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13601  Gaming / Console / PC Gaming / Re: White Knight, a PS3 RPG from Level 5 on: October 08, 2008, 12:26:05 PM
Wow, more than two years.  I would have known nothing about this game.  I wasn't even considering a PS3 two years ago.
13602  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: October 07, 2008, 06:33:39 PM

Quote from: denoginizer on October 07, 2008, 06:18:10 PM

It sounds silly but I stopped about halfway through when I heard that they were adding Trophies support to the game.  I need to get back to it.

Not silly.  I did the same thing.  And then I found out you had to restart to get trophies, but I'm too far in to start over, and now some of my desire to finish has diminished.
13603  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: October 07, 2008, 04:14:26 PM

Quote from: SensuousLettuce on October 07, 2008, 03:09:18 PM

We're not arguing per se. I just took issue with him saying that the game was crap when it obviously wasn't.

ar·gu·ment      /ˈɑrgyəmənt/ [ahr-gyuh-muhnt]
1. an oral disagreement; verbal opposition; contention...
2. a discussion involving differing points of view...
13604  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/6) on: October 06, 2008, 02:49:40 PM
Wii VC this week is Mario Golf and Shining Force II.  Wiiware has Midnight Bowling and MadStone.  Also, the Mega Man 9 DLC is up.

For me a pass this week.  I was thinking of Fracture, but reviews have not been kind.  I may pick up Lego Batman, if my 360's problem is just the video cable.  Otherwise, I'll wait until it's back from repairs.
13605  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 04, 2008, 09:13:03 PM

Quote from: Destructor on October 04, 2008, 07:59:38 PM

Quote from: Bullwinkle on October 04, 2008, 03:25:13 PM

A number of sites are mentioning this SD card deal as a special card that Nintendo is releasing.  In other words, the 2GB card that I have in there will be useless, and I need to buy their version.  This better be bullshit. 

There's no way that Nintendo would be that stupid to pull something like that off. Just heavily restrict what the DS normally can do with the SD card (viewing and saving pictures, listen to mp3 files, etc etc), and they'll be fine. As long as Nintendo doesn't allow you to natively (as the pirating community will find a way around it) run apps off the SD card, it'll be fine and stop the casual pirate that doesn't purchase anything additional to run illegal games (see PSP, Dreamcast, and now the Wii (some beta program that I've heard works decently well)).

We're talking about the Wii running games off of an SD card, not the DS here.  Sorry if that was confusing.
13606  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 04, 2008, 03:25:13 PM
A number of sites are mentioning this SD card deal as a special card that Nintendo is releasing.  In other words, the 2GB card that I have in there will be useless, and I need to buy their version.  This better be bullshit. 

I'll happily download whatever proprietary file system they want.  I'll reformat the card I have, no problem, but if I have to buy some special card, I'm going to be pissed. 

I remember someone at Big N (maybe even Reggie) saying that they were working on a system that wouldn't cost us anything. 

Grrrrness rising.

This would explain why they're making us wait until the Spring.
13607  Gaming / Console / PC Gaming / Re: Buzz! the TV Quizz on: October 04, 2008, 02:21:41 AM
I must rectify my last impressions.  I played tonight with the wife and not only was the session chock full of new quiz types, to the point of it being a nearly completely different game, but there was also a round that used the big, red button!!  Woot!  It was also a ton of fun.  There was a round that had us passing a bomb back and forth with each right answer until it randomly blew up.  There was a similar one that gave an opportunity to throw a pie in someone's face.  There was another where you got to steal points from someone (that one killed me).  The final round was completely different as well.  In that one session, I went from being underwhelmed to being, sorry in advance, buzzed about the game.  I can see why a lot of these rounds weren't in the single player games I played, but I'm not sure why they weren't available for internet multiplayer games.  Anyway, if there's a party going on, and you need a break from Rock Band, fire this one up.
13608  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 03, 2008, 08:49:05 PM
Sweet.  NIce mix.

All Right Now by Free
Bad to the Bone by George Thorogood

for me.

My daughter and wife will love the Thorogood song.
13609  Gaming / Console / PC Gaming / Re: [360 + PS3]LucasArts 'Fracture' on: October 03, 2008, 04:21:51 AM
IGN gave it a 5.9.  Ouch.

What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it. Creating cover on the fly was neat the few times I needed to use it but the fact that the terrain deformation is so limited means there's nothing to make this title stand out. The vortex grenades are cool and the multiplayer is fun, but the overall lack of polish, originality, and characterization hold this title back from being something you need to spend $60 on.

Fracture isn't a train wreck or anything; it's just generic and forgettable.

I have to say the review sounds like the same kind a lot of FPS games were getting at the beginning of this year, after the phenomenal fall we'd had.  Games that were actually halfway decent were getting awful scores.  Maybe Fracture is awful, but it sounds like it just does it's job.

Other reviews from non-major sites (and a 78% from Team Xbox, if that counts) have it averaging 80% on Gamerankings.

Then Destructoid gave it a 20%...

I don't need another game right now, so I'll pass, but I'm curious to see if this'd work in the summer as a used game.
13610  Gaming / Console / PC Gaming / Re: [XBLA] War World Demo Impressions - Hands down the Worst Ever on: October 03, 2008, 04:18:56 AM
Apparently, the game is not much better than the demo.

IGN gave it a 5.0!

War World has no personality, making it tough to get hooked on the average gameplay. It feels like a generic Mech Assault clone which may please some but you can already see that the online community is going to be short lived. It may look nice and shiny, but there’s not much under the hood.
13611  Gaming / Console / PC Gaming / Re: [Preview] Spider-Man: Web of Shadows on: October 03, 2008, 04:16:31 AM
I'm hoping this is as good as the preview implies.  I had put it in my maybe pile, but it might have to move up.
13612  Gaming / Console / PC Gaming / Re: [Preview] Call of Duty: World at War Wii and DS on: October 03, 2008, 04:15:41 AM
Are these different stories from the 360/PS3 versions?  Are they different from each other?  I am interested if there's a big difference, but I've been noticing a trend of giving the Wii version a different title (like "All-Play"), but not really changing it that much.
13613  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 07:52:15 PM

Quote from: Caine on October 02, 2008, 07:43:01 PM

i would assume that this new version has some built in preventions against hacking.  not that it matters, as it basically only adds a small camera on top of a homebrewed ds.  big yawn. 

this should have had vc capability in it.  that would have been a difference.  did they add a built in net browser or do you still need to fork over $ for the hard to find opera card?

There is a built in browser.
13614  Gaming / Console / PC Gaming / Re: Hidden Gem: Time Hollow [DS] on: October 02, 2008, 04:40:39 PM
Thanks for the tip.  I was looking at this one, but shifted my attention elsewhere.  I actually preferred Trace Memory to Hotel Dusk, because it was more on rails.  There were too many moments in Hotel Dusk where I wasn't sure what to do.  That said, the story and art direction for Hotel Dusk were much better.  Since I love a well done time travel (or time manipulation) tale, I'll probably go in for this.
13615  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 01:25:17 PM
Double post, sorry, but this needs it's own section:

Games to load from the SD card!!!!! WOOHOO!!

I'm just pissed they can't get this to happen before Spring.  It feels like they're just holding this and Wii MotionPlus back to pump sales in the Spring.  Both are things I want now that sound like they don't need months to get going.  I know that's probably not the case, but that's how it feels.
13616  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 01:21:49 PM
Will the DSi have rumble built in?  This is the main thing I use the GBA slot for.  I'd like to have the option to use GBA games, but at this point I don't really use it any more for that.  I don't think I'd like to lose the rumble, though.

And, yes, they'd better increase the WiFi security options, or there's no way in hell I'd get one.

My DS has been acting wonky lately with stroke recognition (certain zones just aren't as responsive any more), so I'm in the market for a new one, but I don't need all the extra crap, either.
13617  Gaming / Console / PC Gaming / Re: [Preview] Hands-On with Fable II on: October 02, 2008, 12:29:24 PM

Quote from: EngineNo9 on October 02, 2008, 05:26:26 AM

So now online co-op is coming in a patch and "due to supply chain issues" they aren't putting anything special in with the LE?  Boy, this doesn't reak of rushed to market at all. 

Maybe they can cut the story out of Gears of War 2 again, too. 

The physical side doesn't seem like "rushed to market."  Surely manufacturing should have planned for a Holiday 08 release.  It was announced forever ago.  Even if they decided to hold off on the release to get online co-op in, the physical materials should have been ready to go.
13618  Gaming / Console / PC Gaming / Re: [XBLA] War World Demo Impressions - Hands down the Worst Ever on: October 02, 2008, 12:26:31 PM
I was ready to come on and list all of the XBLA games that are worse than this, because I, too, am kind of interested in the game.  Now I realize that the gripe is with the demo format.  I had blocked the ridiculousness of it out of my mind.  I played it three times, thinking I might have done something wrong.  It doesn't say "Time Up" or anything.  Just all of a sudden, seemingly at random, it says, "You need to unlock the full game to do that."  Then it tells you that you've failed.  Way to dangle the carrot, guys.
13619  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 09:42:49 PM

Quote from: Zaxxon on October 01, 2008, 07:05:01 PM

What time penalty would there be?  You'd fail and reload, trying again from exactly the point you tried the first time.  And in any event, elapsed/remaining time in the level doesn't affect your score.  smile

The time penalty would be in getting back to the spot where the challenge is, as I mentioned earlier.  For some of them, that can be quite a journey.  Time may not directly effect your score (although it is one of the bonus goals), but it does effect what you can do.  Many is the time when I find the clock clicking down faster than I'd like.  I can't imagine the hassle/time penalty would be worth the points for a first attempt.  If it was, then reloaders get the points for the extra effort.  Balances out in my book.  If you're really worried about it, then save the goals attempt #s in an extra file and reload attempts don't count.

Quote from: JSL on October 01, 2008, 09:36:23 PM

Regarding the save system, do you have to complete all of the goals/objectives in one sitting or can you save and then come back with the same goals being finished? I don't care if the world is painted the same way as I left it or if the enemies come back, I just don't want to have to finish all of the goals of a level in one sitting.

Unfortunately, there is no way to save your progress without finishing the level.  However, you could, in theory, race through the level multiple times, unlocking various goals as you do.
13620  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 06:52:06 PM

Quote from: Zaxxon on October 01, 2008, 06:31:57 PM

I think we're 90% in agreement here, Bullwinkle.  I've spent 22 hours on the game so far, and am only through the Hanging Gardens level becuase  I keep going back to the earlier levels to completion-whore them.   Some form of in-level save would be useful when completing a level to 100% takes 90+ minutes. 

I think you may be misunderstanding how I'm stating that save anywhere would be exploitable.  Picture yourself starting a level.  Grab a challenge, and fail.  Now just load and succeed.  Move to the next.  Paint a building in 7 colors for full bonus.  Rinse, repeat.  Not the end of the world, but it essentially makes the high score meaningless, as anyone can get ridiculous scores when they can retry every single step. 

Again--JSL, get the game.  You're really missing out if you don't. 

I think I did get what you're saying, but I think the time penalty in getting back to those challenges would balance that out.

But, otherwise, yes, we're on the same page.

The fact that I'm willing to put in an hour and a half on each level and keep coming back should tell everyone what they need to know:  It's a great game.
13621  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 01, 2008, 06:49:36 PM
Holy crap.  I did a search and didn't see them referenced anywhere on this page (or the other one), so here goes a request:

13622  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 06:05:42 PM

Quote from: Zaxxon on October 01, 2008, 05:42:45 PM

Time, buildings painted, what color painted, # of colors/block, Graydians released / converted, styles collected, chroma point markers collected, challenges completed, gates unlocked, Inkies dispatched, landmarks converted, blimp converted, trees converted, transform engines opened/blasted, etc would all need to be tracked for a 'true' save.  The buildings specifically would be the space issue due to the large variability.  Of course it could be done--it'd just be a PITA to develop.

As for the 'meaningless' comment, here's where I'm coming from.  All challenges are one-shot when you're keeping score: you receive a greater reward for getting things in one shot vs taking multiple tries.  As well, painting building groups multiple colors brings greater score bonuses.  If you could save at any point, it'd become trivial to achieve a near-perfect score. 

I concur that some form of in-level save would be useful, even if it was just saving which gates were opened.  I just don't think it's that big a deal, since each level really is pretty short if you're just trying to complete it rather than going for achievements. 

If you're just playing to get through every level quickly, then you're not really playing the game, IMO.  I get that not everybody is a collectables whore like me, but one of the wonderful things about the game is the fact that there is always something to do.  Sure, those could all be avoided, but then you're looking at a very short total game time and a game that's not nearly as fun.

All of the things you mentioned are being tracked by the game anyway, so I still don't see it as being that challenging to set up.  Maybe what color all of the buildings are, but, honestly, it registers what has been painted anyway, so load a default color when you load a save.

Time is a big factor in the game, and it effects your score as well.  If people were looking to get that first time bonus on challenges by reloading a save, and they had to start at the beginning of a level, it would quickly balance out or even be a negative to the point of not being worth it.  Most of the challenges at the beginnings of stages are the one stars anyway, at least so far.
13623  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 01, 2008, 05:25:36 PM
Journey and Neil Diamond?!  My 360 may explode.  Throw in some REO Speedwagon or some Barney for the kids, and I guarantee it will - after I hit it with a shotgun.

Of course, I kid.  The more DLC the better, even stuff I hate.
13624  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 05:22:32 PM

Quote from: Zaxxon on October 01, 2008, 05:13:14 PM

To be fair, JSL, the levels can each be completed in 30 minutes or less.  They're just 'epic' when you're going for the completion achievements, many of which would instantly become meaningless if you could save within a level.  Also, with the amount of customization within each level, I can understand how it would take an inordinate amount of space to store the game state. 
Bottom line--it'd be a shame to miss out on this game because of this issue.

Agreed that it would be a shame to miss it, as it's a fantastic game, however, I don't agree that it would be difficult or make achievements meaningless.  You have a certain amount of time available, there are only a few things completely necessary to save: Namely time and which achievements have been accomplished.  The game is tracking that stuff anyway. None of the challenges are one-shot only.  You can try them as many times as you need to.  How would a save system really affect that?  Is it just time?  I would have no problem starting all the way at the beginning of a level, even, if I could just save.  Or even just quicksave.  Save my state and delete that when you use it.  Fine.  I am playing these levels for epic amounts of time.  I don't always have epic amounts of time.  Let me save.
13625  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: October 01, 2008, 01:55:08 PM

Quote from: EngineNo9 on October 01, 2008, 02:38:00 AM

Since when is one level equal to a "new campaign"?  It sounds more like "the level we didn't get to finish in time because we had to shove it out the door". 

13626  Gaming / Console / PC Gaming / Re: Anyone else having trouble connecting to XBL right now? Tues 9 PST? on: October 01, 2008, 12:19:01 PM

Quote from: CeeKay on October 01, 2008, 04:49:16 AM

Quote from: whiteboyskim on October 01, 2008, 04:20:40 AM

There was supposed to be some maintenance last night I think. Maybe it's going to continue for a bit longer?

didn't they have this issue last time they had extended maintenance?

And it was right before the holiday rush, if I remember correctly.
13627  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 04:04:34 AM
Is there no way to save in de Blob?  I can't keep slogging through these epic levels.  I'm leaving the Wii on overnight and finishing in the morning, but I really hate doing that.
13628  Gaming / Console / PC Gaming / Re: [Review] Star Wars: The Force Unleashed on: September 30, 2008, 05:04:34 PM

Quote from: Starshifter on September 30, 2008, 05:00:41 PM

I must repent for my sins.  Please excuse my momentary lack of control.  I had planned to not kill a single Jawa in this game.  After all, they are not aggressive.  Or so I thought.  I tried tiptoeing around them, explaining that I'm not the enemy but they kept on throwing those darn explosives at me over and over again.  I even died a few times at their hands.  icon_eek  NO MORE!  Like Anakin whooping ass on those Tusken Raiders I laid some ass whooping of my own on those evil Jawa's!  I slaughtered them all!  Even the women and children!  And I smiled as I watched their bodies twitch on the ground at my feet.  And it felt good.  icon_twisted

And then I fell to my feet and wept.  icon_cry  Not me.  Not Starshifter.  This cannot happen to me.  I'm stronger than this.  There is still good inside me.  I can feel it.  The Dark Side has no pull on me for...

I - AM - JEDI!!!

How can you tell which ones are the kid jawas?  Or, for that matter, the ladies?
13629  Gaming / Console / PC Gaming / Re: Lego Batman on: September 29, 2008, 03:27:35 PM

Quote from: fyedaddy on September 29, 2008, 02:54:16 PM

I really enjoyed playing through LEGO SW by myself and especially with my daughter but I haven't played it in a long time. As much as I loved Indy when I was a teen, I rented that one upon release and didn't quite get as much out of it as I expected (the 30 minute levels played a part in that). However, being such a huge fan of Batman for the past 25 years I am more than happy to purchase LEGO Batman and play through it even if only to see the Gotham content (though I'd welcome gameplay differences/advances from the previous LEGO games).

I'm happy these games are available but I can certainly see where they will be played out if each release isn't at least somewhat different from the previous.

I guess it's just in the way you play.  I just went through three levels in Indy.  One of them took me an hour and a half, the next an hour, the third 45 minutes.
13630  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/29) on: September 29, 2008, 02:27:24 PM
Interested in Silent Hill Homecoming, but I'll wait for impressions/reviews.

I'll probably be picking up Sonic: Dark Brotherhood.  IGN didn't care for it, but the other reviews are all positive.

I'll be considering MM9 on XBLA, but I don't know if I have the patience for uber-challenging anymore.

VC this week is Super Turrican 2, and Wiiware has Bomberman Blast plus a game called Art Style: ORBIENT.
13631  Gaming / Console / PC Gaming / Re: Call Of Duty 5........Treyarch,WWII on: September 29, 2008, 01:03:40 PM

Quote from: kratz on September 28, 2008, 08:32:18 PM

Quote from: Jarrodhk on September 24, 2008, 11:41:56 PM

Went ahead and put a pre-order in today.  I guarantee I'll have a lot more fun MP on the 360 than I would with the PC.

This doesn't make sense to me...  why would that be the case?

I find these games much, much more enjoyable with a mouse and keyboard...

It's not the controls*, it's the number of people and the ease of getting into multiplayer, plus the better level of communication.  No question, MP is a better experience on XBL than PC, though there are the occaisional racist, homophobic 12 year olds.

*Console shooters have become incredibly manageable, though.  And since I do most of my gaming from a laptop now, it's easier for me to use a console than to make sure I'm at a table and hunt down my wireless mouse.
13632  Gaming / Console / PC Gaming / Re: Lego Batman on: September 29, 2008, 01:01:45 PM

Quote from: whiteboyskim on September 29, 2008, 04:00:24 AM

It's a children's game so the AI isn't going to be as advanced as in Oblivion or God of War.

That doesn't follow when the game makes boatloads of money, though.  Seemingly from a majority of adult players (though I don't remember where I saw that), too.  They need to focus some of that boatload and fix some of the minor problems.  After so many games, they're starting to become more apparent.  Also, they need to change the formula slightly, so that it doesn't feel like the same thing over and over (though playing as the villains in LB certainly is a step in the right direction).
13633  Gaming / Console / PC Gaming / Re: Lego Batman on: September 28, 2008, 09:07:32 PM

Quote from: The Grue on September 28, 2008, 07:50:34 PM

Not sure why, but the AI in these games has never bugged me.  They always do pretty much what I want them to do when I want them to do it.  When they don't, it doesn't bother me because the game is so forgiving.  If it was the golden monkey cock level from God of War or something, I guess I would be more critical, but the game is so fun and easy, I don't mind at all.

The AI is useless, but not a nuisance usually.  Not much of a problem (unless you feel like the AI should stay in place in a co-op puzzle).  The fact that they're legos probably helps.
13634  Gaming / Console / PC Gaming / Re: Lego Batman on: September 28, 2008, 03:12:37 PM

Quote from: Razgon on September 28, 2008, 07:41:55 AM

oh, these games are fun?? hmm, damnit, I thought I could get away with buying no games the rest of the year..sigh, littlebig planet, and now some lego games as well? at least, Lego was invented here in DK, so I could claim I was supporting my nation, in case anyone asks...

Don't get all of them in one shot, though.  There's a sameness to them which is fine spread out over a couple of years, but would not work all at once (honestly, I'm not sure about getting the Batman one so close on the heels of Indy - hell, I'm not even all the way through the SW ones yet).
13635  Gaming / Console / PC Gaming / Re: Playing Metal Gear Solid 1 - 3 before MGS 4 - who is with me?! on: September 28, 2008, 03:09:48 PM

Quote from: disarm on September 28, 2008, 12:59:51 PM

Quote from: mikeg on September 27, 2008, 03:58:44 PM

Amazing.  58 days.  Hell, in the last 58 days I haven't finished a single game.  Good for you.

finishing four games in two months is something i never would have imagined either.  i can hit a game pretty hard when it's something i really enjoy, but it takes something special to hold my interest for two whole months.  that's probably the biggest compliment i can give the MGS series: one ongoing story and the same basic gameplay across four games was enough to completely hold my gaming interest for nearly two whole months, and i'd gladly jump right into MGS5 if it existed.  i can't remember the last time i stayed the focused without jumping over to anything else.  the only other gaming i've done in the last two months was a little bit of Rock Band and RB2, but even that was pretty limited.

I basically tried the same thing, though I stretched it out with some other gaming, but I definitely burned out somewhere in MGS3 (as is probably clear earlier in this topic).  The peak for me was MGS2.  I really, really loved the plot twists.  I was expecting the same thing from MGS3, but it turned out to be a more subtle affair.  If I had waited, I might have appreciated that more.  There were other hiccups with MGS3 for me (I didn't like how long it took the story to get going, and I'm not sure that would have changed if I had waited, but it may have), but the bottom line is I'm waiting until next year to jump into MGS4.

Anyway, nice job and good effort.
13636  Gaming / Console / PC Gaming / Re: Ready for the NEW 8-bit Mega Man game? Mega Man 9 is coming soon! on: September 27, 2008, 10:33:14 PM

Quote from: CeeKay on September 27, 2008, 09:52:38 PM

Quote from: Bullwinkle on September 27, 2008, 07:44:30 PM

But the graphics are better on the 360, for some reason.  And there are achievements.  Now who's the fool, fool?

the person who obsessively goes after immaterial wonderpoints?  icon_twisted

They may be intangible, but they are material, my friend.  Oh, so material...
13637  Gaming / Console / PC Gaming / Re: Ready for the NEW 8-bit Mega Man game? Mega Man 9 is coming soon! on: September 27, 2008, 07:44:30 PM

Quote from: kronovan on September 27, 2008, 07:00:30 PM

I think anyone who has a 360 and a Wii is foolish to consider the XBLA version as the truly craptastic d-pad on the 360 controller would make this game a nightmare to play. If you have the classic controller the Wiiware version would be the way to go, hell it would even play better with the Wiimotes d-pad than the 360. I've been playing VC Mega Man 2 on my Wii and it's definitely a tough as nails game, but the classic controller has at least given me a figthing chance.

But the graphics are better on the 360, for some reason.  And there are achievements.  Now who's the fool, fool?
13638  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 27, 2008, 04:36:47 PM

Quote from: Devil on September 27, 2008, 03:55:09 PM

I'm beggin for Prince...

"Let's Go Crazy" is made for this game.


"Dearly beloved, we are gathered here today to get through this thing called life...electric word life, it means forever, and that's a mighty long time, but I'm here to tell you...there's something else.  The afterworld.  A world of neverending happiness.  You can always see the sun.  Day...or night.  So when you call up that shrink in Beverly Hills, you know the one...Doctor Everything-Will-Be-Alright...instead of asking him how much of your time is left, ask him how much of your mind, baby...cause in this life, things are much better than in the afterworld.  In this life, you're on your own.  And when the elevator tried to break you down.  Go crazy.  Put your something something some up!"

Done from memory.  Of course, there are not enough 2s and Us in there, but I think it's pretty close, except for that last line, which I just found out is "Punch a higher floor."  Great song opening.  I'd like that on my tombstone, please.  Granted, in the game, it'd be spoken.  Instant 100%, but it'd still be fun.
13639  Gaming / Console / PC Gaming / Re: Buzz! the TV Quizz on: September 27, 2008, 03:25:09 PM
Well, some cracks are starting to show.  I thought there would be a variety of round types.  Turns out there are three.  The game goes exactly the same way each time.  In the first round you get points based on how quickly you buzz in, in the second you can choose any number of possible answers, in the third you wager one of four amounts based on the subject of the question. 

Structurally, I'm disappointed in this layout, but most real game shows have a structure, so it's not really a problem.  However, there are some issues that this structure causes.  Buzz doesn't have a mix of dialogue to set up each of these rounds.  He says the same thing every time.  The lowest scorer gets to choose the category.  This means that very often, the last place player can clean up, if they find a good category UNLESS everyone bets the highest amount every round, which defeats the point.  The last issue with these three round types is that not one of them uses the big, red button.  I figured a different round type would come along and utilize that tempting thing, but no.  Apparently not.

Anyway, now that I'm aware of the limitations of the game (honestly, it's not a real game show - utilize your format), I can get used to it and just play the thing.  I have to say that, even when I was in the midst of my disappointment, I still played the game for an hour online last night.  Winning is still extremely satisfying.  Even pulling off upsets and still losing is a lot of fun.  There are some clearly missed opportunities here (which, given that this is a series, you'd think they'd have figured out by now), but it's still a fun game.

I wish there was a way to promote your quizzes.  Some of the really cool ones I made are buried in a place they won't be found often, unfortunately.  Time for some pettiness: My movie and song quizzes were doing well.  And it was getting great ratings, then, all of sudden, the scores plumeted.  I'm not biased or anything, but I know these are clever quizzes. slywink  Seriously, though, I spent a lot of time on each one of them.  Many of the online quizzes are things that have been tossed off in five minutes.  The only thing I can figure is that the "kids" don't know movies like "Five Easy Pieces" or songs like "Two Out of Three Ain't Bad" (yes, there's a number theme).
13640  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 26, 2008, 06:54:27 PM
IN.  My wife will be very excited.
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