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13641  Gaming / Console / PC Gaming / Re: I will complete __________ by the end of the summer on: August 19, 2007, 09:18:19 PM
I meant to join in on this with San Andreas, which I very happily finished just recently (no not 100%, but enough for me).  I actually finished it so fast, I started cranking through GTA III.  I'm nearly through the first part.  I remember trying to play this game several times and getting hung up on the ambulance missions.  They are impossible in the Liberty City game.  I finally decided that I didn't need infinite run that much and to just get on with it.  Since the city is so much smaller than even Vice City (my favorite to date), it doesn't seem to be an insurmountable challenge, so I'm optimistic, but I have a feeling I'll finish the first part, then get lost in Bioshock and not get back to it before the summer is over.

I had dreams of finishing RE 4, too.  I'm on the last part of the fourth chapter, but I think it, too, will fall victim to Bioshock.

Shivering Isles is on the backburner.  I had great momentum on that game until the item bug was discovered.  I couldn't get back into it after they fixed the problem.  If Two Worlds is halfway decent, I don't think I'll be getting back to it for quite a while.

There's a chance I'll finish The Darkness, though.  I wish I liked that game more than I actually do.
13642  Gaming / Console / PC Gaming / Re: LTTP: Metroid Prime on: August 19, 2007, 06:25:54 PM
Your criticisms are right on the money.  Using the C-stick for weapon switching never quite became intuitive.  But the game is so good, it was easy to overlook the hurdles as necessary evils.  I didn't feel the same way about the second game, though.  The story and gameplay just didn't hook me there, and the save points were still too far away, so eventually I just stopped playing.
13643  Non-Gaming / Off-Topic / Re: Video Game Storage on: August 17, 2007, 04:20:41 PM
I wish I had one of those Conan "ASS" stamps right about now.
13644  Non-Gaming / Off-Topic / Re: UFO - Haiti on: August 17, 2007, 04:08:03 PM
There's also this one from the DR: http://www.youtube.com/user/ladave1969  These may be from the same "incident," as they all seem to be flying off to meet each other.

There's a rendering program that makes similar trees.  Vue, maybe?  Something like that.

Also, someone spotted the same tree in two different places in the same frame of video on one of these.

Other people are pointing to the woman's reaction and the dogs freaking out way in the background of the DR video as signs of believability. 

For me, if something like this really happened, we would have heard about it someplace other than YouTube.

I'm leaning towards viral for a movie.  Maybe that JJ Abrams produced thing.

13645  Gaming / Console / PC Gaming / Re: 1up reviews The Darkness (and assorted pleasantries...) on: August 17, 2007, 03:31:55 PM

Quote from: Ridah on August 17, 2007, 10:13:58 AM

How the heck do I activate the darkness shield?

You don't.  The shield is in effect anytime you have the Darkness "on."
13646  Gaming / Console / PC Gaming / Re: WELCOME! on: August 17, 2007, 04:30:44 AM
I enjoyed it.
13647  Non-Gaming / Off-Topic / Video Game Storage on: August 16, 2007, 09:26:10 PM
I need to reduce some clutter for the piles of video game boxes I have lying about.  I need something that can hold @ 100 games, possibly the manuals as well. 

Case Logic has a binder that holds 140 DVDs and 62 liner notes.  I'm thinking that'll be 120 games or so, if I don't use the sleeve at the front, but I'll be doubling up on the manuals for most slots (2 discs to one manual).  Not a deal breaker, as it saves space, but it does assume I can get two manuals in each sleeve.

There's also this little solution:  http://www.mmdesign.com/game-storage.htm  The DiscSox Game Pro holds two games, the manual and the sleeve, which would be fantastic.  I hate the idea of throwing those away.  However, it costs about $1 per game.  That seems foolish to me.

Has anyone tried these solutions or are there others out there that I don't know about?  Really the GameSox are a great idea, but only if I can find them at a reasonable price.
13648  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: August 16, 2007, 07:40:41 PM

Quote from: Graham on August 16, 2007, 07:22:08 PM

Quote from: GatorFavre on August 15, 2007, 07:37:21 PM

How is the frame rate?  It was a real game killer in Project 8.  Also, how is the level design compared to other Tony Hawk games?  It felt really crowded in P8.
The frame rate was pretty smooth.  I didn't notice any real glitches or anything.  I will say that they have more visual cues for your character when you are doing grinds and manuals than in previous games.

What sorts of "visual cues?"

Thanks for the answers, BTW.
13649  Gaming / Console / PC Gaming / Re: Got Bioshock for the 360 today!!! on: August 16, 2007, 02:28:18 PM

Quote from: Booner on August 16, 2007, 01:26:19 PM

Alrighty then...I was able to get about 3 hours in last night after my guest left. These are just brief impressions, as I didn't make it far enough to have a bunch of new information.

Graphics are nice. On a technical level I'm no so impressed, but the art direction is top notch. To look at everything as individual pieces it might come across as a bit disappointing, yet as a whole it works really well. Overall it has this strange clash of bright art-deco, and dark steampunk. Sometimes campy tounge-in-cheek, sometimes downright creepy.

The audio is fantastic. From the weapons, to plasmids, enemies, and enviroment...it's all tight. Fire sounds like a fire should, a pistol sounds like it packs a wallop. I will often turn off the music in games, but Bioshocks' is moody enough to match the situation and subtle enough that it's not artificially creating tension.

Gameplay. Hmmm...What is it? First and foremost, it's a shooter. I know that later stages will have some RPG-lite elements in the form of character building, but I'm not there yet. There seems to be a bit of puzzle/problem solving involved, both with the enviroment and hacking machines. Alot of hacking is possible, but not always necessary.

I'm only in the second area, so things could change...but a couple observations. You can save anywhere, which is nice. The Vita-chambers (respawn points) are far more spaced out once out of the  starting level. It's too early to talk about the overall linearity of it all, so far I'm guided to the area, but there are enough twists and turns that I don't feel as if I'm on rails. You have to make choices and may end up backtracking. I found the demo to be a bit too easy on medium difficulty, so I'm playing through on Hard...and it is. The AI is smarter, more aggressive, and harder to take down...ammo is in shorter supply, Plasmid use take much more Eve, and the food has a much smaller effect.

Anyways...I'm enjoying it so far.

Any questions I can answer without spoiling anything for anyone?

Thanks for the impressions.

How's backtracking?  Do rooms still seal off with no way to get back to them?
13650  Gaming / Console / PC Gaming / Re: Tony Hawk's Proving Ground Hands-on Questions on: August 15, 2007, 07:21:31 PM
How are the nail the blank controls this time around?  I never much cottoned to them in the last one.
13651  Gaming / Console / PC Gaming / Re: Call of Duty 4: E3 2007 Trailer on: August 14, 2007, 04:04:26 PM

Quote from: CeeKay on August 14, 2007, 01:27:14 AM

Quote from: ATB on August 14, 2007, 01:16:02 AM

Upon further thought I wonder what the context of that movie is and whether or not the AI routines of the enemy soldiers vary dependent upon how you approach that battle.

Do they ALWAYS call for the airstrike at precisely your coordinates?  Do they alway sturn on the UAV?  It'll be interesting to see how it plays out.

they probably call an airstrike in the general area if they detect your muzzle flash.  One thing I did notice about the video was that extra debris that seemed to fly in from off screen during the strike- it seemed to come from nowhere.  I can't stop giggling at the ending either.

I'll bite.

What the hell are you talking about?
13652  Gaming / Console / PC Gaming / Re: [psp] brave story impressions on: August 14, 2007, 03:59:57 PM
How long did it take you?
13653  Gaming / Console / PC Gaming / Re: Bioshock Demo on XBLM on: August 14, 2007, 02:55:17 AM
This demo blew me away.  I was getting it anyway, but now I can't wait! The story is ever-present in the gameplay.  The killer opening through to the film strip and reveal had me grinning from ear to ear, but there are so many scripted moments beyond that...it reminded me not just of the opening to Half Life but of how original and engaging that opening was.  This seems like it could be the perfect blend between atmosphere (which I loved from the first screenshot), story and gameplay. I welcome the streamlined RPG elements, personally, though I imagine there will still be some tough coices to make further in.  I have two regrets: I wish you could backtrack - I don't like rooms sealing behind you; and I wish I hadn't played the demo, so I could still experience it for the first time.
13654  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/13) on: August 13, 2007, 11:31:39 PM

Quote from: Goldchamp on August 13, 2007, 08:05:17 PM

Sam and max season 1 came out last week at least maybe 2 weeks ago. Seen it in stores  just FYI

I saw a notice that it shipped, but I haven't seen it in any stores, and Best Buy has it coming this week.  Where did you see it?
13655  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/13) on: August 13, 2007, 07:54:59 PM
I think Sam N Max Season One is coming to the PC this week.  I'll be picking that up.  And maybe Hexic 2 on XBLA.

I was interested in Luminous Arc or Heroes of Mana, but the reviews haven't been so great.
13656  Gaming / Console / PC Gaming / Re: Get Down...Boogie (oogie oogie) on: August 12, 2007, 04:15:10 PM
I just thought I'd follow up with single player impressions: Meh.  You have to play them to unlock some songs.  It seems that you can get through it very quickly, but the story line is tacked on in the most rambling of how-do-we-get-you-to-the-next-stage-we-designed ways.  And the cut scenes are non-animated heads with text bubbles that scroll the words accompanied by irritating mumble sounds.  The bigger problem, though, is one that also affects the MP game: karaoke.

I hadn't tried the karaoke before.  I'd only watched my wife strangle both parts of "You're the One That I Want."  Her score on the male side was really bad, and we couldn't figure out why.  Being forced to play karaoke in single player, I realized how broken that part of the game is.  I'm not the greatest singer, granted, but I was hitting notes right and at the right time, and it wouldn't register.  I think there may be some sort of timing issue.  It may be a mike issue.  I'm not sure, really, but something is not really working.  So far, it worked well enough that I was able to win each time the first time through (even on a song I didn't know very well).  And it will probably be a similar problem for all players in MP, but it is frustrating, none the less.

Another issue may be that none of the songs seems to be by the original artists.  Meaning in the karaoke parts, you're trying to get your memory of the song to match some other person who was singing in a studio trying to match the original while being frustrated that they couldn't put their own style on it.  Not ideal.  Covers are also irritating to me.  I had a similar problem with the otherwise excellent Donkey Konga series.

So, my impressions have certainly dropped, but only in certain aspects of the game.  If you're picking it up to have fun with others, I still think it's a blast.  But the good times won't last very long and won't extend to slogging through the single player to unlock all the songs.
13657  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 10, 2007, 04:12:05 PM
Shifty, you keep posting your views and opinions on these lesser titles.  You are probably the main reason I had any interest in Bullet Witch after the reviews started coming in.  The game looked interesting enough, but the reviews made it seem like it wasn't a $6o title.  Once it came down in price, I was willing to try it out, and I'm happy I did.

A game like Vampire Rain (same developers, I think) was looking good, concept-wise, but has been slammed so hard, critically.   There's been 0% buzz on it, forum-wise, so I have no interest at all now.

Anyway, your take on things can be just as useful as the published reviews.  Don't let anyone tell you differently.
13658  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 10, 2007, 03:47:08 PM

Quote from: metallicorphan on August 10, 2007, 01:49:33 PM

Bioshock suprise announcement this sunday

http://www.computerandvideogames.com/article.php?id=169860


well,we know that its an off line game,so whetehr they have been able to squeeze in a deathmatch or two....meh

then what could it be???

Quote
There's only two weeks until its 360 / PC release but apparently we don't quite know everything there is to know about Bioshock.
 Irrational Games is set to make a surprise Bioshock announcement on US telly this weekend, alongside a brand new trailer. "You won't want to miss this!," US tv show Game head promises.



perhaps because of it going gold,the go ahead for a sequel is now on the cards

My hopes are firmly not up for this.  I'm sure it'll be something like an announcement that the trailer is available on Live Marketplace!
13659  Gaming / Console / PC Gaming / Re: stranglehold demo now on marketplace on: August 09, 2007, 05:06:37 PM
The sliding didn't bug me because it didn't slow you down.  It was the same speed as running, so it didn't really change anything.  Also, it wasn't that hard to run around tables and things if I wanted.
13660  Gaming / Console / PC Gaming / Re: Get Down...Boogie (oogie oogie) on: August 09, 2007, 03:31:19 PM
Yeah, I saw that review, but it sounds like the reviewer wasn't really willing to jump in and really enjoy the game.  You're going to look and feel a little like an idiot while playing.  That's part of the point and why it's fun in a party setting.  They also didn't like the music selections, which sort of proves the point.  These are cheesy songs with good beats to get you dancing.  Yeah, I'd rather they didn't have "Milkshake" on there and had more songs like "Kung Fu Fighting" or "Love Rollercoaster," but others would feel exactly the opposite.

Games Radar liked it: http://www.gamesradar.com/us/wii/game/reviews/article.jsp?articleId=20070731132759629013&sectionId=1000.  Gamepro did, too: http://www.gamepro.com/nintendo/wii/games/reviews/127849.shtml

The big two haven't reviewed it yet, though.  I imagine IGN will like it, but Gamespot won't.  Then again, I imagine the Gamespot reviewer won't be bothered to get off the couch to play.

Basically, you probably already know if you'll like this game or not.
13661  Gaming / Console / PC Gaming / Re: stranglehold demo now on marketplace on: August 09, 2007, 03:55:41 AM
The level may be linear, but how you get through it isn't.  For example, I didn't even know you could jump off walls until I read it in your post, Kathode.  Now I may go through again, trying that out and testing the barrage mode.

Also, I feel like it took me longer than twenty five minutes.  Not an hour, mind you, but over a half hour for sure.  It felt like a good length to me.

I didn't notice and bad slowdown, either.  Some, but nothing that affected what I was trying to do.

I'm excited for this game now more than I was before.  I was worried it would be too complicated.  Seems very intuitive.  And, most importantly, fun.
13662  Gaming / Console / PC Gaming / Get Down...Boogie (oogie oogie) on: August 09, 2007, 03:49:22 AM
I picked up Boogie for the Wii today.  My four year old loves it and is actually able to accomplish quite a bit playing it.  My wife walked in while we were playing and said, "That looks like fun."  And she immediately wanted to try.  I didn't really get to play very much.  We took a dinner break in between sessions and wound up playing for close to two hours, pushing into my kid's bedtime.  Definitely a fun game.

It may seem a little simple, but there are powerups and move varieties that give it some challenge and some legs.  There are a few songs and costumes to unlock, so I can see coming back to get those.  That said, this isn't the deepest game out there, but it's not trying to be.  It's great for what it is: an entertaining group experience.

Yes, it would be better if more than two people could compete.  Or if there was some sort of tournament set-up.  Yes, it seems odd that only one person can sing at a time, especially given that "You're the One That I Want" is one of the tunes and is featured in the opening video with two characters singing back and forth (maybe if you have a second mike the option for two singers opens up, but it didn't seem that way).  And yes, it's odd that you can't sing and dance at the same time (though you actually can make your character dance while singing, there are just no points involved).  I also wish that players could play at different difficulty settings, but I see why that may not have been possible.

Also, there's a single player story mode, which suprised me and is something I'll delve into later tonight.

The graphics are nice and crisp and colorful.  Fun.  They fit the game.

The music is, I think, a perfect selection for what they're trying to achieve.  You'll probably know every single song here, even if you don't like all of them.  They're all dance tunes, keep in mind.  Befitting the game.  To me, there are very few stinkers in the bunch, even if there is a pile of cheese dripping from many of them.  I do wish there were more original versions, of course, but you can't have everything.

The price tag is a little shocking at $60.  You're paying for the microphone.  Unfortunately, I have the feeling that'll be the least used part of the game for our family.  For most people, I would say this would be a reasonable buy at $40, if you know there are people you can play with.  Once I take a look at the single player, I'll have a better idea if it's worth it for a single player alone, in a dark, sound-proofed room, with the blinds down.

Anyway, my initial impressions are quite positive.  If this is something you think you'd enjoy and the price doesn't make you upchuck, go get it.
13663  Gaming / Console / PC Gaming / Re: stranglehold demo now on marketplace on: August 08, 2007, 04:10:44 PM
I couldn't get in all morning, but finally did.  Download got to 2% fairly quickly, so I'm optimistic.
13664  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 07, 2007, 10:46:59 PM

Quote from: unbreakable on August 07, 2007, 07:46:08 PM

I don't recall anyone quoting the "genius" of the Illuminati books as a basis for how the world works.  Unlike anything Rand wrote, it never puts on airs of being anything other than entertaining fiction (well, the end did kind of suck: I was hoping for more of a payoff, but oh well).

Probably because nothing Rand wrote is even entertaining, or interesting.  Pretentious, sure, but that's about it.  But hey, some people love pseudo-intellectual rationales for being totally self-absorbed and sociopathic assholes.  As for me... there are more interesting things to spend time reading.  Like the label on my shampoo bottle.

I guess it's more the pretentiosness of it.  icon_rolleyes
13665  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 07, 2007, 09:37:12 PM
Apart from upping my stats, I was replaying the first level to pick which costume I wanted.  Heh. icon_redface

It's a good game, for cheap.  Certainly I don't understand why everyone went apeshit for Earth Defense Force and then said this was the biggest pile of crap ever.  Surely giant ants don't make that big of a difference.

That said, one of the complaints I'd seen on this game has been true for me, too.  The levels are a little too big.  There's a lot of running to the next battle and the next and the next.  First time through a level, being unfamiliar with it, can take a very long time.  On the second level I wasn't clear where I needed to go for a while.  I think it took more than an hour and a half through that one.  'Course I was tired.  Not a deal breaker, but it will probably be a little while before I get to level 3.

Overall, though, I am definitely enjoying it.  It's much better than I had been led to believe.
13666  Gaming / Console / PC Gaming / Re: [360]Bioshock on: August 07, 2007, 07:36:20 PM

Quote from: unbreakable on August 07, 2007, 05:41:09 PM

Quote from: mikeg on August 07, 2007, 04:54:37 PM

Quote from: CeeKay on August 07, 2007, 02:56:25 PM

Quote from: metallicorphan on August 07, 2007, 01:31:51 PM

what the hell is Ayn Rand?

 retard

She wrote Atlas Snogged.

Big ass boooooooooooooring book that only those who are made to read it for some course ever read. 

I like in how in the "Illuminati!" books, they refered to it as "Telemachus Sneezed"    icon_lol

I have to agree with Calvin: Ayn Rand is what stupid refer to when they want to pretend they aren't stupid.

As opposed to, say, the Illuminati books.
13667  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 07, 2007, 02:52:59 PM

Quote from: Jarrodhk on August 07, 2007, 05:26:53 AM

Actually picked up a used copy of this today.  Moriarty has been amused with it so far, finished the 1st level.

I picked it up, too.  Only played the first level so far, but I've played it three times.  Once on each difficulty level.  I'm trying to up my stats before heading into the game.  Hard to tell for sure yet, but it seems enjoyable so far.
13668  Gaming / Console / PC Gaming / Re: Great Jeanne d'Arc commercial on: August 07, 2007, 02:51:01 PM
I'm actually more interested in that turn based office game than the Joan of Arc one.
13669  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/6) on: August 06, 2007, 05:27:37 PM

Quote from: Brendan on August 06, 2007, 05:02:41 PM

XBLA this week is Track & Field.  I'll whup Purge at the javelin.

Quote
This Xbox LIVE Arcade Wednesday, gamers can log virtual track time and exercise their fingers and thumbs with the highly anticipated “Track & Field” from Konami. Originally released in 1983, Track & Field was an arcade smash. The updated version for Xbox LIVE Arcade features the same button mashing game mechanic as the original, and now allows for up to four player multiplayer competition on one Xbox 360 or over Xbox LIVE. Clocking in at 400 Microsoft Points, “Track & Field” will be available to download on Xbox LIVE Arcade this Wednesday, August 8 beginning at 9:00 a.m. GMT (2:00 a.m. PDT).

Later this month, we're getting Ecco the Dolphin, War World, and Hexic 2 (featuring battle mode?!)

What the hell ever happened to Hoop World?
13670  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/6) on: August 06, 2007, 04:52:33 PM

Quote from: Destructor on August 06, 2007, 04:46:26 PM

Quote from: Bullwinkle on August 06, 2007, 03:28:08 PM

Glory Days 2 for the DS was pushed back to this week.  It's getting pretty good reviews. 

Chameleon: To Dye For is also coming for the DS.  Not quite as interested in that, though.

*kicks his source again and fixes the post before anybody notices*  paranoid

Oh, um, my mistake.  They're already on the list.  Huh.  How did that happen?  Sometimes I feel like I'm stepping into the Twilight Zone.
13671  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/6) on: August 06, 2007, 03:28:08 PM

Quote from: Destructor on August 06, 2007, 02:11:00 PM

You a Mega Man fan? I sure hope so, as that's pretty much the only thing coming out this week (and in 3 different versions!?):

PS2:

PS3:

PSP:
Crazy Taxi: Fare Wars
Tomb Raider: Anniversary

360:

Wii:
Boogie
Adventures of Lolo (VC)
Galaga '90 (VC)
Wave Race 64 (VC)

DS:
High School Musical: Makin' the Cut
Mega Man Star Force: Dragon
Mega Man Star Force: Leo
Mega Man Star Force: Pegasus
Pet Alien

PC:
Attack on Pearl Harbor
Mission: Combat Force
Virtual Villagers: The Lost Children

Thankfully there are some decent looking PSP games launching this week too, so this week isn't a total bust. Still not a single title I want to buy (thank goodness - trying to save for the big push in a few weeks).

So... What are you buying this week?

Glory Days 2 for the DS was pushed back to this week.  It's getting pretty good reviews.  

Chameleon: To Dye For is also coming for the DS.  Not quite as interested in that, though.
13672  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/6) on: August 06, 2007, 03:23:13 PM

Quote from: Devil on August 06, 2007, 02:46:16 PM

Boogie!

(There, I said it!)

I'm with you, Devil.  Boogie for me, too.  I think it'll be fun, and I'm sure my daughter will love it.
13673  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 03, 2007, 09:26:11 PM
It just dropped to $25 used. 

Shifty, now that time has passed, how are you feeling about the game?
13674  Gaming / Console / PC Gaming / Re: Dynasty Warriors...Gundam? on: August 03, 2007, 09:23:59 PM
After playing the demo, I came away liking it more than I thought.  However, I got tired of the button-mashing before the end of the demo level.
13675  Gaming / Console / PC Gaming / Re: Freshly-picked Tingle's Pink-coloured Rupee Land on: August 02, 2007, 09:27:04 PM
Still interested.  Not enough to change my avatar picture like Kathode, but interested, none the less.
13676  Gaming / Console / PC Gaming / Re: [360]PGR4 limited by DVD size on: August 02, 2007, 09:26:06 PM

Quote from: kathode on August 02, 2007, 08:20:07 PM

That HDD required label has been around a long time.  Don't know why people are just picking up on it now.  Here's a news article from February 06 about Football Manager which was the first HDD required game.  It's not a new trend you'll be seeing.  The number of Core Xboxes out there aren't a huge percentage by any means, but it's big enough to give anyone pause before saying "Yeah we're just going to cut them out." 

I think it's because we're not all brilliant geniuses like you.  icon_wink

I do remember Football Manager had a HDD requirement, now that you mention it, but it's not a game that sticks in any nook of my brain.
13677  Gaming / Console / PC Gaming / Re: [360]PGR4 limited by DVD size on: August 02, 2007, 06:07:10 PM
According to the Bizarre website:

Quote
We've never had to cut content to fit on the disc, and we probably never will.


Here's the link: http://www.bizarrecreations.com/article.php?article_id=5257

In a related story, it appears that "HDD Required" labels are going to start appearing on 360 games.  Here's the link to that: http://www.xboxfamily.com/news%20stories/HDD_Required.htm

Not a site I've heard of, but that doesn't mean it's not true.  Yet.
13678  Gaming / Console / PC Gaming / Fatal Inertia demo on Live on: August 02, 2007, 04:06:46 PM
I am decidedly underwhelmed.

Of course, it may be due to my skills.  I was slamming into rocks constantly and couldn't get any of the weapons to fire, though I know I went over the weapon loaders.  The night level was so dark, I could barely see where the hole in the giant rock walls were, so that didn't help.

The graphics are not quite as dazzling as I would have hoped.  Very bland, IMO.  I would have liked to see a different map type, too, instead of three race types on one map.  I'm sure the texture pop-in that happens at the start of the race will be fixed by the time of release, but it really takes you out of the game.

Overall, I'm not sure why their seems to be enthusiasm for this game.  But then, I rarely like these futuristic racers.  Mostly cause I suck at them.
13679  Gaming / Console / PC Gaming / Re: F.E.A.R is not a factor for me! *spoilers* on: July 31, 2007, 09:09:33 PM

Quote from: Ridah on May 02, 2007, 01:51:11 AM


Also, the ending was pretty sweet. The nuclear explosion was cool, and the surprise visit from Grudge girl in the helecopter was a nice touch. Also when you finish the credits there is something about the prototype being successful? I didn't quite understand that part.


Um, spoiler much?

I just finished FEAR in preparation for the expansion/sequel coming to the 360.  I agree with most of the comments here, though.  Monolith was a company that was knocking them out of the park in originality and design and then not.  I think Condemned was one of the better 360 launch games, but there wasn't that much meat on the bones.  The story in this didn't hook me at all.  Part of the problem for that is the fact that the music and sound effects were louder than the information transmissions and phone messages, so I couldn't hear a lot of the background (very annoying that there was no way to fix that and that the subtitles didn't extend to these).  Also, creepy girls are very cliched now.  And if they start breathlessly singing a nursery rhyme, I'm out.  The ending was very good, though, but that's not enough to make up for the little interest I had in the story up to that point. The graphics were a little boxier than I would have liked, and the ladder animation pulled me out of the game every time.  The level design wasn't the best, but I didn't hate it.   My big gripe, gameplay-wise, is the challenge level.  It seemed too hard at the beginning and again in the middle, but the end was pretty easy.

Oddly, though, I would say I enjoyed the game.  If they can get a stronger story and fix most of these problems in the expansion, I'll be in.

13680  Gaming / Console / PC Gaming / My Beautiful Katamari demo on OXM disc on: July 31, 2007, 08:51:55 PM
I haven't received my copy yet, but I saw one in store, and My Beautiful Katamari seems to be continuing the tradition of holding back demos for the 360 to give the mag some exclusives.  Unless the demo is on Live already.  I've been on vacation.
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