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13681  Gaming / Console / PC Gaming / Re: [Wii]Super Mario Galaxy gets 97% (ONM) on: November 03, 2007, 05:31:53 AM

Quote from: Bullwinkle on November 02, 2007, 11:01:59 PM

1Up just posted their review.  A 10!  Saying:
Quote
In short, Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective. Gaming may be growing up (per se), but gamers will always appreciate beautifully polished gameplay and inventive design...even if it's sugarcoated with squeaky baby stars and a goofy cartoon of a hero. Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.

Linky:
http://www.1up.com/do/reviewPage?cId=3164124

Well now it says 9.5, but I could swear it said 10 before.
13682  Gaming / Console / PC Gaming / Re: Simpsons Impressions? on: November 03, 2007, 05:21:47 AM

Quote from: EngineNo9 on November 03, 2007, 03:18:42 AM

Man, you guys are really breaking down my resistance here.  Quit it!  I haven't even played all the games I already have!

13683  Gaming / Console / PC Gaming / Re: [Wii]Fire Emblem - Radiant Dawn review on: November 03, 2007, 05:03:44 AM

Quote from: egrudzin on November 03, 2007, 04:58:14 AM

Quote from: JCC on November 03, 2007, 03:46:52 AM

Quote from: Destructor on November 03, 2007, 12:07:36 AM

It's supposed to come with the Gamecube version? Maybe I won't pick up the 'Cube game instead (and at a $20 price point) of getting this.

I am pretty sure I read that they would pack in the cube game with the new one, but, IGN's review doesn't indicate that, so maybe things have changed. (I'm not the only one who remembers that am I?)

If it's on a separate disc, perhaps IGN didn't use the retail copy, but used a review copy instead that just had the new game disc?  Still you'd think they'd be aware of that sort of thing.

Or maybe IGN played the Gamecube version...
13684  Gaming / Console / PC Gaming / Re: [Wii]Super Mario Galaxy gets 97% (ONM) on: November 02, 2007, 11:01:59 PM
1Up just posted their review.  A 10!  Saying:
Quote
In short, Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective. Gaming may be growing up (per se), but gamers will always appreciate beautifully polished gameplay and inventive design...even if it's sugarcoated with squeaky baby stars and a goofy cartoon of a hero. Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.

Linky:
http://www.1up.com/do/reviewPage?cId=3164124
13685  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: November 02, 2007, 04:45:13 PM

Quote from: KePoW on November 02, 2007, 04:07:21 PM

Quote from: IkeVandergraaf on November 02, 2007, 03:45:29 PM

So what's the verdict on this one?  Anyone ever pick it up?  It got decent reviews but this thread kind of dropped off.  And where's that HOTAS available?  I gots me a birthday coming up.

I thought we had a retail release thread somewhere (too lazy to look for it now), so I'll answer here

I still think the game is great, having never played any previous Ace Combats.  it's the perfect type of flight model for me, more arcadey.  the graphics are amazing and top-notch IMO.  all the Missions I've played so far are varied in their own ways and very cool...very fun overall

the only 'bad' part about the game so far is the voice acting and story.  I said in the other thread that it's pretty cheesey, and it still is.  the 'main' female character's voice delivery is pretty bad.  but that's a minor aspect of a game of course

haven't tried the MP part of the game yet, but supposedly there are actuall Co-op Missions that are different than the Campaign ones

I agree with nearly everything said here, though I'm enjoying the story.  I think it's one of the strengths of the series.  But yeah, the main woman is pretty bad, voice-wise.

The only thing that starts to get to me on these games is the plane/weapon-buying aspect.  I never know what's appropriate.  I bought some kind of bombs early on, and I'm not sure I've ever used them.

13686  Gaming / Console / PC Gaming / Re: Any chance that Episode 3 (Half Life 2) would come as DLC on the 360? on: November 02, 2007, 03:39:24 PM
I also think we're still a couple of years away from ever seeing Episode 3.  You could certainly buy the Orange Box again, and much cheaper if, by a miracle, it does come as DLC.

Maybe the Gold Box will include the version of Half-Life: Source that we all thought we were getting when HL2 came out.  The one with the updated graphics.
13687  Gaming / Console / PC Gaming / Re: XBL: America's Army Demo on: November 02, 2007, 03:11:45 PM
I spent twenty minutes trying to get into a game, then played a local version.  It was choppy and kinda ugly and I died because the choppiness wouldn't let me target the enemy.  OUT.
13688  Gaming / Console / PC Gaming / Re: Simpsons Impressions? on: November 02, 2007, 03:08:00 PM
I'm having a ton of fun with it.  It's as loose a platformn game as Hit N Run was.  But I enjoyed the hell out of H&R.  Basically, I'm too much of a Simpsons fan and platform junkie not to pick up a half-way decent title. 

I agree with Hank that it's a solid 7.0 title, though my enjoyment for the series pushes it to 8.0.  The cutscenes are great.  Even the incidental stuff is fun.  I laugh every damn time Homer says, "Double jump" while double jumping, as though a double jump is the most natural, understandable thing in the world.

It seems like it'll be a relatively short game, unless you're like me and need to get every collectible* and finish the surprisingly varied and fun time trials.

Given the time of year, I can understand why people would wait.  This'll be a great game for even $40 next year.



*PS I am having a hell of a time finding the second cliche on Around the World in 80 Bites.  Other sites seem to be having a similar problem.  Anyone find that one?
13689  Gaming / Console / PC Gaming / Re: hands on impressions of Naruto? on: November 01, 2007, 09:32:17 PM
I played pretty much all day today.  It is a blast.  There's a lot to do, and there's a nice flow to the game. 

The graphics are stunning.  The city looks amazing.  I love cel shading, but for people who aren't big fans, you probably won't be bothered.  It's only used on characters and for the most part, it's pretty subtle.

Speaking of fans, I've never seen the show, but from what I can gather, this game takes you through a lot of the episodes.  I actually feel like I understand what's going on, too.  It's not hodge-podge cutscenes.  Maybe I don't need to buy the DVDs after all.

The platforming is pretty good.  There are plenty of abilities to unlock.  You could just tell double jump* was in my future sometime.  It was quite a relief when I got it.  The jumping is a little loose, but it only took a little time to get used to it.

My only real gripe is with the fighting, which, of course, seems like a pretty major gripe.  It's not too bad, though.  It's just that I'm a spaz.  I'm definitely in the button-mashing school when it comes to fighters, and that works okay here, but blocking appears to be a key element, and I tend to avoid blocking like the plague.  It's really hard to pull of the Jutsus (special moves) mid-fight, though. You have to hold the left trigger and move both sticks twice to pull them off, then release the left trigger when a not-very-intuitive meter fills up.  I think that'll get supremely frustrating. 

By the way, I like the way the Jutsus aren't just used in combat.  They also give you access to new areas or pull of side games in the environment, with the eventual goal being to make everyone in town like you.  The more people who like you, the more help you can get locating goals on missions.  It's a pretty cool system, actually.

Anyway, this was a little more scatter-brained than I intended, but the point is, the game seems to be a lot of light fun.  I want to thank Misguided for putting me on the scent of this game.  I would have ignored it, because it's a franchise I had little interest in.



*Unrelated side note:  After The Simpsons Game, I can't double jump without hearing Homer casually muttering, "Double Jump."  That makes me laugh every time.

13690  Gaming / Console / PC Gaming / Re: hands on impressions of Naruto? on: November 01, 2007, 12:03:15 AM

Quote from: bluntman72 on October 31, 2007, 11:42:48 PM

yeah I read that thread but figured I would start a new one for naruto impressions. I have heard the good reviews just hoping to get some feedback from forum members on if its good or not. Normally I wouldnt look at a anime license game but the good reviews have me interested.

Sorry, I didn't mean to imply that you should have posted there.  I was just pointing it out.
13691  Gaming / Console / PC Gaming / Re: hands on impressions of Naruto? on: October 31, 2007, 09:21:32 PM
We were just talking about it in here:  http://www.gamingtrend.com/forums/index.php/topic,23304.0.html

It's now on my list.  I'll probably pick it up this weekend.
13692  Gaming / Console / PC Gaming / Re: How can it be fun if I am in pain. on: October 31, 2007, 09:20:06 PM
Quote
How can it be fun if I am in pain.

I'm currently asking myself that same question about Guitar Hero III.
13693  Gaming / Console / PC Gaming / Re: Battalion Wars 2 shots and details on: October 31, 2007, 04:12:17 PM
I played the first three missions yesterday.  It's a lot of fun, but it's too early to tell if that fun'll hold up.  There's a chance it could get too hectic. 

At this point, the only problem is that even with the ability to quickly change the view, it's too easy to miss a unit slipping past you.  I was playing a level to defend some gun emplacements on shore as waves of enemies were brought in on transports.  I thought I was doing great, when I suddenly got the message that one of my guns had been destroyed.  I turned around and saw a lone tank that had slipped through undetected and whittled the massive gun down to nothing over time.  This actually happened a few times, but I'd learned my lesson and kept turning around in the battle.

It's also a bit hard to target planes, unless you time it right.  You can't target them if they're right above you or if they're too far out.  I would have preferred a little more target range.

I know you're supposed to be sending individual troops out for specific tasks, but for me, in the heat of battle, it always turns into sending everyone against the nearest threat.  So far, it hasn't been a problem, but this is where my fear of it getting too hectic comes in.

Of course, I remember that being a problem in the first game, and I still really loved that one.

I haven't tried multiplayer yet, because I want to get more of the SP campaign in first. 

I've heard that the SP campaign is quite short.  I'm not much of an MP guy, especially for strategy titles, so I'm a little worried about not getting my money's worth.

I'm also a little nervous that this game has been out for a few days and we haven't heard any reviews yet.
13694  Gaming / Console / PC Gaming / Re: Name a new/upcoming game people should know about on: October 31, 2007, 03:59:20 PM
Damnit.  I need another game like I need VH1 On Demand.  And the worst part is, I'll get Naruto and will have this need to watch the series on DVD.  'Cause that's how I am.  This won't be a $60 purchase.  It'll turn into a $200 purchase.
13695  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/29) on: October 29, 2007, 06:44:47 PM
360:
Guitar Hero 3: Legends of Rock, yes
The Simpsons Game, yes
TimeShift, was leaning to no, but good reviews could sway me
Virtua Fighter 5, the demo didn't do it for me, but Eurogamer loved the final game
Viva Pinata: Party Animals, the demo was good, but this'll be a someday not today

Wii:
Battalion Wars 2, even though I never seem to like strategy games as much as I think I will.
Manhunt 2, creepy but apparently effective

DS:
Panzer Tactics DS Probably, but see my note for BW II above
13696  Gaming / Console / PC Gaming / Re: Orange Box [360] - Thoughts and Impressions please. on: October 28, 2007, 09:15:02 PM

Quote from: Calvin on October 28, 2007, 05:41:05 PM

Quote from: Kevin Grey on October 28, 2007, 03:02:30 PM

Quote from: metallicorphan on October 28, 2007, 09:40:33 AM

i still wouldnt recomend doing that achievement though,took all the fun out of the game,especially the driving parts,cant go fast or the gnome falls out of the car.....every 20 seconds i had to stop the car to go pick him up....it was murder when the combine helicoptors were firing/chaseing after me..i would get out of the car and pick up the gnome and then the helicoptor would shoot me and the gnome would fly about 40 ft away from me.......it was like Stan Laurel trying to pick up his hat but cant because he keeps kicking it away when bending down to pick it up,LOL

This is the dark side of acheivements that I don't get.  Why would you ruin your first experience through a game by doing stuff like this just for a couple of points?  Same applies to Episode 1 and the 1 Bullet achievement and, to a lesser extent, the "Don't Touch the Sand" acheivement in HL2.  Those things seem designed for people who are replaying the content. 

Completely agree Kevin, I cannot imagine bothering to do this period, much less ruining your first playthrough for this. This is what I meant when I made that thread a few months ago-achievements are great, but when you see people really just potentially ruining a good gameplay experience in order to do some of these crazy achievements while they play and then they wonder why they didn't like the game as much as they might of? It might not be connected, but I am sure it influences opinion a little bit when you are so absorbed with completing achievements.

Agreed.  However, I can see being in the same situation as MO.  Stumbling on that little troll and thinking, "Aw, what the hell..."  You don't think that someone would make the achievement a pain in the ass or gameplay ruining.  And once that starts to set in you keep thinking, "Well, I made it this far..."  That's what happened to me on the Ravenholm achievement, and I had played through it before.

I don't think I'll be doing the One Bullet achievement either, though.
13697  Gaming / Console / PC Gaming / Re: [360] Any ETA on the Next BC Update? on: October 28, 2007, 09:10:43 PM
Yeah, I was expecting it around the time of the Fall update, too.  We are definitely due.

I would be extremely disappointed if they ever drop this program.  I do wish updates came out monthly with fewer titles rather than quarterly.  But I guess that way there's a better chance that you'll at least like something on the list.

Shaolin Monks would be great, BTW.
13698  Gaming / Console / PC Gaming / Re: Orange Box [360] - Thoughts and Impressions please. on: October 28, 2007, 01:56:55 PM

Quote from: metallicorphan on October 28, 2007, 09:40:33 AM

nah its okay,i got told that i had to shut the rocket door(which i tried and couldnt do first time so,left it as it was) .....so,because i am such a smart bastard,i had made a new save point there.....went back to that point last night,put gnomey in there and then pressed X...d'oh...and closed the door and got the achievement

i still wouldnt recomend doing that achievement though,took all the fun out of the game,especially the driving parts,cant go fast or the gnome falls out of the car.....every 20 seconds i had to stop the car to go pick him up....it was murder when the combine helicoptors were firing/chaseing after me..i would get out of the car and pick up the gnome and then the helicoptor would shoot me and the gnome would fly about 40 ft away from me.......it was like Stan Laurel trying to pick up his hat but cant because he keeps kicking it away when bending down to pick it up,LOL

I just got the Ravenholm achievement for only using the grav gun.  It helped tremendously that I had played the game before.  I'll probably go for the sandtraps one, too (I seem to remember trying not to touch the sand the first time, too).  I'm not going to do the gnome, even though his cute little mug will be awfully tempting.  I have to make a conscious decision.
13699  Gaming / Console / PC Gaming / Re: Kane & Lynch on: October 28, 2007, 04:24:29 AM

Quote from: Bullwinkle on October 24, 2007, 12:57:02 PM

K&L seems like it's going to be hinge on the story to me.  If they can make the characters interesting and the story decent and not muck up the gameplay, I could be interested.  It's still too early to tell, though.

Following up, this is from a recent Team Xbox preview:

Quote
We continue to have fun with Kane & Lynch, and are picking up more tidbits about the story as we go. It seems to be a compelling character study, and it’s feeling like this is another title—along with BioShock and Assassin’s Creed, among others—that are contributing to 2007 being the “Year Where Story is Important in the Game.”
13700  Gaming / Console / PC Gaming / Re: GH3 Impressions/early sightings on: October 27, 2007, 10:01:02 PM

Quote from: Sparhawk on October 27, 2007, 09:34:28 PM

Quote from: Bullwinkle on October 27, 2007, 04:47:12 PM

I'm hoping we'll see reviews today.  I'm not as confident in this one because of the developer switch.

Have you tried the demo on Xbox live yet?

I did, but I'm curious to see how the changes made affect the overall experience.  Also, the demo doesn't give me an idea of what the long haul for the game will be like.
13701  Gaming / Console / PC Gaming / Re: GH3 Impressions/early sightings on: October 27, 2007, 04:47:12 PM
I'm hoping we'll see reviews today.  I'm not as confident in this one because of the developer switch.
13702  Gaming / Console / PC Gaming / Re: Assasin's Creed. In the shadow of ME? on: October 27, 2007, 04:01:04 PM
I went to EB yesterday and there were two displays outside of the door.  On one side was Mass Effect.  On the other Assassin's Creed.  Both the same size.  I immediately thought of you guys.
13703  Gaming / Console / PC Gaming / Re: Spider-Man 3 review discussion on: October 27, 2007, 03:51:54 PM

Quote from: Destructor on October 27, 2007, 02:13:48 PM

Quote from: metallicorphan on October 27, 2007, 08:35:37 AM

has anyone noticed that new DLC has appeared on xbox live?...i havent got the game anymore,but the new content is the new goblin playable character,the very same that was PS3 exclusive....

I heard that it wasn't exclusive (contrary to what the box said) before the game was launched. I'm just surprised that it took so long to release to the general public. I also didn't buy the game, so it doesn't matter to me one way or another.

The release is no doubt timed with the DVD release which is this coming week.
13704  Gaming / Console / PC Gaming / Re: Jericho on: October 26, 2007, 09:54:17 PM
So, no one has tried this game yet?
13705  Gaming / Console / PC Gaming / Re: [XBLA] Exit on: October 26, 2007, 03:06:02 PM

Quote from: EddieA on October 26, 2007, 10:03:18 AM

From what I've read at the XBox forums, Microsoft has a rule that all 200 Achievement points must be earnable without buying anything else.  Since a lot of the Exit achievements involve playing the higher levels, the extra levels would have to be free.  It looks like the extra levels weren't ready yet, so they released the game with the base levels, and the rest will be downloadable for free once they're finished.

Well, that would be nice.  But my skeptical side says no.

Quote from: EddieA on October 24, 2007, 11:06:45 PM

I just played most of the good-sized (15 levels) demo, and it was a lot of fun.  The style is nicely done, and it seems to combine several gameplay styles well.  There seems to be some confusion about how many levels you get, though.  The demo says there are 220 levels, but the XBox.com page says "120 levels with more downloadable".  Also, someone at GameFAQs posted that if you highlight on of the levels in Situations 13-22, it gives a message about downloading additional puzzle packs.

Have fun playing those all again when you get the full game.  Unless I messed something up, that was the thing I found most irritating.  I had to replay what I'd just played.  Fortunately, I had only played about half of what's available in the demo.
13706  Gaming / Console / PC Gaming / Re: GT Worms 2 DS review [rant warning] on: October 26, 2007, 03:01:53 PM

Quote from: Gratch on October 26, 2007, 01:36:29 PM

Quote from: Knightshade Dragon on October 26, 2007, 01:00:06 PM

Right now we have 25+ games in the hands of the team and I have another 15 or so shipping out this weekend.  It is that time of year...

Perhaps this is a topic for another thread, but it seems completely ridiculous for publishers to release basically every AAA title for the year within the same 2 month span.  Do they not realize people have a finite amount of $$, and these games are going to cannibalize each other?  I understand the desire to make a game available for X-mas, but I can't help but wonder if some of these game would do significantly better if there wasn't the absolute ridiculous amount of competition.   This has always been a big pet peeve of mine.

Anyways, back to your regularly scheduled thread...

Same complaints every year.  However, it seems like Nintendo, at least, is finally listening to the complaints.  They've said that the entire reason the new Smash Bros is getting moved into next year is to get it away from their other big releases.  As a plus they'll do more tweaking and make it even better, but I think it's interesting that it's starting to sink in.

Frankly, I'm surprised that no one has noticed that a majority of gamers are teenagers and most of that group is blissfully free during a three month period each year.  Why the hell isn't there a bigger summer release push?  The summer is usually dead, but that's when these kids can play most.  Movies marketed to the teen set have been doing this for decades.
13707  Gaming / Console / PC Gaming / Re: Assasin's Creed. In the shadow of ME? on: October 26, 2007, 02:55:38 PM

Quote from: kathode on October 26, 2007, 02:51:41 PM

Assassin's Creed was originally the next Prince of Persia.  They went in with the idea that they were going to reboot the series, and once it started to drift far enough away from the Prince, they just went with the new IP.  Kind of like Far Cry 2 except for some strange reason they decided to keep the name on that one.

It looks great to me, but it has definitely suffered from some less than stellar demos and buzz.  Unfortunately, gamers just aren't a very understanding lot, so if you've got a demo that's less than perfect, you can expect them to rake you over the coals for it.  Without searching, what comes to mind when I try to think of Assassin's Creed PR stuff is 1) e3 demo with a couple glitches, 2) some story about how they can't fit on an Xbox DVD or in PS3 memory, 3) random Jade Raymond interviews.  That's just not an overall positive impression.

In the face of that, the release date isn't the best either.  I think Mass Effect will be a really big seller, but I think the real x-hundred pound gorilla right now is Call of Duty 4.  So you've got two near-definite blockbusters sandwiching you in, and your buzz has suffered.  I'm really optimistic about how the game will turn out, but that's just not the best place to be in.

I feel like ME is something that hardcore gamers are excited about.  I'm not convinced it'll be a massive seller.  AC has had more hype and is the kind of thing a gamer can get his head around (as long as they don't go into the "mysterious storyline" in the marketing).
13708  Gaming / Console / PC Gaming / Re: Assasin's Creed. In the shadow of ME? on: October 26, 2007, 02:52:50 PM
I'm in on both, too.

I'm very excited for AC, but I'm sad that we'll no longer be hearing from Jade.  I could listen to her talk about Barbie Horse Adventures.  Sigh.

At this point, I'm probably more interested in AC than ME.  Not to say ME has dropped off the radar or anything.  I'm still looking forward to it, but there's something about AC that looks very cool to me.  Maybe it's all of the excellent action/shooter games that have come out lately that have me seeing a trend.  ME, while innovative in its genre, is still more of what Bioware does.  Of course, it's also what they do best...
13709  Gaming / Console / PC Gaming / Re: [Wii]Super Mario Galaxy gets 97% (ONM) on: October 26, 2007, 03:08:22 AM

Quote from: EngineNo9 on October 26, 2007, 02:42:02 AM

I'm scared of the camera controls for this game. 

I'm dressing up as the camera controls for Halloween.
13710  Gaming / Console / PC Gaming / Re: Help with Th Proving Grounds controls on: October 25, 2007, 04:57:27 PM

Quote from: Xmann on October 25, 2007, 04:17:52 PM

damnit i still can't get the manual down.    about ready to toss a controller out the window!!   wonder if i should give it a go on the Wii.   loved Dawnhill Jam......this is just too damn frustrating!

From what I understand, the Wii is much more frustrating.

Here's the deal on the manual.  I remember hating hating hating manuals the first time I played.  They're incredibly important to keeping a chain going, though, so it really is important that you learn how to do them.  At this point, I don't even think about manuals any more.  I spastically flick the stick up and down about a dozen times, and I'm in one.

Just keep it up, you'll get it.
13711  Gaming / Console / PC Gaming / Re: DELETE THREAD. NOTHING TO SEE BUT ATB BEING HAD BY A TRUSTED GAMING SOURCE : on: October 25, 2007, 03:34:38 PM

Quote from: Gratch on October 25, 2007, 03:10:06 PM

Quote from: Bullwinkle on October 25, 2007, 02:57:05 PM

Quote from: CeeKay on October 25, 2007, 02:37:06 PM

threads like this in the morning make me smile  icon_mrgreen

CeeKay, I love the new addition to the Avatar of Horror.

I must be out of the loop.  What the hell is that cube thing?

A companion cube.
13712  Gaming / Console / PC Gaming / Re: Battlestar Galactica is on Live!!! on: October 25, 2007, 03:03:28 PM

Quote from: CeeKay on October 25, 2007, 02:48:05 PM

the previous BSG game left a bad taste in my mouth so I didn't have high hopes for this one.  at least I don't have to even bother with the demo now.

Totally different developers based on different shows (the first game came out before the new, brilliant series even existed).
13713  Gaming / Console / PC Gaming / Re: Help with Th Proving Grounds controls on: October 25, 2007, 03:00:01 PM
It's up down or down up on the left stick only.  You don't use both sticks.

Also, Xmann, if you go into the pause menu, you can find a list of moves (under something like MY SKATER and TRICKS or some such).  This is incredibly helpful when your first learning the series.  It's even helpful after you think you have it down.  For example, they either changed the Natas controls or my memory was shot.  I couldn't get it until I looked at the list.
13714  Gaming / Console / PC Gaming / Re: DELETE THREAD. NOTHING TO SEE BUT ATB BEING HAD BY A TRUSTED GAMING SOURCE :( on: October 25, 2007, 02:57:05 PM

Quote from: CeeKay on October 25, 2007, 02:37:06 PM

threads like this in the morning make me smile  icon_mrgreen

CeeKay, I love the new addition to the Avatar of Horror.
13715  Gaming / Console / PC Gaming / Re: Kane & Lynch on: October 25, 2007, 12:28:17 AM

Quote from: naednek on October 25, 2007, 12:06:38 AM

Quote from: EngineNo9 on October 24, 2007, 01:19:54 PM

You're right, I was looking at the guy by the bridge and not the one that pops up in the upper left.  I didn't notice it when I was looking for it and probably wouldn't notice it when I was playing.  Not that it's excuseable because of that, but it certainly doesn't scream "terrible game" to me. 

I just don't like enemy spawning.  That's what ruined NOLF 2 for me, and other games.  It's so blatent, they could easily disguise it to where they pop up in a near by room and come out a door or entry way, but instead games like NOLF 2 they would pop up right behind you.

The AI in K&L looked a bit shoddy, they stayed in one place at times, just looked like a game that came out 3-5 years ago.

Doom 3 was the worst for that, though at least they explained it.
13716  Gaming / Console / PC Gaming / Re: Ubisoft-delaying 4 games until next fiscal year!! on: October 25, 2007, 12:27:08 AM

Quote from: Gratch on October 25, 2007, 12:23:12 AM

Now that I think about it, I've seen a online ads for AC popping up all over the place lately.  Seems a bit odd that they'd ramp up their marketing campaign if it was going to have a major delay.

They buy ad space well in advance.  The push could have happened too recently to pull the marketing.
13717  Gaming / Console / PC Gaming / Re: Ubisoft-delaying 4 games until next fiscal year!! on: October 24, 2007, 11:13:22 PM

Quote from: Caine on October 24, 2007, 11:10:56 PM

sc5 was announced some time ago.  was a sequel to rb6 in the works?

my gut tells me this is for AC.  do they have a obligation to release both versions at the same time?

You have a obligation to use proper grammar. Tongue
13718  Gaming / Console / PC Gaming / Re: Need for Speed ProStreet demo on: October 24, 2007, 10:53:36 PM

Quote from: disarm on October 24, 2007, 10:09:52 PM

i'm completely unimpressed with the demo...graphics aren't anything special, racing 'action' was boring, and the controls just didn't feel good in my opinion.  there are definitely some framerate issues (most noticeable when you're going through the tunnel and everything speeds up), and the camera has an annoying habit of bouncing up and down as you go over hills (at least in the close chase view).  while you have visual damage and can total your car, i didn't notice that 'damage' actually affected your performance.  despite 'heavy' damage early in the desert race, i was still able to smoke the field by nearly 200mph on 'King' difficulty.  the racing line is clearly stolen from Forza2, but it's nowhere near as well done...not helpful at all in this type of game.  then there are the control issues...did anyone else think the controls seemed to have a lot of dead space?  when i was sitting on the starting line, i had to pull the trigger almost all the way before my engine would start to rev, then it jumped all at once.  it was also hard to make subtle turns because you have to move the stick a fair amount before anything registers...definitely not tight control.  i think my biggest annoyance, however, was the clear advantage given to your opponents in both demo races...as is almost always the case in NFS games.  at both starts, i was left spinning my wheels at the line as the clock counted down and i saw the rest of the field start moving before the 'go' signal.  not only do you start in the back of the field, but every other car gets a jump on you from the very start.  add that to the inevitable catch-up AI from just about every NFS game, and it's a racing experience that doesn't interest me at all.

Quote from: Misguided on October 24, 2007, 02:03:33 PM

I seem to be one of the few here that actually liked Carbon,
framerate issues aside and I rank NFS:Porsche Unleashed for PC among one of my
absolute favorite video games of all time, regardless of genre, so you could say I'm
something of an NFS fan. Pro Street isn't what I, personally, want out of NFS.

it's good to hear that someone else appreciates the greatness that is NFS: Porsche Unleashed.  in my opinion, no game in the NFS series has come anywhere close to matching the great experience of PU over the last seven years since it's release.  that's why it's still installed on my PC all these years later icon_cool

The reason everyone started before you in the race you're describing is because it's not a standard race.  You need the room to build up speed.  It doesn't matter who crosses the finish line first, it's about how fast you're going through the checkpoints.

I didn't really have problems with the controls, though I did notice there was little subtlety in the start.  Once on the road it seemed okay.
13719  Gaming / Console / PC Gaming / Re: [XBLA] Exit on: October 24, 2007, 10:49:42 PM

Quote from: The Grue on October 24, 2007, 08:23:58 PM

Quote from: Misguided on October 24, 2007, 07:37:01 PM

I really looked forward to this game on PSP, then it came out and left me cold.
A big part of it was the exceedingly grating sound bites of the people you had to rescue.
Has that been changed at all?

The people were indeed annoying, but the game was too awesome on the PSP not to play it because of that.  I haven't downloaded the demo yet, but I was wondering the same thing you are.  Not sure I would buy this on the 360, since I have played both Exit and Exit 2 on the PSP.

That may have added to the musical theater-ness of the game.  They seem about the same from what I can remember.
13720  Gaming / Console / PC Gaming / Jericho on: October 24, 2007, 06:46:14 PM
The reviews are all over the damned map on this.  EGM and 1Up gave it super-low scores, calling it the Shame of the Month and giving it a 3, respectively.  Other sites are scoring it in the 7s and 8s, saying the biggest problem is that it's facing Halo 3, Bioshock, the Orange Box, and others.

Anyone here try it yet?  I'd love to get some real impressions. 
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