:50 AM

I don't think it would be quite easy to placate these groups, though.  I think it's a very major issue for quite a number of money holding people.  Getting the video marketplace up and running was a huge, mega-billion dollar deal for MS.  I don't think the $50 a year or so would have amounted to more than a hill of beans in light of that.  Of course, it would burn people and create bad PR, etc, but I'm sure those options were weighed.

It's more than $50 a year- by removing those people from the platform completely they are removing the very source of revenue that they are trying to tap with those deals.  But if you just ban the alt accounts you not only fix the issue but you also keep the customer and their money on Live. 

Do I think MS at some point may start banning alt accounts?  Yeah, maybe.  Do I think they'll ban *all* accounts including the primary without fair warning?  Nope. 

Also, there is a world of difference between getting a Silver Alt Account and a Gold Alt Account- one requires a credit card (which can provide a much higher level of regional verification).  Without the Gold Account the only thing people are getting access are game demos and videos, not marketplace video content.  Namco ain't losing any sleep because US users have downloaded the Trusty Bell demo and the "Official Xbox Mag" isn't going to hold enough cachet with MS to get them to take drastic action. 

I think they did give fair warning, which is the reason I deleted the account.
13733  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 04, 2007, 02:34:50 AM

Quote from: EngineNo9 on July 04, 2007, 01:13:51 AM

Quote from: Bullwinkle on July 03, 2007, 04:53:22 PM

Just when I was mourning the death of OXM's usefulness, they put the Eternal Sonata demo on the disc.  Still, I'd rather they'd just kill the magazine instead of holding back demos for it.  No other demos that aren't on marketplace, BTW.

I think the usefullness of the OXM disc is mostly for the millions of 360 owners who don't even have Live accounts, let alone broadband to download demos.  I'm not a fan of them holding back demos from the Marketplace to sell magazines, but I don't agree with a lot of things. 

I was probably too hasty saying they should kill the mag, but I get the feeling that their readership has dropped significantly if they're securing demo exclusives.  Just assuming that they're on the bubble as is.  It would be too bad for the folks who don't have Live, though.

Quote from: Kevin Grey on July 03, 2007, 11:11:35 PM

Quote from: Bullwinkle on July 03, 2007, 09:22:08 PM

Quote from: Kevin Grey on July 03, 2007, 09:00:44 PM

Quote from: Bullwinkle on July 03, 2007, 08:53:55 PM

And the worst possibility I ever heard was banning the console's accounts, which I didn't seriously doubt.

Why would MS restrict people from using Live?  They want people on Live so they can get money from Gold subscriptions and microtransactions.  It makes sense to ban people with modded consoles because they are actively costing MS money since it encourages piracy.  I can see them cracking down and banning "additional fake accounts" and *maybe* banning all Live accounts on a console after certain warnings but the negative goodwill from a surprise comprehensive banning wouldn't be worth it. 

Personally, if MS banned me from Live for downloading the Eternal Sonata demo then they would lose me as a customer for good. 

I think it was a form of that exact issue that made it a serious concern.  Piracy.  Or specifically, region availability and licensing rights.  Once they shifted to movies and TV on the marketplace it became a whole new ballgame with governments and serious dollars on the line.

It would have been entirely possible and maybe even necessary for MS to follow through on the threat.

But MS's first reaction isn't going to be to eliminate the consoles altogether.  They can quite easily placate any threatened license holders with assurances that the false accounts will be banned.  Which protects the license holder in the appropriate territory while keeping the legitimate account open to continue bringing MS revenue.  Banning the console outright would only be a last resort. 

I don't think it would be quite easy to placate these groups, though.  I think it's a very major issue for quite a number of money holding people.  Getting the video marketplace up and running was a huge, mega-billion dollar deal for MS.  I don't think the $50 a year or so would have amounted to more than a hill of beans in light of that.  Of course, it would burn people and create bad PR, etc, but I'm sure those options were weighed.
13734  Gaming / Console / PC Gaming / Re: Overlords on: July 04, 2007, 02:27:36 AM

Quote from: Gratch on July 04, 2007, 01:19:39 AM

This game really suffers from not having any sort of map or objective markers.  I just spent the better part of an hour wandering around the goddamn Elven forest trying to figure out where the hell I'm supposed to go next.  There's one spot where my advisor guy says something about "Boy, it would be nice to have some blues.", but I have no frakkiing idea where the hell I'm supposed to find the blue hive.  My guess is that I need to find it before I can proceed (there's a gate switch just across some water from where the advisor is taunting me), but I honestly have no idea where it is.  I finally just turned the game off in frustration.   icon_evil



I had the exact same problem today.  Same spot and everything.  I think you're supposed to try to tackle some other missions and come back, though, 'cause I swear I covered every inch possible in the forest.  Not clear at all.

Other than that, I'm loving the game.
13735  Gaming / Console / PC Gaming / Vampire Rain...um, no on: July 03, 2007, 11:10:30 PM
Anyone holding out hope that Vampire Rain would be better in its American release than the Japanese version should hold off heading to the store tomorrow.  Games Radar says no-go, with a score of 3!  They say:
Quote
You'll Love-
 Good concept
 Vampires are kinda cool
 Almost like real LA
You'll Hate-
 Everything's broken
 Takes a clip to kill vampires
 Makes you hate life 
 
13736  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 03, 2007, 09:22:08 PM

Quote from: Kevin Grey on July 03, 2007, 09:00:44 PM

Quote from: Bullwinkle on July 03, 2007, 08:53:55 PM

And the worst possibility I ever heard was banning the console's accounts, which I didn't seriously doubt.

Why would MS restrict people from using Live?  They want people on Live so they can get money from Gold subscriptions and microtransactions.  It makes sense to ban people with modded consoles because they are actively costing MS money since it encourages piracy.  I can see them cracking down and banning "additional fake accounts" and *maybe* banning all Live accounts on a console after certain warnings but the negative goodwill from a surprise comprehensive banning wouldn't be worth it. 

Personally, if MS banned me from Live for downloading the Eternal Sonata demo then they would lose me as a customer for good. 

I think it was a form of that exact issue that made it a serious concern.  Piracy.  Or specifically, region availability and licensing rights.  Once they shifted to movies and TV on the marketplace it became a whole new ballgame with governments and serious dollars on the line.

It would have been entirely possible and maybe even necessary for MS to follow through on the threat.
13737  Gaming / Console / PC Gaming / Re: [DS] New, FANTASTIC Phantom Hourglass pics [UPDATED! Get in here!] on: July 03, 2007, 09:19:13 PM

Quote from: semiconscious on July 02, 2007, 05:19:28 PM

Quote from: Ridah on July 02, 2007, 05:08:38 PM

Nintendo has confirmed an October 1st release date  thumbsup

yes!...

I was kind of hoping for summer, but I'll take it.
13738  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 03, 2007, 08:53:55 PM

Quote from: Soulchilde on July 03, 2007, 07:23:24 PM

Not sure how old it is, but there is a Eternal Sonata video up on the US marketplace.  D/L last night while I was watching movies

That came out this week.

Quote from: Kevin Grey on July 03, 2007, 07:15:39 PM

Quote from: Bullwinkle on July 03, 2007, 07:09:50 PM

I used to have one of those, but I got scared eek

Why?  The worst possibility I ever heard was that MS might start banning the alternate accounts.  I seriously doubt they would ban the consoles themselves over that. 

And the worst possibility I ever heard was banning the console's accounts, which I didn't seriously doubt.
13739  Gaming / Console / PC Gaming / Re: Eternal Sonata demo...on OXM disc on: July 03, 2007, 07:09:50 PM

Quote from: Purge on July 03, 2007, 04:57:28 PM

Oh... you could just download it using a japanese account on Live Silver.

There's a thread around here with links.

I used to have one of those, but I got scared eek

13740  Gaming / Console / PC Gaming / Eternal Sonata demo...on OXM disc on: July 03, 2007, 04:53:22 PM
Just when I was mourning the death of OXM's usefulness, they put the Eternal Sonata demo on the disc.  Still, I'd rather they'd just kill the magazine instead of holding back demos for it.  No other demos that aren't on marketplace, BTW.

One thing I do like is that they review downloadable content.  The biggest coup seems to be a Wing Commander Arena review.  8.5.  They call it "simple but strategically rich" but say it's "light on personality and 'Wing Commander-ness.'"
13741  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/2) on: July 02, 2007, 10:51:16 PM

Quote from: pingwrx on July 02, 2007, 10:46:51 PM

Nada gonna rent Vampire Rain.


Wadda you gonna do instead of renting it?
13742  Gaming / Console / PC Gaming / Re: Wiik-ly VC Update on: July 02, 2007, 03:32:43 PM
I've heard Ecco 2 is much better than the first game.  There's something I enjoy about the little guy...
13743  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/2) on: July 02, 2007, 03:31:32 PM
I'm getting Ecco for the Wii VC and I may get Vampire Rain, but since it's coming out on the 4th, I'm thinking we won't see reviews on it until next week.  I'm interested in Chicken Shoot, too, but only barely.
13744  Gaming / Console / PC Gaming / Re: [Indigo Prophecy] I'm not sure what I just "played" was a "game" on: July 02, 2007, 03:30:00 PM
I really like the idea of this game, and I want to finish it, but every time I think of getting back to it, I think of something else I'd rather play more.

On the flip side, I'm playing adventure games almost exclusively on my laptop now.  It is a genre I really love, but I'm not sure these games work on a console.
13745  Gaming / Console / PC Gaming / Re: [360]Hour of Victory **demo this coming wednesday** on: June 30, 2007, 02:31:47 PM

Quote from: metallicorphan on June 30, 2007, 05:32:45 AM

Quote from: Kratz on June 07, 2007, 07:34:39 PM

I tried the demo... man alive, this shit was horrible.  Unbelievably bad.

I thought Area 51 sucked too, but this was a whole other level of suck.

yeah the HoV demo was bad,but i really loved the Area 51 demo....its made the list because of that demo,before hand i wasnt really interested in it

I agree on the Area 51 demo, too.  Too short, but what was there was really impressive.

I'm not sure why we have to decree that all games from a company are good or bad.
13746  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: June 30, 2007, 04:23:57 AM
One little touch that I find just amazing is the load scene stuff.  When you're loading the start of the level, the main character talks about a memory of the place or about something that just happened or is about to.  But when your just loading the game, he's there with his guns doing all kinds of things-staring at them, spinning them, posing with them stacked artistically on the ground, all while the camera cuts around in full 3D.  I haven't run across a repeat yet.  It's totally unnecessary, but it's just another example of the lengths Starbreeze will go to in giving you a great experience.
13747  Gaming / Console / PC Gaming / Re: [360]Hour of Victory **demo this coming wednesday** on: June 30, 2007, 04:19:00 AM

Quote from: Jimmy the Fish on June 30, 2007, 03:25:17 AM

Arise thread of days gone by!

So if you thought the demo was bad, check out Gamespot's review of the full game:

http://www.gamespot.com/xbox360/action/hourofvictory/review.html

Ouch! (hint: it sucks, with a capital S U C K)

I love their description of the game: "Hour of Victory is practically broken and has no business being on shelves in its current state. "

None of the other reviews are nearly that bad, though.  Of course, none of them are good, either.
13748  Gaming / Console / PC Gaming / Re: New GTA IV trailer on: June 29, 2007, 10:39:59 PM

Quote from: jimmyorr99 on June 29, 2007, 05:53:22 PM

Looks good. Plus now that I can finally get this on an MS console, I'm sold. It's a big year for games.

What do you mean by "now...finally?"  You can get GTA III and Vice City and San Andreas playing on the 360.
13749  Gaming / Console / PC Gaming / Re: Anyone try Driver: Parallel Lines for Wii? on: June 29, 2007, 04:13:19 PM

Quote from: CeeKay on June 29, 2007, 03:50:31 PM

They have strippers, so how bad could it be?  slywink

Stripping game show hosts?
13750  Gaming / Console / PC Gaming / Anyone try Driver: Parallel Lines for Wii? on: June 29, 2007, 03:28:22 PM
I've always liked the idea of the Driver games, but it seems like none have captured the 70s action-movie driving theme like the first one.

I hear Driver: Parallel Lines is more GTAesque.  I know it got weak to decent reviews on the other consoles, but I'm curious about this Wii version.

I want to like Driver.  The Wii controls look interesting.  I'm not going to be the first to bite, though.  Anyone here try this game?
13751  Gaming / Console / PC Gaming / Re: Overlords on: June 29, 2007, 03:09:44 PM

Quote from: Gratch on June 29, 2007, 03:23:55 AM

Was able to put in a couple more hours tonight.  Rampaging and pillaging my way through the Shire was an absolute blast.  Sweeping my minions around the room in a path of destruction whilst chucking fireballs brings an evil smile to my face.  I'm not sure how long the novelty will last, but it's great fun so far.

A couple minor gripes:

1.  The lack of any sort of map certainly makes things confusing at times.  Many of the rooms look the same, and you are forced to pay very close attention to where you're going.

2.  Checkpoint save system.  Blech.   icon_mad

3.  Seems like the minions are sometimes unresponsive.  I'll tell them to sweep around a room, and only half of them will go, or they'll take a completely different route, or they'll just stand and look at me.  Will probably get better as I become more familiar with the controls.

A question as well.  I just got my first batch of Reds, and there's a Red "hive" it says I'm required to move before proceeding.  It requires 10 Reds to move, but there are only enough red orbs to summon 8.  I can't continue until I move the hive, but I can't move the hive until I can find more red orbs.  Am I missing something?


Those are my three gripes, as well.  The lack of a map seems like a ridiculous oversight to me.
13752  Gaming / Console / PC Gaming / Re: Lucasarts "All Over" Wii Lightsaber game on: June 29, 2007, 02:58:48 PM

Quote from: Turtle on June 29, 2007, 11:54:30 AM

Also, there's no feedback from the wiimote.  So you can't do the classic locked sabers, or even much in the way of sword fighting without a lot of simplification to the movements.  It'll likely turn out to be a more advanced red steel sword fight.

There is at least rumble, which will help a lot, but the real pleasure is going to be that sparking sound and whvvmms coming from the Wii speaker.  That speaker may suck, but it is always a pleasant surprise when it does something.
13753  Gaming / Console / PC Gaming / Re: Carcassonne - can't wait! on: June 28, 2007, 11:54:31 PM

Quote from: Misguided on June 28, 2007, 10:44:09 PM

With the river expansion, you play the river tiles before the rest of the game starts. Then play continues as normal.

True, and after reading around, it appears those tiles are meant to break up farms, but I'm not sure that they do.  Also, apparently, there's a situation that can come up which will guarantee a win if played right.
13754  Gaming / Console / PC Gaming / Re: [Wii] Resident Evil 4 impressions on: June 28, 2007, 11:53:02 PM

Quote from: Kevin Grey on June 28, 2007, 10:22:21 PM

Quote from: JSL on June 28, 2007, 09:32:21 PM

How are save points in RE4; reasonably spaced or are there chunks without being able to save for over 20 minutes?

To add to what kronovan mentioned, another good point about the saves is that they are marked on your map- you always know how far away you are from one.  And the game generally doesn't use respawns so, if need be, you can also just quickly backtrack to the last save point. 

Additionally, there are plenty of checkpoints scattered throughout (pretty much any time you move into a new area through one of the doors labeled with a green "open").

One warning, though, there are a couple of spots that do respawn, if you try to go back and save before the area is completely cleared.  I just got shafted, ammo-wise, by just such a scenario.  And I foolishly saved over my last save, so I'm just going to have to be super-conservative on ammo for a while.
13755  Gaming / Console / PC Gaming / Re: Carcassonne - can't wait! on: June 28, 2007, 10:28:39 PM
Apparently, the river expansions are in the game.  I'm not sure what rules they are supposed to add or what difference the tiles make, strategically, but it was nice to see them included.
13756  Gaming / Console / PC Gaming / Re: New GTA IV trailer on: June 28, 2007, 10:27:12 PM
I'm a little concerned with the framerate, though.  I'm sure they'll smooth it out by release.  At least, I hope.
13757  Gaming / Console / PC Gaming / Re: Overlords on: June 28, 2007, 04:53:31 PM

Quote from: Caine on June 28, 2007, 04:38:28 PM

btw, i have a big  finger to one of the gamestops in the area.  the were charging $65 for the pc version, because "you can't find this anywhere else today".  MF-ers.  they shouldn't be allowed to raise the prices just because they happen to get their order in sooner. 

That's ridiculous, and I think bordering on illegal.
13758  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: June 28, 2007, 02:38:17 PM

Quote from: EngineNo9 on June 28, 2007, 11:34:58 AM

Wow, 500k sales in the first week!  This is one game I'm happy to see people support.  Especially in the US where we aren't exactly known as a good market for rally games. 

I'm up to the 8th tier in my career, and if my hand/wrist/arm wasn't hurting so bad I would probably go higher.  As it is I might have to try and take a break for a while, but it's just so easy to say "just one race" and then still be playing two hours later. 


I wonder what they attribute that to.  That's way more then just us forum freaks or people who even read review sites.  Could it just be that the demo was so damn good?
13759  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: June 28, 2007, 03:43:59 AM

Quote from: mikeg on June 27, 2007, 11:28:13 PM

I am amazed that there is so much talk about reviews, game length, etc, but zilch about the actual game.  Does anyone actually have it?   

My biggest concerns with it are pacing.  I am reading in some players assessments on other websites that there will be great fights and then pointless roaming for quite some time doing nothing and not progressing the story.    I have less than zero interest in clearing out an area and then roaming around throwing garbage cans and whatnot ala a GTA type of game.  Not that that is bad but I cannot stand it personally, nor do I want to play a game that is designed to be played that way.
  I do have it, but I've only just received my first power.  The pacing seems great, so far, but I'm sure it's too early to tell.  I will say that the opening sequence had me grinning from ear to ear, knowing I was going to like this game.  It blew me away in a similar way to Half Life's opening sequence (much more action-oriented, though).  Add to that the attention paid to the little things (full movies on TV, great dialogue with good, even great, voice acting), and I'm not worried about the pacing.
13760  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: June 27, 2007, 10:43:55 PM

Quote from: Chaz on June 27, 2007, 10:00:49 PM

My biggest problem with game length is that some reviewers knock a game for being too short.  Also, it seems like many folks think an average game is 20 hours long.  First, the average game length has been 10-15 hours.  Second, if developers know that they'll get knocked for making a game that's a tight 10 hours, they might be inclined to add another 10 hours of content to pad things out.  This is how we end up with things like the Triforce hunt at the end of Zelda: Wind Waker.

The example I use is movies.  Would you not see a movie because it's an hour and a half and not two hours?  Length does not equal quality.  Of course, I'd rather have a 20 hour game that's good start to finish, but if the game is only 10 hours, and good start to finish, that's fine too.

I've never understood the quantity mentality myself.  I know some people complain about the cost of games being an issue, but if you pay $10 for a two hour movie, that translates to $50 for a 10 hour game, which is about right (though I think $60 is too much in general).  Additionally, you're paying that same $10 for a movie that runs 90 minutes.  It all seems to work out to me.
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