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13681  Gaming / Console / PC Gaming / Re: Xbox 360 arcade question on: October 12, 2008, 11:43:10 PM

Quote from: faide on October 12, 2008, 05:40:33 PM

I got the red rings of death for the 3rd time this morning frown.  I'm seriously considering going out and purchasing the 360 arcade unit ($200 one).  If I pop my HD out of this one and put it in that one will I run into any issues?

Thanks in advance!

Buy it from Costco.  Seriously.  They just took back my original unit (first generation of the 360) and exchanged it for one of the 60GB units with no questions.  So much easier than going through repairs.
13682  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 12, 2008, 11:41:21 PM
I was horrified to find myself waking up with a near fully-formed idea for a level in my head.  I wrote it down and decided it was doable.  I'm not going to tackle it in the beta, though, mostly because I'm out of time.

Since then, I came up with a whole other level idea.  Much more ambitious.  Probably too ambitious, but I'm keeping it in my back pocket.

Not sure what this means, other than I'm thinking about LBP more than I expected.
13683  Gaming / Console / PC Gaming / Re: Dead Space on: October 12, 2008, 04:54:53 AM

Quote from: SensuousLettuce on October 11, 2008, 10:28:33 PM

Quote from: Bullwinkle on October 11, 2008, 10:20:41 PM

This was a MAYBE for me.  Now I'm IN.  Hopefully, there will be some more INs that become OUTs (a la Fracture).  And no more MAYBEs that become INs.

Agreed. Not sure if I'll be buying Dead Space, but Resistance 2 went from <yawn> to must have as I near completion of my playthrough of the first one.

Where's mirror's edge on your radar?

Right now i'm almost sold on it but I need to see reviews.

Same for me on ME.  If they pull it off, I'm very in, but I need reviews.
13684  Gaming / Console / PC Gaming / Re: Dead Space on: October 11, 2008, 10:20:41 PM
This was a MAYBE for me.  Now I'm IN.  Hopefully, there will be some more INs that become OUTs (a la Fracture).  And no more MAYBEs that become INs.
13685  Gaming / Console / PC Gaming / Re: Dead Space on: October 11, 2008, 09:09:00 PM
Another review, this time from Gamepro: 5/5!

Quote
THE BOTTOM LINE: Dead Space is a showcase piece of dark-side entertainment that rivals the marvelous designs of such games as BioShock, Gears of War, and Resident Evil 4. But be advised that it is definitely not for the queasy or the faint of heart. Still, if you can stomach its horrors, you will be rewarded with one of the best survival horror experiences ever created.

http://www.gamepro.com/article/reviews/207445/dead-space-page-1-of-2/
13686  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 11, 2008, 09:06:53 PM
Apparently, real reviews start hitting tomorrow night.  One of the first up is Eurogamer.  I usually trust them pretty well.

http://www.videogaming247.com/2008/10/11/first-littlebigplanet-reviews-to-go-live-tomorrow-night/

Also, the game requires a 600MB install.  Not too bad, but these mandatory installs still make me mad.

Quote
13687  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 11, 2008, 08:48:24 PM

Quote from: Misguided on October 11, 2008, 03:12:37 PM

Quote from: Bullwinkle on October 10, 2008, 08:11:22 PM

Because the paddle controller wasn't available in the US.

And this is why the FSM created play-asia.
*shrug* I liked both of them. The reviews sandbagged Arkanoid for being Arkanoid,
which makes no sense to me. There isn't a better block-breaking game on DS,
though I'd say Nervous Brickdown gets plenty of style points. For goodness sakes,
IGN gave Space Invaders a 9 and Arkanoid a 4.5. I'll buy the argument that Space invaders
was a more unique title, but Arkanoid is a solid 7 in my book. It's very well done, but simply
doesn't distinguish itself in the same way as SIE did.

Anyway, back on topic here, that DQIX trailer looks stunning.

It's still on topic.  This stuff was announced at TGS.

I've played both Arkanoid and Space Invaders Extreme.  SIE was a superior, addictive game.  Arkanoid felt like a port with a problem zone in the split between the two screens.  The paddle could add to the interest, but it wasn't an option here (without paying a lot more for the import ship).  Still, I can't imagine it adding that much to the game.  It was just lackluster.  Nervous Brickdown was a lot better than Arkanoid, and it got ignored.  Still, myto, if you're an Arkanoid junkie, you'll probably get a fair amount of fun out of it.  Especially if you can find it cheap on the DS.  But maybe the 360 version will be improved...*


*Just to reconnect it to the topic.
13688  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 11, 2008, 02:49:41 PM

Quote from: mytocles on October 11, 2008, 05:39:05 AM

Quote from: Bullwinkle on October 10, 2008, 08:11:22 PM

Quote from: Misguided on October 10, 2008, 11:29:01 AM

Why does everybody pile on Arkanoid DS? I thought it was a lot of fun.
Especially with the paddle controller (of course). It might not be as innovative as
Space Invaders Extreme, but it was still good.

Because the paddle controller wasn't available in the US.

Also, compared to SIE, released at the same time, it came off as really lackluster.

Ahh, thanks, Bullwinkle - that makes me feel better!  I can play the NES game without the special controller, but with about as much success as I did with the stylus on the DS.  Long live Special Controllers, lol (when they work for the game in question, of course!)  icon_razz

If you've got a Wii, there's a demo up on the Nintendo Channel.
13689  Gaming / Console / PC Gaming / Re: Dead Space on: October 11, 2008, 02:46:03 PM

Quote from: SensuousLettuce on October 11, 2008, 12:55:23 PM

Has IGN revamped their whole reviews system?  Lots of their reviews have been very low lately and with that in mind an 8.7 makes me wonder if this game is UBER.  However, I'm having a hard time shaking the fact that they used to give everyting a 9 at one point in time.

In any event, what I've read about this game makes it look very interesting...but man I don't know if I'll ever get to it with the oncoming rush of delight.

I've noticed their scores have been dipping, as well.
13690  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 11, 2008, 02:44:47 PM

Quote from: Destructor on October 11, 2008, 02:18:51 PM

Quote from: Bullwinkle on October 11, 2008, 03:56:43 AM


Because Nintendo is stupid and continues to just grab at your money while refusing to make a true solution over the severe lack of storage on their Wii console. Either that, or the Wii is extremely poorly made and just can't be programmed to run things off the SD card.

My solution? Go grab one of these and just find the games via any number of ways. It ain't exactly legal (well, my link is - grabbing the games aren't), but there's still a ton of fun to be had out there. I still have my ASCII Pad from the SNES era - one of the best old-school controllers ever. And it works great with the USB thingy.

Yeah, but that still won't let you have more than a handful of Wiiware games.  Honestly, I don't know how they can make money off of those games in the long run.  If that's their goal, they better fix the hard drive problem.
13691  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 11, 2008, 04:42:04 AM

Quote from: semiconscious on October 11, 2008, 04:26:20 AM

Quote from: The Grue on October 11, 2008, 01:49:39 AM

Downloaded this and played a bit this morning.  It is even more fun that I had imagined.  Playing other people's levels has been great and many of them have been very creative.  The quality of them is only going to get better over time.  I almost wish I could preorder twice, just to make it known how great I think it is.

illumina garden (search under 'illumina')...

How do you search under 'illumina'? 


EDIT: Never mind, I figured that out (hit square, if anyone is wondering).
13692  Gaming / Console / PC Gaming / Re: [PS3] Resistance Fall of Man on: October 11, 2008, 04:39:01 AM
Just finished Resistance tonight.  Really great.  Man, the difficulty ramps up like crazy on the last few sections.  My biggest complaint is that you get the
Spoiler for Hiden:
Bullseye Mark II
right at the start of the last segment, but you also don't see
Spoiler for Hiden:
the standard bad guys any more -
so
Spoiler for Hiden:
the improved weapon doesn't feel improved at all. It actually feels worse.

Anyway, I'm really looking forward to R2 now.  I just hope there's more WWII stuff.  That's one of the main things that made the game different than a lot of shooters.  By the end, a lot of that was getting lost.  I've seen a lot of pics of Hale in an alien setting.  I'll be bummed if there's nothing or very little on WWII earth.
13693  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 11, 2008, 03:56:43 AM
Well, fuck.

This keeps getting worse and worse.  Apparently, all that we will gain is the ability to download directly to an SD card.  You'll still have to swap.  Like that's a solution in any fucking way.  Also, why the hell do we have to wait until Spring for that?

http://www.vc-reviews.com/news/2008/10/virtual_console_games_to_be_directly_downloadable_to_sd_cards
13694  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 11, 2008, 03:17:59 AM

Quote from: Dante Rising on October 11, 2008, 02:13:22 AM

Quote from: Bullwinkle on October 10, 2008, 11:56:27 PM

Quote from: mikeg on October 10, 2008, 10:56:11 PM

This is by far my most anticipated game of the rest of the year.  Forget Fallout, Fable, Gears.  Gimme Mirror's Edge.  I am soooooo ready for something not done before and to my knowledge there has never been a first-person parkour sim game with a neat story before.  Can't wait. 

Breakdown was similar, though there was less platforming, parkour-style.  The graphics were muddied, though.  The startling blue skies and crisp buildings really do a lot for me in ME.  Controlling Breakdown was not easy and got extremely frustrating when there were more than a couple of enemies on screen.  Hopefully, that won't be an issue for ME.  It'll be all about the controls, IMO.

Breakdown was a wonderful game, but as you alluded to, if there were more than one or two enemies on the screen the game became extremely hard even on the easiest difficulty. With some enemy attacks your camera angle would spin about wildly, and by the time you reoriented yourself the enemy was all over you again. VERY frustrating. Its been awhile since I played Breakdown (I still have it in my library) but I recall desperately wishing for a cheat mode at one particular boss- and that was on easy.

I was playing on Easy as well.  I got as far as the white tower room (pretty near the end, IIRC) when something like eight guys came out of the woodwork.  If you managed to take them out, you felt pretty good.  Then another wave showed up.  PITA.
13695  Gaming / Console / PC Gaming / Dead Space on: October 11, 2008, 12:00:41 AM
Much like with Saints Row 2, IGN has jumped the gun with a game releasing next week.  Dead Space gets an 8.7!

Quote
Closing Comments
Call it science fiction survival horror, but Dead Space does the genre proud with an engaging story; action that's tense, fast-paced and extremely violent; as well as atmospheric qualities that will get under your skin and make you jump. It may be a newcomer, but the seeds of an incredible franchise have been sown, and EA's in a great position to reap a phenomenal franchise full of scares. If you like survival horror, action or sci-fi, Dead Space needs to be on your radar.
13696  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 10, 2008, 11:56:27 PM

Quote from: mikeg on October 10, 2008, 10:56:11 PM

This is by far my most anticipated game of the rest of the year.  Forget Fallout, Fable, Gears.  Gimme Mirror's Edge.  I am soooooo ready for something not done before and to my knowledge there has never been a first-person parkour sim game with a neat story before.  Can't wait. 

Breakdown was similar, though there was less platforming, parkour-style.  The graphics were muddied, though.  The startling blue skies and crisp buildings really do a lot for me in ME.  Controlling Breakdown was not easy and got extremely frustrating when there were more than a couple of enemies on screen.  Hopefully, that won't be an issue for ME.  It'll be all about the controls, IMO.
13697  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial PS3 Network Name REQUEST THREAD on: October 10, 2008, 09:10:57 PM
BullwinkleJ
13698  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 10, 2008, 08:11:22 PM

Quote from: Misguided on October 10, 2008, 11:29:01 AM

Why does everybody pile on Arkanoid DS? I thought it was a lot of fun.
Especially with the paddle controller (of course). It might not be as innovative as
Space Invaders Extreme, but it was still good.

Because the paddle controller wasn't available in the US.

Also, compared to SIE, released at the same time, it came off as really lackluster.
13699  Gaming / Console / PC Gaming / Re: Best FPS of the Current Gen (so far)? on: October 10, 2008, 08:09:13 PM
Even though it's even less of an FPS than Gears or MGS4, I have to say Portal.  But I'd nominate for best Platformer, Adventure game and MMORPG, too.

If I'm forced to pigeonhole (Damn you, "Society" with your "rules"), I'd go with COD4

Bioshock's up there for setting and story, but as time's passed, my memories of the controls aren't entirely favorable.
13700  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 10, 2008, 08:02:28 PM

Quote from: metallicorphan on October 10, 2008, 05:52:09 PM

i just pre-ordered this...very glad i did now,excellent review KD,very much looking forward to this

oh and this is a breath of fresh air

Quote
Character has a voice – no more mute / blank main characters

does anyone still call you 'Playa' in the game?i thought that was a nice touch in the first(as you were the player)

The main character actually did speak a few times in the first game, to great comedic effect, IMO (one line was about his secret knowledge of the fashion season, IIRC). 

I think non-speaking main characters are a stale idea, though.  I understand they do it so the player feels connected.  It's jarring to hear the main character voice an opinion different than your own, is the theory.  To me, that's wishy-washy.  Give the main character a strong, specific viewpoint.  Make us play the way he would.  I'd be fine with that.
13701  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 10, 2008, 07:58:25 PM

Quote from: semiconscious on October 10, 2008, 06:43:23 PM

for pug smile :

new eurogamer vid (mark healey's the guy that emailed the calculator creator, btw)...

edit:

Quote from: coopasonic on October 10, 2008, 06:14:28 PM

in the end it's just a pretty platformer with authoring tools.

well, yeah, can't say i disagree with that. tho, of course, in the end, halo's just a pretty fps, & mgs4's just a pretty 3rd person shooter, & super mario galaxy's just a pretty platformer without authoring tools - right?...

Well, no.  All of those things have something that LBP doesn't seem to: story.  For some, it's the most important part (MGS4), for others, it's amounts more to cohesive level design that carries through the whole game, letting the levels build on each other.  Two of them also have incredibly tight, easy-to-use controls (I'll let you figure out which one does not).

LBP has never claimed to be about story, and that's fine.  But, no, you can't really say that those games are just pretty versions of their genres.
13702  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 10, 2008, 03:55:06 PM
I got the impression that the animated clip is from the game.  I think that's the cut scene art style.  Normally I'd like it, but the rendered graphics are so great.
13703  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 10, 2008, 05:30:11 AM
I look forward to your review, as well.

I'm hoping SR2 is either really good or really bad.  I want it to be excellent, but I could use another game to scratch off the ol' list.
13704  Gaming / Console / PC Gaming / Saints Row 2 on: October 10, 2008, 12:28:08 AM
Next week!  But the reviews are starting, so I'm starting the impressions thread early.

IGN:  8.2 US  8.0 UK

Comments:

Quote
US:
Saints Row 2 isn't a GTA killer, but instead it's a GTA alternative. Players who enjoyed the action-packed moments of GTA will have an absolute blast with Saints Row 2. It's tough not to hate on the slightly lacking production values, but when you see the rest of the game it actually makes a bit more sense. The technical shortcomings are the only truly bad part of Saints Row 2, but the core gameplay experience is extremely enjoyable. Do yourself a favor and -- if you're a fan of open world games -- go out and pick up a copy of Saints Row 2. There's enough crazy-insane tomfoolery to keep a machete in the hands of even the most straight-laced citizens.

UK:
...on the surface, Saints Row is an easy game to hate. Actually, I have a feeling that a lot of players and reviewers will write this game off for the sheer stupidity at play at all times. But to do so would be a big disservice to a game that tries hard to do a lot of things and show you a good time. Did we have a good time? Definitely (and that's the key, isn't it?) – but it's done with the same level of sophistication as a 16-bit beat-em-up at regular intervals, blended with dozens of minigame distractions and a well-designed city to play around in. So it's big dumb fun, Saints Row 2 isn't going to redefine any aspects of game design - but in doing so it does deliver on Volition's biggest promise: Saints Row 2 isn't Grand Theft Auto.
13705  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 09:54:27 PM

Quote from: Turtle on October 09, 2008, 06:32:04 PM

This is not a demo, it's a beta.  As much as you'd like to think this is near final, it's not.  They haven't even showed any of the more complex developer made levels, basing a full opinion of a game based on 4 tutorial levels and a bunch of crap made by users just getting to know the tools is odd.

If they didn't want us to start forming an opinion, they shouldn't have released the beta/demo (I've seen demos in far worse shape with far fewer levels).  The point is to generate interest, correct?  Build buzz?  forming opinions works both ways.  You've made your mind up, clearly.

I agree that pricing this at $20 would be ridiculous.  I always assumed it was a $60 game.  But based on what pug has seen and heard, that's what he thinks.  He's not basing it on nothing.  LBP is not Ratchet and Clank or Mario Galaxy.  Both of those had full stories and fully created worlds and interconnected levels ready to play.  I have yet to be convinced that these 60+ levels are going to deliver the depth of platforming gameplay that the people paid to promote the game have said are in there.  Cynical, maybe, but everything I've seen has pointed to the levels being tutorial or quick hit, like the tie jumping, or examples of the kinds of things YOU can create.  Again, I'm hoping there's a wealth of gaming goodness there that has the perfect balance of fun and challenge (ie that it doesn't get too hard).
13706  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 09, 2008, 02:19:48 PM

Quote from: mytocles on October 09, 2008, 05:25:34 AM

Quote
Arkanoid Live

OMG, tell me it ain't so, Joe!

If they somehow transfer good controls to this, wowie... Arkanoid Rules! thumbsup

These are the same games that were on the DS.  The Space Invaders game is excellent.  Arkanoid, not so much.

Quote from: Kevin Grey on October 09, 2008, 01:26:35 PM

Also, No More Heroes 2 was announced. 

I saw that late last night and had a difficult time getting to sleep.
13707  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 05:47:59 AM
I also tried the Little Big Colossus (v2) level.  Really nice.

I've had some time to mull over the game, and here are my thoughts.

I was kind of hoping that after playing the demo everything would just click, and I would be IN!  Instead, I am just in.  That's certainly better than out, or even waiting for a price drop, but I'm reluctant to see this game as the second coming.  There is something compelling about it, though.  I want to go back and play it.

I don't think it'll be anything like a system seller.  Everything in the marketing screams CUTE and FRIENDLY.  The game is certainly both of those things, however, I think those two labels also imply something to the average gamer that isn't really there: EASE OF USE.  It's certainly not that hard to get into one of the story games.  However, the controls, while decent enough, are a little off-putting.  They're smooth, but the jumping feels a little loose.  And the z-axis thing doesn't feel natural.  Having played a little more, I've found it can be a problem.  Now, I'm not saying these ruin the game or make it anything less than an A title, but they are keeping it from brilliance or near-perfection.  And I think they'll be an issue for the casual gamer. 

A bigger problem for the light crowd is in finding user-created levels.  Hopefully, it'll work much better in the retail release, and it'll be a non-issue, but for now it's a little overwhelming and clumsy.  I wanted to find the best reviewed levels, but there's no real rating system.  You just slap words up after playing, refridgerator magnet style.  Sure, there could be a ton of "Great" or "Brilliant" or "Clever" labels on a level, but having all of them muddles the finding process.  Also, the word "Brilliant" is not only applied to things that are clearly not, but it also covers levels like the Shadow of the Colossus one and the one that does the theme for Final Fantasy.  Granted, the latter was a clever use of the game, but I was looking for gameplay.  And after an epic load, it was beyond disappointing.  I've heard the network is going to work better, so no points off for that yet, but I hope it flows like melted butter.  None the less, the searching/labeling has to be changed.  And if you want to find a specific level (took me forever to hunt down that Colossus one last night), too bad for you.

The biggest issue, casual gamer-wise, is the construction set.  I loaded it up and was instantly overwhelmed.  Not to say it's not streamlined and easy to use once you get into it, but talking about it in terms of the target audience (or what should be the target), it's just going to be too much.  I have no doubt that when I get the game, I will attempt one level.  I'm not doing it in the beta, since the current plan is to not carry those levels over.*  However, it's going to take the perfect alignment of available time and not wanting to do anything else, and that's going to be a challenge, I can tell you.

I guess my point is that I have certainly come further along to joining the fun, but I still don't get it entirely.  I do think I've nailed down a key element about what I don't get.  This game has been described as a potential system seller.  To do that, it needs to tackle all the gamers out there, not just the core.  Everything about the way the game has been marketed and designed, graphics-wise, says that the laid-back gamer is who they're going after.  However, the game itself is going to be off-putting for that very crowd.  It is going to be trumpeted in reviews and beloved by the in-crowd.  Initial sales may even be good, if the buzz climbs beyond that group.  But I don't see this as a system seller at all.  In fact, I think it'll be more in the Psychonauts/Beyond Good & Evil realm.  Better sales, just due to the marketing push, but still a game that's lamented years from now for never catching on in a massive way.

Please note that these are just predictions.  Guesses, really.  Feel free to point out that I'm wrong months from now when the PS3 is the biggest selling game console, er, I mean, entertainment unit of all time due to this game.  Also note that this is not a review of the game itself, which I do think is an A title.


*Never mind on that point, the plan's been changed: http://www.1up.com/do/newsStory?cId=3170477
13708  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 03:29:32 AM

Quote from: Turtle on October 09, 2008, 02:57:24 AM

60+ levels...

Again, though, how many are tutorial, how many are tie-jumping, etc.  60+ could certainly be plenty.

Of course, I unlocked the creation and MP stuff within five minutes of my last post.  I've tried a few online levels (they take forever to load, and if they're not worth it, it's extremely frustrating).  Some definite fun to be had (I enjoyed the Ninja Warrior level), but, man, do they need a ranking system.  Some way to filter, so I'm only going through the best.  Maybe it's there, and I'm missing it.

I doubt I'll get to creation before the beta ends.  There's a good chance I may never do it.  I do see myself picking this game up, at least.  So there's that.
13709  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 02:20:06 AM

Quote from: semiconscious on October 09, 2008, 12:37:39 AM

Quote from: Bullwinkle on October 08, 2008, 10:24:19 PM

I got two extra codes.

FCFS, as always.

Voucher Code:  F9ED-2ABK-892G

Voucher Code:  E92Q-KDBB-A4CG

dude! - impressions, please! smile ...

Well, I've been playing for a little more than an hour and a half.  It is fun, for sure.  Movement is good except for the z-axis thing the developer was talking about.  Moving in and out of the screen is "automatic" in theory, but it often doesn't take you where you want to go.  So far it's only been a minor irritant, though.  Sometimes I feel like I should be able to jump more than I can.  There's a nice feel to movement, at least.

Graphics are lovely.  I will say, I kind of thought this would be running 60 FPS, but it isn't, which is disappointing.  None the less, it looks very nice (and I'm only running 720p). 

Sound is great.  I'd forgotten that Stephen Fry was in it. Very appropriate choice.  He sets the tone marvelously.  The atmospheric stuff is pretty cool, though I have it paused on a haunted section, and it has been repeating the same scream a lot.

I have it paused because I had to charge my other controller.  I have come to an enforced 2P section.  Granted, it's only for bonus collectables, but I'm a collectable whore, as has been discussed elsewhere.  If these enforced multiplayer segments grow more frequent, I'll be annoyed.

As for the big question: Do I get it?  Well, it's still too early to tell.  I haven't seen any construction options yet, nor have I found a way to get other peoples' levels (maybe that's not possible in the beta??).  All of the levels have been tutorials of sorts, so far.  I am going to keep playing, so that says something.  If there's enough gameplay in the full release, and they clean up some of the minor hiccups, I could definitely be in.  But my questions are the same as they ever were.  So far, I like the path to gameplay that I'm being led along, however, there better be a lot of it to follow (though not in the beta, obviously).
13710  Gaming / Console / PC Gaming / Re: Confused about multiple accounts on an XBox 360 on: October 08, 2008, 11:11:17 PM
My 360 crapped out, but it wasn't RROD related, so I'd have to pay for a fix.  Instead, I traded the old one for a new one at Costco.  I updated my account using the link below.  Everything seems fine for the most part.  However, Castle Crashers has reset my game.  I've lost everything.  Any idea what happened and how/if I can fix it?

Anyone else experience this?
13711  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 08, 2008, 10:24:19 PM
I got two extra codes.

FCFS, as always.

Voucher Code:  F9ED-2ABK-892G

Voucher Code:  E92Q-KDBB-A4CG
13712  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 08, 2008, 05:47:11 PM

Quote from: leo8877 on October 08, 2008, 04:49:02 PM

http://littlebigplanet.usatoday.com/

USA Today has 15k codes.  I just got one and am downloading beta now.

Same here.  Why not just make it a demo?
13713  Gaming / Console / PC Gaming / Re: White Knight, a PS3 RPG from Level 5 on: October 08, 2008, 12:26:05 PM
Wow, more than two years.  I would have known nothing about this game.  I wasn't even considering a PS3 two years ago.
13714  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: October 07, 2008, 06:33:39 PM

Quote from: denoginizer on October 07, 2008, 06:18:10 PM

It sounds silly but I stopped about halfway through when I heard that they were adding Trophies support to the game.  I need to get back to it.

Not silly.  I did the same thing.  And then I found out you had to restart to get trophies, but I'm too far in to start over, and now some of my desire to finish has diminished.
13715  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: October 07, 2008, 04:14:26 PM

Quote from: SensuousLettuce on October 07, 2008, 03:09:18 PM

We're not arguing per se. I just took issue with him saying that the game was crap when it obviously wasn't.

ar·gu·ment      /ˈɑrgyəmənt/ [ahr-gyuh-muhnt]
–noun
1. an oral disagreement; verbal opposition; contention...
2. a discussion involving differing points of view...
13716  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/6) on: October 06, 2008, 02:49:40 PM
Wii VC this week is Mario Golf and Shining Force II.  Wiiware has Midnight Bowling and MadStone.  Also, the Mega Man 9 DLC is up.

For me a pass this week.  I was thinking of Fracture, but reviews have not been kind.  I may pick up Lego Batman, if my 360's problem is just the video cable.  Otherwise, I'll wait until it's back from repairs.
13717  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 04, 2008, 09:13:03 PM

Quote from: Destructor on October 04, 2008, 07:59:38 PM

Quote from: Bullwinkle on October 04, 2008, 03:25:13 PM

A number of sites are mentioning this SD card deal as a special card that Nintendo is releasing.  In other words, the 2GB card that I have in there will be useless, and I need to buy their version.  This better be bullshit. 

There's no way that Nintendo would be that stupid to pull something like that off. Just heavily restrict what the DS normally can do with the SD card (viewing and saving pictures, listen to mp3 files, etc etc), and they'll be fine. As long as Nintendo doesn't allow you to natively (as the pirating community will find a way around it) run apps off the SD card, it'll be fine and stop the casual pirate that doesn't purchase anything additional to run illegal games (see PSP, Dreamcast, and now the Wii (some beta program that I've heard works decently well)).

We're talking about the Wii running games off of an SD card, not the DS here.  Sorry if that was confusing.
13718  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 04, 2008, 03:25:13 PM
A number of sites are mentioning this SD card deal as a special card that Nintendo is releasing.  In other words, the 2GB card that I have in there will be useless, and I need to buy their version.  This better be bullshit. 

I'll happily download whatever proprietary file system they want.  I'll reformat the card I have, no problem, but if I have to buy some special card, I'm going to be pissed. 

I remember someone at Big N (maybe even Reggie) saying that they were working on a system that wouldn't cost us anything. 

Grrrrness rising.

This would explain why they're making us wait until the Spring.
13719  Gaming / Console / PC Gaming / Re: Buzz! the TV Quizz on: October 04, 2008, 02:21:41 AM
I must rectify my last impressions.  I played tonight with the wife and not only was the session chock full of new quiz types, to the point of it being a nearly completely different game, but there was also a round that used the big, red button!!  Woot!  It was also a ton of fun.  There was a round that had us passing a bomb back and forth with each right answer until it randomly blew up.  There was a similar one that gave an opportunity to throw a pie in someone's face.  There was another where you got to steal points from someone (that one killed me).  The final round was completely different as well.  In that one session, I went from being underwhelmed to being, sorry in advance, buzzed about the game.  I can see why a lot of these rounds weren't in the single player games I played, but I'm not sure why they weren't available for internet multiplayer games.  Anyway, if there's a party going on, and you need a break from Rock Band, fire this one up.
13720  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 03, 2008, 08:49:05 PM
Sweet.  NIce mix.

All Right Now by Free
Bad to the Bone by George Thorogood

for me.

My daughter and wife will love the Thorogood song.
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