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13681  Gaming / Console / PC Gaming / Re: [?] Far Cry 2 Officially Announced on: July 20, 2007, 07:00:13 PM

Quote from: CeeKay on July 20, 2007, 03:11:22 PM

Quote from: Jumangi on July 20, 2007, 06:36:03 AM

Interesting that its only listed as PC. Maybe the Xbox versions didn't sell that well?

didn't they pretty much stink?  I seem to remember being warned not to bother getting them.

I think that was the Wii version.  The Xbox and 360 versions were actually pretty good.  I thought the levels were all a little longer than necessary, though.  there was a point on each one where I sighed and said, "Really, it's not over yet?"  Not that the level design was bad or anything, but I just like my FPS levels to be a little more on the brief side.
13682  Gaming / Console / PC Gaming / Re: Assasin's Creed..E3 Trailer... on: July 20, 2007, 02:46:00 PM
The swan dive doesn't bother me.  Know why?  It's a game.  First of all, it's a human being diving into a hay cart from a height that would kill him.  Hay wouldn't stop him.  How did he get there?  Why running over conveniently located planks and beams and rooftops, of course, all laid out in a way that got him to his path.  Instead, he could have gotten into a group of monks that have nothing better to do than wander around a particular section of the city in a very tight circle.  So tight, in fact, that they wouldn't even notice someone not of their order slipping into their group.  Of course, it'll go pear shaped at some point, that's why he'll have to fight a group of men who attack one at a time instead of using the moments he's distracted to kill him.  Eventually, he'll get to the target though and may have to give chase through conveniently open doorways and conveniently tippable ox-carts and conveniently throwable crowds.  But he'll know where that guy is because of the very natural white glow that he emits.  Frankly, I like some unbelievability in my games.
13683  Gaming / Console / PC Gaming / Re: Bully: Scholarship Edition announced for 360/Wii on: July 19, 2007, 10:32:03 PM
Great.  I'm excited for this.  Now I'm not sure which version I'll get, though.
13684  Gaming / Console / PC Gaming / Re: The Darkness on: July 19, 2007, 05:14:28 PM
I'm also not liking the main character.  The problems I have with him are three-fold.  His little quips in the load screens are a little trite (the NYC subway is like dodgeball?  Come on...), he lips rarely move when he talks, and his hair.  He comes off as a bit of a poser to me.  He was mumbling something about the subway being like a plate of spaghetti, and I was thinking I wanted to smack him.  Then he said his uncle used to smack him when he said things like that.  At least that made me laugh, but probably not for the right reasons.  This guy never deserved Jenny.

Even with that guy, I'm loving the game, but not quite as intensely as Riddick.  The powers are neat, but not completely useful.  The minions don't seem to do a hell of a lot.  The game's a little looser in the level design, too.  It would probably help things if I could move through the empty level at a decent speed.  The lack of a run button drives me to the brink of insanity sometimes.  I cannot figure out why they capped his movement speed at such a slow pace (I guess that makes a fourth fold for not liking the main character).

I think the WWI level was cool, too.  But as I move through the third chapter, I'm thinking Kevin may be right.  After a kick ass opening and a nice scene with Jenny and the orphanage, and the WWI chapter, it seems to be devolving a little. 

It seems like I have a lot of negative things to say and nothing specifically positive, but I think that's because the game is good and these things are holding it back from being great, and that's frustrating.
13685  Gaming / Console / PC Gaming / Re: Fess up - who bought Bomberman XBLA? on: July 19, 2007, 05:12:18 PM
I played a little more last night.  My level of suckage knows no bounds, but it is a blast to play.
13686  Gaming / Console / PC Gaming / Re: Nervous Brickdown on: July 19, 2007, 12:25:51 AM
I am very excited about Picross, too.  I will be on vacation when it comes out, and I may have to get to a store while I'm away.  I wish it came out before I left, though.

I've been into these Japanese paint by numbers puzzles since Games magazine first started carrying them, what, a decade and a half ago, maybe?  They're more satisfying than Sudoku for me.
13687  Gaming / Console / PC Gaming / Re: Fess up - who bought Bomberman XBLA? on: July 19, 2007, 12:22:56 AM
I played a couple of rounds today.  Fun.  I could see this being as addictive as Uno for the quick fix.
13688  Gaming / Console / PC Gaming / Re: [360] Wing Commander Arena Screenshots on: July 18, 2007, 11:17:35 PM

Quote from: Jag on July 18, 2007, 10:20:24 PM

How is a space sim with a gamepad? I just loved the 'herk and jerk' on the joystick (is that even a phrase??) in the old WC games. I would actually duck as i flew biggrin

Sure.  I used to herk and jerk on my joystick all the time.  Where's that damn drum kit...no, wrong closet...wait, let me check the basement...ah, here we go.  Badump-bump.  CLUNK.  Oops.  Cymbal's busted.
13689  Gaming / Console / PC Gaming / Re: [360] Wing Commander Arena Screenshots on: July 18, 2007, 05:31:34 PM

Quote from: Ralph-Wiggum on July 18, 2007, 04:20:24 PM

Quote from: Bullwinkle on July 18, 2007, 03:19:46 PM

One page got me very excited, though, for that other great futuristic Origin game, Crusader: No Remorse.  Page 39.  Is this a sign that they're thinking of reviving that game as well?  That would be fantastic!

I'm only finding 33 pages. They don't want me to see the hints.  crybaby

I was using the manual page numbers, not the PDF page numbers.
13690  Gaming / Console / PC Gaming / Re: Nervous Brickdown on: July 18, 2007, 04:11:47 PM
I guess it depends on what you're shooting for.  If you're looking to just get to the end of the levels, you could probably do it in a long evening.  This game plays great in 10 to 20 minute bursts, though.  I like to unlock things.  There are points to earn on each level that will unlock special abilities.  There are also medals to gain (with different requirements for each world).  If you like going for those types of challenges, you could get quite a bit of extra play.  It's not going to last you a month, but the time spent will be quality.  The 10 levels that Gamespot mentions are really more like 10 worlds, I think.  Each world has 9 levels and a boss encounter.

As to the other comments in the positive Gamespot review, there are moments where luck is going to carry you through.  A couple of the ghost levels were giving me fits, and that damned shark was driving me nuts, until I realized I could tap him a bunch of times to kill him and make him disappear.  So far, the frustrating levels are well-paced with non-frustrating ones and add to the "well, just one more try" addiction to the game.  Since the game saves after three levels, it never feels like you're too far back when you have to start over.

As for the comment that it hasn't been scoring great, I've only seen one review that wasn't good.  1Up.  Everyone else has it ranking above 70%.  Many are in the 80 - 90 % range.  The average on Gamerankings is 74%, and that's with the surprisingly low score from 1Up.
13691  Gaming / Console / PC Gaming / Re: [360] Wing Commander Arena Screenshots on: July 18, 2007, 03:19:46 PM
ARISE, topic, ARISE!

So, they posted the manual for Wing Commander: Arena (not sure why there's a manual for an XBLA game, but it exists).  http://images.ea.com/ea/arcade/draft2cRGB.pdf

They definitely got the Wing Commander feel right.  I hope that feel finds its way into the game (even the communication panel screenshots alone would be good).

One page got me very excited, though, for that other great futuristic Origin game, Crusader: No Remorse.  Page 39.  Is this a sign that they're thinking of reviving that game as well?  That would be fantastic!
13692  Gaming / Console / PC Gaming / Re: Nervous Brickdown on: July 18, 2007, 03:26:16 AM
Gamespot's review is up.  7.5.

I've played through the ghost level and the water level now.  The variety is amazing.  In the ghost level you have to blow to clear the ghosts away and make some of the gold boxes appear you need for a medal.  At the end, you have to bounce against a coffin to free something within.  In the water level, there are people on platforms.  Your paddle is a submarine.  As the ball bounces and knocks the platforms, the people fall.  You have to catch them twice with the sub to save them.  You can only lose three before you lose the level.  Also, there's a shark.
13693  Gaming / Console / PC Gaming / Re: Should i stick with Zelda TP? on: July 18, 2007, 03:18:55 AM

Quote from: JCC on July 17, 2007, 10:17:29 PM

My hope is that TP's lack of voice acting is due to its cube roots. I hope the next game in the series will have voice acting (sans Link of course). With Metroid Prime 3 apparently having voice acting for dialog, it gives me hope.


I thought the same thing with Wind Waker and the N64.
13694  Gaming / Console / PC Gaming / Re: Should i stick with Zelda TP? on: July 17, 2007, 04:45:18 PM
I've had a hard time connecting with this Zelda game, myself, but I love the others (even Wind Waker, though the end-slog was a bit much).

I will say that my interest grew once I picked up
Spoiler for Hiden:
the spinning disc that you ride.
  I don't know why, I guess that just felt innovative.

I think my problem may stem from an increasing concern with all Nintendo games.  I'm getting tired of reading all the voices.  I think Nintendo needs to take the plunge at some point and lock onto a voice for each of their characters.  The Mario characters already have voices, really.  It's not that hard to do.

My child just turned 4.  She's reading, but not at the level required by most of these supposedly child-geared video games. 

If Nintendo's really trying to make their games pick up and play by anyone, they're going to have to stop making lazy game players read.
13695  Gaming / Console / PC Gaming / Re: Victorious Boxers Wii Pics on: July 17, 2007, 02:56:32 AM

Quote from: Tebunker on July 17, 2007, 01:30:15 AM

Reports out of Japan are that the controls are funky unless you use the Classic controller.  crybaby


Do they have the final version?
13696  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/16) on: July 16, 2007, 03:13:32 PM
Paper Mario for sure.  Maybe Parappa.
13697  Gaming / Console / PC Gaming / Re: [360] Project Slypheed Impression on: July 15, 2007, 06:42:31 PM
Good impressions.

There's a funeral toward the beginning that reminded me a lot of the death sequence form the early (pre-FMV) Wing Commander games.  The shot looks the same as the one from my memory.

I also like this game a lot, but the long missions may be a bit more than I'm looking for in a game like this. 

The mayhem is helped considerably by the optional "Preferred Next Target" arrows (kind of a double chevron deal).  I never would have found the missiles in the first mission without them, for example.  I hope those don't go away.

The story feels a little more ever-present than in most space flight sims I've played.  Cheesy or not, that's a good thing in my book. 
13698  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 15, 2007, 04:50:11 PM

Quote from: unbreakable on July 15, 2007, 03:40:37 PM

Battlefront was horrible.  I felt too burned by it to bother getting Battlefront 2.

Pretty declarative statement for a game that most people really loved.  Horrible?

79% on Gamerankings for BF1: http://www.gamerankings.com/htmlpages2/919279.asp?q=battlefront

84% for BF2: http://www.gamerankings.com/htmlpages2/927130.asp?q=battlefront

I'm sorry if you didn't like it, but I think nearly everyone else did.
13699  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 15, 2007, 03:12:34 PM

Quote from: gellar on July 14, 2007, 07:54:31 PM

Quote from: CeeKay on July 14, 2007, 04:53:24 PM

Quote from: gellar on July 14, 2007, 04:40:06 PM

PLEASE DONT SUCK PLEASE DONT SUCK PLEASE DONT SUCK.

gellar

The only thing that worries me is that they are working hand in hand with Lucas on this.  He kind of redeemed himself after the Jar Jar incident but hopefully you don't end up with a comic relief side kick, or if you do it's more like HK and less like an Ewok.

The Star Wars license on any game gives it a greater than 50% chance to suck, especially lately.

gellar

Lego Star Wars I & II, Empire at War & Exp., Battlefront 1 & 2, Republic Commando, and there's one series I'm forgetting...what was it?  Oh, yeah, KOTOR.

That's from 2005 on.  The only ones I didn't include are the Ep 3 game, which wasn't bad, Lethal Alliance, which was okay, and Galaxies.
13700  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 15, 2007, 03:05:44 PM

Quote from: wonderpug on July 14, 2007, 05:56:41 PM

nard?

LOL icon_lol
13701  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 14, 2007, 02:22:59 PM

Quote from: metallicorphan on July 14, 2007, 08:03:46 AM

Quote from: Arclight on July 13, 2007, 01:05:57 PM

Quote from: metallicorphan on July 13, 2007, 06:46:34 AM

i liked the demo,enjoyed it but was a little overwhelmed with how to do this,and how to do that...who was the healer of the group,who was the tank..etc

so,hopefully when actually starting from the beginning i can get to learn how everything is and enjoy it even more

still very much looking forward to this

Is there such a thing as Tanking in a turn-based J-rpg?

Won't the mob on its turn just strike who it wants?
How would tanking work?

Do they have certain spells that make the mob hit them on the next round?


well what i noticed was i would do all the group with normal attacks,and it seemed that the funny cat type character(far left) was a lot stronger,he always did in the 300s worth of damage on the boss battle,while the star of the show(second from left) was average,he did a little less than the cat type thing while the others,seemed a lot less stronger,they were doing 70-80 damage(this is all without the building up strength thing)


 though i only had a quick half hour,so this weekend i can hopefully fully get to grips with the demo

My cat guy kept getting the kitty litter knocked out of him.  All the baddies went after him hard.
13702  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 14, 2007, 02:21:44 PM

Quote from: Ralph-Wiggum on July 14, 2007, 04:47:31 AM

Quote from: wonderpug on July 14, 2007, 04:01:09 AM

Quote from: Ralph-Wiggum on July 14, 2007, 03:36:48 AM

So if he can take down a starship using the force, why couldn't Luke just slam the Death Star into a moon?

 icon_wink

I think that was many a fanboy's dream ending to ROTJ. smile

I guess Luke just didn't have enough mitachlorians (or whatever that lame explanation was called).

I think they were called metallicorphans.
13703  Gaming / Console / PC Gaming / Re: [360]New Backwards compat list on: July 14, 2007, 05:50:08 AM

Quote from: metallicorphan on July 14, 2007, 05:21:58 AM

i have morrowind nad have been waiting for it to be BC...but i really want to get GoTY edition before i start to play the game and use that one

i have never played the game before
You can actually start a game with the regular edition and use your saves in GOTY.
13704  Gaming / Console / PC Gaming / Re: [360]New Backwards compat list on: July 13, 2007, 11:16:23 PM

Quote from: kathode on July 13, 2007, 07:09:56 PM

Quote from: Jimmy the Fish on July 13, 2007, 05:26:09 PM

I read elsewhere that the Morrowind GOTY edition does work. Hmmm, anyone here have it and can confirm?

Yup, sorry, looks like I had gotten bad information initially.

I also found out that you can move those saves.  My god, could I possibly finish Morrowind?
13705  Gaming / Console / PC Gaming / Re: [Wii] Europe VC this week paper mario on: July 13, 2007, 03:10:03 PM
Paper Mario is in Australia, too.  I wish they'd switch us to a Friday system.  I'd love to tackle that game over the weekend (assuming its coming to the States, that is).
13706  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 13, 2007, 03:09:02 PM

Quote from: Jimmy the Fish on July 13, 2007, 07:52:31 AM

Well I've played Ace Combat since the original game on Playstation 1. This new one definitely feels like every other iteration of the series. A big part of whether you will like the new one or not will come down to how accepting you are that it is just more of the same AC formula. I'm a big fan of the series and while the new game seems to be more of the same, I am okay with that. Ace Combat has never been about ultra realism, or even anything vaguely resembling a full blown PC-like flight sim experience. That being said, the graphics are simply stunning. The planes and the terrain look photo-realistic. It's truly incredible how good it looks. Since I am an Ace Combat fan and a graphics whore, this game will be a day one purchase for me.

The terrain looks great until you get close to the ground.  Especially in cities.  It's been the same stories for years: a few 3D buildings, the rest are just textures.

I tried again last night, and I still found the enemy detection system unclear.  Yes, I saw the red text, but I could never figure out who was close to me and who was far away, or who was a friend or foe in a cluster.  Granted, you can't really shoot at a friend, but situational awareness is still a little unclear.  The radar map helps in that regard, but I prefer to get information from the HUD.
13707  Gaming / Console / PC Gaming / Re: [360]New Backwards compat list on: July 13, 2007, 03:05:06 PM
I was so excited to see such a long list yesterday, but there's really not a lot up there that has me excited.  10 Hammers is probably the one I'm most interested in.  There are some good games on the list, if you've never played them, but nothing that has me excited to get back to.  Oh, except Morrowind! Does anyone know if this extends to the GOTY edition? The only problem is I'm sure I won't be able to transfer my old saves over. I did play Guilty Gear last night, hoping somehow that they'd fixed the edge of the screen bug, but it doesn't look like it.
13708  Gaming / Console / PC Gaming / Stuntman: Ignition demo up on Live! on: July 12, 2007, 07:22:40 PM
I was surprised to find the Stuntman: Ignition demo up on Xbox Live this afternoon (it wasn't there this morning).

There are three levels to try.

While I wouldn't call it punishingly hard, there seems to be no way in hell to pull it off on one playthrough.  The levels provided seem to be just the right length, though, and there is no reload on a restart, which is a huge plus.  If you want five stars on a level, you have to pull of a continuous string of stunts from the first straight through to the end.  The string meter resets if there is no stunt for 2 seconds.  That seems a little short to me.  There are a lot of things that can add to it, though, apart from the mandated moves for the shot.  There are some moments of frustration that happen, but none that don't seem "fair," even if they do seem a little nitpicky at times.

It looks great and runs smoothly.  The HUD gives pretty clear indications of what moves you're expected to pull off.  Things like scrape a car, run the gap between two cars, knock out those support beams, drive through the flaming barn, pull a 180, etc.  The graphics are pretty damned impressive, IMO.  There's a lot going on, but it never feels overwhelming to the eye.

I was mildly interested in this title, and I would say that interest has gone way up.  This seems to be a very polished gameplay experience already.
13709  Gaming / Console / PC Gaming / Re: [XBLA] Texas Hold'em Update on: July 12, 2007, 07:14:08 PM
The jungle theme came out yesterday.
13710  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 12, 2007, 07:13:28 PM

Quote from: juniordan on July 12, 2007, 06:21:37 PM

Quote from: Bullwinkle on July 12, 2007, 04:19:20 PM

Quote from: juniordan on July 12, 2007, 01:44:40 PM

Quote from: Bullwinkle on July 12, 2007, 12:05:42 AM

I figured out what bugs me about the title of this thread. 

Dog fighting=canine attack. 
Dogfighting=aerial combat.

The demo was fun, but I had a hard time figuring out who was friend and who was foe, unless I locked on.  Also, is there a way to deploy chaff or flares?  I saw an enemy do it, but I just seemed to pull some tricky moves to avoid getting hit.

As for the targets planes there was a big tgt in red over the them. Plus you could just follow the arrows on your HUD that points to your nearest target. visually the game is beautiful and wanted to get real low to the city and fly through the buildings Hollywood style. But it was just to busy in the skies.     

Yeah, like I said, the ones I'd locked onto I could find.  It was all the other planes I had trouble IDing.  I also had trouble seeing how close I was to a target.

I 100% understand you see the ones your locked onto... what I am saying is on all the green boxes you see flying around there are some marked TGT outside of the box that can help you. Also using your radar, can point you in the right direction (red dots) I believe the X button makes it bigger.
My first go at the game I had the same problem it wasn't until my 3rd try I noticed the marks.

Ah, I see.  Thanks.  I'll take another look.
13711  Gaming / Console / PC Gaming / Re: Assasin's Creed..E3 Trailer... on: July 12, 2007, 07:12:15 PM

Quote from: PeteRock on July 12, 2007, 05:47:51 PM

Quote from: Autistic Angel on July 12, 2007, 05:39:42 PM

So I need to amend my previous post: Jade Raymond actually claims the game is about sixteen hours long if you focus exclusively on the story missions, and up to forty hours or so if you thoroughly explore each cityscape and pursue all of the optional content.

-Autistic Angel

That's fine with me.  Hell, I've logged close to 90 hours in Oblivion, and all I've done of the Main Quest is drop Martin off at the Cloud Ruler Temple.   icon_eek  If I enjoy a game and really get wrapped up in the atmosphere and the story, it's easy for me to get sidetracked by additional quests and extra content.  I see no reason why Assasin's Creed wouldn't become yet another time sink for me.  And when it comes to "average length", it typically takes me much longer to complete a game than what is normally advertised as the "average length", so it should take more than the suggested 16 hours for me to even cover the main story missions.

Don't make the mistake I did and save the main story for the end.  It becomes very monotonous that way.
13712  Gaming / Console / PC Gaming / Re: Assasin's Creed..E3 Trailer... on: July 12, 2007, 04:20:43 PM

Quote from: CeeKay on July 12, 2007, 03:52:23 AM

Quote from: Autistic Angel on July 12, 2007, 12:54:16 AM

9. The game is intended to last about 40 hours, and it's possible there will be future additions in the form of downloadable content.

dude!  I am so far IN I can taste Jade's tonsils!



Mmmm...Jade's tonsils...
13713  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 12, 2007, 04:19:20 PM

Quote from: juniordan on July 12, 2007, 01:44:40 PM

Quote from: Bullwinkle on July 12, 2007, 12:05:42 AM

I figured out what bugs me about the title of this thread. 

Dog fighting=canine attack. 
Dogfighting=aerial combat.

The demo was fun, but I had a hard time figuring out who was friend and who was foe, unless I locked on.  Also, is there a way to deploy chaff or flares?  I saw an enemy do it, but I just seemed to pull some tricky moves to avoid getting hit.

As for the targets planes there was a big tgt in red over the them. Plus you could just follow the arrows on your HUD that points to your nearest target. visually the game is beautiful and wanted to get real low to the city and fly through the buildings Hollywood style. But it was just to busy in the skies.     

Yeah, like I said, the ones I'd locked onto I could find.  It was all the other planes I had trouble IDing.  I also had trouble seeing how close I was to a target.
13714  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 12, 2007, 03:35:10 AM

Quote from: Kevin Grey on July 12, 2007, 12:30:30 AM

Quote from: Bullwinkle on July 11, 2007, 08:41:27 PM

I assumed this was an English language version of the Japanese demo.  I only saw a handful of reviews, but none of them mentioned slowdown, so far as I remember.

Did Japan even get a demo?  I know they did for Lost Odyssey but I don't recall a BD demo.

However I do remember framerate comments concerning the actual release version of the game including some debates about how significant the issue was and whether it would be fixed for US release.

Played the demo tonight and liked what I saw for the most part.  The tension system looks to bring some nice strategy into combat.  However I *was* pretty surprised with the framerate.  Even reading about the issues it was much worse than I expected.  In fact the whole game felt a lot choppier and less fluid than it should because of the art design this is really a game that is crying out for locked 60 fps.  I am really hoping this is fixed before release but don't have my hopes up.

I think the depth of field effect might be a tad overdone. 

Uemetsu's music didn't make much of an impression either way so that was slightly disappointing but I know this is only a narrow slice of a much larger game. 

Still, as noted above, RPGs are notoriously difficult to demo so the fact that I enjoyed this at all bodes well for the final game.  I liked it a helluva lot more than the Eternal Sonata demo. 

I totally agree that the look of the game seems to lend itself to 60 FPS.  Maybe the slowdowns are more noticeable as a result?

And, yeah, what was up with the heavy use of that background blurring?
13715  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 12, 2007, 03:30:56 AM

Quote from: gellar on July 12, 2007, 03:12:41 AM

Quote from: godhugh on July 12, 2007, 03:10:55 AM

Gah, I can't wait for this game. Other then Bioshock, I think this one is my most anticipated. I know a lot of people hated the first one, but I loved it.

I honestly think you're the only person I know who loved the first.  That's interesting.

gellar

I loved the first one, too.
13716  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: July 12, 2007, 12:05:42 AM
I figured out what bugs me about the title of this thread. 

Dog fighting=canine attack. 
Dogfighting=aerial combat.

The demo was fun, but I had a hard time figuring out who was friend and who was foe, unless I locked on.  Also, is there a way to deploy chaff or flares?  I saw an enemy do it, but I just seemed to pull some tricky moves to avoid getting hit.
13717  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 11, 2007, 08:41:27 PM

Quote from: Kevin Grey on July 11, 2007, 08:25:35 PM

Quote from: Bullwinkle on July 11, 2007, 07:21:51 PM

There was a lot more slowdown than I expected, but I can assume that'll be fixed in time for release.

Doubtful.  Game has been complete and out in Japan for over 7 months.  Slowdown was a characteristic of it's release there. 

I assumed this was an English language version of the Japanese demo.  I only saw a handful of reviews, but none of them mentioned slowdown, so far as I remember.

Quote from: Gratch on July 11, 2007, 08:17:13 PM

Outside of basic game mechanics, it's really tough to get a feeling for a 40+ hour game from a 30 minute demo.  I find that RPG demos are rarely representative of the final product, and (usually) actively dislike them, no matter how good the final game turns out to be.  Case in point:  I hated every single thing about the FF XII demo, but ended up spending 75+ hours with the final game.

The JRPG "back-to-basics" premise of BD is one of the major selling points for me.  Truth be told, BD is the main reason I got a 360 at all, so this demo won't really change my mind one way or the other.

It actually winds up being a two hour demo (one hour each in two levels), which is impressive, but your point is still valid.  On the other hand, isn't the point of a demo to whet your appetite and make you want the game?  Not have the opposite effect.

I had the same reaction to Eternal Sonata, which I have no doubt I will enjoy once I get into the final product, but the demo left me feeling a little underwhelmed.
13718  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 11, 2007, 07:21:51 PM
After playing, I'm not as excited as I was.  For some reason, I was expecting something more, too.  It feels very been there, done that with a different skin.  Some of that may come from being thrown into the middle of the story, though, so I have hope.

There was a lot more slowdown than I expected, but I can assume that'll be fixed in time for release.

The biggest gripe is the faux metal tune that plays continuously through the very long boss battle at the end of the first dungeon.  Ugh.
13719  Gaming / Console / PC Gaming / Re: FLASHING RED RINGS! (But good timing, huh?) on: July 11, 2007, 02:50:46 PM
There's one thing you can do to cut down on wait time.  FedEx the unit to MS.  Especially since the repair is free, it's the only cash you're out.  It saves you  nearly a week, depending on how fast you ship it.  You can even do it if they've already sent out a box.  To me, it was worth the extra $$. 
13720  Gaming / Console / PC Gaming / Re: Trauma Center 2 on Wii: 2-player co-op! on: July 11, 2007, 03:19:54 AM

Quote from: CeeKay on July 10, 2007, 09:13:02 PM

I could never draw a straight line in the Wii version-  I'll have to try the DS version eventually.

For me, the problem was with the twitchy nunchuck selection process.  It always bounced onto something else.  That and making stitches.  I never seem to do it the way they want me to.
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